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Dillon's Dead-Heat Breakers/Obscured Graphics

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This is a sub-page of Dillon's Dead-Heat Breakers.

Graphics

Cut-In Transition

The graphic for the cut-in for when it introduces each character has stuff that is not seen in-game, due to being cutoff.

Graphic In-Game
DHB-Cut-In.png DHB-Cut-In-InGame.png

Textures

Russ's "Brank" Eyes

Found in Russ's eye texture, there is a eye texture that cannot be seen in-game normally, it's his closed eyes texture with the word "Brank" on it.

Eye Texture With "Brank Eyes"
DHB-RussEyeTexture.png DHB-RussEyeTexture2.png

Sal's Bag

Sal's bag texture has parts for his previous model from Dillon's Rolling Western: The Last Ranger

DHB-SalsBagTexture.png

Leftover Holster Texture

Found in Dillon's early tire model's texture in arma_tire.vpl, you can see the Holster texture that was leftover from his previous model from Rolling Western, in which the model was recycled and had its texture modified.

Rolling Western Dead-Heat Breakers
RollingWestern armaroll03.png DeadHeatBreakers armaroll03.png

Models

Russ's Wrench

Russ's in-game model has a different wrench that is fully modeled inside his toolbox, despite this a separate model for his wrench is used instead of the one included with his in-game model.

Encyclopedia Image In-Game Model
DHB-RussEncyclopediaImage.png DHB-RussWrenchModel.png

Ultra Chip

Because of the Ultra Chip being very small, it's hard to see the lettering on the chip.

If the model is opened up using a model viewer, it's revealed to be saying "Geki Chip"

Model In-Game
DHB-UltraChipModel.png DHB-UltraChipInGame.png