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Epic Mickey/Debug Leftovers
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This is a sub-page of Epic Mickey.
Debug Mode Leftovers
Developer Level Loader
A simple Windows-esque level loader that is likely only intended to work on a debug version of the game. It can be reenabled by editing the main menu Flash file and forcing it to be available. It does not work or display any levels by default, though they can be added to the list using ActionScript code (though, they still don't work).
LaunchConfig.txt
This file contains bits of text mentioning a rather extensive debug mode. It even has options for a God Mode, showing various "instant-death boxes", and an E3 Mode. Many of these options can be set in cmdline.txt.
// // LaunchOptions.txt // // This file allows you to define new command line options for the launcher without // editing the launcher code // // Assume that the retail game will have the option unchecked. You can still set the default value to 'true' for development purposes. // Syntax: <typename>:<type specific data> // BOOL:'<true command>','<false command>',<default value {true|false}>,'<description>' // Forcing audio on when going through the launcher BOOL:' -Set DisableAudio=false',' -Set DisableAudio=false',false,'Disable Audio (currently ignored)' //BOOL:' -Set DisableAudio=true',' -Set DisableAudio=false',false,'Disable Audio' BOOL:' -Set RenderUseBatching=false', ' -Set RenderUseBatching=true',false,'Dont Use Render Batching' BOOL:' -Set DisplayBuildVersionHUD=true', ' -Set DisplayBuildVersionHUD=false',false,'Display Build Version HUD' BOOL:' -Set DisplayDebugTextHUD=true',' -Set DisplayDebugTextHUD=false',true,'Show Debug Text' BOOL:' -Set LimitFrequentErrors=true',' ',true,'Limit Frequent Errors' BOOL:' -noMemTracker',' ',false,'Disable Memory Tracking in Release' BOOL:' -Set ColorMipmapLevels=true',' -Set ColorMipmapLevels=false',false,'Colorize MipMaps' BOOL:' -Set EnableRenderProfiling=true',' -Set EnableRenderProfiling=false',false,'Enable Render Profiling' BOOL:' -Set UseDebugLineBatcher=true',' -Set UseDebugLineBatcher=false',false,'Use Debug Lines' BOOL:' -Set DisableIGC=true',' -Set DisableIGC=false',false,'Disable Cinematics' BOOL:' -Set HUDDisplaySafeFrame=true',' -Set HUDDisplaySafeFrame=false',false,'Display Safe Area(s)' BOOL:' -Set bShowHUD=false',' -Set bShowHUD=true',false,'Dont Show HUD' BOOL:' -Set PlayerEnableAllAbilities=true',' -Set PlayerEnableAllAbilities=false',false,'Give Mickey All Abilities' BOOL:' -Set SphericalHarmonicLightingDebug=true',' -Set SphericalHarmonicLightingDebug=false',false,'Show Spherical Harmonic Bounds' BOOL:' -RunTests',' ',false,'Run Unit Tests' BOOL:' -Set WiiRemoteSleepTime=0',' -Set WiiRemoteSleepTime=5',false,'Keep the Wiimote awake' BOOL:' -allowAllMemory',' ',false,'Allow the use of all memory in final' BOOL:' -Set DisplayFrameRateIcon=true',' ',false,'Display Framerate Icon' BOOL:' -Set DisplayDebugParticleText=true',' -Set DisplayDebugParticleText=false',false,'Display Debug Particle Text' BOOL:' -Set UseSmallerDebugText=true',' -Set UseSmallerDebugText=false',false,'Use Smaller Debug Text' BOOL:' -Set OutOfMemoryBoxOfDoom=true',' -Set OutOfMemoryBoxOfDoom=false',false,'Display OutOfMemoryBoxOfDoom!!!!' BOOL:' -Set DisplayAIMemoryInfo=true',' -Set DisplayAIMemoryInfo=false',false,'Display AI Memory Info' BOOL:' -Set MaximizeJigsawAIMemory=true',' -Set MaximizeJigsawAIMemory=false',false,'Maximize Jigsaw Memory Usage' BOOL:' -wiiMemoryReport',' ',true,'Report Wii Memory Usage' BOOL:' -memValidate',' ',false,'Validate Memory In Release' BOOL:' -Set ApprenticeSkip=true',' -Set ApprenticeSkip=false',false,'Skip Dialog' BOOL:' -Set ShowDevLevelLoad=true',' -Set ShowDevLevelLoad=false',true,'Show Dev Level Load' BOOL:' -Set AudioAllowSpillover=true',' -Set AudioAllowSpillover=false',false,'Allow Audio Spillover into MEM2' BOOL:' -Set GodModeOnPlayer=true',' -Set GodModeOnPlayer=false',false,'God Mode on Player' // TODO: Update this when/if variables get synced //BOOL:' -Set DemoLevelCheck=true -Set UI_E3Demo=true',' -Set DemoLevelCheck=false -Set UI_E3Demo=false',false,'Run as E3 demo'
There are various txt files related to this debug menu:
cmdline.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdline_consumer.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdline_finaldebug.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdline_localization.txt
Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false
cmdOptions.txt
-wiiprofilermem 0
Config.ini
To do: verify if modifying it has effect on final game? |
; A very simple tweakable config settings ; Simple name=value pairs ; ; Order of precedence is cmdline, config.ini, default in-game values ; ; Sample values include: ; ; bUseHud=false ; MickeyHeight=3.5 ; MaxParticles=100 ; OutOfMemoryBoxOfDoom=true PlayerHealth=5 ;NoHavokDebugAllocator=true TotalPinCount=105 GoldPinCount=20 SilverPinCount=17 BronzePinCount=20 TicketRTPCIncrementValue=5 TicketRTPCResetCount=50 TicketRTPCResetTime=10 ; Wii-Only ; Show startup wrist strap screen. Defaults to true. ; Disabled for development, but must be shown in the final game. WiiWristStrapShow=false ; Allow system messages to be displayed, pausing the game (controller disconnect, disc error, etc) EnableSystemMessages=true ; If true, you must use the secret button sequence to pass the strap screen (currently A & Z & 1) LockGame=false ; Current possible language settings ; English_NTSC, English_PAL, French_NTSC, French_PAL, Spanish_NTSC, Spanish_PAL, German, Italian, Portuguese, Japanese, Korean, ChineseSimple, ChineseTraditional, Dutch, Swedish, Danish, Norwegian, Russian Language=English_NTSC SupportedLanguages=English_NTSC English_PAL French_NTSC French_PAL Spanish_NTSC Spanish_PAL German Italian Dutch Japanese TranslateKeys=true LocalizeShowBrackets=false AIRenderDebugGraph=false AIRenderDebugObstacles=false AIRenderDebugPath=false AIRenderDebugGapAvoidance=false AIRenderDebugTether=false AIRenderDebugRadius=30.0 WeaponDebug=false AutomaticAIDebug=false ; PUT ALL AI SETTINGS HERE PLZ ConfidenceRequirementForAttackingFriendlyAI=1.0 SameTargetRebark=2.0 UseDebugLineBatcher=false AIHardLandVelocity=-1 GremlinRadius=0.3 SenseDebug=false AudioPlaySFX=true AudioSFXVolume=100 AudioMusicVolume=100 ; *** BEGIN - AI Configuration ; Spatter SpattersChaseWhileExploding=true ; how many seconds until we tire out while chasing? SpatterTiredChaseTime=10000 ; how many seconds do we stay in the tired state? SpatterTiredDuration=1.5 ; How long after the particle effect appears and the spatter vanishes do the outline and CSG effect appear? Spatter_TimeBeforeExplodeCausesCSG=0.2 ; Spatter idle configuration Spatter_IdleTriggerTimeMin=4.0 Spatter_IdleTriggerTimeMax=10.0 ; how long to remain stunned when entering the stunned state (currently from paint only) SpatterStunnedDuration=3.0 ; how closely should we try to follow the player when we're friendly SpatterFriendlyFollowTolerance=2.5 ; Time to be stunned after getting stomped Spatter_StompStunDuration=2.0 ; Amount of knockback stim required to get stomped Spatter_KnockbackStimToStomp=4.0 ; Melee Spatter attack config SpatterMelee_AttackRadius=1.25 ; Melee Spatter configurable move speeds SpatterMelee_ChaseSpeed=5 SpatterMelee_DefaultSpeed=3 ; Jumper Spatter configurable move speeds SpatterJumper_WanderSpeed=2 SpatterJumper_ChaseSpeed=5 SpatterJumper_DefaultSpeed=3 ; Jumper spatter always explode prototyping SpatterJumper_AlwaysExplodeOnDamage=false ; danger zone for flee SpatterExplodeDangerDistance=4.0 ; how far to run away from explosion SpatterFleeExplosionDistance=8.0 ; Dropwing DropwingDelayAfterDivebomb=1.0 DropwingDivebombSpeed=7.0 DropwingMovementSpeed=4.0 DropwingPursueSpeed=6.0 DropwingMinBounceSpeed=5.0 ; GoBlob GoblobMovementSpeed=1.0 GoblobPursueSpeed=2.0 GoblobMinBounceSpeed=5.0 BlindDuration=4.0 AmmoExtractionTime=2.0 ; AI Repel radius AIAvoidMickeyRadius=5.0 AIAvoidMickeyLookaheadTime=1.0 ; *** END - AI Configuration ; Number of samples per pixel to take in a screenshot ScreenshotSuperSamplingDimension=2 ScreenshotToggleHud=true UseHostCommScreenshots=false ; If true, tint mipmap levels of textures with different colors to easily visualize usage ColorMipmapLevels=false ; Batch rendering RenderUseBatching=true ; Bigger = harder falloff (1/(1+kd^2)), k is this value RenderSketchOpacityFalloff=0.002 ; 0=no, 1=player only, 2=all characters- this refers to seeing characters through geometry silhouettes RenderSilhouettes=1 RenderBackgroundColorR=0.0 RenderBackgroundColorG=0.0 RenderBackgroundColorB=0.0 ;Set to true to tweak with aurora RenderBloomTweak=true ;RenderBloomThreshold=200 RenderBloomThresholdR=100 RenderBloomThresholdG=100 RenderBloomThresholdB=100 RenderBloomOffsetScale=1.783 ;RenderBloomScale=60 ;TNB - Setting this to 0 to see if anyone notices. Old default was above. ;RenderBloomScale=0 RenderBloomScaleR=0 RenderBloomScaleG=0 RenderBloomScaleB=0 RenderBloomWeight0=30 RenderBloomWeight1=40 RenderBloomWeight2=50 RenderBloomWeight3=60 RenderBloomWeight4=50 RenderBloomWeight5=40 RenderBloomWeight6=30 RenderMonochromeDR=41 RenderMonochromeDG=20 RenderMonochromeDB=8 RenderMonochromeLR=235 RenderMonochromeLG=215 RenderMonochromeLB=192 RenderEnableVFilter=true RenderVFilterWeightEnable=false RenderVFilterWeightTop=8; RenderVFilterWeightMiddle=48; RenderVFilterWeightBottom=8; ; if locked frame rate is above 33 then you need to set this false otherwise everything is half-speed WaitForVSync=true ; HET_None = 0, ; HET_Minimal = 1, ; Just sets metrics counters, prints out type of hang ; HET_Sync = 2, ; GXDrawDone on each object, Prints out last drawn object during idle function ; HET_Token = 3 ; Records FixedString of each object, print last 10 objects RenderGpHangDebugEnable=0 ; Positive = more blurry/ Negative = more sharp RenderLodBias=-0.5 ; If true, when a polygon faces the camera the bias is ignored to prevent over-biasing. RenderLodBiasClamp=true ; 0 = no filtering, 1 = maximum anisotropy 2, 2 = maximum anisotropy 4 RenderAnsioFilering=0 ; In kb RenderFifoSize=640 ; Custom Gamma settings when the game is being played from composite or component cables. ; 0 = 1.0, 1 = 1.7, 2 = 2.2 GammaSettingComposite=0 GammaSettingComponent=0 CameraNearClipPlane=0.25 ;TNB - Original CameraFarClipPlane=125 CameraFarClipPlane=400 CameraFieldOfView=60 r_SplatSize=1.25 scriptDisplayOriginX=0 scriptDisplayOriginY=250 scriptDisplayTime=1.0 scriptLogAllCalls=true ;; Dialog params BarkDisplayTime=3.0 DelayBetweenBarks=0.3 DelayUntilInputAllowed=0.35 BarksStack=false ;; Objective Params DelayToFadeObjectives=2.0 ;; Fly Camera params Base_CameraFlySpeed=14.0 Base_CameraFlyInverted=true Base_CameraFlyHeadingScale=3.0 Base_CameraFlyPitchScale=2.0 Base_CameraFlySmoothing=0.3 CameraThirdPersonHeadingScale=3.0 CameraThirdPersonPitchScale=1.0 CameraPushCheckDegrees=7.5 CameraPushStrength=0.75 CameraPushesAveraged=6 CameraMoveInWaitFrames=10 ;Cursor Cursor_Detection_Range=18.5 Cursor_Detection_AimBehind_MinDistance=10.0 ;; Which cursors to display Use2DCursor=false Model3DCursor=true Projected3DCursor=false Debug3DCursor=false ;; If the aiming type should change based on the last type thrown SwitchTargeting=false AimDistanceFromCamera=0.1 ;;;; Camera Data ;;;; ZoomOutWhenEnemiesAreWithin=10.0 ZoomOutSecondsAfterJumping=2.0 ;Should a rolling paint/thinner ball bounce off of walls? RollingWallBounce=false RollingStimDelay=0.333 PlayerDisplayPlayStyle=false PlayerDisplayLocation=false CameraDisplayLocation=false ;Controller left handed? PlayerLeftHanded=false ;Controller rumble? PlayerRumble=true ;Radius around the player to check for stomp targets PlayerStompRadius=0.35 ;Speed to move the player horizontally after a stomp (0.0 for no effect) PlayerStompLaunchSpeed=3.0 ;Show paint/thinner FX particles? PaintThinnerFX=true ;How much 'lift' the lob should have PlayerLobVertical=0.8 ;What targeting systems to use PlayerAutoTargetActive=true PlayerDisplayAutoTarget=false PlayerMouseSteering=false PlayerMousePanning=true PlayerMouseTargeting=true PlayerMouseAutoTarget=true PlayerRollAutoTarget=false PlayerMouseAutoTarget_ScreenRange=30 StickyAutoTargetTime=0.25 Automatic_AutoAimDistancePriority=3.0 Automatic_AutoAimAnglePriority=1.0 Automatic_AutoAimMaxAngle=45.0 ThrowForwardWhenCursorIsOffscreen=true ;; How large the shake movements need to be Shake_MinSamplesBetween=7 ;Paint Cursor PaintCursorFile=HUDElements/AddPaintIcon.tga PaintCursorHotSpotOffset_X=32 PaintCursorHotSpotOffset_Y=43 ;; Thinner Shockwave ThinnerShockwave_PowerupTime=15.0 ThinnerShockwave_ParticleHeight=0.35 ThinnerShockwave_ParticleScale=6.0 ThinnerShockwave_Scale=3.0 ThinnerShockwave_StimAmount=3.0 ;; Global Slide Slide_Speed=7.0 Slide_TurnRate=0.075 ;; PowerupDropDistanceScale=3.0 ;; Sketch ability SketchDefaultMax=100.0 SketchDropVertical=1.0 SketchInSketches=true ;; If paint and thinner jumps must be paid for SpecialJump_FreeOnEmpty=false SpecialJump_ThrowThinnerDown=true ;; Thinner_ThinnerJump_SizeMin=2.0 ;; The min is for the radius stim - should be 0 to not hurt AIs Thinner_ThinnerJump_EffectMin=0.0 ;; The max is for the contact stim. Thinner_ThinnerJump_EffectMax=1.0 ;; the time it takes for the radial menu to ;; activate when holding the + or - button ;; anything less will revert to standard lob for that type RadialMenuActivateTime=0.2 RadialMenuControllerCutoff=0.9 RadialMenuButtonCycle=true ;; Pause Menu PauseMenuEnabled=true ;; Main Menu MainMenuTimeout=145.0 ShowDevLevelLoad=true DemoMode=false ;; Start Screen StartScreenTimeout=145.0 StartScreenMovie=Movies/MainMenu_Bink.bik ;; HUD Timer TimerMidSFX=10.0 TimerLateSFX=5.0 ;; Ammo Settings ; should disable ammo consumption for player? PlayerInfiniteAmmo=false PlayerEnableAllAbilities=false PlayerAmmoOneType=false PlayerStairHeight=0.30 PlayerStairSlope=39 ; Change these values both to 1 if you want to use the new stair fixes for the character controller ; Change these values both to 0 if you want to use the old character controller ; Changes some values of the Havok world which vastly improve stair climbing (potentially decreases performance) CharacterControllerStairFix=1 ; Changes the way the character controller handles animations so that it smoothes transitions between ground & air esp on stairs CharacterControllerAnimationOnStairsFix=1 ; Change from Havok to fix the bounce when the player jumps against a wall (currently untested) CharacterControllerJumpFix=1 ; When a character is jumping or landing, if this is greater than 0 he immediately gets his maximum x/z plane velocity times controller magnitude times this. CharacterControllerImmediateVelocityJumpMultiplier=0.75 CharacterControllerImmediateVelocityLandMultiplier=0 CharacterMaintainVelocity=0 ;CharacterPhysicsType=0 CharacterListener=true CharacterCustomCollisionResponse=true CharacterGravityWhenAboveStairs=-50 NoDrawCharacters=0 ; If true, you can jump even after you fall, but only once. You can jump again after landing. The time before this ability goes away is below that. ; try a forgiveness time of around 3 frames. CharacterControllerJumpForgive=true CharacterControllerForgiveTime=0.1 ; If true, allow jumping directly from mantle state CharacterControllerJumpFromMantle=false CharacterKnockbackLaunchUpSpeed=0.5 ; Tunables for the Wii "Use" function GestureShakeMagnitudeCutoff=1.5 GestureShakesToTrigger=2 GestureShakeLockoutTime=0.75 PlayerUseMaxAngle=90.0 PlayerUseDistance=2.0 ; Time Manager Settings ; set locked frame rate to < 0 to disable it LockedFrameRate=30.0 LockedFrameRatePAL=25.0 ; Memory Debugging PerformMemoryValidationInDebug=false PerformMemoryValidationInRelease=false ; If running out of MEM1- turn on to allow fallback to MEM2. Our budgets are setup for both to not run out however, so use this only if blocked. SetAlwaysAllowAlternateMemArena=true ; Graphics Debugging ; 0 = GX_WARN_NONE, 1 = GX_WARN_SEVERE, 2 = GX_WARN_MEDIUM, 3 = GX_WARN_ALL GXVerifyLevel=0 ; Debug draw ;r_DrawPhantoms=1 ;r_DrawDynamic=1 ;r_DrawStatic=1 ;r_DrawCharacter=1 ;r_DrawJigsaw=1 ;drawRayCast=1 ;drawShapeCast=1 PlayerEntityRadius=0.39 PlayerEntityHeight=1.2 DisableAudio=false ; Error Debugging PrintNonFatalErrorsInShipping=true SquelchRepeatedErrors=false LimitFrequentErrors=false FrequentErrorLimit=100 ; Kill on Fall TimeToAutoKillOnFall=15.0 TimeToAutoKillAIOnFall=8.0 ; CSG Paint/thinner tunables PaintRadius=1.25 ; Paint/thinner shapes ; 0 = Tetrahedron ; 1 = Cube ; 2 = Octahedron ; 3 = Dodecahedron ; 4 = Icosahedron PaintShape=4 UseAlphaAsCuttingToolOnly=true CreateBrepFiles=false KeepHomelessInteriorRenderFaces=false UseBspMerge=true RenderFaceTransitionTime=0.75 CsgToolFile=Environments/_Test/Props/BspAsteroid.nif CsgPlaneEpsilon=1.0e-4 CsgWorldBoxSize=1000.0 CsgMemoryLimit=20485760 CsgMemoryHint=0 CsgUseQueryCache=true CsgQueryCacheReporting=false CsgQueryCacheTimeout=8 CsgQueryCacheSizeMultiplier=2.0 UseRandomToolOrientation=true UseLoadedCsgTool=true UseBspPrethinOperations=true UseRenderFaceTransitions=true RemoveNonBspTriShapeSceneGraphNodes=true UseThinnedTreeAsPaintedTree=false FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true CsgPatchMode=2 CsgInvisibleStateEnabled=false CsgPaintOperationOverwriteInvisible=true CsgPartitionVertexSharingEnabled=false ; Color and translucency of thinned surfaces CsgBackThinnedWhiteR=255 CsgBackThinnedWhiteG=255 CsgBackThinnedWhiteB=255 CsgBackThinnedBlueR=6 CsgBackThinnedBlueG=73 CsgBackThinnedBlueB=250 