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Epic Mickey/Debug Leftovers
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This is a sub-page of Epic Mickey.
Debug Mode Leftovers
LaunchConfig.txt
This file contains bits of text mentioning a rather extensive debug mode. It even has options for a God Mode, showing various "instant-death boxes", and an E3 Mode. Many of these options can be set in cmdline.txt.
// // LaunchOptions.txt // // This file allows you to define new command line options for the launcher without // editing the launcher code // // Assume that the retail game will have the option unchecked. You can still set the default value to 'true' for development purposes. // Syntax: <typename>:<type specific data> // BOOL:'<true command>','<false command>',<default value {true|false}>,'<description>' // Forcing audio on when going through the launcher BOOL:' -Set DisableAudio=false',' -Set DisableAudio=false',false,'Disable Audio (currently ignored)' //BOOL:' -Set DisableAudio=true',' -Set DisableAudio=false',false,'Disable Audio' BOOL:' -Set RenderUseBatching=false', ' -Set RenderUseBatching=true',false,'Dont Use Render Batching' BOOL:' -Set DisplayBuildVersionHUD=true', ' -Set DisplayBuildVersionHUD=false',false,'Display Build Version HUD' BOOL:' -Set DisplayDebugTextHUD=true',' -Set DisplayDebugTextHUD=false',true,'Show Debug Text' BOOL:' -Set LimitFrequentErrors=true',' ',true,'Limit Frequent Errors' BOOL:' -noMemTracker',' ',false,'Disable Memory Tracking in Release' BOOL:' -Set ColorMipmapLevels=true',' -Set ColorMipmapLevels=false',false,'Colorize MipMaps' BOOL:' -Set EnableRenderProfiling=true',' -Set EnableRenderProfiling=false',false,'Enable Render Profiling' BOOL:' -Set UseDebugLineBatcher=true',' -Set UseDebugLineBatcher=false',false,'Use Debug Lines' BOOL:' -Set DisableIGC=true',' -Set DisableIGC=false',false,'Disable Cinematics' BOOL:' -Set HUDDisplaySafeFrame=true',' -Set HUDDisplaySafeFrame=false',false,'Display Safe Area(s)' BOOL:' -Set bShowHUD=false',' -Set bShowHUD=true',false,'Dont Show HUD' BOOL:' -Set PlayerEnableAllAbilities=true',' -Set PlayerEnableAllAbilities=false',false,'Give Mickey All Abilities' BOOL:' -Set SphericalHarmonicLightingDebug=true',' -Set SphericalHarmonicLightingDebug=false',false,'Show Spherical Harmonic Bounds' BOOL:' -RunTests',' ',false,'Run Unit Tests' BOOL:' -Set WiiRemoteSleepTime=0',' -Set WiiRemoteSleepTime=5',false,'Keep the Wiimote awake' BOOL:' -allowAllMemory',' ',false,'Allow the use of all memory in final' BOOL:' -Set DisplayFrameRateIcon=true',' ',false,'Display Framerate Icon' BOOL:' -Set DisplayDebugParticleText=true',' -Set DisplayDebugParticleText=false',false,'Display Debug Particle Text' BOOL:' -Set UseSmallerDebugText=true',' -Set UseSmallerDebugText=false',false,'Use Smaller Debug Text' BOOL:' -Set OutOfMemoryBoxOfDoom=true',' -Set OutOfMemoryBoxOfDoom=false',false,'Display OutOfMemoryBoxOfDoom!!!!' BOOL:' -Set DisplayAIMemoryInfo=true',' -Set DisplayAIMemoryInfo=false',false,'Display AI Memory Info' BOOL:' -Set MaximizeJigsawAIMemory=true',' -Set MaximizeJigsawAIMemory=false',false,'Maximize Jigsaw Memory Usage' BOOL:' -wiiMemoryReport',' ',true,'Report Wii Memory Usage' BOOL:' -memValidate',' ',false,'Validate Memory In Release' BOOL:' -Set ApprenticeSkip=true',' -Set ApprenticeSkip=false',false,'Skip Dialog' BOOL:' -Set ShowDevLevelLoad=true',' -Set ShowDevLevelLoad=false',true,'Show Dev Level Load' BOOL:' -Set AudioAllowSpillover=true',' -Set AudioAllowSpillover=false',false,'Allow Audio Spillover into MEM2' BOOL:' -Set GodModeOnPlayer=true',' -Set GodModeOnPlayer=false',false,'God Mode on Player' // TODO: Update this when/if variables get synced //BOOL:' -Set DemoLevelCheck=true -Set UI_E3Demo=true',' -Set DemoLevelCheck=false -Set UI_E3Demo=false',false,'Run as E3 demo'
There are various txt files related to this debug menu:
cmdline.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdline_consumer.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdline_finaldebug.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdline_localization.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdOptions.txt
-wiiprofilermem 0
Config.ini
To do: verify if modifying it has effect on final game? |
; A very simple tweakable config settings ; Simple name=value pairs ; ; Order of precedence is cmdline, config.ini, default in-game values ; ; Sample values include: ; ; bUseHud=false ; MickeyHeight=3.5 ; MaxParticles=100 ; OutOfMemoryBoxOfDoom=true PlayerHealth=5 ;NoHavokDebugAllocator=true TotalPinCount=105 GoldPinCount=20 SilverPinCount=17 BronzePinCount=20 TicketRTPCIncrementValue=5 TicketRTPCResetCount=50 TicketRTPCResetTime=10 ; Wii-Only ; Show startup wrist strap screen. Defaults to true. ; Disabled for development, but must be shown in the final game. WiiWristStrapShow=false ; Allow system messages to be displayed, pausing the game (controller disconnect, disc error, etc) EnableSystemMessages=true ; If true, you must use the secret button sequence to pass the strap screen (currently A & Z & 1) LockGame=false ; Current possible language settings ; English_NTSC, English_PAL, French_NTSC, French_PAL, Spanish_NTSC, Spanish_PAL, German, Italian, Portuguese, Japanese, Korean, ChineseSimple, ChineseTraditional, Dutch, Swedish, Danish, Norwegian, Russian Language=English_NTSC SupportedLanguages=English_NTSC English_PAL French_NTSC French_PAL Spanish_NTSC Spanish_PAL German Italian Dutch Japanese TranslateKeys=true LocalizeShowBrackets=false AIRenderDebugGraph=false AIRenderDebugObstacles=false AIRenderDebugPath=false AIRenderDebugGapAvoidance=false AIRenderDebugTether=false AIRenderDebugRadius=30.0 WeaponDebug=false AutomaticAIDebug=false ; PUT ALL AI SETTINGS HERE PLZ ConfidenceRequirementForAttackingFriendlyAI=1.0 SameTargetRebark=2.0 UseDebugLineBatcher=false AIHardLandVelocity=-1 GremlinRadius=0.3 SenseDebug=false AudioPlaySFX=true AudioSFXVolume=100 AudioMusicVolume=100 ; *** BEGIN - AI Configuration ; Spatter SpattersChaseWhileExploding=true ; how many seconds until we tire out while chasing? SpatterTiredChaseTime=10000 ; how many seconds do we stay in the tired state? SpatterTiredDuration=1.5 ; How long after the particle effect appears and the spatter vanishes do the outline and CSG effect appear? Spatter_TimeBeforeExplodeCausesCSG=0.2 ; Spatter idle configuration Spatter_IdleTriggerTimeMin=4.0 Spatter_IdleTriggerTimeMax=10.0 ; how long to remain stunned when entering the stunned state (currently from paint only) SpatterStunnedDuration=3.0 ; how closely should we try to follow the player when we're friendly SpatterFriendlyFollowTolerance=2.5 ; Time to be stunned after getting stomped Spatter_StompStunDuration=2.0 ; Amount of knockback stim required to get stomped Spatter_KnockbackStimToStomp=4.0 ; Melee Spatter attack config SpatterMelee_AttackRadius=1.25 ; Melee Spatter configurable move speeds SpatterMelee_ChaseSpeed=5 SpatterMelee_DefaultSpeed=3 ; Jumper Spatter configurable move speeds SpatterJumper_WanderSpeed=2 SpatterJumper_ChaseSpeed=5 SpatterJumper_DefaultSpeed=3 ; Jumper spatter always explode prototyping SpatterJumper_AlwaysExplodeOnDamage=false ; danger zone for flee SpatterExplodeDangerDistance=4.0 ; how far to run away from explosion SpatterFleeExplosionDistance=8.0 ; Dropwing DropwingDelayAfterDivebomb=1.0 DropwingDivebombSpeed=7.0 DropwingMovementSpeed=4.0 DropwingPursueSpeed=6.0 DropwingMinBounceSpeed=5.0 ; GoBlob GoblobMovementSpeed=1.0 GoblobPursueSpeed=2.0 GoblobMinBounceSpeed=5.0 BlindDuration=4.0 AmmoExtractionTime=2.0 ; AI Repel radius AIAvoidMickeyRadius=5.0 AIAvoidMickeyLookaheadTime=1.0 ; *** END - AI Configuration ; Number of samples per pixel to take in a screenshot ScreenshotSuperSamplingDimension=2 ScreenshotToggleHud=true UseHostCommScreenshots=false ; If true, tint mipmap levels of textures with different colors to easily visualize usage ColorMipmapLevels=false ; Batch rendering RenderUseBatching=true ; Bigger = harder falloff (1/(1+kd^2)), k is this value RenderSketchOpacityFalloff=0.002 ; 0=no, 1=player only, 2=all characters- this refers to seeing characters through geometry silhouettes RenderSilhouettes=1 RenderBackgroundColorR=0.0 RenderBackgroundColorG=0.0 RenderBackgroundColorB=0.0 ;Set to true to tweak with aurora RenderBloomTweak=true ;RenderBloomThreshold=200 RenderBloomThresholdR=100 RenderBloomThresholdG=100 RenderBloomThresholdB=100 RenderBloomOffsetScale=1.783 ;RenderBloomScale=60 ;TNB - Setting this to 0 to see if anyone notices. Old default was above. ;RenderBloomScale=0 RenderBloomScaleR=0 RenderBloomScaleG=0 RenderBloomScaleB=0 RenderBloomWeight0=30 RenderBloomWeight1=40 RenderBloomWeight2=50 RenderBloomWeight3=60 RenderBloomWeight4=50 RenderBloomWeight5=40 RenderBloomWeight6=30 RenderMonochromeDR=41 RenderMonochromeDG=20 RenderMonochromeDB=8 RenderMonochromeLR=235 RenderMonochromeLG=215 RenderMonochromeLB=192 RenderEnableVFilter=true RenderVFilterWeightEnable=false RenderVFilterWeightTop=8; RenderVFilterWeightMiddle=48; RenderVFilterWeightBottom=8; ; if locked frame rate is above 33 then you need to set this false otherwise everything is half-speed WaitForVSync=true ; HET_None = 0, ; HET_Minimal = 1, ; Just sets metrics counters, prints out type of hang ; HET_Sync = 2, ; GXDrawDone on each object, Prints out last drawn object during idle function ; HET_Token = 3 ; Records FixedString of each object, print last 10 objects RenderGpHangDebugEnable=0 ; Positive = more blurry/ Negative = more sharp RenderLodBias=-0.5 ; If true, when a polygon faces the camera the bias is ignored to prevent over-biasing. RenderLodBiasClamp=true ; 0 = no filtering, 1 = maximum anisotropy 2, 2 = maximum anisotropy 4 RenderAnsioFilering=0 ; In kb RenderFifoSize=640 ; Custom Gamma settings when the game is being played from composite or component cables. ; 0 = 1.0, 1 = 1.7, 2 = 2.2 GammaSettingComposite=0 GammaSettingComponent=0 CameraNearClipPlane=0.25 ;TNB - Original CameraFarClipPlane=125 CameraFarClipPlane=400 CameraFieldOfView=60 r_SplatSize=1.25 scriptDisplayOriginX=0 scriptDisplayOriginY=250 scriptDisplayTime=1.0 scriptLogAllCalls=true ;; Dialog params BarkDisplayTime=3.0 DelayBetweenBarks=0.3 DelayUntilInputAllowed=0.35 BarksStack=false ;; Objective Params DelayToFadeObjectives=2.0 ;; Fly Camera params Base_CameraFlySpeed=14.0 Base_CameraFlyInverted=true Base_CameraFlyHeadingScale=3.0 Base_CameraFlyPitchScale=2.0 Base_CameraFlySmoothing=0.3 CameraThirdPersonHeadingScale=3.0 CameraThirdPersonPitchScale=1.0 CameraPushCheckDegrees=7.5 CameraPushStrength=0.75 CameraPushesAveraged=6 CameraMoveInWaitFrames=10 ;Cursor Cursor_Detection_Range=18.5 Cursor_Detection_AimBehind_MinDistance=10.0 ;; Which cursors to display Use2DCursor=false Model3DCursor=true Projected3DCursor=false Debug3DCursor=false ;; If the aiming type should change based on the last type thrown SwitchTargeting=false AimDistanceFromCamera=0.1 ;;;; Camera Data ;;;; ZoomOutWhenEnemiesAreWithin=10.0 ZoomOutSecondsAfterJumping=2.0 ;Should a rolling paint/thinner ball bounce off of walls? RollingWallBounce=false RollingStimDelay=0.333 PlayerDisplayPlayStyle=false PlayerDisplayLocation=false CameraDisplayLocation=false ;Controller left handed? PlayerLeftHanded=false ;Controller rumble? PlayerRumble=true ;Radius around the player to check for stomp targets PlayerStompRadius=0.35 ;Speed to move the player horizontally after a stomp (0.0 for no effect) PlayerStompLaunchSpeed=3.0 ;Show paint/thinner FX particles? PaintThinnerFX=true ;How much 'lift' the lob should have PlayerLobVertical=0.8 ;What targeting systems to use PlayerAutoTargetActive=true PlayerDisplayAutoTarget=false PlayerMouseSteering=false PlayerMousePanning=true PlayerMouseTargeting=true PlayerMouseAutoTarget=true PlayerRollAutoTarget=false PlayerMouseAutoTarget_ScreenRange=30 StickyAutoTargetTime=0.25 Automatic_AutoAimDistancePriority=3.0 Automatic_AutoAimAnglePriority=1.0 Automatic_AutoAimMaxAngle=45.0 ThrowForwardWhenCursorIsOffscreen=true ;; How large the shake movements need to be Shake_MinSamplesBetween=7 ;Paint Cursor PaintCursorFile=HUDElements/AddPaintIcon.tga PaintCursorHotSpotOffset_X=32 PaintCursorHotSpotOffset_Y=43 ;; Thinner Shockwave ThinnerShockwave_PowerupTime=15.0 ThinnerShockwave_ParticleHeight=0.35 ThinnerShockwave_ParticleScale=6.0 ThinnerShockwave_Scale=3.0 ThinnerShockwave_StimAmount=3.0 ;; Global Slide Slide_Speed=7.0 Slide_TurnRate=0.075 ;; PowerupDropDistanceScale=3.0 ;; Sketch ability SketchDefaultMax=100.0 SketchDropVertical=1.0 SketchInSketches=true ;; If paint and thinner jumps must be paid for SpecialJump_FreeOnEmpty=false SpecialJump_ThrowThinnerDown=true ;; Thinner_ThinnerJump_SizeMin=2.0 ;; The min is for the radius stim - should be 0 to not hurt AIs Thinner_ThinnerJump_EffectMin=0.0 ;; The max is for the contact stim. Thinner_ThinnerJump_EffectMax=1.0 ;; the time it takes for the radial menu to ;; activate when holding the + or - button ;; anything less will revert to standard lob for that type RadialMenuActivateTime=0.2 RadialMenuControllerCutoff=0.9 RadialMenuButtonCycle=true ;; Pause Menu PauseMenuEnabled=true ;; Main Menu MainMenuTimeout=145.0 ShowDevLevelLoad=true DemoMode=false ;; Start Screen StartScreenTimeout=145.0 StartScreenMovie=Movies/MainMenu_Bink.bik ;; HUD Timer TimerMidSFX=10.0 TimerLateSFX=5.0 ;; Ammo Settings ; should disable ammo consumption for player? PlayerInfiniteAmmo=false PlayerEnableAllAbilities=false PlayerAmmoOneType=false PlayerStairHeight=0.30 PlayerStairSlope=39 ; Change these values both to 1 if you want to use the new stair fixes for the character controller ; Change these values both to 0 if you want to use the old character controller ; Changes some values of the Havok world which vastly improve stair climbing (potentially decreases performance) CharacterControllerStairFix=1 ; Changes the way the character controller handles animations so that it smoothes transitions between ground & air esp on stairs CharacterControllerAnimationOnStairsFix=1 ; Change from Havok to fix the bounce when the player jumps against a wall (currently untested) CharacterControllerJumpFix=1 ; When a character is jumping or landing, if this is greater than 0 he immediately gets his maximum x/z plane velocity times controller magnitude times this. CharacterControllerImmediateVelocityJumpMultiplier=0.75 CharacterControllerImmediateVelocityLandMultiplier=0 CharacterMaintainVelocity=0 ;CharacterPhysicsType=0 CharacterListener=true CharacterCustomCollisionResponse=true CharacterGravityWhenAboveStairs=-50 NoDrawCharacters=0 ; If true, you can jump even after you fall, but only once. You can jump again after landing. The time before this ability goes away is below that. ; try a forgiveness time of around 3 frames. CharacterControllerJumpForgive=true CharacterControllerForgiveTime=0.1 ; If true, allow jumping directly from mantle state CharacterControllerJumpFromMantle=false CharacterKnockbackLaunchUpSpeed=0.5 ; Tunables for the Wii "Use" function GestureShakeMagnitudeCutoff=1.5 GestureShakesToTrigger=2 GestureShakeLockoutTime=0.75 PlayerUseMaxAngle=90.0 PlayerUseDistance=2.0 ; Time Manager Settings ; set locked frame rate to < 0 to disable it LockedFrameRate=30.0 LockedFrameRatePAL=25.0 ; Memory Debugging PerformMemoryValidationInDebug=false PerformMemoryValidationInRelease=false ; If running out of MEM1- turn on to allow fallback to MEM2. Our budgets are setup for both to not run out however, so use this only if blocked. SetAlwaysAllowAlternateMemArena=true ; Graphics Debugging ; 0 = GX_WARN_NONE, 1 = GX_WARN_SEVERE, 2 = GX_WARN_MEDIUM, 3 = GX_WARN_ALL GXVerifyLevel=0 ; Debug draw ;r_DrawPhantoms=1 ;r_DrawDynamic=1 ;r_DrawStatic=1 ;r_DrawCharacter=1 ;r_DrawJigsaw=1 ;drawRayCast=1 ;drawShapeCast=1 PlayerEntityRadius=0.39 PlayerEntityHeight=1.2 DisableAudio=false ; Error Debugging PrintNonFatalErrorsInShipping=true SquelchRepeatedErrors=false LimitFrequentErrors=false FrequentErrorLimit=100 ; Kill on Fall TimeToAutoKillOnFall=15.0 TimeToAutoKillAIOnFall=8.0 ; CSG Paint/thinner tunables PaintRadius=1.25 ; Paint/thinner shapes ; 0 = Tetrahedron ; 1 = Cube ; 2 = Octahedron ; 3 = Dodecahedron ; 4 = Icosahedron PaintShape=4 UseAlphaAsCuttingToolOnly=true CreateBrepFiles=false KeepHomelessInteriorRenderFaces=false UseBspMerge=true RenderFaceTransitionTime=0.75 CsgToolFile=Environments/_Test/Props/BspAsteroid.nif CsgPlaneEpsilon=1.0e-4 CsgWorldBoxSize=1000.0 CsgMemoryLimit=20485760 CsgMemoryHint=0 CsgUseQueryCache=true CsgQueryCacheReporting=false CsgQueryCacheTimeout=8 CsgQueryCacheSizeMultiplier=2.0 UseRandomToolOrientation=true UseLoadedCsgTool=true UseBspPrethinOperations=true UseRenderFaceTransitions=true RemoveNonBspTriShapeSceneGraphNodes=true UseThinnedTreeAsPaintedTree=false FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true CsgPatchMode=2 CsgInvisibleStateEnabled=false CsgPaintOperationOverwriteInvisible=true CsgPartitionVertexSharingEnabled=false ; Color and translucency of thinned surfaces CsgBackThinnedWhiteR=255 CsgBackThinnedWhiteG=255 CsgBackThinnedWhiteB=255 CsgBackThinnedBlueR=6 CsgBackThinnedBlueG=73 CsgBackThinnedBlueB=250 CsgBackThinnedA=12 CsgFrontThinnedWhiteR=255 CsgFrontThinnedWhiteG=255 CsgFrontThinnedWhiteB=255 CsgFrontThinnedBlueR=6 CsgFrontThinnedBlueG=73 CsgFrontThinnedBlueB=250 CsgFrontThinnedA=32 IgnoreVertexColors=false CsgDrawBackFaces=false CsgDrawTranslucentFaces=true ; CSG paint/thinner timed revert CsgPaintThinnerRevertTime=10.0 CsgPaintThinnerPersistent=true CsgPaintThinnerRevertDynamicRBTime=10.0 CsgPaintThinnerRevertDynamicRBTimeAdditive=false CsgPaintThinnerRevertDynamicRBUsed=false CsgPaintThinnerPersistentScriptOperation=true ; Animation Optimizations CollapseAnimationVertices=false ; Texture Streaming UseTextureStreaming=false TextureLowLOD=7.5 TextureHighLOD=5.0 ;; Dynamic Ears Variables ;; If we should use the dynamic ears DynamicEars=true ;How much the ears should tilt when looking at Mickey from the side EarSideTilt=0.4 ;What percent (1.0 = 100%) of the spacing between the ears to maintain when the ears are to the side EarSideSeparation=0.75 ;How far behind/in front of the head (pos/neg) the ears should be depending which side of the head you are looking at EarFrontDepth=0.1 EarBackDepth=-0.1 ;How much to scale the ears MickeyEar_Right_Scale_X=0.85 MickeyEar_Right_Scale_Y=1.0 MickeyEar_Right_Scale_Z=1.0 MickeyEar_Left_Scale_X=0.8 MickeyEar_Left_Scale_Y=1.0 MickeyEar_Left_Scale_Z=1.0 ;What percentage of the animation distance the ears are from the center of the head EarDistanceScale=0.9 ;Affects the angle the ears are facing (90 makes the ears roughly parallel with each other) EarYawMod=80.0 ;The angles that the ears will enter and exit 'high' (for looking down) position Ears_HighAngle_Enter=45.0 Ears_HighAngle_Exit=55.0 ;How forward the angle that the enter and exit angles are based on is titled towards Mickey's head's facing direction (negative is forward) Ears_HighAngle_ForwardTilt=-15.0 ;If Mickey's head is looking up at this angle or greater, his ears will automatically go into high position (used for ledge grabbing) Ears_HighAngle_HeadPitch=45.0 ;How fast the ears will transition between the normal and high positions (set to 1.0 to make the ears pop) Ears_HighRotationSpeed=0.3 ;If the rotation angle is greater than this, just jump to the goal angle instead of transitioning Ears_HighRotationPopAngle=45.0 Ears_EnableDebugCone=false ;How far in front of Mickey's head the ears will be when in 'high' mode Ears_HighDepth=-0.1 ;Health/Restoration InfiniteLives=true ;Blink how many times per second? HealthComponent_InvulnBlinkRate=6.0 DamagedLeapInvulTime=0.13333 FallRescueInvulTime=4.5 PlayerDeathInvulTime=5.5 PlayerDeathDrownInvulTime=5.5 ETicketToHealthRatio=7 AIContactDamage=0 ;;;;;;;;;;;;;;;;;;Getting 'Unstuck' ;How far into paint you have to be to be stuck MickeyStuckThreshold=0.1 ;How long you can be stuck MickeyMaxStuckTime=0.1 ;How big a hole to make MickeyUnstuckRadius=0.5 ;How much stim to give mickey when unsticking MickeyUnstuckStim=1.0 ;; Variables to allow for global camera spline tuning CameraSpline_FollowDistance=5.0 CameraSpline_MaintainDistance=10.0 CameraMovementTransitionThreshold=0.5 ;;;;;;;;;;;;;;;;;Experimental;;;;;;;;;;;;;;;;;;;;;; bUseVelocityLook=false bUsePushCamDelay=false bUnlockGroundPlane=false MaxCameraLookAheadSpeed=2.0 PushCamWait=1.5 ; For testing paint delivery methods Use_PrototypeHoldPaint=true ; Keep the camera from moving while using PrototypeHoldPaint_LockCameraWhileUsing=true ; What fraction of the paint radius do I need to move the cut before I'll add another potential cut? PrototypeHoldPaint_ResolutionDistanceRatio=0.5 ; Up to how far a radius jump can I take before I fill in the gap automatically with a cut? PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0 ; How far away from the camera can I do painting, in meters? PrototypeHoldPaint_MaxPaintBrushRange=25.0 ; Does the prototype do damage? ; NOTE: Currently this doesn't work due to another change - right now it WILL NOT do damage, even if you set this true. PrototypeHoldPaint_PaintBrushDoesDamage=false ; How many cuts can you make in one go? (Controls the length of the line you can draw, when combined with the radius) PrototypeHoldPaint_NumberOfCutsAllowed=30 ; Should we pause the sim while painting? PrototypeHoldPaint_PauseWhilePainting=false ; What shape to take? Look above in the config file for the meaning of these. PrototypeHoldPaint_PaintShape=4 ; If you set this to true, it will always do the old individual cuts with the brush, instead of trying to cut a ramp when you want it. PrototypeHoldPaint_AlwaysDoIndividualCuts=false ; What percent (0-100) of the cuts can be off the line and have it still decide to make a line cut? PrototypeHoldPaint_SquareCutPercentErrors=20.0 ; How many little circles can you draw with the brush(showing cuts coming) before it tries to charge you ammo? Charges the same as the lob of the ; same type. It rounds up, so the first cut costs. If you set this to <= 0 it doesn't charge you. PrototypeHoldPaint_NumCutsPerAmmoUse=8.0 ; NOTE: If you want to increase the radius of the cut, use "r_SplatSize" earlier in this config file. PaintMakesSpattersFriendly=true ;If you hit a friendly spatter with more paint, does it reset the time before he becomes unfriendly or not? ExtendFriendlyOnSpatterPaintHit=false PaintMakesSpattersFriendly_Duration=5.0 ;How many times more than normal jump height do you jump when on a friendly spatter FriendlySpatter_StompJumpHeightBonus=2.0 ; How many times more than normal jump height for stunned spatter StunnedSpatter_StompJumpHeightBonus=3.6 ;Memory Tags to be displayed in the summary page TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets ; Debug Text to show ;BuildVersion support DisplayBuildVersionHUD=false ;Right now this is framerate and build version together. This should be turned off for a real shipping build. DisplayDebugTextHUD=true ;UI stats debug text - flash tesselation DisplayDebugTextFlashUI=false ;Simple icon showing the current framerate if it drops below 30FPS. DisplayFrameRateIcon=false ;Particle information - names and particle count per entity plus a total particle count DisplayDebugParticleText=false ;Use smaller debug text (has some artifacts but is readable, nicer looking, and allows you to put more crap on screen) UseSmallerDebugText=false ; Flash setings ; lower tesselation error gives better quality (0.5 min, 10.0 max) but more tris. FlashTesselationError=5.5 FlashUseAA=false ;Set this to false for demos, but BE CAREFUL. This will cause silent hangs and crashes if you haven't recooked all maps. ;VersionChecks=false ; Screen FullScreenFadeTime=2.0 MilestoneFadeTime=0.75 HUDLetterboxPixelHeight=40 ; Screen Effects HUDEffectCount=11 ; health HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif ; HUDEffect002=Effects/_Shared/UI_Pickup_Health_Aquire.nif ; playstyle HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif ; ticket HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif ; watch HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif ; checkpoint HUDEffect007=Effects/_Shared/UI_CheckPoint.nif ; guardian menu tear sheet HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif ; popup HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif MainMenuEffectCount=9 ; main menu volume splats MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif ; start screen MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif ; save load screen MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif ; extras screen MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif ; main menu ink splats MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif ; menu MainMenuEffect005=Effects/_Shared/UI_Highlight.nif ; extras screen (not including with above to maintain counter continuity) MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif ; save load MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif ; another extras MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif ; pin PauseMenuPinEffectCount=1 PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif ; quest PauseMenuQuestEffectCount=1 PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif ; standard def main menu effects MainMenuEffect_StandardCount=9 ; main menu volume splats MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif ; start screen MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif ; save load screen MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif ; extras screen MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif ; main menu ink splats MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif ; menu MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif ; extras screen (not including with above to maintain counter continuity) MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif ; save load MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif ; another extras MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif ; standard def pin PauseMenuPinEffect_StandardCount=1 PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif ; standard def quest PauseMenuQuestEffect_StandardCount=1 PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif ; Particle Locked Cache Settings UseLockedCache=false MinimumParticleCountForLockedCache=0 ; Ticket Settings TicketFXDelay=0.75 TicketInitialDelay=1.5 TicketUpdateDelay=0.03 TicketHideDelay=2.0 ; Logging LOG_JPS_SCRIPT_ENABLED=true LOG_GENERAL_ENABLED=true DebugInputMappingFile=InputMapping_Debug.xml FinalInputMappingFile=InputMapping_Final.xml ScriptInputMappingFile=InputMapping_Script.xml Input_TapThreshold=0.25 UseHostComm=true EnableRenderProfiling=true ;RenderOffenders=true GPUHangMissedRetraceLimit=600 EnableGPUHangRecovery=false ; New Control Parameters ToggleAmmoTypeMode=false MickeyFeetToHandsInLedgeGrab=1.0 MickeyMaxAngleInLedgeGrab=20 MickeyMaxAngleStartLedgeGrab=30 MickeyMaxHealthPips=14 ShowMickeyCodedMovementEffects=false CheckForStuck=false LedgeJump_Movement=3.0 LedgeJump_Lift=6.0 SketchOutlineAcceleration=10.5 SketchOutlineFriction=10.0 SketchOutlineSettleVelocity=2.0 ; If greater than 0 throwing paint or thinner moves the meter that much. ;MickeyTracking_PaintThinnerChange=10 ;MickeyTracking_PlaystyleThreshold=50 ;MickeyTracking_PlaystyleMax=100 ThinEffectTimeScale=1.0 ThinEffectUseCamera=true JigsawMediumThreshold=2.5 JigsawLargeThreshold=5.0 ToonEffectFromFirstHit=true RimDamagedEffectR=5 RimDamagedEffectG=255 RimDamagedEffectB=5 RimTEffectR=115 RimTEffectG=180 RimTEffectB=53 RimPEffectR=55 RimPEffectG=139 RimPEffectB=213 RimTIEffectR=115 RimTIEffectG=180 RimTIEffectB=53 RimPIEffectR=55 RimPIEffectG=139 RimPIEffectB=213 RimResistEffectR=96 RimResistEffectG=96 RimResistEffectB=96 ConvoCamera_DistFromFocus_Short=1.7 ConvoCamera_AngleFromFocus_Short=29.0 ConvoCamera_VerticalCameraOffset_Short=0.3 ConvoCamera_VerticalFocusOffset_Short=0.2 ConvoCamera_DistanceBetween_Short=1.9 ConvoCamera_FocusLateralOffset_Short=0.2 ConvoCamera_DistFromFocus=2 ConvoCamera_AngleFromFocus=29.0 ConvoCamera_VerticalCameraOffset=0.35 ConvoCamera_VerticalFocusOffset=0.22 ConvoCamera_DistanceBetween=2.05 ConvoCamera_FocusLateralOffset=0.35 ConvoCamera_DistFromFocus_Tall=2.35 ConvoCamera_AngleFromFocus_Tall=26 ConvoCamera_VerticalCameraOffset_Tall=0.3 ConvoCamera_VerticalFocusOffset_Tall=0.3 ConvoCamera_DistanceBetween_Tall=2.1 ConvoCamera_FocusLateralOffset_Tall=0 ConvoCamera_ForceDistanceBetween=true ConvoFadeout_Time=0.8 ConvoCamera_FadeInDelay=0.3 ConvoCamera_ManualUseCameraOrientation=true DisableMetrics=false MovementVisualTrackers=true ShowVisualTrackers=false LedgeGrabFitShapeHeight=1.5 CosineMaxJumpStopAngle=-0.535 ; option to disable IGCs at the start of levels DisableIGC=false ; option for demo levels to prevent normal level progression DemoLevelCheck=false ; Parameters for the spherical harmonic lights that use ray casting SphericalHarmonicLightingRayCast=true SphericalHarmonicLightingRayCastDirectionalLength=20.0 SphericalHarmonicLightingRayCastFadeTime=0.5 SphericalHarmonicLightingRayCastDistanceThreshold=1.00 SphericalHarmonicLightingDebug=false SphericalHarmonicLightingDebugLightSize=0.5 ; Parameters for default lighting DefaultLightingAmbientColorR=0.25 DefaultLightingAmbientColorG=0.25 DefaultLightingAmbientColorB=0.25 DefaultLightingDirectionalColorR=0.75 DefaultLightingDirectionalColorG=0.75 DefaultLightingDirectionalColorB=0.75 DefaultLightingDimmer=0.5 ; Set to true for PhysicsRigidBody to create debug geometry ;CreateDebugGeometry=true ; Havok Solver Size in KB. Use "0" for default. Internal default size 2048KB. HavokSolverSize=512 ; Havok Stack Size in KB. Use "0" for default. Internal default size 200KB. HavokStackSize=100 ; Collider information for particle system collision (used for brush hose/stream) PSCCColliderRadius=0.5 PSCCColliderBounce=0.4 PSCCColliderLifeSpanLeft=0.2 PSCCColliderColliderTime=0.1 KeyframedCustomCollisionResponse=true KeyframedCustomCollisionDistance=.20 StaticCustomCollisionDistance=.25 ;Vertical component of knockback CharacterKnockbackLaunchUpSpeed=5.5 ; Usable effects DefaultUsableEffectName=UsableFX QuestUsableEffectName=UsableFXGold ; Allows Sketches to pause during conversations scriptDilateDelays=true bShowHUD=true CheckpointDisplayTime=5 ; Apprentice ApprenticeLog=true ; Restitution and Friction for all Static Geometry DefaultRestitutionForAllObjects=0.66 DefaultFrictionForAllObjects=1.0 PaintThroughOverlappingObjects=true GodModeOnPlayer=False
ConfigFiles.ini (EU Version)
The only difference seems to be language values.
