Development:The Legend of Zelda: Link's Awakening (Game Boy)/Tiles
This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).
To do: Remove any false positives. |
Overworld
ZBN.DMG contains a section titled "Ground BG Unit character data", meaning "Overworld Background Unit Character Data". It has a list of all the tiles in the game.
Assorted Units
# | Image | Name | Description | Translation | Notes |
---|---|---|---|---|---|
01 | BETA1 | ; ベタ。 | Beta. | ||
02 | BETA2 | ; ベタ。 | Beta. | ||
22 | SBTN0 | ; サボテン | Cactus | ||
46 | GAK29 | ; 常駐地形構成ユニット(崖タイプ) | Persistent Terrain Structure Unit (Cliff Type) | ||
47 | GAK2A | ; 常駐地形構成ユニット(崖タイプ) | Persistent Terrain Structure Unit (Cliff Type) | ||
53 | HASG1 | ; 地上用梯子2(二つ並べても真ん中が通れる奴) | Overworld Ladder 2 (Comparing the two, the one where you can go up the middle.) | ||
6D | RION3 | ; 半分埋まった石像 | Half-Buried Stone Statue | ||
77 | YHASG | ; 山の塔構成BGユニット(山用梯子) | Mountain Tower Structure BG Unit (Ladder for Mountain) | ||
A1 | DTOP0 | ; 開いた宝箱 | Open Treasure Chest | ||
B4 | TATE0 | ; 神殿構成用壁(上) | Wall for Temple Structure (Upper) | ||
B5 | TATE1 | ; 神殿構成用壁(下) | Wall for Temple Structure (Lower) | ||
C1 | MEGGB | ; 玉子山構成BGユニット | Egg Mountain Structure BG Unit | ||
C7 | JWOD4 | ; ジャングル木 | Jungle Tree | ||
C9 | JWOD5 | ; ジャングル木 | Jungle Tree | ||
CB | MEGGC | ; 玉子山構成BGユニット | Egg Mountain Structure BG Unit | ||
CC | HTANA | ; 掘った穴 | Dug Up Hole | ||
D5 | BASU0 | ; 滝出現後Lv4の入口看板(左) | Level 4 Entrance Doorplate (Left) After Falls Appear | ||
DF | ;;XXXXX | ; |
Tile Structures
Persistent Units
To do: Reconstruct the removed ones. |
- $F5 - BWOD0
Appears to be just any regular tree.
;BWD0SAD ; DB $00,$01 ; DB $10,$11 ; DB $0FF ;BWD0SNO ; DB WOD00,WOD01 ; DB WOD02,WOD03
- No Number - BWOD1
Original | Corrected |
---|---|
The two center tiles, WOD04 and WOD05, could've been switched during development. There doesn't appear to be any graphics in the leaked data that fit.
;BWD1SAD ; DB $01,$02 ; DB $10,$11,$12,$13 ; DB $20,$21,$22,$23 ; DB $0FF ;BWD1SNO ; DB WOD00,WOD01 ; DB WOD00,WOD04,WOD05,WOD01 ; DB WOD02,WOD03,WOD02,WOD03
- No Number - BWOD2
Original | Corrected |
---|---|
IWA00 is the liftable rock tile, despite the structure name being BWOD2 which implies it's related to trees. The "Corrected" image is a mockup of what it could look like.
;BWD2SAD ; DB $00,$01,$02,$04,$06 ; DB $11,$14,$15 ; DB $21,$24,$26 ; DB $31,$34,$36 ; DB $0FF ;BWD2SNO ; DB IWA00,IWA00,IWA00,IWA00,IWA00 ; DB IWA00,IWA00,IWA00,IWA00,IWA00 ; DB IWA00,IWA00,IWA00,IWA00
- F7 - HOUS1: This unit's name translates to "House 1". It's described in ZBS.DMG as a "Long space home (house)", but ZBN.DMG marks it as unused.
A house exactly like this one appears on an earlier version of the overworld map which was based on A Link to the Past.
;HOU1SAD ; DB $00,$01,$02 ; DB $10,$11,$12 ; DB $20,$21,$22 ; DB $30,$31,$32 ; DB $0FF ;HOU1SNO ; DB YANE2,YANE7,YANE3 ; DB YANE0,BETA0,YANE1 ; DB YANE4,YANE6,YANE5 ; DB WIND0,ANA01,WIND0
- F9 - MHOKO: This unit's name translates to "Water Shrine", which is also the internal name of the Swamp Palace in A Link to the Past. It's described in ZBS.DMG as "Mizu no hokora iriguchi", meaning "Water Shrine Entrance", but ZBN.DMG marks it as unused.
This structure was also featured on the A Link to the Past-style map.
