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Wii Play: Motion

From The Cutting Room Floor
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Title Screen

Wii Play: Motion

Also known as: Wii RemoCon Plus: Variety (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: July 7, 2011
Released in US: June 13, 2011
Released in EU: June 24, 2011
Released in AU: June 30, 2011


CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:

Wii Play: Motion is the sequel to Wii Play, featuring 12 minigames.

Unused Graphics

WiiPlayMotion-MiiFaceDummy.png

An unused graphic with someone's Mii on it. This unused graphic can be found in common/mg121.brres.lz under the name mii_face_dummy.tpl.

WiiParty-MiiFace.png

Another unused graphic with someone else's Mii on it. This unused graphic can be found in common/mg150/map_obj.brres.lz under the name mii_face.tpl.

WiiPlayMotion-MiiBodyGr.png WiiParty-MiiBodyGray.png WiiPlayMotion-MiiBodyPpl.png WiiPlayMotion-MiiBodyRd.png WiiPlayMotion-MiiBodyWh.png WiiPlayMotion-MiiBodyYe.png

In the same file as the second unused Mii face above, there are some unused Mii bodies as well.

WiiPlayMotion-Mii face 00.png WiiPlayMotion-Mii face 01.png WiiPlayMotion-Mii face 02.png WiiPlayMotion-Mii face 03.png WiiPlayMotion-Mii face 04.png WiiPlayMotion-Mii face 05.png WiiPlayMotion-Mii face 06.png WiiPlayMotion-Mii face 07.png WiiPlayMotion-Mii face 08.png WiiPlayMotion-Mii face 09.png

WiiPlayMotion-Mii face 11.png WiiPlayMotion-Mii face 12.png WiiPlayMotion-Mii face 13.png WiiPlayMotion-Mii face 14.png WiiPlayMotion-Mii face 15.png WiiPlayMotion-Mii face 16.png WiiPlayMotion-Mii face 17.png WiiPlayMotion-Mii face 18.png WiiPlayMotion-Mii face 19.png WiiPlayMotion-Mii face 20.png

WiiPlayMotion-Mii face 21.png WiiPlayMotion-Mii face 22.png WiiPlayMotion-Mii face 23.png WiiPlayMotion-Mii face 24.png WiiPlayMotion-Mii face 25.png WiiPlayMotion-Mii face 26.png WiiPlayMotion-Mii face 27.png WiiPlayMotion-Mii face 28.png WiiPlayMotion-Mii face 29.png WiiPlayMotion-Mii face 30.png

WiiPlayMotion-Mii face 31.png WiiPlayMotion-Mii face 32.png WiiPlayMotion-Mii face 33.png WiiPlayMotion-Mii face 34.png WiiPlayMotion-Mii face 35.png WiiPlayMotion-Mii face 36.png WiiPlayMotion-Mii face 37.png WiiPlayMotion-Mii face 38.png WiiPlayMotion-Mii face 39.png WiiPlayMotion-Mii face 40.png

WiiPlayMotion-Mii face 41.png WiiPlayMotion-Mii face 42.png WiiPlayMotion-Mii face 43.png WiiPlayMotion-Mii face 44.png WiiPlayMotion-Mii face 45.png WiiPlayMotion-Mii face 46.png WiiPlayMotion-Mii face 47.png WiiPlayMotion-Mii face 48.png WiiPlayMotion-Mii face 49.png WiiPlayMotion=Mii face 50.png

WiiPlayMotion-Mii face 51.png WiiPlayMotion-Mii face 52.png WiiPlayMotion-Mii face 53.png WiiPlayMotion-Mii face 54.png WiiPlayMotion-Mii face 55.png WiiPlayMotion-Mii face 56.png WiiPlayMotion-Mii face 57.png WiiPlayMotion-Mii face 58.png WiiPlayMotion-Mii face 59.png WiiPlayMotion-Mii face 60.png

WiiPlayMotion-Mii face 61.png WiiPlayMotion-Mii face 62.png WiiPlayMotion-Mii face 63.png

A ton of very small unused graphics with numbers on them. These unused graphics can be found in common/mg170/ex_obj.brres.lz.

Unused Textures

WiiPlayMotion-Ex goal 1.png

An unused goal texture. This unused texture can be found in common/mg170/ex_obj.brres.lz under the name ex_goal_1.tpl.

WiiPlayMotion-Face00.png

An unused Mii texture. This unused texture can be found in common/mg170/ex_obj.brres.lz under the name face.00.tpl.

WiiPlayMotion-Heli 2.png

An unused Mii texture similar to the one above. This unused texture can be found in common/mg170/obj.brres.lz under the name heli_2.tpl.

Unused Objects

Jump Park

Jump Park has two unused objects: a balloon and a star ring. The balloon, which contains 8 gems, pops when a Mii collides with it; the popped balloons will respawn whenever a Mii passes through a star ring.

(Source: xUniverse1)

Unused Boss/Enemy

Robo color.png

Robo giniro.png

These two look to be body textures.

Robo me2.png

This one looks like it would be mirrored to make up the eyes.

These textures are stored along with the other files for the ninja stage of Trigger Twist and the file, locale_us/common/mg180 . This looks to be an unused Final Boss that would either replace the ninja's final boss or be its own stage. A wireframe of this is also in the game with the file name, pr1_en10mdx1xx

Unused Minigames

Hmmm...
To do:
Dolphin Park and Loony Cycle are playable

Every Minigame in Wii Play: Motion is internally labeled with a 3 digit code.

100 Spooky Search
101 Cone Zone
102 Jump Park
110 Star Shuttle
111 Dolphin Park Unused
120 Loony Cycle Unused
121 Treasure Twirl
122 ? (Circus Game) Unused
130 ? Unused
140 Flutter Fly
141 Pose Mii Plus
150 Wind Runner
160 Teeter Targets
170 Veggie Garden'
171 Skip Skimmer
180 Trigger Twist

The second digit shows the minigame's developer.

0 Arzest Corporation
1 Chunsoft
2 Mitchell Corporation
3 Nd Cube
4 Skip Ltd.
5 Vanpool, Inc.
6 Nintendo
7 Good-Feel
8 Prope, Ltd.


(Source: RoadrunnerWMC)

mg122

One of the unused minigames, internally named mg122, is a rhythm game set in a circus. The Wii Remote is held sideways, and the player can march by tilting the Wii Remote left and right and jump by pressing 2. Additionally, the player can change the camera angle by pressing 1 and reset the game by pressing +.

(Source: RoadrunnerWMC and xUniverse1)

Regional Differences

North America Japan
WiiPlayMotionTS.png WiiPlayMotion Title-Japan.png
Europe Korea
WiiPlayMotion Title-Europe.png WiiPlayMotion Title-Korea.png

The title screen is different between regions.

Text sample file

The binary text file named sample in the directory common/mess/bin/*languagedependent* after decompression only has 8 lines of empty text.