DoDonPachi DaiOuJou (Arcade)
DoDonPachi DaiOuJou |
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Also known as: DoDonPachi III (CN 2002), DoDonPachi DaiOuJou Black Label (JP alternate), DoDonPachi DaiOuJou Tamashii (CN 2010/TW), DoDonPachi Blissful Death This game has unused sounds. |
DoDonPachi DaiOuJou, widely considered to be the best and most difficult game of the DonPachi series, also marked the introduction of actual plot elements. Join together with your favorite Element Doll, go through bullet hell to stop the invasion of the Moon, and get treated to a saccharine-to-bad ending for all your hard work!
Contents
Unused Graphics
PGM BIOS
All Cave games released for the PolyGame Master use a custom BIOS that has been hacked to bypass the normal boot sequence and replace the standard test menu with a game-specific one. However, DoDonPachi DaiOuJou is still equipped with the graphics ROM, pgm_t01s.rom, shared among all PGM games for displaying the normal boot sequence, providing English and Chinese fonts, and displaying the "IGS Presents" screen before the attract mode. All of these graphics are loaded into VRAM on startup, but are left unused.
Later games by CAVE on the PGM board would remove this graphics ROM entirely.
Obscured Graphics
In all versions of the game the background of the title screen, which depicts Kouryuu, is largely obscured by the game's logo and other graphics drawn in front of it (or in DoDonPachi III, almost entirely masked off by large black vertical bars).
Unused Sounds
PGM BIOS
DoDonPachi DaiOuJou retains the same standard audio sample ROM, pgm_m01s.rom, as the regular PGM motherboard. This ROM contains the jingle used for the PGM's boot sequence as well as a shared set of instrument and sound effect samples used by games in the PGM library, none of which are used by the game.
As with the graphics ROM, it would be removed from later CAVE games on the platform.
Announcer Voices
All of these sounds can be heard in the Sound Test by accessing the Test Menu.
Sound Test ID: 3F The game's announcer saying "Please continue!" No voice plays at the continue screen.
Sound Test ID: 40 The announcer saying "Game Over". Like the previous sound, this is not played where it would be expected to play at the game over screen.
Sound Test ID: 45 The announcer saying "Thanks for playing this game! Bye!" Where this would be used is a mystery.
Version Differences
There were four major revisions released to arcades: the original version (retroactively referred to as "White Label" by fans), the DoDonPachi III export version, a major mechanical revision called DoDonPachi DaiOuJou Black Label, and the much later-released Chinese/Taiwanese export version DoDonPachi DaiOuJou Tamashii.
DoDonPachi III
To do: Screenshots of the endings and 2nd loop selection screen would be preferable |
An extremely rare overseas version of the game, known from a 2007 interview with DaiOuJou director Tsuneki Ikeda, but not discovered and dumped until 2016. This version was referred to by Ikeda as a "prototype" for the Black Label version, and is known to have been exported to China. Its naming also solidifies the IGS-developed DoDonPachi II: Bee Storm as an official entry in the series.
In general, most Japanese text in the game has been translated into English, with the notable exception of the shot type descriptions on the continue screen. However, as with the export versions of DoDonPachi and Dangun Feveron (Fever SOS), it is broken English, most evident in the game's endings.
Copyright Screen
DaiOuJou | DoDonPachi III |
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Besides updating the text to reflect the fact that it is an export version for use outside of Japan, the game's version string was updated to indicate a build date of May 15, 2002. Hilariously, the phrasing of the notice accidentally makes it say that it is illegal to operate the game in any country at all.
Attract Mode
DaiOuJou (+ Black Label) | DoDonPachi III |
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The logo for distributor AMI is now missing its katakana transliteration. This would be restored in Black Label.
Shot Type Select
DaiOuJou (+ Black Label) |
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DoDonPachi III |
DaiOuJou (+ Black Label) |
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DoDonPachi III |
DaiOuJou (+ Black Label) |
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DoDonPachi III |
2nd Loop Selection Screen
Before this, there will be a brutally demoniac weapon waiting for you. Would you like to continue? Yes No
Endings
To do: Japanese script for comparison |
Shotia
The fight was over. Almost defeated by their overwhelming amount of ammunition, Shotia recklessly dove into the enemy's mainframe. Overloaded by her body, their computer was slowing down its computing power. We won at last. But the price was too high. Defense program in the mainframe evolved into virus. Invade Shotia's body, and start erasing Shotia's memory. The memory of robot. The memory of weapon. The memory of mission. The virus mercilessly deleted Shotia's memory piece by piece. Till the end. When she remained only human memory, She smiled. She could only rely on the weapon to survive. Finally, She smiled like human being. There is not always gloomy.
Leinyan
The fight was over. Almost defeated by their overwhelming amount of ammunition, Leinyan recklessly dove into the enemy's mainframe. Overloaded by her body, their computer was slowing down its computing power. We won at last. But the price was too high. Defeating the enemies, Leinyan is taken back by the government as the most secret data. Only Leinyan is a Robot with human being. Feeling the love, PILOT refused to go away. The worse thing is Leinyan is strictly restricted due to the power shut. Then... The incredible phenomenon happened in the institute where Leinyan was located. Leinyan's data is automatically operated. In order to meet with PILOT, Leinyan escaped from strict restrict of Computer World. The miracle happened because of love.
