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El Viento
| El Viento |
|---|
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Developer:
Wolf Team
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| To do: document the protoype version. source |
El Viento is a fast-paced, sidescrolling action game from Wolf Team. It involves a lot of boomerang throwing and giant, pixelated explosions.
It is the second in a trilogy of games, which include Earnest Evans and Annet Futatabi.
Testing / Challenge Stage
Using M.I.J.E.T.'s enhancement patch, this normally inaccessible stage can be accessed by holding A + B + C and pressing Start at the title screen. To quote the readme:
Stage 0, as I refer to it, appears to have been initially designed as a testing ground for many of the game's features. It contains "programmer art" and lacks any enemies. Apparently, it evolved during game development and ended up becoming a challenge stage for the developers at Wolfteam to play.
The stage appears to be partially based on Stage 4, or vice versa. The big word at the top-left of the stage has been translated to "PERIL" and the one at the top-right corner has been translated to "GOAL". The red text on the tombstone-like objects translates to "Hiroshi", most likely in reference to assistant programmer Hiroshi Izumino.
Features of this stage include:
- Floor tiles with left and right pointing arrows that move you in that direction.
- Bricks that can be destroyed with your boomerangs.
- Bricks with red cracks that explode when hit, causing a chain reaction with adjacent cracked bricks.
- Pipes that act like a fuse when their connected cracked brick is hit. They tend to block your path until you clear them away.
- Gray, prickly blocks that act like enemies in that they explode when hit and cause harm when touched, but don't move unless they're falling from the air.
- Green water that propels you upwards.
- Floor tiles with downward pointing triangles that you fall through.
- Floor tiles with squares in them that act similarly to the pipes.
- Adorable green and yellow sea creatures that act like the cracked bricks, just more cuddly.
Alternately, the test level can be accessed using Game Genie code AB9A-AAH6.
Regional Differences
A couple of the cutscenes were altered to remove Vincente/Al's cigar, specifically the ones that play before Levels 2 and 5.
| Japan | U.S. |
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Cleanup > To do
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