If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Wii Party

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Wii Party

Developer: Nd Cube
Publisher: Nintendo
Platform: Wii
Released in JP: July 8, 2010
Released in US: October 7, 2010
Released in EU: October 8, 2010
Released in AU: October 7, 2010
Released in KR: July 14, 2011

MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.

To do:
  • Document the voice-over changes between the region variants.
  • There could be more unused graphics.
  • References to Macintosh and Windows (and much more) from offset 0x1F0B88 to 0x1F1E17 in main.dol (PAL)
  • Revisional differences in the Japanese Rev 1 version of Wii Party.

Wii Party is a Mario Party-like game that lets you play with Miis and play a ton of minigames!

It later got a Wii U sequel, Wii Party U.

Unused Graphics

Wii-WiiParty-TestCardMii.png Wii-WiiPartyTestCardBG.png
Some test graphics for Globe Trot found in mr031/textures/test_card_mii01.brtex and mr032/textures/test_card_bg01.brtex.

A graphic with a silhouette of a person that says "Now Painting" on it. This unused graphic can be found in any subfolder of the locale directory, and then from there can be found in layout/common.arc.lz under the name dmy_face.tpl.

Another graphic with a silhouette of a person can be found in the same file as the graphic above under the name du-mii.tpl.

A Dummy mii file with some crudely drawn Japanese writing on it.

Another dummy texture.

This graphic simply says "Dummy" on it. This unused graphic can be found in various places, such as any subfolder of the locale directory, and then from there can be found in layout/mg_select.arc.lz under the name dummy.tpl.

WiiParty-Dummy1Menu.png WiiParty-Dummy2Menu.png WiiParty-Dummy3Menu.png WiiParty-Dummy4Menu.png
These are some more dummy graphics. These unused graphics can be found in various places, such as any subfolder of the locale directory, and then from there can be found in menu/common.arc.lz under the names dummy1.tpl, dummy2.tpl, dummy3.tpl, and dummy4.tpl.

This is another graphic that says "Dummy" on it, however it's slanted to the side. This unused graphic can be found in various places, such as mr031/etc/etc031_03.brres.lz under the name dummy_tex.tpl.


These are 3 more unused dummy graphics that have the letter "D" on them with a number inside. These unused graphics can be found in mr722/option/op722_tramp.brres.lz under the names dummy1.tpl, dummy2.tpl, and dummy3.tpl.

Another dummy graphic. This unused graphic can be found in mr011/map.brres.lz under the name area_dummy.tpl.

Another dummy graphic that says "Dummy Data" on it instead of simply "Dummy". This unused graphic can be found in ms603/map.brres.lz under the name ms603_dummy.tpl.

Another dummy graphic. This unused graphic can be found in mr062/map.brres.lz under the name worst_players_dummy.tpl.

This is yet another dummy graphic that shows a picture of the game "Friend Connection". This unused graphic can be found in ms602/map.brres.lz under the name mg_dummy.tpl.

Dummy graphic for video files.

This is a dummy Mii face. This unused graphic can be found in ch_base/npc/np001_01.brres.lz under the name dummy.tpl. It was most likely used to test the Bingo mode.

For some reason, a small version of the metal band Metallica's "ninja star" logo can be found in various places, such as mr701/map.brres.lz, as a dummy graphic under the name dammy.tpl.

Unused Models


This is an unused trap for Meet and Greet.


An unused Board Game Island dice including 2 statues.


An unused Board Game Island dice with a bridge (red) and a sea monster (blue)


An unused Board Game Island dice with 2 volcanos. One active and one not active.


An unused Board Game Island dice with a volcano like feeling.

Placeholder assets for the boat, and environment, of Balance Boat.

Unused Sounds

In the sound/stream folder, there are many Japanese voice clips, all beginning with the prefix V_TRUMP_KARTA. These were used in the house party game exclusive to Asia named "Quick Draw". There are also unused Japanese voice clips used for the early Bingo version. The voice all begin with the prefix V_BINGO and they count from 1 to 155.

Unused Minigame Modes

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

The first digit shows the game type.