CsgBackThinnedA=12 CsgFrontThinnedWhiteR=255 CsgFrontThinnedWhiteG=255 CsgFrontThinnedWhiteB=255 CsgFrontThinnedBlueR=6 CsgFrontThinnedBlueG=73 CsgFrontThinnedBlueB=250 CsgFrontThinnedA=32 IgnoreVertexColors=false CsgDrawBackFaces=false CsgDrawTranslucentFaces=true ; CSG paint/thinner timed revert CsgPaintThinnerRevertTime=10.0 CsgPaintThinnerPersistent=true CsgPaintThinnerRevertDynamicRBTime=10.0 CsgPaintThinnerRevertDynamicRBTimeAdditive=false CsgPaintThinnerRevertDynamicRBUsed=false CsgPaintThinnerPersistentScriptOperation=true ; Animation Optimizations CollapseAnimationVertices=false ; Texture Streaming UseTextureStreaming=false TextureLowLOD=7.5 TextureHighLOD=5.0 ;; Dynamic Ears Variables ;; If we should use the dynamic ears DynamicEars=true ;How much the ears should tilt when looking at Mickey from the side EarSideTilt=0.4 ;What percent (1.0 = 100%) of the spacing between the ears to maintain when the ears are to the side EarSideSeparation=0.75 ;How far behind/in front of the head (pos/neg) the ears should be depending which side of the head you are looking at EarFrontDepth=0.1 EarBackDepth=-0.1 ;How much to scale the ears MickeyEar_Right_Scale_X=0.85 MickeyEar_Right_Scale_Y=1.0 MickeyEar_Right_Scale_Z=1.0 MickeyEar_Left_Scale_X=0.8 MickeyEar_Left_Scale_Y=1.0 MickeyEar_Left_Scale_Z=1.0 ;What percentage of the animation distance the ears are from the center of the head EarDistanceScale=0.9 ;Affects the angle the ears are facing (90 makes the ears roughly parallel with each other) EarYawMod=80.0 ;The angles that the ears will enter and exit 'high' (for looking down) position Ears_HighAngle_Enter=45.0 Ears_HighAngle_Exit=55.0 ;How forward the angle that the enter and exit angles are based on is titled towards Mickey's head's facing direction (negative is forward) Ears_HighAngle_ForwardTilt=-15.0 ;If Mickey's head is looking up at this angle or greater, his ears will automatically go into high position (used for ledge grabbing) Ears_HighAngle_HeadPitch=45.0 ;How fast the ears will transition between the normal and high positions (set to 1.0 to make the ears pop) Ears_HighRotationSpeed=0.3 ;If the rotation angle is greater than this, just jump to the goal angle instead of transitioning Ears_HighRotationPopAngle=45.0 Ears_EnableDebugCone=false ;How far in front of Mickey's head the ears will be when in 'high' mode Ears_HighDepth=-0.1 ;Health/Restoration InfiniteLives=true ;Blink how many times per second? HealthComponent_InvulnBlinkRate=6.0 DamagedLeapInvulTime=0.13333 FallRescueInvulTime=4.5 PlayerDeathInvulTime=5.5 PlayerDeathDrownInvulTime=5.5 ETicketToHealthRatio=7 AIContactDamage=0 ;;;;;;;;;;;;;;;;;;Getting 'Unstuck' ;How far into paint you have to be to be stuck MickeyStuckThreshold=0.1 ;How long you can be stuck MickeyMaxStuckTime=0.1 ;How big a hole to make MickeyUnstuckRadius=0.5 ;How much stim to give mickey when unsticking MickeyUnstuckStim=1.0 ;; Variables to allow for global camera spline tuning CameraSpline_FollowDistance=5.0 CameraSpline_MaintainDistance=10.0 CameraMovementTransitionThreshold=0.5 ;;;;;;;;;;;;;;;;;Experimental;;;;;;;;;;;;;;;;;;;;;; bUseVelocityLook=false bUsePushCamDelay=false bUnlockGroundPlane=false MaxCameraLookAheadSpeed=2.0 PushCamWait=1.5 ; For testing paint delivery methods Use_PrototypeHoldPaint=true ; Keep the camera from moving while using PrototypeHoldPaint_LockCameraWhileUsing=true ; What fraction of the paint radius do I need to move the cut before I'll add another potential cut? PrototypeHoldPaint_ResolutionDistanceRatio=0.5 ; Up to how far a radius jump can I take before I fill in the gap automatically with a cut? PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0 ; How far away from the camera can I do painting, in meters? PrototypeHoldPaint_MaxPaintBrushRange=25.0 ; Does the prototype do damage? ; NOTE: Currently this doesn't work due to another change - right now it WILL NOT do damage, even if you set this true. PrototypeHoldPaint_PaintBrushDoesDamage=false ; How many cuts can you make in one go? (Controls the length of the line you can draw, when combined with the radius) PrototypeHoldPaint_NumberOfCutsAllowed=30 ; Should we pause the sim while painting? PrototypeHoldPaint_PauseWhilePainting=false ; What shape to take? Look above in the config file for the meaning of these. PrototypeHoldPaint_PaintShape=4 ; If you set this to true, it will always do the old individual cuts with the brush, instead of trying to cut a ramp when you want it. PrototypeHoldPaint_AlwaysDoIndividualCuts=false ; What percent (0-100) of the cuts can be off the line and have it still decide to make a line cut? PrototypeHoldPaint_SquareCutPercentErrors=20.0 ; How many little circles can you draw with the brush(showing cuts coming) before it tries to charge you ammo? Charges the same as the lob of the ; same type. It rounds up, so the first cut costs. If you set this to <= 0 it doesn't charge you. PrototypeHoldPaint_NumCutsPerAmmoUse=8.0 ; NOTE: If you want to increase the radius of the cut, use "r_SplatSize" earlier in this config file. PaintMakesSpattersFriendly=true ;If you hit a friendly spatter with more paint, does it reset the time before he becomes unfriendly or not? ExtendFriendlyOnSpatterPaintHit=false PaintMakesSpattersFriendly_Duration=5.0 ;How many times more than normal jump height do you jump when on a friendly spatter FriendlySpatter_StompJumpHeightBonus=2.0 ; How many times more than normal jump height for stunned spatter StunnedSpatter_StompJumpHeightBonus=3.6 ;Memory Tags to be displayed in the summary page TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets ; Debug Text to show ;BuildVersion support DisplayBuildVersionHUD=false ;Right now this is framerate and build version together. This should be turned off for a real shipping build. DisplayDebugTextHUD=true ;UI stats debug text - flash tesselation DisplayDebugTextFlashUI=false ;Simple icon showing the current framerate if it drops below 30FPS. DisplayFrameRateIcon=false ;Particle information - names and particle count per entity plus a total particle count DisplayDebugParticleText=false ;Use smaller debug text (has some artifacts but is readable, nicer looking, and allows you to put more crap on screen) UseSmallerDebugText=false ; Flash setings ; lower tesselation error gives better quality (0.5 min, 10.0 max) but more tris. FlashTesselationError=5.5 FlashUseAA=false ;Set this to false for demos, but BE CAREFUL. This will cause silent hangs and crashes if you haven't recooked all maps. ;VersionChecks=false ; Screen FullScreenFadeTime=2.0 MilestoneFadeTime=0.75 HUDLetterboxPixelHeight=40 ; Screen Effects HUDEffectCount=11 ; health HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif ; HUDEffect002=Effects/_Shared/UI_Pickup_Health_Aquire.nif ; playstyle HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif ; ticket HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif ; watch HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif ; checkpoint HUDEffect007=Effects/_Shared/UI_CheckPoint.nif ; guardian menu tear sheet HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif ; popup HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif MainMenuEffectCount=9 ; main menu volume splats MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif ; start screen MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif ; save load screen MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif ; extras screen MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif ; main menu ink splats MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif ; menu MainMenuEffect005=Effects/_Shared/UI_Highlight.nif ; extras screen (not including with above to maintain counter continuity) MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif ; save load MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif ; another extras MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif ; pin PauseMenuPinEffectCount=1 PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif ; quest PauseMenuQuestEffectCount=1 PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif ; standard def main menu effects MainMenuEffect_StandardCount=9 ; main menu volume splats MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif ; start screen MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif ; save load screen MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif ; extras screen MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif ; main menu ink splats MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif ; menu MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif ; extras screen (not including with above to maintain counter continuity) MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif ; save load MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif ; another extras MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif ; standard def pin PauseMenuPinEffect_StandardCount=1 PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif ; standard def quest PauseMenuQuestEffect_StandardCount=1 PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif ; Particle Locked Cache Settings UseLockedCache=false MinimumParticleCountForLockedCache=0 ; Ticket Settings TicketFXDelay=0.75 TicketInitialDelay=1.5 TicketUpdateDelay=0.03 TicketHideDelay=2.0 ; Logging LOG_JPS_SCRIPT_ENABLED=true LOG_GENERAL_ENABLED=true DebugInputMappingFile=InputMapping_Debug.xml FinalInputMappingFile=InputMapping_Final.xml ScriptInputMappingFile=InputMapping_Script.xml Input_TapThreshold=0.25 UseHostComm=true EnableRenderProfiling=true ;RenderOffenders=true GPUHangMissedRetraceLimit=600 EnableGPUHangRecovery=false ; New Control Parameters ToggleAmmoTypeMode=false MickeyFeetToHandsInLedgeGrab=1.0 MickeyMaxAngleInLedgeGrab=20 MickeyMaxAngleStartLedgeGrab=30 MickeyMaxHealthPips=14 ShowMickeyCodedMovementEffects=false CheckForStuck=false LedgeJump_Movement=3.0 LedgeJump_Lift=6.0 SketchOutlineAcceleration=10.5 SketchOutlineFriction=10.0 SketchOutlineSettleVelocity=2.0 ; If greater than 0 throwing paint or thinner moves the meter that much. ;MickeyTracking_PaintThinnerChange=10 ;MickeyTracking_PlaystyleThreshold=50 ;MickeyTracking_PlaystyleMax=100 ThinEffectTimeScale=1.0 ThinEffectUseCamera=true JigsawMediumThreshold=2.5 JigsawLargeThreshold=5.0 ToonEffectFromFirstHit=true RimDamagedEffectR=5 RimDamagedEffectG=255 RimDamagedEffectB=5 RimTEffectR=115 RimTEffectG=180 RimTEffectB=53 RimPEffectR=55 RimPEffectG=139 RimPEffectB=213 RimTIEffectR=115 RimTIEffectG=180 RimTIEffectB=53 RimPIEffectR=55 RimPIEffectG=139 RimPIEffectB=213 RimResistEffectR=96 RimResistEffectG=96 RimResistEffectB=96 ConvoCamera_DistFromFocus_Short=1.7 ConvoCamera_AngleFromFocus_Short=29.0 ConvoCamera_VerticalCameraOffset_Short=0.3 ConvoCamera_VerticalFocusOffset_Short=0.2 ConvoCamera_DistanceBetween_Short=1.9 ConvoCamera_FocusLateralOffset_Short=0.2 ConvoCamera_DistFromFocus=2 ConvoCamera_AngleFromFocus=29.0 ConvoCamera_VerticalCameraOffset=0.35 ConvoCamera_VerticalFocusOffset=0.22 ConvoCamera_DistanceBetween=2.05 ConvoCamera_FocusLateralOffset=0.35 ConvoCamera_DistFromFocus_Tall=2.35 ConvoCamera_AngleFromFocus_Tall=26 ConvoCamera_VerticalCameraOffset_Tall=0.3 ConvoCamera_VerticalFocusOffset_Tall=0.3 ConvoCamera_DistanceBetween_Tall=2.1 ConvoCamera_FocusLateralOffset_Tall=0 ConvoCamera_ForceDistanceBetween=true ConvoFadeout_Time=0.8 ConvoCamera_FadeInDelay=0.3 ConvoCamera_ManualUseCameraOrientation=true DisableMetrics=false MovementVisualTrackers=true ShowVisualTrackers=false LedgeGrabFitShapeHeight=1.5 CosineMaxJumpStopAngle=-0.535 ; option to disable IGCs at the start of levels DisableIGC=false ; option for demo levels to prevent normal level progression DemoLevelCheck=false ; Parameters for the spherical harmonic lights that use ray casting SphericalHarmonicLightingRayCast=true SphericalHarmonicLightingRayCastDirectionalLength=20.0 SphericalHarmonicLightingRayCastFadeTime=0.5 SphericalHarmonicLightingRayCastDistanceThreshold=1.00 SphericalHarmonicLightingDebug=false SphericalHarmonicLightingDebugLightSize=0.5 ; Parameters for default lighting DefaultLightingAmbientColorR=0.25 DefaultLightingAmbientColorG=0.25 DefaultLightingAmbientColorB=0.25 DefaultLightingDirectionalColorR=0.75 DefaultLightingDirectionalColorG=0.75 DefaultLightingDirectionalColorB=0.75 DefaultLightingDimmer=0.5 ; Set to true for PhysicsRigidBody to create debug geometry ;CreateDebugGeometry=true ; Havok Solver Size in KB. Use "0" for default. Internal default size 2048KB. HavokSolverSize=512 ; Havok Stack Size in KB. Use "0" for default. Internal default size 200KB. HavokStackSize=100 ; Collider information for particle system collision (used for brush hose/stream) PSCCColliderRadius=0.5 PSCCColliderBounce=0.4 PSCCColliderLifeSpanLeft=0.2 PSCCColliderColliderTime=0.1 KeyframedCustomCollisionResponse=true KeyframedCustomCollisionDistance=.20 StaticCustomCollisionDistance=.25 ;Vertical component of knockback CharacterKnockbackLaunchUpSpeed=5.5 ; Usable effects DefaultUsableEffectName=UsableFX QuestUsableEffectName=UsableFXGold ; Allows Sketches to pause during conversations scriptDilateDelays=true bShowHUD=true CheckpointDisplayTime=5 ; Apprentice ApprenticeLog=true ; Restitution and Friction for all Static Geometry DefaultRestitutionForAllObjects=0.66 DefaultFrictionForAllObjects=1.0 PaintThroughOverlappingObjects=true GodModeOnPlayer=False
ConfigFiles.ini (EU Version)
The only difference seems to be language values.
OutOfMemoryBoxOfDoom=true PlayerHealth=5 TotalPinCount=105 GoldPinCount=20 SilverPinCount=17 BronzePinCount=20 TicketRTPCIncrementValue=5 TicketRTPCResetCount=50 TicketRTPCResetTime=10 WiiWristStrapShow=false EnableSystemMessages=true LockGame=false Language=English_PAL SupportedLanguages=English_PAL French_PAL Dutch TranslateKeys=true LocalizeShowBrackets=false AIRenderDebugGraph=false AIRenderDebugObstacles=false AIRenderDebugPath=false AIRenderDebugGapAvoidance=false AIRenderDebugTether=false AIRenderDebugRadius=30.0 WeaponDebug=false AutomaticAIDebug=false ConfidenceRequirementForAttackingFriendlyAI=1.0 SameTargetRebark=2.0 UseDebugLineBatcher=false AIHardLandVelocity=-1 GremlinRadius=0.3 SenseDebug=false AudioPlaySFX=true AudioSFXVolume=100 AudioMusicVolume=100 SpattersChaseWhileExploding=true SpatterTiredChaseTime=10000 SpatterTiredDuration=1.5 Spatter_TimeBeforeExplodeCausesCSG=0.2 Spatter_IdleTriggerTimeMin=4.0 Spatter_IdleTriggerTimeMax=10.0 SpatterStunnedDuration=3.0 SpatterFriendlyFollowTolerance=2.5 Spatter_StompStunDuration=2.0 Spatter_KnockbackStimToStomp=4.0 SpatterMelee_AttackRadius=1.25 SpatterMelee_ChaseSpeed=5 SpatterMelee_DefaultSpeed=3 SpatterJumper_WanderSpeed=2 SpatterJumper_ChaseSpeed=5 SpatterJumper_DefaultSpeed=3 SpatterJumper_AlwaysExplodeOnDamage=false SpatterExplodeDangerDistance=4.0 SpatterFleeExplosionDistance=8.0 DropwingDelayAfterDivebomb=1.0 DropwingDivebombSpeed=7.0 DropwingMovementSpeed=4.0 DropwingPursueSpeed=6.0 DropwingMinBounceSpeed=5.0 GoblobMovementSpeed=1.0 GoblobPursueSpeed=2.0 GoblobMinBounceSpeed=5.0 BlindDuration=4.0 AmmoExtractionTime=2.0 AIAvoidMickeyRadius=5.0 AIAvoidMickeyLookaheadTime=1.0 ScreenshotSuperSamplingDimension=2 ScreenshotToggleHud=true UseHostCommScreenshots=false ColorMipmapLevels=false RenderUseBatching=true RenderSketchOpacityFalloff=0.002 RenderSilhouettes=1 RenderBackgroundColorR=0.0 RenderBackgroundColorG=0.0 RenderBackgroundColorB=0.0 RenderBloomTweak=true RenderBloomThresholdR=100 RenderBloomThresholdG=100 RenderBloomThresholdB=100 RenderBloomOffsetScale=1.783 RenderBloomScaleR=0 RenderBloomScaleG=0 RenderBloomScaleB=0 RenderBloomWeight0=30 RenderBloomWeight1=40 RenderBloomWeight2=50 RenderBloomWeight3=60 RenderBloomWeight4=50 RenderBloomWeight5=40 RenderBloomWeight6=30 RenderMonochromeDR=41 RenderMonochromeDG=20 RenderMonochromeDB=8 RenderMonochromeLR=235 RenderMonochromeLG=215 RenderMonochromeLB=192 RenderEnableVFilter=true RenderVFilterWeightEnable=false RenderVFilterWeightTop=8; RenderVFilterWeightMiddle=48; RenderVFilterWeightBottom=8; WaitForVSync=true RenderGpHangDebugEnable=0 RenderLodBias=-0.5 RenderLodBiasClamp=true RenderAnsioFilering=0 RenderFifoSize=640 GammaSettingComposite=0 GammaSettingComponent=0 CameraNearClipPlane=0.25 CameraFarClipPlane=400 CameraFieldOfView=60 r_SplatSize=1.25 scriptDisplayOriginX=0 scriptDisplayOriginY=250 scriptDisplayTime=1.0 scriptLogAllCalls=true BarkDisplayTime=3.0 DelayBetweenBarks=0.3 DelayUntilInputAllowed=0.35 BarksStack=false DelayToFadeObjectives=2.0 Base_CameraFlySpeed=14.0 Base_CameraFlyInverted=true Base_CameraFlyHeadingScale=3.0 Base_CameraFlyPitchScale=2.0 Base_CameraFlySmoothing=0.3 CameraThirdPersonHeadingScale=3.0 CameraThirdPersonPitchScale=1.0 CameraPushCheckDegrees=7.5 CameraPushStrength=0.75 CameraPushesAveraged=6 CameraMoveInWaitFrames=10 Cursor_Detection_Range=18.5 Cursor_Detection_AimBehind_MinDistance=10.0 Use2DCursor=false Model3DCursor=true Projected3DCursor=false Debug3DCursor=false SwitchTargeting=false AimDistanceFromCamera=0.1 ZoomOutWhenEnemiesAreWithin=10.0 ZoomOutSecondsAfterJumping=2.0 RollingWallBounce=false RollingStimDelay=0.333 PlayerDisplayPlayStyle=false PlayerDisplayLocation=false CameraDisplayLocation=false PlayerLeftHanded=false PlayerRumble=true PlayerStompRadius=0.35 PlayerStompLaunchSpeed=3.0 PaintThinnerFX=true PlayerLobVertical=0.8 PlayerAutoTargetActive=true PlayerDisplayAutoTarget=false PlayerMouseSteering=false PlayerMousePanning=true PlayerMouseTargeting=true PlayerMouseAutoTarget=true