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Battletoads (Arcade)

From The Cutting Room Floor
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Title Screen

Battletoads

Also known as: Super Battletoads (JP)
Developer: Rare
Publisher: Electronic Arts
Platform: Arcade (Custom)
Released internationally: 1994


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


Hmmm...
To do:
Add sprites for the unused animations for the Toads.

The fifth Battletoads game and the only one to be created as an arcade game. Was clearly rushed for release, which accounts for the amount of unused graphics.

Both this game and the original NES title were resurrected in Rare Replay for the Xbox One, nearly 25 years later.

Unused Sprites

Admiral Oink

BattletoadsArcadeOink1.gifBattletoadsArcadeOink2.gif

A scrapped boss which was originally set to appear in the second stage before being replaced by Karnath in the final game. He has a complete set of animations in the game's data, including an idle stance, an attack animation where he pulls a bomb from his sack and get-hit sprites. He would also be able to stuff the player in the sack, but this particular animation is incomplete. A picture of Oink actually appears in the game's penultimate stage, as one of the portraits in the background.

Santa Claus

BattletoadsArcadeSanta1.gifBattletoadsArcadeSanta2.gif

Apparently the objective of the second stage was going to be to rescue Santa, who was kidnapped by Admiral Oink, as can be attested by these sprites of Santa tied up and freed. The area where the boss fight would take place can be accessed through cheats, but it only consists of messed up graphics and the aforementioned Santa sprites.

Scammy

BattletoadsArcadeScammy1.gifBattletoadsArcadeScammy4.png
While Scammy does appear in the game, he has quite a few unused animations, including a melee punching attack and a variation of his gethit sprites where he is sneezing.

BattletoadsArcadeScammy2.gifBattletoadsArcadeScammy3.gifBattletoadsArcadeScammy5.png
He also has an entire set of sprites of him carrying a gift box, which he promptly tears apart. This set also includes a sneezing animation.

T.Bird and Angelica

BattletoadsArcadeTBird.gif
Professor T. Bird, the 'Toads's gruff mentor is curiously absent from this particular game for some reason. However he does have a few sprites present in the game's data. It is possible he would appear during the Korpse Kount intermissions after the stages.

BattletoadsArcadeAngelica.gif
Angelica, the distressed damsel of the first game was also going to appear in this game in the same role. Due to the size of her sprites it is possible she would appear either during the attract mode or during a cutscene.

Assorted Sprites

BattletoadsArcadeDrone1.gifBattletoadsArcadeDrone2.gif
A mysterious drone-like enemy, which likely would appear during the final stage. Has only a few sprites of it opening/closing and shocking.

BattletoadsArcadeBrainDamage.png
Brain Damage, an enemy from the Game Boy game, was also going to appear in this game in the same role as before. He has a large set of digitized sprites of it rolling around.

BattletoadsArcadeBigBlag.png
A few unused sprites of Big Blag on his base form being knocked down. In the game he is only pushed back when hit.

BattletoadsArcadeVermin.png
A single frame of General Vermin's punching animation which is never used in the game.

BattletoadsArcadeGristle.png
A single sprite of the Gristle's ship wrecked which is also never used.

Unused Maps

BattletoadsArcade-map.png

This appears to be a map of the cut Brain Chase level, which would work much like the similar level from the Game Boy title.

(Source: Original TCRF research)

Unused Music

This is an unused track found in the game's data, It may have been the theme for a cut stage.

(Source: Oddworld-2001)

Unused Sound Effects

Some unused voice clips of the characters swearing.

A sample of Godzilla's roar.

(Source: Original TCRF research)

Development Text

Present at 0x7959B4 in the main CPU is text for a debug mode.

HIT-FM
SIZE
OFFSET
FRAME NO
DEFN:
HOLDING
OBJHELD
INDEX NO
ZERO
SLICE
Y-SIZE
HEIGHT
HIT ID
BLK Y =
BLK X =
SFX NO
TUNE NO
DLOAD NO
Audio board running with sound effects and tunes.
TB  TA  T9  T8  T7  T6  T5  T4  T3  T2  T1  T0
F0  F1  F2  F3  F4  F5  F6  F7
STEREO
MONO
CHAN PROC
FREQ TRAN
Box number:
Upload with:
B, ,<filename>
"HOLDFMS.BIN
SAVE

Present at 0x7A0A72 in the main CPU is text for a crash handler.

WINDOW VIOLATION
HOST INT
NMI
INT1
INT2
G*** ILL-OP              ***
=A0 =A1 =A2 =A3 =A4 =A5 =A6
=A7 =A8 =A9 =A10=A11=A12=A13
=A14=ST =SP =PC =B0 =B1 =B2
=B3 =B4 =B5 =B6 =B7 =B8 =B9
=B10=B11=B12=B13=B14

Present at 0x7FE2EB in the main CPU is a build date.

Texas - TMS34010  v3.1  12/4/91
(Source: Original TCRF research)