Dexter's Laboratory: Deesaster Strikes!
|Dexter's Laboratory: Deesaster Strikes!|
There are many games with the subtitle Deesaster Strikes!, but out of all of them, Dexter's Laboratory: Deesaster Strikes! is the best.
At 20EDC is some build info.
DEBUG INFORMATION VERSION 02/08/01 DEBUG1 = 0x%08X DEBUG2 = 0x%08X DEBUG3 = 0x%08X DEBUG4 = 0x%08X TIMER1 = 0x%08X TIMER2 = 0x%08X TIMER3 = 0x%08X TIMER4 = 0x%08X WRAM LEFT = %d BYTES MEMORY DUMP FROM 0x%08X Marker without a reference (state)
Starting at 4D109 are multiple listings for Manfred Linzner, the game's composer.
A little later are credits for GAX Sound Engine.
GAX Sound Engine v2.01b (Jun 22 2001) Shin'en Multimedia. Code: B.Wodok
Pressing LLLR RLRR RLRL RRRL while the game is paused will skip the current level.
A second version of the game exists as well. The only difference of note is the fact that it fixes an infamous glitch in the final level that causes the game to softlock. One can tell which version is which by looking at the label on the cartridge- the original release has the code AGB-ADLE-USA in the bottom right corner, while the fixed version has AGB-ADLE-USA-1 instead.
|The Dexter's Laboratory series|
|Game Boy Color||Robot Rampage|
|Game Boy Advance||Deesaster Strikes!|