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Doshin the Giant (Nintendo 64DD)
| Doshin the Giant |
|---|
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Also known as: Kyojin no Doshin
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The Nintendo 64DD version of Doshin the Giant is similar to the somewhat more well known GameCube version with some key differences.
It received a "sequel" a year later called Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgō where a toddler pisses hearts on everything to save a captured Doshin and gather more toddlers to piss hearts on everything. This, thankfully, has not been localized... yet.
64DD vs. GameCube
The 64DD version was only released in Japan so can only be played in Japanese. The GameCube version saw both a Japanese and a European release so it can be played in English, German, French, Spanish and Italian, or in Japanese. There is a patch that changes the European release from PAL to NTSC so it can be played on NTSC-U consoles.
The GameCube release adds many new features. A flower is required to get villagers to build monuments. Doshin is able to slide down hills. A couple of the monuments are different. There are also some differences in the villagers and the way Doshin interacts with them. Multiple endings were added and extra islands as well.
As for text differences, Sodoru's dialogue has many changes including updates to add the flower mechanic. The 64DD version includes dialogue from the villagers every morning which was removed for the GameCube version. The night text also has differences. At the code level, the GameCube text is entirely textures while the 64DD text is mostly encoded as text.
Sodoru
Sodoru's words are both spoken and displayed as text, but the displayed text does not always match the spoken word.
Debug Menu
If a saved game exists it must be erased first. The debug menu can only be accessed when starting a new game.
Press and hold the below buttons while holding A last while highlighting Start Game on the Main Menu.
R + Left C + Right C + Z + A
Another way with the following GameShark code, but not on hardware.
81025F70 0000
81025F72 0000
>>> OPTION MENU <<<
TYCONF.SU
> 0 OFF (0) MAP
1 ON (1) NA
2 ON (1) SE
3 ON (1) BGM
4 ON (1) SAIGAI
5 ON (1) DOSHIN COUNTER
6 ON (1) AUTO FARCLIP
7*0 SNAP
8 ON (1) FLYING ICON
9 4680 CATAS TIME
10 480 WAKEUP TIME
11 5940 JYOURIKU TIME
12 11280 NYUMETU TIME
13 900 GAMEOVER TIME
14 OFF (0) HIT SPHERES
15 OFF (0) DEBUG
16 OFF (0) SPECIAL MACHI
17 900 SAIGAI TIME
18 1500 MONYU TIME
19 18000 PASS-SIM TIME
20 ON (1) TYSND
21*0 MONYU FLAG
22 0 CATAS FLAG (0-2)
23 1 DAY
24 17580 NYUMETU BGM TIME
25 OFF (0) FORCE MONYU BUILD UP
26*0 NONE
27 4410 JYOURIKU START TIME
28 0 DEBUG FLAG
29 0 INDICATOR
30 420 ENDGAME TIME
31*1 NONE
The second page of the Option Menu is displayed by pressing C-Right.
>>> OPTION MENU <<< TYCONF.SU(28) > 0 6 MONU 1 6 MONU DEMO 2 0 BIG 3 2 SMALL 4 6 PLANE 5 6 FLOWER 6 6 TREE 7 6 CUP 8 6 HAZARD 9 6 TO BIG 10 6 FISH 11 6 BIRD 12 1 YOROKE 13 6 BABEL 14 OFF (0) 2ND KYOJIN + 15 OFF (0) 3RD KYOJIN + 16 6 BUILD FAST 17 6 BIRD 2 18 6 TILE 19 6 SUPER UP 20 6 SUPER DOWN 21*999 NONE 22*999 NONE 23*999 NONE 24*999 NONE 25*999 NONE 26*999 NONE 27*999 NONE 28*999 NONE 29*999 NONE 30*999 NONE 31*5 RESERVE
The third page of the Option Menu is displayed by pressing C-Up.
>>> OPTION MENU <<<
TYCONF. SF
> 0*0.000 KYO
1*0.000 KYO
2*0.000 KYO
3*0.000 KYO
4*0.000 KYO
5 0.500 NA VOL
6 0.800 SE VOL
7 0.500 BGM VOL
8 0.500 MASTER VOL
9 7200.000MORNING
10 20700.000EVENING
11 0.000 EVENING LIGHT
12*0.000 KYO
13*0.000 CUP (B:<10, C:>=10)
14*0.000 HAZ (0-5)
15 420.000 MONYU A TIME
16 420.000 MONYU B TIME
17 0.000 SAIGAI ICON(<10, >=10]
18 768.000 LAND FARCLIP
19 0.000 NA DEBUG (ON:>=10)
20 0.000 LAND MESH (DBG:>=10)
21 0.000 SEALINE DISP (ON:<10)
22*0.000 H/D FRAME
23 0.000 FRAME TYPE(<10, >=10)
24*0.000 NONE
25*0.000 NONE
26*0.000 NONE
27*0.000 NONE
28*0.000 NONE
29*0.000 NONE
30*0.000 DL LEN MAX
31*0.000 NONE
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