We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Wii Sports Resort

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Wii Sports Resort

Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: June 25, 2009
Released in US: July 26, 2009
Released in EU: July 24, 2009
Released in AU: July 23, 2009
Released in KR: July 24, 2010


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Wii Sports Resort is the sequel to Wii Sports and contains many new activities, including SUPER ADVANCED MOTION CONTROLLER TECHNOLOGY which is so advanced that you are forced to watch an average 15 minutes of instructional videos between intervals on how to install it! We really wish we were kidding...

Hmmm...
To do:
  • Regional differences.
  • Supposedly there is evidence in the code of an exception handler like NSMBW's at virtual address 80166af0 (EUR Rev 0).
  • Supposedly there are unused announcer voice clips for Golf.
  • Internal documents in the 2020-09-09 Nintendo leak (includes instructions for activating debug modes, at least one of which still works in the final unmodified game)
  • Stage/Shared/WiiRemote.carc features 3D models of a jacketless Wii Remote and a Nunchuck. Are they used?

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info


Blank.png
Internal Material
No source but still neat stuff!

Unused Music

Arc_stage_normal.ry.32

In the Archery sport, different jingles will play at the beginning of each stage, except for the first stage, where the standard archery theme will play instead. However, a jingle for the first stage does exist in the files for this game, despite never being used.

Fld_jsk_result_win.ry.32.brstm

This file seems to be associated with the Frisbee Dog Sport, however, it is never used and is not referenced in the BRSAR sound archive for the game. This song seems to be based off of the Power Cruising Results theme as indicated by the filename.

Build Date

JP Rev 1 EU/US Rev 0 US (Sports + Resort) EU (Sports + Resort) JP Rev 2/3 EU/US Rev 1
2009/06/04 
14:43
Wii Sports2 
2009/06/05 
12:25
Wii Sports2
2010/06/07 
14:10
Wii Sports2 
2010/06/07
14:22
Wii Sports2
2010/06/08 
17:58
Wii Sports2 
2010/06/08 
19:32
Wii Sports2

Present in timestamp.txt, complete with its internal name.

Unused Areas

Cycling Test Course 1

WIISR BicTest.png

Stage/BicScene/TestCourse.carc has a testing stage for the bicycle activity, featuring different ramps, distances and heights.

Cycling Test Course 2

Stage/BicScene/BicMap.carc contains an "empty" file called test_course_01.pmp', the file TestCourse in the same directory also has the same file but including the kcl file.

Wakeboarding

Stage/JskScene/WkbWakeboard.carc contains a file called WS2_wkb_island.pmp, which stores the routes of the motorboat. It contains the routes wakeboard_4, wakeboard_5 and wakeboard_8, which are unused in the final game.


(Source: xUniverse1)

Unknown Island Test Courses

Stage/JskScene/Test.carc has testing stages files named WS2_jsk_island_Test_0x.pmp for the island, TestCourse.carc in the same directory has the exact same data aside from the depth particles and depth of field files.

Unused Graphics

WiiSportsResort-MiiDummy.png

Various files in the game have a picture of this Mii in a file named os_common_miiFace_yellow.tpl. This can also be found in Wii Music.

WiiSportsResort-MiiDummy2.png

Various files in the game have a picture of this Mii in a file named oy_common_miiFaceDammy.tpl. There is no face on it, but instead says "仮" (Temporary) on it.

WiiSportsResort-BoxAvatarDummy01.png

Stage/SwfScene/Match.carc/G3D/WS2_swf_stadiumMii.brres has a texture named box_avatar_dummy01.png, which has 80 dummy Miis.

WiiSportsResort-FaceDummy1.png WiiSportsResort-FaceDummy2.png WiiSportsResort-FaceDummy3.png WiiSportsResort-FaceDummy4.png

Common/GlfScene/common.carc/G3D/glf_fukidasi.brres and Common/DglScene/common.carc/G3D/glf_fukidasi.brres have these 4 dummy images in FaceDummy1.bti, FaceDummy2.bti, FaceDummy3.bti, and FaceDummy4.bti.

