Dillon's Dead-Heat Breakers/Unused Models
This is a sub-page of Dillon's Dead-Heat Breakers.
To do:
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Found in h3d are various unused models, many of which are labeled as test and dummy, and they are found in separate folders. Some of these which are earlier character models.
What makes it easier is that all of the models are separated into their own .vpl files instead of combining them together into 1 single .vpl like the previous two games.
Contents
- 1 Unused Models
- 1.1 outputTestMaya2016A.vpl
- 1.2 kmDummyParts.vpl
- 1.3 testball.vpl
- 1.4 testScreen.vpl
- 1.5 kemoGun01Mdl.vpl
- 1.6 Trailer.vpl
- 1.7 miiMiyachiMdl.vpl
- 1.8 kmMiyachiMdl.vpl
- 1.9 rissuHDMDL.vpl
- 1.10 rissuHead00MDL.vpl
- 1.11 rissuOnBikeHDMDL.vpl
- 1.12 rissUPMDL.vpl
- 1.13 dillonHDMdl.vpl
- 1.14 dillonMdl.vpl
- 1.15 AMDpreviewMdl.vpl
- 1.16 arma_tire.vpl
- 1.17 dummyMdl.vpl
- 1.18 dummy02Mdl.vpl
- 1.19 nReporterMdl.vpl
- 1.20 dummy01headMdl.vpl
- 1.21 Unused Amiimal Types
- 1.22 cityTest01.vpl
- 1.23 cityTest02.vpl
- 2 Dillon's Rolling Western: The Last Ranger Leftovers
Unused Models
outputTestMaya2016A.vpl
Leftover model from development meant to test animations. The name of the model suggests that Autodesk Maya 2016 was used to create the models and animations.
kmDummyParts.vpl
Just a flat black square.
testball.vpl
A white sphere with "Vanpool" written on it.
testScreen.vpl
A box with an axis in the middle of it.
kemoGun01Mdl.vpl
An earlier version of the player's weapon they get in the beginning of the game.
Trailer.vpl
An earlier version of the trailer vehicle that the player drives for most of the game, it is green instead of being grey like in the final game.
Hidden inside the model is a floating cube.
miiMiyachiMdl.vpl
Looks to be a pre-made Mii. The file name suggests that this Mii was made/based off Kaori Miyachi, the Coordinator of Nintendo.
kmMiyachiMdl.vpl
An Amiimal version of the above Mii, found in kmMiyachiMdl.vpl.
It's a earlier version of the Fox Amiimal, with a red jacket, different facial features, and a earlier version of the bandana.
The player Amiimal wears a orange jacket instead, and the facial features for the mouth are hidden by the snout.
rissuHDMDL.vpl
An earlier version of Russ' high-poly character model, retaining the original eye pupil shape from his previous game's design, and has dark grey goggles. Appearing to be based on his Last Ranger model with modified textures. A few animations for this model were later modified and reused for Russ' final character model.
rissuHead00MDL.vpl
He also has an earlier version of the head model as well.
rissuOnBikeHDMDL.vpl
Additionally, he also has a early model where he is riding his helibike, which the helibike looks the same as the previous game. The final model uses a completely different helibike instead.
rissUPMDL.vpl
Another earlier version of Russ' model, this time only with his jacket and head, which are both different from the final model.
dillonHDMdl.vpl
An earlier version of Dillon's high-poly character model, with vastly different rigging around the shoulder area, has red spikes instead of bronze spikes for the final model, has no belt buckle, and his mouth is just textured without any moveable jaw.
Oddly, this model appears to be used in the Monsters Routed screen for when you complete a village mission, as a pre-rendered image, the model itself goes unused in-game.
dillonMdl.vpl
An earlier version of Dillon's low-poly character model, with vastly different rigging around the shoulder area, has red spikes, slightly lighter textures, and has no moveable jaw.
This early model can be seen in certain concept art for the game.
AMDpreviewMdl.vpl
Similar to the final low-poly Dillon model, but with red spikes and slightly lighter textures.
arma_tire.vpl
An earlier version of Dillon's tire model, using the exact model from the previous game but with modified textures to match Dillon's Dead Heat-Breakers design, albeit his eyes being left unmodified.
dummyMdl.vpl
A placeholder model
dummy02Mdl.vpl
A placeholder model for a Amiimal or a Mayor. A model with the file name "nHairdresserMdl.vpl" shares the same model, suggesting that a hair dresser NPC was going to appear at one point during development.
nReporterMdl.vpl
A placeholder model for a news reporter NPC that was supposed to appear at one point during development.
dummy01headMdl.vpl
A head model exists for the previous model inside dummy01headMdl.vpl with a proper texture. It appears to look similar to a Coyote Trooper, who appeared in the previous games. Suggesting a NPC based off the Coyote Trooper (Like most other characters in the game, Weldon and Naomi which are both based off the Railyard Foreman's and The Watchers' designs from the previous game) was going to be planned at one point.
Unused Amiimal Types
Found in the model files for the Early Player Amiimals, are model parts for two Amiimal types.
Which are for the Deer and Puma species, which both species do not appear in the game.
Deer
Puma
cityTest01.vpl
A tiny low-poly city with a orange background
cityTest02.vpl
A low-poly inside area.
Dillon's Rolling Western: The Last Ranger Leftovers
Then there's some leftovers from the wild west.
dillonPonchoHDMdl.vpl
Found in dillonPonchoHDMdl.vpl is Dillon's high-poly model of him wearing a Poncho from Rolling Western.
Dillon is never seen wearing a Poncho in the previous game, so what it is doing here in the files for this game is anyone's guess.
AMDMdl.vpl
Dillon's low-poly model from Rolling Western can be found in AMDMdl.vpl, the difference being that the model has higher-resolution textures compared to the Rolling Western model.
rissuOnBikeMDL.vpl
Russ' model from the previous game can be found in rissuOnBikeMDL.vpl in which he is riding his helibike.
manjuMdl.vpl
The Scrog's original model from the previous two games.
ceiverMdl.vpl
Leftover receiver model from the previous games.
The player Amiimal character and Russ use a watch to communicate with other characters instead.
weapon1.vpl
Gallo's Rifle
weapon2.vpl
Gallo's Pistol
vilA00Mdl.vpl
Bighorn the Wise's model from the previous game.
vilA01Mdl.vpl
Another leftover mayor model from Rolling Western, this time being an unknown mouse mayor.
Grocks
Folder 15 in h3d has all of the Grocks in their Rolling Western designs some of which never returned in this entry, also inside it are kart models for each Grock, suggesting this game actually was meant to be a racing game based off the wild west at one point during development, or likely used for testing purposes for the pursuit segment in the game.