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Disney's Tarzan: Return to the Jungle
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Atari, SA > Games developed by Digital Eclipse
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 22
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 14
Games > Games by series > Tarzan series
Disney's Tarzan: Return to the Jungle |
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Developer: Digital Eclipse This game has hidden development-related text. |
Tarzan: Return to the Jungle is a platformer based on the animated series, based on Disney's 1999 movie.
Development Text
A slew of development text can be found starting at 0x43354 (US/UK version):
Tarzan v0.001 saveper=%x Bad size=%d %x pos(%d,%d) size=%d,%d Increase cachecount Can't malloc %d Walking forward in setplayer idle slowing Unslowing Damagedeath from KILLKRUSH Killcrush but cp=%x Not grabbing blocked Set Zip mode (%d,%d) Can't set zip mode (%d,%d) Splash Fally = %d Death from breath Recoling back due to not being able to crawl Unland 1 in move.c Starting yellsound Frame=%d Yell = %d Flipping surfjump Flinged out Not following the cart now Standing up from crawl for webshot keyt=%x De-crawling 2 De-crawling 1 Attempting to climb left block=%x onwall dontidle=%d before End of down wall block=%x Jumping uff from corner Jumping up from corner SVINEIDLE jump off Spider clearing standup flag Close attack Not firing because anim=%s Grabbing wall %d,%d (%d,%d) No animateobj End of game Unstuck a crawl to left from wall Unstuck a ceiling climb to left from wall Unstuck a crawl to right from wall Unstuck a ceiling climb to right from wall spider=%s onceil=%d onpunch=%d WALL IDLE Should be going UP WALL IDLE Should be going DOWN Headjump while hit %s Stand on ceiling JUMP2 from headjump (%d,%d) block=%x flip:%d For %d frames took %d vblanks zipycalc dx = %d Bad zipycalc c=%d Starting boomeran Didn't find BOOMERANG Didn't find Spear Skipping to end of yell screenxw too big=%d screenyw too big=%d Bigram free=%d x/ymap=%d,%d jumpscroll Plane %d scroll at (%d,%d) Bad mapsource = %x Freeing a non-freetile (%d,%d) Tile drawn=%d for c=%d Out of tiles firsttileg=%d No ART frame anim=%d obj=%d %s NULL frame anim=%d obj=%d %s:%s vf:%d Willdraw obj:(%d,%d) scrn:(%d,%d) (%d,%d,%d,%d) NOt drawing E NOt drawing D NOt drawing C NOt drawing B don't draw 4 obj null obj=%x Stuck in checkcling Stuck in cling '%s' (%d,%d) (%d,%d) %s FL_HIT due to cling Randstart doesn't work with P_REVERSE PINGPON0G doesn't work with P_REVERSE Clearing out bumplast '%s' D Queen (%d,%d) C Queen (%d,%d) '%s' going through hitobj probably anim='%s' repeat setstate '%s' %d %s:%d Holdadjust %s %s %d=%d-%d,%d=%d-%d from=%d Returning pointtile (%d,%d) = %d Can't standxyup 1 Can't standxyup 2 Can't standxyup 3 Can't standxyup 4 (%d,%d) Can't standdir maxx=%d dx=%d why=%d Box (%d,%d,%d,%d) (%d,%d) Can't standdir maxx=%d dx=%d why=%d Not setgoaway 1 Not setgoaway 2 Not setgoaway 3 Do setgoaway 4 Can't find defobjtab %d sprite check Bad size=%d %x spritecheck Bad size1=%d %x '%s' Extra damage as in punch [NULL] Bad size1=%d %x dooropenhandle (%d,%d) (%d,%d) no colhit a no colhit b initbank didn't find type=%d Too many objects %d BADBADBAD '%s' LInking weird object %d Freeing already freed %d Out of links %s:%d count=%d getlink returned used ob=%d Backed to itself Dodelinkobj %s numob=%d Mallocbigram failed Too many objects %d BADBADBAD OUT OF LINKS by %d BADBAD Total linked = %d MAX=%d numob=%d And thenc Bigramoff=%d oblist[%d] n in getnextobj = %d framecount=%d oblist[%d] in getnextobj = %d Unhiding %s at (%d,%d) %d,%d: Found door %d %d mx=%d my=%d %d,%d: Found D-door %d %d mx=%d my=%d Found glasshor at %d,%d Found glassver at %d,%d %s Set walk f=%d %s can't Set walk left %s B Set walk f=%d %s Random walk %d %s can't Random walk %d Obbankcnt %d = 0 Didn't getobj type %d Unfalling %s Not hitting due to invul Squished Tarzan FL_KEYTRIGE %s is falling dy=%d Blocked below %s,%s Falling now %s:%s Bad