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Wii Music
| Wii Music |
|---|
|
Developer:
Nintendo EAD
|
Wii Music is exactly what it sounds like—it's a title in the "Wii" series which allows players to make music... by trying to get you to use your Wii Remote and/or Nunchuk to simulate the feeling that you're playing an actual instrument.
Contents
Unused Music
There are two unused playable Jam Session songs in this game - RP_SSN_SONG_IFUDODO (Pomp and Circumstance - traditionally played at graduations in the United States) and RP_SSN_SONG_LETITBE (Let it Be by the Beatles). As well as this, there are two unused Mii Maestro songs in this game - RP_OCS_MUSIC_IFUDODO (Pomp and Circumstance - traditionally played at graduations in the United States) and RP_OCS_MUSIC_SHINSEKAI (From The New World).
By swapping sequenced music files, you can load these songs into the game.
Unused Objects
A test model used for the tutorial. It comes with an animation!
A model in the Minigames and Jacket Maker folders. Apparently it was used for E3.
This is an unused stage in the game named "training_a". It was actually showcased in a 2007 press conference and it still remains in the files.
Debug
This game has quite a few debug items
Startup State
There exists a function in the game that displays what the game is currently doing when the first loading screen appears.
It says various things including:
STATE_FADE_IN STATE_BOOT_UP STATE_CONFIRM STATE_BOOT_UP_CLOSE STATE_LOAD_SAVE_DATA STATE_CHECK_RFL STATE_DELETE_SAVE_DATA STATE_PUT_PREPARED_CLIP STATE_SETTING_CHECK STATE_SETTING_CHANGE_CLOSE STATE_FORCE_COMM_SETTING_ON STATE_FADE_OUT
The code below will load this in the game.
| NTSC-U | NTSC-J | |
|---|---|---|
| Gecko Code | C23C08B4 00000004 4E800421 7FE3FB78 81830000 818C0078 7D8903A6 4E800421 60000000 00000000 |
C23BE028 00000004 4E800421 7FE3FB78 81830000 818C0078 7D8903A6 4E800421 60000000 00000000 |
Mii Maestro Debug Menu
Mii Maestro has a debug menu. The options mostly just load different states of the game.
1st Option: If Selected, It loads the game normally with the song set in Option 5.
2nd Option: If Selected, It loads the game in Replay mode.
3rd Option: If Selected, It loads the game as if you had just finished the song.
4th Option: This will set the global flag for the number of players. However, this will softlock the game if you only have 1 Wii Remote since this also affects the number of players for every other game which can't be changed until the game is reset.
5th Option: You can select which song is used, This also works as a song previewer.
6th Option: If Selected, It loads the normal song select menu.
7th Option
The 7th option loads the game in the Replay state. It displays a bar with colored dots and letters representing a timer. It allows the player to switch to different parts of the song using the D-Pad, but it only replays the song at the slowest speed.
The following code will enable the debug menu.
| NTSC-U | NTSC-J | |
|---|---|---|
| Gecko Code | 042ADD50 38000003 |
042ABE50 38000003 |
Unused Graphics
A dummy texture.
This icon was used as a placeholder before the graphics on the instrument selection screen were created.
This icon was used as a placeholder before the graphics on the jacket design selection screen were created.
Placeholder Mii icons.
A very sloppy placeholder Wii Music logo. The music part of the title is purple instead of yellow.
This is another placeholder Wii Music logo, where "Music" is written in a different font than in the final game. It says "仮" (Temporary) on it.
Early placeholder Mii icons. They don't resemble a Mii, suggesting that this was used early in development.
The same as above, except less squished.
Lots and lots of placeholder Mii icons. They are stored in the audience data, suggesting that they are placeholder audience graphics.
An unused texture in the beach stage. It resembles a palette.
These are placeholder jacket designs.
A bunch of pictures of unused CD jacket designs. These were replaced for unknown reasons.
This placeholder icon is stored in the same file as the "Jacket Dummy" icon and probably was used for the same purpose.
An unused eye that belongs to one of the Tutes.
Yet another dummy image. This one is in the files for the cat and dog instruments.
Another dummy image is in the game as well!
| Early | Final |
|---|---|
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An early picture of one of the drums is still leftover and can be found in the game files. If you look closely on the bass drum on the former image, you'll see "仮" (Temporary) written on it.
Build Date
Present in timeStamp.txt:
| EU | JP | KR | US |
|---|---|---|---|
2008/09/10 10:44 Pack Project |
2008/08/27 01:36 Pack Project |
2009/03/19 17:15 Pack Project |
2008/09/11 11:51 Pack Project |
Regional Differences
| Japan | International |
|---|---|
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The Famicom controller was changed to the square NES design outside Japan, although the graphics for it weren't removed.
| The Wii series | |
|---|---|
| Wii Sports | Wii Sports • Wii Sports Resort • Wii Sports Club |
| Wii Play | Wii Play • Wii Play: Motion |
| Wii Fit | Wii Fit (Wii Fit Channel) • Wii Fit Plus (Wii Fit Plus Channel) • Wii Fit U |
| Wii Party | Wii Party • Wii Party U |
| Other | Wii Music |
- Games developed by Nintendo EAD
- Games published by Nintendo
- Wii games
- Games released in 2008
- Games with unused animations
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with debugging functions
- Games with regional differences
- Wii series
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