Disney's Tarzan (Game Boy Color)
Disney's Tarzan |
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Developer: Digital Eclipse This game has unused code. |
Disney presents ... "Tarzan" ... in ... Disney's Tarzan ... a Disney production ... featuring Tarzan.
Early Paint'n'Print Menu
Entries for a Paint'n'Print menu can be found at 3E:5355:
ART FOLDER MAIN CHARACTERS TARZAN JANE TERK SABOR CLAYTON ANIMALS ELEPHANTS SNAKES BIRDS CROCODILES PROPS LEAVES FLOWERS BANANAS
An unused routine at 3E:476D would print individual items using a proportional font found at 3E:720B, right over some unsuspecting background graphic. The pointer table at 3E:5325 groups these elements as indicated above, i.e. Main Characters, Animals and Props are sub-items of Art Folder, the characters are sub-items of Main Characters and so on.
Rumble Support
Though the game wasn't released on a rumble-capable cartridge, support for force feedback was included and can be enabled in the final version by tweaking the cartridge type byte in the header. Replacing 19 (ROM+MBC5) with 1C (ROM+MBC5+RUMBLE) at 0x147 will cause the game to rumble, e.g. when Tarzan is charged by a hog. It may also be necessary to fix the checksum at 0x14E from B4C3 to B4C6, depending on how the game is being run. Obviously, an emulator or flash cart with rumble functionality is necessary to use this feature. A GBC Codebreaker unit will allow rumble if the rumble is set to "In-Game", no codes required!
In a 1999 IGN interview, Technical Director Mike Mika elaborated it was cut for manufacturing cost reasons.
The Tarzan series
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Disney | |
Nintendo 64 | Tarzan |
Game Boy Color | Tarzan |
PlayStation | Tarzan |
Windows, Mac OS Classic | Tarzan • Activity Center • Coloring Book |
Game Boy Advance | Return to the Jungle |
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- Games with unused code
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- Tarzan series
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Cleanup > Pages missing publisher references
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Games > Games by content > Games with unused code
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Games > Games by series > Tarzan series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games