OutOfMemoryBoxOfDoom=true PlayerHealth=5 TotalPinCount=105 GoldPinCount=20 SilverPinCount=17 BronzePinCount=20 TicketRTPCIncrementValue=5 TicketRTPCResetCount=50 TicketRTPCResetTime=10 WiiWristStrapShow=false EnableSystemMessages=true LockGame=false Language=English_PAL SupportedLanguages=English_PAL French_PAL Dutch TranslateKeys=true LocalizeShowBrackets=false AIRenderDebugGraph=false AIRenderDebugObstacles=false AIRenderDebugPath=false AIRenderDebugGapAvoidance=false AIRenderDebugTether=false AIRenderDebugRadius=30.0 WeaponDebug=false AutomaticAIDebug=false ConfidenceRequirementForAttackingFriendlyAI=1.0 SameTargetRebark=2.0 UseDebugLineBatcher=false AIHardLandVelocity=-1 GremlinRadius=0.3 SenseDebug=false AudioPlaySFX=true AudioSFXVolume=100 AudioMusicVolume=100 SpattersChaseWhileExploding=true SpatterTiredChaseTime=10000 SpatterTiredDuration=1.5 Spatter_TimeBeforeExplodeCausesCSG=0.2 Spatter_IdleTriggerTimeMin=4.0 Spatter_IdleTriggerTimeMax=10.0 SpatterStunnedDuration=3.0 SpatterFriendlyFollowTolerance=2.5 Spatter_StompStunDuration=2.0 Spatter_KnockbackStimToStomp=4.0 SpatterMelee_AttackRadius=1.25 SpatterMelee_ChaseSpeed=5 SpatterMelee_DefaultSpeed=3 SpatterJumper_WanderSpeed=2 SpatterJumper_ChaseSpeed=5 SpatterJumper_DefaultSpeed=3 SpatterJumper_AlwaysExplodeOnDamage=false SpatterExplodeDangerDistance=4.0 SpatterFleeExplosionDistance=8.0 DropwingDelayAfterDivebomb=1.0 DropwingDivebombSpeed=7.0 DropwingMovementSpeed=4.0 DropwingPursueSpeed=6.0 DropwingMinBounceSpeed=5.0 GoblobMovementSpeed=1.0 GoblobPursueSpeed=2.0 GoblobMinBounceSpeed=5.0 BlindDuration=4.0 AmmoExtractionTime=2.0 AIAvoidMickeyRadius=5.0 AIAvoidMickeyLookaheadTime=1.0 ScreenshotSuperSamplingDimension=2 ScreenshotToggleHud=true UseHostCommScreenshots=false ColorMipmapLevels=false RenderUseBatching=true RenderSketchOpacityFalloff=0.002 RenderSilhouettes=1 RenderBackgroundColorR=0.0 RenderBackgroundColorG=0.0 RenderBackgroundColorB=0.0 RenderBloomTweak=true RenderBloomThresholdR=100 RenderBloomThresholdG=100 RenderBloomThresholdB=100 RenderBloomOffsetScale=1.783 RenderBloomScaleR=0 RenderBloomScaleG=0 RenderBloomScaleB=0 RenderBloomWeight0=30 RenderBloomWeight1=40 RenderBloomWeight2=50 RenderBloomWeight3=60 RenderBloomWeight4=50 RenderBloomWeight5=40 RenderBloomWeight6=30 RenderMonochromeDR=41 RenderMonochromeDG=20 RenderMonochromeDB=8 RenderMonochromeLR=235 RenderMonochromeLG=215 RenderMonochromeLB=192 RenderEnableVFilter=true RenderVFilterWeightEnable=false RenderVFilterWeightTop=8; RenderVFilterWeightMiddle=48; RenderVFilterWeightBottom=8; WaitForVSync=true RenderGpHangDebugEnable=0 RenderLodBias=-0.5 RenderLodBiasClamp=true RenderAnsioFilering=0 RenderFifoSize=640 GammaSettingComposite=0 GammaSettingComponent=0 CameraNearClipPlane=0.25 CameraFarClipPlane=400 CameraFieldOfView=60 r_SplatSize=1.25 scriptDisplayOriginX=0 scriptDisplayOriginY=250 scriptDisplayTime=1.0 scriptLogAllCalls=true BarkDisplayTime=3.0 DelayBetweenBarks=0.3 DelayUntilInputAllowed=0.35 BarksStack=false DelayToFadeObjectives=2.0 Base_CameraFlySpeed=14.0 Base_CameraFlyInverted=true Base_CameraFlyHeadingScale=3.0 Base_CameraFlyPitchScale=2.0 Base_CameraFlySmoothing=0.3 CameraThirdPersonHeadingScale=3.0 CameraThirdPersonPitchScale=1.0 CameraPushCheckDegrees=7.5 CameraPushStrength=0.75 CameraPushesAveraged=6 CameraMoveInWaitFrames=10 Cursor_Detection_Range=18.5 Cursor_Detection_AimBehind_MinDistance=10.0 Use2DCursor=false Model3DCursor=true Projected3DCursor=false Debug3DCursor=false SwitchTargeting=false AimDistanceFromCamera=0.1 ZoomOutWhenEnemiesAreWithin=10.0 ZoomOutSecondsAfterJumping=2.0 RollingWallBounce=false RollingStimDelay=0.333 PlayerDisplayPlayStyle=false PlayerDisplayLocation=false CameraDisplayLocation=false PlayerLeftHanded=false PlayerRumble=true PlayerStompRadius=0.35 PlayerStompLaunchSpeed=3.0 PaintThinnerFX=true PlayerLobVertical=0.8 PlayerAutoTargetActive=true PlayerDisplayAutoTarget=false PlayerMouseSteering=false PlayerMousePanning=true PlayerMouseTargeting=true PlayerMouseAutoTarget=true PlayerRollAutoTarget=false PlayerMouseAutoTarget_ScreenRange=30 StickyAutoTargetTime=0.25 Automatic_AutoAimDistancePriority=3.0 Automatic_AutoAimAnglePriority=1.0 Automatic_AutoAimMaxAngle=45.0 ThrowForwardWhenCursorIsOffscreen=true Shake_MinSamplesBetween=7 PaintCursorFile=HUDElements/AddPaintIcon.tga PaintCursorHotSpotOffset_X=32 PaintCursorHotSpotOffset_Y=43 ThinnerShockwave_PowerupTime=15.0 ThinnerShockwave_ParticleHeight=0.35 ThinnerShockwave_ParticleScale=6.0 ThinnerShockwave_Scale=3.0 ThinnerShockwave_StimAmount=3.0 Slide_Speed=7.0 Slide_TurnRate=0.075 PowerupDropDistanceScale=3.0 SketchDefaultMax=100.0 SketchDropVertical=1.0 SketchInSketches=true SpecialJump_FreeOnEmpty=false SpecialJump_ThrowThinnerDown=true Thinner_ThinnerJump_SizeMin=2.0 Thinner_ThinnerJump_EffectMin=0.0 Thinner_ThinnerJump_EffectMax=1.0 RadialMenuActivateTime=0.2 RadialMenuControllerCutoff=0.9 RadialMenuButtonCycle=true PauseMenuEnabled=true MainMenuTimeout=145.0 ShowDevLevelLoad=true DemoMode=false StartScreenTimeout=145.0 StartScreenMovie=Movies/MainMenu_Bink.bik TimerMidSFX=10.0 TimerLateSFX=5.0 PlayerInfiniteAmmo=false PlayerEnableAllAbilities=false PlayerAmmoOneType=false PlayerStairHeight=0.30 PlayerStairSlope=39 CharacterControllerStairFix=1 CharacterControllerAnimationOnStairsFix=1 CharacterControllerJumpFix=1 CharacterControllerImmediateVelocityJumpMultiplier=0.75 CharacterControllerImmediateVelocityLandMultiplier=0 CharacterMaintainVelocity=0 CharacterListener=true CharacterCustomCollisionResponse=true CharacterGravityWhenAboveStairs=-50 NoDrawCharacters=0 CharacterControllerJumpForgive=true CharacterControllerForgiveTime=0.1 CharacterControllerJumpFromMantle=false CharacterKnockbackLaunchUpSpeed=0.5 GestureShakeMagnitudeCutoff=1.5 GestureShakesToTrigger=2 GestureShakeLockoutTime=0.75 PlayerUseMaxAngle=90.0 PlayerUseDistance=2.0 LockedFrameRate=30.0 LockedFrameRatePAL=25.0 PerformMemoryValidationInDebug=false PerformMemoryValidationInRelease=false SetAlwaysAllowAlternateMemArena=true GXVerifyLevel=0 PlayerEntityRadius=0.39 PlayerEntityHeight=1.2 DisableAudio=false PrintNonFatalErrorsInShipping=true SquelchRepeatedErrors=false LimitFrequentErrors=false FrequentErrorLimit=100 TimeToAutoKillOnFall=15.0 TimeToAutoKillAIOnFall=8.0 PaintRadius=1.25 PaintShape=4 UseAlphaAsCuttingToolOnly=true CreateBrepFiles=false KeepHomelessInteriorRenderFaces=false UseBspMerge=true RenderFaceTransitionTime=0.75 CsgToolFile=Environments/_Test/Props/BspAsteroid.nif CsgPlaneEpsilon=1.0e-4 CsgWorldBoxSize=1000.0 CsgMemoryLimit=20485760 CsgMemoryHint=0 CsgUseQueryCache=true CsgQueryCacheReporting=false CsgQueryCacheTimeout=8 CsgQueryCacheSizeMultiplier=2.0 UseRandomToolOrientation=true UseLoadedCsgTool=true UseBspPrethinOperations=true UseRenderFaceTransitions=true RemoveNonBspTriShapeSceneGraphNodes=true UseThinnedTreeAsPaintedTree=false FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true CsgPatchMode=2 CsgInvisibleStateEnabled=false CsgPaintOperationOverwriteInvisible=true CsgPartitionVertexSharingEnabled=false CsgBackThinnedWhiteR=255 CsgBackThinnedWhiteG=255 CsgBackThinnedWhiteB=255 CsgBackThinnedBlueR=6 CsgBackThinnedBlueG=73 CsgBackThinnedBlueB=250 CsgBackThinnedA=12 CsgFrontThinnedWhiteR=255 CsgFrontThinnedWhiteG=255 CsgFrontThinnedWhiteB=255 CsgFrontThinnedBlueR=6 CsgFrontThinnedBlueG=73 CsgFrontThinnedBlueB=250 CsgFrontThinnedA=32 IgnoreVertexColors=false CsgDrawBackFaces=false CsgDrawTranslucentFaces=true CsgPaintThinnerRevertTime=10.0 CsgPaintThinnerPersistent=true CsgPaintThinnerRevertDynamicRBTime=10.0 CsgPaintThinnerRevertDynamicRBTimeAdditive=false CsgPaintThinnerRevertDynamicRBUsed=false CsgPaintThinnerPersistentScriptOperation=true CollapseAnimationVertices=false UseTextureStreaming=false TextureLowLOD=7.5 TextureHighLOD=5.0 DynamicEars=true EarSideTilt=0.4 EarSideSeparation=0.75 EarFrontDepth=0.1 EarBackDepth=-0.1 MickeyEar_Right_Scale_X=0.85 MickeyEar_Right_Scale_Y=1.0 MickeyEar_Right_Scale_Z=1.0 MickeyEar_Left_Scale_X=0.8 MickeyEar_Left_Scale_Y=1.0 MickeyEar_Left_Scale_Z=1.0 EarDistanceScale=0.9 EarYawMod=80.0 Ears_HighAngle_Enter=45.0 Ears_HighAngle_Exit=55.0 Ears_HighAngle_ForwardTilt=-15.0 Ears_HighAngle_HeadPitch=45.0 Ears_HighRotationSpeed=0.3 Ears_HighRotationPopAngle=45.0 Ears_EnableDebugCone=false Ears_HighDepth=-0.1 InfiniteLives=true HealthComponent_InvulnBlinkRate=6.0 DamagedLeapInvulTime=0.13333 FallRescueInvulTime=4.5 PlayerDeathInvulTime=5.5 PlayerDeathDrownInvulTime=5.5 ETicketToHealthRatio=7 AIContactDamage=0 MickeyStuckThreshold=0.1 MickeyMaxStuckTime=0.1 MickeyUnstuckRadius=0.5 MickeyUnstuckStim=1.0 CameraSpline_FollowDistance=5.0 CameraSpline_MaintainDistance=10.0 CameraMovementTransitionThreshold=0.5 bUseVelocityLook=false bUsePushCamDelay=false bUnlockGroundPlane=false MaxCameraLookAheadSpeed=2.0 PushCamWait=1.5 Use_PrototypeHoldPaint=true PrototypeHoldPaint_LockCameraWhileUsing=true PrototypeHoldPaint_ResolutionDistanceRatio=0.5 PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0 PrototypeHoldPaint_MaxPaintBrushRange=25.0 PrototypeHoldPaint_PaintBrushDoesDamage=false PrototypeHoldPaint_NumberOfCutsAllowed=30 PrototypeHoldPaint_PauseWhilePainting=false PrototypeHoldPaint_PaintShape=4 PrototypeHoldPaint_AlwaysDoIndividualCuts=false PrototypeHoldPaint_SquareCutPercentErrors=20.0 PrototypeHoldPaint_NumCutsPerAmmoUse=8.0 PaintMakesSpattersFriendly=true ExtendFriendlyOnSpatterPaintHit=false PaintMakesSpattersFriendly_Duration=5.0 FriendlySpatter_StompJumpHeightBonus=2.0 StunnedSpatter_StompJumpHeightBonus=3.6 TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets DisplayBuildVersionHUD=false DisplayDebugTextHUD=true DisplayDebugTextFlashUI=false DisplayFrameRateIcon=false DisplayDebugParticleText=false UseSmallerDebugText=false FlashTesselationError=5.5 FlashUseAA=false FullScreenFadeTime=2.0 MilestoneFadeTime=0.75 HUDLetterboxPixelHeight=40 HUDEffectCount=11 HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif HUDEffect007=Effects/_Shared/UI_CheckPoint.nif HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif MainMenuEffectCount=9 MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif MainMenuEffect005=Effects/_Shared/UI_Highlight.nif MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif PauseMenuPinEffectCount=1 PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif PauseMenuQuestEffectCount=1 PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif MainMenuEffect_StandardCount=9 MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif PauseMenuPinEffect_StandardCount=1 PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif PauseMenuQuestEffect_StandardCount=1 PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif UseLockedCache=false MinimumParticleCountForLockedCache=0 TicketFXDelay=0.75 TicketInitialDelay=1.5 TicketUpdateDelay=0.03 TicketHideDelay=2.0 LOG_JPS_SCRIPT_ENABLED=true LOG_GENERAL_ENABLED=true DebugInputMappingFile=InputMapping_Debug.xml FinalInputMappingFile=InputMapping_Final.xml ScriptInputMappingFile=InputMapping_Script.xml Input_TapThreshold=0.25 UseHostComm=true EnableRenderProfiling=true GPUHangMissedRetraceLimit=600 EnableGPUHangRecovery=false ToggleAmmoTypeMode=false MickeyFeetToHandsInLedgeGrab=1.0 MickeyMaxAngleInLedgeGrab=20 MickeyMaxAngleStartLedgeGrab=30 MickeyMaxHealthPips=14 ShowMickeyCodedMovementEffects=false CheckForStuck=false LedgeJump_Movement=3.0 LedgeJump_Lift=6.0 SketchOutlineAcceleration=10.5 SketchOutlineFriction=10.0 SketchOutlineSettleVelocity=2.0 ThinEffectTimeScale=1.0 ThinEffectUseCamera=true JigsawMediumThreshold=2.5 JigsawLargeThreshold=5.0 ToonEffectFromFirstHit=true RimDamagedEffectR=5 RimDamagedEffectG=255 RimDamagedEffectB=5 RimTEffectR=115 RimTEffectG=180 RimTEffectB=53 RimPEffectR=55 RimPEffectG=139 RimPEffectB=213 RimTIEffectR=115 RimTIEffectG=180 RimTIEffectB=53 RimPIEffectR=55 RimPIEffectG=139 RimPIEffectB=213 RimResistEffectR=96 RimResistEffectG=96 RimResistEffectB=96 ConvoCamera_DistFromFocus_Short=1.7 ConvoCamera_AngleFromFocus_Short=29.0 ConvoCamera_VerticalCameraOffset_Short=0.3 ConvoCamera_VerticalFocusOffset_Short=0.2 ConvoCamera_DistanceBetween_Short=1.9 ConvoCamera_FocusLateralOffset_Short=0.2 ConvoCamera_DistFromFocus=2 ConvoCamera_AngleFromFocus=29.0 ConvoCamera_VerticalCameraOffset=0.35 ConvoCamera_VerticalFocusOffset=0.22 ConvoCamera_DistanceBetween=2.05 ConvoCamera_FocusLateralOffset=0.35 ConvoCamera_DistFromFocus_Tall=2.35 ConvoCamera_AngleFromFocus_Tall=26 ConvoCamera_VerticalCameraOffset_Tall=0.3 ConvoCamera_VerticalFocusOffset_Tall=0.3 ConvoCamera_DistanceBetween_Tall=2.1 ConvoCamera_FocusLateralOffset_Tall=0 ConvoCamera_ForceDistanceBetween=true ConvoFadeout_Time=0.8 ConvoCamera_FadeInDelay=0.3 ConvoCamera_ManualUseCameraOrientation=true DisableMetrics=false MovementVisualTrackers=true ShowVisualTrackers=false LedgeGrabFitShapeHeight=1.5 CosineMaxJumpStopAngle=-0.535 DisableIGC=false DemoLevelCheck=false SphericalHarmonicLightingRayCast=true SphericalHarmonicLightingRayCastDirectionalLength=20.0 SphericalHarmonicLightingRayCastFadeTime=0.5 SphericalHarmonicLightingRayCastDistanceThreshold=1.00 SphericalHarmonicLightingDebug=false SphericalHarmonicLightingDebugLightSize=0.5 DefaultLightingAmbientColorR=0.25 DefaultLightingAmbientColorG=0.25 DefaultLightingAmbientColorB=0.25 DefaultLightingDirectionalColorR=0.75 DefaultLightingDirectionalColorG=0.75 DefaultLightingDirectionalColorB=0.75 DefaultLightingDimmer=0.5 HavokSolverSize=512 HavokStackSize=100 PSCCColliderRadius=0.5 PSCCColliderBounce=0.4 PSCCColliderLifeSpanLeft=0.2 PSCCColliderColliderTime=0.1 KeyframedCustomCollisionResponse=true KeyframedCustomCollisionDistance=.20 StaticCustomCollisionDistance=.25 CharacterKnockbackLaunchUpSpeed=5.5 DefaultUsableEffectName=UsableFX QuestUsableEffectName=UsableFXGold scriptDilateDelays=true bShowHUD=true CheckpointDisplayTime=5 ApprenticeLog=true DefaultRestitutionForAllObjects=0.66 DefaultFrictionForAllObjects=1.0 PaintThroughOverlappingObjects=true GodModeOnPlayer=False [AttachPointLocations] [AttachPointLocations_animatronicdaisy] [AttachPointLocations_animatronicdonald] [AttachPointLocations_animatronicfodder] AttachPoint_Ball_Locator_BoneName=Ball AttachPoint_Ball_Locator_Rotation_X=180 AttachPoint_Ball_Locator_Rotation_Y=260 AttachPoint_Ball_Locator_Rotation_Z=0 AttachPoint_Ball_Locator_Translation_X=0 AttachPoint_Ball_Locator_Translation_Y=0 AttachPoint_Ball_Locator_Translation_Z=0 AttachPoint_UpperLeg_Locator_BoneName=UpperLeg AttachPoint_UpperLeg_Locator_Rotation_X=-140 AttachPoint_UpperLeg_Locator_Rotation_Y=4.980925322 AttachPoint_UpperLeg_Locator_Rotation_Z=-8.682203901 AttachPoint_UpperLeg_Locator_Translation_X=-0.6441267048 AttachPoint_UpperLeg_Locator_Translation_Y=-0.1774214711 AttachPoint_UpperLeg_Locator_Translation_Z=0.9577690109 AttachPoint_UpperLeg_Transform_BoneName=UpperLeg AttachPoint_UpperLeg_Transform_Rotation_X=140 AttachPoint_UpperLeg_Transform_Rotation_Y=0 AttachPoint_UpperLeg_Transform_Rotation_Z=0 AttachPoint_UpperLeg_Transform_Translation_X=-0.8724866066 AttachPoint_UpperLeg_Transform_Translation_Y=-0.3921965946 AttachPoint_UpperLeg_Transform_Translation_Z=-1.323180204 [AttachPointLocations_animatronicgoofy] AttachPoint_LeftLowerArm_Locator_BoneName=skeleton:LeftLowerArm AttachPoint_LeftLowerArm_Locator_Rotation_X=0 AttachPoint_LeftLowerArm_Locator_Rotation_Y=0 AttachPoint_LeftLowerArm_Locator_Rotation_Z=0 AttachPoint_LeftLowerArm_Locator_Translation_X=0 AttachPoint_LeftLowerArm_Locator_Translation_Y=0 AttachPoint_LeftLowerArm_Locator_Translation_Z=0 AttachPoint_RightLowerLeg_Locator_BoneName=skeleton:RightLowerLeg AttachPoint_RightLowerLeg_Locator_Rotation_X=0 AttachPoint_RightLowerLeg_Locator_Rotation_Y=0 AttachPoint_RightLowerLeg_Locator_Rotation_Z=0 AttachPoint_RightLowerLeg_Locator_Translation_X=0 AttachPoint_RightLowerLeg_Locator_Translation_Y=0 AttachPoint_RightLowerLeg_Locator_Translation_Z=0 [AttachPointLocations_animatronichook] [AttachPointLocations_animatronichookbarrel] [AttachPointLocations_animatronicmaddoctor] [AttachPointLocations_animatronicpiratemelee] AttachPoint_Spine2_Locator_BoneName=Spine2 AttachPoint_Spine2_Locator_Rotation_X=30 AttachPoint_Spine2_Locator_Rotation_Y=0 AttachPoint_Spine2_Locator_Rotation_Z=-180 AttachPoint_Spine2_Locator_Translation_X=2.042121277 AttachPoint_Spine2_Locator_Translation_Y=1.654021795 AttachPoint_Spine2_Locator_Translation_Z=-1.906602704 AttachPoint_Spine2_Transform_BoneName=Spine2 AttachPoint_Spine2_Transform_Rotation_X=-130 AttachPoint_Spine2_Transform_Rotation_Y=0 AttachPoint_Spine2_Transform_Rotation_Z=0 AttachPoint_Spine2_Transform_Translation_X=1.728557789 AttachPoint_Spine2_Transform_Translation_Y=1.302086141 AttachPoint_Spine2_Transform_Translation_Z=1.897816039 AttachPoint_RightHand_Locator_BoneName=RightHand AttachPoint_RightHand_Locator_Rotation_X=0 AttachPoint_RightHand_Locator_Rotation_Y=-90 AttachPoint_RightHand_Locator_Rotation_Z=0 AttachPoint_RightHand_Locator_Translation_X=0 AttachPoint_RightHand_Locator_Translation_Y=0 AttachPoint_RightHand_Locator_Translation_Z=7.093277719 [AttachPointLocations_animatronicpirateranged] [AttachPointLocations_animatronictictoccroc] [AttachPointLocations_beetleworxcannon] AttachPoint_UpperBody2_Locator_BoneName=skeleton:UpperBody2 AttachPoint_UpperBody2_Locator_Rotation_X=0 AttachPoint_UpperBody2_Locator_Rotation_Y=0 AttachPoint_UpperBody2_Locator_Rotation_Z=110 AttachPoint_UpperBody2_Locator_Translation_X=8.283371491 AttachPoint_UpperBody2_Locator_Translation_Y=0 AttachPoint_UpperBody2_Locator_Translation_Z=0 AttachPoint_UpperBody2_Transform_BoneName=skeleton:UpperBody2 AttachPoint_UpperBody2_Transform_Rotation_X=0 AttachPoint_UpperBody2_Transform_Rotation_Y=0 AttachPoint_UpperBody2_Transform_Rotation_Z=0 AttachPoint_UpperBody2_Transform_Translation_X=7.311292289 AttachPoint_UpperBody2_Transform_Translation_Y=-3.123160545 AttachPoint_UpperBody2_Transform_Translation_Z=0 [AttachPointLocations_beetleworxcintermediateler] [AttachPointLocations_beetleworxcrawler] AttachPoint_UpperBody_Locator_BoneName=UpperBody AttachPoint_UpperBody_Locator_Rotation_X=40 AttachPoint_UpperBody_Locator_Rotation_Y=0 AttachPoint_UpperBody_Locator_Rotation_Z=90 AttachPoint_UpperBody_Locator_Translation_X=1.243347874 AttachPoint_UpperBody_Locator_Translation_Y=-1.717485783 AttachPoint_UpperBody_Locator_Translation_Z=-2.357571085 AttachPoint_UpperBody_Transform_BoneName=UpperBody AttachPoint_UpperBody_Transform_Rotation_X=-90 AttachPoint_UpperBody_Transform_Rotation_Y=40 AttachPoint_UpperBody_Transform_Rotation_Z=0 AttachPoint_UpperBody_Transform_Translation_X=1.327087931 AttachPoint_UpperBody_Transform_Translation_Y=-1.98294928 AttachPoint_UpperBody_Transform_Translation_Z=2.13893805 [AttachPointLocations_beetleworxlifter] [AttachPointLocations_blob] [AttachPointLocations_blobhmcutscene] [AttachPointLocations_blotlingfodder] [AttachPointLocations_blotlingkamikaze] AttachPoint_Head_Locator_BoneName=Head AttachPoint_Head_Locator_Rotation_X=46.15156174 AttachPoint_Head_Locator_Rotation_Y=4.896515846 AttachPoint_Head_Locator_Rotation_Z=19.43244934 AttachPoint_Head_Locator_Translation_X=-4.77879715 AttachPoint_Head_Locator_Translation_Y=5.352417946 AttachPoint_Head_Locator_Translation_Z=1.290784597 AttachPoint_Decal0_BoneName=root AttachPoint_Decal0_Rotation_X=0 AttachPoint_Decal0_Rotation_Y=0 AttachPoint_Decal0_Rotation_Z=0 AttachPoint_Decal0_Translation_X=0 AttachPoint_Decal0_Translation_Y=33 AttachPoint_Decal0_Translation_Z=0 [AttachPointLocations_blotlingranged] [AttachPointLocations_bunnychildren] AttachPoint_Head_Locator_BoneName=Head AttachPoint_Head_Locator_Rotation_X=-90 AttachPoint_Head_Locator_Rotation_Y=-90 AttachPoint_Head_Locator_Rotation_Z=0 AttachPoint_Head_Locator_Translation_X=-0.1299684953 AttachPoint_Head_Locator_Translation_Y=0.636088595 AttachPoint_Head_Locator_Translation_Z=0.005542256381 [AttachPointLocations_clarabellecow] AttachPoint_Weapon_Locator_BoneName=Weapon AttachPoint_Weapon_Locator_Rotation_X=-59.15277758 AttachPoint_Weapon_Locator_Rotation_Y=0 AttachPoint_Weapon_Locator_Rotation_Z=0 AttachPoint_Weapon_Locator_Translation_X=0.05123717786 AttachPoint_Weapon_Locator_Translation_Y=1.041443885 AttachPoint_Weapon_Locator_Translation_Z=5.26400703 [AttachPointLocations_clockworkboss] [AttachPointLocations_clockworkbosssoldier] [AttachPointLocations_dragon_dropwing] [AttachPointLocations_dropwing] [AttachPointLocations_fantasiabroom] [AttachPointLocations_gremlin] [AttachPointLocations_gremlinfreedcage] [AttachPointLocations_gremlingus] [AttachPointLocations_hooksail] [AttachPointLocations_hooktatteredsail] [AttachPointLocations_horacehorsecollar] [AttachPointLocations_jackintheboxmickey] [AttachPointLocations_lonesomeghostshort] [AttachPointLocations_lonesomeghosttall] [AttachPointLocations_madameleota] [AttachPointLocations_maddoctor] [AttachPointLocations_mickey] [AttachPointLocations_ortensia] [AttachPointLocations_oswald] [AttachPointLocations_panpete] [AttachPointLocations_pedestrianfemale] [AttachPointLocations_pedestrianmale] [AttachPointLocations_pete] [AttachPointLocations_phantom_blot] [AttachPointLocations_piratemelee] [AttachPointLocations_piratemeleeflat] [AttachPointLocations_piratemeleelod] [AttachPointLocations_piratemeleelodstripped] [AttachPointLocations_piratemeleestripped] [AttachPointLocations_pirateranged] AttachPoint_Weapon_Locator_BoneName=Weapon AttachPoint_Weapon_Locator_Rotation_X=-90 AttachPoint_Weapon_Locator_Rotation_Y=0 AttachPoint_Weapon_Locator_Rotation_Z=0 AttachPoint_Weapon_Locator_Translation_X=0 AttachPoint_Weapon_Locator_Translation_Y=0 