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Battletoads (Arcade)
| Battletoads |
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Also known as: Super Battletoads (JP)
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To do:
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The fifth Battletoads game and the only one to be created as an arcade game. Was clearly rushed for release, which accounts for the amount of unused graphics.
Both this game and the original NES title were resurrected in Rare Replay for the Xbox One, nearly 25 years later.
Contents
Unused Sprites
Admiral Oink
A scrapped boss which was originally set to appear in the second stage before being replaced by Karnath in the final game. He has a complete set of animations in the game's data, including an idle stance, an attack animation where he pulls a bomb from his sack and get-hit sprites. He would also be able to stuff the player in the sack, but this particular animation is incomplete. A portrait of Oink actually appears in the background of the game's penultimate stage.
Santa Claus
Apparently the objective of the second stage was going to be to rescue Santa, who was kidnapped by Admiral Oink, as can be attested by these sprites of Santa tied up and freed. The area where the boss fight would take place can be accessed through cheats, but it only consists of messed up graphics and the aforementioned Santa sprites.
Scammy
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While Scammy does appear in the game, he has quite a few unused animations, including a melee punching attack and a variation of his get-hit sprites where he is sneezing.
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He also has an entire set of sprites of him carrying a gift box, which he promptly tears apart. This set also includes a sneezing animation.
T. Bird and Angelica

Professor T. Bird, the 'Toads's gruff mentor is curiously absent from this particular game for some reason. However, he does have a few sprites present in the game's data. It's possible he would appear during the Korpse Kount intermissions after the stages.

Angelica, the distressed damsel from the first game was also going to appear in this game in the same role. Due to the size of her sprites, it's possible that she would appear in either the attract mode or during a cutscene.
Assorted Sprites
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A mysterious drone-like enemy, which likely would appear during the final stage. Has only a few sprites of it opening/closing and shocking.

Brain Damage, an enemy from the Game Boy game, was set to appear, but was cut along with its stage. It has a large set of digitized sprites of it rolling around.

A few unused sprites of Big Blag on his base form being knocked down. He is impossible to be knocked down in the game and can only be pushed back.

A single frame of General Vermin's punching animation which is never used in the game.

A single sprite of the Gristle's ship wrecked which is also never used.
Rash's Unused Armbands

Rash's armbands are present on his sprite. However, they are not visible due to Rash's color palette being green, which also makes the tongue inside of his mouth the same color. Switching the palette to either Pimple or Zitz's will result in his armbands being visible.
Unused Stages
Admiral Oink's Boss Stage
The boss stage for the cut boss, Admiral Oink, is still in the game's data. It's very buggy in the game, with invisible ladders and platforms that can be climbed on. Santa Claus also makes an appearance, albeit with an incorrect palette. This stage uses the regular boss music.
Brain Chase
A cut level where Brain Damage was meant to be fought. This stage is also very buggy. A splash effect is visible when a toad walks around the level, possibly due to stepping on what was meant to be a flesh floor as seen in an early screenshot. This stage uses the music for stages one and six.
Unused Maps
A sprite of what appears to be a map of the cut Brain Chase level, which would work much like the similar level from the Game Boy title.
Unused Level Completion Text
Completing Admiral Oink's boss stage displays this text on the Korpse Kount screen.
Unused Music
Inside the game's data is an unused track, possibly for a cut stage.
Unused Sound Effects
Some unused voice clips of the characters swearing.
Kiss my ass!
Let's kick ass!
Shiiiit!
Asshole!
Dumbass!
A sample of Godzilla's roar is also present.
Development Text
Present at 0x7959B4 in the main CPU is text for a debug mode.
HIT-FM SIZE OFFSET FRAME NO DEFN: HOLDING OBJHELD INDEX NO ZERO SLICE Y-SIZE HEIGHT HIT ID BLK Y = BLK X = SFX NO TUNE NO DLOAD NO Audio board running with sound effects and tunes. TB TA T9 T8 T7 T6 T5 T4 T3 T2 T1 T0 F0 F1 F2 F3 F4 F5 F6 F7 STEREO MONO CHAN PROC FREQ TRAN Box number: Upload with: B, ,<filename> "HOLDFMS.BIN SAVE
Present at 0x7A0A72 in the main CPU is text for a crash handler.
WINDOW VIOLATION HOST INT NMI INT1 INT2 G*** ILL-OP *** =A0 =A1 =A2 =A3 =A4 =A5 =A6 =A7 =A8 =A9 =A10=A11=A12=A13 =A14=ST =SP =PC =B0 =B1 =B2 =B3 =B4 =B5 =B6 =B7 =B8 =B9 =B10=B11=B12=B13=B14
Present at 0x7FE2EB in the main CPU is a build date.
Texas - TMS34010 v3.1 12/4/91
| The Battletoads series | |
|---|---|
| NES | Battletoads • Battletoads Double Dragon |
| Game Boy | Battletoads • Battletoads in Ragnarok's World • Battletoads Double Dragon |
| Genesis | Battletoads • Battletoads Double Dragon |
| SNES | Battletoads in Battlemaniacs • Battletoads Double Dragon |
| Game Gear | Battletoads |
| Arcade | Battletoads |
| Sega Master System | Battlemaniacs |
| Game Boy Advance | Battletoads |
| Windows, Xbox One | Battletoads |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Microsoft > Games developed by Xbox Game Studios > Games developed by Rare
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 1994
Games > Games by series > Battletoads series