WiiSportsResort-Dummy01.png

Common/FldScene/common.carc/G3D/WS2_fld_mii_balloon.brres has two dummy textures (which are identical) - dummy01.tpl and dummy02.tpl.

WSR-EffectTest.png

Stage/JskScene/Test.carc/G3D/test.brres has a texture named effect_test, which has 16 palettes on 1 image.

Hmmm...
To do:
Check that tt_Resort_NOK_fix.tpl isn't loaded (e.g. using dolphin filelog) in any version of the game

WiiSports2logo.png

The Wii Sports Resort Logo With Resort slightly being to the right a little bit. , "tt_Resort_NOK_fix.tpl"

WiiSportsResort PingPong Racket Texture.png

The texture for the Ping Pong racket has an image of a Wii Remote that is not mapped in the model.

WiiSportsResort original WiiSports lane texture.png

The lane texture used originally in Wii Sports returns, this time unused, since the lane textures now have the Wii Sports Resort logo.

Unused Transitions

WiiSR-Transition1.gif WiiSR-Transition2.gif WiiSR-Transition3.gif WiiSR-Transition4.gif WiiSR-Transition5.gif WiiSR-Transition6.gif

Unused transitions for replays that use dummy textures. These were probably used in the Swordplay game.

Hidden Morse Code Messages

If you play on Island Flyover, you can hear some Morse code coming from the lighthouse called "The Candle". The three messages translate to:

Morse code takes forever.

It sure does.


Does anyone out there know Morse code?

Sorry. Use your radio.


Why does anyone use Morse code anymore?

Good question.

Scene/Game Mode Comments

In the game's main executable, there are messages which seem to identify which code name belongs to which mode. These messages are in no way referenced by the game's code, and are in Japanese.

The messages are:

Swf(ちゃんばら)
Jsk(ジェットスキー)
Arc(アーチェリー)
Fld(フリスビー)
Bsk(バスケ)
Bwl(ボウリング)
Can(カヌー)
Png(ピンポン)
Wkb(ウェイクボード)
Pln(ひこうき)
Glf(ゴルフ)
Dgl(ディスクゴルフ)
Bic(じてんしゃ)
Omk(おまけ)

Regional Differences

Sport Names

Hmmm...
To do:
Add in North American differences, if there are any.

Some of the names of sports were altered when translating and localising.

Europe Japan Japan (Translated)
Swordplay チャンバラ Sword Fight
Power Cruising マリンバイク Marine Bike
Air Sports スカイレシャー Sky Leisure
Table Tennis ピンポン Ping Pong

Table Tennis

Some of the text in the Table Tennis game was changed when translating.

North America Europe Japan Japan (Translated)
Out Out オーバー Over
2 bounces Two Bounces 2バウンド 2-Bound
No bounce No Bounces ノーバウンド No-Bound

Debugging functions

Hmmm...
To do:
Check other regions of the executable, also Rev 0.

In the game executable, mentions for debugging functions exist, including RPSysDbgScenePatroler, RPSysScene::GetDbgNWC24Error() and RPSysScene::GetDbgNANDError(). There's also a mention for a Debug Menu.

Build display

Oddly not stubbed out in release builds of the game is a hidden display for the product build date, similar to the one in Wii Sports, however the button combo is much shorter going by "A, B, Down (D-Pad) 1, 2, Up (D-Pad), -, +, - and +" on a Wii Remote at the title screen to show the display in the bottom right corner in red for the region and product build type (found in the executable) and also print out the data in timeStamp.txt for 10 seconds, or when the scene is exited and there is no sound cue.

Debug Menus

Hmmm...
To do:
Find the use of each of the menu options

Airplane (Air Sports excluding Skydiving), Power Cruising and Wakeboarding have debug menus which refer to the sports as AirPlane, JetSki and WakeBoard, respectively.