AttachPoint_Weapon_Locator_Translation_Z=6.504946522 [AttachPointLocations_playingcardmelee] [AttachPointLocations_playingcardranged] [AttachPointLocations_playingcards] [AttachPointLocations_props] [AttachPointLocations_robotarm] AttachPoint_KnifeShoulder_Locator_BoneName=KnifeShoulder AttachPoint_KnifeShoulder_Locator_Rotation_X=-118.2268082 AttachPoint_KnifeShoulder_Locator_Rotation_Y=0 AttachPoint_KnifeShoulder_Locator_Rotation_Z=0 AttachPoint_KnifeShoulder_Locator_Translation_X=-4.76270891 AttachPoint_KnifeShoulder_Locator_Translation_Y=-2.411414979 AttachPoint_KnifeShoulder_Locator_Translation_Z=-8.2374933 AttachPoint_Canister_Locator_BoneName=Canister AttachPoint_Canister_Locator_Rotation_X=101.0824545 AttachPoint_Canister_Locator_Rotation_Y=-25.9446485 AttachPoint_Canister_Locator_Rotation_Z=-4.898023011 AttachPoint_Canister_Locator_Translation_X=-1.390052233 AttachPoint_Canister_Locator_Translation_Y=0.08684334236 AttachPoint_Canister_Locator_Translation_Z=4.950166957 AttachPoint_PlatformShoulder_Locator_BoneName=PlatformShoulder AttachPoint_PlatformShoulder_Locator_Rotation_X=0 AttachPoint_PlatformShoulder_Locator_Rotation_Y=0 AttachPoint_PlatformShoulder_Locator_Rotation_Z=0 AttachPoint_PlatformShoulder_Locator_Translation_X=0 AttachPoint_PlatformShoulder_Locator_Translation_Y=0 AttachPoint_PlatformShoulder_Locator_Translation_Z=0 AttachPoint_PlatformWrist_Locator_BoneName=PlatformWrist AttachPoint_PlatformWrist_Locator_Rotation_X=0 AttachPoint_PlatformWrist_Locator_Rotation_Y=0 AttachPoint_PlatformWrist_Locator_Rotation_Z=0 AttachPoint_PlatformWrist_Locator_Translation_X=0 AttachPoint_PlatformWrist_Locator_Translation_Y=0 AttachPoint_PlatformWrist_Locator_Translation_Z=0 [AttachPointLocations_shadowblot] AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm AttachPoint_LeftLowerArm_Locator_Rotation_X=-180 AttachPoint_LeftLowerArm_Locator_Rotation_Y=90 AttachPoint_LeftLowerArm_Locator_Rotation_Z=0 AttachPoint_LeftLowerArm_Locator_Translation_X=0.1007710363 AttachPoint_LeftLowerArm_Locator_Translation_Y=0 AttachPoint_LeftLowerArm_Locator_Translation_Z=0 AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm AttachPoint_RightLowerArm_Locator_Rotation_X=0 AttachPoint_RightLowerArm_Locator_Rotation_Y=90 AttachPoint_RightLowerArm_Locator_Rotation_Z=0 AttachPoint_RightLowerArm_Locator_Translation_X=-0.1041742006 AttachPoint_RightLowerArm_Locator_Translation_Y=0 AttachPoint_RightLowerArm_Locator_Translation_Z=0 AttachPoint_Drape3_Locator_BoneName=Drape3 AttachPoint_Drape3_Locator_Rotation_X=0 AttachPoint_Drape3_Locator_Rotation_Y=0 AttachPoint_Drape3_Locator_Rotation_Z=-90 AttachPoint_Drape3_Locator_Translation_X=0 AttachPoint_Drape3_Locator_Translation_Y=0 AttachPoint_Drape3_Locator_Translation_Z=0 AttachPoint_LeftWrist_Locator_BoneName=LeftWrist AttachPoint_LeftWrist_Locator_Rotation_X=180 AttachPoint_LeftWrist_Locator_Rotation_Y=0 AttachPoint_LeftWrist_Locator_Rotation_Z=0 AttachPoint_LeftWrist_Locator_Translation_X=1.5 AttachPoint_LeftWrist_Locator_Translation_Y=2.5 AttachPoint_LeftWrist_Locator_Translation_Z=0 AttachPoint_RightWrist_Locator_BoneName=RightWrist AttachPoint_RightWrist_Locator_Rotation_X=0 AttachPoint_RightWrist_Locator_Rotation_Y=0 AttachPoint_RightWrist_Locator_Rotation_Z=0 AttachPoint_RightWrist_Locator_Translation_X=-1.5 AttachPoint_RightWrist_Locator_Translation_Y=-2.5 AttachPoint_RightWrist_Locator_Translation_Z=0 [AttachPointLocations_shadowblotboss] [AttachPointLocations_shadowblotdistantfight] [AttachPointLocations_shadowblothands] [AttachPointLocations_shadowblotpool] [AttachPointLocations_smallworldboss] [AttachPointLocations_smallworldpete] [AttachPointLocations_smee] [AttachPointLocations_spatter] [AttachPointLocations_spatterafrica] [AttachPointLocations_spatterasia] [AttachPointLocations_spatterdarkbeauty] [AttachPointLocations_spattereuromale] [AttachPointLocations_spatterhauntedmansion] [AttachPointLocations_spatterindian] [AttachPointLocations_spatterjumper] [AttachPointLocations_spatterkamikaze] [AttachPointLocations_spatterlod1] [AttachPointLocations_spatterlod2] [AttachPointLocations_spattermexico] [AttachPointLocations_spatterpirates] [AttachPointLocations_spattertomorrowland] [AttachPointLocations_static_standins] [AttachPointLocations_stormblot] AttachPoint_LeftUpperArm_Locator_BoneName=LeftUpperArm AttachPoint_LeftUpperArm_Locator_Rotation_X=180 AttachPoint_LeftUpperArm_Locator_Rotation_Y=-90 AttachPoint_LeftUpperArm_Locator_Rotation_Z=0 AttachPoint_LeftUpperArm_Locator_Translation_X=43 AttachPoint_LeftUpperArm_Locator_Translation_Y=0 AttachPoint_LeftUpperArm_Locator_Translation_Z=0 AttachPoint_LeftWing_Locator_BoneName=LeftUpperArm AttachPoint_LeftWing_Locator_Rotation_X=0 AttachPoint_LeftWing_Locator_Rotation_Y=-90 AttachPoint_LeftWing_Locator_Rotation_Z=0 AttachPoint_LeftWing_Locator_Translation_X=43 AttachPoint_LeftWing_Locator_Translation_Y=0 AttachPoint_LeftWing_Locator_Translation_Z=0 AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm AttachPoint_LeftLowerArm_Locator_Rotation_X=180 AttachPoint_LeftLowerArm_Locator_Rotation_Y=-90 AttachPoint_LeftLowerArm_Locator_Rotation_Z=0 AttachPoint_LeftLowerArm_Locator_Translation_X=55 AttachPoint_LeftLowerArm_Locator_Translation_Y=0 AttachPoint_LeftLowerArm_Locator_Translation_Z=0 AttachPoint_RightUpperArm_Locator_BoneName=RightUpperArm AttachPoint_RightUpperArm_Locator_Rotation_X=0 AttachPoint_RightUpperArm_Locator_Rotation_Y=-90 AttachPoint_RightUpperArm_Locator_Rotation_Z=0 AttachPoint_RightUpperArm_Locator_Translation_X=-43 AttachPoint_RightUpperArm_Locator_Translation_Y=0 AttachPoint_RightUpperArm_Locator_Translation_Z=0 AttachPoint_RightWing_Locator_BoneName=RightUpperArm AttachPoint_RightWing_Locator_Rotation_X=180 AttachPoint_RightWing_Locator_Rotation_Y=-90 AttachPoint_RightWing_Locator_Rotation_Z=0 AttachPoint_RightWing_Locator_Translation_X=-43 AttachPoint_RightWing_Locator_Translation_Y=0 AttachPoint_RightWing_Locator_Translation_Z=0 AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm AttachPoint_RightLowerArm_Locator_Rotation_X=0 AttachPoint_RightLowerArm_Locator_Rotation_Y=-90 AttachPoint_RightLowerArm_Locator_Rotation_Z=0 AttachPoint_RightLowerArm_Locator_Translation_X=-55 AttachPoint_RightLowerArm_Locator_Translation_Y=0 AttachPoint_RightLowerArm_Locator_Translation_Z=0 [AttachPointLocations_talkingphone] [AttachPointLocations_talkingradio] [AttachPointLocations_television] AttachPoint_Root_Locator_BoneName=Root AttachPoint_Root_Locator_Rotation_X=0 AttachPoint_Root_Locator_Rotation_Y=0 AttachPoint_Root_Locator_Rotation_Z=0 AttachPoint_Root_Locator_Translation_X=5.618508316 AttachPoint_Root_Locator_Translation_Y=0.500951457 AttachPoint_Root_Locator_Translation_Z=0 [AttachPointLocations_template] [AttachPointLocations_tentaclelarge] [AttachPointLocations_tentacles] [AttachPointLocations_tentaclesmall] [AttachPointLocations_tentaclesmallthree] AttachPoint_TentacleTwo5_Locator_BoneName=TentacleTwo5 AttachPoint_TentacleTwo5_Locator_Rotation_X=0 AttachPoint_TentacleTwo5_Locator_Rotation_Y=0 AttachPoint_TentacleTwo5_Locator_Rotation_Z=0 AttachPoint_TentacleTwo5_Locator_Translation_X=0 AttachPoint_TentacleTwo5_Locator_Translation_Y=0 AttachPoint_TentacleTwo5_Locator_Translation_Z=0 AttachPoint_TentacleThree4_Locator_BoneName=TentacleThree4 AttachPoint_TentacleThree4_Locator_Rotation_X=0 AttachPoint_TentacleThree4_Locator_Rotation_Y=0 AttachPoint_TentacleThree4_Locator_Rotation_Z=0 AttachPoint_TentacleThree4_Locator_Translation_X=0 AttachPoint_TentacleThree4_Locator_Translation_Y=0 AttachPoint_TentacleThree4_Locator_Translation_Z=0 AttachPoint_TentacleOne4_Locator_BoneName=TentacleOne4 AttachPoint_TentacleOne4_Locator_Rotation_X=0 AttachPoint_TentacleOne4_Locator_Rotation_Y=0 AttachPoint_TentacleOne4_Locator_Rotation_Z=0 AttachPoint_TentacleOne4_Locator_Translation_X=0 AttachPoint_TentacleOne4_Locator_Translation_Y=0 AttachPoint_TentacleOne4_Locator_Translation_Z=0 [AttachPointLocations_terminatorpete] [AttachPointLocations_threelittlepigs] [AttachPointLocations_tictoccroc] [AttachPointLocations_tronpete] [AttachPointLocations_tronrecognizer] [AttachPointLocations_yetibattlesuit] [AttachPointLocations_zombiepanpete] [AttachPointLocations_zombiepedestrianmale] [AttachPointLocations_zombiepete] [AttachPointLocations_zombiesmallworldpete] [AttachPointLocations_zombietronpete] [Audio] Microphone_Position_Game=0.1 Microphone_Position_IGC=1.0 microphone_distance_max=50 doppler_shift_modifier=1.0 [Audio_DopplerShift] UpdateFrequency=0.04 [Audio_CombatIntensity] UpdateFrequency=1.0 MaxThreatDistance=10.0 Multiplier=1.0 ReturnToExploreDelay=3.0 [Audio_ThinnedVsPainted] UpdateFrequency=1.0 DynamicMusicOnlyChangesAtMaxGuardians=false [CustomLevelLoad] LevelName1=Mad Doctors Lab LevelName2=Mickey and the Beanstalk LevelName3=Gremlin Village Ticket Booth LevelName4=Oh What a Knight LevelName5=Alpine Climbers LevelName6=Clock Cleaners LevelName7=Plutopia Level1=Levels/DBC_Start_1st.Level Level2=Levels/2D_Beanstalk.level Level3=Levels/GV_ZoneB_Start.level Level4=Levels/MJM_KnightA.level Level5=Levels/MJM_AlpineA.level Level6=Levels/2D_ClockCleaners01.level Level7=Levels/2D_Plutopia01.level [Extras] [Extras_Daisy_Endgame] EndPos=Movies/EndgameVar_Pos_Daisy.bik EndPos2=Movies/EndgameVar_Pos_Daisy2.bik EndNeg=Movies/EndgameVar_Neg_Daisy.bik EndNeg2=Movies/EndgameVar_Neg_Daisy2.bik End1=Movies/EndgameVar_Pos_Daisy.bik End2=Movies/EndgameVar_Neg_Daisy.bik [Extras_Donald_Endgame] EndPos=Movies/EndgameVar_Pos_Donald.bik EndNeg=Movies/EndgameVar_Neg_Donald.bik End1=Movies/EndgameVar_Pos_Donald.bik End2=Movies/EndgameVar_Neg_Donald.bik [Extras_Goofy_Endgame] EndPos=Movies/EndgameVar_Pos_Goofy.bik EndNeg=Movies/EndgameVar_Neg_Goofy.bik End1=Movies/EndgameVar_Pos_Goofy.bik End2=Movies/EndgameVar_Neg_Goofy.bik [Extras_Petetronic_Endgame] EndPos=Movies/EndgameVar_Pos_Petetronic.bik EndNeg=Movies/EndgameVar_Neg_Petetronic.bik End1=Movies/EndgameVar_Pos_Petetronic.bik End2=Movies/EndgameVar_Neg_Petetronic.bik [Extras_Hook_Endgame] EndPos=Movies/EndgameVar_Pos_Hook.bik EndPos2=Movies/EndgameVar_Pos_Hook2.bik EndNeg=Movies/EndgameVar_Neg_Hook.bik EndNeg2=Movies/EndgameVar_Neg_Hook2.bik End1=Movies/EndgameVar_Pos_Hook.bik End2=Movies/EndgameVar_Neg_Hook.bik [Extras_Clocktower_Endgame] EndPos=Movies/EndgameVar_Pos_Clocktower.bik EndPos2=Movies/EndgameVar_Pos_Clocktower2.bik EndNeg=Movies/EndgameVar_Neg_Clocktower.bik EndNeg2=Movies/EndgameVar_Neg_Clocktower2.bik End1=Movies/EndgameVar_Pos_Clocktower.bik End2=Movies/EndgameVar_Neg_Clocktower.bik [Extras_SmallPete_Endgame] EndPos=Movies/EndgameVar_Pos_SmallPete.bik EndPos2=Movies/EndgameVar_Pos_SmallPete2.bik EndNeg=Movies/EndgameVar_Neg_SmallPete.bik EndNeg2=Movies/EndgameVar_Neg_SmallPete2.bik End1=Movies/EndgameVar_Pos_SmallPete.bik End2=Movies/EndgameVar_Neg_SmallPete.bik [Extras_Horace_Endgame] EndPos=Movies/EndgameVar_Pos_Horace.bik EndNeg=Movies/EndgameVar_Neg_Horace.bik End1=Movies/EndgameVar_Pos_Horace.bik End2=Movies/EndgameVar_Neg_Horace.bik [Extras_Pete_Endgame] EndPos=Movies/EndgameVar_Pos_Pete.bik EndPos2=Movies/EndgameVar_Pos_Pete2.bik EndNeg=Movies/EndgameVar_Neg_Pete.bik EndNeg2=Movies/EndgameVar_Neg_Pete2.bik End1=Movies/EndgameVar_Pos_Pete.bik End2=Movies/EndgameVar_Neg_Pete.bik [FreeCamera] IgnoreHeight=1.1 MickeyHideCameraDistance=0.75 LookThruIgnoredRange=1.5 [FreeCamera_Overturn] Multiplier=1.5 InAirMultiplier=0.0 FromAirSpeed=0.05 ToAirSpeed=0.5 [FreeCamera_Spring] Snap=0.3 Snap_PostPathing=0.05 Snap_LedgeGrab=0.01 RemovePitch_Up=0.1 RemovePitch_Down=0.01 Distance_Out=0.01 Distance_In=0.4 ReturnToDefaultPitch=0.02 FreeYaw_ReturnForce=0.01 [FreeCamera_HeightOffset] Minimum=0.9 CheckTarget=0.7 LedgeGrabExtra=0.7 [FreeCamera_Pathing] BreadCrumbSpeed_Percent=0.2 ThruThinnerSpeed=0.5 MaxBreadcrumbs=35 BreadCrumbDistance=0.35 AdjustmentStillWait=0.0 TargetProximityPercent=0.75 TargetProximityBorderPercent=1.25 DistanceSpeedUpTime=1.0 DistanceBaseSpeedDivisor=10.0 DistanceExtraSpeedDivisor=5.0 MinMaxSpeedUpTime=0.5 MinSpeed=7.5 MaxSpeed=30.0 YawLockAtPitch=60.0 [FreeCamera_Thinned] Collides=false UsePushbackorDelay=true UseMoveThruDist=true MoveThruDist=0.5 MoveThroughOnTimeLimit=false MoveThroughTimeLimit=1.5 PushThroughOnlyWhenMovingTowards=false [FreeCamera_Lock] Active=true AquireDist=20.0 AquireAngle=90.0 SwitchAngle=90.0 BreakDist=30.0 TurnToFaceSpeed=0.25 MoveSpeedMod=0.75 LineOfSightLossTimer=2.0 IndicatorTemplateName=LockOnIndicator IndicatorDisplayDistance=12.0 VerticalLockMaxAngle=35 VerticalLockMinAngle=-35 SnapOnFailure=true SoftLockDistance=12.0 SoftLockFallOff=3.0 [FreeCamera_Snap] TurnRate=5.0 HoldTogglesFPS=false FPSDistance=0.1 WaitWithStrafe=0.5 ReleasePadding=1.5 [FreeCamera_Hint] YawRate=0.05 PitchRate=0.2 OffsetRate=0.05 DistanceRate=0.1 [FreeCamera_LedgeCheck] Active=true MaxSpeed=4.0 LookAngle=45 LookSpeed=0.01 CheckForward=3.0 CheckDown=3.0 [FreeCamera_RigidFollow] MoveSpeed=0.3 [FreeCamera_Input] DpadSteering=true HoldWait=0.5 MoveWait=1.5 StillWait=1.5 YawScale=2.5 PitchScale=1.0 Yaw_RampUp=0.15 Yaw_RampDown=0.75 Pitch_RampUp=0.15 Pitch_RampDown=0.75 [FreeCamera_ScreenSteer] BorderX=75 BorderY=75 BorderPushX=1.5 BorderPushY=1.0 OnscreenStartDelay=0 OffscreenStartDelay=0 OffscreenDelay=1000 [FreeCamera_2DMode] Active=false Offset=7.5 [FreeCamera_ScreenLookAhead] Active=true Offset=15.0 NeutralRange=20.0 TransitionSpeed=0.005 [FreeCamera_AutoCenter] Active=false Wait=0.5 Speed=0.0005 NeutralRange=2.0 [FreeCamera_AutoLevel] Active=false Speed=0.05 UpScale=1.0 DownScale=0.5 [FreeCamera_JumpPitch] Active=true MinSpeed=0.01 AngleSpeedMod=0.5 SpeedUpScale=2.0 SpeedCenterScale=1.0 SpeedDownScale=5.0 ThresholdUpAngle=20.0 ThresholdDownAngle=0.0 [FreeCamera_FollowJump] Stomp=true Spin=false Bounce=true DamageLeap=true SpeedUp=0.2 PitchSpeedUp=0.095 PitchAngle=20.0 PitchOffset=-10.0 [FreeCamera_GroundPlane] SpeedUp=0.1 SpeedDown=0.2 MovingSpeedUp=0.25 TransitionSpeed=0.15 TransitionSyncDist=0.01 [FreeCamera_CornerWrap] MinHitFraction=0.1 [FreeCamera_CombatZoom] Active=true TransitionTime=1.0 [FreeCamera_TravelZoom] Active=true MinSpeed=2.0 TransitionTime=2.5 [FreeCamera_CameraData] Base_MinDist=5.0 Base_MaxDist=5.5 Base_RunSpeed=14.0 Base_LookPitch=-6.0 Base_PlacementPitch=12.0 Base_TargetHeightOffset=1.4 Base_TargetRadius=0.0 Base_VerticalInvert=false Base_HorizontalInvert=false Base_MaintainPitch=false Base_WalkSpeed=0.0 Base_PitchAngle=0.0 Base_PitchSpeed=0.0 Base_FrameYaw=0.0 Base_FramePitch=0.0 Default_MaxDist=4.5 Default_TargetHeightOffset=4.4 Default_TargetRadius=2.0 Default_LookPitch=-13.0 Default_PlacementPitch=16.0 Strafing_MaxDist=5.5 Strafing_LookPitch=-4.0 Strafing_PlacementPitch=13.0 ControlPoint_MaxDist=100.0 ControlPoint_MinDist=0.1 Rolling_MaxDist=7.0 Rolling_LookPitch=-6.0 Rolling_PlacementPitch=13.0 Missile_MinDist=1.0 Missile_MaxDist=2.0 Missile_TargetHeightOffset=0.0 Missile_LookPitch=-3.0 Missile_PlacementPitch=0.0 Near_MaxDist=5.0 Near_LookPitch=-6.0 Near_PlacementPitch=10.0 Travel_MaxDist=7.5 Travel_TargetHeightOffset=4.4 Travel_TargetRadius=2.0 Travel_LookPitch=-20.0 Travel_PlacementPitch=25.0 Far_MaxDist=8.0 Far_TargetHeightOffset=4.4 Far_TargetRadius=2.0 Far_LookPitch=-18.0 Far_PlacementPitch=20.0 CustomDefault_MaxDist=10.0 CustomDefault_PlacementPitch=10.0 CustomDefault_LookPitch=-10.0 CustomCombat_MaxDist=10.0 CustomCombat_PlacementPitch=10.0 CustomCombat_LookPitch=-10.0 CustomTravel_MaxDist=10.0 CustomTravel_PlacementPitch=10.0 CustomTravel_LookPitch=-10.0 [FreeCamera_Limits] CameraMaxPitch=1.3 CameraMinPitch=-0.7 LookMaxPitch=1.0 LookMinPitch=-1.5 [FreeCamera_BestPosition] AngleRange=160 ChecksPerSide=5 [Guardians] PaintGuardianStimInvulnerability1=ST_PAINT PaintGuardianStimInvulnerability2=ST_THINNER PaintGuardianStimInvulnerability3=ST_PHYSICAL ThinnerGuardiansSeekTargets=false ThinnerGuardianSeekRange=20 PaintGuardianHeight=0.35 ThinnerGuardianHeight=0.45 FollowingDistanceSpringiness=0.05 [Guardians_Hint_System] PriorityDropoffRate=0.1 HoldHintGestureDuration=2.0 [Guardians_Paint_Guardian_Level1] PointCost=15 MaxHealth=1 MovementSpeed=1.5 TargetSpeed=20 UndulatingSpeed=1 Acceleration=0.5 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.2 NormalHorizAmplitude=0.1 HorizontalAmplitude=0.5 HorizontalFrequency=2 VerticalAmplitudeSpeed=0.2 NormalVertAmplitude=0.05 VerticalAmplitude=0.25 VerticalFrequency=3 LengthOfUndulation=5 IntervalBetweenUndulation=1 ChanceToChangeDirections=0.65 [Guardians_Paint_Guardian_Level2] PointCost=15 MaxHealth=1 MovementSpeed=1.5 TargetSpeed=20 UndulatingSpeed=1 Acceleration=0.5 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.2 NormalHorizAmplitude=0.1 HorizontalAmplitude=0.5 HorizontalFrequency=2 VerticalAmplitudeSpeed=0.2 NormalVertAmplitude=0.05 VerticalAmplitude=0.25 VerticalFrequency=4 LengthOfUndulation=3 IntervalBetweenUndulation=3 ChanceToChangeDirections=0.65 [Guardians_Paint_Guardian_Level3] PointCost=15 MaxHealth=1 MovementSpeed=1.5 TargetSpeed=20 UndulatingSpeed=1 Acceleration=0.5 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.2 NormalHorizAmplitude=0.1 HorizontalAmplitude=0.5 HorizontalFrequency=2 VerticalAmplitudeSpeed=0.2 NormalVertAmplitude=0.05 VerticalAmplitude=0.25 VerticalFrequency=5 LengthOfUndulation=1 IntervalBetweenUndulation=5 ChanceToChangeDirections=0.65 [Guardians_Thinner_Guardian_Level1] PointCost=-15 MaxHealth=1 MovementSpeed=1 TargetSpeed=20 UndulatingSpeed=0.75 Acceleration=2 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.5 NormalHorizAmplitude=0.2 HorizontalAmplitude=0.5 HorizontalFrequency=5.5 VerticalAmplitudeSpeed=0.5 NormalVertAmplitude=0.0 VerticalAmplitude=0.3 VerticalFrequency=5.5 LengthOfUndulation=4 IntervalBetweenUndulation=2 ChanceToChangeDirections=0.8 [Guardians_Thinner_Guardian_Level2] PointCost=-15 MaxHealth=1 MovementSpeed=1 TargetSpeed=20 UndulatingSpeed=0.75 Acceleration=2 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.5 NormalHorizAmplitude=0.2 HorizontalAmplitude=0.5 HorizontalFrequency=5.5 VerticalAmplitudeSpeed=0.5 NormalVertAmplitude=0.0 VerticalAmplitude=0.3 VerticalFrequency=5.5 LengthOfUndulation=3 IntervalBetweenUndulation=3 ChanceToChangeDirections=0.75 [Guardians_Thinner_Guardian_Level3] PointCost=-15 MaxHealth=1 MovementSpeed=1 TargetSpeed=20 UndulatingSpeed=0.75 Acceleration=2 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.5 NormalHorizAmplitude=0.2 HorizontalAmplitude=0.5 HorizontalFrequency=5.5 VerticalAmplitudeSpeed=0.5 NormalVertAmplitude=0.0 VerticalAmplitude=0.3 VerticalFrequency=5.5 LengthOfUndulation=1 IntervalBetweenUndulation=5 ChanceToChangeDirections=0.7 [LoadMenu] MAP_ADVENTURELAND=HUDElements/Icons/Map_Adventureland_tex.nif MAP_AL_MINIHUB=HUDElements/Icons/Map_Adventureland_tex.nif MAP_DBC_ZONEA=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEB=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONED=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEE=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEF=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEH=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEK=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEL=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEM=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEO=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONER=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONES=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_GV_ZONEA=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEB=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEC=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONED=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEF=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEI=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_CLOCKBOSS=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_HM_ZONED2=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONED=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEF=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEH=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEK=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEM=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_MADDOCTOR_01=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_MADDOCTOR_02=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_HAUNTEDHOUSE_01=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_HAUNTEDHOUSE_02=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_HAUNTEDHOUSE_03=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_MJ_ZONEA=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MJ_ZONEE=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MJ_ZONEF=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MJ_ZONEG=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MSUSA_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_NOS_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_P_ZONEB=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEB2=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEE=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEH=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEK=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEL=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_SCALPROCK=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_BOSS_JOLLY_ROGER=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_SM_TL_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB_ZONED2=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB_ZONED=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_PETEBOSSROOF=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TT_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_AL_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_2D_ALPINECLIMB1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_ALPINECLIMB2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_BEANSTALK=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CASTAWAY1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CASTAWAY2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CLOCKCLEANERS1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CLOCKCLEANERS2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA3=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA4=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_GREATGUNS=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_JUNGLERHYTHM1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_JUNGLERHYTHM2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_LONESOMEGHOSTS1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_LONESOMEGHOSTS2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_MECHANICALMAN1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_MECHANICALMAN2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_OHWHATAKNIGHT=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_PLUTOPIA1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_PLUTOPIA2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_SHANGHAIED=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_SLEEPINGBEAUTY=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMBOATWILLIE1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMBOATWILLIE2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMBOATWILLIE3=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMROLLER=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_THRUMIRROR=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_TROLLEYTROUBLE=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_WHALERS=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_YEOLDENDAYS=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_MJ_SHADOWBOSS=HUDElements/Icons/Icon_Save_MJM_tex.nif [LookAtCamera] YawRestriction=0.1 PitchRestriction=0.1 [MainMenu] gamestart=Levels/DBC_Start_1st.Level e3start=Levels/E3Demo_VL.level e3scalp=Levels/E3Demo_SR.level e3steamboat=Levels/E3Demo_SBW.level level0=GremlinVillage level1=LonesomeManor level2=Tomorrowcity level3=PiratesOfTheWasteland level4=DarkBeautyCastle level5=MickeyJunkMountain level6=HUB level7=TestLevels level8=2DTransitionLevels1 level9=2DTransitionLevels2 level10=2DInteriorLevels level11=Misc [MainMenu_E3Demo] title=E3 Demo 0_title=E3 Demo - Start 0_filename=Levels/E3Demo_VL.level 1_title=E3 Demo - Steamboat Willie 1_filename=Levels/E3Demo_SBW.level 2_title=E3 Demo - Scalp Rock 2_filename=Levels/E3Demo_SR.level [MainMenu_GremlinVillage] title=Gremlin Village 0_title=GV Slalom 0_filename=Levels/GV_ZoneA_Start.level 1_title=GV Ticket Booth 1_filename=Levels/GV_ZoneB_Start.level 2_title=GV JungleBoat Ride 2_filename=Levels/GV_ZoneC_Start.level 3_title=GV Asiaboat Ride 3_filename=Levels/GV_ZoneD_Start.level 4_title=GV World of Gremlins 4_filename=Levels/GV_ZoneF_Start.level 5_title=GV EuroBoat Ride 5_filename=Levels/GV_ZoneI_Start.level 6_title=ClockTower Boss 6_filename=Levels/SW_ClockWorkBoss_static.Level [MainMenu_LonesomeManor] title=Lonesome Manor 0_title=LM Manor House 0_filename=Levels/HM_Start.Level 1_title=LM Foyer 1_filename=Levels/HM_StartI.Level 2_title=LM Stretching Room 2_filename=Levels/HM_StartF.Level 3_title=LM Library 3_filename=Levels/HM_StartH.Level 4_title=LM Ballroom 4_filename=Levels/HM_StartK.Level 5_title=LM Mad Doctor's Attic 5_filename=Levels/HM_StartM.Level [MainMenu_Tomorrowcity] title=Tomorrowcity 0_title=Notilus Room 0_filename=Levels/TL_Start.Level 1_title=Tomorrow city Lagoon 1_filename=Levels/TL_D1.Level 2_title=Great Big Tomorrow 2_filename=Levels/TL_D2.Level 3_title=Tomorrowcity Square 3_filename=Levels/TL_MiniHub.Level 4_title=Space Voyage 4_filename=Levels/TL_SpaceMountain.Level 5_title=Space Voyage Tron Pete 5_filename=Levels/TL_SpaceMountain_TronPete.Level 6_title=Tomorrowcity Square Visit2 6_filename=Levels/TL_Visit2_Start.Level 7_title=Space Voyage Visit 2 7_filename=Levels/TL_SpaceVoyage_Visit2.Level [MainMenu_PiratesOfTheWasteland] title=Pirates of the Wasteland 0_title=Pirates of the Wasteland 0_filename=Levels/PotW_Start.Level 1_title=PotW - Tortooga 1_filename=Levels/PotW_Start_Tortuga.Level 2_title=PotW - Jungle 2_filename=Levels/PotW_Jungle_Start.Level 3_title=PotW - Tortooga Visit 2 3_filename=Levels/PotW_Start_TortugaV2.Level 4_title=PotW - Tortooga Visit 2 Pirates 4_filename=Levels/PotW_Start_TortugaV2_Pirates.Level 5_title=PotW - Pirate Voyage 5_filename=Levels/PotW_IVRide_Start.Level 6_title=PotW - Skull Island 6_filename=Levels/PotW_Skull_Start.Level 7_title=PotW - Jolly Roger Boss Battle 7_filename=Levels/PotW_JollyRoger_Start.Level [MainMenu_DarkBeautyCastle] title=Dark Beauty Castle 0_title=DBC Lab Visit 1 0_filename=Levels/DBC_Start_1st.Level 1_title=DBC Utilidor 3 1_filename=Levels/DBC_Utilidor_3_1st.Level 2_title=DBC Courtyard 2_filename=Levels/DBC_Courtyard_1st.Level 3_title=Dark Beauty Castle Return Visit Lab 3_filename=Levels/DBC_Start.Level 4_title=DBC 2D Sleeping Beauty 4_filename=Levels/DBC_Start_ZoneC.Level 5_title=DBC Throne Room 5_filename=Levels/DBC_Start_ZoneF.Level 6_title=DBC 2D Fantasia 1 6_filename=Levels/DBC_Start_ZoneG.Level 7_title=DBC 2D Fantasia 2 7_filename=Levels/DBC_Start_ZoneGH.Level 8_title=DBC ControlTower 8_filename=Levels/DBC_Start_ZoneH.Level 9_title=DBC Utilidor 4 9_filename=Levels/DBC_Start_ZoneO.Level 10_title=DBC 2D Fantasia 3 10_filename=Levels/DBC_Start_ZoneP.Level 11_title=DBC 2D Fantasia 4 11_filename=Levels/DBC_Start_ZoneQ.Level 12_title=DBC Utilidor 7 12_filename=Levels/DBC_Start_ZoneR.Level 13_title=DBC Sorrow Tower 13_filename=Levels/DBC_Start_ZoneK.Level 14_title=DBC Grief Tower 14_filename=Levels/DBC_Start_ZoneL.Level 15_title=DBC Loss Tower 15_filename=Levels/DBC_Start_ZoneM.Level 16_title=DBC Inside the Blot 16_filename=Levels/DBC_Start_ZoneS.Level [MainMenu_MickeyJunkMountain] title=Mickey Junk Mountain 0_title=MJM - The Heaps 0_filename=Levels/MJM_ZoneA.Level 1_title=MJM - The Piles 1 1_filename=Levels/MJM_ZoneG1.Level 2_title=MJM - The Piles 2 2_filename=Levels/MJM_ZoneG2.Level 3_title=MJM - Mt. Osmore Slopes 3_filename=Levels/MJM_ZoneE.Level 4_title=MJM - Mt. Osmore Caverns 4_filename=Levels/MJM_Zonef.Level 5_title=MJM - Mt. Osmore Caverns Visit 2 5_filename=Levels/MJM_ZoneF2.Level [MainMenu_HUB] title=HUB 0_title=Mean Street V1 0_filename=Levels/MeanStreet_V1_Launcher.level 1_title=Mean Street V2 1_filename=Levels/MeanStreet_V2_Launcher.level 2_title=Mean Street V3 2_filename=Levels/MeanStreet_V3_Launcher.level 3_title=Mean Street V4 3_filename=Levels/MeanStreet_V4_Launcher.level 4_title=Mean Street V5 4_filename=Levels/MeanStreet_V5_Launcher.level 5_title=Mean Street V6 5_filename=Levels/MeanStreet_V6_Launcher.level 6_title=Ventureland V1 6_filename=Levels/Adventureland_v1_Launcher.level 7_title=Ventureland V2 No Pirates 7_filename=Levels/Adventureland_v2_No_Pirates_Launcher.level 8_title=Ventureland V2 with Pirates 8_filename=Levels/Adventureland_v2_Pirates_Launcher.level 9_title=Venutureland V3 9_filename=Levels/Adventureland_v3_Launcher.level 10_title=Bog Easy Visit 1 10_filename=Levels/NewOrleans_V1.Level 11_title=Bog Easy Visit 2 With Ghosts 11_filename=Levels/NewOrleans_V2_Ghosts.level 12_title=Bog Easy Visit 2 Without Ghosts 12_filename=Levels/NewOrleans_V2_NoGhosts.level 13_title=Bog Easy Visit 3 13_filename=Levels/NewOrleans_V3.Level 14_title=OsTown Visit 1 14_filename=Levels/ToonTown_V1.Level 15_title=OsTown Visit 2 15_filename=Levels/ToonTown_FromMJ1.level 16_title=OsTown Visit 3 16_filename=Levels/ToonTown_FromMJ2.level [MainMenu_TestLevels] title=TestLevels 0_title=AI Test Map 0_filename=Levels/AI_Test.level 1_title=NPC Test Map 1_filename=Levels/NPC_Test.level 2_title=NPC Test Map 2 2_filename=Levels/NPC_Test_2.level 3_title=Building Standards 3_filename=Levels/BuildingStandards.level 4_title=Raz's 2D Playground 4_filename=Environments/_Test/Virtuos/TEST_Virtuos_PlaygroundRP.gsa [MainMenu_2DTransitionLevels1] title=2D Transition Levels Part 1/2 0_title=2dFilm_SleepingBeauty (SW_ZoneD) 0_filename=Levels/2D_SleepingBeauty.level 1_title=2dFilm_Steamboat01 (SW_SteamA) 1_filename=Levels/2D_SteamboatWillie01.level 2_title=2dFilm_Steamboat02 (SW_SteamB) 2_filename=Levels/2D_SteamboatWillie02.level 3_title=2dFilm_Steamboat03 (SW_SteamC) 3_filename=Levels/2D_Steamboat03.level 4_title=2dFilm_ClockCleaners01 (SW_ClockA) 4_filename=Levels/2D_ClockCleaners01.level 5_title=2dFilm_ClockCleaners02 (SW_ClockB) 5_filename=Levels/2D_ClockCleaners02.level 6_title=2dFilm_SteamRoller01 (MSUSA_ZoneP) 6_filename=Levels/2D_MickeySteamroller01.level 7_title=2dFilm_JungleRhythm01 (MSUSA_ZoneM) 7_filename=Levels/2D_JungleRhythm01.level 8_title=2dFilm_JungleRhythm02 (P_ZoneA) 8_filename=Levels/2D_JungleRhythm02.level 9_title=2dFilm_Castaway01 (P_ZoneG) 9_filename=Levels/2D_Castaway01.level 10_title=2dFilm_Castaway02 (P_ZoneZ) 10_filename=Levels/2D_Castaway02.level 11_title=2dFilm_Plutopia01 (MSUSA_ZoneO) 11_filename=Levels/2D_Plutopia01.level 12_title=2dFilm_AlpineClimbers01 (MJM_AlpineA) 12_filename=Levels/MJM_AlpineA.level 13_title=2dFilm_AlpineClimbers02 (MJM_AlpineB) 13_filename=Levels/MJM_AlpineB.level 14_title=2dFilm_LonesomeGhost01 (MSUSA_ZoneN) 14_filename=Levels/2D_LonesomeGhost01.level 15_title=2dFilm_LonesomeGhost02 (NOS_HM_ZoneC) 15_filename=Levels/2D_LonesomeGhost02.level 16_title=2dFilm_MadDoctor01 (NOS_HM_ZoneZ) 16_filename=Levels/2D_MadDoctor01.level 17_title=2dFilm_MadDoctor02 (NOS_HM_Zonel) 17_filename=Levels/2D_MadDoctor02.Level 18_title=2dFilm_Fantasia01 18_filename=Levels/2D_Fantasia01.level 19_title=2dFilm_Fantasia02 19_filename=Levels/2D_Fantasia02.level 20_title=2dFilm_Fantasia03 20_filename=Levels/2D_Fantasia03.level 21_title=2dFilm_Fantasia04 21_filename=Levels/2D_Fantasia04.level 22_title=2dFilm_OhWhatAKnight01 22_filename=Levels/MJM_KnightA.level 23_title=2dFilm_TrolleyTrouble01 (MJM_TrolleyA) 23_filename=Levels/MJM_TrolleyA.level 24_title=2dFilm_Mickey'sMechanicalMan01 24_filename=Levels/2D_MechanicalMan01.level 25_title=2dFilm_GreatGuns 25_filename=Levels/MJM_GunsA.level 26_title=2dFilm_ThruTheMirror 26_filename=Levels/2D_ThruTheMirror.level 27_title=2dFilm_Mickey'sMechanicalMan02 27_filename=Levels/2D_MechanicalMan02.level 28_title=2dFilm_YeOldenDays(DBC_2DOlden) 28_filename=Levels/2D_YeOldenDays.level 29_title=2dFilm_MickeyAndTheBeanstalk(DBC_2DZBeanstalk) 29_filename=Levels/2D_Beanstalk.level 30_title=2dFilm_TheWhalers(AL_P_2DWhaler) 30_filename=Levels/2D_TheWhalers.level 31_title=2dFilm_Shanghaied(AL_P_2DShanghaied) 31_filename=Levels/2D_Shanghaied.level [MainMenu_2DTransitionLevels2] title=2D Transition Levels Part 2/2 0_title=2dFilm_HauntedHouseHallway1(NOS_HM_2DHallwayA) 0_filename=Levels/2D_HauntedHouse01.level 1_title=2dFilm_HauntedHouseHallway2(NOS_HM_2DHallwayB) 1_filename=Levels/2D_HauntedHouse02.level 2_title=2dFilm_HauntedHouseHallway3(NOS_HM_2DHallwayC) 2_filename=Levels/2D_HauntedHouse03.level 3_title=2dFilm_Plutopia2(TL_2DPlutopia2) 3_filename=Levels/2D_Plutopia02.level [MainMenu_2DInteriorLevels] title=2D Interior Levels 0_title=Interior_2D_Walts 0_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa 1_title=Interior_2D_IceCream 1_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa 2_title=Interior_2D_Detective 2_filename=Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa 3_title=Interior_2D_TikiHut 3_filename=Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa 4_title=Interior_2D_JungleHutShop 4_filename=Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa 5_title=Interior_2D_SFR_TreeHouse(abandoned) 5_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa 6_title=Interior_2D_SFR_TreeHouse(lived) 6_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa 7_title=Interior_2D_MickeyHome 7_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa 8_title=Interior_2D_OrtensiaHome 8_filename=Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa 9_title=Interior_2D_ClaraKitchen 9_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa 10_title=Interior_2D_Nautilus 10_filename=Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa 11_title=Interior_2D_Hiddendock 11_filename=Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa 12_title=Interior_2D_Jail 12_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa 13_title=Interior_2D_Teepee 13_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa 14_title=Interior_2D_GreminHut 14_filename=Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa 15_title=Interior_2D_NewOrleansShop 15_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansShop.gsa 16_title=Interior_2D_MarkTwainsShip 16_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa 17_title=Interior_2D_Emporiumr 17_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa 18_title=Interior_2D_Jail 18_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa [MainMenu_Misc] title=Misc 0_title=Start Screen 0_filename=Levels/Main_Menu.Level 1_title=Mickey Arcade 1_filename=Levels/mickey_arcade.Level 2_title=ClockTower Boss 2_filename=Levels/SW_ClockWorkBoss_static.Level 3_title=ShadowBlot Lit 3_filename=Levels/ShadowBlot_Boss.Level 4_title=AVA Particles 4_filename=Levels/AVAParticleTests.level 5_title=Robs Particle Zoo 5_filename=Levels/SH_Lighting_Test.level 6_title=Jeff Tses Particle Zoo 6_filename=Environments/_Test/Jeff_Tse_TestLevel.gsa 7_title=Eve_Colvin_Zoo 7_filename=Levels/Eve_Colvin_Zoo.level 8_title=Jamey_Test 8_filename=Levels/JM_Test_01.level 9_title=Blake_Zoo 9_filename=Levels/Jimmie_AVA_Test.level 10_title=Dallin_Zoo 10_filename=Levels/Jimmie_AVA_Test.level 11_title=Jimmie_Zoo 11_filename=Levels/Jimmie_AVA_Test.level 12_title=JohnnyB_Zoo 12_filename=Levels/Jimmie_AVA_Test.level 13_title=Common_FX_Zoo 13_filename=levels/Common_FX_Zoo.level [Mickey] CombatIdleMinTime=5.0 CombatIdleMaxTime=15.0 FidgetMinTime=4.0 FidgetMaxTime=15.0 SkillStompButtonThreshold=0.33333 FallVelocityRumble=-10.0 DeathTestDistanceFromGround=5.0 OneHitPointDamageRumbleAmount=0.1 TwoHitPointDamageRumbleAmount=0.5 ThreePlusHitPointDamageRumbleAmount=1.0 [MickeyAbilities] DefaultAmmoMax=30 DefaultAmmoSegmentAmount=10 [MickeyAbilities_PaintExtraStim] SlowStimAmount=1.0 [MickeyAbilities_Lob] ThrowFromBone=paintbrush NoTargetOnEmpty=true Paint_Wait_1=0.5 Paint_Speed_1=30.0 Paint_Speed_2=30.0 Paint_LifeTime_1=0.5 Paint_LifeTime_PlaystyleMax_1=1.5 Paint_Cost_1=1.5 Paint_Cost_PlaystyleMin_1=1.33 Paint_Cost_PlaystyleMax_1=0.66 Paint_Size_1=0.1 Paint_Size_PlaystyleMin_1=1.0 Paint_Size_PlaystyleMax_1=1.0 Paint_StimulusScale_1=1.0 Paint_StimulusScale_PlaystyleMin_1=0.5 Paint_StimulusScale_PlaystyleMax_1=2.0 Paint_BallScale_1=1.0 Paint_BallScale_PlaystyleMin_1=0.75 Paint_BallScale_PlaystyleMax_1=1.5 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Wait_1=0.5 Thinner_Speed_1=30.0 Thinner_LifeTime_1=0.5 Thinner_LifeTime_PlaystyleMax_1=1.5 Thinner_Cost_1=1.5 Thinner_Cost_PlaystyleMin_1=1.33 Thinner_Cost_PlaystyleMax_1=0.66 Thinner_Size_1=0.1 Thinner_Size_PlaystyleMin_1=1.0 Thinner_Size_PlaystyleMax_1=1.0 Thinner_StimulusScale_1=1.0 Thinner_StimulusScale_PlaystyleMin_1=0.5 Thinner_StimulusScale_PlaystyleMax_1=2.0 Thinner_BallScale_1=1.0 Thinner_BallScale_PlaystyleMin_1=0.75 Thinner_BallScale_PlaystyleMax_1=1.5 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Sketches] Sketch_1=TV Sketch_2=Anvil Sketch_3=Watch PreviewHeight=2.5 CursorSpringForce=0.045 [MickeyAbilities_Sketch_TV] Facing=AI Paint_Range_1=35.0 Paint_Height_1=2.5 Paint_Cost_1=1.0 Paint_Wait_1=22.0 Paint_UseParentDilation_1=0.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 SketchShouldAutoTargetCharacters=false Snap_Range=2.0 [MickeyAbilities_Sketch_Anvil] Facing=Player AnvilStunStim=2.0 AnvilPhysicalStim=5.0 AnvilKnockbackStim=1.0 Paint_Range_1=35.0 Paint_Height_1=3.5 Paint_Cost_1=1.0 Paint_Wait_1=11.0 Paint_UseParentDilation_1=0.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Snap_Range=2.0 [MickeyAbilities_Sketch_Watch] Facing=Camera Paint_Range_1=35.0 Paint_Height_1=2.0 Paint_Cost_1=1.0 Paint_Wait_1=12.0 Paint_UseParentDilation_1=1.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Snap_Range=2.0 [MickeyAbilities_Jump] Paint_Stim_1=1.0 Paint_Radius_1=1.0 Paint_Radius_PlaystyleMin_1=0.5 Paint_Radius_PlaystyleMax_1=2.0 Paint_HopRadius_1=0.5 Paint_Cost_1=1.0 Paint_Speed_1=15.0 Paint_BallScale_1=1.0 Paint_BallScale_PlaystyleMin_1=0.5 Paint_BallScale_PlaystyleMax_1=2.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Stim_1=1.0 Thinner_Speed_1=15.0 Thinner_Size_1=1.0 Thinner_Radius_1=1.5 Thinner_Radius_PlaystyleMin_1=0.5 Thinner_Radius_PlaystyleMax_1=2.0 Thinner_HopRadius_1=1.0 Thinner_HopRadius_PlaystyleMin_1=0.5 Thinner_HopRadius_PlaystyleMax_1=2.0 Thinner_Cost_1=1.0 Thinner_BallScale_1=1.0 Thinner_BallScale_PlaystyleMin_1=0.5 Thinner_BallScale_PlaystyleMax_1=2.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Slide] Paint_Stim_1=1.0 Paint_Knockback_1=1.1 Paint_Size_1=0.5 Paint_Radius_1=0.5 Paint_Radius_PlaystyleMin_1=0.5 Paint_Radius_PlaystyleMax_1=2.0 Paint_Lifetime_1=100.0 Paint_Lifetime_2=4.0 Paint_Lifetime_3=6.0 Paint_Cost_1=1.5 Paint_Cost_2=0.75 Paint_InertTime_1=100.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Stim_1=1.0 Thinner_Knockback_1=1.1 Thinner_Size_1=0.5 Thinner_Radius_1=0.5 Thinner_Radius_PlaystyleMin_1=0.5 Thinner_Radius_PlaystyleMax_1=2.0 Thinner_Lifetime_1=100.0 Thinner_Lifetime_2=4.0 Thinner_Lifetime_3=6.0 Thinner_Cost_1=1.5 Thinner_Cost_2=0.75 Thinner_InertTime_1=100.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Slash] Paint_Stim_1=1.0 Paint_Wait_1=1.0 Paint_Radius_1=3.0 Paint_Radius_PlaystyleMin_1=0.5 Paint_Radius_PlaystyleMax_1=2.0 Paint_Cost_1=1.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Stim_1=1.0 Thinner_Wait_1=1.0 Thinner_Radius_1=3.0 Thinner_Radius_PlaystyleMin_1=0.5 Thinner_Radius_PlaystyleMax_1=2.0 Thinner_Cost_1=1.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Spin] Paint_SpinStim_1=1.0 Paint_KnockbackStim_1=1.25 Paint_Range_1=1.5 Paint_Range_PlaystyleMin_1=1.0 Paint_Range_PlaystyleMax_1=1.0 Paint_Wait_1=0.3 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 SpinGravity=-20.0 FXName=MK_Paladin_Spin_FX NumHazardAliases=1 HazardAlias_0=Hazard [MickeyAbilities_Brush] EnableOverShoulderCamera=false TurnRate=5.23598 HoldWait=0.033333333 Platforms=false WiiDistanceScale=300 ThinThru=false MinStimPeriod=0.099 MinStimDistance=0.125 DecalMinDistance=0.25 FXMinDistance=0.1 TargetPositionYOffset=0.075 MaxAngleFromBrush=60 RadialFieldMagnitude=-300 RadialFieldAttenuation=2.0 RadialFieldMaxDistance=20.0 RadialFieldRadialFactor=0.0125 ProjectileIntervalTime=0.066 NumStimProjectilesToSpawn=1 ProjectileScaleVariance=0.0 ProjectileSpeedVariance=0.0 ProjectileLocationVariance=0.0 PaintStimProjectileName=PaintBall ThinnerStimProjectileName=ThinnerBall Paint_Lifetime_1=0.66667 Paint_Speed_1=22.5 Paint_Speed_2=22.5 Paint_Range_1=15.0 Paint_Size_1=0.25 Paint_StimulusScale_1=2.25 Paint_BallScale_1=1.0 Paint_Cost_1=3.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Lifetime_1=0.66667 Thinner_Speed_1=22.5 Thinner_Speed_2=22.5 Thinner_Range_1=15.0 Thinner_Size_1=0.25 Thinner_StimulusScale_1=2.25 Thinner_BallScale_1=1.0 Thinner_Cost_1=3.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Indelible] Paint_Lifetime_1=10.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 [MickeyAbilities_Invisible] Paint_Lifetime_1=10.