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Development:The Legend of Zelda: Link's Awakening (Game Boy)/Tiles

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This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).

Hmmm...
To do:
Remove any false positives.

Overworld

ZBN.DMG contains a section titled "Ground BG Unit character data", meaning "Overworld Background Unit Character Data". It has a list of all the tiles in the game.

Assorted Units

# Image Name Description Translation Notes
01 BETA1 ; ベタ。 Beta.
02 BETA2 ; ベタ。 Beta.
22 SBTN0 ; サボテン Cactus
46 GAK29 ; 常駐地形構成ユニット(崖タイプ) Persistent Terrain Structure Unit (Cliff Type)
47 GAK2A ; 常駐地形構成ユニット(崖タイプ) Persistent Terrain Structure Unit (Cliff Type)
53 HASG1 ; 地上用梯子2(二つ並べても真ん中が通れる奴) Overworld Ladder 2 (Comparing the two, the one where you can go up the middle.)
6D RION3 ; 半分埋まった石像 Half-Buried Stone Statue
77 YHASG ; 山の塔構成BGユニット(山用梯子) Mountain Tower Structure BG Unit (Ladder for Mountain)
A1 DTOP0 ; 開いた宝箱 Open Treasure Chest
B4 TATE0 ; 神殿構成用壁(上) Wall for Temple Structure (Upper)
B5 TATE1 ; 神殿構成用壁(下) Wall for Temple Structure (Lower)
C1 MEGGB ; 玉子山構成BGユニット Egg Mountain Structure BG Unit
C7 JWOD4 ; ジャングル木 Jungle Tree
C9 JWOD5 ; ジャングル木 Jungle Tree
CB MEGGC ; 玉子山構成BGユニット Egg Mountain Structure BG Unit
CC HTANA ; 掘った穴 Dug Up Hole
D5 BASU0 ; 滝出現後Lv4の入口看板(左) Level 4 Entrance Doorplate (Left) After Falls Appear
DF ;;XXXXX ;

Tile Structures

Persistent Units

Hmmm...
To do:
Reconstruct the removed ones.
  • $F5 - BWOD0

LAGB-Dev-Structure-BWOD0.png

Appears to be just any regular tree.

;BWD0SAD
;	DB          $00,$01
;	DB	    $10,$11
;	DB	    $0FF
;BWD0SNO
;	DB	    WOD00,WOD01
;	DB          WOD02,WOD03
  • No Number - BWOD1
Original Corrected
LAGB-Dev-Structure-BWOD1.png LAGB-Dev-Structure-BWOD1 Corrected.png

The two center tiles, WOD04 and WOD05, could've been switched during development. There doesn't appear to be any graphics in the leaked data that fit.

;BWD1SAD
;	DB          $01,$02
;	DB	$10,$11,$12,$13
;	DB	$20,$21,$22,$23
;	DB	$0FF
;BWD1SNO
;	DB	      WOD00,WOD01
;	DB	WOD00,WOD04,WOD05,WOD01
;	DB	WOD02,WOD03,WOD02,WOD03
  • No Number - BWOD2
Original Corrected
LAGB-Dev-Structure-BWOD2.png LAGB-Dev-Structure-BWOD2 Corrected.png

IWA00 is the liftable rock tile, despite the structure name being BWOD2 which implies it's related to trees. The "Corrected" image is a mockup of what it could look like.

;BWD2SAD
;	DB      $00,$01,$02,$04,$06
;	DB	$11,$14,$15
;	DB	$21,$24,$26
;	DB	$31,$34,$36
;	DB	$0FF
;BWD2SNO
;	DB	IWA00,IWA00,IWA00,IWA00,IWA00
;	DB	IWA00,IWA00,IWA00,IWA00,IWA00
;	DB	IWA00,IWA00,IWA00,IWA00
  • F7 - HOUS1: This unit's name translates to "House 1". It's described in ZBS.DMG as a "Long space home (house)", but ZBN.DMG marks it as unused.

LAGB-Dev-Structure-HOUS1.png

A house exactly like this one appears on an earlier version of the overworld map which was based on A Link to the Past.

;HOU1SAD
;	DB      $00,$01,$02
;	DB      $10,$11,$12
;	DB      $20,$21,$22
;	DB      $30,$31,$32
;	DB	$0FF
;HOU1SNO
;	DB	YANE2,YANE7,YANE3
;	DB	YANE0,BETA0,YANE1
;	DB	YANE4,YANE6,YANE5
;	DB	WIND0,ANA01,WIND0
  • F9 - MHOKO: This unit's name translates to "Water Shrine", which is also the internal name of the Swamp Palace in A Link to the Past. It's described in ZBS.DMG as "Mizu no hokora iriguchi", meaning "Water Shrine Entrance", but ZBN.DMG marks it as unused.

LAGB-Dev-Structure-MHOKO.png

This structure was also featured on the A Link to the Past-style map.

