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Development:Wii Sports Resort

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This page details development materials of Wii Sports Resort.

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This page or section details content from the September 2020 Nintendo Leak.
Check the September 2020 Nintendo Leak category for more pages also sourced from this material.
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Internal documents for Wii Sports Resort were included in the September 9, 2020 Nintendo leak.

Intro Storyboard

WiiSportsResort Intro storyboard cut.PNG

A scrapped menu present in the opening scene's storyboards, which would allow you to choose which Mii is present in the intro sequence.

Archery

A simplified target model is seen here with no animation for holding the bow.

WiiSportsResort-Archery dev1.png


Here, the bow is functionable and the target has a more accurate model.

WiiSportsResort-Archery dev2.png


This series of images shows an arrow being shot at the target. The maximum amount of arrows appears to be 4; the latter is 3.

WiiSportsResort-Archery dev3.png WiiSportsResort-Archery dev4.png WiiSportsResort-Archery dev5.png WiiSportsResort-Archery dev6.png


The tutorial here shows a real person demonstrating how to play archery.

WiiSportsResort-Archery dev7.png

Basketball

The background for the score here is indicated by colour instead of being grey and a darker blue is used for the ball.

WiiSportsResort-Basketball dev1.png WiiSportsResort-Basketball dev2.png

Cycling

4 players are seen riding the same bike here and there is a car on the cycling track's road.

WiiSportsResort-Cycling dev1.png

Frisbee

Frisbee Golf

The map and tee used in golf are left in here.

WiiSportsResort-FrisbeeGolf dev1.png


The red text here translates to: "Point the remote and press the B button"

WiiSportsResort-FrisbeeGolf dev2.png

Frisbee Dog

This series of images shows the frisbee being thrown. The spectator models resemble kokeshi dolls and textures which would say Wii Sports Resort are substituted with Wii Sports.

WiiSportsResort-FrisbeeDog dev1.png WiiSportsResort-FrisbeeDog dev2.png WiiSportsResort-FrisbeeDog dev3.png WiiSportsResort-FrisbeeDog dev4.png


An early version of the balloon, being yellow instead of pink.

WiiSportsResort-FrisbeeDog dev5.png

Power Cruising

An early debug version of power cruising displaying text for the mode and time.

WiiSportsResort-PowerCruising dev1.png

Swordplay

Swordplay Duel

The tutorial for swordplay here is what later became Swordplay Speed Slice and is from a build seen at E3 2008

WiiSportsResort-SwordplayDuel dev1.gif WiiSportsResort-SwordplayDuel dev2.gif


Here, the Miis do not have helmet models and the layout is simplistic compared to the final build.

WiiSportsResort-SwordplayDuel dev3.gif WiiSportsResort-SwordplayDuel dev4.gif

Swordplay Showdown

The sword model here uses a Wii remote as the grip.

WiiSportsResort-SwordplayShowdown dev1.png


An early stage in the Wuhu Island town area.

WiiSportsResort-SwordplayShowdown dev2.png

Skydiving

Platforms can be seen floating in the background.

WiiSportsResort-Skydiving dev1.png WiiSportsResort-Skydiving dev2.png


A Wii remote model with no motion plus brick is used here.

WiiSportsResort-Skydiving dev3.png

Wakeboarding

The yellow text here says: "Speed Points: 12.81" and "Jump Points: 13.00"

WiiSportsResort-Wakeboard dev1.png

Screens

Game Selection

This screen comes from E3 2008 with only 6 games to choose from.

WiiSportsResort-GameSelect dev1.gif


The games are split into categories here.

WiiSportsResort-GameSelect dev2.png

Title Screen

The island model here uses the jogging island from Wii Fit and the copyright date is 2008.

WiiSportsResort-Title dev1.png

Debug Menu

This is the main debug menu used for development. It allows you to launch different scenes with detailed options.

WiiSportsResort-Debug dev1.gif WiiSportsResort-Debug dev2.gif WiiSportsResort-Debug dev3.gif WiiSportsResort-Debug dev4.gif