;;;;MHOKSNO ;;; DB HKR00,HKR01,HKR00 ;; DB HKR02,HKR03,HKR04 ;; DB HKR05,ANA02,HKR06
Underworld
# | Name | Image | Description | Translation | Notes |
---|---|---|---|---|---|
!A0 | DROMA | ||||
!B0 | DROMB | ||||
!C0 | DROMC | ||||
!D0 | DROMD | ||||
!E0 | DROME | ||||
!F0 | DROMF | ||||
@01 | CTR1 | ; ? | ? | ||
@02 | CTR2 | ; 地上 波ぎわ | Overworld: Wave Edge | ||
@03 | CTR3 | ; 地上 水面&滝 | Overworld: Water Surface & Falls | ||
@08 | CTR8 | ; 流砂 | Quicksand | ||
@09 | CTR9 | ; ジャングル 水流 | Jungle: Water Current | ||
@0A | CTRA | ; ジャングル 水流+滝 | Jungle: Water Current + Falls | ||
@0B | CTRB | ; 深水+滝+水平線 | Deep Water + Falls + Water Horizon | ||
02 | DBET2 | ; ベタ。 | Beta. | ||
08 | DTU03 | ; 壁付通路下右 | Passage with Wall: Lower Right | ||
09 | DTU04 | ; 壁付通路左上 | Passage with Wall: Upper Left | ||
0A | DTU05 | ; 壁付通路左下 | Passage with Wall: Lower Left | ||
0B | DTU06 | ; 壁付通路右上 | Passage with Wall: Right Upper | ||
0C | DTU07 | ; 壁付通路右下 | Passage with Wall: Right Lower | ||
18 | DTUB0 | ; 爆弾壊れ床 | Bombable Floor | ||
19 | DEN08 | ; 縁石(えんせき)*(当BG:左下,右上) | Curb * (Collision BG: Lower Left, Upper Right) | ||
1A | DEN09 | ; 縁石(えんせき)*(当BG:左上,右下) | Curb * (Collision BG: Upper Left, Lower Right) | ||
2D | DKEY0 | ; 鍵付通路上左 | Locked Passage: Upper Left | ||
2E | DKEY1 | ; 鍵付通路上右 | Locked Passage: Upper Right | ||
2F | DKEY2 | ; 鍵付通路下左 | Locked Passage: Lower Left | ||
30 | DKEY3 | ; 鍵付通路下右 | Locked Passage: Lower Right | ||
31 | DKEY4 | ; 鍵付通路左上 | Locked Passage: Left Upper | ||
32 | DKEY5 | ; 鍵付通路左下 | Locked Passage: Left Lower | ||
33 | DKEY6 | ; 鍵付通路右上 | Locked Passage: Right Upper | ||
34 | DKEY7 | ; 鍵付通路右下 | Locked Passage: Right Lower | ||
35 | DSHI0 | ; シャッター通路上左 | Shutter Path: Upper Left | ||
36 | DSHI1 | ; シャッター通路上右 | Shutter Path: Upper Right | ||
37 | DSHI2 | ; シャッター通路下左 | Shutter Path: Lower Left | ||
38 | DSHI3 | ; シャッター通路下右 | Shutter Path: Lower Right | ||
39 | DSHI4 | ; シャッター通路左上 | Shutter Path: Left Upper | ||
3A | DSHI5 | ; シャッター通路左下 | Shutter Path: Left Lower | ||
3B | DSHI6 | ; シャッター通路右上 | Shutter Path: Right Upper | ||
3C | DSHI7 | ; シャッター通路右下 | Shutter Path: Right Lower | ||
43 | DTU00 | ; 壁付通路上左 | Passage with Wall: Upper Left | ||
44 | DTU01 | ; 壁付通路上右 | Passage with Wall: Upper Right | ||
45 | DKUU0 | ; くるりん扉裏側左 | Pivot Gate Back: Left | ||
46 | DKUU1 | ; くるりん扉裏側右 | Pivot Gate Back: Right | ||
55 | DYGR5 | ||||
66 | DYTH2 | ||||
7A | ;YYYYY | ;使え! | Use me! | ||
89 | DGEJI | ; 剣2交換用ゲージ | Gauge for Sword 2 Exchange | ||
8C | DTU02 | ; 壁付通路下左 | Passage with Wall: Lower Left | ||
91 | DHEK1 | ; 兵隊出現壁(後) | Soldier Emergence Wall (After) | ||
92 | DENSS | ; 全当たりえん石 | Curb with Total Collision | ||
9D | DFKB0 | ; フックショットでのびる橋 | Bridge Extendable by Hookshot | ||
A4 | DBO00 | ; ボス扉構成ユニット:左 | Boss Door Structure Unit: Left | ||
A5 | DBO01 | ; ボス扉構成ユニット:右 | Boss Door Structure Unit: Right | ||
B1 | DKUR0 | ; くるりんドア(表)構成BGユニット(左) | Pivot Door (Front) Structure BG Unit (Left) | ||
B2 | DKUR1 | ; くるりんドア(表)構成BGユニット(右) | Pivot Door (Front) Structure BG Unit (Right) | ||
B3 | DEXT0 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
B4 | DEXT1 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
B5 | DEXT2 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
B6 | DEXT3 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
B7 | DEXT4 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
B8 | DEXT5 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
B9 | DEXT6 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
BA | DEXT7 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
BB | DEXT8 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
BC | DEXT9 | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
BD | DEXTA | ; ダンジョン用出入口構成BGユニット | Dungeon Entrance Structure BG Unit | ||
C4 | DHWU0 | ; 窓(上壁) | Window (Upper Wall) | ||
CC | ;(CGB)HTANA | ; 掘った穴 | Dug Up Hole | ||
D5 | DKAN0 | ; ドラゴン用壁壊れ | Breakable Wall for Dragon | ||
D6 | DKAN1 | ; ドラゴン用壁壊れ | Breakable Wall for Dragon | ||
D7 | DKAN2 | ; ドラゴン用壁壊れ | Breakable Wall for Dragon | ||
D8 | DKAN3 | ; ドラゴン用壁壊れ | Breakable Wall for Dragon | ||
EB | ;YYYYY | ;使え! | Use me! | ||
EC | DXUNST | ||||
F9 | DOHAN |