If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Wii Sports Resort
| Wii Sports Resort |
|---|
|
Developer:
Nintendo
|
Wii Sports Resort is the sequel to Wii Sports and contains many new activities, including SUPER ADVANCED MOTION CONTROLLER TECHNOLOGY which is so advanced that you are forced to watch an average 15 minutes of instructional videos between intervals on how to install it! We really wish we were kidding...
To do:
|
Contents
Sub-Pages
| Prerelease Info |
| Internal Material No source but still neat stuff! |
Unused Music
Arc_stage_normal.ry.32
In the Archery sport, different jingles will play at the beginning of each stage, except for the first stage, where the standard archery theme will play instead. However, a jingle for the first stage does exist in the files for this game, despite never being used.
Fld_jsk_result_win.ry.32.brstm
This file seems to be associated with the Frisbee Dog Sport, however, it is never used and is not referenced in the BRSAR sound archive for the game. This song seems to be based off of the Power Cruising Results theme as indicated by the filename.
Build Date
| JP Rev 1 | EU/US Rev 0 | US (Sports + Resort) | EU (Sports + Resort) | JP Rev 2/3 | EU/US Rev 1 |
|---|---|---|---|---|---|
2009/06/04 14:43 Wii Sports2 |
2009/06/05 12:25 Wii Sports2 |
2010/06/07 14:10 Wii Sports2 |
2010/06/07 14:22 Wii Sports2 |
2010/06/08 17:58 Wii Sports2 |
2010/06/08 19:32 Wii Sports2 |
Present in timestamp.txt, complete with its internal name.
Unused Areas
Cycling Test Course 1
Stage/BicScene/TestCourse.carc has a testing stage for the bicycle activity, featuring different ramps, distances and heights.
Cycling Test Course 2
Stage/BicScene/BicMap.carc contains an "empty" file called test_course_01.pmp', the file TestCourse in the same directory also has the same file but including the kcl file.
Wakeboarding
Stage/JskScene/WkbWakeboard.carc contains a file called WS2_wkb_island.pmp, which stores the routes of the motorboat. It contains the routes wakeboard_4, wakeboard_5 and wakeboard_8, which are unused in the final game.
Unknown Island Test Courses
Stage/JskScene/Test.carc has testing stages files named WS2_jsk_island_Test_0x.pmp for the island, TestCourse.carc in the same directory has the exact same data aside from the depth particles and depth of field files.
Unused Graphics
Various files in the game have a picture of this Mii in a file named os_common_miiFace_yellow.tpl. This can also be found in Wii Music.
Various files in the game have a picture of this Mii in a file named oy_common_miiFaceDammy.tpl. There is no face on it, but instead says "仮" (Temporary) on it.
Stage/SwfScene/Match.carc/G3D/WS2_swf_stadiumMii.brres has a texture named box_avatar_dummy01.png, which has 80 dummy Miis.
Common/GlfScene/common.carc/G3D/glf_fukidasi.brres and Common/DglScene/common.carc/G3D/glf_fukidasi.brres have these 4 dummy images in FaceDummy1.bti, FaceDummy2.bti, FaceDummy3.bti, and FaceDummy4.bti.
Common/FldScene/common.carc/G3D/WS2_fld_mii_balloon.brres has two dummy textures (which are identical) - dummy01.tpl and dummy02.tpl.
Stage/JskScene/Test.carc/G3D/test.brres has a texture named effect_test, which has 16 palettes on 1 image.
| To do: Check that tt_Resort_NOK_fix.tpl isn't loaded (e.g. using dolphin filelog) in any version of the game |
The Wii Sports Resort Logo With Resort slightly being to the right a little bit. , "tt_Resort_NOK_fix.tpl"
The texture for the Ping Pong racket has an image of a Wii Remote that is not mapped in the model.
The lane texture used originally in Wii Sports returns, this time unused, since the lane textures now have the Wii Sports Resort logo.
Unused Transitions
Unused transitions for replays that use dummy textures. These were probably used in the Swordplay game.
Hidden Morse Code Messages
If you play on Island Flyover, you can hear some Morse code coming from the lighthouse called "The Candle". The three messages translate to:
Morse code takes forever. It sure does.
Does anyone out there know Morse code? Sorry. Use your radio.
Why does anyone use Morse code anymore? Good question.
Scene/Game Mode Comments
In the game's main executable, there are messages which seem to identify which code name belongs to which mode. These messages are in no way referenced by the game's code, and are in Japanese.
The messages are:
Swf(ちゃんばら) Jsk(ジェットスキー) Arc(アーチェリー) Fld(フリスビー) Bsk(バスケ) Bwl(ボウリング) Can(カヌー) Png(ピンポン) Wkb(ウェイクボード) Pln(ひこうき) Glf(ゴルフ) Dgl(ディスクゴルフ) Bic(じてんしゃ) Omk(おまけ)
Regional Differences
Sport Names
| To do: Add in North American differences, if there are any. |
Some of the names of sports were altered when translating and localising.
| Europe | Japan | Japan (Translated) |
|---|---|---|
| Swordplay | チャンバラ | Sword Fight |
| Power Cruising | マリンバイク | Marine Bike |
| Air Sports | スカイレシャー | Sky Leisure |
| Table Tennis | ピンポン | Ping Pong |
Table Tennis
Some of the text in the Table Tennis game was changed when translating.
| North America | Europe | Japan | Japan (Translated) |
|---|---|---|---|
| Out | Out | オーバー | Over |
| 2 bounces | Two Bounces | 2バウンド | 2-Bound |
| No bounce | No Bounces | ノーバウンド | No-Bound |
Debugging functions
| To do: Check other regions of the executable, also Rev 0. |
In the game executable, mentions for debugging functions exist, including RPSysDbgScenePatroler, RPSysScene::GetDbgNWC24Error() and RPSysScene::GetDbgNANDError(). There's also a mention for a Debug Menu.