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 [MickeyAbilities_Blast] Ability_Use_Turn_Rate=600.0 OnlyBlastForward=false AimMinAngleCosine=0.5 MaxBlastDownAngle=35 OriginOffsetX=0 OriginOffsetY=0.75 OriginOffsetZ=0 VisualScale=0.2 FXBoundsRadiusPercentage=0.75 UpdateFxTime=0.066666 TurnAroundDelay=0.26666 CollisionPalette=BlastCone ConeFXPaint=BlastConePaint SplatFXPaint=BlastSplatPaint Paint_Wait_1=0.59999 Paint_Stim_1=4.0 Paint_KnockbackStim_1=1.5 Paint_Cost_1=5 Paint_Cost_2=5 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 ConeFXThinner=BlastConeThinner SplatFXThinner=BlastSplatThinner Thinner_Wait_1=0.59999 Thinner_Stim_1=4.0 Thinner_KnockbackStim_1=1.5 Thinner_Cost_1=5 Thinner_Cost_2=5 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyTracking] TotalPlayStyleBarLength=90 PlaystyleDrivesShader=false DefaultPaintCapacity=30 DefaultThinnerCapacity=30 DefaultStimType=ST_SLOW DefaultStimAmount=2.0 MickeyReceivesPointsForGusActions=true PercentageJigsawPiecesPaintedForPaintedStatus=0.70 PercentageJigsawPiecesPaintedForThinnedStatus=0.30 DamageToPlaystylePointsMultiplier=0 ScoreForNonLethalWatchUsage=0 ScoreForNonLethalTVUsage=0 ScoreForAnvilPlatforming=0 NPCRestoredScore=5 NPCPuddledScore=-5 NumRewardPoints=7 ThinJigsawPiece=-0.25 ThinJigsawCluster=-2 ThinAllJigsawsInZone=-5 PaintJigsawPiece=0.25 PaintJigsawCluster=2 PaintAllJigsawsInZone=5 [MickeyTracking_Neutral_Reward_Point0] AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 RibbonLength=0.95 RibbonFrequency=1.5 [MickeyTracking_Paint_Reward_Point1] ScoreForPointReward=70 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=2 RibbonLength=0.9 RibbonFrequency=2.0 [MickeyTracking_Paint_Reward_Point2] ScoreForPointReward=140 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=2 RibbonLength=0.85 RibbonFrequency=2.25 [MickeyTracking_Paint_Reward_Point3] ScoreForPointReward=210 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=2 [MickeyTracking_Thinner_Reward_Point1] ScoreForPointReward=-70 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=1 RibbonLength=1.0 RibbonFrequency=1.25 [MickeyTracking_Thinner_Reward_Point2] ScoreForPointReward=-140 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=1 RibbonLength=1.8 RibbonFrequency=1.0 [MickeyTracking_Thinner_Reward_Point3] ScoreForPointReward=-210 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=1 RibbonLength=2.4 RibbonFrequency=0.85 [MickeyTracking_Neutral_Reward_Point0_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_R1 Ribbon5=MK_ear_R2 Ribbon6=MK_ear_R3 Ribbon7=MK_elbow_L Ribbon8=MK_elbow_R [MickeyTracking_Paint_Reward_Point1_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_R1 Ribbon4=MK_ear_R2 Ribbon5=MK_elbow_L Ribbon6=MK_elbow_R [MickeyTracking_Paint_Reward_Point2_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_R1 Ribbon3=MK_elbow_L Ribbon4=MK_elbow_R [MickeyTracking_Paint_Reward_Point3_Active_Ribbons] [MickeyTracking_Thinner_Reward_Point1_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_R1 Ribbon5=MK_ear_R2 Ribbon6=MK_ear_R3 Ribbon7=MK_elbow_L Ribbon8=MK_elbow_L2 Ribbon9=MK_elbow_R Ribbon10=MK_elbow_R2 [MickeyTracking_Thinner_Reward_Point2_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_L4 Ribbon5=MK_ear_R1 Ribbon6=MK_ear_R2 Ribbon7=MK_ear_R3 Ribbon8=MK_ear_R4 Ribbon9=MK_elbow_L Ribbon10=MK_elbow_L2 Ribbon11=MK_elbow_R Ribbon12=MK_elbow_R2 [MickeyTracking_Thinner_Reward_Point3_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_L4 Ribbon5=MK_ear_L5 Ribbon6=MK_ear_R1 Ribbon7=MK_ear_R2 Ribbon8=MK_ear_R3 Ribbon9=MK_ear_R4 Ribbon10=MK_ear_R5 Ribbon11=MK_elbow_L Ribbon12=MK_elbow_L2 Ribbon13=MK_elbow_R Ribbon14=MK_elbow_R2 Ribbon15=MK_hand_L Ribbon16=MK_hand_R [OverShoulderCamera] FaceCursor=false FaceMickeyForward=true EnterTransitionTime=0.25 ExitTransitionTime=1.0 MountMovementSpeedModifier=0 OffsetFromMountPositionX=0 OffsetFromMountPositionY=1.0 OffsetFromMountPositionZ=0 [OverShoulderCamera_ScreenSteer] Active=false DpadActive=true DpadYawSpeed=2.5 DpadPitchSpeed=2.0 AnalogActive=true AnalogYawSpeed=2.5 AnalogPitchSpeed=2.0 SteerThresholdX=0 SteerScreenTranslateMultiplier=0 BorderX=300 BorderY=75 BorderPushX=0.0 BorderPushY=0.0 OnScreenStartDelay=0 OffScreenStartDelay=0 OffScreenStopDelay=1000 LookMaxPitch=60.0 LookMinPitch=-60.0 LookPitchSlowRange=10.0 [RadialMenuCommands] [RadialMenuCommands_Menu1] Command1=Exit Command2=ToggleDebugText() Command3=UnrestrictCutSceneInput() Command4=PreviousOptions Command5=MoreOptions Command6=ToggleHudVisibility() Command7=ShowReticleOnly() Command8=HideReticleOnly() [RadialMenuCommands_Menu2] Command1=Exit CommandName1=Exit Command2=AddScrapperPoints(GetPlayer(), 25) CommandName2=Scrapper25 Command3=AddHeroPoints(GetPlayer(), 10) CommandName3=Hero10 Command4=PreviousOptions Command5=MoreOptions Command6=AddItem(GetPlayer(),"ETicket",50) CommandName6=50 Tickets Command7=AddItem(GetPlayer(),"ETicket",100) CommandName7=100 Tickets Command8=AddItem(GetPlayer(),"ETicket",500) CommandName8=500 Tickets [RadialMenuCommands_Menu3] Command1=Exit CommandName1=Exit Command2=SaveGameToMemory("",false) CommandName2=SaveCheckpoint Command3=SetMickeyToMaxHealth() CommandName3=MaxHealth Command4=PreviousOptions Command6=SetPaintAmmoToMax() CommandName6=MaxPaint Command7=SetThinnerAmmoToMax() CommandName7=MaxThinner Command8=IncreaseMaxTicket_L3() CommandName8=MaxWallet [SideScrollCamera] [SideScrollCamera_Defaults] Distance=5.5 LookAheadSpeed=0.005 [SideScrollCamera_SecondaryTarget] EdgePercentage=0.65 [SplineCamera] SubSegmentChecks=50 YawRestriction=0.1 PitchRestriction=0.1 [UI] [UI_SkipMovie] SkipButtonHoldTime=3 [UI_Popup] DisplayTime=3 [UI_DropdownCounter] DelayBeforeUpdate=0 DelayAfterUpdate=1 [UI_Quest] DelayAfterPopup=0.75 [UI_Credits] DisplayRate=9.0 [UI_InventoryMaxedGlow] DisplayTime=0.25 [UI_StartScreen] IntroMovie=FE_StartScreen_In.bik LoopMovie=FE_StartScreen_Loop.bik [AIConfig] [AIConfig_Default] DamageFactDuration=4.0 CharacterFactFromAnvil=true [AIConfig_KamikazeBlotlingStationary] CharacterFactFromAnvil=false DamageFactDuration=14.0 [AIConfig_TheBlob] DamageFactDuration=15.0 [AIConfig_TheBlob_Hard] DamageFactDuration=15.0 [AttackConfig] OnScreenFraction=0.5f RadiusClearanceMultiplier=2.f MaxConcurrentMeleeAttackers=1 MaxConcurrentRangedAttackers=2 [AttackConfig_Default] AttacksAlwaysAllowed=true AcceptPreviousWaitPositionTolerance=4.f AcceptPreviousWaitPositionTolerance_Near=-1.f AcceptPreviousWaitPositionTolerance_Far=-1.f AcceptPreviousAttackPositionTolerance=4.f AcceptPreviousAttackPositionTolerance_Near=-1.f AcceptPreviousAttackPositionTolerance_Far=-1.f RememberPendingRequestTime=3.f DoNotRequireOnCamera=false DoNotRequireExtraClearance=false RangedHitThinned=false RangedHitPainted=false VerifyReachabilityForAttack=false [AttackConfig_SpatterMelee] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_SpatterMelee:Hard] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_SpatterMelee:Hard_SBB] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_SpatterRanged] AttacksAlwaysAllowed=false [AttackConfig_SpatterRanged_Hard] AttacksAlwaysAllowed=false [AttackConfig_BeetleworxCannon] AttacksAlwaysAllowed=false RangedHitThinned=true RangedHitPainted=true AcceptPreviousAttackPositionTolerance_Near=8.f AcceptPreviousAttackPositionTolerance_Far=4.f AcceptPreviousWaitPositionTolerance_Near=8.f AcceptPreviousWaitPositionTolerance=4.f [AttackConfig_BeetleworxFodder] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_FodderBlotling] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=1.0f AcceptPreviousWaitPositionTolerance=1.f VerifyReachabilityForAttack=true [AttackConfig_FodderBlotling_Hard] AttacksAlwaysAllowed=false VerifyReachabilityForAttack=true [AttackConfig_BunnyChildren] AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f AttacksAlwaysAllowed=true [AttackConfig_AnimatronicPirateMelee] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_AnimatronicPirateMelee:HM_attic] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_TheBlob] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=1.f [AttackConfig_TheBlob_Hard] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=1.f [AttackConfig_SpatterKamikaze] AcceptPreviousAttackPositionTolerance=1.f AcceptPreviousWaitPositionTolerance=1.f AttacksAlwaysAllowed=true DoNotRequireOnCamera=true DoNotRequireExtraClearance=true [AttackConfig_SpatterKamikaze_Hard] AcceptPreviousAttackPositionTolerance=1.f AcceptPreviousWaitPositionTolerance=1.f AttacksAlwaysAllowed=true DoNotRequireOnCamera=true DoNotRequireExtraClearance=true [AttackConfig_Zombie:Pete] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_Zombie:Pedestrian] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_ShadowBlotGround] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=0.1f [Mood] RenderDebugText=false PaintStimMultiplier=1.0 ThinnerStimMultiplier=-1.0 SpinStimMultiplier=-1.0 StompMultiplier=-1.0 SelfPuddleMultiplier=-1.0 SelfRestoreMultiplier=1.0 NearbyPuddleMultiplier=-1.0 NearbyRestoreMultiplier=1.0 PaintGuardianMultiplier=1.0 ThinnerGuardianMultiplier=-1.0 [Mood_Default] PositiveEffectName=fx_turn_good [Mood_PlayingCard] PositiveEffectName=fx_turn_good_PlayingCard [Mood_LonesomeGhost:Short] PositiveEffectName=fx_turn_good_LonesomeGhostShort [Mood_PirateMelee] PositiveEffectName=fx_turn_good_PirateMelee [Mood_PirateRanged] PositiveEffectName=fx_turn_good_PirateMelee [Mood_Gremlin] PositiveEffectName=fx_turn_good_Gremlin [Mood_ClarabelleCow] PositiveEffectName=fx_turn_good_Clarabelle [Mood_Oswald] PositiveEffectName=fx_turn_good_Oswald [PathConfigDBC_Main_AI] [PathConfigDBC_Main_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigDBC_Main_AI_EntityOutlines] MaxObstacles=60 MaxProjections=60 [PathConfigDefault] ObstaclePtrsPoolSize=0 LocalMapPoolSize=0 VectorPoolSize=0 PolylinePoolSize=0 PolylinePtrsPoolSize=0 PreAggregatePoolSize=0 PreAggregatePtrsPoolSize=0 AreaPoolSize=0 MaxPoolOverage=80000 [PathConfigDefault_ThinnedFloors] MaxMeshCount=16 MaxLocalMap=8 MaxObstacles=100 MaxProjections=100 MaxAreaPointCount="64" [PathConfigDefault_EntityOutlines] MaxMeshCount=16 MaxLocalMap=8 MaxObstacles=50 MaxProjections=50 MaxAreaPointCount="64" [PathConfigGremlinVillage_AI] [PathConfigGremlinVillage_AI_ThinnedFloors] MaxObstacles=70 MaxProjections=70 [PathConfigGremlinVillage_AI_EntityOutlines] [PathConfigHM_Shared_AI] [PathConfigHM_Shared_AI_ThinnedFloors] MaxObstacles=150 MaxProjections=150 [PathConfigHM_Shared_AI_EntityOutlines] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_Adventureland_AI] [PathConfigHUB_Adventureland_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_Adventureland_AI_EntityOutlines] MaxObstacles=30 MaxProjections=30 [PathConfigHUB_MeanStreet_Paths] [PathConfigHUB_MeanStreet_Paths_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_MeanStreet_Paths_EntityOutlines] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_NOSquare_AI] [PathConfigHUB_NOSquare_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_NOSquare_AI_EntityOutlines] MaxObstacles=30 MaxProjections=30 [PathConfigHUB_Toontown_AI] [PathConfigHUB_Toontown_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_Toontown_AI_EntityOutlines] MaxObstacles=30 MaxProjections=30 [PathConfigMJM_Shared] [PathConfigMJM_Shared_ThinnedFloors] MaxObstacles=100 MaxProjections=100 [PathConfigMJM_Shared_EntityOutlines] [PathConfigPOTW_Shared_AI] VectorPoolSize=1320 [PathConfigPOTW_Shared_AI_ThinnedFloors] MaxObstacles=70 MaxProjections=70 [PathConfigPOTW_Shared_AI_EntityOutlines] MaxObstacles=50 MaxProjections=50 [PathConfigTL_AI_Shared] [PathConfigTL_AI_Shared_ThinnedFloors] MaxObstacles=70 MaxProjections=70 [PathConfigTL_AI_Shared_EntityOutlines] MaxObstacles=50 MaxProjections=50 [BEH_AlarmResponse] [BEH_AlarmResponse_Default] DelayMin=0.0 DelayMax=0.75 Tolerance=1.0 TimeBetweenAlarmResponses=2.0 [BEH_AnimatronicHook] [BEH_AnimatronicHook_AnimatronicHook] RequiresPermission=false [BEH_AnvilDamageReaction] [BEH_AnvilDamageReaction_Default] ReactToNonDamagingStim=false FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 DisableCollision=false HideCharacter=false SnapToFacePlayer=false AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_AnvilDamageReaction_AnimatronicDaisy] DisableCollision=true SnapToFacePlayer=true AnimationTimeOut=20.f NegativeMoodTime=1 NegativeMoodOnStartup=true [BEH_AnvilDamageReaction_AnimatronicDonald] DisableCollision=true SnapToFacePlayer=true AnimationTimeOut=22.f NegativeMoodTime=1 NegativeMoodOnStartup=true [BEH_AnvilDamageReaction_AnimatronicGoofy] DisableCollision=true SnapToFacePlayer=true AnimationTimeOut=22.f NegativeMoodTime=1 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_AnvilDamageReaction_BunnyChildren] DisableCollision=true AnimationTimeOut=15.f [BEH_AnvilDamageReaction_ClarabelleCow] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Gremlin] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_HoraceHorsecollar] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_LonesomeGhost] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Oswald] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Pedestrian] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Pete] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_PirateMelee] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_PirateRanged] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_PlayingCard] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Smee] DisableCollision=true HideCharacter=true [BEH_AttackAttraction] [BEH_AttackAttraction_Default] WeaponName=Spin WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FudgeFactor=0.0 StopFx=false OverrideTurnRate=False TurnRate=1.0 MoveSpeed=9.0 TurnBeforeAttack=false [BEH_AttackAttraction_AnimatronicDaisy] MoveSpeed=0.7 FudgeFactor=-0.5 TurnBeforeAttack=true [BEH_AttackAttraction_AnimatronicDonald] MoveSpeed=2.0 FudgeFactor=-0.5 TurnBeforeAttack=true [BEH_AttackAttraction_AnimatronicGoofy] MoveSpeed=1.25 TurnBeforeAttack=true [BEH_AttackAttraction_BeetleworxCrawler] OverrideTurnRate=True TurnRate=1.0 [BEH_AttackAttraction_BeetleworxCannon] FudgeFactor=0.3 StopFx=true [BEH_BeetleworxCannonBerserk] [BEH_BeetleworxCannonBerserk_BeetleworxCannon] BerserkTime=4.5 MinFleeDistance=3.0 FleeDistance=10.0 FleeTime=3.0 FleeSpeed=8.0 TurnAnimationPlayback=1.0 TurnRate=8.0 ArmorInvulnerabilityDuration=0.198 Stage1Blend=0.01 Stage2Blend=0.01 Stage3Blend=1.0 BerserkShotDistance=16.0 PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxCannon_PaintIn FacePiece=BeetleworxCannonHadesFace LeftGunPiece=BeetleworxCannonLeftGunHull RightGunPiece=BeetleworxCannonRightGunHull CarPiece=BeetleworxCannonCar [BEH_BeetleworxCannonBerserk_BeetleworxCannon:HM] FacePiece=BeetleworxCannonFace_HM LeftGunPiece=BeetleworxCannonLeftGunHull_HM RightGunPiece=BeetleworxCannonRightGunHull_HM CarPiece=BeetleworxCannonCar_HM [BEH_BeetleworxCannonBerserk_BeetleworxCannon:TL] FacePiece=BeetleworxCannonFace_TL LeftGunPiece=BeetleworxCannonLeftGunHull_TL RightGunPiece=BeetleworxCannonRightGunHull_TL CarPiece=BeetleworxCannonCar_TL [BEH_BeetleworxCannonPaintThin] [BEH_BeetleworxCannonPaintThin_Default] WeaponName=spatterrangedweapon WindupIdleTime=0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FaceTargetDuringWindup=true MoveSpeed=3.0 PaintThinDistance=8.0 TimeToRememberAttacks=10.0 IdleTime=2.0 IdleSpeed=4.0 SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 JigsawPerEvaluation=5 ActivateOnlyOnTeamAI=false [BEH_BeetleworxCannonPaintThin_BeetleworxCannon] WindupIdleTime=0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FaceTargetDuringWindup=true SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 IdleType=0 IdleTime=2.0 IdleSpeed=4.0 MoveSpeed=3.0 PaintThinDistance=35.0 TimeToRememberAttacks=10.0 PaintWeapon=beetleworxcannonrightshotthinnerlow ThinWeapon=beetleworxcannonleftshotpaintlow ActivateOnlyOnFriendly=false PaintInObjects=1 ThinOutObjects=1 [BEH_BeetleworxCannonPaintThin_SpatterRanged] PaintWeapon=NONE ThinWeapon=spatterexplosionweapon PaintInObjects=0 ThinOutObjects=1 ActivateOnlyOnTeamAI=true PaintThinDistance=12.0 [BEH_BeetleworxCannonPaintThin_SpatterRanged_Hard] PaintWeapon=NONE ThinWeapon=spatterexplosionweapon PaintInObjects=0 ThinOutObjects=1 ActivateOnlyOnTeamAI=true PaintThinDistance=12.0 [BEH_BeetleworxCannonScare] [BEH_BeetleworxCannonScare_Default] ScareDistance=17.0 ScareTurnRate=16 [BEH_BeetleworxCrawlerRunHome] [BEH_BeetleworxCrawlerRunHome_Default] RunHomeSpeed=1.0 RunHomeDestinationTolerance=1.0 [BEH_BeetleworxCrawlerSpin] [BEH_BeetleworxCrawlerSpin_Default] WeaponName=Spin WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true TravelTolerance=0.3 TurnRate=1 SpinFXName=BeetleworxCrawler_SpinFX DesiredMinDistanceFromTarget=10.0 FleeMinTravelDistance=5.0 FleeTime=2.0 FleeSpeed=10.0 SpinAttackMaxSpeedStartDistance=12.0 SpinAttackMinSpeedStartDistance=8.0 SpinAttackTravelSpeedMin=3.0 SpinAttackTravelSpeedMax=20.0 SpinAttackOffScreenSpeedMultiplier=0.5 SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxCrawler_PaintIn ToonPieceCount=1 ToonPiece000=BeetleworxCrawlerTeacup [BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:TL] ToonPieceCount=2 ToonPiece000=BeetleworxCrawler_Body_TL ToonPiece001=BeetleworxCrawler_Head_TL [BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:HM] ToonPieceCount=6 ToonPiece000=BeetleworxCrawler_Body_HM ToonPiece001=BeetleworxCrawler_Head_HM ToonPiece002=BeetleworxCrawler_LeftArm_HM ToonPiece003=BeetleworxCrawler_LeftLeg_HM ToonPiece004=BeetleworxCrawler_RightArm_HM ToonPiece005=BeetleworxCrawler_RightLeg_HM [BEH_BeetleworxCrawlerVulnerable] [BEH_BeetleworxCrawlerVulnerable_Default] WeaponName=Vulnerable WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true VulnerableTime=5.f VulnerableSpotFaceAway=false WeakPoint="BeetleworxCrawlerWeakCollision" WeakPointFX="BeetleworxCrawlerWeakPoint" SmokeFX="BeetleworxCrawler_SmokeFX" ShockFX="BeetleworxCrawler_ShockFX" ShockFXLeg="BeetleworxCrawler_ShockFX_Leg" [BEH_BeetleworxFodderKnockback] [BEH_BeetleworxFodderKnockback_Default] InvulTimerOnEnter=0.0 InvulTimerOnExit=0.0 KnockbackEffectIndex=0 KnockbackEffectInterval=1.0 KnockbackEffectName=BeetleworxFodderImpactFX KnockbackWeaponName=beetleworxfodderknockbackweapon [BEH_BeetleworxFodderKnockback_SpatterMelee] KnockbackWeaponName=spattermeleeknockbackweapon [BEH_BeetleworxFodderVulnerable] [BEH_BeetleworxFodderVulnerable_Default] ToonShell="BeetleworxFodder_ToonShell" WeakPoint="BeetleworxFodder_WeakCollision" WeakPointFX="BeetleworxFodder_WeakPoint" PhysicalStimOnHit=5.0 PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxFodder_PaintIn ToonPieceCount=5 ToonPiece000=BeetleworxFodder_ToonHead ToonPiece001=BeetleworxFodder_ToonLeg ToonPiece002=BeetleworxFodder_ToonTorso ToonPiece003=BeetleworxFodder_ToonNeck1 ToonPiece004=BeetleworxFodder_ToonNeck2 [BEH_BeetleworxFodderVulnerable_BeetleworxFodder:MJ] ToonPieceCount=5 ToonPiece000=BeetleworxFodder_ToonHead_MJ ToonPiece001=BeetleworxFodder_ToonLeg_MJ ToonPiece002=BeetleworxFodder_ToonTorso_MJ ToonPiece003=BeetleworxFodder_ToonNeck1_MJ ToonPiece004=BeetleworxFodder_ToonNeck2_MJ [BEH_BeetleworxFodderVulnerable_BeetleworxFodder:TL] ToonPieceCount=3 ToonPiece000=BeetleworxFodder_Propeller_TL ToonPiece001=BeetleworxFodder_ToonTorso_TL ToonPiece002=BeetleworxFodder_ToonHead_TL [BEH_BeetleworxMeleeThinnedAttack] [BEH_BeetleworxMeleeThinnedAttack_Default] WindupIdleTime=0.0 Version=1 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=false RotateToFaceTarget=true InterruptSamePriorityAttacks=false FleeDesiredMinDistanceFromTarget=15.0 FleeMinTravelDistance=5.0 FleeTime=3.0 FleeSpeed=10.0 ToonPieceCount=6 ToonPiece000=AnimatronicPirateMelee_Sword ToonPiece001=AnimatronicPirateMelee_Face ToonPiece002=AnimatronicPirateMelee_Glove ToonPiece003=AnimatronicPirateMelee_Jacket ToonPiece004=AnimatronicPirateMelee_GloveCuff ToonPiece005=AnimatronicPirateMelee_Shirt PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxMelee_PaintIn [BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM] ToonPieceCount=6 ToonPiece000=AnimatronicPirate_Sword_HM ToonPiece001=AnimatronicPirate_Jaw_HM ToonPiece002=AnimatronicPirate_Glove_HM ToonPiece003=AnimatronicPirate_RibCage_HM ToonPiece004=AnimatronicPirate_GloveCuff_HM ToonPiece005=AnimatronicPirate_Head_HM [BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM_attic] ToonPieceCount=6 ToonPiece000=AnimatronicPirate_Sword_HM ToonPiece001=AnimatronicPirate_Jaw_HM ToonPiece002=AnimatronicPirate_Glove_HM ToonPiece003=AnimatronicPirate_RibCage_HM ToonPiece004=AnimatronicPirate_GloveCuff_HM ToonPiece005=AnimatronicPirate_Head_HM [BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:TL] ToonPieceCount=4 ToonPiece000=AnimatronicPirate_Head_TL ToonPiece001=AnimatronicPirate_Pelvis_TL ToonPiece002=AnimatronicPirate_UpperBody_TL ToonPiece003=AnimatronicPirate_Weapon_TL [BEH_BeetleworxShared] [BEH_BeetleworxShared_Default] WeakPointStartColor=(0,0,0) WeakPointEndColor=(0,0.4,0) WeakPointPulseSpeed=1.5 [BEH_BlotlingPuddle] [BEH_BlotlingPuddle_Default] PuddleTemplateIndex=0 PuddleCountdown=5.0 AnvilPuddleDistance=5.0 [BEH_BlotTentacleForcedRetraction] [BEH_BlotTentacleForcedRetraction_Default] TentaclePaintSuckPhysicsObject=AI_BlotTentacleSmallThree_PaintSuckPhysics [BEH_BlotTentacleReachOut] [BEH_BlotTentacleReachOut_Default] TentacleHideTime=2.2 TentacleUseTriggeredReach=false TentacleReachOutPhysicsObject=AI_BlotTentacleSmallThree_PhysicsOne [BEH_BlotTentacleReachOut_BlotTentacle_SmallThree] TentacleUseTriggeredReach=false [BEH_BlotTentacleReachOut_BlotTentacle_SmallThreeUser] TentacleUseTriggeredReach=true [BEH_BlotTentacleSweep] [BEH_BlotTentacleSweep_Default] ArcOneSweepAngle=180 ArcOneSweepSpeed=90.0 ArcTwoSweepAngle=360 ArcTwoSweepSpeed=180.0 [BEH_BunnyChildrenFat] [BEH_BunnyChildrenFat_Default] FatTime=5.0 [BEH_BunnyChildrenFleeMickey] [BEH_BunnyChildrenFleeMickey_Default] FleeSpeed=5.0 FleeDistance=30.0 [BEH_BunnyChildrenHinderMovement] [BEH_BunnyChildrenHinderMovement_Default] AttachDistance=0.5 CarryHeight=0.5 HazardDistance=10.0 HindranceMultiplier=0.8 PursuitSpeed=5.0 TimeBetweenUses=1.0 NumberRequiredForCarry=5 [BEH_BunnyChildrenSpatterMeld] [BEH_BunnyChildrenSpatterMeld_Default] PursuitSpeed=5.0 DisableSpatterDistance=1.0 MeldDistance=1.0 [BEH_ChargeAttack] [BEH_ChargeAttack_Default] LoopingCharge=0 WindupIdleTime=1.25 MoveSpeed=10.0 TargetHitTolerance=1.5 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true HintTolerance=2.0 HintSpeed=4.0 HintHitTolerance=1.5 TopMoveSpeed=0.0 RampUpTime=0 TimeStoppedToDetectHit=0.15 MinimumDistanceToFleeAfterAttack=10.0 BoundaryHitTolerance=1.0 FleeSpeed=8.0 FleeDistance=15.0 FleeTime=15.0 ChangeVulnerabilitiesOnCharge=false ChargePaintVulnerability=1.0 ChargeThinnerVulnerability=1.0 ChargeKnockbackVulnerability=1.0 TimeToRelinquishAttackSlot=5000.0 [BEH_ChargeAttack_BeetleworxCannon] WindupIdleTime=0.0 MoveSpeed=4.5 [BEH_ChargeAttack_LonesomeGhost] WindupIdleTime=0.0 MoveSpeed=10.0 [BEH_ChargeAttack_PirateMelee] WindupIdleTime=0.0 MoveSpeed=4.0 [BEH_ChargeAttack_ShadowBlot] LoopingCharge=1 WindupIdleTime=0.0 MoveSpeed=25.0 TargetHitTolerance=4.0 PostAttack_IdleCycleMin=1 PostAttack_IdleCycleMax=1 [BEH_ChargeAttack_FodderBlotling] MoveSpeed=4.0 LoopingCharge=true WindupIdleTime=2 TopMoveSpeed=15.0 RampUpTime=4.0 TargetHitTolerance=0.1 ChangeVulnerabilitiesOnCharge=true ChargePaintVulnerability=0.75 ChargeThinnerVulnerability=0.75 ChargeKnockbackVulnerability=0.33 BoundaryHitTolerance=0.01 TimeStoppedToDetectHit=.040 FleeSpeed=8.0 TimeToRelinquishAttackSlot=0.5 [BEH_ChargeAttack_FodderBlotling_Hard] MoveSpeed=8.0 LoopingCharge=true WindupIdleTime=1 TopMoveSpeed=15.0 