000 Main Game
100 1 vs 1 Games
200 Pair Games
300 1 vs 3 Games
400 4 Player Games
500 Challenge Games
600 Minigame Collection Games
700 House Party Games

These minigames can be activated by swapping .rel files in the game data.

Pop-Up Bandits (mg417) has an unused 4-player mode. In the final game, there's only a 2-player mode.

Barrel Daredevil (mg103) has an unused 2-player mode. In the final game, there's only a 4-player mode.

(Source: Paniaal)


Bingo contains an early mode relating to the House Party minigames; many of it's assets still remain in the game's files.

Early bingo balls which use numbers instead of Mii faces (found in mr741\map\mr741_01.brres.lz)




Preview images of the mode (found in \layout\mr_rule\mr741.arc.lz)

WP-Bingo-Rule741 10.png

WP-Bingo-Rule741 11.png

WP-Bingo-Rule741 12.png

WP-Bingo-Rule741 13.png

An early selection screen image for bingo (found in \menu\common.arc.lz)

WP-Bingo-Icon bingo.png

Minigames With Unused Spot the Sneak Functionality

Spot the Sneak (Rule Reversal in PAL regions) is a game in Wii Party in which players compete in slightly altered versions of 4v4 minigames. The altered content comes in the form of an advantage for a singular player (the Sneak), where their goal is to both play well in the minigame, but also hide their identity as the Sneak. Spot the Sneak uses a total of 12 of the slightly altered 4v4 minigames, but there are 5 more that go completely unused, all of which have both full functionality as well as descriptions in the Japanese version of mess.bin.

  • Derby Dash allows the Sneak to continue making the horse accelerate even after it's stamina has emptied. Holding B will allow the horse to become tired as normal.
  • Shifty Gifts allows prevents the Sneak from dropping their stack of gifts. Holding B will allow the Sneak to drop their gifts as usual.
  • Tropical Punch prevents the Sneak from being KO'ed by an opponents punch. Holding B makes the Sneak vulnerable to the punches as normal.
  • Crash Balls prevents the Sneak from falling into any of the holes in the ground. Holding B allows the sneak to fall into the holes.
  • Quicker Chipper allows the Sneak to make their chip regardless of if their shot has the correct power. Holding B removes the Sneak's perfect accuracy.

(Source: Wipeoutjack7)

Early English Translation

Present only in the Japanese version of the game is an early version of the English translation, with slightly different word choices than the final and some grammar errors. (found in \locale\en_US)

Wii Party-Mainmenu-PartialEN.png

(Source: Dolphin Emulator)

Regional Differences

To do:
Upload textures if possible.
  • The most notable regional difference is the addition of a House Party game exclusive to Asia. The game is called Quick Draw, and involves using real playing cards.
  • In the Korean release, the medals of Spin-Off have been changed to stars, most likely to not give off the "money" impression due to South Korea banning gambling and its elements in gaming.
  • In Globe Trot, the starting location changes depending on which regional version of the game you play. In American copies, you start on the US, PAL versions start in Germany (Nintendo of Europe's HQ is in Germany), Japan starting in Japan, and Korean copies starting in South Korea. The starting places in their respective versions cannot be chosen as Hot Spots.
  • In the Japanese and Korean version of Board Game Island, completing a "challenge" shows a blue circle, instead of a green check-mark.
  • The Japanese and Korean version of the minigame Dicey Descent have unique symbols to represent the left and right side of the platform.
  • In the minigame Flying Fruits, when the game is counting how many fruits it was giving out, the red circles around the fruit were changed to green "V" checkmarks in the European release.
  • In Match-Up, a large text saying "1人目", "2人目" (translated as first, second) temporarily appears on the center before the player gets a chance to find a Mii in the Japanese release. The international versions removed the feature for unknown reasons.
  • In the part where the minigames' Wii Remote controls are being shown, the Japanese and Korean versions play a voice clip explaining how to hold the Wii Remote, vertical or horizontal.
  • When the minigame starts by counting from three to one, the Japanese and Korean versions also use voice clips (3, 2, 1, Start!) in addition to the sound effects.