Add sprites for the unused animations for the Toads
Fifth Battletoads game and the only one to be created as an arcade game. Was clearly rushed for release, which accounts for the amount of unused graphics
Both this game and the original NES title were resurrected in Rare Replay for the Xbox One, nearly 25 years later.
An scrapped boss which was originally appear in the second stage before being replaced by Karnath in the final game. He has a complete set of animations in the game's data, including a idle stance, an attack animation where he pulls a bomb from his sack and get-hit sprites. He would also be able to stuff the player in the sack, but this particular animation is incomplete. A picture of Oink actually appears in the game's penultimate stage, as one of the portraits in the background.
Apparently the objective of the second stage was going to be to rescue Santa, who was kidnapped by Admiral Oink, as can be attested by these sprites of Santa tied up and freed. The area where the boss fight would take place can be accessed through cheats, but it only consists of messed up graphics and the aforementioned Santa sprites.
While Scammy does appear in the game, he has quite a few unused animations, including a melee punching attack and a variation of his gethit sprites where he is sneezing.
He also has an entire set of sprites of him carrying a gift box, which he promptly tears apart. This set also includes a sneezing animation.
T.Bird and Angelica
Professor T. Bird, the 'Toads's gruff mentor is curiously absent from this particular game for some reason. However he does have a few sprites present in the game's data. It is possible he would appear during the Korpse Kount intermissions after the stages.
Angelica, the distressed damsel of the first game was also going to appear in this game in the same role. Due to the size of her sprites it is possible she would appear either during the attract mode or during a cutscene.
A mysterious drone-like enemy, which likely would appear during the final stage. Has only a few sprites of it opening/closing and shocking.
Brain Damage, an enemy from the Game Boy game, was also going to appear in this game in the same role as before. He has a large set of digitized sprites of it rolling around.
A few unused sprites of Big Blag on his base form being knocked dow. In the game he is only pushed back when hit.
A single frame of General Vermin's punching animation which is never used in the game.
A single sprite of the Gristle's ship wrecked which is also never used.
This appears to be a map of the cut Brain Chase level, which would work much like the similar level from the Game Boy title.
This is an unused track found in the games data, It may have been the theme for a cut stage.
Present at 0x7959B4 in the main CPU is text for a debug mode.
HIT-FM SIZE OFFSET FRAME NO DEFN: HOLDING OBJHELD INDEX NO ZERO SLICE Y-SIZE HEIGHT HIT ID BLK Y = BLK X = SFX NO TUNE NO DLOAD NO Audio board running with sound effects and tunes. TB TA T9 T8 T7 T6 T5 T4 T3 T2 T1 T0 F0 F1 F2 F3 F4 F5 F6 F7 STEREO MONO CHAN PROC FREQ TRAN Box number: Upload with: B, ,<filename> "HOLDFMS.BIN SAVE
Present at 0x7A0A72 in the main CPU is text for a crash handler.
WINDOW VIOLATION HOST INT NMI INT1 INT2 G*** ILL-OP *** =A0 =A1 =A2 =A3 =A4 =A5 =A6 =A7 =A8 =A9 =A10=A11=A12=A13 =A14=ST =SP =PC =B0 =B1 =B2 =B3 =B4 =B5 =B6 =B7 =B8 =B9 =B10=B11=B12=B13=B14
Present at 0x7FE2EB in the main CPU is a build date.
Texas - TMS34010 v3.1 12/4/91
|The Battletoads series|
|NES||Battletoads • Battletoads Double Dragon|
|Game Boy||Battletoads • Battletoads in Ragnarok's World • Battletoads Double Dragon|
|Genesis||Battletoads • Battletoads Double Dragon|
|SNES||Battletoads in Battlemaniacs • Battletoads Double Dragon|
|Sega Master System||Battlemaniacs|
|Game Boy Advance||Battletoads|