Wii Sports Resort
Wii Sports Resort |
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Developer: Nintendo EAD This game has unused animations. This game has a development article This game has a prerelease article |
Wii Sports Resort is the sequel to Wii Sports and contains many new activities, including SUPER ADVANCED MOTION CONTROLLER TECHNOLOGY which is so advanced that you are forced to watch an average 15 minutes of instructional videos between intervals on how to install it! We really wish we were kidding...
To do:
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Contents
Sub-Pages
Development Info |
Prerelease Info |
Unused Music
Arc_stage_normal.ry.32
In the Archery sport, different jingles will play at the beginning of each stage, except for the first stage, where the standard archery theme will play instead. However, a jingle for the first stage does exist in the files for this game, despite never being used.
Fld_jsk_result_win.ry.32.brstm
Based on the "Fld" and "jsk" in the filename, this file seems to be associated with the Frisbee Dog and Power Cruising sports, or alternatively just for the Frisbee Dog sport, but based on the victory theme from Power Cruising. Regardless, it is never used and is not referenced in the BRSAR sound archive for the game.
Build Date
JP Rev 1 | EU/US Rev 0 | KR | TW | US (Sports + Resort) | EU (Sports + Resort) | JP Rev 2/3 | EU/US Rev 1 | KR (Sports + Resort) |
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2009/06/04 14:43 Wii Sports2 |
2009/06/05 12:25 Wii Sports2 |
2009/10/22 18:50 Wii Sports2 |
2009/10/23 18:34 Wii Sports2 |
2010/06/07 14:10 Wii Sports2 |
2010/06/07 14:22 Wii Sports2 |
2010/06/08 17:58 Wii Sports2 |
2010/06/08 19:32 Wii Sports2 |
2010/06/08 19:47 Wii Sports2 |
Present in timestamp.txt, complete with its internal name. You can also trigger it by pressing A, B, Down, 1, 2, Up, Minus, Plus, Minus, Plus.
Unused Areas
Cycling Test Course 1
Stage/BicScene/TestCourse.carc has a testing stage for the bicycle activity, featuring different ramps, distances and heights.
Cycling Test Course 2
Stage/BicScene/BicMap.carc contains an "empty" file called test_course_01.pmp', the file TestCourse in the same directory also has the same file but including the kcl file.
Wakeboarding
Stage/JskScene/WkbWakeboard.carc contains a file called WS2_wkb_island.pmp, which stores the routes of the motorboat. It contains the routes wakeboard_4, wakeboard_5 and wakeboard_8, which are unused in the final game.
Unknown Island Test Courses
Stage/JskScene/Test.carc has testing stages files named WS2_jsk_island_Test_0x.pmp for the island, TestCourse.carc in the same directory has the exact same data aside from the depth particles and depth of field files.
Unused Graphics
Various files in the game have a picture of this Mii in a file named os_common_miiFace_yellow.tpl. This can also be found in Wii Music.
Various files in the game have a picture of this Mii in a file named oy_common_miiFaceDammy.tpl. There is no face on it, but instead says "仮" (Temporary) on it.
Stage/SwfScene/Match.carc/G3D/WS2_swf_stadiumMii.brres has a texture named box_avatar_dummy01.png, which has 80 dummy Miis.
Common/GlfScene/common.carc/G3D/glf_fukidasi.brres and Common/DglScene/common.carc/G3D/glf_fukidasi.brres have these 4 dummy images in FaceDummy1.bti, FaceDummy2.bti, FaceDummy3.bti, and FaceDummy4.bti.
Common/FldScene/common.carc/G3D/WS2_fld_mii_balloon.brres has two dummy textures (which are identical) - dummy01.tpl and dummy02.tpl.
Stage/JskScene/Test.carc/G3D/test.brres has a texture named effect_test, which has 16 palettes on 1 image.
To do: Check that tt_Resort_NOK_fix.tpl isn't loaded (e.g. using dolphin filelog) in any version of the game |
The Wii Sports Resort Logo with Resort slightly being to the right a little bit is in tt_Resort_NOK_fix.tpl
The texture for the Ping Pong racket has an image of a Wii Remote that is not mapped in the model.
The lane texture used originally in Wii Sports returns, this time unused, since the lane textures now have the Wii Sports Resort logo.
Early | Final |
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An early A button graphic can be found in a few files, such as /LayoutCommon/SeqScene3/common.carc/WS2_team_setting.arc/timg, named st_IconAbtn_00.tpl (the final version is named "os_Abtn_00.tpl"). It appeared in the E3 2008 build of the game.
Swordplay | Power Cruising | Archery |
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Three early screenshots of the Swordplay, Archery, and Power Cruising games can be found in a few files, such as /LayoutCommon/SeqScene3/common.carc/WS2_team_setting.arc/timg, named tt_chanbara2_mini.tpl, tt_archery_mini2.tpl , and tt_marin_bike_mini.tpl respectively. They may have been placeholders for the sport icons that sometimes appear in the HUD, such as in the screen that appears after selecting a sport from the main menu, given how all graphics are referenced by the layout files that handle those screens.