chunk type=%d bad FLIF_MAGIC Bad FLI file Bad line skip Printing NULL string Unland From platform %s %s unfollowing %s from %s Too many followalsos Terk Normal Pausegame In3d start 3d music Unhiding %s at (%d,%d) Killing %s at (%d,%d) Eatkey %d Strcpy eatkey Message '%s' Keyval setting %d after Keyval setting %d About to unhide objects key=%d Done Eatkey %d Breaking glass at (%d,%d)c=%x Found a tantordoor Not an elephant at(%d,%d) ypmin=%d ypmax=%d Init acid at %d,%d Initdoor tower %d,%d D%d(%d,%d) Can't find door at %d:(%d,%d) found door at %d:(%d,%d) Open Door (%d,%d) (%d,%d,%d,%d) Checkdoor (%d,%d) not door Not an elephant Wrapping exploding door count Couldn't isswitchuse %d Dooropenhandle %d,%d, %d / %d Out of links getlink returned used ob=%d Linking from %d,%d Backed to itself Dodelinkobj %s numob=%d oblist[%d] n in getnextobj = %d framecount=%d
More can be seen at 0x24849C:
REturning CUT_PAGE = %d drawcut Next = %d Doing credits lines=%d Leveltimeout %d Bad cutval=%d Done handlecutflag Spawnkey '%s:' %d at (%d,%d) despawned Probably saving too much stuff testm=%d Found hostage # %d count=%d Spawning %d delinking '%s' %d at (%d,%d) spawn '%s:' %d at (%d,%d) unlinked due to spawn MAXOPDOORREG too small (%d,%d) Killing key %d Tile overflow BADBADBAD Updatehighscore points=%d size=%x Saving slot %d to high score %d Torch on Tilex,y = (%d,%d) bad movewallhit Collide = %d Hit Switch Spider Fired dart Spawning flip=%d Player hit barrel guy Setting Pircap to deres Dart hit enemy %s Scorpion punching %s (%d,%d) Playerpunch %s Too many bananas Consumed banana %d numob=%d Platform hit player %d,%d d%d,%d moved Player %d,%d Couldn't move player %d,%d Set to Invisible %s (%d,%d) Un Invisible %s (%d,%d) Didntdraw %s (%d,%d) spear Delinking due to FL_HIT Delinking due to FL_HIT Delinking due to being past Tarzan %d,%d flp=%d Flip direction Flip Direction Checkforwaterend (%d,%d) Found water edge at (%d,%d) Set into DIVE Guygoidle 1 flip=%d Guygoidle 0 flip=%d Ending countdown %s Set Runaway Idle counter 120 '%s' Walking from FL2Runwayw %d %s Un-going back '%s' (%d,%d) %s,%s fr=%d Triggering %s at (%d,%d) --> (%d,%d) flip=%d tbe=(%d,%d) Jumping Tarzan Attempting to fire darts Untriggered dart ai (%d,%d) t(%d,%d) fl=%x Placing in cart %d,%d Tarzan into cart %d,%d Didn't find cart Looking for cart No cart to right Found newlife at %d,%d Initializing a '%s' (%d,%d) Initializing a '%s' initializing coaster %d,%d num=%d SPECIAL INIT Setting turtle to swim Key (%d,%d) collide=%d key5=%d numob=%d flags=%x Restarting Dart (%d,%d) fl=%x Bat falling Scorpion:%d %s:%d fr=%d (%d,%d) After Scorpion:%d %s:%d fr=%d (%d,%d) Trex started Trex frame = %d framecount=%d %s Queen now falling Find Elephant (%d,%d) Found Elephant (%d,%d) Can't find elephant? Found elephant anim = %s Out of range Starting Elephant Opening door at (%d,%d) Invisibling Elephant Find hawk (%d,%d) Found hawk (%d,%d) Can't find hawk? Found hawk anim = %s Starting hawk Hawk leaving tarzan.y - obj->y = %d Activate wartcheck %d,%d Invisleaping wart %d,%d Water Invisleaping wart %d,%d Not stopping #%d Out of voices %d framecount
The Tarzan series
| |
---|---|
Disney | |
Nintendo 64 | Tarzan |
Game Boy Color | Tarzan |
PlayStation | Tarzan |
Windows, Mac OS Classic | Tarzan • Activity Center • Coloring Book |
Game Boy Advance | Return to the Jungle |
Categories:
- Pages missing developer references
- Games developed by Digital Eclipse
- Pages missing publisher references
- Games published by Activision
- Game Boy Advance games
- Pages missing date references
- Games released in 2002
- Games released in September
- Games released on September 14
- Games released in November
- Games released on November 22
- Games with hidden development-related text
- Tarzan series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Atari, SA > Games developed by Digital Eclipse
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 22
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 14
Games > Games by series > Tarzan series