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Battletoads (Arcade)

From The Cutting Room Floor
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Title Screen

Battletoads

Also known as: Super Battletoads (JP)
Developer: Rare
Publisher: Electronic Arts
Platform: Arcade (Custom)
Released internationally: 1994


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


Hmmm...
To do:
  • Add sprites for the unused animations for the Toads.
  • Gregg Mayles of Rare tweeted this image of the Brain Chase stage in 2015. If it's not still in the game, toss 'er in a Prerelease page.

The fifth Battletoads game and the only one to be created as an arcade game. Was clearly rushed for release, which accounts for the amount of unused graphics.

Both this game and the original NES title were resurrected in Rare Replay for the Xbox One, nearly 25 years later.

Unused Sprites

Admiral Oink

BattletoadsArcadeOink1.gifBattletoadsArcadeOink2.gif

A scrapped boss which was originally set to appear in the second stage before being replaced by Karnath in the final game. He has a complete set of animations in the game's data, including an idle stance, an attack animation where he pulls a bomb from his sack and get-hit sprites. He would also be able to stuff the player in the sack, but this particular animation is incomplete. A portrait of Oink actually appears in the background of the game's penultimate stage.

Santa Claus

BattletoadsArcadeSanta1.gifBattletoadsArcadeSanta2.gif

Apparently the objective of the second stage was going to be to rescue Santa, who was kidnapped by Admiral Oink, as can be attested by these sprites of Santa tied up and freed. The area where the boss fight would take place can be accessed through cheats, but it only consists of messed up graphics and the aforementioned Santa sprites.

Scammy

BattletoadsArcadeScammy1.gifBattletoadsArcadeScammy4.png
While Scammy does appear in the game, he has quite a few unused animations, including a melee punching attack and a variation of his get-hit sprites where he is sneezing.

BattletoadsArcadeScammy2.gifBattletoadsArcadeScammy3.gifBattletoadsArcadeScammy5.png
He also has an entire set of sprites of him carrying a gift box, which he promptly tears apart. This set also includes a sneezing animation.

T. Bird and Angelica

BattletoadsArcadeTBird.gif
Professor T. Bird, the 'Toads's gruff mentor is curiously absent from this particular game for some reason. However, he does have a few sprites present in the game's data. It's possible he would appear during the Korpse Kount intermissions after the stages.

BattletoadsArcadeAngelica.gif
Angelica, the distressed damsel from the first game was also going to appear in this game in the same role. Due to the size of her sprites, it's possible that she would appear in either the attract mode or during a cutscene.

Assorted Sprites

BattletoadsArcadeDrone1.gifBattletoadsArcadeDrone2.gif
A mysterious drone-like enemy, which likely would appear during the final stage. Has only a few sprites of it opening/closing and shocking.

BattletoadsArcadeBrainDamage.png
Brain Damage, an enemy from the Game Boy game, was set to appear, but was cut along with its stage. It has a large set of digitized sprites of it rolling around.

BattletoadsArcadeBigBlag.png
A few unused sprites of Big Blag on his base form being knocked down. He is impossible to be knocked down in the game and can only be pushed back.

BattletoadsArcadeVermin.png
A single frame of General Vermin's punching animation which is never used in the game.

BattletoadsArcadeGristle.png
A single sprite of the Gristle's ship wrecked which is also never used.

Rash's Unused Armbands

Battletoads-Arcade-Rash-Armbands.png
Rash's armbands are present on his sprite. However, they are not visible due to Rash's color palette being green, which also makes the tongue inside of his mouth the same color. Switching the palette to either Pimple or Zitz's will result in his armbands being visible.

Unused Stages

Admiral Oink's Boss Stage

Battletoads-Arcade-Admiral-Oink-Boss-Stage-Remnants.png

The boss stage for the cut boss, Admiral Oink, is still in the game's data. It's very buggy in the game, with invisible ladders and platforms that can be climbed on. Santa Claus also makes and appearance, albeit with an incorrect palette. This stage uses the regular boss music.

Brain Chase

Battletoads-Arcade-Brain-Chase-Remnants.png

A cut level where Brain Damage was meant to be fought. This stage is also very buggy. A splash effect is visible when a toad walks around the level, possibly due to stepping on what was meant to be a flesh floor as seen in an early screenshot. This stage uses the music for stages one and six.

(Source: Oddworld-2001)

Unused Maps

BattletoadsArcade-map.png

A sprite of what appears to be a map of the cut Brain Chase level, which would work much like the similar level from the Game Boy title.

(Source: Original TCRF research)

Unused Level Completion Text

Battletoads-Arcade-Kingpin-of-Khaos.png

Completing Admiral Oink's boss stage displays this text on the Korpse Kount screen.

Unused Music

Inside the game's data is an unused track, possibly for a cut stage.

(Source: Oddworld-2001)

Unused Sound Effects

Some unused voice clips of the characters swearing.

Kiss my ass!

Let's kick ass!

Shiiiit!

Asshole!

Dumbass!

A sample of Godzilla's roar is also present.

(Source: Original TCRF research)

Development Text

Present at 0x7959B4 in the main CPU is text for a debug mode.

HIT-FM
SIZE
OFFSET
FRAME NO
DEFN:
HOLDING
OBJHELD
INDEX NO
ZERO
SLICE
Y-SIZE
HEIGHT
HIT ID
BLK Y =
BLK X =
SFX NO
TUNE NO
DLOAD NO
Audio board running with sound effects and tunes.
TB  TA  T9  T8  T7  T6  T5  T4  T3  T2  T1  T0
F0  F1  F2  F3  F4  F5  F6  F7
STEREO
MONO
CHAN PROC
FREQ TRAN
Box number:
Upload with:
B, ,<filename>
"HOLDFMS.BIN
SAVE

Present at 0x7A0A72 in the main CPU is text for a crash handler.

WINDOW VIOLATION
HOST INT
NMI
INT1
INT2
G*** ILL-OP              ***
=A0 =A1 =A2 =A3 =A4 =A5 =A6
=A7 =A8 =A9 =A10=A11=A12=A13
=A14=ST =SP =PC =B0 =B1 =B2
=B3 =B4 =B5 =B6 =B7 =B8 =B9
=B10=B11=B12=B13=B14

Present at 0x7FE2EB in the main CPU is a build date.

Texas - TMS34010  v3.1  12/4/91
(Source: Original TCRF research)