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Wii Music

From The Cutting Room Floor
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Title Screen

Wii Music

Developer: Nintendo EAD
Publisher: Nintendo
Platform: Wii
Released in JP: October 16, 2008
Released in US: October 20, 2008
Released in EU: November 14, 2008
Released in AU: November 13, 2008
Released in KR: December 10, 2009

AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

Wii Music is exactly what it sounds like—it's a title in the "Wii" series which allows players to make music... by trying to get you to use your Wii Remote and/or Nunchuk to simulate the feeling that you're playing an actual instrument.

Unused Music

Please elaborate.
Having more detail is always a good thing.
Specifically: filenames, IDs, how to get it to play etc

There are two unused playable songs in this game - Pomp and Circumstance (traditionally played at graduations in the United States) and Let it Be by the Beatles.

Unused Objects

WiiMusic-Test Tutorial.png Someone's early concept for Rhythm Heaven!

A test model used for the tutorial. It comes with an animation!

WiiMusic-E3 Question Mark.png

A model in the Minigames and Jacket Maker folders. Apparently it was used for E3.


This game has quite a few debug items

Startup State

There exists a function in the game that displays what the game is currently doing when the first loading screen appears. WiiMusicNTSCJVirtualDebug.png

It says various things including:


The code below will load this in the game.

Gecko Code
C23C08B4 00000004
4E800421 7FE3FB78
81830000 818C0078
7D8903A6 4E800421
60000000 00000000
C23BE028 00000004
4E800421 7FE3FB78
81830000 818C0078
7D8903A6 4E800421
60000000 00000000

Mii Maestro Debug Menu

Mii Maestro has a debug menu. The options mostly just load different states of the game.


1st Option: If Selected, It loads the game normally with the song set in Option 5.

2nd Option: If Selected, It loads the game in Replay mode.

3rd Option: If Selected, It loads the game as if you had just finished the song.

4th Option: This will set the global flag for the number of players. However, this will softlock the game if you only have 1 Wii Remote since this also affects the number of players for every other game which can't be changed until the game is reset.

5th Option: You can select which song is used, This also works as a song previewer.

6th Option: If Selected, It loads the normal song select menu.

7th Option

The 7th option loads the game in the Replay state. It displays a bar with colored dots and letters representing a timer. It allows the player to switch to different parts of the song using the D-Pad, but it only replays the song at the slowest speed.


The following code will enable the debug menu.

Gecko Code
042ADD50 38000003
042ABE50 38000003

Unused Graphics


A dummy texture.


This icon was used as a placeholder before the graphics on the instrument selection screen were created.


This icon was used as a placeholder before the graphics on the jacket design selection screen were created.

A dumb-mii. WiiMusic-DumMiMii.png WiiMusic-Dummy-mi mii01.png

Placeholder Mii icons.


A very sloppy placeholder Wii Music logo. The music part of the title is purple instead of yellow.


This is another placeholder Wii Music logo, where "Music" is written in a different font than in the final game. It says "仮" (Temporary) on it.


Early placeholder Mii icons. They don't resemble a Mii, suggesting that this was used early in development.


The same as above, except less squished.

Let's count all of the dumb-miis!

Lots and lots of placeholder Mii icons. They are stored in the audience data, suggesting that they are placeholder audience graphics.


An unused texture in the beach stage. It resembles a palette.

Disgusting! Rainbows! Stop staring at me!

These are placeholder jacket designs.

2 people are in the dark rooms and need their privacy. Over the hills and far away, unused hills come to play... In a galaxy texture scrapped, scrapped and almost thrown away... Mmm...cake.

A bunch of pictures of unused CD jacket designs. These were replaced for unknown reasons.

What's black and white all over? This texture.

This placeholder icon is stored in the same file as the "Jacket Dummy" icon and probably was used for the same purpose.

WiiMusic-Dummy Eye.png

An unused eye that belongs to one of the Tutes.

WiiMusic-Face Dummy.png

Yet another dummy image. This one is in the files for the cat and dog instruments.

Hey look, another dummy image.

Another dummy image is in the game as well!

Early Final
WiiMusic-InstIconDrumsA.png WiiMusic-Drums.png

An early picture of one of the drums is still leftover and can be found in the game files. If you look closely on the bass drum on the former image, you'll see "仮" (Temporary) written on it.

Build Date

Present in timeStamp.txt:

Pack Project
Pack Project
Pack Project
Pack Project

Regional Differences

Japan International
WiiMusic-Famicom.png WiiMusic-NES.png

The Famicom controller was changed to the square NES design outside Japan, although the graphics for it weren't removed.