Exy
The fight was over. Almost defeated by their overwhelming amount of ammunition, Exy recklessly dove into the enemy's mainframe. Overloaded by her body, their computer was slowing down its computing power. We won at last. But the price was too high. Suddenly, Exy's computer frenziedly kill the companies one by one. What exactly Exy have seen in Mainframe? Nobody understood. There is only last fate for those Robots endangering the human. But... Blood tears flow from Exy's eyes. Realizing Sadly that real enemy is the human being.
Gameplay Differences
- Only in this version, the starting bomb stock for each shot type has been reversed. While Leinyan still starts with two bombs, Exy now starts with 3 bombs instead of 1, and likewise Shotia starts with 1 bomb instead of 3.
- The speed of Shotia's laser has been increased compared to White Label, but is still slower than Black Label.
- Actions the player takes while fighting the Stage 5 boss Kouryuu now affect whether the game carries over the player's Shot-Speed Rank into the second loop. If the player dies or if a bomb is used against the boss, the player's Shot-Speed Rank will reset to 0 at the beginning of the second loop; otherwise, the player's Shot-Speed Rank will be unchanged.
- You no longer lose all of your lives upon reaching the game's second loop, fixing a common complaint from high-level players.
DoDonPachi DaiOuJou Black Label
An updated version of the game with more lenient mechanics, mostly centered around the game's second loop. Developed as a pet project of director Tsuneki Ikeda in response to development crunch and player complaints surrounding the initial version of the game, Black Label received an extremely limited release of about 100 copies. Unlike the original version, the PCB is now protected with a suicide battery.
It would set a precedent for CAVE releasing future major revisions of their games as "Black Label" versions, beginning with Ibara.
Version Selection
The game boots to a screen allowing the arcade operator to select which version of the game to run: Version-A ("White Label") or Version-B (Black Label). The selected version will run until the game is restarted.
Copyright Screen
DaiOuJou | Black Label |
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The version string in Black Label has been updated to read "2002.10.07.BLACK VER" and was moved down one line. However, the string remains identical to "White Label" if the game is booted into Version-A.
Attract Mode
DaiOuJou | Black Label |
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The default leaderboard in Black Label has completely different names and much higher scores.
DaiOuJou | Black Label |
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The "Demonstration" banner displayed during the gameplay demo has been changed from orange to blue. Additionally, Black Label shows a demo of the Type-B ship first, followed by the Type-A ship.
Loop Selection
After choosing a shot type but immediately before entering Stage 1, the player is now given a choice to play either a 1 loop or 2 loop game. While the 2 loop game is identical to how the game usually plays, the 1 loop game (besides not featuring the second loop) ends the game with the second loop final bosses Hachi and Hibachi by default.
Gameplay Differences
- As with DoDonPachi III, any extra lives in stock at the end of the first loop are retained upon entering the second loop.
- Shot-Speed Rank is now reset at the beginning of the second loop regardless of the player's performance against Kouryuu.
- Continuing is now allowed in the second loop, except on the final stage.
- The Hyper gauge charges faster than in "White Label".
- The hit chain counter now goes up to 5 digits, allowing the game to properly display chains above 9999 (possible on Stage 4).
DoDonPachi DaiOuJou Tamashii
A version released eight years after the original for the Chinese and Taiwanese markets. This version of the game has been ported to the ARM-based IGS PolyGame Master 2 and translated into Chinese.
Despite its extremely belated release, it is still based on the original version of the game and features none of the changes made in Black Label.
Attract Mode
As AMI is no longer the publisher, their logo has been removed from the attract mode, instead replaced by a whopping three new logos: one for the PGM2 hardware, an animated logo for IGS, and a logo for licensee Tong Li Animation.
DaiOuJou | ||
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Tamashii |
Tamashii features two leaderboards instead of one, ranking scores for its new Easy difficulty on a separate leaderboard. The background has also had its palette changed to represent each difficulty setting.
DaiOuJou | Tamashii |
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A scaled-down version of the game's logo was added to the gameplay demo above the "Demonstration" banner.
Shot Type Selection
A new game mode, Easy, was added to Tamashii. Easy mode slows down the bullet speed, making it (slightly) less overwhelming for new players.
DaiOuJou (+ Black Label) |
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Tamashii |
DaiOuJou (+ Black Label) |
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Tamashii |
DaiOuJou (+ Black Label) |
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Tamashii |
References
The DonPachi series
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Arcade | DoDonPachi • DoDonPachi DaiOuJou |
PlayStation 2 | DoDonPachi DaiOuJou |
- Games developed by Cave
- Games published by AMI
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- Games published by International Games System
- Arcade games
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- Games with unused sounds
- Games with regional differences
- Games with revisional differences
- To do
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