PlayerRollAutoTarget=false PlayerMouseAutoTarget_ScreenRange=30 StickyAutoTargetTime=0.25 Automatic_AutoAimDistancePriority=3.0 Automatic_AutoAimAnglePriority=1.0 Automatic_AutoAimMaxAngle=45.0 ThrowForwardWhenCursorIsOffscreen=true Shake_MinSamplesBetween=7 PaintCursorFile=HUDElements/AddPaintIcon.tga PaintCursorHotSpotOffset_X=32 PaintCursorHotSpotOffset_Y=43 ThinnerShockwave_PowerupTime=15.0 ThinnerShockwave_ParticleHeight=0.35 ThinnerShockwave_ParticleScale=6.0 ThinnerShockwave_Scale=3.0 ThinnerShockwave_StimAmount=3.0 Slide_Speed=7.0 Slide_TurnRate=0.075 PowerupDropDistanceScale=3.0 SketchDefaultMax=100.0 SketchDropVertical=1.0 SketchInSketches=true SpecialJump_FreeOnEmpty=false SpecialJump_ThrowThinnerDown=true Thinner_ThinnerJump_SizeMin=2.0 Thinner_ThinnerJump_EffectMin=0.0 Thinner_ThinnerJump_EffectMax=1.0 RadialMenuActivateTime=0.2 RadialMenuControllerCutoff=0.9 RadialMenuButtonCycle=true PauseMenuEnabled=true MainMenuTimeout=145.0 ShowDevLevelLoad=true DemoMode=false StartScreenTimeout=145.0 StartScreenMovie=Movies/MainMenu_Bink.bik TimerMidSFX=10.0 TimerLateSFX=5.0 PlayerInfiniteAmmo=false PlayerEnableAllAbilities=false PlayerAmmoOneType=false PlayerStairHeight=0.30 PlayerStairSlope=39 CharacterControllerStairFix=1 CharacterControllerAnimationOnStairsFix=1 CharacterControllerJumpFix=1 CharacterControllerImmediateVelocityJumpMultiplier=0.75 CharacterControllerImmediateVelocityLandMultiplier=0 CharacterMaintainVelocity=0 CharacterListener=true CharacterCustomCollisionResponse=true CharacterGravityWhenAboveStairs=-50 NoDrawCharacters=0 CharacterControllerJumpForgive=true CharacterControllerForgiveTime=0.1 CharacterControllerJumpFromMantle=false CharacterKnockbackLaunchUpSpeed=0.5 GestureShakeMagnitudeCutoff=1.5 GestureShakesToTrigger=2 GestureShakeLockoutTime=0.75 PlayerUseMaxAngle=90.0 PlayerUseDistance=2.0 LockedFrameRate=30.0 LockedFrameRatePAL=25.0 PerformMemoryValidationInDebug=false PerformMemoryValidationInRelease=false SetAlwaysAllowAlternateMemArena=true GXVerifyLevel=0 PlayerEntityRadius=0.39 PlayerEntityHeight=1.2 DisableAudio=false PrintNonFatalErrorsInShipping=true SquelchRepeatedErrors=false LimitFrequentErrors=false FrequentErrorLimit=100 TimeToAutoKillOnFall=15.0 TimeToAutoKillAIOnFall=8.0 PaintRadius=1.25 PaintShape=4 UseAlphaAsCuttingToolOnly=true CreateBrepFiles=false KeepHomelessInteriorRenderFaces=false UseBspMerge=true RenderFaceTransitionTime=0.75 CsgToolFile=Environments/_Test/Props/BspAsteroid.nif CsgPlaneEpsilon=1.0e-4 CsgWorldBoxSize=1000.0 CsgMemoryLimit=20485760 CsgMemoryHint=0 CsgUseQueryCache=true CsgQueryCacheReporting=false CsgQueryCacheTimeout=8 CsgQueryCacheSizeMultiplier=2.0 UseRandomToolOrientation=true UseLoadedCsgTool=true UseBspPrethinOperations=true UseRenderFaceTransitions=true RemoveNonBspTriShapeSceneGraphNodes=true UseThinnedTreeAsPaintedTree=false FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true CsgPatchMode=2 CsgInvisibleStateEnabled=false CsgPaintOperationOverwriteInvisible=true CsgPartitionVertexSharingEnabled=false CsgBackThinnedWhiteR=255 CsgBackThinnedWhiteG=255 CsgBackThinnedWhiteB=255 CsgBackThinnedBlueR=6 CsgBackThinnedBlueG=73 CsgBackThinnedBlueB=250 CsgBackThinnedA=12 CsgFrontThinnedWhiteR=255 CsgFrontThinnedWhiteG=255 CsgFrontThinnedWhiteB=255 CsgFrontThinnedBlueR=6 CsgFrontThinnedBlueG=73 CsgFrontThinnedBlueB=250 CsgFrontThinnedA=32 IgnoreVertexColors=false CsgDrawBackFaces=false CsgDrawTranslucentFaces=true CsgPaintThinnerRevertTime=10.0 CsgPaintThinnerPersistent=true CsgPaintThinnerRevertDynamicRBTime=10.0 CsgPaintThinnerRevertDynamicRBTimeAdditive=false CsgPaintThinnerRevertDynamicRBUsed=false CsgPaintThinnerPersistentScriptOperation=true CollapseAnimationVertices=false UseTextureStreaming=false TextureLowLOD=7.5 TextureHighLOD=5.0 DynamicEars=true EarSideTilt=0.4 EarSideSeparation=0.75 EarFrontDepth=0.1 EarBackDepth=-0.1 MickeyEar_Right_Scale_X=0.85 MickeyEar_Right_Scale_Y=1.0 MickeyEar_Right_Scale_Z=1.0 MickeyEar_Left_Scale_X=0.8 MickeyEar_Left_Scale_Y=1.0 MickeyEar_Left_Scale_Z=1.0 EarDistanceScale=0.9 EarYawMod=80.0 Ears_HighAngle_Enter=45.0 Ears_HighAngle_Exit=55.0 Ears_HighAngle_ForwardTilt=-15.0 Ears_HighAngle_HeadPitch=45.0 Ears_HighRotationSpeed=0.3 Ears_HighRotationPopAngle=45.0 Ears_EnableDebugCone=false Ears_HighDepth=-0.1 InfiniteLives=true HealthComponent_InvulnBlinkRate=6.0 DamagedLeapInvulTime=0.13333 FallRescueInvulTime=4.5 PlayerDeathInvulTime=5.5 PlayerDeathDrownInvulTime=5.5 ETicketToHealthRatio=7 AIContactDamage=0 MickeyStuckThreshold=0.1 MickeyMaxStuckTime=0.1 MickeyUnstuckRadius=0.5 MickeyUnstuckStim=1.0 CameraSpline_FollowDistance=5.0 CameraSpline_MaintainDistance=10.0 CameraMovementTransitionThreshold=0.5 bUseVelocityLook=false bUsePushCamDelay=false bUnlockGroundPlane=false MaxCameraLookAheadSpeed=2.0 PushCamWait=1.5 Use_PrototypeHoldPaint=true PrototypeHoldPaint_LockCameraWhileUsing=true PrototypeHoldPaint_ResolutionDistanceRatio=0.5 PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0 PrototypeHoldPaint_MaxPaintBrushRange=25.0 PrototypeHoldPaint_PaintBrushDoesDamage=false PrototypeHoldPaint_NumberOfCutsAllowed=30 PrototypeHoldPaint_PauseWhilePainting=false PrototypeHoldPaint_PaintShape=4 PrototypeHoldPaint_AlwaysDoIndividualCuts=false PrototypeHoldPaint_SquareCutPercentErrors=20.0 PrototypeHoldPaint_NumCutsPerAmmoUse=8.0 PaintMakesSpattersFriendly=true ExtendFriendlyOnSpatterPaintHit=false PaintMakesSpattersFriendly_Duration=5.0 FriendlySpatter_StompJumpHeightBonus=2.0 StunnedSpatter_StompJumpHeightBonus=3.6 TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets DisplayBuildVersionHUD=false DisplayDebugTextHUD=true DisplayDebugTextFlashUI=false DisplayFrameRateIcon=false DisplayDebugParticleText=false UseSmallerDebugText=false FlashTesselationError=5.5 FlashUseAA=false FullScreenFadeTime=2.0 MilestoneFadeTime=0.75 HUDLetterboxPixelHeight=40 HUDEffectCount=11 HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif HUDEffect007=Effects/_Shared/UI_CheckPoint.nif HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif MainMenuEffectCount=9 MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif MainMenuEffect005=Effects/_Shared/UI_Highlight.nif MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif PauseMenuPinEffectCount=1 PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif PauseMenuQuestEffectCount=1 PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif MainMenuEffect_StandardCount=9 MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif PauseMenuPinEffect_StandardCount=1 PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif PauseMenuQuestEffect_StandardCount=1 PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif UseLockedCache=false MinimumParticleCountForLockedCache=0 TicketFXDelay=0.75 TicketInitialDelay=1.5 TicketUpdateDelay=0.03 TicketHideDelay=2.0 LOG_JPS_SCRIPT_ENABLED=true LOG_GENERAL_ENABLED=true DebugInputMappingFile=InputMapping_Debug.xml FinalInputMappingFile=InputMapping_Final.xml ScriptInputMappingFile=InputMapping_Script.xml Input_TapThreshold=0.25 UseHostComm=true EnableRenderProfiling=true GPUHangMissedRetraceLimit=600 EnableGPUHangRecovery=false ToggleAmmoTypeMode=false MickeyFeetToHandsInLedgeGrab=1.0 MickeyMaxAngleInLedgeGrab=20 MickeyMaxAngleStartLedgeGrab=30 MickeyMaxHealthPips=14 ShowMickeyCodedMovementEffects=false CheckForStuck=false LedgeJump_Movement=3.0 LedgeJump_Lift=6.0 SketchOutlineAcceleration=10.5 SketchOutlineFriction=10.0 SketchOutlineSettleVelocity=2.0 ThinEffectTimeScale=1.0 ThinEffectUseCamera=true JigsawMediumThreshold=2.5 JigsawLargeThreshold=5.0 ToonEffectFromFirstHit=true RimDamagedEffectR=5 RimDamagedEffectG=255 RimDamagedEffectB=5 RimTEffectR=115 RimTEffectG=180 RimTEffectB=53 RimPEffectR=55 RimPEffectG=139 RimPEffectB=213 RimTIEffectR=115 RimTIEffectG=180 RimTIEffectB=53 RimPIEffectR=55 RimPIEffectG=139 RimPIEffectB=213 RimResistEffectR=96 RimResistEffectG=96 RimResistEffectB=96 ConvoCamera_DistFromFocus_Short=1.7 ConvoCamera_AngleFromFocus_Short=29.0 ConvoCamera_VerticalCameraOffset_Short=0.3 ConvoCamera_VerticalFocusOffset_Short=0.2 ConvoCamera_DistanceBetween_Short=1.9 ConvoCamera_FocusLateralOffset_Short=0.2 ConvoCamera_DistFromFocus=2 ConvoCamera_AngleFromFocus=29.0 ConvoCamera_VerticalCameraOffset=0.35 ConvoCamera_VerticalFocusOffset=0.22 ConvoCamera_DistanceBetween=2.05 ConvoCamera_FocusLateralOffset=0.35 ConvoCamera_DistFromFocus_Tall=2.35 ConvoCamera_AngleFromFocus_Tall=26 ConvoCamera_VerticalCameraOffset_Tall=0.3 ConvoCamera_VerticalFocusOffset_Tall=0.3 ConvoCamera_DistanceBetween_Tall=2.1 ConvoCamera_FocusLateralOffset_Tall=0 ConvoCamera_ForceDistanceBetween=true ConvoFadeout_Time=0.8 ConvoCamera_FadeInDelay=0.3 ConvoCamera_ManualUseCameraOrientation=true DisableMetrics=false MovementVisualTrackers=true ShowVisualTrackers=false LedgeGrabFitShapeHeight=1.5 CosineMaxJumpStopAngle=-0.535 DisableIGC=false DemoLevelCheck=false SphericalHarmonicLightingRayCast=true SphericalHarmonicLightingRayCastDirectionalLength=20.0 SphericalHarmonicLightingRayCastFadeTime=0.5 SphericalHarmonicLightingRayCastDistanceThreshold=1.00 SphericalHarmonicLightingDebug=false SphericalHarmonicLightingDebugLightSize=0.5 DefaultLightingAmbientColorR=0.25 DefaultLightingAmbientColorG=0.25 DefaultLightingAmbientColorB=0.25 DefaultLightingDirectionalColorR=0.75 DefaultLightingDirectionalColorG=0.75 DefaultLightingDirectionalColorB=0.75 DefaultLightingDimmer=0.5 HavokSolverSize=512 HavokStackSize=100 PSCCColliderRadius=0.5 PSCCColliderBounce=0.4 PSCCColliderLifeSpanLeft=0.2 PSCCColliderColliderTime=0.1 KeyframedCustomCollisionResponse=true KeyframedCustomCollisionDistance=.20 StaticCustomCollisionDistance=.25 CharacterKnockbackLaunchUpSpeed=5.5 DefaultUsableEffectName=UsableFX QuestUsableEffectName=UsableFXGold scriptDilateDelays=true bShowHUD=true CheckpointDisplayTime=5 ApprenticeLog=true DefaultRestitutionForAllObjects=0.66 DefaultFrictionForAllObjects=1.0 PaintThroughOverlappingObjects=true GodModeOnPlayer=False [AttachPointLocations] [AttachPointLocations_animatronicdaisy] [AttachPointLocations_animatronicdonald] [AttachPointLocations_animatronicfodder] AttachPoint_Ball_Locator_BoneName=Ball AttachPoint_Ball_Locator_Rotation_X=180 AttachPoint_Ball_Locator_Rotation_Y=260 AttachPoint_Ball_Locator_Rotation_Z=0 AttachPoint_Ball_Locator_Translation_X=0 AttachPoint_Ball_Locator_Translation_Y=0 AttachPoint_Ball_Locator_Translation_Z=0 AttachPoint_UpperLeg_Locator_BoneName=UpperLeg AttachPoint_UpperLeg_Locator_Rotation_X=-140 AttachPoint_UpperLeg_Locator_Rotation_Y=4.980925322 AttachPoint_UpperLeg_Locator_Rotation_Z=-8.682203901 AttachPoint_UpperLeg_Locator_Translation_X=-0.6441267048 AttachPoint_UpperLeg_Locator_Translation_Y=-0.1774214711 AttachPoint_UpperLeg_Locator_Translation_Z=0.9577690109 AttachPoint_UpperLeg_Transform_BoneName=UpperLeg AttachPoint_UpperLeg_Transform_Rotation_X=140 AttachPoint_UpperLeg_Transform_Rotation_Y=0 AttachPoint_UpperLeg_Transform_Rotation_Z=0 AttachPoint_UpperLeg_Transform_Translation_X=-0.8724866066 AttachPoint_UpperLeg_Transform_Translation_Y=-0.3921965946 AttachPoint_UpperLeg_Transform_Translation_Z=-1.323180204 [AttachPointLocations_animatronicgoofy] AttachPoint_LeftLowerArm_Locator_BoneName=skeleton:LeftLowerArm AttachPoint_LeftLowerArm_Locator_Rotation_X=0 AttachPoint_LeftLowerArm_Locator_Rotation_Y=0 AttachPoint_LeftLowerArm_Locator_Rotation_Z=0 AttachPoint_LeftLowerArm_Locator_Translation_X=0 AttachPoint_LeftLowerArm_Locator_Translation_Y=0 AttachPoint_LeftLowerArm_Locator_Translation_Z=0 AttachPoint_RightLowerLeg_Locator_BoneName=skeleton:RightLowerLeg AttachPoint_RightLowerLeg_Locator_Rotation_X=0 AttachPoint_RightLowerLeg_Locator_Rotation_Y=0 AttachPoint_RightLowerLeg_Locator_Rotation_Z=0 AttachPoint_RightLowerLeg_Locator_Translation_X=0 AttachPoint_RightLowerLeg_Locator_Translation_Y=0 AttachPoint_RightLowerLeg_Locator_Translation_Z=0 [AttachPointLocations_animatronichook] [AttachPointLocations_animatronichookbarrel] [AttachPointLocations_animatronicmaddoctor] [AttachPointLocations_animatronicpiratemelee] AttachPoint_Spine2_Locator_BoneName=Spine2 AttachPoint_Spine2_Locator_Rotation_X=30 AttachPoint_Spine2_Locator_Rotation_Y=0 AttachPoint_Spine2_Locator_Rotation_Z=-180 AttachPoint_Spine2_Locator_Translation_X=2.042121277 AttachPoint_Spine2_Locator_Translation_Y=1.654021795 AttachPoint_Spine2_Locator_Translation_Z=-1.906602704 AttachPoint_Spine2_Transform_BoneName=Spine2 AttachPoint_Spine2_Transform_Rotation_X=-130 AttachPoint_Spine2_Transform_Rotation_Y=0 AttachPoint_Spine2_Transform_Rotation_Z=0 AttachPoint_Spine2_Transform_Translation_X=1.728557789 AttachPoint_Spine2_Transform_Translation_Y=1.302086141 AttachPoint_Spine2_Transform_Translation_Z=1.897816039 AttachPoint_RightHand_Locator_BoneName=RightHand AttachPoint_RightHand_Locator_Rotation_X=0 AttachPoint_RightHand_Locator_Rotation_Y=-90 AttachPoint_RightHand_Locator_Rotation_Z=0 AttachPoint_RightHand_Locator_Translation_X=0 AttachPoint_RightHand_Locator_Translation_Y=0 AttachPoint_RightHand_Locator_Translation_Z=7.093277719 [AttachPointLocations_animatronicpirateranged] [AttachPointLocations_animatronictictoccroc] [AttachPointLocations_beetleworxcannon] AttachPoint_UpperBody2_Locator_BoneName=skeleton:UpperBody2 AttachPoint_UpperBody2_Locator_Rotation_X=0 AttachPoint_UpperBody2_Locator_Rotation_Y=0 AttachPoint_UpperBody2_Locator_Rotation_Z=110 AttachPoint_UpperBody2_Locator_Translation_X=8.283371491 AttachPoint_UpperBody2_Locator_Translation_Y=0 AttachPoint_UpperBody2_Locator_Translation_Z=0 AttachPoint_UpperBody2_Transform_BoneName=skeleton:UpperBody2 AttachPoint_UpperBody2_Transform_Rotation_X=0 AttachPoint_UpperBody2_Transform_Rotation_Y=0 AttachPoint_UpperBody2_Transform_Rotation_Z=0 AttachPoint_UpperBody2_Transform_Translation_X=7.311292289 AttachPoint_UpperBody2_Transform_Translation_Y=-3.123160545 AttachPoint_UpperBody2_Transform_Translation_Z=0 [AttachPointLocations_beetleworxcintermediateler] [AttachPointLocations_beetleworxcrawler] AttachPoint_UpperBody_Locator_BoneName=UpperBody AttachPoint_UpperBody_Locator_Rotation_X=40 AttachPoint_UpperBody_Locator_Rotation_Y=0 AttachPoint_UpperBody_Locator_Rotation_Z=90 AttachPoint_UpperBody_Locator_Translation_X=1.243347874 AttachPoint_UpperBody_Locator_Translation_Y=-1.717485783 AttachPoint_UpperBody_Locator_Translation_Z=-2.357571085 AttachPoint_UpperBody_Transform_BoneName=UpperBody AttachPoint_UpperBody_Transform_Rotation_X=-90 AttachPoint_UpperBody_Transform_Rotation_Y=40 AttachPoint_UpperBody_Transform_Rotation_Z=0 AttachPoint_UpperBody_Transform_Translation_X=1.327087931 AttachPoint_UpperBody_Transform_Translation_Y=-1.98294928 AttachPoint_UpperBody_Transform_Translation_Z=2.13893805 [AttachPointLocations_beetleworxlifter] [AttachPointLocations_blob] [AttachPointLocations_blobhmcutscene] [AttachPointLocations_blotlingfodder] [AttachPointLocations_blotlingkamikaze] AttachPoint_Head_Locator_BoneName=Head AttachPoint_Head_Locator_Rotation_X=46.15156174 AttachPoint_Head_Locator_Rotation_Y=4.896515846 AttachPoint_Head_Locator_Rotation_Z=19.43244934 AttachPoint_Head_Locator_Translation_X=-4.77879715 AttachPoint_Head_Locator_Translation_Y=5.352417946 AttachPoint_Head_Locator_Translation_Z=1.290784597 AttachPoint_Decal0_BoneName=root AttachPoint_Decal0_Rotation_X=0 AttachPoint_Decal0_Rotation_Y=0 AttachPoint_Decal0_Rotation_Z=0 AttachPoint_Decal0_Translation_X=0 AttachPoint_Decal0_Translation_Y=33 AttachPoint_Decal0_Translation_Z=0 [AttachPointLocations_blotlingranged] [AttachPointLocations_bunnychildren] AttachPoint_Head_Locator_BoneName=Head AttachPoint_Head_Locator_Rotation_X=-90 AttachPoint_Head_Locator_Rotation_Y=-90 AttachPoint_Head_Locator_Rotation_Z=0 AttachPoint_Head_Locator_Translation_X=-0.1299684953 AttachPoint_Head_Locator_Translation_Y=0.636088595 AttachPoint_Head_Locator_Translation_Z=0.005542256381 [AttachPointLocations_clarabellecow] AttachPoint_Weapon_Locator_BoneName=Weapon AttachPoint_Weapon_Locator_Rotation_X=-59.15277758 AttachPoint_Weapon_Locator_Rotation_Y=0 AttachPoint_Weapon_Locator_Rotation_Z=0 AttachPoint_Weapon_Locator_Translation_X=0.05123717786 AttachPoint_Weapon_Locator_Translation_Y=1.041443885 AttachPoint_Weapon_Locator_Translation_Z=5.26400703 [AttachPointLocations_clockworkboss] [AttachPointLocations_clockworkbosssoldier] [AttachPointLocations_dragon_dropwing] [AttachPointLocations_dropwing] [AttachPointLocations_fantasiabroom] [AttachPointLocations_gremlin] [AttachPointLocations_gremlinfreedcage] [AttachPointLocations_gremlingus] [AttachPointLocations_hooksail] [AttachPointLocations_hooktatteredsail] [AttachPointLocations_horacehorsecollar] [AttachPointLocations_jackintheboxmickey] [AttachPointLocations_lonesomeghostshort] [AttachPointLocations_lonesomeghosttall] [AttachPointLocations_madameleota] [AttachPointLocations_maddoctor] [AttachPointLocations_mickey] [AttachPointLocations_ortensia] [AttachPointLocations_oswald] [AttachPointLocations_panpete] [AttachPointLocations_pedestrianfemale] [AttachPointLocations_pedestrianmale] [AttachPointLocations_pete] [AttachPointLocations_phantom_blot] [AttachPointLocations_piratemelee] [AttachPointLocations_piratemeleeflat] [AttachPointLocations_piratemeleelod] [AttachPointLocations_piratemeleelodstripped] [AttachPointLocations_piratemeleestripped] [AttachPointLocations_pirateranged] AttachPoint_Weapon_Locator_BoneName=Weapon AttachPoint_Weapon_Locator_Rotation_X=-90 AttachPoint_Weapon_Locator_Rotation_Y=0 AttachPoint_Weapon_Locator_Rotation_Z=0 AttachPoint_Weapon_Locator_Translation_X=0 