RampUpTime=2.0 TargetHitTolerance=0.1 ChangeVulnerabilitiesOnCharge=true ChargePaintVulnerability=0.5 ChargeThinnerVulnerability=0.5 ChargeKnockbackVulnerability=0.33 BoundaryHitTolerance=0.01 TimeStoppedToDetectHit=.040 FleeSpeed=8.0 TimeToRelinquishAttackSlot=0.5 [BEH_CharmedChange] [BEH_CharmedChange_Default] TriggerStim=1 Duration=5 TeamID=3 BehindOnly=0 [BEH_CharmedChange_PirateMelee] Duration=10.0 [BEH_ChaseTarget] [BEH_ChaseTarget_Default] ChaseSpeed=5.0 ChaseTolerance=2.0 SlowChaseSpeed=2.f SlowChaseRange=5.f SlowChaseTime=2.f ExtraLineTest=false ChaseHintRefineGoalTolerance=2.0 ChaseHintGotoTolerance=0.1 [BEH_ChaseTarget_AnimatronicPirateMelee] ChaseSpeed=6.0 ChaseTolerance=0.5 SlowChaseSpeed=6.0 [BEH_ChaseTarget_BeetleworxCannon] ChaseSpeed=6.0 ChaseTolerance=2.0 SlowChaseSpeed=5.0 SlowChaseRange=8.0 [BEH_ChaseTarget_BeetleworxFodder] ChaseSpeed=5.0 SlowChaseSpeed=5.0 [BEH_ChaseTarget_LonesomeGhost] ChaseSpeed=8.0 ChaseTolerance=1.0 [BEH_ChaseTarget_PirateMelee] ChaseSpeed=8.0 [BEH_ChaseTarget_PirateRanged] ChaseSpeed=4.0 [BEH_ChaseTarget_SmallWorldDoll] ChaseTolerance=0.1 ChaseSpeed=5.0 [BEH_ChaseTarget_SpatterMelee] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterMelee:Hard] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterMelee:Hard_SBB] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterRanged] SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterRanged_Hard] SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_PlayingCardMelee] ChaseTolerance=1.5 ChaseSpeed=5.0 [BEH_ChaseTarget_FodderBlotling] ChaseSpeed=5.0 ChaseTolerance=0.7 SlowChaseRange=3.0 SlowChaseSpeed=5.0 SlowChaseTime=0.0 IgnoreAttackSlotLimits=true ExtraLineTest=true [BEH_ChaseTarget_FodderBlotling_Hard] ChaseSpeed=5.0 ChaseTolerance=0.7 SlowChaseRange=3.0 SlowChaseSpeed=5.0 SlowChaseTime=0.0 IgnoreAttackSlotLimits=true ExtraLineTest=true [BEH_ChaseTarget_TheBlob] ChaseSpeed=3.0 SlowChaseSpeed=3.0 ChaseTolerance=3.0 [BEH_ChaseTarget_TheBlob_Hard] ChaseSpeed=3.0 SlowChaseSpeed=3.0 ChaseTolerance=3.0 [BEH_ChaseTarget_Zombie:Pedestrian:Slow] ChaseSpeed=1.5 SlowChaseSpeed=1.5 [BEH_ChaseTarget_Zombie:Pedestrian:Fast] ChaseSpeed=4.0 SlowChaseSpeed=4.0 [BEH_ChaseTarget_Zombie:Pete] ChaseSpeed=1.3 SlowChaseSpeed=1.3 [BEH_ChaseTarget_ShadowBlotGround] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_CombatCooldown] [BEH_CombatCooldown_Default] CombatCooldown=0.0 CombatCooldownSpeed=5.0 CombatCooldownTolerance=2.5 TargetToNodeWeight=0.f SelfToNodeWeight=0.f RadiusOnGraphExit=0.f IgnoreCooldownOnValidTarget=false AngryAtOtherAIs=false FleeOnHitCombatNoPath=false FleeDistance=0.0 FleeSpeed=0.0 FleeTime=0.0 TransitionIn=true [BEH_CombatCooldown_SpatterMelee] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.00 [BEH_CombatCooldown_SpatterMelee:Hard] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.00 [BEH_CombatCooldown_SpatterMelee:Hard_SBB] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.00 [BEH_CombatCooldown_FodderBlotling] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.0 TransitionIn=false [BEH_CombatCooldown_FodderBlotling_Hard] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=15.0 FleeSpeed=5.0 FleeTime=2.5 TransitionIn=false [BEH_CombatCooldown_TheBlob] CombatCooldown=6.0 CombatCooldownSpeed=3.0 [BEH_CombatCooldown_TheBlob_Hard] CombatCooldown=6.0 CombatCooldownSpeed=3.0 [BEH_CombatCooldown_BeetleworxFodder] CombatCooldown=6.0 CombatCooldownSpeed=5.0 [BEH_CombatStateChange] [BEH_CombatStateChange_Default] TransitionIn=true TransitionOut=true RequiresKynapse=true FaceTargetOnCombatStateChange=true DropCombatOnUnreachableTarget=false CombatTransitionOutLowerPriority=true OverrideTurnRate=-1 [BEH_CombatStateChange_BeetleworxCannon] TransitionIn=false TransitionOut=true [BEH_CombatStateChange_BeetleworxCrawler] TransitionIn=true TransitionOut=true FaceTargetOnCombatStateChange=true DropCombatOnUnreachableTarget=true OverrideTurnRate=0.5 [BEH_CombatStateChange_FodderBlotling] TransitionIn=false TransitionOut=true [BEH_CombatStateChange_KamikazeBlotlingStationary] RequiresKynapse=false FaceTargetOnCombatStateChange=false CombatTransitionOutLowerPriority=false [BEH_CombatStateChange_TheBlob] FaceTargetOnCombatStateChange=false [BEH_CombatStateChange_TheBlob_Hard] FaceTargetOnCombatStateChange=false [BEH_CombatStateChange_Zombie:Pedestrian] TransitionIn=true TransitionOut=false [BEH_CombatStateChange_Zombie:Pete] TransitionIn=true TransitionOut=false [BEH_Conversation] [BEH_Conversation_Default] TurnToFacePlayer=true PlayStartupAnimation=false PlayResolveAnimation=false [BEH_Conversation_ClarabelleCow:ClaraKitchen] TurnToFacePlayer=false [BEH_Conversation_Gremlin] PlayStartupAnimation=true PlayResolveAnimation=true [BEH_Conversation_HoraceHorsecollar] PlayStartupAnimation=true [BEH_Conversation_HoraceHorsecollar:MSVisit1] TurnToFacePlayer=false [BEH_Conversation_LonesomeGhost:Short:V2Gilbert] TurnToFacePlayer=false [BEH_Conversation_LonesomeGhost:Tall] PlayResolveAnimation=true [BEH_Conversation_MadameLeota] TurnToFacePlayer=false [BEH_Conversation_Pedestrian:Female:Cow:Cassandra] TurnToFacePlayer=false [BEH_Conversation_Pedestrian:Female:Cow:Henrietta] TurnToFacePlayer=false [BEH_Conversation_Pedestrian:Male:Dog:Louis] TurnToFacePlayer=false [BEH_Conversation_PirateRanged:RiggerGreene] TurnToFacePlayer=false [BEH_Conversation_TalkingPhone] PlayStartupAnimation=true [BEH_ElectroStunned] [BEH_ElectroStunned_Default] StunTime=3 [BEH_ElectroStunned_AnimatronicDaisy] StunTime=2 [BEH_ElectroStunned_AnimatronicDonald] StunTime=2 [BEH_ElectroStunned_AnimatronicGoofy] StunTime=2 [BEH_ElectroStunned_BeetleworxCrawler] StunTime=1.5 [BEH_ElectroStunned_BeetleworxCannon] StunTime=1.5 [BEH_ElectroStunned_AnimatronicPirateMelee] StunTime=1.5 [BEH_ElectroStunned_AnimatronicFodder] StunTime=1.5 [BEH_Explode] [BEH_Explode_Default] MinimumDistanceToExplode=4 ExplodeDelayFromBehavior=3 ExplodeDelayFromStim=2 RepelRadius=10 ExplosionAnimationDuration=0.4 [BEH_ExtractAmmo] [BEH_ExtractAmmo_Default] Duration=1.0 Tolerance=3.0 Speed=4.0 [BEH_FindTreasure] [BEH_FindTreasure_Default] GotoSpeed=1.0 Tolerance=1.0 MinimumTreasureDistance=15.0 [BEH_FindTreasure_FodderBlotling] GotoSpeed=4.0 [BEH_FindTreasure_FodderBlotling_Hard] GotoSpeed=4.0 [BEH_FodderBlotlingSpotEnemy] [BEH_FodderBlotlingSpotEnemy_Default] TimeBetweenAlarms=20.0 TimeInAlarmMode=2.7 [BEH_FodderBlotlingWander] [BEH_FodderBlotlingWander_Default] MoveSpeed=0.475 RunProb=0.0 RunSpeed=5 IdleTriggerTime=5.0 IdleDuration=5.0 LongIdleTime=15.0 GetSpeedFromBehaviorGraph=false [BEH_Follow] [BEH_Follow_Default] FollowSpeed=2.0 MinFollowDistance=2.0 MaxFollowDistance=10.0 [BEH_Follow_FodderBlotling] FollowSpeed=4.0 MinFollowDistance=2.0 MaxFollowDistance=10.0 [BEH_Follow_FodderBlotling_Hard] FollowSpeed=4.0 MinFollowDistance=2.0 MaxFollowDistance=10.0 [BEH_Follow_Pedestrian:Male] FollowSpeed=4.0 [BEH_FormShift] [BEH_FormShift_LonesomeGhost] TimeBeforeUse=10.0 [BEH_GoBlobRanged] [BEH_GoBlobRanged_Default] WeaponName=SpatterRangedWeapon WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 [BEH_Greet] [BEH_Greet_Default] TimeBetweenGreets=10.0 FacePlayer=false [BEH_GremlinPlaceOrRemoveItem] [BEH_GremlinPlaceOrRemoveItem_Default] MoveItemTime=10 [BEH_HitReaction] [BEH_HitReaction_Default] StompedReaction=0 [BEH_InAir] [BEH_InAir_Default] LandTimeout=5.0 TimeInAir=0.034 [BEH_InAir_Gremlin] LandTimeout=10.0 [BEH_KamikazeBlotlingAnvilHitReaction] [BEH_KamikazeBlotlingAnvilHitReaction_Default] FaceAnvil=true AwakeTimer=5.0 AnvilRememberTime=1.0 [BEH_KamikazeChase] [BEH_KamikazeChase_Default] ChaseSpeed=5.8 ChaseTolerance=1.5 SlowChaseSpeed=2.f SlowChaseRange=0.f SlowChaseTime=2.f LockAsMelee=true IgnoreAttackSlotLimits=true BombTimer=6.0 Stage1BlendStart=0.3 Stage1BlendTime=0.1 Stage2BlendStart=0.6 Stage2BlendTime=0.1 Stage1Blend=0.5 Stage2Blend=1.0 BellyReachGreenPercent=0.7 [BEH_KamikazeCountdown] [BEH_KamikazeCountdown_Default] ThinnerStimPlaybackIncrease=0.3 ThinnerStimMaximumPlayback=5.0 PaintStimPlaybackDecrease=0.1 PaintStimMinimumPlayback=0.5 ContinueFacingDuringWindup=false FaceBeforeWindup=false DistanceToCancel=15.0 NoTurnBackTime=4.1 ResetPaintThinnerCounterOnDistance=true [BEH_KamikazePassiveReaction] [BEH_KamikazePassiveReaction_Default] TimeBetweenReactions=1.0 [BEH_KamikazeScare] [BEH_KamikazeScare_Default] ScareDistance=11.0 ScareTurnRate=16 MaxScarePlayback=1.6 [BEH_KnockBack] [BEH_KnockBack_Default] InvulTimerOnEnter=0.0 InvulTimerOnExit=0.0 KnockbackEffectIndex=0 KnockbackEffectInterval=1.0 KnockbackEffectName=SpatterImpactFX [BEH_KnockBack_AnimatronicPirateRanged] InvulTimerOnEnter=100.0 InvulTimerOnExit=3.0 [BEH_KnockBack_AnimatronicPirateMelee] InvulTimerOnEnter=100.0 InvulTimerOnExit=3.0 [BEH_KnockBack_FodderBlotling] KnockbackEffectIndex=1 [BEH_KnockBack_FodderBlotling_Hard] KnockbackEffectIndex=1 [BEH_KnockBack_BeetleworxFodder] KnockbackEffectName=BeetleworxFodderImpactFX [BEH_KnockbackDamageReaction] [BEH_KnockbackDamageReaction_Default] ReactToNonDamagingStim=true FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_KnockbackDamageReaction_AnimatronicDaisy] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_AnimatronicDonald] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_AnimatronicGoofy] StimulusAlias="Anvil" NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_BeetleworxCrawler] ReactToNonDamagingStim=true MinimumStimAmount=2.f [BEH_KnockbackDamageReaction_BeetleworxFodder] FaceStimDirection=true [BEH_KnockbackDamageReaction_ClarabelleCow] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Gremlin] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_HoraceHorsecollar] StimulusAlias="Anvil" NegativeMoodTime=4 OriginalMoodTime=4.3 [BEH_KnockbackDamageReaction_LonesomeGhost] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Oswald] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Pedestrian] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Pedestrian:Male] OriginalMoodTime=2 [BEH_KnockbackDamageReaction_Pete] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_KnockbackDamageReaction_PirateMelee] StimulusAlias="Anvil" NegativeMoodTime=4 OriginalMoodTime=4 [BEH_KnockbackDamageReaction_PirateRanged] StimulusAlias="Anvil" NegativeMoodTime=4 [BEH_KnockbackDamageReaction_PlayingCard] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Smee] StimulusAlias="Anvil" NegativeMoodTime=0 [BEH_LonesomeGhostMeleeAttack] [BEH_LonesomeGhostMeleeAttack_Default] WindupIdleTime=0.0 PostAttack_IdleCycleMin=1 PostAttack_IdleCycleMax=2 RotateToFaceTarget=true RequiresPermission=true [BEH_LonesomeGhostWatchAttraction] [BEH_LonesomeGhostWatchAttraction_Default] AttractionViewDistance=2.0 AttractionFollowSpeed=5.0 [BEH_MeleeAttack] [BEH_MeleeAttack_Default] WeaponName=SpatterMeleeWeapon WindupIdleTime=0.0 Version=1 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RotateToFaceTarget=true RequiresPermission=true InterruptSamePriorityAttacks=false RelinquishAttackSlot=-1 [BEH_MeleeAttack_SpatterMelee] RelinquishAttackSlot=4 [BEH_MeleeAttack_BeetleworxFodder] WeaponName=BeetleworxFodderWeapon [BEH_MeleeAttack_BeetleworxCannon] RequiresPermission=false [BEH_MeleeAttack_AnimatronicPirateMelee] RequiresPermission=false [BEH_MeleeAttack_ShadowBlotHands] RequiresPermission=false PostAttack_IdleCycleMin=2 PostAttack_IdleCycleMax=2 [BEH_MeleeAttack_SpatterRanged] RequiresPermission=false InterruptSamePriorityAttacks=true [BEH_MeleeAttack_SpatterRanged_Hard] RequiresPermission=false InterruptSamePriorityAttacks=true [BEH_MeleeSpatterChaseTarget] [BEH_MeleeSpatterChaseTarget_Default] ChaseSpeed=5.0 ChaseTolerance=2.0 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_MeleeSpatterMeld] [BEH_MeleeSpatterMeld_Default] MeldResultTemplateIndex=1 SpawnResultTemplateIndex=2 SpawnInterruptTemplateIndex=3 MeldPartnerRunSpeed=4.0 MeldPartnerRunTolerance=1.5 MeldRadius=50.0 PrePuddletime=1.0 Puddletime=5.0 TimeAfterFailedMeldBeforeMeld=10.0 [BEH_NPCNoticeMickey] [BEH_NPCNoticeMickey_Default] Range=3.0 IdleTime=1.0 AngleTolerance=45.0 ActivateInNegativeMood=false [BEH_NPCNoticeMickey_Oswald] Range=7.0 AngleTolerance=15.0 [BEH_NPCNoticeMickey_Pete:Pan] ActivateInNegativeMood=true [BEH_NPCNoticeMickey_Zombie] Range=1.5 [BEH_PaintDamageReaction] [BEH_PaintDamageReaction_Default] ReactToNonDamagingStim=true FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_PaintDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_BunnyChildren] TimeBetweenReacts=0.792 [BEH_PaintDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Gremlin] MinimumStimAmount=1.f ReactToNonDamagingStim=true TimeBetweenReacts=0.466 NegativeMoodTime=1 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=0.9 OriginalMoodTime=4.3 [BEH_PaintDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Pedestrian] ReactToNonDamagingStim=true NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 [BEH_PaintDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.333 NegativeMoodTime=0.1 OriginalMoodTime=2 [BEH_PaintDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_PaintDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=0.5 OriginalMoodTime=2 [BEH_PaintDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=0.5 OriginalMoodTime=2 [BEH_PaintDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_ShadowBlot] TimeBetweenReacts=1 [BEH_PaintDamageReaction_ShadowBlotHands] TimeBetweenReacts=5 [BEH_PaintDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 [BEH_PaintDamageReaction_SpatterRanged] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterRanged:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterMelee] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterMelee:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterMelee:Hard_SBB] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_FodderBlotling] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_FodderBlotling_Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_Patrol] [BEH_Patrol_Default] MovingTurnSpeedRatio=0.2 DecelerationRatio=1.0 [BEH_PhysicalDamageReaction] [BEH_PhysicalDamageReaction_Default] ReactToNonDamagingStim=false FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_PhysicalDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Gremlin] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_PhysicalDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Pedestrian] ReactToNonDamagingStim=true [BEH_PhysicalDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.266 NegativeMoodTime=4 OriginalMoodTime=2 [BEH_PhysicalDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_PhysicalDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_PhysicalDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 [BEH_PhysicalDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 [BEH_PlayingCardSuitSetup] [BEH_PlayingCardSuitSetup_PlayingCard] SuitTemplateIndex=0 NumberOfPips=0 DetachedPipLifetime=5.0 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs] SuitTemplateIndex=0 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds] SuitTemplateIndex=1 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts] SuitTemplateIndex=2 [BEH_PlayingCardSuitSetup_PlayingCard:Spades] SuitTemplateIndex=3 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:5] NumberOfPips=5 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:5] NumberOfPips=5 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:5] NumberOfPips=5 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:5] NumberOfPips=5 [BEH_RangedAttack] [BEH_RangedAttack_Default] WeaponName=SpatterRangedWeapon WindupIdleTime=0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FaceTargetDuringWindup=false IdleTime=2.0 IdleSpeed=4.0 SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 [BEH_RangedAttack_SpatterRanged] PostAttack_IdleCycleMin=1 PostAttack_IdleCycleMax=1 [BEH_RangedAttack_SpatterRanged_Hard] PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=1 [BEH_RangedAttack_BeetleworxCannon] FaceTargetDuringWindup=true WindupIdleTime=0.0 FiringPatterns=5-3-4-3-2-4-3-5-,5-0-2-5-0-2-5---,5-0-0-2-5-0-0-5-, FiringAngles=0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0;0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0;0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0; FiringPatternNoShotTime=0.25 FiringPatternToUse=0 FiringPatternByHealth=true FiringPatternStage1=0 FiringPatternToUseStage1=-1 FiringPatternStage2=1 FiringPatternToUseStage2=-1 FiringPatternStage3=2 FiringPatternToUseStage3=-1 MinimumSupportedTrackHeight=2.0 MinimumTrackHeight=5.0 SwitchToMeleeDistance=8.0 MeleeWaitDistance=5.0 MeleeAttackDistance=2.0 MeleeAcceptPreviousAttackPositionTolerance=0.1 FiringPatternRest=2.0 LOSFailForceMeleeTimeOut=2.0 [BEH_RangedAttack_ShadowBlot] IdleTime=0.2 [BEH_RangedAttack_TheBlob] SupportsMultipleAttacks=true NumberOfAttacksMin=1 NumberOfAttacksMax=1 RatingMin=2 RatingMax=4 FiringPatternWidth=6 FiringPatternDistance=7 FiringPatternRowSpacing=2 FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX- FiringPatterns0=X----,----X,X---X,----X,---X-,-X--- FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X FiringPatterns2=-----,X----,-----,--X--,X---X,X---X FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X- FiringPatterns4=-X---,-----,--X--,-X---,-----,--X-- [BEH_RangedAttack_TheBlob_Hard] SupportsMultipleAttacks=true NumberOfAttacksMin=1 NumberOfAttacksMax=1 RatingMin=2 RatingMax=4 FiringPatternWidth=6 FiringPatternDistance=7 FiringPatternRowSpacing=2 FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX- FiringPatterns0=X----,----X,X---X,----X,---X-,-X--- FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X FiringPatterns2=-----,X----,-----,--X--,X---X,X---X FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X- FiringPatterns4=-X---,-----,--X--,-X---,-----,--X-- [BEH_Repelled] [BEH_Repelled_Default] RepellerAvoidSpeed=5.0 EdgeTolerance=3.5 MinRepelTime=4.0 MaxRepelTime=6.0 MinReenter=1.0 MaxReenter=3.0 [BEH_Repelled_FodderBlotling] RepellerAvoidSpeed=6.0 [BEH_Repelled_FodderBlotling_Hard] RepellerAvoidSpeed=6.0 [BEH_Repelled_TheBlob] RepellerAvoidSpeed=4.0 [BEH_Repelled_TheBlob_Hard] RepellerAvoidSpeed=4.0 [BEH_RobotArmGeneral] [BEH_RobotArmGeneral_Default] SpeedToRotateToPositionForSweeps=30.0 SpeedToRotateWhenTrackingPlayer=15.0 [BEH_RunHome] [BEH_RunHome_Default] RunHomeSpeed=5.0 RunHomeDestinationTolerance=5.0 RunHomeSkipAnim=false [BEH_RunHome_PirateMelee] RunHomeSpeed=6.0 [BEH_RunHome_SpatterMelee] RunHomeSpeed=1.0 [BEH_RunHome_SpatterMelee:Hard] RunHomeSpeed=1.0 [BEH_RunHome_SpatterMelee:Hard_SBB] RunHomeSpeed=1.0 [BEH_RunHome_SpatterRanged] RunHomeSkipAnim=true [BEH_RunHome_SpatterRanged_Hard] RunHomeSkipAnim=true [BEH_RunHome_BeetleworxFodder] RunHomeSpeed=2.0 [BEH_RunHome_AnimatronicPirateMelee] RunHomeSpeed=1.0 [BEH_RunHome_BeetleworxCannon] RunHomeSpeed=1.0 [BEH_RunHome_BeetleworxCrawler] RunHomeSpeed=1.0 [BEH_RunHome_TheBlob] RunHomeSpeed=1.0 [BEH_RunHome_TheBlob_Hard] RunHomeSpeed=1.0 [BEH_ScriptedMove] [BEH_ScriptedMove_Default] [BEH_ShadowBlot] [BEH_ShadowBlot_Default] State=Invalid Brain=Invalid ShowDebugInfo=false DebugLevel=false DebugShowLifeStage=false DebugLife=false DebugEmerge=false EmergeDamage=0.0 DebugBrain=false DebugBrainInfo=0 DebugAttackDisable=false DebugMotion=false DebugDiveBomb=false DebugCharge=false ChargeType=0 DebugThrow=false ThrowType=0 DamageType=None Invulnerable=false Life=0.0 LifeStage1=33.0 LifeStage2=33.5 LifeStage3=33.5 ViewHeight=8.0 ViewAngle=85.0 ShadowSize=5.0 AttackRangeNear=19.0 AttackRangeMid=20.0 AttackRangeFar=100.0 SpawnHealthThreshold=0 SpawnHealthDelay=0 SpawnPaintThreshold=0 SpawnPaintDelay=0 SpawnThinnerThreshold=0 SpawnThinnerDelay=0 DiveBombShadowSizeMin=6.0 DiveBombShadowSizeMax=9.0 DiveBombShadowSplatSize=7.0 NumBlotlings1=0 NumBlotlings2=1 NumBlotlings3=2 ThrowThinnerMin1=3 ThrowThinnerMin2=4 ThrowThinnerMin3=5 ThrowThinnerMax1=3 ThrowThinnerMax2=4 ThrowThinnerMax3=5 ThrowThinnerSpeed1=25.0 ThrowThinnerSpeed2=25.0 ThrowThinnerSpeed3=25.0 ThrowThinnerTypeChance1=100.0 ThrowThinnerTypeChance2=100.0 ThrowThinnerTypeChance3=100.0 ThrowThinnerBurstSpeed1=17.0 ThrowThinnerBurstSpeed2=17.0 ThrowThinnerBurstSpeed3=17.0 MeleeSpeed1=1.0 MeleeSpeed2=1.0 MeleeSpeed3=1.0 MeleeTypeChance1=100.0 MeleeTypeChance2=100.0 MeleeTypeChance3=100.0 ChargeSpeed1=20.0 ChargeSpeed2=20.0 ChargeSpeed3=20.0 ChargeAngle1=0.0 ChargeAngle2=0.0 ChargeAngle3=0.0 ChargeBombTime1=0.1 ChargeBombTime2=0.075 ChargeBombTime3=0.05 ChargeBombTargetRadius1=2.0 ChargeBombTargetRadius2=4.0 ChargeBombTargetRadius3=6.0 InAirTime1=8.0 InAirTime2=10.0 InAirTime3=12.0 InAirSpeed1=25.0 InAirSpeed2=25.0 InAirSpeed3=25.0 InAirMaxSpeed1=12.0 InAirMaxSpeed2=12.0 InAirMaxSpeed3=12.0 InAirVelocity1=0.98 InAirVelocity2=0.98 InAirVelocity3=0.98 InAirBombRadius1=6.0 InAirBombRadius2=6.5 InAirBombRadius3=7.0 InAirBombTime1=0.5 InAirBombTime2=0.4 InAirBombTime3=0.3 InAirBombHitDelayTime1=4.0 InAirBombHitDelayTime2=3.0 InAirBombHitDelayTime3=2.0 InAirBombTargetAngle1=5.0 InAirBombTargetAngle2=2.5 InAirBombTargetAngle3=1.0 InAirBombTargetLength1=0.5 InAirBombTargetLength2=0.6 InAirBombTargetLength3=0.7 InAirDropTime1=2.0 InAirDropTime2=2.0 InAirDropTime3=2.0 EmergeTime1=9.0 EmergeTime2=8.0 EmergeTime3=7.0 EmergeDamageAmount1=30 EmergeDamageAmount2=27 EmergeDamageAmount3=24 EmergeInhaleStrength1=4.0 EmergeInhaleStrength2=4.0 EmergeInhaleStrength3=4.0 EmergeTentacleExtendTime1=2 EmergeTentacleExtendTime2=2 EmergeTentacleExtendTime3=2 EmergeTentacleWarnTime1=1 EmergeTentacleWarnTime2=1 EmergeTentacleWarnTime3=1 EmergeAllowTentacles1=false EmergeAllowTentacles2=false EmergeAllowTentacles3=true BrainStartDiveBombTime1=120.0 