Dexter's Laboratory: Deesaster Strikes!
|Dexter's Laboratory: Deesaster Strikes!|
There are many games with the subtitle Deesaster Strikes!, but out of all of them, Dexter's Laboratory: Deesaster Strikes! is the best.
Unless stated otherwise, all the information presented here will be of the 1.1 patched version. Most of it will exist in the initial release, but locations within the rom may vary.
At 20AEC is some build info.
DEBUG INFORMATION VERSION 14/08/01 DEBUG1 = 0x%08X DEBUG2 = 0x%08X DEBUG3 = 0x%08X DEBUG4 = 0x%08X TIMER1 = 0x%08X TIMER2 = 0x%08X TIMER3 = 0x%08X TIMER4 = 0x%08X WRAM LEFT = %d BYTES MEMORY DUMP FROM 0x%08X
In the original patch, the version is dated at 02/08/01.
Starting at 4D109 are multiple listings for Manfred Linzner, the game's composer.
A little later are credits for GAX Sound Engine.
GAX Sound Engine v2.01b (Jun 22 2001) Shin'en Multimedia. Code: B.Wodok
Contained at 3E201C is the table of all the text used in game for every supported language. Among the list of text are various texts not seen in game.
SLOT DATA SLOT INVENTORY TOOLS COLLECTED CONTINUE WITH EXISTING GAME ? GOT ALL DEE DEES GOT ALL TOOLS GOT ALL GUNS FIXED ALL MACHINES DEXTER IS INVINCIBLE ALL LEVELS ARE OPEN
While each language has text for each unused text, many of them have gone untranslated.
A second version of the game exists as well. The only difference of note is the fact that it fixes an infamous glitch in the final level that causes the game to softlock. One can tell which version is which by looking at the label on the cartridge- the original release has the code AGB-ADLE-USA in the bottom right corner, while the fixed version has AGB-ADLE-USA-1 instead.
The Dexter's Laboratory series
|Game Boy Color||Robot Rampage|
|Game Boy Advance||Deesaster Strikes!|
|Adobe Shockwave||Dexter's Labyrinth|