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Wii Fit

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Title Screen

Wii Fit

Developer: Nintendo EAD Group No. 5
Publisher: Nintendo
Platform: Wii
Released in JP: December 1, 2007
Released in US: May 21, 2008
Released in EU: April 25, 2008
Released in AU: May 8, 2008
Released in KR: December 6, 2008


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


Wii Fit is an exercise game that uses the Wii Balance Board for a bunch of different minigames, as well as doing Yoga with a very creepy woman who somehow became a fighter in the Super Smash Bros. series. The game was a huge success, and even spawned a sequel.

Hmmm...
To do:
  • There may be debug options at offset 43ABF0 of the executable (US, Rev 1)?
  • It seems Common/RP/HpeScene/common.carc and Common/RP/Hpe2Scene/common.carc consist entirely of unused content, including earlier versions of used models, a target model for the scrapped parachute game, unused levels for Table Tilt, as well as a ton of unused animations for Step Aerobics.
  • Prerelease content from E3 2007.

Unused Models

Soccer Heading

Common\RPHpe2Scene\common.carc\hdg.brres has an earlier version of the Soccer Heading field without footballs or a panda head being spread across the ground.

WiiFit Soccer Heading.png

Common\RPHpeScene\common.carc\ball.brres has 3 Soccer Heading balls with different models and lighting compared to the final ones.

WiiFit Panda.png WiiFit Spike.png WiiFit Ball.png

Balance Bubble

Common\RPHpeScene\common.carc\iraira_map.brres has a version of the Balance Bubble course with textures similar to E3 2006's Obstacle Course Demo.

WiiFit Balance Bubble.png

Common\RPHpeScene\common.carc\ira_bee.brres and Common\RPHpeScene\common.carc\ira_baloon.brres are early bee and balloon models

WiiFit Bee.png WiiFit Balloon.png

Parachuting

Common\RPHpe2Scene\common.carc\parachute_course.brres is the Wii Sports golf training course, used for the scrapped Parachuting game.

WiiFit Glf course fc11.png

Common\RPHpe2Scene\common.carc\parachute_data.brres are parachute and target objects used in the Parachuting game.

WiiFit Target.png WiiFit Parachute.png

Common\RPHpe2Scene\common.carc\GateRing.brres is a ring associated with the Parachuting game. It resembles the one seen in the the E3 2006 Wii Sports Airplane demo., although it lacks the red stripes.

WiiFit Ring.png

Fencing

Hmmm...
To do:
  • There are also textures for the rest of the sports balls from Wii Sports and Wii Play.

Common\RPHpeScene\common.carc\fencing.brres and Common\RPHpe2Scene\common.carc\fencing.brres contains the Wii Sports Boxing training ball, used for the scrapped Fencing game.

WiiFit Tennis-Ball.png

Common\RPHpeScene\common.carc\sabel.brres is a sabel model for the Fencing game.

WiiFit Sabel.png

Balance Test

Common\RPHealthBalance\common.carc has four brres files for some sort of test with a ball, goal, seesaw, and... stop!!

Realistic Trainer

Hmmm...
To do:
Make GIFs of the animations.

Common\RPHealthMainScene\common.arc has a model of a more realistic female trainer with textureless, solid-color clothes.

Wiifitplus realistictrainer.png Wii fit plus realistic trainer body.png

Based on the structure of the model and the full version of her body texture, it is apparent that the model was originally nude and the developers simply retextured parts of her body to create her clothing. The color of her clothes roughly match that of the normal trainer in the original Wii Fit. (They appear white in the image due to a rendering error.)

The clothing meshes have their UV data removed, making them unable to use the body texture. The trainer has a few animations of some warm-up stretches and yoga poses, but her shoulders get distorted and inverted due to how they are rigged. Additionally, while the warm-up poses flow together, the yoga poses (different steps of the Tree pose) are almost completely still and have no transition between them.

Unused Graphics

icon_test.brres

Common\RPHealthTraining\common.carc has a file called item_test.brres, which has instructions on meditative breathing.

Wiifitplus breath tex02.png

Wiifitplus breath tex01.png

Development Remnants

Build Timestamps

Present in timeStamp.txt.

Japan Japan Rev 1 USA USA Rev 1 Europe Europe Rev 1 Korea Taiwan
2007/10/29 
02:22
Pack Project
2007/12/04 
13:37
Pack Project
2008/03/25 
10:41
Pack Project
2008/07/29 
11:22
Pack Project
2008/02/26 
14:17
Pack Project
2008/08/05 
17:27
Pack Project
2008/09/05 
15:15
Pack Project
2008/09/05 
15:18
Pack Project

Camera Scripts

Hmmm...
To do:
Double check if this applies to other regions.

In the USA Rev 1 edition, two csv files are left behind in "Common/RPHealthMainScene/common.carc" in its "chart" folder. One named "radio_gym_00.csv" and the other "実験トレーニング_データフォーマット.csv" (roughly translating to ExperimentalTraining_DataFormat), they describe camera actions, timing, sound, animation and sequences.

Download.png Download Camera Scripts
File: Wii Fit Scripts.zip (3 KB) (info)
(Source: Original TCRF research)

Installation Info

Present in InstallInfo/HealthNand#$.txt is a log-kind of file (presumably meant for the the game's channel) where according to the internal developer wiki, these files are titled the way symbol maps are.

# is the destination (game region) and $ is Target (build target) (i.e. "UP" is US Product). Interestingly, it mentions most likely the internal name of the game's channel.

Europe (Rev 1)

WadName: HealthNandPackEP
titleId: 0001000452464e50
Company: 01
Blocks : 955
i-node : 13
Date   : 08/08/05 17:37
Builder: @FITUS2NDBLD-WI
Tool   : mekeWad ver 1.1

Config File

gameConfig.ini in the disc's root includes a few settings, some of which have been commented out.

# Pack Project Game Config File
{
#	RootScene		ヘルスパック	#	ルートシーン設定
#	TVMode			16:9			#	TVモード設定
#	Language		EN				#	言語設定
#	Sound			ステレオ		#	サウンド設定
	RPPrint			1				#	共通プリント設定
	RPSysPrint		1				#	システムプリント設定
	RPUtlPrint		1				#	ユーティリティプリント設定
	RPAudPrint		1				#	オーディオプリント設定
	RPSndPrint		1				#	サウンドプリント設定
	RPUserPrint		1				#	ユーザプリント設定
	RPKasPrint		1				#	笠松さんプリント設定
	RPMatPrint		1				#	松谷さんプリント設定
	RPSawPrint		1				#	澤谷さんプリント設定
	RPSakPrint		1				#	榊原さんプリント設定
	RPKodPrint		1				#	幸田さんプリント設定
	RPGutPrint		1				#	坂口さんプリント設定
	RPSaiPrint		1				#	酒井さんプリント設定
	RPSumPrint		1				#	住吉さんプリント設定
	RPUmePrint		1				#	梅宮さんプリント設定
#	GameOpen		0				#	ゲームオープン設定
	end
}

Debugging Material

Build Display

Oddly not stubbed out in product builds of the game is a hidden display for the product build date.

According to the developer documents in an internal developer wiki found in the 2020-09-09 Nintendo leaks, pressing A, D-Pad Up, 2, D-Pad Down, B, 1, 1, B, D-Pad Left, A, D-Pad Right at the title screen will show a display in the bottom-right corner in black for the region and product build type (found in the executable) and also print out the data in timeStamp.txt until the scene is exited. There is no sound cue.