BrainStartDiveBombTime2=180.0 BrainStartDiveBombTime3=240.0 BrainStartDiveBombHit1=1 BrainStartDiveBombHit2=2 BrainStartDiveBombHit3=3 BrainAttackSearchTime1=0 BrainAttackSearchTime2=0 BrainAttackSearchTime3=0 BrainAttackMoveTime1=1.0 BrainAttackMoveTime2=0.75 BrainAttackMoveTime3=0.5 BrainAttackMoveRange1=0.5 BrainAttackMoveRange2=1.5 BrainAttackMoveRange3=2.0 BrainAttackMoveSpeed1=20.0 BrainAttackMoveSpeed2=25.0 BrainAttackMoveSpeed3=30.0 BrainAttackTimeNear1=0.5 BrainAttackTimeNear2=0.4 BrainAttackTimeNear3=0.3 BrainAttackTypeSpawnNear1=0.0 BrainAttackTypeMeleeNear1=100.0 BrainAttackTypeThrowNear1=0 BrainAttackTypeChargeNear1=0.0 BrainAttackTypeSpawnNear2=0.0 BrainAttackTypeMeleeNear2=60.0 BrainAttackTypeThrowNear2=40.0 BrainAttackTypeChargeNear2=0.0 BrainAttackTypeSpawnNear3=0.0 BrainAttackTypeMeleeNear3=50.0 BrainAttackTypeThrowNear3=50.0 BrainAttackTypeChargeNear3=0.0 BrainAttackTimeMid1=0.5 BrainAttackTimeMid2=0.4 BrainAttackTimeMid3=0.3 BrainAttackTypeSpawnMid1=0 BrainAttackTypeMeleeMid1=0.0 BrainAttackTypeThrowMid1=100 BrainAttackTypeChargeMid1=0.0 BrainAttackTypeSpawnMid2=30.0 BrainAttackTypeMeleeMid2=0.0 BrainAttackTypeThrowMid2=100.0 BrainAttackTypeChargeMid2=0.0 BrainAttackTypeSpawnMid3=40.0 BrainAttackTypeMeleeMid3=0.0 BrainAttackTypeThrowMid3=100.0 BrainAttackTypeChargeMid3=0.0 BrainAttackTimeFar1=1.0 BrainAttackTimeFar2=0.75 BrainAttackTimeFar3=0.5 BrainAttackTypeSpawnFar1=0 BrainAttackTypeMeleeFar1=0.0 BrainAttackTypeThrowFar1=0 BrainAttackTypeChargeFar1=100.0 BrainAttackTypeSpawnFar2=40.0 BrainAttackTypeMeleeFar2=0.0 BrainAttackTypeThrowFar2=30.0 BrainAttackTypeChargeFar2=70.0 BrainAttackTypeSpawnFar3=50.0 BrainAttackTypeMeleeFar3=0.0 BrainAttackTypeThrowFar3=20.0 BrainAttackTypeChargeFar3=80.0 BrainSearchStageRecentTime1=2.0 BrainSearchStageRecentTime2=3.0 BrainSearchStageRecentTime3=4.0 BrainSearchStageNearestTime1=3.0 BrainSearchStageNearestTime2=2.5 BrainSearchStageNearestTime3=2.0 BrainSearchStageFrontTime1=3.0 BrainSearchStageFrontTime2=2.5 BrainSearchStageFrontTime3=2.0 BrainSearchStageAllTime1=3.0 BrainSearchStageAllTime2=2.5 BrainSearchStageAllTime3=1.0 BrainSearchStageSpeed1=5.0 BrainSearchStageSpeed2=7.5 BrainSearchStageSpeed3=10.0 BrainSearchMoveTime1=2.0 BrainSearchMoveTime2=3.0 BrainSearchMoveTime3=4.0 BrainSearchMoveRange1=2.5 BrainSearchMoveRange2=2.0 BrainSearchMoveRange3=1.5 BrainSearchMoveSpeed1=10.0 BrainSearchMoveSpeed2=15.0 BrainSearchMoveSpeed3=20.0 BrainSearchAttackTimeFront1=2.5 BrainSearchAttackTimeFront2=2.0 BrainSearchAttackTimeFront3=1.0 BrainSearchAttackTimeBack1=3.5 BrainSearchAttackTimeBack2=2.5 BrainSearchAttackTimeBack3=2.0 BrainSearchAttackSpawn1=10.0 BrainSearchAttackThrow1=80.0 BrainSearchAttackCharge1=20.0 BrainSearchAttackSpawn2=20.0 BrainSearchAttackThrow2=70.0 BrainSearchAttackCharge2=30.0 BrainSearchAttackSpawn3=30.0 BrainSearchAttackThrow3=60.0 BrainSearchAttackCharge3=40.0 BrainSearchThrowThinnerTypeChance1=90.0 BrainSearchThrowThinnerTypeChance2=80.0 BrainSearchThrowThinnerTypeChance3=60.0 BrainSearchThinnerThrowMin1=1 BrainSearchThinnerThrowMin2=2 BrainSearchThinnerThrowMin3=3 BrainSearchThinnerThrowMax1=2 BrainSearchThinnerThrowMax2=3 BrainSearchThinnerThrowMax3=4 BrainDestroyAttackTime1=1.5 BrainDestroyAttackTime2=1.0 BrainDestroyAttackTime3=0.5 BrainDestroyMoveTime1=2.5 BrainDestroyMoveTime2=2.0 BrainDestroyMoveTime3=1.5 BrainDestroyMoveRange1=1.5 BrainDestroyMoveRange2=2.0 BrainDestroyMoveRange3=3.0 BrainDestroyThrowThinnerTypeChance1=100.0 BrainDestroyThrowThinnerTypeChance2=100.0 BrainDestroyThrowThinnerTypeChance3=20.0 BrainDestroyThinnerThrowMin1=5 BrainDestroyThinnerThrowMin2=5 BrainDestroyThinnerThrowMin3=5 BrainDestroyThinnerThrowMax1=5 BrainDestroyThinnerThrowMax2=5 BrainDestroyThinnerThrowMax3=5 BrainFleeSearchTime1=2.0 BrainFleeSearchTime2=1.5 BrainFleeSearchTime3=1.0 BrainFleeMoveTime1=3.0 BrainFleeMoveTime2=4.5 BrainFleeMoveTime3=5.0 BrainFleeMoveRange1=5.0 BrainFleeMoveRange2=5.5 BrainFleeMoveRange3=6.0 BrainFleeMoveSpeed1=5.0 BrainFleeMoveSpeed2=5.0 BrainFleeMoveSpeed3=5.0 [BEH_ShadowBlotWatchAttraction] [BEH_ShadowBlotWatchAttraction_Default] AttractionViewDistance=10.0 AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 SleepTimer=5.0 [BEH_ShadowBlotWatchAttraction_GameObjects] [BEH_Sleep] [BEH_Sleep_Default] UseSleepTime=true MinSleepTime=5.0 MaxSleepTime=7.0 SleepOnStartup=false FaceTargetOnAwake=false WakeOnFriendlyPaintStim=true [BEH_Sleep_KamikazeBlotlingStationary] FaceTargetOnAwake=true UseSleepTime=false SleepOnStartup=true WakeOnFriendlyPaintStim=false [BEH_Spawn] [BEH_Spawn_Default] AnimationTimeOut=5.0 [BEH_Spawn_Zombie:Pedestrian] AnimationTimeOut=10.0 [BEH_SpinDamageReaction] [BEH_SpinDamageReaction_Default] ReactToNonDamagingStim=true FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_SpinDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_AnimatronicPirateMelee] FaceStimDirection=true ReactToNonDamagingStim=false WeaponName="AnimatronicPirateMelee_SwordWeapon" HitEffectName="Beetleworx_HitDamageFX" MissEffectName="SpatterImpactFX" [BEH_SpinDamageReaction_BeetleworxCrawler] ReactToNonDamagingStim=false HitEffectName="Beetleworx_HitDamageFX" MissEffectName="SpatterImpactFX" [BEH_SpinDamageReaction_BeetleworxFodder] ReactToNonDamagingStim=false MissEffectName="BeetleworxFodderImpactFX" [BEH_SpinDamageReaction_BeetleworxCannon] ReactToNonDamagingStim=false HitEffectName="Beetleworx_HitDamageFX" MissEffectName="SpatterImpactFX" [BEH_SpinDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Gremlin] MinimumStimAmount=1.f ReactToNonDamagingStim=true TimeBetweenReacts=0.466 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Gremlin:Gus] NegativeMoodTime=0 [BEH_SpinDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=4.3 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Pedestrian] ReactToNonDamagingStim=true NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 [BEH_SpinDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.333 NegativeMoodTime=4 OriginalMoodTime=2 [BEH_SpinDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_SpinDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 OriginalMoodTime=4 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_TheBlob] MinimumStimAmount=1.f DifferentReactionForBackStim=true [BEH_SplinePatrol] [BEH_SplinePatrol_Default] GetSpeedFromSplineFollower=true MoveSpeed=2.0 GotoTolerance=1.0 StartAtNearestKnot=false [BEH_SplinePatrol_AnimatronicPirateMelee] MoveSpeed=1.0 StartAtNearestKnot=true [BEH_Stomped] [BEH_Stomped_Default] StunDuration=2.0 WeaponName="" NegativeMoodTime=0.0 OriginalMoodTime=0.0 NegativeMoodOnStartup=false TimeBetweenReacts=0.0 [BEH_Stomped_TheBlob] StunDuration=0.0 WeaponName="TheBlobHeadStompWeapon" [BEH_Stomped_TheBlob_Hard] StunDuration=0.0 WeaponName="TheBlobHeadStompWeapon" [BEH_Stomped_AnimatronicDaisy] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_AnimatronicDonald] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_AnimatronicGoofy] StunDuration=0.0 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_Stomped_BeetleworxCannon] StunDuration=0.0 WeaponName="BeetleworxCannonStompReaction" [BEH_Stomped_BeetleworxFodder] StunDuration=0.0 WeaponName="BeetleworxFodderStompReaction" [BEH_Stomped_AnimatronicPirateMelee] StunDuration=0.0 WeaponName="AnimatronicPirateMelee_WeaponStompReaction" [BEH_Stomped_BunnyChildren] StunDuration=0.0 [BEH_Stomped_ClarabelleCow] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_FodderBlotling] StunDuration=1.0 [BEH_Stomped_FodderBlotling_Hard] StunDuration=1.0 [BEH_Stomped_Gremlin] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Gremlin:Gus] NegativeMoodTime=0 [BEH_Stomped_HoraceHorsecollar] StunDuration=0.0 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_Stomped_KamikazeBlotlingStationary] StunDuration=0.0 TimeBetweenReacts=5.0 [BEH_Stomped_LonesomeGhost] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Oswald] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pedestrian:Female] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pedestrian:Male] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pete] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_Stomped_PirateMelee] StunDuration=0.0 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_Stomped_PirateRanged] StunDuration=0.0 NegativeMoodTime=4 [BEH_Stomped_PlayingCard] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Smee] StunDuration=0.0 [BEH_Stomped_SpatterKamikaze] StunDuration=0.2 [BEH_Stomped_SpatterKamikaze_Hard] StunDuration=0.2 [BEH_Stomped_SpatterRanged] StunDuration=1.0 [BEH_Stomped_SpatterRanged_Hard] StunDuration=1.0 [BEH_Stomped_Zombie] StunDuration=0.0 [BEH_StuckInGeometry] [BEH_StuckInGeometry_Default] ForceIdle=true [BEH_TeamSwitch] [BEH_TeamSwitch_Default] FriendlyEffectName="fx_turn_good" SecondaryFriendlyEffectName="fx_turn_good_shared" ShooterLeadTargetOnFriendly=false Timeout=5.0 FacePlayerOnTeamSwitch=true FacePlayerOnFriendlyTeamSwitch=true UseFriendlyShader=false FriendlyShaderR=0.28235 FriendlyShaderG=0.92156 FriendlyShaderB=1.0 DisableHearFoostepOnFriendly=false [BEH_TeamSwitch_PlayingCard] FriendlyEffectName="fx_turn_good_PlayingCard" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_LonesomeGhost:Short] FriendlyEffectName="fx_turn_good_LonesomeGhostShort" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_PirateMelee] FriendlyEffectName="fx_turn_good_PirateMelee" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_ClarabelleCow] FriendlyEffectName="fx_turn_good_Clarabelle" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_Oswald] FriendlyEffectName="fx_turn_good_Oswald" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_PirateRanged] FriendlyEffectName="fx_turn_good_PirateMelee" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_Gremlin] FriendlyEffectName="fx_turn_good_Gremlin" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_SpatterRanged] ShooterLeadTargetOnFriendly=true [BEH_TeamSwitch_SpatterRanged_Hard] ShooterLeadTargetOnFriendly=true [BEH_TeamSwitch_TheBlob] Timeout=6.0 FriendlyEffectName="fx_turn_good_shared_theblob" SecondaryFriendlyEffectName="fx_turn_good_theblob" [BEH_TeamSwitch_TheBlob_Hard] Timeout=6.0 FriendlyEffectName="fx_turn_good_shared_theblob" SecondaryFriendlyEffectName="fx_turn_good_theblob" [BEH_TeamSwitch_KamikazeBlotlingStationary] Timeout=2.5 FacePlayerOnFriendlyTeamSwitch=false FriendlyEffectName="fx_turn_good_shared_spladoosh" SecondaryFriendlyEffectName="fx_turn_good_theblob" DisableHearFoostepOnFriendly=true [BEH_TeamSwitch_SpatterMelee] UseFriendlyShader=true [BEH_TeamSwitch_FodderBlotling] FriendlyEffectName="fx_turn_good_seer" Timeout=4.0 [BEH_TeamSwitch_FodderBlotling_Hard] FriendlyEffectName="fx_turn_good_seer" Timeout=4.0 [BEH_Teleport] [BEH_Teleport_Default] Distance=10.0 MinimumTime=20.0 MaximumTime=25.0 [BEH_TeleportToTarget] [BEH_TeleportToTarget_LonesomeGhost] DesiredDistanceFromTarget=1.0 MinTimeBetweenUses=15.0 [BEH_TheBlobMeleeAttack] [BEH_TheBlobMeleeAttack_Default] RotateToFaceTarget=false InterruptSamePriorityAttacks=false [BEH_TheBlobVacuum] [BEH_TheBlobVacuum_Default] WindupIdleTime=0.0 Version=1 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RotateToFaceTarget=true RequiresPermission=true SuctionMinSpeed=6.0 SuctionMaxSpeed=10.0 ConeHalfAngle=45 AbortDistance=4 DamageToChoke=8 MoveAwayAfterChoke=3 VacuumTime=6.f VacuumNoTargetTime=1.f AnvilStunTime=8.167 TimeBetweenHitReacts=0.5f PaintGuardianMultiplier=0.5 ThinnerGuardianMultiplier=0.5 [BEH_ThinnerDamageReaction] [BEH_ThinnerDamageReaction_Default] ReactToNonDamagingStim=false FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_ThinnerDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_BunnyChildren] FaceStimDirection=true [BEH_ThinnerDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Gremlin] MinimumStimAmount=1.f ReactToNonDamagingStim=true TimeBetweenReacts=0.466 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=4.3 [BEH_ThinnerDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Pedestrian] ReactToNonDamagingStim=true NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 [BEH_ThinnerDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.333 NegativeMoodTime=4 OriginalMoodTime=2 [BEH_ThinnerDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_ThinnerDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.2 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_ThinnerDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 [BEH_ThinnerDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_ShadowBlot] TimeBetweenReacts=1 [BEH_ThinnerDamageReaction_ShadowBlotHands] TimeBetweenReacts=5 [BEH_ThinnerDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=0 [BEH_ThinnerDamageReaction_SpatterRanged] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterRanged:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterMelee] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterMelee:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterMelee:Hard_SBB] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_FodderBlotling] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_FodderBlotling_Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_TronPete] [BEH_TronPete_TronPete] RequiresPermission=false IdleAndTrackPhase1TimeLimit=1.0 RateAttackTimeLimit=2.0 StartupPhase=0 ApplyRimDamagedEffect=false [BEH_Vend] [BEH_Vend_Default] SellTalkTime=2.0 [BEH_Wander] [BEH_Wander_Default] MoveSpeed=1.0 RunProb=0.0 RunSpeed=5 IdleTriggerTime=15.0 IdleDuration=5.0 LongIdleTime=100.0 GetSpeedFromBehaviorGraph=false MinimumWanderDistance=10.0 [BEH_Wander_SpatterKamikaze] MoveSpeed=0.75 [BEH_Wander_FodderBlotling] MoveSpeed=1.5 [BEH_Wander_FodderBlotling_Hard] MoveSpeed=1.5 [BEH_Wander_TheBlob] RunSpeed=3 [BEH_Wander_TheBlob_Hard] RunSpeed=3 [BEH_Wander_AnimatronicDaisy] GetSpeedFromBehaviorGraph=true [BEH_Wander_AnimatronicDonald] GetSpeedFromBehaviorGraph=true [BEH_Wander_AnimatronicGoofy] GetSpeedFromBehaviorGraph=true [BEH_Wander_BeetleworxCannon] MoveSpeed=2.0 RunSpeed=6.0 [BEH_Wander_BeetleworxFodder] MoveSpeed=2.0 RunSpeed=5.0 [BEH_Wander_BunnyChildren] MoveSpeed=5.0 IdleTriggerTime=5.0 [BEH_Wander_ClarabelleCow] MoveSpeed=0.9 [BEH_Wander_Gremlin] GetSpeedFromBehaviorGraph=true [BEH_Wander_HoraceHorsecollar] GetSpeedFromBehaviorGraph=true [BEH_Wander_LonesomeGhost:Short] MoveSpeed=1.2 [BEH_Wander_LonesomeGhost:Tall] GetSpeedFromBehaviorGraph=true [BEH_Wander_Oswald] GetSpeedFromBehaviorGraph=true [BEH_Wander_Pedestrian] GetSpeedFromBehaviorGraph=true [BEH_Wander_Pete] GetSpeedFromBehaviorGraph=true [BEH_Wander_Pete:Pan] IdleTriggerTime=15.0 IdleDuration=25.0 [BEH_Wander_PirateMelee] GetSpeedFromBehaviorGraph=true [BEH_Wander_PirateRanged] GetSpeedFromBehaviorGraph=true [BEH_Wander_PlayingCard] GetSpeedFromBehaviorGraph=true [BEH_Wander_Smee:Happy] MoveSpeed=1.2 [BEH_Wander_Zombie:Pedestrian] MoveSpeed=1.5 [BEH_Wander_Zombie:Pete] MoveSpeed=1.3 [BEH_WatchAttraction] [BEH_WatchAttraction_Default] AttractionViewDistance_Min=2.5 AttractionViewDistance_Max=6.5 AttractionFollowSpeed=1.0 AttractionFollowSpeedCombat=1.0 CooldownAfterAttack=25.0 SleepTimer=-1.0 RequiresKynapse=true EnableHearFootstepSensorWhileWatching=true AlertBeforeIdle=false [BEH_WatchAttraction_PlayingCard] AttractionFollowSpeed=1.5 AttractionFollowSpeedCombat=1.5 [BEH_WatchAttraction_SpatterMelee] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterMelee:Hard] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterMelee:Hard_SBB] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterRanged] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterRanged_Hard] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_FodderBlotling] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_FodderBlotling_Hard] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_BeetleworxFodder] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_BeetleworxCrawler] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_AnimatronicPirateMelee] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_BeetleworxCannon] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_TheBlob] AttractionViewDistance_Min=6.5 AttractionViewDistance_Max=10.5 AttractionFollowSpeed=1.0 AttractionFollowSpeedCombat=3.0 DamageToExit=1 [BEH_WatchAttraction_TheBlob_Hard] AttractionViewDistance_Min=6.5 AttractionViewDistance_Max=10.5 AttractionFollowSpeed=1.0 AttractionFollowSpeedCombat=3.0 DamageToExit=1 [BEH_WatchAttraction_BunnyChildren] AttractionFollowSpeed=5.0 [BEH_WatchAttraction_ClarabelleCow] AttractionFollowSpeed=0.9 AttractionFollowSpeedCombat=0.9 [BEH_WatchAttraction_LonesomeGhost:Short] AttractionFollowSpeed=1.2 AttractionFollowSpeedCombat=1.2 [BEH_WatchAttraction_Smee:Happy] AttractionFollowSpeed=1.2 AttractionFollowSpeedCombat=1.2 [BEH_WatchAttraction_PirateRanged] AttractionFollowSpeed=1.5 AttractionFollowSpeedCombat=1.5 [BEH_WatchAttraction_PirateMelee] AttractionFollowSpeed=1.73 AttractionFollowSpeedCombat=1.73 [BEH_WatchAttraction_Pete] AttractionFollowSpeed=2.0 [BEH_WatchAttraction_Pete:Pan] AttractionFollowSpeed=4.263 AttractionFollowSpeedCombat=4.263 [BEH_WatchAttraction_KamikazeBlotlingStationary] RequiresKynapse=false EnableHearFootstepSensorWhileWatching=false AlertBeforeIdle=true [SENS_Attract] [SENS_Attract_Default] CheckAttractionVisibility=true FactExistsDuration=4.0 ViewConeAngle=360.0 ViewConeDistance=-1.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 RequiresKynapse=true [SENS_Attract_KamikazeBlotlingStationary] RequiresKynapse=false ViewConeAngle=360.0 [SENS_Attract_AnimatronicHook] RequiresKynapse=false ViewConeAngle=360.0 ViewConeDistance=100.0 [SENS_Attract_TronPete] RequiresKynapse=false ViewConeAngle=360.0 ViewConeDistance=100.0 [SENS_Attract_ShadowBlot] RequiresKynapse=false ViewConeAngle=360.0 ViewConeDistance=100.0 [SENS_DetectEnemyPlayerSupported] [SENS_DetectEnemyPlayerSupported_Default] FactExistsDuration=0.3 [SENS_DetectHintHazard] [SENS_DetectHintHazard_Default] FactExistsDuration=0.1 [SENS_DetectHintThinOut] [SENS_DetectHintThinOut_Default] FactExistsDuration=4.0 [SENS_DetectHintTreasure] [SENS_DetectHintTreasure_Default] FactExistsDuration=2.0 [SENS_EnemyAlarm] [SENS_EnemyAlarm_Default] FactExistsDuration=2.0 HearAlarmDistance=90.0 [SENS_Global] [SENS_Global_Default] MaxUpdateTime=0.1 Frequency=0.1 [SENS_Global_SeeEnemy] MaxUpdateTime=1.0 [SENS_Global_HearEnemyFootsteps] RememberFootstepTime=1.0 [SENS_Global_HearFriendlyBarks] RememberBarkTime=0.1 [SENS_Global_SeePlayerDistanceAndFacing] Frequency=0.01 [SENS_Global_Stomped] RememberStompedTime=1.0 [SENS_HearEnemyFootsteps] [SENS_HearEnemyFootsteps_Default] FactExistsDuration=4.0 HearFootstepDistance=5.0 [SENS_HearEnemyFootsteps_BeetleworxCannon] HearFootstepDistance=4.0 [SENS_HearEnemyFootsteps_BeetleworxCrawler] HearFootstepDistance=4.0 [SENS_HearEnemyFootsteps_AnimatronicPirateMelee] HearFootstepDistance=4.0 [SENS_HearEnemyFootsteps_SpatterKamikaze] HearFootstepDistance=8.0 [SENS_HearEnemyFootsteps_SpatterKamikaze:Hard] HearFootstepDistance=8.0 [SENS_HearEnemyFootsteps_SpatterMelee] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_SpatterMelee:Hard] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_SpatterMelee:Hard_SBB] FactExistsDuration=100 HearFootstepDistance=100 [SENS_HearEnemyFootsteps_SpatterRanged] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_SpatterRanged_Hard] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_FodderBlotling] HearFootstepDistance=3.0 [SENS_HearEnemyFootsteps_FodderBlotling_Hard] HearFootstepDistance=3.0 [SENS_HearEnemyFootsteps_KamikazeBlotlingStationary] HearFootstepDistance=6.0 FactExistsDuration=30.0 [SENS_HearEnemyFootsteps_TheBlob] FactExistsDuration=8.0 HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_TheBlob_Hard] FactExistsDuration=8.0 HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_BeetleworxFodder] HearFootstepDistance=4.0 [SENS_HearFriendlyBarks] [SENS_HearFriendlyBarks_Default] FactExistsDuration=4.0 HearBarkDistance=20.0 [SENS_SeeEnemy] [SENS_SeeEnemy_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterRanged] FactExistsDuration=8.0 ViewConeAngle=90.0 ViewConeDistance=19.0 ViewConeAngle1=135.0 ViewConeDistance1=13.0 ViewConeAngle2=200.0 ViewConeDistance2=6.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterRanged_Hard] FactExistsDuration=8.0 ViewConeAngle=90.0 ViewConeDistance=19.0 ViewConeAngle1=135.0 ViewConeDistance1=13.0 ViewConeAngle2=200.0 ViewConeDistance2=6.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterMelee] FactExistsDuration=6.0 ViewConeDistance=12.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterMelee:Hard] FactExistsDuration=6.0 ViewConeDistance=12.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterMelee:Hard_SBB] FactExistsDuration=6.0 ViewConeDistance=100.0 ViewConeAngle=360.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterKamikaze] ViewConeAngle=180.0 ViewConeDistance=10.0 [SENS_SeeEnemy_SpatterKamikaze_Hard] ViewConeAngle=180.0 ViewConeDistance=10.0 [SENS_SeeEnemy_TheBlob] FactExistsDuration=10.0 ViewConeAngle=100.0 ViewConeDistance=20.0 ViewConeAngle1=150.0 ViewConeDistance1=14.0 ViewConeAngle2=180 ViewConeDistance2=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=1.1 [SENS_SeeEnemy_TheBlob_Hard] FactExistsDuration=10.0 ViewConeAngle=100.0 ViewConeDistance=20.0 ViewConeAngle1=150.0 ViewConeDistance1=14.0 ViewConeAngle2=180 ViewConeDistance2=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=1.1 [SENS_SeeEnemy_LonesomeGhost] ViewConeAngle=360.0 [SENS_SeeEnemy_FodderBlotling] FactExistsDuration=12.0 ViewConeAngle=60 ViewConeDistance=24 ViewConeAngle1=120.0 ViewConeDistance1=18 ViewConeAngle2=200 ViewConeDistance2=8 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_FodderBlotling_Hard] FactExistsDuration=12.0 ViewConeAngle=60 ViewConeDistance=24 ViewConeAngle1=120.0 ViewConeDistance1=18 ViewConeAngle2=200 ViewConeDistance2=8 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_ShadowBlot] ViewConeDistance=3000.0 ViewConeAngle=360.0 [SENS_SeeEnemy_ShadowBlotGround] ViewConeDistance=3000.0 ViewConeAngle=360.0 [SENS_SeeEnemy_ShadowBlotHands] ViewConeDistance=100.0 ViewConeAngle=360.0 [SENS_SeeEnemy_BeetleworxCannon] FactExistsDuration=5.0 ViewConeAngle=90.0 ViewConeDistance=24.0 ViewConeAngle1=135.0 ViewConeDistance1=15.0 ViewConeAngle2=180.0 ViewConeDistance2=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.2 EyeOffsetFromCenterZ=1.0 [SENS_SeeEnemy_BeetleworxCrawler] FactExistsDuration=5.0 ViewConeDistance=14.0 ViewConeAngle=140.0 ViewConeAngle1=180.0 ViewConeDistance1=6.0 ViewConeAngle2=270.0 ViewConeDistance2=3.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_AnimatronicPirateMelee] FactExistsDuration=5.0 ViewConeDistance=15.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=1 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_BeetleworxFodder] FactExistsDuration=4.0 ViewConeDistance=12.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_TronPete] ViewConeDistance=25.0 ViewConeAngle=360.0 [SENS_SeeEnemy_AnimatronicHook] ViewConeDistance=100.0 ViewConeAngle=360.0 [SENS_SeeEnemy_KamikazeBlotlingStationary] ViewConeDistance=12.0 ViewConeAngle=30.0 FactExistsDuration=14.0 [SENS_SeePlayer] [SENS_SeePlayer_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeePlayerDistanceAndFacing] [SENS_SeePlayerDistanceAndFacing_Default] FactExistsDuration=0.2 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeeSpatterMelee] [SENS_SeeSpatterMelee_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=360.0 ViewConeDistance1=10.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeeSpatterRanged] [SENS_SeeSpatterRanged_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_Stomped] [SENS_Stomped_Default] FactExistsDuration=4.0 [CONV_HUB] [CONV_HUB_Pete0] CheckGlobal=HUB_Pete0 CheckValue=0 SetGlobal=HUB_Pete0 SetValue=1 Greet=true Text1=Test conversation Text2=Test conversation2 Mood2=MOOD_Negative Anim2=EVENT_Start_TalkReaction Text3=Test conversation3 Mood3=MOOD_Positive Anim3=EVENT_Start_TalkReaction [CONV_HUB_Pete1] Text1=Pete: You look familiar. Don't step on my toes and I can be your best friend. [CONV_HUB_Test] Greet=true [CONV_PoTW] [CONV_PoTW_DoorPirate] Global=potw_zonec_talkdoorpirate Greet=true Text1=If you defeat Pirate Pete, I will open this door for you! [CONV_PoTW_DoorPirateDefault] Text1=Are you going to help me?