The Swordplay screenshot in particular likely originates from a build similar to the E3 2008 one, given how both Miis are lacking headgear and how there is no bottom HUD (aside of the A button).
Two leftover graphics from Wii Sports can be found in /LayoutCommon/JskScene/common.carc, named oy_jsk_Exp_01.tpl and oy_jsk_Exp_02.tpl. Which could have been used for explaining the controls for Power Cruising.
An unused graphic in /LayoutCommon/JskScene/common.carc, named os_wkb_Explain_cameraMan_00.tpl shows a Mii holding a camera on the Wakeboarding boat. This could suggest that Wakeboarding was originally meant as a movie stunt, rather than just doing it for fun. For some reason, the Miis near the cameraman are T-posing.
An unused graphic in /LayoutCommon/Static/common.carc, named tt_window_bg_diskglf_00.tpl shows a Disk Golf basket. This could suggest that Frisbee Golf could've had traditional Disk Golf baskets.
Unused Models
Unused Dummy Balloon
An unused dummy balloon found in /Common/FldScene/common.carc/WS2_fld_mii_balloon.brres that's used for the Frisbee Dog game.
Unused Wakeboarding Props
Two unused Wakeboarding props found in /Stage/JskScene/WkbSub.carc suggest that Wakeboarding may have been a film stunt rather than for fun.
Unused Bike
An unused bike found in /Stage/BicScene/Party.carc is one seen in development screenshots of Cycling. There also exists a tandem version.
Unused Transitions
Unused transitions for replays that use dummy textures. These were probably used in the Swordplay game.
Hidden Morse Code Messages
If you play on Island Flyover, you can hear some Morse code coming from the lighthouse called "The Candle". The three messages translate to:
Morse code takes forever. It sure does.
Does anyone out there know Morse code? Sorry. Use your radio.
Why does anyone use Morse code anymore? Good question.
Scene/Game Mode Comments
In the game's main executable, there are messages which seem to identify which code name belongs to which mode. These messages are in no way referenced by the game's code, and are in Japanese.
The messages are:
Swf(ちゃんばら) Jsk(ジェットスキー) Arc(アーチェリー) Fld(フリスビー) Bsk(バスケ) Bwl(ボウリング) Can(カヌー) Png(ピンポン) Wkb(ウェイクボード) Pln(ひこうき) Glf(ゴルフ) Dgl(ディスクゴルフ) Bic(じてんしゃ) Omk(おまけ)
Regional Differences
Logo
There are different logos for the International and Korean versions.
International | Korean |
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It also applies to the title screen.
International | Korean |
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Frisbee Dog
There are different sign icons for the North American and Japanese versions.
Japan | International |
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There are also different signs for when you miss the target.
Japan | International |
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Sport Names
To do: Add in North American differences, if there are any. |
Some of the names of sports were altered when translating and localising.
Europe | Japan | Japan (Translated) |
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Swordplay | チャンバラ | Sword Fight |
Power Cruising | マリンバイク | Marine Bike |
Air Sports | スカイレシャー | Sky Leisure |
Table Tennis | ピンポン | Ping Pong |
Table Tennis
Some of the text in the Table Tennis game was changed when translating.
North America | Europe | Japan | Japan (Translated) |
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Out | Out | オーバー | Over |
2 bounces | Two Bounces | 2バウンド | 2-Bound |
No bounce | No Bounces | ノーバウンド | No-Bound |
Debugging functions
To do: Check other regions of the executable, also Rev 0. |
In the game executable, mentions for debugging functions exist, including RPSysDbgScenePatroler, RPSysScene::GetDbgNWC24Error() and RPSysScene::GetDbgNANDError(). There's also a mention for a Debug Menu.
Build display
Oddly not stubbed out in release builds of the game is a hidden display for the product build date, similar to the one in Wii Sports, however the button combo is much shorter going by "A, B, Down (D-Pad) 1, 2, Up (D-Pad), -, +, - and +" on a Wii Remote at the title screen to show the display in the bottom right corner in red for the region and product build type (found in the executable) and also print out the data in timeStamp.txt for 10 seconds, or when the scene is exited and there is no sound cue.
Debug Menus
To do: Find the use of each of the menu options |
Airplane (Air Sports excluding Skydiving), Power Cruising and Wakeboarding have debug menus which refer to the sports as AirPlane, JetSki and WakeBoard, respectively.
