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Ecstatica II
Ecstatica II |
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Developer: Andrew Spencer Studios This game has hidden development-related text. |
Ecstatica II is an ellipsoid-based horror game, much like its predecessor. While it lacks much of the humor of the original game, it's got a pretty fleshed-out story and a pretty big castle to explore.
Developer Texts
Several pieces of text that would have been logged to .txt files during gameplay can be seen inside E2DOS.EXE.
0x731F0:
can't open motion file %s ACTION Reading motion file ACTIONV Reading VECTOR motion file FRAME frame %d T R P %hd %hd %hd %hd %hd %hd %hd %hd %hd %hd %hd %hd %s %d %d %d %s B C H LU LF LH LT LS LFT RU RF RH RT RS RFT Unknown part name in motion file: %s ClearTab overflow! %x %x %x %x %x %x %x %x %x 2 part limb has no 2nd part 2 part limb has no extremity insufficient memory for Code structure insufficient memory for LineOfCode structure insufficient memory for LineOfCode structure insufficient memory for MapArea structure x %4.4x y %4.4x z %4.4x %s %s %d %d %d %s %4.4x %4.4x %4.4x Actor: %s Code: %s Can't find DeadCode STOP: CHASE: RETREAT: WANDER: JOYSTICK: DYING: SLEEP: ATTACK: GET_HIT: RECOVERING: GO_CLOSER: DEAD: TURN_LEFT: TURN_RIGHT: EXTERNAL: FOLLOW: NO ACTION NO REP vis inv ?? Obj %5d %10s %s %5d %5d %10s %4x %8s %s %4d flg:%4x/%1x/%1x/%1x %4d %s Actor has -2 RepName unknown behaviour mode No Obj %10s %s %5d %5d %10s %4x %8s %s %4d flg:%4x/%1x/%1x %4d %s %10s %s %5d %10s %4x %8s %s %4d flg:%4x/%1x/%1x %4d back ---- stuck ----- %10s %s %s olddie2 Can't find scene: 'olddie2' following action not found ***Scene*** Action: %s Code: %s Can't find code in 'Interact Code' can't spawn action 2 part limb has no 2nd part 2 part limb has no extremity Can't find PickedUpCode Can't find HitCode Can't find GetHitCode Out of memory!
0x773E4:
ActorHeap %4d x%4d = %6d PartHeap %4d x%4d = %6d ActionHeap %4d x%4d = %6d SceneHeap %4d x%4d = %6d ScriptHeap %4d x%4d = %6d RepHeap %4d x%4d = %6d EventHeap %4d x%4d = %6d KeyHeap %4d x%4d = %6d TriHeap %4d x%4d = %6d PointHeap %4d x%4d = %6d SoundHeap %4d x%4d = %6d TextureHeap %4d x%4d = %6d TActionHeap %4d x%4d = %6d PartTabHeap %4d x%4d = %6d PointTabHeap %4d x%4d = %6d TriangleTabHeap %4d x%4d = %6d Total heaps: %d MapElements %4d x%4d = %6d Total: %d
Language Options
The game would be released with the English, French, and German language options readily available. However, 0x7C22D in E2DOS.EXE suggests further translations were planned.
English French German Italian Spanish Polish Japanese
Moreover, this warning message is also present at 0x72B34:
Japanese text in HiRes only
At least one routine was made for the Japanese version, as evidenced by a function named "DoTextWithMaskWIN95Japan_".
Cleanup > Pages missing date references
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Games > Games by content > Games with hidden development-related text
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Games > Games by developer > Games developed by Andrew Spencer Studios
Games > Games by platform > DOS games
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Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEE > Games published by Psygnosis
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