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EDGE (Wii U)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Two Tribes
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Mobigame
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 21
EDGE |
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Developer: Two Tribes This game has hidden development-related text. |
EDGE is a puzzle game where you guide a cube to the end a level made of cubes whilst collecting cubes to make your cube go faster.
Sometimes there's even an evil cube. How edgy.
Contents
Unused Audio
Two unused audio clips can be found in the filesystem:
04_Jingle.ogg
14_Space.ogg
(Source: CosmoCortney)
Development-Related Text
To do: Check out if changes actually cause something to the game. |
The config folder contains an editable .ini being titled settings_template_do_not_modify.ini and a readme settings_readme.txt, leftover from the Windows/Mac release.
settings_readme.txt
Dear valued power-user, You've come to this place because you would like to change some settings. No worries, we've got you covered! The 'settings_template_do_not_modify.ini' file in [game install directory]\config lists all the possible settings. If you'd like to alter settings, put those settings into the settings.ini file located at: Windows XP: %userprofile%\Local Settings\Application Data\Two Tribes\EDGE Vista/Windows7: %userprofile%\AppData\Local\Two Tribes\EDGE Mac OS X: ~/Library/com.twotribes.edge/ Friendly greetings! Two Tribes
settings_template_do_not_modify.ini
[graphics] ;screensize_fullscreen_width = 800 ;screensize_fullscreen_height = 600 screensize_windowed_width = 1066 screensize_windowed_height = 600 effect_settings_on_aa_samples = 8 effect_settings_on_shaders = true effect_settings_off_aa_samples = 2 effect_settings_off_shaders = false show_checkpoint_effect = false [minimap] ; (float) The pixel width of one minimap block (at 1.0 zoom) cell_width = 19.5 ; (float) The pixel height of one minimap block (at 1.0 zoom) cell_height = 19.5 ; (int) The pixel width of the minimap on screen width = 160 ; (int) The pixel height of the minimap on screen height = 160 ; (int) Pixel offset from the specified screen alignment. ; Note that the minimap will never be positioned outside of the screen, ; even partially, regardless of the offset settings specified here. position_offset_x = 6 position_offset_y = 6 ; Horizontal alignment: ; left = align left edge of minimap to left edge of screen ; center = align center of minimap to center of screen ; right = align right edge of minimap to right edge of screen */ align_horizontal = left ; Vertical alignment: ; top = align top edge of minimap to top edge of screen ; center = align center of minimap to center of screen ; bottom = align bottom edge of minimap to bottom edge of screen */ align_vertical = top ; (int) Opacity of the minimap as a whole (in range 0 - 255) opacity = 255 visible = true [input] ; (float) Dead zone for the analog sticks (value in range 0 - 1). Applied to each stick axis separately. stick_dead_zone = 0.25 ; (float) Threshold (value in range 0 - 1) applied to the directional input, ; controlling at which point the menu should receive directional input. menu_dir_threshold = 0.9 ; (float) Angle at which the game directional input axes are set with respect to the input devices (angle in degrees). dir_axis_angle = -22.0 dir_axis_angle_alt = -67.0 ; (float) Angle at which the menu directional input axes are set with respect to the input devices (angle in degrees). menu_dir_axis_angle = 0.0 ; (int) If pointer does not move for this many frames, it will be hidden (set to negative number to disable). pointer_hide_delay = 30
(Source: CosmoCortney)
Categories:
- Pages missing developer references
- Games developed by Two Tribes
- Pages missing publisher references
- Games published by Mobigame
- Wii U games
- Pages missing date references
- Games released in 2013
- Games released in November
- Games released on November 21
- Games with hidden development-related text
- Games with unused sounds
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Two Tribes
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Mobigame
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 21