;;;;MHOKSNO
;;;	DB	HKR00,HKR01,HKR00
;;	DB	HKR02,HKR03,HKR04
;;	DB	HKR05,ANA02,HKR06

Underworld

# Name Image Description Translation Notes
!A0 DROMA
!B0 DROMB
!C0 DROMC
!D0 DROMD
!E0 DROME
!F0 DROMF
@01 CTR1 ; ? ?
@02 CTR2 ; 地上 波ぎわ Overworld: Wave Edge
@03 CTR3 ; 地上 水面&滝 Overworld: Water Surface & Falls
@08 CTR8 ; 流砂 Quicksand
@09 CTR9 ; ジャングル 水流 Jungle: Water Current
@0A CTRA ; ジャングル 水流+滝 Jungle: Water Current + Falls
@0B CTRB ; 深水+滝+水平線 Deep Water + Falls + Water Horizon
02 DBET2 ; ベタ。 Beta.
08 DTU03 ; 壁付通路下右 Passage with Wall: Lower Right
09 DTU04 ; 壁付通路左上 Passage with Wall: Upper Left
0A DTU05 ; 壁付通路左下 Passage with Wall: Lower Left
0B DTU06 ; 壁付通路右上 Passage with Wall: Right Upper
0C DTU07 ; 壁付通路右下 Passage with Wall: Right Lower
18 DTUB0 ; 爆弾壊れ床 Bombable Floor
19 DEN08 ; 縁石(えんせき)*(当BG:左下,右上) Curb * (Collision BG: Lower Left, Upper Right)
1A DEN09 ; 縁石(えんせき)*(当BG:左上,右下) Curb * (Collision BG: Upper Left, Lower Right)
2D DKEY0 ; 鍵付通路上左 Locked Passage: Upper Left
2E DKEY1 ; 鍵付通路上右 Locked Passage: Upper Right
2F DKEY2 ; 鍵付通路下左 Locked Passage: Lower Left
30 DKEY3 ; 鍵付通路下右 Locked Passage: Lower Right
31 DKEY4 ; 鍵付通路左上 Locked Passage: Left Upper
32 DKEY5 ; 鍵付通路左下 Locked Passage: Left Lower
33 DKEY6 ; 鍵付通路右上 Locked Passage: Right Upper
34 DKEY7 ; 鍵付通路右下 Locked Passage: Right Lower
35 DSHI0 ; シャッター通路上左 Shutter Path: Upper Left
36 DSHI1 ; シャッター通路上右 Shutter Path: Upper Right
37 DSHI2 ; シャッター通路下左 Shutter Path: Lower Left
38 DSHI3 ; シャッター通路下右 Shutter Path: Lower Right
39 DSHI4 ; シャッター通路左上 Shutter Path: Left Upper
3A DSHI5 ; シャッター通路左下 Shutter Path: Left Lower
3B DSHI6 ; シャッター通路右上 Shutter Path: Right Upper
3C DSHI7 ; シャッター通路右下 Shutter Path: Right Lower
43 DTU00 ; 壁付通路上左 Passage with Wall: Upper Left
44 DTU01 ; 壁付通路上右 Passage with Wall: Upper Right
45 DKUU0 ; くるりん扉裏側左 Pivot Gate Back: Left
46 DKUU1 ; くるりん扉裏側右 Pivot Gate Back: Right
55 DYGR5
66 DYTH2
7A ;YYYYY ;使え! Use me!
89 DGEJI ; 剣2交換用ゲージ Gauge for Sword 2 Exchange
8C DTU02 ; 壁付通路下左 Passage with Wall: Lower Left
91 DHEK1 ; 兵隊出現壁(後) Soldier Emergence Wall (After)
92 DENSS ; 全当たりえん石 Curb with Total Collision
9D DFKB0 ; フックショットでのびる橋 Bridge Extendable by Hookshot
A4 DBO00 ; ボス扉構成ユニット:左 Boss Door Structure Unit: Left
A5 DBO01 ; ボス扉構成ユニット:右 Boss Door Structure Unit: Right
B1 DKUR0 ; くるりんドア(表)構成BGユニット(左) Pivot Door (Front) Structure BG Unit (Left)
B2 DKUR1 ; くるりんドア(表)構成BGユニット(右) Pivot Door (Front) Structure BG Unit (Right)
B3 DEXT0 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
B4 DEXT1 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
B5 DEXT2 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
B6 DEXT3 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
B7 DEXT4 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
B8 DEXT5 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
B9 DEXT6 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
BA DEXT7 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
BB DEXT8 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
BC DEXT9 ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
BD DEXTA ; ダンジョン用出入口構成BGユニット Dungeon Entrance Structure BG Unit
C4 DHWU0 ; 窓(上壁) Window (Upper Wall)
CC ;(CGB)HTANA ; 掘った穴 Dug Up Hole
D5 DKAN0 ; ドラゴン用壁壊れ Breakable Wall for Dragon
D6 DKAN1 ; ドラゴン用壁壊れ Breakable Wall for Dragon
D7 DKAN2 ; ドラゴン用壁壊れ Breakable Wall for Dragon
D8 DKAN3 ; ドラゴン用壁壊れ Breakable Wall for Dragon
EB ;YYYYY ;使え! Use me!
EC DXUNST
F9 DOHAN