alwaysloaded.txt
; always loaded packfiles ; ; these packfiles are auto-loaded by the game at startup ; be careful what you put in here! ; _dynamic.pak globalscripts.pak levels.pak bsq.pak collectibles.pak hudeffects.pak hudtextures.pak MainMenuTextures.pak pausemenu_base.pak pausemenu_main.pak pausemenu_map.pak pausemenu_pins.pak pausemenu_quests.pak
List of Unused Zones
MapList.txt
// // MapList.txt - Tells the Mickey Launcher which maps to use // // // Syntax: // One line per map, with the Menu text first, a comma, and the map name second // Empty lines are skipped and comments can start with // or # // WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt. // Examples: // Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa // This is a comment # this is also a comment // // DO NOT REMOVE THIS LINE! //Start at Main Menu, Environments/StartScreen.gsa --, ---------------------------------------- //Old maps no longer in use //2D SideScroller,Environments/GameplayTest/Level_Experiments_SideScroller.gsa //Level Experiments Main,Environments/GameplayTest/Level_Experiments_Main.txt //Level Experiments Dungeon,Environments/GameplayTest/Level_Experiments_Dungeon.gsa ------------------------------------------ //Combat Test Map,Environments/Combat/ai_combat_hub.gsa ------------------------------------------ //SmallWorld, Environments/SmallWorld/Zones/Sw_ZoneC.gsa //SmallWorld-ZoneC, Environments/SmallWorld/Zones/Sw_ZoneC.gsa //SmallWorld-ZoneD, Environments/SmallWorld/Zones/Sw_ZoneD.gsa //SmallWorld-ZoneE, Environments/SmallWorld/Zones/Sw_ZoneE.gsa ------------------------------------------ //SmallWorld-Gamestar, Environments/SmallWorld/Gamestar/Smallworld_Gamestar.gsa //Mean Street, Environments/MeanStreets/MeanStreets.gsa ------------------------------------------ //Dungeons-ZoneA, Environments/Dungeons/Zones/DUN_ZoneA_Static.gsa //Dungeons-ZoneB, Environments/Dungeons/Zones/DUN_ZoneB_Static.gsa //Dungeons-ZoneC, Environments/Dungeons/Zones/DUN_ZoneC_Static.gsa //Dungeons-ZoneD, Environments/Dungeons/Zones/DUN_ZoneD_Static.gsa ------------------------------------------ //Production Unit 1 Cylinder CSG Experiment, Environments/_Test/Jonathan_CSG_tests/CSGCylinderTest.gsa //Production Unit 1 Sphere CSG Experiment, Environments/_Test/Jonathan_CSG_tests/SphereCSGTest.gsa //Production Unit 1 Icing CSG Experiemnt, Environments/_Test/Jonathan_CSG_tests/HUB_test_icing_trap.gsa //Production Unit 2 Thinner Routing Experiment, Environments/MickeyJunkMountain/Temp/test_MJM_ZoneA.gsa //Production Unit 2 Snowball Carving Resolution, Environments/MickeyJunkMountain/Temp/Test_Snowball01.gsa //Production Unit 2 Snowball Piloting Prototype, Environments/MickeyJunkMountain/Temp/test_Snowball_Ramp.gsa //Production Unit 2 Security Turret Prototypes, Environments/MickeyJunkMountain/Temp/test_X_Turret.gsa //Production Unit 3 csg test 1, Environments/GremlinVillage/GSA/GV_csgtest.gsa //Production Unit 3 csg Dam test, /Environments/EvanTest/Test2/DamTest.gsa //Small World Ride, Environments/MeanStreets/Rides/Ride_SmallWorld.gsa //Cinema Minigame - Giantland, Environments/MeanStreets/MiniGame_GiantLand.gsa //AI Stress Test, Environments/GameplayTest/LE_AI_StressTest.gsa ------------------------------------------ -Actual Game LEVEL files below here-(no path required)-,-- //GI Demo - Labs, Levels/Demo_Main.level //GI Demo - Village Island 1, Levels/Demo_GV_Start.Level //GI Demo - Village Island 2, Levels/Demo_GV_Start3.level //GI Demo - Village Island 2 Underside, Levels/Demo_GV_Start5.level //GI Demo - Village Island 2 - Tower Side, Levels/Demo_GV_Start_Isle2_Comp.level //GI Demo - Village Arena, Levels/Demo_GV_Coliseum_Start.level //GI Demo - Village 2D Area 1, Levels/Demo_GV_Start2.level //GI Demo - Village 2D Area 2, Levels/Demo_GV_Start4.level --, ---------------------------------------- //Gremlin Village ZoneA, Levels/GV_Start.level //Gremlin Village Zone B, Levels/GV_ZoneB_Start.level //Gremlin Village Zone C, Levels/GV_ZoneC_Start.level --, ---------------------------------------- //Haunted Mansion, Levels/HM_Start.Level //HM Front Yard, Levels/HM_StartD2.Level //HM Stretching Room, Levels/HM_StartF.Level //HM Library, Levels/HM_StartH.Level //HM Grand Staircase, Levels/HM_StartI.Level //HM Ballroom, Levels/HM_StartK.Level //HM Attic Arena, Levels/HM_StartM.Level //Haunted Mansion Return Visit, Levels/HMv2_Start.Level --, ---------------------------------------- //Tomorrowland - Tomorrowland Hub, Levels/TL_MiniHub.Level //Tomorrowland - Nautilus Room, Levels/TL_Start.Level //Tommorowland - Carousel Exterior, Levels/TL_D1.Level //Tommorowland - Carousel Interior, Levels/TL_D2.Level //Tommorowland - Hub to SM Hallway, Levels/TL_E.Level //Tommorowland - SpaceMountain, Levels/TL_SpaceMountain.Level //Tomorrowland - Space Mountain Tron Pete, Levels/TL_SpaceMountain_TronPete.Level //Tomorrowland - Tomorrowland Visit2, Levels/TL_Visit2_Start.Level --, ---------------------------------------- //Mickeyjunk Mountain - Junkyard 1, Levels/MJM_ZoneA.Level //Mickeyjunk Mountain - Transition to Junkyard 2, Levels/MJM_ZoneB.Level //Mickeyjunk Mountain - Junkyard 2, Levels/MJM_ZoneC.Level //Mickeyjunk Mountain - Mount Osmore Exterior, Levels/MJM_ZoneE.Level //Mickeyjunk Mountain - Transition to Boss, Levels/MJM_ZoneG.Level //Mickeyjunk Mountain - Mount Osmore, Levels/MJM_Zonef.Level --, ---------------------------------------- //Dark Beauty Castle, Levels/DBC_Start.Level --, ---------------------------------------- //Pirates of the Wasteland, Levels/PotW_Start.Level //PotW - Caves, Levels/PotW_Caves_Start.Level //PotW - Jungle, Levels/PotW_Jungle_Start.Level //PotW - Ride to the Indian Village, Levels/PotW_IVRide_Start.Level //PotW - Indian Village, Levels/PotW_Indian_Start.Level //PotW - Skull Rock, Levels/PotW_Skull_Start.Level //PotW - Jolly Roger Boss Battle, Levels/PotW_JollyRoger_Start.Level //Pirates of the Wasteland - Return Visit, Levels/PotW_V2_Start.Level --, ---------------------------------------- //Dark Beauty Castle First Visit, Levels/DBC_Start_1st.Level //Dark Beauty Castle Return Visit, Levels/DBC_Start.Level //DBC 2nd Hallway, Levels/DBC_Start_ZoneC.Level //DBC Throne Room, Levels/DBC_Start_ZoneF.Level //DBC First Staircase, Levels/DBC_Start_ZoneG.Level //DBC Hallway to ControlTower, Levels/DBC_Start_ZoneGH.Level //DBC Hallway to Tower 01, Levels/DBC_Start_ZoneO.Level //DBC Hallway to Tower 02, Levels/DBC_Start_ZoneP.Level //DBC Hallway to Tower 03, Levels/DBC_Start_ZoneQ.Level //DBC Hallway Back to Control Tower, Levels/DBC_Start_ZoneR.Level //DBC Blot Interior, Levels/DBC_Start_ZoneS.Level --, ---------------------------------------- //Mean Street V1, Levels/MeanStreet_V1.Level //Mean Street V2, Levels/MeanStreet_V2.Level //Mean Street V3, Levels/MeanStreet_V3.Level //Mean Street V4, Levels/MeanStreet_V4.Level //Mean Street V5, Levels/MeanStreet_V5.Level //Mean Street V6, Levels/MeanStreet_V6.Level //Adventureland V1, Levels/Adventureland_v1.Level //Adventureland V2 with No Pirates, Levels/Adventureland_v2_NoPirates.Level //Adventureland V2 with Pirates, Levels/Adventureland_v2_Pirates.Level //Advenutureland V3, Levels/Adventureland_v3.Level //New Orleans Square Visit 1, Levels/NewOrleans_V1.Level //New Orleans Square Visit 2, Levels/NewOrleans_V2.Level //New Orleans Square Visit 3, Levels/NewOrleans_V3.Level //ToonTown Visit 1, Levels/ToonTown_V1.Level //ToonTown Visit 2, Levels/ToonTown_V2.Level //ToonTown Visit 3, Levels/ToonTown_V3.Level --, ---------------------------------------- //Mickey Arcade, Levels/mickey_arcade.Level --, ---------------------------------------- //ClockTower Boss, Levels/SW_ClockWorkBoss_static.Level --, ---------------------------------------- //ShadowBlot Lit, Levels/ShadowBlot_Boss.Level --, ---------------------------------------- -Single GSA files below here-(path required!)-,-- //Demo Lab New Inert Test, Levels/Demo_Lab_Sam04.level //Demo Adventureland Sketch Inert, Levels/Adventureland_Sketch.level //Demo Adventureland Original Inert, Levels/Adventureland_Original.level //Demo Adventureland Grunge Inert, Levels/Adventureland_Grunge.level //Demo Adventureland Grunge Rob, Levels/Adventureland_Grunge_Rob.level //Tuning Group - Lab, Levels/Lab_Tuning.level //Old Lab, Environments/Dungeons/Rooms/OldLab.gsa //ArtTest, Environments/ArtTest/ArtTest.gsa //ArtTest Surface Treatments, Environments/_Test/ArtTest_SurfaceTreatments.gsa //MeanStreet ArtZoo, Environments/MeanStreets/Zones/HUB_ArtZoo.gsa //Gremlin Village ArtZoo, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa //AI Test Map, Levels/AI_Test.level //NPC Test Map, Levels/NPC_Test.level //Building Standards, Environments/_Test/Building_Standards.gsa //Building Standards RealWorld, Environments/_Test/Building_Standards_RealWorld.gsa //Character Cards, Environments/_Test/CharacterCards.gsa //Clarabelle Test Map, Environments/_Test/Characters/ClarabelleCow.gsa //Vendor Test Map, Environments/_Test/Characters/Vendor.gsa //Fodder Scenario 1, Environments/_Test/AI_Fodder_Scenario1.gsa //Test Film Virtous, Environments/_Test/Virtuos/Test_Film_Virtous.gsa //Hidden Mickey Test, Environments/_Test/Jason/Test_HiddenMickeys.gsa //Test Film Jungle, Environments/_Test/Jason/test_film_jungle.gsa //Small World Clockwork Boss, Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockWorkBoss.gsa //ShadowBlot Platforming, Environments/_Test/RedFly/RedFly_TestLevel_cf2.gsa //Save/Load Test Level, Levels/SaveLoad_Test.level --, ---------------------------------------- //2dFilm_SleepingBeauty (SW_ZoneD), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ZoneD.gsa //2dFilm_Steamboat01 (SW_SteamA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamA.gsa //2dFilm_Steamboat02 (SW_SteamB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamB.gsa //2dFilm_Steamboat03 (SW_SteamC), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamC.gsa //2dFilm_ClockCleaners01 (SW_ClockA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockA.gsa //2dFilm_ClockCleaners02 (SW_ClockB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockB.gsa //2dFilm_SteamRoller01 (MSUSA_ZoneP), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneP.gsa //2dFilm_JungleRhythm01 (MSUSA_ZoneM), Levels/MSUSA_ZoneM.level //2dFilm_JungleRhythm02 (P_ZoneA), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneA.gsa //2dFilm_Castaway01 (P_ZoneG), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneG.gsa //2dFilm_Castaway02 (P_ZoneZ), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneZ.gsa //2dFilm_Plutopia01 (MSUSA_ZoneO), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneO.gsa //2dFilm_AlpineClimbers01 (MJM_AlpineA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineA.gsa //2dFilm_AlpineClimbers02 (MJM_AlpineB), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineB.gsa //2dFilm_LonesomeGhost01 (MSUSA_ZoneN), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneN.gsa //2dFilm_LonesomeGhost02 (NOS_HM_ZoneC), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneC.gsa //2dFilm_MadDoctor01 (NOS_HM_ZoneZ), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneZ.gsa //2dFilm_MadDoctor02 (NOS_HM_Zonel), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_Zonel.gsa //2dFilm_Fantasia01, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneW.gsa //2dFilm_Fantasia02, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneX.gsa //2dFilm_Fantasia03, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneY.gsa //2dFilm_Fantasia04, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneZ.gsa //2dFilm_OhWhatAKnight01, Environments/ThePark/MickeyJunkMountain/GSA/MJM_KnightA.gsa //2dFilm_TrolleyTrouble01 (MJM_TrolleyA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_TrolleyA.gsa //2dFilm_Mickey'sMechanicalMan01, Environments/ThePark/TomorrowLand/GSA/TL_MechanicalA.gsa //2dFilm_GreatGuns, Environments/ThePark/MickeyJunkMountain/GSA/MJM_GunsA.gsa --, ---------------------------------------- //Interior_2D_Walts, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa //Interior_2D_IceCream, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa //Interior_2D_Detective, Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa //Interior_2D_TikiHut, Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa //Interior_2D_JungleHutShop, Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa //Interior_2D_SFR_TreeHouse(abandoned), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa //Interior_2D_SFR_TreeHouse(lived), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa //Interior_2D_MickeyHome, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa //Interior_2D_OrtensiaHome, Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa //Interior_2D_ClaraKitchen, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa //Interior_2D_Nautilus, Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa //Interior_2D_Hiddendock, Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa //Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa //Interior_2D_Teepee,Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa //Interior_2D_GreminHut,Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa //Interior_2D_NewOrleansShop,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansSquare.gsa //Interior_2D_MarkTwainsShip,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa //Interior_2D_Emporiumr,Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa //Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa // TODO: Add more maps here // Adding a gratiutous comment to test label updating
PrivateMapList.txt
// // PrivateMapList.txt - Tells Nicodemus that the GSA or level is in use, even though it isn't in the Launcher. // // // Syntax: // One line per map, with the Menu text first, a comma, and the map name second // Empty lines are skipped and comments can start with // or # // WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt. // Examples: // Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa // This is a comment # this is also a comment // // designer maps // format: owner, mapname cjones, Environments/ThePark/MickeyJunkMountain/Zones/MJM_Junkyard.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_Coliseum.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_csgtest.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_Main.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_Shared.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_AI.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneAB.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneBC.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_AI.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneCD.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic2.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_AI.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Main.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Shared.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneB.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Static.gsa // programmer test maps // format: owner, mapname aarizpe, Environments/_Test/aarizpe/AAA.gsa wwhite, Environments/_Test/_Wendy/BunnyBoxTest.gsa wwhite, Environments/_Test/_Wendy/Constraints.gsa wwhite, Environments/_Test/_Wendy/FallLand.gsa wwhite, Environments/_Test/_Wendy/HandTest.gsa wwhite, Environments/_Test/_Wendy/Knockback.gsa wwhite, Environments/_Test/_Wendy/MagicGenerator.gsa wwhite, Environments/_Test/_Wendy/PickupTest.gsa wwhite, Environments/_Test/_Wendy/platforms.gsa wwhite, Environments/_Test/_Wendy/PuddlesTest.gsa wwhite, Environments/_Test/_Wendy/Pushing.gsa wwhite, Environments/_Test/_Wendy/Ramp.gsa wwhite, Environments/_Test/_Wendy/Rotator.gsa wwhite, Environments/_Test/_Wendy/Shooter.gsa wwhite, Environments/_Test/_Wendy/Sketches.gsa wwhite, Environments/_Test/_Wendy/Sliding.gsa wwhite, Environments/_Test/_Wendy/SplineKnotCrash.gsa wwhite, Environments/_Test/_Wendy/WatchTestMap.gsa // shared test maps // format: category, mapname BuildingStandards, Environments/_Test/Building_Standards.gsa CDC, Environments/_Test/CDC_Test.gsa CharacterController, Environments/_Test/CharacterController.gsa CharacterController, Environments/_Test/CharacterController_FloorPieces.gsa CharacterController, Environments/_Test/CharacterController_Havok.gsa CharacterController, Environments/_Test/CharacterController_Mesh.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BunnyChildren.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCPaint.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCThinner.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWLifter.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWWC.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Ghost.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_GoBlob.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Black.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Pirate.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_SW.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterK.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AIs.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_HugeAI.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_MediumAI.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Clarabelle.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Daisy.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Donald.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Goofy.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Gremlins.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Horace.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_LonesomeGhostShort.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_MeanStreets.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Oswald.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_OswaldPals.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleCow.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleDog.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleGoat.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Petes.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_ThreePigs.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_World.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_SmallAI.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_World.gsa SmokeTest, Environments/_Test/SmokeTest_CharacterController.gsa SmokeTest, Environments/_Test/SmokeTestMap.gsa
MyMapList.txt
// // MyMapList.txt - Tells the cooker to cook a GSA even if it isn't in MapList.txt or a level file. // // // Syntax: // One line per map, with the Menu text first, a comma, and the map name second // Empty lines are skipped and comments can start with // or # // WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt. // Examples: // Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa // This is a comment # this is also a comment //