AttachPoint_Weapon_Locator_Translation_Y=0 AttachPoint_Weapon_Locator_Translation_Z=6.504946522 [AttachPointLocations_playingcardmelee] [AttachPointLocations_playingcardranged] [AttachPointLocations_playingcards] [AttachPointLocations_props] [AttachPointLocations_robotarm] AttachPoint_KnifeShoulder_Locator_BoneName=KnifeShoulder AttachPoint_KnifeShoulder_Locator_Rotation_X=-118.2268082 AttachPoint_KnifeShoulder_Locator_Rotation_Y=0 AttachPoint_KnifeShoulder_Locator_Rotation_Z=0 AttachPoint_KnifeShoulder_Locator_Translation_X=-4.76270891 AttachPoint_KnifeShoulder_Locator_Translation_Y=-2.411414979 AttachPoint_KnifeShoulder_Locator_Translation_Z=-8.2374933 AttachPoint_Canister_Locator_BoneName=Canister AttachPoint_Canister_Locator_Rotation_X=101.0824545 AttachPoint_Canister_Locator_Rotation_Y=-25.9446485 AttachPoint_Canister_Locator_Rotation_Z=-4.898023011 AttachPoint_Canister_Locator_Translation_X=-1.390052233 AttachPoint_Canister_Locator_Translation_Y=0.08684334236 AttachPoint_Canister_Locator_Translation_Z=4.950166957 AttachPoint_PlatformShoulder_Locator_BoneName=PlatformShoulder AttachPoint_PlatformShoulder_Locator_Rotation_X=0 AttachPoint_PlatformShoulder_Locator_Rotation_Y=0 AttachPoint_PlatformShoulder_Locator_Rotation_Z=0 AttachPoint_PlatformShoulder_Locator_Translation_X=0 AttachPoint_PlatformShoulder_Locator_Translation_Y=0 AttachPoint_PlatformShoulder_Locator_Translation_Z=0 AttachPoint_PlatformWrist_Locator_BoneName=PlatformWrist AttachPoint_PlatformWrist_Locator_Rotation_X=0 AttachPoint_PlatformWrist_Locator_Rotation_Y=0 AttachPoint_PlatformWrist_Locator_Rotation_Z=0 AttachPoint_PlatformWrist_Locator_Translation_X=0 AttachPoint_PlatformWrist_Locator_Translation_Y=0 AttachPoint_PlatformWrist_Locator_Translation_Z=0 [AttachPointLocations_shadowblot] AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm AttachPoint_LeftLowerArm_Locator_Rotation_X=-180 AttachPoint_LeftLowerArm_Locator_Rotation_Y=90 AttachPoint_LeftLowerArm_Locator_Rotation_Z=0 AttachPoint_LeftLowerArm_Locator_Translation_X=0.1007710363 AttachPoint_LeftLowerArm_Locator_Translation_Y=0 AttachPoint_LeftLowerArm_Locator_Translation_Z=0 AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm AttachPoint_RightLowerArm_Locator_Rotation_X=0 AttachPoint_RightLowerArm_Locator_Rotation_Y=90 AttachPoint_RightLowerArm_Locator_Rotation_Z=0 AttachPoint_RightLowerArm_Locator_Translation_X=-0.1041742006 AttachPoint_RightLowerArm_Locator_Translation_Y=0 AttachPoint_RightLowerArm_Locator_Translation_Z=0 AttachPoint_Drape3_Locator_BoneName=Drape3 AttachPoint_Drape3_Locator_Rotation_X=0 AttachPoint_Drape3_Locator_Rotation_Y=0 AttachPoint_Drape3_Locator_Rotation_Z=-90 AttachPoint_Drape3_Locator_Translation_X=0 AttachPoint_Drape3_Locator_Translation_Y=0 AttachPoint_Drape3_Locator_Translation_Z=0 AttachPoint_LeftWrist_Locator_BoneName=LeftWrist AttachPoint_LeftWrist_Locator_Rotation_X=180 AttachPoint_LeftWrist_Locator_Rotation_Y=0 AttachPoint_LeftWrist_Locator_Rotation_Z=0 AttachPoint_LeftWrist_Locator_Translation_X=1.5 AttachPoint_LeftWrist_Locator_Translation_Y=2.5 AttachPoint_LeftWrist_Locator_Translation_Z=0 AttachPoint_RightWrist_Locator_BoneName=RightWrist AttachPoint_RightWrist_Locator_Rotation_X=0 AttachPoint_RightWrist_Locator_Rotation_Y=0 AttachPoint_RightWrist_Locator_Rotation_Z=0 AttachPoint_RightWrist_Locator_Translation_X=-1.5 AttachPoint_RightWrist_Locator_Translation_Y=-2.5 AttachPoint_RightWrist_Locator_Translation_Z=0 [AttachPointLocations_shadowblotboss] [AttachPointLocations_shadowblotdistantfight] [AttachPointLocations_shadowblothands] [AttachPointLocations_shadowblotpool] [AttachPointLocations_smallworldboss] [AttachPointLocations_smallworldpete] [AttachPointLocations_smee] [AttachPointLocations_spatter] [AttachPointLocations_spatterafrica] [AttachPointLocations_spatterasia] [AttachPointLocations_spatterdarkbeauty] [AttachPointLocations_spattereuromale] [AttachPointLocations_spatterhauntedmansion] [AttachPointLocations_spatterindian] [AttachPointLocations_spatterjumper] [AttachPointLocations_spatterkamikaze] [AttachPointLocations_spatterlod1] [AttachPointLocations_spatterlod2] [AttachPointLocations_spattermexico] [AttachPointLocations_spatterpirates] [AttachPointLocations_spattertomorrowland] [AttachPointLocations_static_standins] [AttachPointLocations_stormblot] AttachPoint_LeftUpperArm_Locator_BoneName=LeftUpperArm AttachPoint_LeftUpperArm_Locator_Rotation_X=180 AttachPoint_LeftUpperArm_Locator_Rotation_Y=-90 AttachPoint_LeftUpperArm_Locator_Rotation_Z=0 AttachPoint_LeftUpperArm_Locator_Translation_X=43 AttachPoint_LeftUpperArm_Locator_Translation_Y=0 AttachPoint_LeftUpperArm_Locator_Translation_Z=0 AttachPoint_LeftWing_Locator_BoneName=LeftUpperArm AttachPoint_LeftWing_Locator_Rotation_X=0 AttachPoint_LeftWing_Locator_Rotation_Y=-90 AttachPoint_LeftWing_Locator_Rotation_Z=0 AttachPoint_LeftWing_Locator_Translation_X=43 AttachPoint_LeftWing_Locator_Translation_Y=0 AttachPoint_LeftWing_Locator_Translation_Z=0 AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm AttachPoint_LeftLowerArm_Locator_Rotation_X=180 AttachPoint_LeftLowerArm_Locator_Rotation_Y=-90 AttachPoint_LeftLowerArm_Locator_Rotation_Z=0 AttachPoint_LeftLowerArm_Locator_Translation_X=55 AttachPoint_LeftLowerArm_Locator_Translation_Y=0 AttachPoint_LeftLowerArm_Locator_Translation_Z=0 AttachPoint_RightUpperArm_Locator_BoneName=RightUpperArm AttachPoint_RightUpperArm_Locator_Rotation_X=0 AttachPoint_RightUpperArm_Locator_Rotation_Y=-90 AttachPoint_RightUpperArm_Locator_Rotation_Z=0 AttachPoint_RightUpperArm_Locator_Translation_X=-43 AttachPoint_RightUpperArm_Locator_Translation_Y=0 AttachPoint_RightUpperArm_Locator_Translation_Z=0 AttachPoint_RightWing_Locator_BoneName=RightUpperArm AttachPoint_RightWing_Locator_Rotation_X=180 AttachPoint_RightWing_Locator_Rotation_Y=-90 AttachPoint_RightWing_Locator_Rotation_Z=0 AttachPoint_RightWing_Locator_Translation_X=-43 AttachPoint_RightWing_Locator_Translation_Y=0 AttachPoint_RightWing_Locator_Translation_Z=0 AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm AttachPoint_RightLowerArm_Locator_Rotation_X=0 AttachPoint_RightLowerArm_Locator_Rotation_Y=-90 AttachPoint_RightLowerArm_Locator_Rotation_Z=0 AttachPoint_RightLowerArm_Locator_Translation_X=-55 AttachPoint_RightLowerArm_Locator_Translation_Y=0 AttachPoint_RightLowerArm_Locator_Translation_Z=0 [AttachPointLocations_talkingphone] [AttachPointLocations_talkingradio] [AttachPointLocations_television] AttachPoint_Root_Locator_BoneName=Root AttachPoint_Root_Locator_Rotation_X=0 AttachPoint_Root_Locator_Rotation_Y=0 AttachPoint_Root_Locator_Rotation_Z=0 AttachPoint_Root_Locator_Translation_X=5.618508316 AttachPoint_Root_Locator_Translation_Y=0.500951457 AttachPoint_Root_Locator_Translation_Z=0 [AttachPointLocations_template] [AttachPointLocations_tentaclelarge] [AttachPointLocations_tentacles] [AttachPointLocations_tentaclesmall] [AttachPointLocations_tentaclesmallthree] AttachPoint_TentacleTwo5_Locator_BoneName=TentacleTwo5 AttachPoint_TentacleTwo5_Locator_Rotation_X=0 AttachPoint_TentacleTwo5_Locator_Rotation_Y=0 AttachPoint_TentacleTwo5_Locator_Rotation_Z=0 AttachPoint_TentacleTwo5_Locator_Translation_X=0 AttachPoint_TentacleTwo5_Locator_Translation_Y=0 AttachPoint_TentacleTwo5_Locator_Translation_Z=0 AttachPoint_TentacleThree4_Locator_BoneName=TentacleThree4 AttachPoint_TentacleThree4_Locator_Rotation_X=0 AttachPoint_TentacleThree4_Locator_Rotation_Y=0 AttachPoint_TentacleThree4_Locator_Rotation_Z=0 AttachPoint_TentacleThree4_Locator_Translation_X=0 AttachPoint_TentacleThree4_Locator_Translation_Y=0 AttachPoint_TentacleThree4_Locator_Translation_Z=0 AttachPoint_TentacleOne4_Locator_BoneName=TentacleOne4 AttachPoint_TentacleOne4_Locator_Rotation_X=0 AttachPoint_TentacleOne4_Locator_Rotation_Y=0 AttachPoint_TentacleOne4_Locator_Rotation_Z=0 AttachPoint_TentacleOne4_Locator_Translation_X=0 AttachPoint_TentacleOne4_Locator_Translation_Y=0 AttachPoint_TentacleOne4_Locator_Translation_Z=0 [AttachPointLocations_terminatorpete] [AttachPointLocations_threelittlepigs] [AttachPointLocations_tictoccroc] [AttachPointLocations_tronpete] [AttachPointLocations_tronrecognizer] [AttachPointLocations_yetibattlesuit] [AttachPointLocations_zombiepanpete] [AttachPointLocations_zombiepedestrianmale] [AttachPointLocations_zombiepete] [AttachPointLocations_zombiesmallworldpete] [AttachPointLocations_zombietronpete] [Audio] Microphone_Position_Game=0.1 Microphone_Position_IGC=1.0 microphone_distance_max=50 doppler_shift_modifier=1.0 [Audio_DopplerShift] UpdateFrequency=0.04 [Audio_CombatIntensity] UpdateFrequency=1.0 MaxThreatDistance=10.0 Multiplier=1.0 ReturnToExploreDelay=3.0 [Audio_ThinnedVsPainted] UpdateFrequency=1.0 DynamicMusicOnlyChangesAtMaxGuardians=false [CustomLevelLoad] LevelName1=Mad Doctors Lab LevelName2=Mickey and the Beanstalk LevelName3=Gremlin Village Ticket Booth LevelName4=Oh What a Knight LevelName5=Alpine Climbers LevelName6=Clock Cleaners LevelName7=Plutopia Level1=Levels/DBC_Start_1st.Level Level2=Levels/2D_Beanstalk.level Level3=Levels/GV_ZoneB_Start.level Level4=Levels/MJM_KnightA.level Level5=Levels/MJM_AlpineA.level Level6=Levels/2D_ClockCleaners01.level Level7=Levels/2D_Plutopia01.level [Extras] [Extras_Daisy_Endgame] EndPos=Movies/EndgameVar_Pos_Daisy.bik EndPos2=Movies/EndgameVar_Pos_Daisy2.bik EndNeg=Movies/EndgameVar_Neg_Daisy.bik EndNeg2=Movies/EndgameVar_Neg_Daisy2.bik End1=Movies/EndgameVar_Pos_Daisy.bik End2=Movies/EndgameVar_Neg_Daisy.bik [Extras_Donald_Endgame] EndPos=Movies/EndgameVar_Pos_Donald.bik EndNeg=Movies/EndgameVar_Neg_Donald.bik End1=Movies/EndgameVar_Pos_Donald.bik End2=Movies/EndgameVar_Neg_Donald.bik [Extras_Goofy_Endgame] EndPos=Movies/EndgameVar_Pos_Goofy.bik EndNeg=Movies/EndgameVar_Neg_Goofy.bik End1=Movies/EndgameVar_Pos_Goofy.bik End2=Movies/EndgameVar_Neg_Goofy.bik [Extras_Petetronic_Endgame] EndPos=Movies/EndgameVar_Pos_Petetronic.bik EndNeg=Movies/EndgameVar_Neg_Petetronic.bik End1=Movies/EndgameVar_Pos_Petetronic.bik End2=Movies/EndgameVar_Neg_Petetronic.bik [Extras_Hook_Endgame] EndPos=Movies/EndgameVar_Pos_Hook.bik EndPos2=Movies/EndgameVar_Pos_Hook2.bik EndNeg=Movies/EndgameVar_Neg_Hook.bik EndNeg2=Movies/EndgameVar_Neg_Hook2.bik End1=Movies/EndgameVar_Pos_Hook.bik End2=Movies/EndgameVar_Neg_Hook.bik [Extras_Clocktower_Endgame] EndPos=Movies/EndgameVar_Pos_Clocktower.bik EndPos2=Movies/EndgameVar_Pos_Clocktower2.bik EndNeg=Movies/EndgameVar_Neg_Clocktower.bik EndNeg2=Movies/EndgameVar_Neg_Clocktower2.bik End1=Movies/EndgameVar_Pos_Clocktower.bik End2=Movies/EndgameVar_Neg_Clocktower.bik [Extras_SmallPete_Endgame] EndPos=Movies/EndgameVar_Pos_SmallPete.bik EndPos2=Movies/EndgameVar_Pos_SmallPete2.bik EndNeg=Movies/EndgameVar_Neg_SmallPete.bik EndNeg2=Movies/EndgameVar_Neg_SmallPete2.bik End1=Movies/EndgameVar_Pos_SmallPete.bik End2=Movies/EndgameVar_Neg_SmallPete.bik [Extras_Horace_Endgame] EndPos=Movies/EndgameVar_Pos_Horace.bik EndNeg=Movies/EndgameVar_Neg_Horace.bik End1=Movies/EndgameVar_Pos_Horace.bik End2=Movies/EndgameVar_Neg_Horace.bik [Extras_Pete_Endgame] EndPos=Movies/EndgameVar_Pos_Pete.bik EndPos2=Movies/EndgameVar_Pos_Pete2.bik EndNeg=Movies/EndgameVar_Neg_Pete.bik EndNeg2=Movies/EndgameVar_Neg_Pete2.bik End1=Movies/EndgameVar_Pos_Pete.bik End2=Movies/EndgameVar_Neg_Pete.bik [FreeCamera] IgnoreHeight=1.1 MickeyHideCameraDistance=0.75 LookThruIgnoredRange=1.5 [FreeCamera_Overturn] Multiplier=1.5 InAirMultiplier=0.0 FromAirSpeed=0.05 ToAirSpeed=0.5 [FreeCamera_Spring] Snap=0.3 Snap_PostPathing=0.05 Snap_LedgeGrab=0.01 RemovePitch_Up=0.1 RemovePitch_Down=0.01 Distance_Out=0.01 Distance_In=0.4 ReturnToDefaultPitch=0.02 FreeYaw_ReturnForce=0.01 [FreeCamera_HeightOffset] Minimum=0.9 CheckTarget=0.7 LedgeGrabExtra=0.7 [FreeCamera_Pathing] BreadCrumbSpeed_Percent=0.2 ThruThinnerSpeed=0.5 MaxBreadcrumbs=35 BreadCrumbDistance=0.35 AdjustmentStillWait=0.0 TargetProximityPercent=0.75 TargetProximityBorderPercent=1.25 DistanceSpeedUpTime=1.0 DistanceBaseSpeedDivisor=10.0 DistanceExtraSpeedDivisor=5.0 MinMaxSpeedUpTime=0.5 MinSpeed=7.5 MaxSpeed=30.0 YawLockAtPitch=60.0 [FreeCamera_Thinned] Collides=false UsePushbackorDelay=true UseMoveThruDist=true MoveThruDist=0.5 MoveThroughOnTimeLimit=false MoveThroughTimeLimit=1.5 PushThroughOnlyWhenMovingTowards=false [FreeCamera_Lock] Active=true AquireDist=20.0 AquireAngle=90.0 SwitchAngle=90.0 BreakDist=30.0 TurnToFaceSpeed=0.25 MoveSpeedMod=0.75 LineOfSightLossTimer=2.0 IndicatorTemplateName=LockOnIndicator IndicatorDisplayDistance=12.0 VerticalLockMaxAngle=35 VerticalLockMinAngle=-35 SnapOnFailure=true SoftLockDistance=12.0 SoftLockFallOff=3.0 [FreeCamera_Snap] TurnRate=5.0 HoldTogglesFPS=false FPSDistance=0.1 WaitWithStrafe=0.5 ReleasePadding=1.5 [FreeCamera_Hint] YawRate=0.05 PitchRate=0.2 OffsetRate=0.05 DistanceRate=0.1 [FreeCamera_LedgeCheck] Active=true MaxSpeed=4.0 LookAngle=45 LookSpeed=0.01 CheckForward=3.0 CheckDown=3.0 [FreeCamera_RigidFollow] MoveSpeed=0.3 [FreeCamera_Input] DpadSteering=true HoldWait=0.5 MoveWait=1.5 StillWait=1.5 YawScale=2.5 PitchScale=1.0 Yaw_RampUp=0.15 Yaw_RampDown=0.75 Pitch_RampUp=0.15 Pitch_RampDown=0.75 [FreeCamera_ScreenSteer] BorderX=75 BorderY=75 BorderPushX=1.5 BorderPushY=1.0 OnscreenStartDelay=0 OffscreenStartDelay=0 OffscreenDelay=1000 [FreeCamera_2DMode] Active=false Offset=7.5 [FreeCamera_ScreenLookAhead] Active=true Offset=15.0 NeutralRange=20.0 TransitionSpeed=0.005 [FreeCamera_AutoCenter] Active=false Wait=0.5 Speed=0.0005 NeutralRange=2.0 [FreeCamera_AutoLevel] Active=false Speed=0.05 UpScale=1.0 DownScale=0.5 [FreeCamera_JumpPitch] Active=true MinSpeed=0.01 AngleSpeedMod=0.5 SpeedUpScale=2.0 SpeedCenterScale=1.0 SpeedDownScale=5.0 ThresholdUpAngle=20.0 ThresholdDownAngle=0.0 [FreeCamera_FollowJump] Stomp=true Spin=false Bounce=true DamageLeap=true SpeedUp=0.2 PitchSpeedUp=0.095 PitchAngle=20.0 PitchOffset=-10.0 [FreeCamera_GroundPlane] SpeedUp=0.1 SpeedDown=0.2 MovingSpeedUp=0.25 TransitionSpeed=0.15 TransitionSyncDist=0.01 [FreeCamera_CornerWrap] MinHitFraction=0.1 [FreeCamera_CombatZoom] Active=true TransitionTime=1.0 [FreeCamera_TravelZoom] Active=true MinSpeed=2.0 TransitionTime=2.5 [FreeCamera_CameraData] Base_MinDist=5.0 Base_MaxDist=5.5 Base_RunSpeed=14.0 Base_LookPitch=-6.0 Base_PlacementPitch=12.0 Base_TargetHeightOffset=1.4 Base_TargetRadius=0.0 Base_VerticalInvert=false Base_HorizontalInvert=false Base_MaintainPitch=false Base_WalkSpeed=0.0 Base_PitchAngle=0.0 Base_PitchSpeed=0.0 Base_FrameYaw=0.0 Base_FramePitch=0.0 Default_MaxDist=4.5 Default_TargetHeightOffset=4.4 Default_TargetRadius=2.0 Default_LookPitch=-13.0 Default_PlacementPitch=16.0 Strafing_MaxDist=5.5 Strafing_LookPitch=-4.0 Strafing_PlacementPitch=13.0 ControlPoint_MaxDist=100.0 ControlPoint_MinDist=0.1 Rolling_MaxDist=7.0 Rolling_LookPitch=-6.0 Rolling_PlacementPitch=13.0 Missile_MinDist=1.0 Missile_MaxDist=2.0 Missile_TargetHeightOffset=0.0 Missile_LookPitch=-3.0 Missile_PlacementPitch=0.0 Near_MaxDist=5.0 Near_LookPitch=-6.0 Near_PlacementPitch=10.0 Travel_MaxDist=7.5 Travel_TargetHeightOffset=4.4 Travel_TargetRadius=2.0 Travel_LookPitch=-20.0 Travel_PlacementPitch=25.0 Far_MaxDist=8.0 Far_TargetHeightOffset=4.4 Far_TargetRadius=2.0 Far_LookPitch=-18.0 Far_PlacementPitch=20.0 CustomDefault_MaxDist=10.0 CustomDefault_PlacementPitch=10.0 CustomDefault_LookPitch=-10.0 CustomCombat_MaxDist=10.0 CustomCombat_PlacementPitch=10.0 CustomCombat_LookPitch=-10.0 CustomTravel_MaxDist=10.0 CustomTravel_PlacementPitch=10.0 CustomTravel_LookPitch=-10.0 [FreeCamera_Limits] CameraMaxPitch=1.3 CameraMinPitch=-0.7 LookMaxPitch=1.0 LookMinPitch=-1.5 [FreeCamera_BestPosition] AngleRange=160 ChecksPerSide=5 [Guardians] PaintGuardianStimInvulnerability1=ST_PAINT PaintGuardianStimInvulnerability2=ST_THINNER PaintGuardianStimInvulnerability3=ST_PHYSICAL ThinnerGuardiansSeekTargets=false ThinnerGuardianSeekRange=20 PaintGuardianHeight=0.35 ThinnerGuardianHeight=0.45 FollowingDistanceSpringiness=0.05 [Guardians_Hint_System] PriorityDropoffRate=0.1 HoldHintGestureDuration=2.0 [Guardians_Paint_Guardian_Level1] PointCost=15 MaxHealth=1 MovementSpeed=1.5 TargetSpeed=20 UndulatingSpeed=1 Acceleration=0.5 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.2 NormalHorizAmplitude=0.1 HorizontalAmplitude=0.5 HorizontalFrequency=2 VerticalAmplitudeSpeed=0.2 NormalVertAmplitude=0.05 VerticalAmplitude=0.25 VerticalFrequency=3 LengthOfUndulation=5 IntervalBetweenUndulation=1 ChanceToChangeDirections=0.65 [Guardians_Paint_Guardian_Level2] PointCost=15 MaxHealth=1 MovementSpeed=1.5 TargetSpeed=20 UndulatingSpeed=1 Acceleration=0.5 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.2 NormalHorizAmplitude=0.1 HorizontalAmplitude=0.5 HorizontalFrequency=2 VerticalAmplitudeSpeed=0.2 NormalVertAmplitude=0.05 VerticalAmplitude=0.25 VerticalFrequency=4 LengthOfUndulation=3 IntervalBetweenUndulation=3 ChanceToChangeDirections=0.65 [Guardians_Paint_Guardian_Level3] PointCost=15 MaxHealth=1 MovementSpeed=1.5 TargetSpeed=20 UndulatingSpeed=1 Acceleration=0.5 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.2 NormalHorizAmplitude=0.1 HorizontalAmplitude=0.5 HorizontalFrequency=2 VerticalAmplitudeSpeed=0.2 NormalVertAmplitude=0.05 VerticalAmplitude=0.25 VerticalFrequency=5 LengthOfUndulation=1 IntervalBetweenUndulation=5 ChanceToChangeDirections=0.65 [Guardians_Thinner_Guardian_Level1] PointCost=-15 MaxHealth=1 MovementSpeed=1 TargetSpeed=20 UndulatingSpeed=0.75 Acceleration=2 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.5 NormalHorizAmplitude=0.2 HorizontalAmplitude=0.5 