Build display
Oddly not stubbed out in release builds of the game is a hidden display for the product build date, similar to the one in Wii Sports, however the button combo is much shorter going by "A, B, Down (D-Pad) 1, 2, Up (D-Pad), -, +, - and +" on a Wii Remote at the title screen to show the display in the bottom right corner in red for the region and product build type (found in the executable) and also print out the data in timeStamp.txt for 10 seconds, or when the scene is exited and there is no sound cue.
Debug Menus
| To do: Find the use of each of the menu options |
Airplane (Air Sports excluding Skydiving), Power Cruising and Wakeboarding have debug menus which refer to the sports as AirPlane, JetSki and WakeBoard, respectively.
| Menu | |
|---|---|
| Airplane |
|
| Power Cruising |
|
| Wakeboarding |
|
The following Gecko codes enable the debug menus:
| JP Rev 1 | US Rev 1 | EU Rev 0 |
|---|---|---|
C233C43C 00000003 38E00001 80CDCD78 98E602E0 90E60300 7FE4FB78 00000000 |
C233C4EC 00000003 38E00001 80CDCD78 98E602E0 90E60300 7FE4FB78 00000000 |
C233C80C 00000003 38E00001 80CDCD78 98E602E0 90E60300 7FE4FB78 00000000 |
Options
Air Sports
- フリーモード: Starts the game.
- フリーモード(時間無制限): Starts the game but with the timer locked to 5 minutes, basically infinite time.
- ハンドルテスト: Unknown, most likely a camera test.
Power Cruising
- リングアタック: Starts the game.
- チュートリアル: Starts the tutorial.
- コーステスト: Loads a test course.
- 海テスト: Loads a test course relating to water, having no goalposts as well as green and red squares under the water.
- 島テスト: Unknown, most likely a camera test.
- 海と島のテスト: Loads a test course relating to islands in water reflections.
- 剛体テスト: Unknown, most likely a camera test.
- 人間ダイナミクステスト: Unknown, most likely a camera test.
- 高速エフェクトテスト: Unknown, most likely a camera test.
- ハンドルテスト: Unknown, most likely a camera test.
- 観客テスト: Unknown, most likely a camera test.
- ウェイクボードテスト: Unknown, most likely a camera test.
Wakeboarding
- 通常: Starts the game.
- フリーライド: Despite the name, this does the exact same thing as the previous.
- コーステスト: Loads a test course.
- 海テスト: Unknown, most likely a camera test for water.
- 島テスト: Unknown, most likely a camera test for the island.
- 海と島のテスト: Unknown, most likely a camera test for the island and sea but mainly sea.
- 剛体テスト: Unknown, most likely a camera test.
- 人間ダイナミクステスト: Unknown, most likely a camera test.
- 高速エフェクトテスト: Unknown, most likely a camera test.
- ハンドルテスト: Unknown, most likely a camera test.
- 観客テスト: Unknown, most likely a camera test.
- ウェイクボードテスト: Unknown, most likely a camera test.
On the video below you can see all three debug menus and their options in use. The video was recorded and played on a real Wii console.
Bowling
NPC Data Display
The NPC Data Display debug functionality from Wii Sports was ported over. It can be enabled by using the following Gecko code:
| EUR (Rev 0) |
|---|
| 044D470C 60000000 |
Level and Frame Display
| To do: This needs more investigation. Figure out the exact meaning of Level and Frame and if it is possible to change to other number other than Default. Also, there is code that makes these strings appear more on the right part of the screen, but it seems the game does not naturally load that particular code. |
This unused functionality displays two unknown variables, Level and Frame as numeric numbers. When either of these values are 0, Default will be displayed on the screen instead of said numbers. It can be enabled by using the following Gecko code:
| EUR (Rev 0) |
|---|
| 044C3AE8 60000000 |
Frisbee Dog
| To do: Both need more investigation on what they mean and do exactly. Attempt to port the codes to the Japanese version in order to get screenshots of the text shown properly. |
AreaQuestion and BalloonLevel Display
This debugging function displays two variables, AreaQuestion and BalloonLevel. It can be enabled by using the following Gecko code:
| EUR (Rev 0) |
|---|
| 045DCA10 60000000 |
Unknown Japanese Display
This debugging function displays an unknown Japanese text at the bottom right part of the screen. It can be enabled by using the following Gecko code:
| EUR (Rev 0) |
|---|
| 045C1E84 60000000 |
| The Wii series | |
|---|---|
| Wii Sports | Wii Sports • Wii Sports Resort • Wii Sports Club |
| Wii Play | Wii Play • Wii Play: Motion |
| Wii Fit | Wii Fit (Wii Fit Channel) • Wii Fit Plus (Wii Fit Plus Channel) • Wii Fit U |
| Wii Party | Wii Party • Wii Party U |
| Other | Wii Music |
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2009
Games > Games by series > Wii series









