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Doshin the Giant (Nintendo 64DD)

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Title Screen

Doshin the Giant

Also known as: 巨人のドシン
Developers: Marigul, Param, Nintendo
Publishers: Nintendo, Randnet
Platform: Nintendo 64DD
Released in JP: December 1, 1999


DebugIcon.png This game has debugging material.


The Nintendo 64DD version of Doshin the Giant is similar to the somewhat more well known GameCube version with some key differences.

It received a..."sequel" a year later called Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgō where a toddler pisses hearts on everything to save a captured Doshin and gather more toddlers to piss hearts on everything. This, thankfully, has not been localized... yet.

64DD vs. GameCube

The 64DD version was only released in Japan so can only be played in Japanese. The GameCube version saw both a Japanese and a European release so it can be played in English, German, French, Spanish and Italian, or in Japanese. There is a patch that changes the European release from PAL to NTSC so it can be played on NTSC-U consoles.

The GameCube release adds many new features. A flower is required to get villagers to build monuments. Doshin is able to slide down hills. A couple of the monuments are different. There are also some differences in the villagers and the way Doshin interacts with them. Multiple endings were added and extra islands as well.

As for text differences, Sodoru's dialogue has many changes including updates to add the flower mechanic. The 64DD version includes dialogue from the villagers every morning which was removed for the GameCube version. The night text also has differences. At the code level, the GameCube text is entirely textures while the 64DD text is mostly encoded as text.

Sodoru

Sodoru's words are both spoken and displayed as text, but the displayed text does not always match the spoken word.

Debug Menu

If a saved game exists it must be erased first. The debug menu can only be accessed when starting a new game.
Press and hold below buttons holding A last while highlighting Start Game on the Main Menu.

R + Left C + Right C + Z + A

Another way with the following Gameshark code, but not on hardware.

81025F70 0000
81025F72 0000

>>> OPTION MENU <<<

 TYCONF.SU
>   0 OFF   (0)	MAP
    1 ON    (1)	NA
    2 ON    (1)	SE
    3 ON    (1)	BGM
    4 ON    (1)	SAIGAI
    5 ON    (1)	DOSHIN COUNTER
    6 ON    (1)	AUTO FARCLIP
    7*0	        SNAP
    8 ON    (1)	FLYING ICON
    9 4680	CATAS TIME
   10 480	WAKEUP TIME
   11 5940	JYOURIKU TIME
   12 11280	NYUMETU TIME
   13 900	GAMEOVER TIME
   14 OFF   (0)	HIT SPHERES
   15 OFF   (0)	DEBUG
   16 OFF   (0)	SPECIAL MACHI
   17 900	SAIGAI TIME
   18 1500	MONYU TIME
   19 18000	PASS-SIM TIME
   20 ON    (1)	TYSND
   21*0		MONYU FLAG
   22 0		CATAS FLAG (0-2)
   23 1		DAY
   24 17580	NYUMETU BGM TIME
   25 OFF   (0)	FORCE MONYU BUILD UP
   26*0		NONE
   27 4410	JYOURIKU START TIME
   28 0		DEBUG FLAG
   29 0		INDICATOR
   30 420	ENDGAME TIME
   31*1		NONE

The second page of the Option Menu is displayed by pressing Right C.

 >>> OPTION MENU <<<

 TYCONF.SU(28)
>  0 6	        MONU
   1 6	        MONU DEMO
   2 0	        BIG
   3 2	        SMALL
   4 6	        PLANE
   5 6	        FLOWER
   6 6	        TREE
   7 6	        CUP
   8 6	        HAZARD
   9 6	        TO BIG
  10 6	        FISH
  11 6	        BIRD
  12 1	        YOROKE
  13 6	        BABEL
  14 OFF (0)    2ND KYOJIN +
  15 OFF (0)    3RD KYOJIN +
  16 6	        BUILD FAST
  17 6	        BIRD 2
  18 6	        TILE
  19 6	        SUPER UP
  20 6	        SUPER DOWN
  21*999	NONE
  22*999	NONE
  23*999	NONE
  24*999	NONE
  25*999	NONE
  26*999	NONE
  27*999	NONE
  28*999	NONE
  29*999	NONE
  30*999	NONE
  31*5  	RESERVE

The third page of the Option Menu is displayed by pressing Up C.

 >>> OPTION MENU <<<

  TYCONF. SF
>   0*0.000   KYO
    1*0.000   KYO
    2*0.000   KYO
    3*0.000   KYO
    4*0.000   KYO
    5 0.500   NA VOL
    6 0.800   SE VOL
    7 0.500   BGM VOL
    8 0.500   MASTER VOL
    9 7200.000MORNING   
  10 20700.000EVENING
  11 0.000    EVENING LIGHT
  12*0.000    KYO
  13*0.000    CUP (B:<10, C:>=10)
  14*0.000    HAZ (0-5)
  15 420.000  MONYU A TIME
  16 420.000  MONYU B TIME
  17 0.000    SAIGAI ICON(<10, >=10]
  18 768.000  LAND FARCLIP
  19 0.000    NA DEBUG (ON:>=10)
  20 0.000    LAND MESH (DBG:>=10)
  21 0.000    SEALINE DISP (ON:<10)
  22*0.000    H/D FRAME
  23 0.000    FRAME TYPE(<10, >=10)
  24*0.000    NONE
  25*0.000    NONE
  26*0.000    NONE
  27*0.000    NONE
  28*0.000    NONE
  29*0.000    NONE
  30*0.000    DL LEN MAX
  31*0.000    NONE


(Source: ozidual)