HorizontalFrequency=5.5 VerticalAmplitudeSpeed=0.5 NormalVertAmplitude=0.0 VerticalAmplitude=0.3 VerticalFrequency=5.5 LengthOfUndulation=4 IntervalBetweenUndulation=2 ChanceToChangeDirections=0.8 [Guardians_Thinner_Guardian_Level2] PointCost=-15 MaxHealth=1 MovementSpeed=1 TargetSpeed=20 UndulatingSpeed=0.75 Acceleration=2 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.5 NormalHorizAmplitude=0.2 HorizontalAmplitude=0.5 HorizontalFrequency=5.5 VerticalAmplitudeSpeed=0.5 NormalVertAmplitude=0.0 VerticalAmplitude=0.3 VerticalFrequency=5.5 LengthOfUndulation=3 IntervalBetweenUndulation=3 ChanceToChangeDirections=0.75 [Guardians_Thinner_Guardian_Level3] PointCost=-15 MaxHealth=1 MovementSpeed=1 TargetSpeed=20 UndulatingSpeed=0.75 Acceleration=2 FollowingDistance=1.5 DamageToEnemies=10 DamageToToon=30 DamageFromEnemyCollision=1 HorizontalAmplitudeSpeed=0.5 NormalHorizAmplitude=0.2 HorizontalAmplitude=0.5 HorizontalFrequency=5.5 VerticalAmplitudeSpeed=0.5 NormalVertAmplitude=0.0 VerticalAmplitude=0.3 VerticalFrequency=5.5 LengthOfUndulation=1 IntervalBetweenUndulation=5 ChanceToChangeDirections=0.7 [LoadMenu] MAP_ADVENTURELAND=HUDElements/Icons/Map_Adventureland_tex.nif MAP_AL_MINIHUB=HUDElements/Icons/Map_Adventureland_tex.nif MAP_DBC_ZONEA=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEB=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONED=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEE=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEF=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEH=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEK=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEL=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEM=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONEO=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONER=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_DBC_ZONES=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif MAP_GV_ZONEA=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEB=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEC=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONED=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEF=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_ZONEI=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_GV_CLOCKBOSS=HUDElements/Icons/Icon_Save_GV_tex.nif MAP_HM_ZONED2=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONED=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEF=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEH=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEK=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_ZONEM=HUDElements/Icons/Icon_Save_LM_tex.nif MAP_HM_MADDOCTOR_01=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_MADDOCTOR_02=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_HAUNTEDHOUSE_01=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_HAUNTEDHOUSE_02=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_HM_HAUNTEDHOUSE_03=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_MJ_ZONEA=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MJ_ZONEE=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MJ_ZONEF=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MJ_ZONEG=HUDElements/Icons/Icon_Save_MJM_tex.nif MAP_MSUSA_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_NOS_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_P_ZONEB=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEB2=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEE=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEH=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEK=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_P_ZONEL=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_SCALPROCK=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_BOSS_JOLLY_ROGER=HUDElements/Icons/Icon_Save_POW_tex.nif MAP_SM_TL_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB_ZONED2=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_MINIHUB_ZONED=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TL_PETEBOSSROOF=HUDElements/Icons/Icon_Save_TL_tex.nif MAP_TT_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_AL_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif MAP_2D_ALPINECLIMB1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_ALPINECLIMB2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_BEANSTALK=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CASTAWAY1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CASTAWAY2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CLOCKCLEANERS1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_CLOCKCLEANERS2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA3=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_FANTASIA4=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_GREATGUNS=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_JUNGLERHYTHM1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_JUNGLERHYTHM2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_LONESOMEGHOSTS1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_LONESOMEGHOSTS2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_MECHANICALMAN1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_MECHANICALMAN2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_OHWHATAKNIGHT=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_PLUTOPIA1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_PLUTOPIA2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_SHANGHAIED=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_SLEEPINGBEAUTY=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMBOATWILLIE1=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMBOATWILLIE2=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMBOATWILLIE3=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_STEAMROLLER=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_THRUMIRROR=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_TROLLEYTROUBLE=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_WHALERS=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_2D_YEOLDENDAYS=HUDElements/Icons/Icon_Save_2D_tex.nif MAP_MJ_SHADOWBOSS=HUDElements/Icons/Icon_Save_MJM_tex.nif [LookAtCamera] YawRestriction=0.1 PitchRestriction=0.1 [MainMenu] gamestart=Levels/DBC_Start_1st.Level e3start=Levels/E3Demo_VL.level e3scalp=Levels/E3Demo_SR.level e3steamboat=Levels/E3Demo_SBW.level level0=GremlinVillage level1=LonesomeManor level2=Tomorrowcity level3=PiratesOfTheWasteland level4=DarkBeautyCastle level5=MickeyJunkMountain level6=HUB level7=TestLevels level8=2DTransitionLevels1 level9=2DTransitionLevels2 level10=2DInteriorLevels level11=Misc [MainMenu_E3Demo] title=E3 Demo 0_title=E3 Demo - Start 0_filename=Levels/E3Demo_VL.level 1_title=E3 Demo - Steamboat Willie 1_filename=Levels/E3Demo_SBW.level 2_title=E3 Demo - Scalp Rock 2_filename=Levels/E3Demo_SR.level [MainMenu_GremlinVillage] title=Gremlin Village 0_title=GV Slalom 0_filename=Levels/GV_ZoneA_Start.level 1_title=GV Ticket Booth 1_filename=Levels/GV_ZoneB_Start.level 2_title=GV JungleBoat Ride 2_filename=Levels/GV_ZoneC_Start.level 3_title=GV Asiaboat Ride 3_filename=Levels/GV_ZoneD_Start.level 4_title=GV World of Gremlins 4_filename=Levels/GV_ZoneF_Start.level 5_title=GV EuroBoat Ride 5_filename=Levels/GV_ZoneI_Start.level 6_title=ClockTower Boss 6_filename=Levels/SW_ClockWorkBoss_static.Level [MainMenu_LonesomeManor] title=Lonesome Manor 0_title=LM Manor House 0_filename=Levels/HM_Start.Level 1_title=LM Foyer 1_filename=Levels/HM_StartI.Level 2_title=LM Stretching Room 2_filename=Levels/HM_StartF.Level 3_title=LM Library 3_filename=Levels/HM_StartH.Level 4_title=LM Ballroom 4_filename=Levels/HM_StartK.Level 5_title=LM Mad Doctor's Attic 5_filename=Levels/HM_StartM.Level [MainMenu_Tomorrowcity] title=Tomorrowcity 0_title=Notilus Room 0_filename=Levels/TL_Start.Level 1_title=Tomorrow city Lagoon 1_filename=Levels/TL_D1.Level 2_title=Great Big Tomorrow 2_filename=Levels/TL_D2.Level 3_title=Tomorrowcity Square 3_filename=Levels/TL_MiniHub.Level 4_title=Space Voyage 4_filename=Levels/TL_SpaceMountain.Level 5_title=Space Voyage Tron Pete 5_filename=Levels/TL_SpaceMountain_TronPete.Level 6_title=Tomorrowcity Square Visit2 6_filename=Levels/TL_Visit2_Start.Level 7_title=Space Voyage Visit 2 7_filename=Levels/TL_SpaceVoyage_Visit2.Level [MainMenu_PiratesOfTheWasteland] title=Pirates of the Wasteland 0_title=Pirates of the Wasteland 0_filename=Levels/PotW_Start.Level 1_title=PotW - Tortooga 1_filename=Levels/PotW_Start_Tortuga.Level 2_title=PotW - Jungle 2_filename=Levels/PotW_Jungle_Start.Level 3_title=PotW - Tortooga Visit 2 3_filename=Levels/PotW_Start_TortugaV2.Level 4_title=PotW - Tortooga Visit 2 Pirates 4_filename=Levels/PotW_Start_TortugaV2_Pirates.Level 5_title=PotW - Pirate Voyage 5_filename=Levels/PotW_IVRide_Start.Level 6_title=PotW - Skull Island 6_filename=Levels/PotW_Skull_Start.Level 7_title=PotW - Jolly Roger Boss Battle 7_filename=Levels/PotW_JollyRoger_Start.Level [MainMenu_DarkBeautyCastle] title=Dark Beauty Castle 0_title=DBC Lab Visit 1 0_filename=Levels/DBC_Start_1st.Level 1_title=DBC Utilidor 3 1_filename=Levels/DBC_Utilidor_3_1st.Level 2_title=DBC Courtyard 2_filename=Levels/DBC_Courtyard_1st.Level 3_title=Dark Beauty Castle Return Visit Lab 3_filename=Levels/DBC_Start.Level 4_title=DBC 2D Sleeping Beauty 4_filename=Levels/DBC_Start_ZoneC.Level 5_title=DBC Throne Room 5_filename=Levels/DBC_Start_ZoneF.Level 6_title=DBC 2D Fantasia 1 6_filename=Levels/DBC_Start_ZoneG.Level 7_title=DBC 2D Fantasia 2 7_filename=Levels/DBC_Start_ZoneGH.Level 8_title=DBC ControlTower 8_filename=Levels/DBC_Start_ZoneH.Level 9_title=DBC Utilidor 4 9_filename=Levels/DBC_Start_ZoneO.Level 10_title=DBC 2D Fantasia 3 10_filename=Levels/DBC_Start_ZoneP.Level 11_title=DBC 2D Fantasia 4 11_filename=Levels/DBC_Start_ZoneQ.Level 12_title=DBC Utilidor 7 12_filename=Levels/DBC_Start_ZoneR.Level 13_title=DBC Sorrow Tower 13_filename=Levels/DBC_Start_ZoneK.Level 14_title=DBC Grief Tower 14_filename=Levels/DBC_Start_ZoneL.Level 15_title=DBC Loss Tower 15_filename=Levels/DBC_Start_ZoneM.Level 16_title=DBC Inside the Blot 16_filename=Levels/DBC_Start_ZoneS.Level [MainMenu_MickeyJunkMountain] title=Mickey Junk Mountain 0_title=MJM - The Heaps 0_filename=Levels/MJM_ZoneA.Level 1_title=MJM - The Piles 1 1_filename=Levels/MJM_ZoneG1.Level 2_title=MJM - The Piles 2 2_filename=Levels/MJM_ZoneG2.Level 3_title=MJM - Mt. Osmore Slopes 3_filename=Levels/MJM_ZoneE.Level 4_title=MJM - Mt. Osmore Caverns 4_filename=Levels/MJM_Zonef.Level 5_title=MJM - Mt. Osmore Caverns Visit 2 5_filename=Levels/MJM_ZoneF2.Level [MainMenu_HUB] title=HUB 0_title=Mean Street V1 0_filename=Levels/MeanStreet_V1_Launcher.level 1_title=Mean Street V2 1_filename=Levels/MeanStreet_V2_Launcher.level 2_title=Mean Street V3 2_filename=Levels/MeanStreet_V3_Launcher.level 3_title=Mean Street V4 3_filename=Levels/MeanStreet_V4_Launcher.level 4_title=Mean Street V5 4_filename=Levels/MeanStreet_V5_Launcher.level 5_title=Mean Street V6 5_filename=Levels/MeanStreet_V6_Launcher.level 6_title=Ventureland V1 6_filename=Levels/Adventureland_v1_Launcher.level 7_title=Ventureland V2 No Pirates 7_filename=Levels/Adventureland_v2_No_Pirates_Launcher.level 8_title=Ventureland V2 with Pirates 8_filename=Levels/Adventureland_v2_Pirates_Launcher.level 9_title=Venutureland V3 9_filename=Levels/Adventureland_v3_Launcher.level 10_title=Bog Easy Visit 1 10_filename=Levels/NewOrleans_V1.Level 11_title=Bog Easy Visit 2 With Ghosts 11_filename=Levels/NewOrleans_V2_Ghosts.level 12_title=Bog Easy Visit 2 Without Ghosts 12_filename=Levels/NewOrleans_V2_NoGhosts.level 13_title=Bog Easy Visit 3 13_filename=Levels/NewOrleans_V3.Level 14_title=OsTown Visit 1 14_filename=Levels/ToonTown_V1.Level 15_title=OsTown Visit 2 15_filename=Levels/ToonTown_FromMJ1.level 16_title=OsTown Visit 3 16_filename=Levels/ToonTown_FromMJ2.level [MainMenu_TestLevels] title=TestLevels 0_title=AI Test Map 0_filename=Levels/AI_Test.level 1_title=NPC Test Map 1_filename=Levels/NPC_Test.level 2_title=NPC Test Map 2 2_filename=Levels/NPC_Test_2.level 3_title=Building Standards 3_filename=Levels/BuildingStandards.level 4_title=Raz's 2D Playground 4_filename=Environments/_Test/Virtuos/TEST_Virtuos_PlaygroundRP.gsa [MainMenu_2DTransitionLevels1] title=2D Transition Levels Part 1/2 0_title=2dFilm_SleepingBeauty (SW_ZoneD) 0_filename=Levels/2D_SleepingBeauty.level 1_title=2dFilm_Steamboat01 (SW_SteamA) 1_filename=Levels/2D_SteamboatWillie01.level 2_title=2dFilm_Steamboat02 (SW_SteamB) 2_filename=Levels/2D_SteamboatWillie02.level 3_title=2dFilm_Steamboat03 (SW_SteamC) 3_filename=Levels/2D_Steamboat03.level 4_title=2dFilm_ClockCleaners01 (SW_ClockA) 4_filename=Levels/2D_ClockCleaners01.level 5_title=2dFilm_ClockCleaners02 (SW_ClockB) 5_filename=Levels/2D_ClockCleaners02.level 6_title=2dFilm_SteamRoller01 (MSUSA_ZoneP) 6_filename=Levels/2D_MickeySteamroller01.level 7_title=2dFilm_JungleRhythm01 (MSUSA_ZoneM) 7_filename=Levels/2D_JungleRhythm01.level 8_title=2dFilm_JungleRhythm02 (P_ZoneA) 8_filename=Levels/2D_JungleRhythm02.level 9_title=2dFilm_Castaway01 (P_ZoneG) 9_filename=Levels/2D_Castaway01.level 10_title=2dFilm_Castaway02 (P_ZoneZ) 10_filename=Levels/2D_Castaway02.level 11_title=2dFilm_Plutopia01 (MSUSA_ZoneO) 11_filename=Levels/2D_Plutopia01.level 12_title=2dFilm_AlpineClimbers01 (MJM_AlpineA) 12_filename=Levels/MJM_AlpineA.level 13_title=2dFilm_AlpineClimbers02 (MJM_AlpineB) 13_filename=Levels/MJM_AlpineB.level 14_title=2dFilm_LonesomeGhost01 (MSUSA_ZoneN) 14_filename=Levels/2D_LonesomeGhost01.level 15_title=2dFilm_LonesomeGhost02 (NOS_HM_ZoneC) 15_filename=Levels/2D_LonesomeGhost02.level 16_title=2dFilm_MadDoctor01 (NOS_HM_ZoneZ) 16_filename=Levels/2D_MadDoctor01.level 17_title=2dFilm_MadDoctor02 (NOS_HM_Zonel) 17_filename=Levels/2D_MadDoctor02.Level 18_title=2dFilm_Fantasia01 18_filename=Levels/2D_Fantasia01.level 19_title=2dFilm_Fantasia02 19_filename=Levels/2D_Fantasia02.level 20_title=2dFilm_Fantasia03 20_filename=Levels/2D_Fantasia03.level 21_title=2dFilm_Fantasia04 21_filename=Levels/2D_Fantasia04.level 22_title=2dFilm_OhWhatAKnight01 22_filename=Levels/MJM_KnightA.level 23_title=2dFilm_TrolleyTrouble01 (MJM_TrolleyA) 23_filename=Levels/MJM_TrolleyA.level 24_title=2dFilm_Mickey'sMechanicalMan01 24_filename=Levels/2D_MechanicalMan01.level 25_title=2dFilm_GreatGuns 25_filename=Levels/MJM_GunsA.level 26_title=2dFilm_ThruTheMirror 26_filename=Levels/2D_ThruTheMirror.level 27_title=2dFilm_Mickey'sMechanicalMan02 27_filename=Levels/2D_MechanicalMan02.level 28_title=2dFilm_YeOldenDays(DBC_2DOlden) 28_filename=Levels/2D_YeOldenDays.level 29_title=2dFilm_MickeyAndTheBeanstalk(DBC_2DZBeanstalk) 29_filename=Levels/2D_Beanstalk.level 30_title=2dFilm_TheWhalers(AL_P_2DWhaler) 30_filename=Levels/2D_TheWhalers.level 31_title=2dFilm_Shanghaied(AL_P_2DShanghaied) 31_filename=Levels/2D_Shanghaied.level [MainMenu_2DTransitionLevels2] title=2D Transition Levels Part 2/2 0_title=2dFilm_HauntedHouseHallway1(NOS_HM_2DHallwayA) 0_filename=Levels/2D_HauntedHouse01.level 1_title=2dFilm_HauntedHouseHallway2(NOS_HM_2DHallwayB) 1_filename=Levels/2D_HauntedHouse02.level 2_title=2dFilm_HauntedHouseHallway3(NOS_HM_2DHallwayC) 2_filename=Levels/2D_HauntedHouse03.level 3_title=2dFilm_Plutopia2(TL_2DPlutopia2) 3_filename=Levels/2D_Plutopia02.level [MainMenu_2DInteriorLevels] title=2D Interior Levels 0_title=Interior_2D_Walts 0_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa 1_title=Interior_2D_IceCream 1_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa 2_title=Interior_2D_Detective 2_filename=Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa 3_title=Interior_2D_TikiHut 3_filename=Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa 4_title=Interior_2D_JungleHutShop 4_filename=Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa 5_title=Interior_2D_SFR_TreeHouse(abandoned) 5_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa 6_title=Interior_2D_SFR_TreeHouse(lived) 6_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa 7_title=Interior_2D_MickeyHome 7_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa 8_title=Interior_2D_OrtensiaHome 8_filename=Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa 9_title=Interior_2D_ClaraKitchen 9_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa 10_title=Interior_2D_Nautilus 10_filename=Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa 11_title=Interior_2D_Hiddendock 11_filename=Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa 12_title=Interior_2D_Jail 12_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa 13_title=Interior_2D_Teepee 13_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa 14_title=Interior_2D_GreminHut 14_filename=Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa 15_title=Interior_2D_NewOrleansShop 15_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansShop.gsa 16_title=Interior_2D_MarkTwainsShip 16_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa 17_title=Interior_2D_Emporiumr 17_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa 18_title=Interior_2D_Jail 18_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa [MainMenu_Misc] title=Misc 0_title=Start Screen 0_filename=Levels/Main_Menu.Level 1_title=Mickey Arcade 1_filename=Levels/mickey_arcade.Level 2_title=ClockTower Boss 2_filename=Levels/SW_ClockWorkBoss_static.Level 3_title=ShadowBlot Lit 3_filename=Levels/ShadowBlot_Boss.Level 4_title=AVA Particles 4_filename=Levels/AVAParticleTests.level 5_title=Robs Particle Zoo 5_filename=Levels/SH_Lighting_Test.level 6_title=Jeff Tses Particle Zoo 6_filename=Environments/_Test/Jeff_Tse_TestLevel.gsa 7_title=Eve_Colvin_Zoo 7_filename=Levels/Eve_Colvin_Zoo.level 8_title=Jamey_Test 8_filename=Levels/JM_Test_01.level 9_title=Blake_Zoo 9_filename=Levels/Jimmie_AVA_Test.level 10_title=Dallin_Zoo 10_filename=Levels/Jimmie_AVA_Test.level 11_title=Jimmie_Zoo 11_filename=Levels/Jimmie_AVA_Test.level 12_title=JohnnyB_Zoo 12_filename=Levels/Jimmie_AVA_Test.level 13_title=Common_FX_Zoo 13_filename=levels/Common_FX_Zoo.level [Mickey] CombatIdleMinTime=5.0 CombatIdleMaxTime=15.0 FidgetMinTime=4.0 FidgetMaxTime=15.0 SkillStompButtonThreshold=0.33333 FallVelocityRumble=-10.0 DeathTestDistanceFromGround=5.0 OneHitPointDamageRumbleAmount=0.1 TwoHitPointDamageRumbleAmount=0.5 ThreePlusHitPointDamageRumbleAmount=1.0 [MickeyAbilities] DefaultAmmoMax=30 DefaultAmmoSegmentAmount=10 [MickeyAbilities_PaintExtraStim] SlowStimAmount=1.0 [MickeyAbilities_Lob] ThrowFromBone=paintbrush NoTargetOnEmpty=true Paint_Wait_1=0.5 Paint_Speed_1=30.0 Paint_Speed_2=30.0 Paint_LifeTime_1=0.5 Paint_LifeTime_PlaystyleMax_1=1.5 Paint_Cost_1=1.5 Paint_Cost_PlaystyleMin_1=1.33 Paint_Cost_PlaystyleMax_1=0.66 Paint_Size_1=0.1 Paint_Size_PlaystyleMin_1=1.0 Paint_Size_PlaystyleMax_1=1.0 Paint_StimulusScale_1=1.0 Paint_StimulusScale_PlaystyleMin_1=0.5 Paint_StimulusScale_PlaystyleMax_1=2.0 Paint_BallScale_1=1.0 Paint_BallScale_PlaystyleMin_1=0.75 Paint_BallScale_PlaystyleMax_1=1.5 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Wait_1=0.5 Thinner_Speed_1=30.0 Thinner_LifeTime_1=0.5 Thinner_LifeTime_PlaystyleMax_1=1.5 Thinner_Cost_1=1.5 Thinner_Cost_PlaystyleMin_1=1.33 Thinner_Cost_PlaystyleMax_1=0.66 Thinner_Size_1=0.1 Thinner_Size_PlaystyleMin_1=1.0 Thinner_Size_PlaystyleMax_1=1.0 Thinner_StimulusScale_1=1.0 Thinner_StimulusScale_PlaystyleMin_1=0.5 Thinner_StimulusScale_PlaystyleMax_1=2.0 Thinner_BallScale_1=1.0 Thinner_BallScale_PlaystyleMin_1=0.75 Thinner_BallScale_PlaystyleMax_1=1.5 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Sketches] Sketch_1=TV Sketch_2=Anvil Sketch_3=Watch PreviewHeight=2.5 CursorSpringForce=0.045 [MickeyAbilities_Sketch_TV] Facing=AI Paint_Range_1=35.0 Paint_Height_1=2.5 Paint_Cost_1=1.0 Paint_Wait_1=22.0 Paint_UseParentDilation_1=0.