Menu | |
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Airplane | |
Power Cruising | |
Wakeboarding |
The following Gecko codes enable the debug menus:
JP Rev 1 | US Rev 1 | EU Rev 0 |
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C233C43C 00000003 38E00001 80CDCD78 98E602E0 90E60300 7FE4FB78 00000000 |
C233C4EC 00000003 38E00001 80CDCD78 98E602E0 90E60300 7FE4FB78 00000000 |
C233C80C 00000003 38E00001 80CDCD78 98E602E0 90E60300 7FE4FB78 00000000 |
Options
Air Sports
- フリーモード: Starts the game.
- フリーモード(時間無制限): Starts the game but with the timer locked to 5 minutes, basically infinite time.
- ハンドルテスト: Unknown, most likely a camera test.
Power Cruising
- リングアタック: Starts the game.
- チュートリアル: Starts the tutorial.
- コーステスト: Loads a test course.
- 海テスト: Loads a test course relating to water, having no goalposts as well as green and red squares under the water.
- 島テスト: Unknown, most likely a camera test.
- 海と島のテスト: Loads a test course relating to islands in water reflections.
- 剛体テスト: Unknown, most likely a camera test.
- 人間ダイナミクステスト: Unknown, most likely a camera test.
- 高速エフェクトテスト: Unknown, most likely a camera test.
- ハンドルテスト: Unknown, most likely a camera test.
- 観客テスト: Unknown, most likely a camera test.
- ウェイクボードテスト: Unknown, most likely a camera test.
Wakeboarding
- 通常: Starts the game.
- フリーライド: Despite the name, this does the exact same thing as the previous.
- コーステスト: Loads a test course.
- 海テスト: Unknown, most likely a camera test for water.
- 島テスト: Unknown, most likely a camera test for the island.
- 海と島のテスト: Unknown, most likely a camera test for the island and sea but mainly sea.
- 剛体テスト: Unknown, most likely a camera test.
- 人間ダイナミクステスト: Unknown, most likely a camera test.
- 高速エフェクトテスト: Unknown, most likely a camera test.
- ハンドルテスト: Unknown, most likely a camera test.
- 観客テスト: Unknown, most likely a camera test.
- ウェイクボードテスト: Unknown, most likely a camera test.
Bowling
NPC Data Display
The NPC Data Display debug functionality from Wii Sports was ported over. It can be enabled by using the following Gecko code:
EUR (Rev 0) |
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044D470C 60000000 |
Level and Frame Display
To do: This needs more investigation. Figure out the exact meaning of Level and Frame and if it is possible to change to other number other than Default. Also, there is code that makes these strings appear more on the right part of the screen, but it seems the game does not naturally load that particular code. |
This unused functionality displays two unknown variables, Level and Frame as numeric numbers. When either of these values are 0, Default will be displayed on the screen instead of said numbers. It can be enabled by using the following Gecko code:
EUR (Rev 0) | JPN (Rev 0) |
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044C3AE8 60000000 | 044C373C 60000000 |
Frisbee Dog
To do: See if there's a way to change AreaQuestion or BalloonGame |
AreaQuestion and BalloonLevel Display
European Version | Japanese Version |
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This debugging function displays two variables, AreaQuestion and BalloonLevel. While it is present in all localisations of the game, the text is only legible in the Japanese version. The Japanese text at the bottom reads BalloonLevel[強制しない] which means BalloonLevel[Not forced], however throughout the game (including the balloon level) the none of the text changes. The debug function can be enabled by using the following Gecko code:
EUR (Rev 0) | JPN (Rev 0) |
---|---|
045DCA10 60000000 | 045DC658 60000000 |
Throwing Style Display
Auto mode (オートモード) | Manual mode (マニュアルモード) | Incorrect display |
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This debugging function displays the player's throwing style. Since the text is in Japanese, it only displays properly in the Japanese release of the game. The debug function can be enabled by using the following Gecko code:
EUR (Rev 0) | JPN (Rev 0) |
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045C1E84 60000000 | 045C1ACC 60000000 |
Exception Handler
The exception handler from the EGG library is present in the game's code. When the game crashes, press the following buttons (in order, from left to right) on the 1st Wii Remote (Vertical) to bring it up:
HOME, A, B, 1, 2, -, +
Use the D-Pad to scroll.
Revisional Differences
The USA, Europe, Japan, and Korea versions of this game have revisions of the game that modify the update partition of the disc containing WADs of system titles to install to the Wii. The Wii MotionPlus Instructional Video program was also updated. Japan got an additional revision to change the Shortcut Channels that are installed. Shortcut Channels are placeholder Channels that give information about Channels for you to download them on the Wii Shop Channel.
The Wii series
| |
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Wii Sports | Wii Sports • Wii Sports Resort • Wii Sports Club • Nintendo Switch Sports (Demo) |
Wii Play | Wii Play • Wii Play: Motion |
Wii Fit | Wii Fit (Wii Fit Channel) • Wii Fit Plus (Wii Fit Plus Channel) • Wii Fit U |
Wii Party | Wii Party • Wii Party U |
Other | Wii Chess • Wii Music |
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