EDGE (Wii U)
Jump to navigation Jump to search
Two unused audio clips can be found in the filesystem:
Check out if changes actually cause something to the game
The config folder contains an editable .ini being titled settings_template_do_not_modify.ini and a readme settings_readme.txt, leftover from the Windows/Mac release.
Dear valued power-user, You've come to this place because you would like to change some settings. No worries, we've got you covered! The 'settings_template_do_not_modify.ini' file in [game install directory]\config lists all the possible settings. If you'd like to alter settings, put those settings into the settings.ini file located at: Windows XP: %userprofile%\Local Settings\Application Data\Two Tribes\EDGE Vista/Windows7: %userprofile%\AppData\Local\Two Tribes\EDGE Mac OS X: ~/Library/com.twotribes.edge/ Friendly greetings! Two Tribes
[graphics] ;screensize_fullscreen_width = 800 ;screensize_fullscreen_height = 600 screensize_windowed_width = 1066 screensize_windowed_height = 600 effect_settings_on_aa_samples = 8 effect_settings_on_shaders = true effect_settings_off_aa_samples = 2 effect_settings_off_shaders = false show_checkpoint_effect = false [minimap] ; (float) The pixel width of one minimap block (at 1.0 zoom) cell_width = 19.5 ; (float) The pixel height of one minimap block (at 1.0 zoom) cell_height = 19.5 ; (int) The pixel width of the minimap on screen width = 160 ; (int) The pixel height of the minimap on screen height = 160 ; (int) Pixel offset from the specified screen alignment. ; Note that the minimap will never be positioned outside of the screen, ; even partially, regardless of the offset settings specified here. position_offset_x = 6 position_offset_y = 6 ; Horizontal alignment: ; left = align left edge of minimap to left edge of screen ; center = align center of minimap to center of screen ; right = align right edge of minimap to right edge of screen */ align_horizontal = left ; Vertical alignment: ; top = align top edge of minimap to top edge of screen ; center = align center of minimap to center of screen ; bottom = align bottom edge of minimap to bottom edge of screen */ align_vertical = top ; (int) Opacity of the minimap as a whole (in range 0 - 255) opacity = 255 visible = true [input] ; (float) Dead zone for the analog sticks (value in range 0 - 1). Applied to each stick axis separately. stick_dead_zone = 0.25 ; (float) Threshold (value in range 0 - 1) applied to the directional input, ; controlling at which point the menu should receive directional input. menu_dir_threshold = 0.9 ; (float) Angle at which the game directional input axes are set with respect to the input devices (angle in degrees). dir_axis_angle = -22.0 dir_axis_angle_alt = -67.0 ; (float) Angle at which the menu directional input axes are set with respect to the input devices (angle in degrees). menu_dir_axis_angle = 0.0 ; (int) If pointer does not move for this many frames, it will be hidden (set to negative number to disable). pointer_hide_delay = 30