Diddy Kong Racing/Unused Models
This is a sub-page of Diddy Kong Racing.
Contents
Sea Monster
An unused sea creature that most likely would have appeared in one of the Sherbet Island tracks.
Internally, it is assigned to two model IDs. ID 00F1 is named setuppoint and ID 00F2 is named SeaMonster. Many areas of the game, when viewed in a setup editor, display the setuppoint variant of the model. Judging from their locations, they appear to dictate where the players or NPCs such as Taj or T.T. will spawn.
Numbered Balloons
Four balloons numbered 1-4. They're only modeled on one side, so they were likely used in the character select.
Speed Signs
Three speed signs likely intended to be scenery.
Early Plane Zipper
Early | Final |
---|---|
An early version of the plane zipper.
Arrow
A multicolored arrow. It shows up in a level editor and seems to be related to animations.
Camera
A camera that is used in cutscenes to represent where the actual camera is. It's never visible in-game because it's always offscreen. It also appears in Jet Force Gemini and Mickey's Speedway USA.
Character Balloons
Balloons for each of the playable characters except Diddy, Conker and T.T.
Dino Isle
A very small platform that would've been used somewhere in Dino Domain.
Wizpig Door
An unused Wizpig door that would've likely been used in the Future Funland Wizpig track since the area where Wizpig's throne is has similarly shaped openings.
Pro AM 64 Balloon
A balloon that has three Pro AM 64 logos, the Nintendo logo, and the Rare logos. It likely would've been used in a logo sequence at the startup.
Red Balloon Sign
A sign with a red balloon on it.
Space Columns
Three towers with the heads of Wizpig, Smokey and Tricky at the top of them that would've likely been used somewhere in Future Funland. Models for Bluey and Bubbler don't exist.
Wood Block
A block of wood.
Test Models
Four test models.
Spaceship
An unused spaceship.
Early Character Select
Early | Final |
---|---|
An earlier version of the character select area internally named "selectionhill". Oddly, it's stored in the game as an object instead of an actual map like the final version.