Menu
Airplane WiiSportsResort-Debug-AirPlane.png
Power Cruising WiiSportsResort-Debug-JetSki.png
Wakeboarding WiiSportsResort-Debug-WakeBoard.png

The following Gecko codes enable the debug menus:

JP Rev 1 US Rev 1 EU Rev 0
C233C43C 00000003
38E00001 80CDCD78
98E602E0 90E60300
7FE4FB78 00000000
C233C4EC 00000003
38E00001 80CDCD78
98E602E0 90E60300
7FE4FB78 00000000
C233C80C 00000003
38E00001 80CDCD78
98E602E0 90E60300
7FE4FB78 00000000
(Source: xUniverse1/GibHaltmannKill)

Options

Air Sports
  • フリーモード: Starts the game.
  • フリーモード(時間無制限): Starts the game but with the timer locked to 5 minutes, basically infinite time.
  • ハンドルテスト: Unknown, most likely a camera test.
Power Cruising
  • リングアタック: Starts the game.
  • チュートリアル: Starts the tutorial.
  • コーステスト: Loads a test course.
  • 海テスト: Loads a test course relating to water, having no goalposts as well as green and red squares under the water.
  • 島テスト: Unknown, most likely a camera test.
  • 海と島のテスト: Loads a test course relating to islands in water reflections.
  • 剛体テスト: Unknown, most likely a camera test.
  • 人間ダイナミクステスト: Unknown, most likely a camera test.
  • 高速エフェクトテスト: Unknown, most likely a camera test.
  • ハンドルテスト: Unknown, most likely a camera test.
  • 観客テスト: Unknown, most likely a camera test.
  • ウェイクボードテスト: Unknown, most likely a camera test.
Wakeboarding
  • 通常: Starts the game.
  • フリーライド: Despite the name, this does the exact same thing as the previous.
  • コーステスト: Loads a test course.
  • 海テスト: Unknown, most likely a camera test for water.
  • 島テスト: Unknown, most likely a camera test for the island.
  • 海と島のテスト: Unknown, most likely a camera test for the island and sea but mainly sea.
  • 剛体テスト: Unknown, most likely a camera test.
  • 人間ダイナミクステスト: Unknown, most likely a camera test.
  • 高速エフェクトテスト: Unknown, most likely a camera test.
  • ハンドルテスト: Unknown, most likely a camera test.
  • 観客テスト: Unknown, most likely a camera test.
  • ウェイクボードテスト: Unknown, most likely a camera test.

On the video below you can see all three debug menus and their options in use. The video was recorded and played on a real Wii console.


Bowling

NPC Data Display

WiiSportsResort Bowling NPC Debug Text.png

The NPC Data Display debug functionality from Wii Sports was ported over. It can be enabled by using the following Gecko code:

EUR (Rev 0)
044D470C 60000000

Level and Frame Display

Hmmm...
To do:
This needs more investigation. Figure out the exact meaning of Level and Frame and if it is possible to change to other number other than Default. Also, there is code that makes these strings appear more on the right part of the screen, but it seems the game does not naturally load that particular code.

WiiSportsResort Bowling LevelFrame Debug Text.png

This unused functionality displays two unknown variables, Level and Frame as numeric numbers. When either of these values are 0, Default will be displayed on the screen instead of said numbers. It can be enabled by using the following Gecko code:

EUR (Rev 0)
044C3AE8 60000000

Frisbee Dog

Hmmm...
To do:
Both need more investigation on what they mean and do exactly. Attempt to port the codes to the Japanese version in order to get screenshots of the text shown properly.

AreaQuestion and BalloonLevel Display

WiiSportsResort FreesbeeGolf Debug Text1.png

This debugging function displays two variables, AreaQuestion and BalloonLevel. It can be enabled by using the following Gecko code:

EUR (Rev 0)
045DCA10 60000000

Unknown Japanese Display

WiiSportsResort FreesbeeGolf Debug Text2.png

This debugging function displays an unknown Japanese text at the bottom right part of the screen. It can be enabled by using the following Gecko code:

EUR (Rev 0)
045C1E84 60000000