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Wii Play: Motion
| Wii Play: Motion |
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Also known as: Wii RemoCon Plus: Variety (JP)
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To do:
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Wii Play: Motion is the sequel to Wii Play, featuring 12 minigames.
Contents
Sub-Page
| Prerelease Info |
Unused Graphics
An unused graphic with someone's Mii on it. This unused graphic can be found in common/mg121.brres.lz under the name mii_face_dummy.tpl.
Another unused graphic with someone else's Mii on it. This unused graphic can be found in common/mg150/map_obj.brres.lz under the name mii_face.tpl.
In the same file as the second unused Mii face above, there are some unused Mii bodies as well.
A ton of very small unused graphics with numbers on them. These unused graphics can be found in common/mg170/ex_obj.brres.lz.
Unused Textures
An unused goal texture. This unused texture can be found in common/mg170/ex_obj.brres.lz under the name ex_goal_1.tpl.
An unused Mii texture. This unused texture can be found in common/mg170/ex_obj.brres.lz under the name face.00.tpl.
An unused Mii texture similar to the one above. This unused texture can be found in common/mg170/obj.brres.lz under the name heli_2.tpl.
Unused Objects
Jump Park
Jump Park has two unused objects: a balloon and a star ring. The balloon, which contains 8 gems, pops when a Mii collides with it; the popped balloons will respawn whenever a Mii passes through a star ring.
Unused Music
There are two music files for the unused "Loony Cycle" mini-game.
MI1_BGM_INTRO.brstm
The intro at the start of a level.
MI1_BGM_RESULT.brstm
The results for a level.
There seems to be no music for when you actually play the mini-game though.
Unused Boss/Enemy
These two look to be body textures.
This one looks like it would be mirrored to make up the eyes.
These textures are stored along with the other files for the ninja stage of Trigger Twist and the file, locale_us/common/mg180 . This looks to be an unused Final Boss that would either replace the ninja's final boss or be its own stage. A wireframe of this is also in the game with the file name, pr1_en10mdx1xx
Unused Minigames
| 100 | Spooky Search | |
| 101 | Cone Zone | |
| 102 | Jump Park | |
| 110 | Star Shuttle | |
| 111 | Dolphin Park | Unused |
| 120 | Loony Cycle | Unused |
| 121 | Treasure Twirl | |
| 122 | ? (Circus Game) | Unused |
| 130 | ? | Unused |
| 140 | Flutter Fly | |
| 141 | Pose Mii Plus | |
| 150 | Wind Runner | |
| 160 | Teeter Targets | |
| 170 | Veggie Garden' | |
| 171 | Skip Skimmer | |
| 180 | Trigger Twist |
The second digit shows the minigame's developer.
| 0 | Arzest Corporation |
| 1 | Chunsoft |
| 2 | Mitchell Corporation |
| 3 | Nd Cube |
| 4 | Skip Ltd. |
| 5 | Vanpool, Inc. |
| 6 | Nintendo |
| 7 | Good-Feel |
| 8 | Prope, Ltd. |
mg111
One of the unused minigames, internally named mg111, is an action game set in an ocean. The object seems to be to swim through as many gold rings as possible within the time limit. The Wii Remote steers the dolphin, and the player can press A to swim slower and B to swim faster. There are also other fish to avoid, boats floating around, and little fish in bubbles that you can swipe at with the Wii Remote cursor to get bonuses. The HUD (which is mostly non-functional) includes an overhead map, and a point meter that uses the Cone Zone "Points" icon. Miis in boats hold even more gold rings over the water, which you can reach by jumping at high speed.
mg120
One of the unused minigames, internally named mg120, is a cycling minigame. You maneuver through an obstacle course floating in the sky over a valley. You hold your Wiimote like bicycle handlebars and "pedal" it, avoiding hazards and collecting balloons. There are a variety of levels. You can choose the first few through the level-select menu, and you can play the others by renaming files in the "common/mg120/map" folder. There's even a functional multiplayer mode! You can crash into opponents, and there are now bombs to avoid. All balloons are gone in this mode.
mg122
One of the unused minigames, internally named mg122, is a rhythm game set in a circus. The Wii Remote is held sideways, and the player can march by tilting the Wii Remote left and right, marching while tilting forward or backward will have the player move accordingly and jump by pressing 2. Additionally, the player can change the camera angle by pressing 1 and reset the game by pressing +.
Regional Differences
| North America | Japan |
|---|---|
| Europe | Korea |
The title screen is different between regions.
Text sample file
The binary text file named sample in the directory common/mess/bin/*languagedependent* after decompression only has 8 lines of empty text.
| The Wii series | |
|---|---|
| Wii Sports | Wii Sports • Wii Sports Resort • Wii Sports Club |
| Wii Play | Wii Play • Wii Play: Motion |
| Wii Fit | Wii Fit (Wii Fit Channel) • Wii Fit Plus (Wii Fit Plus Channel) • Wii Fit U |
| Wii Party | Wii Party • Wii Party U |
| Other | Wii Music |
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by series > Wii series