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 SketchShouldAutoTargetCharacters=false Snap_Range=2.0 [MickeyAbilities_Sketch_Anvil] Facing=Player AnvilStunStim=2.0 AnvilPhysicalStim=5.0 AnvilKnockbackStim=1.0 Paint_Range_1=35.0 Paint_Height_1=3.5 Paint_Cost_1=1.0 Paint_Wait_1=11.0 Paint_UseParentDilation_1=0.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Snap_Range=2.0 [MickeyAbilities_Sketch_Watch] Facing=Camera Paint_Range_1=35.0 Paint_Height_1=2.0 Paint_Cost_1=1.0 Paint_Wait_1=12.0 Paint_UseParentDilation_1=1.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Snap_Range=2.0 [MickeyAbilities_Jump] Paint_Stim_1=1.0 Paint_Radius_1=1.0 Paint_Radius_PlaystyleMin_1=0.5 Paint_Radius_PlaystyleMax_1=2.0 Paint_HopRadius_1=0.5 Paint_Cost_1=1.0 Paint_Speed_1=15.0 Paint_BallScale_1=1.0 Paint_BallScale_PlaystyleMin_1=0.5 Paint_BallScale_PlaystyleMax_1=2.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Stim_1=1.0 Thinner_Speed_1=15.0 Thinner_Size_1=1.0 Thinner_Radius_1=1.5 Thinner_Radius_PlaystyleMin_1=0.5 Thinner_Radius_PlaystyleMax_1=2.0 Thinner_HopRadius_1=1.0 Thinner_HopRadius_PlaystyleMin_1=0.5 Thinner_HopRadius_PlaystyleMax_1=2.0 Thinner_Cost_1=1.0 Thinner_BallScale_1=1.0 Thinner_BallScale_PlaystyleMin_1=0.5 Thinner_BallScale_PlaystyleMax_1=2.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Slide] Paint_Stim_1=1.0 Paint_Knockback_1=1.1 Paint_Size_1=0.5 Paint_Radius_1=0.5 Paint_Radius_PlaystyleMin_1=0.5 Paint_Radius_PlaystyleMax_1=2.0 Paint_Lifetime_1=100.0 Paint_Lifetime_2=4.0 Paint_Lifetime_3=6.0 Paint_Cost_1=1.5 Paint_Cost_2=0.75 Paint_InertTime_1=100.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Stim_1=1.0 Thinner_Knockback_1=1.1 Thinner_Size_1=0.5 Thinner_Radius_1=0.5 Thinner_Radius_PlaystyleMin_1=0.5 Thinner_Radius_PlaystyleMax_1=2.0 Thinner_Lifetime_1=100.0 Thinner_Lifetime_2=4.0 Thinner_Lifetime_3=6.0 Thinner_Cost_1=1.5 Thinner_Cost_2=0.75 Thinner_InertTime_1=100.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Slash] Paint_Stim_1=1.0 Paint_Wait_1=1.0 Paint_Radius_1=3.0 Paint_Radius_PlaystyleMin_1=0.5 Paint_Radius_PlaystyleMax_1=2.0 Paint_Cost_1=1.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Stim_1=1.0 Thinner_Wait_1=1.0 Thinner_Radius_1=3.0 Thinner_Radius_PlaystyleMin_1=0.5 Thinner_Radius_PlaystyleMax_1=2.0 Thinner_Cost_1=1.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Spin] Paint_SpinStim_1=1.0 Paint_KnockbackStim_1=1.25 Paint_Range_1=1.5 Paint_Range_PlaystyleMin_1=1.0 Paint_Range_PlaystyleMax_1=1.0 Paint_Wait_1=0.3 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 SpinGravity=-20.0 FXName=MK_Paladin_Spin_FX NumHazardAliases=1 HazardAlias_0=Hazard [MickeyAbilities_Brush] EnableOverShoulderCamera=false TurnRate=5.23598 HoldWait=0.033333333 Platforms=false WiiDistanceScale=300 ThinThru=false MinStimPeriod=0.099 MinStimDistance=0.125 DecalMinDistance=0.25 FXMinDistance=0.1 TargetPositionYOffset=0.075 MaxAngleFromBrush=60 RadialFieldMagnitude=-300 RadialFieldAttenuation=2.0 RadialFieldMaxDistance=20.0 RadialFieldRadialFactor=0.0125 ProjectileIntervalTime=0.066 NumStimProjectilesToSpawn=1 ProjectileScaleVariance=0.0 ProjectileSpeedVariance=0.0 ProjectileLocationVariance=0.0 PaintStimProjectileName=PaintBall ThinnerStimProjectileName=ThinnerBall Paint_Lifetime_1=0.66667 Paint_Speed_1=22.5 Paint_Speed_2=22.5 Paint_Range_1=15.0 Paint_Size_1=0.25 Paint_StimulusScale_1=2.25 Paint_BallScale_1=1.0 Paint_Cost_1=3.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 Thinner_Lifetime_1=0.66667 Thinner_Speed_1=22.5 Thinner_Speed_2=22.5 Thinner_Range_1=15.0 Thinner_Size_1=0.25 Thinner_StimulusScale_1=2.25 Thinner_BallScale_1=1.0 Thinner_Cost_1=3.0 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyAbilities_Indelible] Paint_Lifetime_1=10.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 [MickeyAbilities_Invisible] Paint_Lifetime_1=10.0 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 [MickeyAbilities_Blast] Ability_Use_Turn_Rate=600.0 OnlyBlastForward=false AimMinAngleCosine=0.5 MaxBlastDownAngle=35 OriginOffsetX=0 OriginOffsetY=0.75 OriginOffsetZ=0 VisualScale=0.2 FXBoundsRadiusPercentage=0.75 UpdateFxTime=0.066666 TurnAroundDelay=0.26666 CollisionPalette=BlastCone ConeFXPaint=BlastConePaint SplatFXPaint=BlastSplatPaint Paint_Wait_1=0.59999 Paint_Stim_1=4.0 Paint_KnockbackStim_1=1.5 Paint_Cost_1=5 Paint_Cost_2=5 Paint_PlaystyleMin_1=1.0 Paint_PlaystyleMax_1=1.0 ConeFXThinner=BlastConeThinner SplatFXThinner=BlastSplatThinner Thinner_Wait_1=0.59999 Thinner_Stim_1=4.0 Thinner_KnockbackStim_1=1.5 Thinner_Cost_1=5 Thinner_Cost_2=5 Thinner_PlaystyleMin_1=1.0 Thinner_PlaystyleMax_1=1.0 [MickeyTracking] TotalPlayStyleBarLength=90 PlaystyleDrivesShader=false DefaultPaintCapacity=30 DefaultThinnerCapacity=30 DefaultStimType=ST_SLOW DefaultStimAmount=2.0 MickeyReceivesPointsForGusActions=true PercentageJigsawPiecesPaintedForPaintedStatus=0.70 PercentageJigsawPiecesPaintedForThinnedStatus=0.30 DamageToPlaystylePointsMultiplier=0 ScoreForNonLethalWatchUsage=0 ScoreForNonLethalTVUsage=0 ScoreForAnvilPlatforming=0 NPCRestoredScore=5 NPCPuddledScore=-5 NumRewardPoints=7 ThinJigsawPiece=-0.25 ThinJigsawCluster=-2 ThinAllJigsawsInZone=-5 PaintJigsawPiece=0.25 PaintJigsawCluster=2 PaintAllJigsawsInZone=5 [MickeyTracking_Neutral_Reward_Point0] AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 RibbonLength=0.95 RibbonFrequency=1.5 [MickeyTracking_Paint_Reward_Point1] ScoreForPointReward=70 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=2 RibbonLength=0.9 RibbonFrequency=2.0 [MickeyTracking_Paint_Reward_Point2] ScoreForPointReward=140 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=2 RibbonLength=0.85 RibbonFrequency=2.25 [MickeyTracking_Paint_Reward_Point3] ScoreForPointReward=210 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=2 [MickeyTracking_Thinner_Reward_Point1] ScoreForPointReward=-70 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=1 RibbonLength=1.0 RibbonFrequency=1.25 [MickeyTracking_Thinner_Reward_Point2] ScoreForPointReward=-140 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=1 RibbonLength=1.8 RibbonFrequency=1.0 [MickeyTracking_Thinner_Reward_Point3] ScoreForPointReward=-210 AdditionalPaintCapacity=0 AdditionalThinnerCapacity=0 PaintStimType=ST_SLOW StimAmount=1 RibbonLength=2.4 RibbonFrequency=0.85 [MickeyTracking_Neutral_Reward_Point0_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_R1 Ribbon5=MK_ear_R2 Ribbon6=MK_ear_R3 Ribbon7=MK_elbow_L Ribbon8=MK_elbow_R [MickeyTracking_Paint_Reward_Point1_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_R1 Ribbon4=MK_ear_R2 Ribbon5=MK_elbow_L Ribbon6=MK_elbow_R [MickeyTracking_Paint_Reward_Point2_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_R1 Ribbon3=MK_elbow_L Ribbon4=MK_elbow_R [MickeyTracking_Paint_Reward_Point3_Active_Ribbons] [MickeyTracking_Thinner_Reward_Point1_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_R1 Ribbon5=MK_ear_R2 Ribbon6=MK_ear_R3 Ribbon7=MK_elbow_L Ribbon8=MK_elbow_L2 Ribbon9=MK_elbow_R Ribbon10=MK_elbow_R2 [MickeyTracking_Thinner_Reward_Point2_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_L4 Ribbon5=MK_ear_R1 Ribbon6=MK_ear_R2 Ribbon7=MK_ear_R3 Ribbon8=MK_ear_R4 Ribbon9=MK_elbow_L Ribbon10=MK_elbow_L2 Ribbon11=MK_elbow_R Ribbon12=MK_elbow_R2 [MickeyTracking_Thinner_Reward_Point3_Active_Ribbons] Ribbon1=MK_ear_L1 Ribbon2=MK_ear_L2 Ribbon3=MK_ear_L3 Ribbon4=MK_ear_L4 Ribbon5=MK_ear_L5 Ribbon6=MK_ear_R1 Ribbon7=MK_ear_R2 Ribbon8=MK_ear_R3 Ribbon9=MK_ear_R4 Ribbon10=MK_ear_R5 Ribbon11=MK_elbow_L Ribbon12=MK_elbow_L2 Ribbon13=MK_elbow_R Ribbon14=MK_elbow_R2 Ribbon15=MK_hand_L Ribbon16=MK_hand_R [OverShoulderCamera] FaceCursor=false FaceMickeyForward=true EnterTransitionTime=0.25 ExitTransitionTime=1.0 MountMovementSpeedModifier=0 OffsetFromMountPositionX=0 OffsetFromMountPositionY=1.0 OffsetFromMountPositionZ=0 [OverShoulderCamera_ScreenSteer] Active=false DpadActive=true DpadYawSpeed=2.5 DpadPitchSpeed=2.0 AnalogActive=true AnalogYawSpeed=2.5 AnalogPitchSpeed=2.0 SteerThresholdX=0 SteerScreenTranslateMultiplier=0 BorderX=300 BorderY=75 BorderPushX=0.0 BorderPushY=0.0 OnScreenStartDelay=0 OffScreenStartDelay=0 OffScreenStopDelay=1000 LookMaxPitch=60.0 LookMinPitch=-60.0 LookPitchSlowRange=10.0 [RadialMenuCommands] [RadialMenuCommands_Menu1] Command1=Exit Command2=ToggleDebugText() Command3=UnrestrictCutSceneInput() Command4=PreviousOptions Command5=MoreOptions Command6=ToggleHudVisibility() Command7=ShowReticleOnly() Command8=HideReticleOnly() [RadialMenuCommands_Menu2] Command1=Exit CommandName1=Exit Command2=AddScrapperPoints(GetPlayer(), 25) CommandName2=Scrapper25 Command3=AddHeroPoints(GetPlayer(), 10) CommandName3=Hero10 Command4=PreviousOptions Command5=MoreOptions Command6=AddItem(GetPlayer(),"ETicket",50) CommandName6=50 Tickets Command7=AddItem(GetPlayer(),"ETicket",100) CommandName7=100 Tickets Command8=AddItem(GetPlayer(),"ETicket",500) CommandName8=500 Tickets [RadialMenuCommands_Menu3] Command1=Exit CommandName1=Exit Command2=SaveGameToMemory("",false) CommandName2=SaveCheckpoint Command3=SetMickeyToMaxHealth() CommandName3=MaxHealth Command4=PreviousOptions Command6=SetPaintAmmoToMax() CommandName6=MaxPaint Command7=SetThinnerAmmoToMax() CommandName7=MaxThinner Command8=IncreaseMaxTicket_L3() CommandName8=MaxWallet [SideScrollCamera] [SideScrollCamera_Defaults] Distance=5.5 LookAheadSpeed=0.005 [SideScrollCamera_SecondaryTarget] EdgePercentage=0.65 [SplineCamera] SubSegmentChecks=50 YawRestriction=0.1 PitchRestriction=0.1 [UI] [UI_SkipMovie] SkipButtonHoldTime=3 [UI_Popup] DisplayTime=3 [UI_DropdownCounter] DelayBeforeUpdate=0 DelayAfterUpdate=1 [UI_Quest] DelayAfterPopup=0.75 [UI_Credits] DisplayRate=9.0 [UI_InventoryMaxedGlow] DisplayTime=0.25 [UI_StartScreen] IntroMovie=FE_StartScreen_In.bik LoopMovie=FE_StartScreen_Loop.bik [AIConfig] [AIConfig_Default] DamageFactDuration=4.0 CharacterFactFromAnvil=true [AIConfig_KamikazeBlotlingStationary] CharacterFactFromAnvil=false DamageFactDuration=14.0 [AIConfig_TheBlob] DamageFactDuration=15.0 [AIConfig_TheBlob_Hard] DamageFactDuration=15.0 [AttackConfig] OnScreenFraction=0.5f RadiusClearanceMultiplier=2.f MaxConcurrentMeleeAttackers=1 MaxConcurrentRangedAttackers=2 [AttackConfig_Default] AttacksAlwaysAllowed=true AcceptPreviousWaitPositionTolerance=4.f AcceptPreviousWaitPositionTolerance_Near=-1.f AcceptPreviousWaitPositionTolerance_Far=-1.f AcceptPreviousAttackPositionTolerance=4.f AcceptPreviousAttackPositionTolerance_Near=-1.f AcceptPreviousAttackPositionTolerance_Far=-1.f RememberPendingRequestTime=3.f DoNotRequireOnCamera=false DoNotRequireExtraClearance=false RangedHitThinned=false RangedHitPainted=false VerifyReachabilityForAttack=false [AttackConfig_SpatterMelee] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_SpatterMelee:Hard] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_SpatterMelee:Hard_SBB] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_SpatterRanged] AttacksAlwaysAllowed=false [AttackConfig_SpatterRanged_Hard] AttacksAlwaysAllowed=false [AttackConfig_BeetleworxCannon] AttacksAlwaysAllowed=false RangedHitThinned=true RangedHitPainted=true AcceptPreviousAttackPositionTolerance_Near=8.f AcceptPreviousAttackPositionTolerance_Far=4.f AcceptPreviousWaitPositionTolerance_Near=8.f AcceptPreviousWaitPositionTolerance=4.f [AttackConfig_BeetleworxFodder] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_FodderBlotling] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=1.0f AcceptPreviousWaitPositionTolerance=1.f VerifyReachabilityForAttack=true [AttackConfig_FodderBlotling_Hard] AttacksAlwaysAllowed=false VerifyReachabilityForAttack=true [AttackConfig_BunnyChildren] AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f AttacksAlwaysAllowed=true [AttackConfig_AnimatronicPirateMelee] AttacksAlwaysAllowed=false AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_AnimatronicPirateMelee:HM_attic] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_TheBlob] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=1.f [AttackConfig_TheBlob_Hard] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=1.f [AttackConfig_SpatterKamikaze] AcceptPreviousAttackPositionTolerance=1.f AcceptPreviousWaitPositionTolerance=1.f AttacksAlwaysAllowed=true DoNotRequireOnCamera=true DoNotRequireExtraClearance=true [AttackConfig_SpatterKamikaze_Hard] AcceptPreviousAttackPositionTolerance=1.f AcceptPreviousWaitPositionTolerance=1.f AttacksAlwaysAllowed=true DoNotRequireOnCamera=true DoNotRequireExtraClearance=true [AttackConfig_Zombie:Pete] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_Zombie:Pedestrian] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=1.f [AttackConfig_ShadowBlotGround] AttacksAlwaysAllowed=true AcceptPreviousAttackPositionTolerance=0.1f AcceptPreviousWaitPositionTolerance=0.1f [Mood] RenderDebugText=false PaintStimMultiplier=1.0 ThinnerStimMultiplier=-1.0 SpinStimMultiplier=-1.0 StompMultiplier=-1.0 SelfPuddleMultiplier=-1.0 SelfRestoreMultiplier=1.0 NearbyPuddleMultiplier=-1.0 NearbyRestoreMultiplier=1.0 PaintGuardianMultiplier=1.0 ThinnerGuardianMultiplier=-1.0 [Mood_Default] PositiveEffectName=fx_turn_good [Mood_PlayingCard] PositiveEffectName=fx_turn_good_PlayingCard [Mood_LonesomeGhost:Short] PositiveEffectName=fx_turn_good_LonesomeGhostShort [Mood_PirateMelee] PositiveEffectName=fx_turn_good_PirateMelee [Mood_PirateRanged] PositiveEffectName=fx_turn_good_PirateMelee [Mood_Gremlin] PositiveEffectName=fx_turn_good_Gremlin [Mood_ClarabelleCow] PositiveEffectName=fx_turn_good_Clarabelle [Mood_Oswald] PositiveEffectName=fx_turn_good_Oswald [PathConfigDBC_Main_AI] [PathConfigDBC_Main_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigDBC_Main_AI_EntityOutlines] MaxObstacles=60 MaxProjections=60 [PathConfigDefault] ObstaclePtrsPoolSize=0 LocalMapPoolSize=0 VectorPoolSize=0 PolylinePoolSize=0 PolylinePtrsPoolSize=0 PreAggregatePoolSize=0 PreAggregatePtrsPoolSize=0 AreaPoolSize=0 MaxPoolOverage=80000 [PathConfigDefault_ThinnedFloors] MaxMeshCount=16 MaxLocalMap=8 MaxObstacles=100 MaxProjections=100 MaxAreaPointCount="64" [PathConfigDefault_EntityOutlines] MaxMeshCount=16 MaxLocalMap=8 MaxObstacles=50 MaxProjections=50 MaxAreaPointCount="64" [PathConfigGremlinVillage_AI] [PathConfigGremlinVillage_AI_ThinnedFloors] MaxObstacles=70 MaxProjections=70 [PathConfigGremlinVillage_AI_EntityOutlines] [PathConfigHM_Shared_AI] [PathConfigHM_Shared_AI_ThinnedFloors] MaxObstacles=150 MaxProjections=150 [PathConfigHM_Shared_AI_EntityOutlines] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_Adventureland_AI] [PathConfigHUB_Adventureland_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_Adventureland_AI_EntityOutlines] MaxObstacles=30 MaxProjections=30 [PathConfigHUB_MeanStreet_Paths] [PathConfigHUB_MeanStreet_Paths_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_MeanStreet_Paths_EntityOutlines] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_NOSquare_AI] [PathConfigHUB_NOSquare_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_NOSquare_AI_EntityOutlines] MaxObstacles=30 MaxProjections=30 [PathConfigHUB_Toontown_AI] [PathConfigHUB_Toontown_AI_ThinnedFloors] MaxObstacles=50 MaxProjections=50 [PathConfigHUB_Toontown_AI_EntityOutlines] MaxObstacles=30 MaxProjections=30 [PathConfigMJM_Shared] [PathConfigMJM_Shared_ThinnedFloors] MaxObstacles=100 MaxProjections=100 [PathConfigMJM_Shared_EntityOutlines] [PathConfigPOTW_Shared_AI] VectorPoolSize=1320 [PathConfigPOTW_Shared_AI_ThinnedFloors] MaxObstacles=70 MaxProjections=70 [PathConfigPOTW_Shared_AI_EntityOutlines] MaxObstacles=50 MaxProjections=50 [PathConfigTL_AI_Shared] [PathConfigTL_AI_Shared_ThinnedFloors] MaxObstacles=70 MaxProjections=70 [PathConfigTL_AI_Shared_EntityOutlines] MaxObstacles=50 MaxProjections=50 [BEH_AlarmResponse] [BEH_AlarmResponse_Default] DelayMin=0.0 DelayMax=0.75 Tolerance=1.0 TimeBetweenAlarmResponses=2.0 [BEH_AnimatronicHook] [BEH_AnimatronicHook_AnimatronicHook] RequiresPermission=false [BEH_AnvilDamageReaction] [BEH_AnvilDamageReaction_Default] ReactToNonDamagingStim=false FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 DisableCollision=false HideCharacter=false SnapToFacePlayer=false AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_AnvilDamageReaction_AnimatronicDaisy] DisableCollision=true SnapToFacePlayer=true AnimationTimeOut=20.f NegativeMoodTime=1 NegativeMoodOnStartup=true [BEH_AnvilDamageReaction_AnimatronicDonald] DisableCollision=true SnapToFacePlayer=true AnimationTimeOut=22.f NegativeMoodTime=1 NegativeMoodOnStartup=true [BEH_AnvilDamageReaction_AnimatronicGoofy] DisableCollision=true SnapToFacePlayer=true AnimationTimeOut=22.f NegativeMoodTime=1 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_AnvilDamageReaction_BunnyChildren] DisableCollision=true AnimationTimeOut=15.f [BEH_AnvilDamageReaction_ClarabelleCow] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Gremlin] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_HoraceHorsecollar] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_LonesomeGhost] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Oswald] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Pedestrian] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Pete] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_PirateMelee] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_PirateRanged] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_PlayingCard] DisableCollision=true HideCharacter=true [BEH_AnvilDamageReaction_Smee] DisableCollision=true HideCharacter=true [BEH_AttackAttraction] [BEH_AttackAttraction_Default] WeaponName=Spin WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FudgeFactor=0.0 StopFx=false OverrideTurnRate=False TurnRate=1.0 MoveSpeed=9.0 TurnBeforeAttack=false [BEH_AttackAttraction_AnimatronicDaisy] MoveSpeed=0.7 FudgeFactor=-0.5 TurnBeforeAttack=true [BEH_AttackAttraction_AnimatronicDonald] MoveSpeed=2.0 FudgeFactor=-0.5 TurnBeforeAttack=true [BEH_AttackAttraction_AnimatronicGoofy] MoveSpeed=1.25 TurnBeforeAttack=true [BEH_AttackAttraction_BeetleworxCrawler] OverrideTurnRate=True TurnRate=1.0 [BEH_AttackAttraction_BeetleworxCannon] FudgeFactor=0.3 StopFx=true [BEH_BeetleworxCannonBerserk] [BEH_BeetleworxCannonBerserk_BeetleworxCannon] BerserkTime=4.5 MinFleeDistance=3.0 FleeDistance=10.0 FleeTime=3.0 FleeSpeed=8.0 TurnAnimationPlayback=1.0 TurnRate=8.0 ArmorInvulnerabilityDuration=0.198 Stage1Blend=0.01 Stage2Blend=0.01 Stage3Blend=1.0 BerserkShotDistance=16.0 PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxCannon_PaintIn FacePiece=BeetleworxCannonHadesFace LeftGunPiece=BeetleworxCannonLeftGunHull RightGunPiece=BeetleworxCannonRightGunHull CarPiece=BeetleworxCannonCar [BEH_BeetleworxCannonBerserk_BeetleworxCannon:HM] FacePiece=BeetleworxCannonFace_HM LeftGunPiece=BeetleworxCannonLeftGunHull_HM RightGunPiece=BeetleworxCannonRightGunHull_HM CarPiece=BeetleworxCannonCar_HM [BEH_BeetleworxCannonBerserk_BeetleworxCannon:TL] FacePiece=BeetleworxCannonFace_TL LeftGunPiece=BeetleworxCannonLeftGunHull_TL RightGunPiece=BeetleworxCannonRightGunHull_TL CarPiece=BeetleworxCannonCar_TL [BEH_BeetleworxCannonPaintThin] [BEH_BeetleworxCannonPaintThin_Default] WeaponName=spatterrangedweapon WindupIdleTime=0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FaceTargetDuringWindup=true MoveSpeed=3.0 PaintThinDistance=8.0 TimeToRememberAttacks=10.0 IdleTime=2.0 IdleSpeed=4.0 SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 JigsawPerEvaluation=5 ActivateOnlyOnTeamAI=false [BEH_BeetleworxCannonPaintThin_BeetleworxCannon] WindupIdleTime=0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FaceTargetDuringWindup=true SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 IdleType=0 IdleTime=2.0 IdleSpeed=4.0 MoveSpeed=3.0 PaintThinDistance=35.0 TimeToRememberAttacks=10.0 PaintWeapon=beetleworxcannonrightshotthinnerlow ThinWeapon=beetleworxcannonleftshotpaintlow ActivateOnlyOnFriendly=false PaintInObjects=1 ThinOutObjects=1 [BEH_BeetleworxCannonPaintThin_SpatterRanged] PaintWeapon=NONE ThinWeapon=spatterexplosionweapon PaintInObjects=0 ThinOutObjects=1 ActivateOnlyOnTeamAI=true PaintThinDistance=12.0 [BEH_BeetleworxCannonPaintThin_SpatterRanged_Hard] PaintWeapon=NONE ThinWeapon=spatterexplosionweapon PaintInObjects=0 ThinOutObjects=1 ActivateOnlyOnTeamAI=true PaintThinDistance=12.0 [BEH_BeetleworxCannonScare] [BEH_BeetleworxCannonScare_Default] ScareDistance=17.0 ScareTurnRate=16 [BEH_BeetleworxCrawlerRunHome] [BEH_BeetleworxCrawlerRunHome_Default] RunHomeSpeed=1.0 RunHomeDestinationTolerance=1.0 [BEH_BeetleworxCrawlerSpin] [BEH_BeetleworxCrawlerSpin_Default] WeaponName=Spin WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true TravelTolerance=0.3 TurnRate=1 SpinFXName=BeetleworxCrawler_SpinFX DesiredMinDistanceFromTarget=10.0 FleeMinTravelDistance=5.0 FleeTime=2.0 FleeSpeed=10.0 SpinAttackMaxSpeedStartDistance=12.0 SpinAttackMinSpeedStartDistance=8.0 SpinAttackTravelSpeedMin=3.0 SpinAttackTravelSpeedMax=20.0 SpinAttackOffScreenSpeedMultiplier=0.5 SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxCrawler_PaintIn ToonPieceCount=1 ToonPiece000=BeetleworxCrawlerTeacup [BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:TL] ToonPieceCount=2 ToonPiece000=BeetleworxCrawler_Body_TL ToonPiece001=BeetleworxCrawler_Head_TL [BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:HM] ToonPieceCount=6 ToonPiece000=BeetleworxCrawler_Body_HM ToonPiece001=BeetleworxCrawler_Head_HM ToonPiece002=BeetleworxCrawler_LeftArm_HM ToonPiece003=BeetleworxCrawler_LeftLeg_HM ToonPiece004=BeetleworxCrawler_RightArm_HM ToonPiece005=BeetleworxCrawler_RightLeg_HM [BEH_BeetleworxCrawlerVulnerable] [BEH_BeetleworxCrawlerVulnerable_Default] WeaponName=Vulnerable WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true VulnerableTime=5.f VulnerableSpotFaceAway=false WeakPoint="BeetleworxCrawlerWeakCollision" WeakPointFX="BeetleworxCrawlerWeakPoint" SmokeFX="BeetleworxCrawler_SmokeFX" ShockFX="BeetleworxCrawler_ShockFX" ShockFXLeg="BeetleworxCrawler_ShockFX_Leg" [BEH_BeetleworxFodderKnockback] [BEH_BeetleworxFodderKnockback_Default] InvulTimerOnEnter=0.0 InvulTimerOnExit=0.0 KnockbackEffectIndex=0 KnockbackEffectInterval=1.0 KnockbackEffectName=BeetleworxFodderImpactFX KnockbackWeaponName=beetleworxfodderknockbackweapon [BEH_BeetleworxFodderKnockback_SpatterMelee] KnockbackWeaponName=spattermeleeknockbackweapon [BEH_BeetleworxFodderVulnerable] [BEH_BeetleworxFodderVulnerable_Default] ToonShell="BeetleworxFodder_ToonShell" WeakPoint="BeetleworxFodder_WeakCollision" WeakPointFX="BeetleworxFodder_WeakPoint" PhysicalStimOnHit=5.0 PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxFodder_PaintIn ToonPieceCount=5 ToonPiece000=BeetleworxFodder_ToonHead ToonPiece001=BeetleworxFodder_ToonLeg ToonPiece002=BeetleworxFodder_ToonTorso ToonPiece003=BeetleworxFodder_ToonNeck1 ToonPiece004=BeetleworxFodder_ToonNeck2 [BEH_BeetleworxFodderVulnerable_BeetleworxFodder:MJ] ToonPieceCount=5 ToonPiece000=BeetleworxFodder_ToonHead_MJ ToonPiece001=BeetleworxFodder_ToonLeg_MJ ToonPiece002=BeetleworxFodder_ToonTorso_MJ ToonPiece003=BeetleworxFodder_ToonNeck1_MJ ToonPiece004=BeetleworxFodder_ToonNeck2_MJ [BEH_BeetleworxFodderVulnerable_BeetleworxFodder:TL] ToonPieceCount=3 ToonPiece000=BeetleworxFodder_Propeller_TL ToonPiece001=BeetleworxFodder_ToonTorso_TL ToonPiece002=BeetleworxFodder_ToonHead_TL [BEH_BeetleworxMeleeThinnedAttack] [BEH_BeetleworxMeleeThinnedAttack_Default] WindupIdleTime=0.0 Version=1 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=false RotateToFaceTarget=true InterruptSamePriorityAttacks=false FleeDesiredMinDistanceFromTarget=15.0 FleeMinTravelDistance=5.0 FleeTime=3.0 FleeSpeed=10.0 ToonPieceCount=6 ToonPiece000=AnimatronicPirateMelee_Sword ToonPiece001=AnimatronicPirateMelee_Face ToonPiece002=AnimatronicPirateMelee_Glove ToonPiece003=AnimatronicPirateMelee_Jacket ToonPiece004=AnimatronicPirateMelee_GloveCuff ToonPiece005=AnimatronicPirateMelee_Shirt PaintInPerFrame=0.025 PaintInFXCount=1 PaintInFX000=BeetleworxMelee_PaintIn [BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM] ToonPieceCount=6 ToonPiece000=AnimatronicPirate_Sword_HM ToonPiece001=AnimatronicPirate_Jaw_HM ToonPiece002=AnimatronicPirate_Glove_HM ToonPiece003=AnimatronicPirate_RibCage_HM ToonPiece004=AnimatronicPirate_GloveCuff_HM ToonPiece005=AnimatronicPirate_Head_HM [BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM_attic] ToonPieceCount=6 ToonPiece000=AnimatronicPirate_Sword_HM ToonPiece001=AnimatronicPirate_Jaw_HM ToonPiece002=AnimatronicPirate_Glove_HM ToonPiece003=AnimatronicPirate_RibCage_HM ToonPiece004=AnimatronicPirate_GloveCuff_HM ToonPiece005=AnimatronicPirate_Head_HM [BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:TL] ToonPieceCount=4 ToonPiece000=AnimatronicPirate_Head_TL ToonPiece001=AnimatronicPirate_Pelvis_TL ToonPiece002=AnimatronicPirate_UpperBody_TL ToonPiece003=AnimatronicPirate_Weapon_TL [BEH_BeetleworxShared] [BEH_BeetleworxShared_Default] WeakPointStartColor=(0,0,0) WeakPointEndColor=(0,0.4,0) WeakPointPulseSpeed=1.5 [BEH_BlotlingPuddle] [BEH_BlotlingPuddle_Default] PuddleTemplateIndex=0 PuddleCountdown=5.0 AnvilPuddleDistance=5.0 [BEH_BlotTentacleForcedRetraction] [BEH_BlotTentacleForcedRetraction_Default] TentaclePaintSuckPhysicsObject=AI_BlotTentacleSmallThree_PaintSuckPhysics [BEH_BlotTentacleReachOut] [BEH_BlotTentacleReachOut_Default] TentacleHideTime=2.2 TentacleUseTriggeredReach=false TentacleReachOutPhysicsObject=AI_BlotTentacleSmallThree_PhysicsOne [BEH_BlotTentacleReachOut_BlotTentacle_SmallThree] TentacleUseTriggeredReach=false [BEH_BlotTentacleReachOut_BlotTentacle_SmallThreeUser] TentacleUseTriggeredReach=true [BEH_BlotTentacleSweep] [BEH_BlotTentacleSweep_Default] ArcOneSweepAngle=180 ArcOneSweepSpeed=90.0 ArcTwoSweepAngle=360 ArcTwoSweepSpeed=180.0 [BEH_BunnyChildrenFat] [BEH_BunnyChildrenFat_Default] FatTime=5.0 [BEH_BunnyChildrenFleeMickey] [BEH_BunnyChildrenFleeMickey_Default] FleeSpeed=5.0 FleeDistance=30.0 [BEH_BunnyChildrenHinderMovement] [BEH_BunnyChildrenHinderMovement_Default] AttachDistance=0.5 CarryHeight=0.5 HazardDistance=10.0 HindranceMultiplier=0.8 PursuitSpeed=5.0 TimeBetweenUses=1.0 NumberRequiredForCarry=5 [BEH_BunnyChildrenSpatterMeld] [BEH_BunnyChildrenSpatterMeld_Default] PursuitSpeed=5.0 DisableSpatterDistance=1.0 MeldDistance=1.0 [BEH_ChargeAttack] [BEH_ChargeAttack_Default] LoopingCharge=0 WindupIdleTime=1.25 MoveSpeed=10.0 TargetHitTolerance=1.5 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true HintTolerance=2.0 HintSpeed=4.0 HintHitTolerance=1.5 TopMoveSpeed=0.0 RampUpTime=0 TimeStoppedToDetectHit=0.15 MinimumDistanceToFleeAfterAttack=10.0 BoundaryHitTolerance=1.0 FleeSpeed=8.0 FleeDistance=15.0 FleeTime=15.0 ChangeVulnerabilitiesOnCharge=false ChargePaintVulnerability=1.0 ChargeThinnerVulnerability=1.0 ChargeKnockbackVulnerability=1.0 TimeToRelinquishAttackSlot=5000.0 [BEH_ChargeAttack_BeetleworxCannon] WindupIdleTime=0.0 MoveSpeed=4.5 [BEH_ChargeAttack_LonesomeGhost] WindupIdleTime=0.0 MoveSpeed=10.0 [BEH_ChargeAttack_PirateMelee] WindupIdleTime=0.0 MoveSpeed=4.0 [BEH_ChargeAttack_ShadowBlot] LoopingCharge=1 WindupIdleTime=0.0 MoveSpeed=25.0 TargetHitTolerance=4.0 PostAttack_IdleCycleMin=1 PostAttack_IdleCycleMax=1 [BEH_ChargeAttack_FodderBlotling] MoveSpeed=4.0 LoopingCharge=true WindupIdleTime=2 TopMoveSpeed=15.0 RampUpTime=4.0 TargetHitTolerance=0.1 ChangeVulnerabilitiesOnCharge=true ChargePaintVulnerability=0.75 ChargeThinnerVulnerability=0.75 ChargeKnockbackVulnerability=0.33 BoundaryHitTolerance=0.01 TimeStoppedToDetectHit=.040 FleeSpeed=8.0 TimeToRelinquishAttackSlot=0.5 [BEH_ChargeAttack_FodderBlotling_Hard] MoveSpeed=8.0 LoopingCharge=true WindupIdleTime=1 TopMoveSpeed=15.0 RampUpTime=2.0 TargetHitTolerance=0.1 ChangeVulnerabilitiesOnCharge=true ChargePaintVulnerability=0.5 ChargeThinnerVulnerability=0.5 ChargeKnockbackVulnerability=0.33 BoundaryHitTolerance=0.01 TimeStoppedToDetectHit=.040 FleeSpeed=8.0 TimeToRelinquishAttackSlot=0.5 [BEH_CharmedChange] [BEH_CharmedChange_Default] TriggerStim=1 Duration=5 TeamID=3 BehindOnly=0 [BEH_CharmedChange_PirateMelee] Duration=10.0 [BEH_ChaseTarget] [BEH_ChaseTarget_Default] ChaseSpeed=5.0 ChaseTolerance=2.0 SlowChaseSpeed=2.f SlowChaseRange=5.f SlowChaseTime=2.f ExtraLineTest=false ChaseHintRefineGoalTolerance=2.0 ChaseHintGotoTolerance=0.1 [BEH_ChaseTarget_AnimatronicPirateMelee] ChaseSpeed=6.0 ChaseTolerance=0.5 SlowChaseSpeed=6.0 [BEH_ChaseTarget_BeetleworxCannon] ChaseSpeed=6.0 ChaseTolerance=2.0 SlowChaseSpeed=5.0 SlowChaseRange=8.0 [BEH_ChaseTarget_BeetleworxFodder] ChaseSpeed=5.0 SlowChaseSpeed=5.0 [BEH_ChaseTarget_LonesomeGhost] ChaseSpeed=8.0 ChaseTolerance=1.0 [BEH_ChaseTarget_PirateMelee] ChaseSpeed=8.0 [BEH_ChaseTarget_PirateRanged] ChaseSpeed=4.0 [BEH_ChaseTarget_SmallWorldDoll] ChaseTolerance=0.1 ChaseSpeed=5.0 [BEH_ChaseTarget_SpatterMelee] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterMelee:Hard] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterMelee:Hard_SBB] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterRanged] SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_SpatterRanged_Hard] SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_ChaseTarget_PlayingCardMelee] ChaseTolerance=1.5 ChaseSpeed=5.0 [BEH_ChaseTarget_FodderBlotling] ChaseSpeed=5.0 ChaseTolerance=0.7 SlowChaseRange=3.0 SlowChaseSpeed=5.0 SlowChaseTime=0.0 IgnoreAttackSlotLimits=true ExtraLineTest=true [BEH_ChaseTarget_FodderBlotling_Hard] ChaseSpeed=5.0 ChaseTolerance=0.7 SlowChaseRange=3.0 SlowChaseSpeed=5.0 SlowChaseTime=0.0 IgnoreAttackSlotLimits=true ExtraLineTest=true [BEH_ChaseTarget_TheBlob] ChaseSpeed=3.0 SlowChaseSpeed=3.0 ChaseTolerance=3.0 [BEH_ChaseTarget_TheBlob_Hard] ChaseSpeed=3.0 SlowChaseSpeed=3.0 ChaseTolerance=3.0 [BEH_ChaseTarget_Zombie:Pedestrian:Slow] ChaseSpeed=1.5 SlowChaseSpeed=1.5 [BEH_ChaseTarget_Zombie:Pedestrian:Fast] ChaseSpeed=4.0 SlowChaseSpeed=4.0 [BEH_ChaseTarget_Zombie:Pete] ChaseSpeed=1.3 SlowChaseSpeed=1.3 [BEH_ChaseTarget_ShadowBlotGround] ChaseTolerance=1.5 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_CombatCooldown] [BEH_CombatCooldown_Default] CombatCooldown=0.0 CombatCooldownSpeed=5.0 CombatCooldownTolerance=2.5 TargetToNodeWeight=0.f SelfToNodeWeight=0.f RadiusOnGraphExit=0.f IgnoreCooldownOnValidTarget=false AngryAtOtherAIs=false FleeOnHitCombatNoPath=false FleeDistance=0.0 FleeSpeed=0.0 FleeTime=0.0 TransitionIn=true [BEH_CombatCooldown_SpatterMelee] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.00 [BEH_CombatCooldown_SpatterMelee:Hard] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.00 [BEH_CombatCooldown_SpatterMelee:Hard_SBB] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.00 [BEH_CombatCooldown_FodderBlotling] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=30.0 FleeSpeed=5.0 FleeTime=5.0 TransitionIn=false [BEH_CombatCooldown_FodderBlotling_Hard] CombatCooldown=6.0 CombatCooldownTolerance=3.0 TargetToNodeWeight=0.65f SelfToNodeWeight=1.f RadiusOnGraphExit=10.f AngryAtOtherAIs=true FleeOnHitCombatNoPath=true FleeDistance=15.0 FleeSpeed=5.0 FleeTime=2.5 TransitionIn=false [BEH_CombatCooldown_TheBlob] CombatCooldown=6.0 CombatCooldownSpeed=3.0 [BEH_CombatCooldown_TheBlob_Hard] CombatCooldown=6.0 CombatCooldownSpeed=3.0 [BEH_CombatCooldown_BeetleworxFodder] CombatCooldown=6.0 CombatCooldownSpeed=5.0 [BEH_CombatStateChange] [BEH_CombatStateChange_Default] TransitionIn=true TransitionOut=true RequiresKynapse=true FaceTargetOnCombatStateChange=true DropCombatOnUnreachableTarget=false CombatTransitionOutLowerPriority=true OverrideTurnRate=-1 [BEH_CombatStateChange_BeetleworxCannon] TransitionIn=false TransitionOut=true [BEH_CombatStateChange_BeetleworxCrawler] TransitionIn=true TransitionOut=true FaceTargetOnCombatStateChange=true DropCombatOnUnreachableTarget=true OverrideTurnRate=0.5 [BEH_CombatStateChange_FodderBlotling] TransitionIn=false TransitionOut=true [BEH_CombatStateChange_KamikazeBlotlingStationary] RequiresKynapse=false FaceTargetOnCombatStateChange=false CombatTransitionOutLowerPriority=false [BEH_CombatStateChange_TheBlob] FaceTargetOnCombatStateChange=false [BEH_CombatStateChange_TheBlob_Hard] FaceTargetOnCombatStateChange=false [BEH_CombatStateChange_Zombie:Pedestrian] TransitionIn=true TransitionOut=false [BEH_CombatStateChange_Zombie:Pete] TransitionIn=true TransitionOut=false [BEH_Conversation] [BEH_Conversation_Default] TurnToFacePlayer=true PlayStartupAnimation=false PlayResolveAnimation=false [BEH_Conversation_ClarabelleCow:ClaraKitchen] TurnToFacePlayer=false [BEH_Conversation_Gremlin] PlayStartupAnimation=true PlayResolveAnimation=true [BEH_Conversation_HoraceHorsecollar] PlayStartupAnimation=true [BEH_Conversation_HoraceHorsecollar:MSVisit1] TurnToFacePlayer=false [BEH_Conversation_LonesomeGhost:Short:V2Gilbert] TurnToFacePlayer=false [BEH_Conversation_LonesomeGhost:Tall] PlayResolveAnimation=true [BEH_Conversation_MadameLeota] TurnToFacePlayer=false [BEH_Conversation_Pedestrian:Female:Cow:Cassandra] TurnToFacePlayer=false [BEH_Conversation_Pedestrian:Female:Cow:Henrietta] TurnToFacePlayer=false [BEH_Conversation_Pedestrian:Male:Dog:Louis] TurnToFacePlayer=false [BEH_Conversation_PirateRanged:RiggerGreene] TurnToFacePlayer=false [BEH_Conversation_TalkingPhone] PlayStartupAnimation=true [BEH_ElectroStunned] [BEH_ElectroStunned_Default] StunTime=3 [BEH_ElectroStunned_AnimatronicDaisy] StunTime=2 [BEH_ElectroStunned_AnimatronicDonald] StunTime=2 [BEH_ElectroStunned_AnimatronicGoofy] StunTime=2 [BEH_ElectroStunned_BeetleworxCrawler] StunTime=1.5 [BEH_ElectroStunned_BeetleworxCannon] StunTime=1.5 [BEH_ElectroStunned_AnimatronicPirateMelee] StunTime=1.5 [BEH_ElectroStunned_AnimatronicFodder] StunTime=1.5 [BEH_Explode] [BEH_Explode_Default] MinimumDistanceToExplode=4 ExplodeDelayFromBehavior=3 ExplodeDelayFromStim=2 RepelRadius=10 ExplosionAnimationDuration=0.4 [BEH_ExtractAmmo] [BEH_ExtractAmmo_Default] Duration=1.0 Tolerance=3.0 Speed=4.0 [BEH_FindTreasure] [BEH_FindTreasure_Default] GotoSpeed=1.0 Tolerance=1.0 MinimumTreasureDistance=15.0 [BEH_FindTreasure_FodderBlotling] GotoSpeed=4.0 [BEH_FindTreasure_FodderBlotling_Hard] GotoSpeed=4.0 [BEH_FodderBlotlingSpotEnemy] [BEH_FodderBlotlingSpotEnemy_Default] TimeBetweenAlarms=20.0 TimeInAlarmMode=2.7 [BEH_FodderBlotlingWander] [BEH_FodderBlotlingWander_Default] MoveSpeed=0.475 RunProb=0.0 RunSpeed=5 IdleTriggerTime=5.0 IdleDuration=5.0 LongIdleTime=15.0 GetSpeedFromBehaviorGraph=false [BEH_Follow] [BEH_Follow_Default] FollowSpeed=2.0 MinFollowDistance=2.0 MaxFollowDistance=10.0 [BEH_Follow_FodderBlotling] FollowSpeed=4.0 MinFollowDistance=2.0 MaxFollowDistance=10.0 [BEH_Follow_FodderBlotling_Hard] FollowSpeed=4.0 MinFollowDistance=2.0 MaxFollowDistance=10.0 [BEH_Follow_Pedestrian:Male] FollowSpeed=4.0 [BEH_FormShift] [BEH_FormShift_LonesomeGhost] TimeBeforeUse=10.0 [BEH_GoBlobRanged] [BEH_GoBlobRanged_Default] WeaponName=SpatterRangedWeapon WindupIdleTime=1.0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 [BEH_Greet] [BEH_Greet_Default] TimeBetweenGreets=10.0 FacePlayer=false [BEH_GremlinPlaceOrRemoveItem] [BEH_GremlinPlaceOrRemoveItem_Default] MoveItemTime=10 [BEH_HitReaction] [BEH_HitReaction_Default] StompedReaction=0 [BEH_InAir] [BEH_InAir_Default] LandTimeout=5.0 TimeInAir=0.034 [BEH_InAir_Gremlin] LandTimeout=10.0 [BEH_KamikazeBlotlingAnvilHitReaction] [BEH_KamikazeBlotlingAnvilHitReaction_Default] FaceAnvil=true AwakeTimer=5.0 AnvilRememberTime=1.0 [BEH_KamikazeChase] [BEH_KamikazeChase_Default] ChaseSpeed=5.8 ChaseTolerance=1.5 SlowChaseSpeed=2.f SlowChaseRange=0.f SlowChaseTime=2.f LockAsMelee=true IgnoreAttackSlotLimits=true BombTimer=6.0 Stage1BlendStart=0.3 Stage1BlendTime=0.1 Stage2BlendStart=0.6 Stage2BlendTime=0.1 Stage1Blend=0.5 Stage2Blend=1.0 BellyReachGreenPercent=0.7 [BEH_KamikazeCountdown] [BEH_KamikazeCountdown_Default] ThinnerStimPlaybackIncrease=0.3 ThinnerStimMaximumPlayback=5.0 PaintStimPlaybackDecrease=0.1 PaintStimMinimumPlayback=0.5 ContinueFacingDuringWindup=false FaceBeforeWindup=false DistanceToCancel=15.0 NoTurnBackTime=4.1 ResetPaintThinnerCounterOnDistance=true [BEH_KamikazePassiveReaction] [BEH_KamikazePassiveReaction_Default] TimeBetweenReactions=1.0 [BEH_KamikazeScare] [BEH_KamikazeScare_Default] ScareDistance=11.0 ScareTurnRate=16 MaxScarePlayback=1.6 [BEH_KnockBack] [BEH_KnockBack_Default] InvulTimerOnEnter=0.0 InvulTimerOnExit=0.0 KnockbackEffectIndex=0 KnockbackEffectInterval=1.0 KnockbackEffectName=SpatterImpactFX [BEH_KnockBack_AnimatronicPirateRanged] InvulTimerOnEnter=100.0 InvulTimerOnExit=3.0 [BEH_KnockBack_AnimatronicPirateMelee] InvulTimerOnEnter=100.0 InvulTimerOnExit=3.0 [BEH_KnockBack_FodderBlotling] KnockbackEffectIndex=1 [BEH_KnockBack_FodderBlotling_Hard] KnockbackEffectIndex=1 [BEH_KnockBack_BeetleworxFodder] KnockbackEffectName=BeetleworxFodderImpactFX [BEH_KnockbackDamageReaction] [BEH_KnockbackDamageReaction_Default] ReactToNonDamagingStim=true FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_KnockbackDamageReaction_AnimatronicDaisy] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_AnimatronicDonald] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_AnimatronicGoofy] StimulusAlias="Anvil" NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_BeetleworxCrawler] ReactToNonDamagingStim=true MinimumStimAmount=2.f [BEH_KnockbackDamageReaction_BeetleworxFodder] FaceStimDirection=true [BEH_KnockbackDamageReaction_ClarabelleCow] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Gremlin] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_HoraceHorsecollar] StimulusAlias="Anvil" NegativeMoodTime=4 OriginalMoodTime=4.3 [BEH_KnockbackDamageReaction_LonesomeGhost] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Oswald] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Pedestrian] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Pedestrian:Male] OriginalMoodTime=2 [BEH_KnockbackDamageReaction_Pete] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_KnockbackDamageReaction_PirateMelee] StimulusAlias="Anvil" NegativeMoodTime=4 OriginalMoodTime=4 [BEH_KnockbackDamageReaction_PirateRanged] StimulusAlias="Anvil" NegativeMoodTime=4 [BEH_KnockbackDamageReaction_PlayingCard] StimulusAlias="Anvil" NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_KnockbackDamageReaction_Smee] StimulusAlias="Anvil" NegativeMoodTime=0 [BEH_LonesomeGhostMeleeAttack] [BEH_LonesomeGhostMeleeAttack_Default] WindupIdleTime=0.0 PostAttack_IdleCycleMin=1 PostAttack_IdleCycleMax=2 RotateToFaceTarget=true RequiresPermission=true [BEH_LonesomeGhostWatchAttraction] [BEH_LonesomeGhostWatchAttraction_Default] AttractionViewDistance=2.0 AttractionFollowSpeed=5.0 [BEH_MeleeAttack] [BEH_MeleeAttack_Default] WeaponName=SpatterMeleeWeapon WindupIdleTime=0.0 Version=1 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RotateToFaceTarget=true RequiresPermission=true InterruptSamePriorityAttacks=false RelinquishAttackSlot=-1 [BEH_MeleeAttack_SpatterMelee] RelinquishAttackSlot=4 [BEH_MeleeAttack_BeetleworxFodder] WeaponName=BeetleworxFodderWeapon [BEH_MeleeAttack_BeetleworxCannon] RequiresPermission=false [BEH_MeleeAttack_AnimatronicPirateMelee] RequiresPermission=false [BEH_MeleeAttack_ShadowBlotHands] RequiresPermission=false PostAttack_IdleCycleMin=2 PostAttack_IdleCycleMax=2 [BEH_MeleeAttack_SpatterRanged] RequiresPermission=false InterruptSamePriorityAttacks=true [BEH_MeleeAttack_SpatterRanged_Hard] RequiresPermission=false InterruptSamePriorityAttacks=true [BEH_MeleeSpatterChaseTarget] [BEH_MeleeSpatterChaseTarget_Default] ChaseSpeed=5.0 ChaseTolerance=2.0 SlowChaseSpeed=5 SlowChaseRange=1.0 SlowChaseTime=0.0 [BEH_MeleeSpatterMeld] [BEH_MeleeSpatterMeld_Default] MeldResultTemplateIndex=1 SpawnResultTemplateIndex=2 SpawnInterruptTemplateIndex=3 MeldPartnerRunSpeed=4.0 MeldPartnerRunTolerance=1.5 MeldRadius=50.0 PrePuddletime=1.0 Puddletime=5.0 TimeAfterFailedMeldBeforeMeld=10.0 [BEH_NPCNoticeMickey] [BEH_NPCNoticeMickey_Default] Range=3.0 IdleTime=1.0 AngleTolerance=45.0 ActivateInNegativeMood=false [BEH_NPCNoticeMickey_Oswald] Range=7.0 AngleTolerance=15.0 [BEH_NPCNoticeMickey_Pete:Pan] ActivateInNegativeMood=true [BEH_NPCNoticeMickey_Zombie] Range=1.5 [BEH_PaintDamageReaction] [BEH_PaintDamageReaction_Default] ReactToNonDamagingStim=true FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_PaintDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_BunnyChildren] TimeBetweenReacts=0.792 [BEH_PaintDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Gremlin] MinimumStimAmount=1.f ReactToNonDamagingStim=true TimeBetweenReacts=0.466 NegativeMoodTime=1 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=0.9 OriginalMoodTime=4.3 [BEH_PaintDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Pedestrian] ReactToNonDamagingStim=true NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 [BEH_PaintDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.333 NegativeMoodTime=0.1 OriginalMoodTime=2 [BEH_PaintDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_PaintDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=0.5 OriginalMoodTime=2 [BEH_PaintDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=0.5 OriginalMoodTime=2 [BEH_PaintDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PaintDamageReaction_ShadowBlot] TimeBetweenReacts=1 [BEH_PaintDamageReaction_ShadowBlotHands] TimeBetweenReacts=5 [BEH_PaintDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 [BEH_PaintDamageReaction_SpatterRanged] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterRanged:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterMelee] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterMelee:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_SpatterMelee:Hard_SBB] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_FodderBlotling] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_PaintDamageReaction_FodderBlotling_Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_Patrol] [BEH_Patrol_Default] MovingTurnSpeedRatio=0.2 DecelerationRatio=1.0 [BEH_PhysicalDamageReaction] [BEH_PhysicalDamageReaction_Default] ReactToNonDamagingStim=false FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_PhysicalDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Gremlin] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_PhysicalDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Pedestrian] ReactToNonDamagingStim=true [BEH_PhysicalDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.266 NegativeMoodTime=4 OriginalMoodTime=2 [BEH_PhysicalDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_PhysicalDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_PhysicalDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 [BEH_PhysicalDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_PhysicalDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 [BEH_PlayingCardSuitSetup] [BEH_PlayingCardSuitSetup_PlayingCard] SuitTemplateIndex=0 NumberOfPips=0 DetachedPipLifetime=5.0 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs] SuitTemplateIndex=0 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds] SuitTemplateIndex=1 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts] SuitTemplateIndex=2 [BEH_PlayingCardSuitSetup_PlayingCard:Spades] SuitTemplateIndex=3 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Clubs:5] NumberOfPips=5 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:5] NumberOfPips=5 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Hearts:5] NumberOfPips=5 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:1] NumberOfPips=1 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:2] NumberOfPips=2 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:3] NumberOfPips=3 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:4] NumberOfPips=4 [BEH_PlayingCardSuitSetup_PlayingCard:Spades:5] NumberOfPips=5 [BEH_RangedAttack] [BEH_RangedAttack_Default] WeaponName=SpatterRangedWeapon WindupIdleTime=0 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RequiresPermission=true FaceTargetDuringWindup=false IdleTime=2.0 IdleSpeed=4.0 SupportsMultipleAttacks=false NumberOfAttacksMin=1 NumberOfAttacksMax=1 [BEH_RangedAttack_SpatterRanged] PostAttack_IdleCycleMin=1 PostAttack_IdleCycleMax=1 [BEH_RangedAttack_SpatterRanged_Hard] PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=1 [BEH_RangedAttack_BeetleworxCannon] FaceTargetDuringWindup=true WindupIdleTime=0.0 FiringPatterns=5-3-4-3-2-4-3-5-,5-0-2-5-0-2-5---,5-0-0-2-5-0-0-5-, FiringAngles=0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0;0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0;0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0; FiringPatternNoShotTime=0.25 FiringPatternToUse=0 FiringPatternByHealth=true FiringPatternStage1=0 FiringPatternToUseStage1=-1 FiringPatternStage2=1 FiringPatternToUseStage2=-1 FiringPatternStage3=2 FiringPatternToUseStage3=-1 MinimumSupportedTrackHeight=2.0 MinimumTrackHeight=5.0 SwitchToMeleeDistance=8.0 MeleeWaitDistance=5.0 MeleeAttackDistance=2.0 MeleeAcceptPreviousAttackPositionTolerance=0.1 FiringPatternRest=2.0 LOSFailForceMeleeTimeOut=2.0 [BEH_RangedAttack_ShadowBlot] IdleTime=0.2 [BEH_RangedAttack_TheBlob] SupportsMultipleAttacks=true NumberOfAttacksMin=1 NumberOfAttacksMax=1 RatingMin=2 RatingMax=4 FiringPatternWidth=6 FiringPatternDistance=7 FiringPatternRowSpacing=2 FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX- FiringPatterns0=X----,----X,X---X,----X,---X-,-X--- FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X FiringPatterns2=-----,X----,-----,--X--,X---X,X---X FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X- FiringPatterns4=-X---,-----,--X--,-X---,-----,--X-- [BEH_RangedAttack_TheBlob_Hard] SupportsMultipleAttacks=true NumberOfAttacksMin=1 NumberOfAttacksMax=1 RatingMin=2 RatingMax=4 FiringPatternWidth=6 FiringPatternDistance=7 FiringPatternRowSpacing=2 FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX- FiringPatterns0=X----,----X,X---X,----X,---X-,-X--- FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X FiringPatterns2=-----,X----,-----,--X--,X---X,X---X FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X- FiringPatterns4=-X---,-----,--X--,-X---,-----,--X-- [BEH_Repelled] [BEH_Repelled_Default] RepellerAvoidSpeed=5.0 EdgeTolerance=3.5 MinRepelTime=4.0 MaxRepelTime=6.0 MinReenter=1.0 MaxReenter=3.0 [BEH_Repelled_FodderBlotling] RepellerAvoidSpeed=6.0 [BEH_Repelled_FodderBlotling_Hard] RepellerAvoidSpeed=6.0 [BEH_Repelled_TheBlob] RepellerAvoidSpeed=4.0 [BEH_Repelled_TheBlob_Hard] RepellerAvoidSpeed=4.0 [BEH_RobotArmGeneral] [BEH_RobotArmGeneral_Default] SpeedToRotateToPositionForSweeps=30.0 SpeedToRotateWhenTrackingPlayer=15.0 [BEH_RunHome] [BEH_RunHome_Default] RunHomeSpeed=5.0 RunHomeDestinationTolerance=5.0 RunHomeSkipAnim=false [BEH_RunHome_PirateMelee] RunHomeSpeed=6.0 [BEH_RunHome_SpatterMelee] RunHomeSpeed=1.0 [BEH_RunHome_SpatterMelee:Hard] RunHomeSpeed=1.0 [BEH_RunHome_SpatterMelee:Hard_SBB] RunHomeSpeed=1.0 [BEH_RunHome_SpatterRanged] RunHomeSkipAnim=true [BEH_RunHome_SpatterRanged_Hard] RunHomeSkipAnim=true [BEH_RunHome_BeetleworxFodder] RunHomeSpeed=2.0 [BEH_RunHome_AnimatronicPirateMelee] RunHomeSpeed=1.0 [BEH_RunHome_BeetleworxCannon] RunHomeSpeed=1.0 [BEH_RunHome_BeetleworxCrawler] RunHomeSpeed=1.0 [BEH_RunHome_TheBlob] RunHomeSpeed=1.0 [BEH_RunHome_TheBlob_Hard] RunHomeSpeed=1.0 [BEH_ScriptedMove] [BEH_ScriptedMove_Default] [BEH_ShadowBlot] [BEH_ShadowBlot_Default] State=Invalid Brain=Invalid ShowDebugInfo=false DebugLevel=false DebugShowLifeStage=false DebugLife=false DebugEmerge=false EmergeDamage=0.0 DebugBrain=false DebugBrainInfo=0 DebugAttackDisable=false DebugMotion=false DebugDiveBomb=false DebugCharge=false ChargeType=0 DebugThrow=false ThrowType=0 DamageType=None Invulnerable=false Life=0.0 LifeStage1=33.0 LifeStage2=33.5 LifeStage3=33.5 ViewHeight=8.0 ViewAngle=85.0 ShadowSize=5.0 AttackRangeNear=19.0 AttackRangeMid=20.0 AttackRangeFar=100.0 SpawnHealthThreshold=0 SpawnHealthDelay=0 SpawnPaintThreshold=0 SpawnPaintDelay=0 SpawnThinnerThreshold=0 SpawnThinnerDelay=0 DiveBombShadowSizeMin=6.0 DiveBombShadowSizeMax=9.0 DiveBombShadowSplatSize=7.0 NumBlotlings1=0 NumBlotlings2=1 NumBlotlings3=2 ThrowThinnerMin1=3 ThrowThinnerMin2=4 ThrowThinnerMin3=5 ThrowThinnerMax1=3 ThrowThinnerMax2=4 ThrowThinnerMax3=5 ThrowThinnerSpeed1=25.0 ThrowThinnerSpeed2=25.0 ThrowThinnerSpeed3=25.0 ThrowThinnerTypeChance1=100.0 ThrowThinnerTypeChance2=100.0 ThrowThinnerTypeChance3=100.0 ThrowThinnerBurstSpeed1=17.0 ThrowThinnerBurstSpeed2=17.0 ThrowThinnerBurstSpeed3=17.0 MeleeSpeed1=1.0 MeleeSpeed2=1.0 MeleeSpeed3=1.0 MeleeTypeChance1=100.0 MeleeTypeChance2=100.0 MeleeTypeChance3=100.0 ChargeSpeed1=20.0 ChargeSpeed2=20.0 ChargeSpeed3=20.0 ChargeAngle1=0.0 ChargeAngle2=0.0 ChargeAngle3=0.0 ChargeBombTime1=0.1 ChargeBombTime2=0.075 ChargeBombTime3=0.05 ChargeBombTargetRadius1=2.0 ChargeBombTargetRadius2=4.0 ChargeBombTargetRadius3=6.0 InAirTime1=8.0 InAirTime2=10.0 InAirTime3=12.0 InAirSpeed1=25.0 InAirSpeed2=25.0 InAirSpeed3=25.0 InAirMaxSpeed1=12.0 InAirMaxSpeed2=12.0 InAirMaxSpeed3=12.0 InAirVelocity1=0.98 InAirVelocity2=0.98 InAirVelocity3=0.98 InAirBombRadius1=6.0 InAirBombRadius2=6.5 InAirBombRadius3=7.0 InAirBombTime1=0.5 InAirBombTime2=0.4 InAirBombTime3=0.3 InAirBombHitDelayTime1=4.0 InAirBombHitDelayTime2=3.0 InAirBombHitDelayTime3=2.0 InAirBombTargetAngle1=5.0 InAirBombTargetAngle2=2.5 InAirBombTargetAngle3=1.0 InAirBombTargetLength1=0.5 InAirBombTargetLength2=0.6 InAirBombTargetLength3=0.7 InAirDropTime1=2.0 InAirDropTime2=2.0 InAirDropTime3=2.0 EmergeTime1=9.0 EmergeTime2=8.0 EmergeTime3=7.0 EmergeDamageAmount1=30 EmergeDamageAmount2=27 EmergeDamageAmount3=24 EmergeInhaleStrength1=4.0 EmergeInhaleStrength2=4.0 EmergeInhaleStrength3=4.0 EmergeTentacleExtendTime1=2 EmergeTentacleExtendTime2=2 EmergeTentacleExtendTime3=2 EmergeTentacleWarnTime1=1 EmergeTentacleWarnTime2=1 EmergeTentacleWarnTime3=1 EmergeAllowTentacles1=false EmergeAllowTentacles2=false EmergeAllowTentacles3=true BrainStartDiveBombTime1=120.0 BrainStartDiveBombTime2=180.0 BrainStartDiveBombTime3=240.0 BrainStartDiveBombHit1=1 BrainStartDiveBombHit2=2 BrainStartDiveBombHit3=3 BrainAttackSearchTime1=0 BrainAttackSearchTime2=0 BrainAttackSearchTime3=0 BrainAttackMoveTime1=1.0 BrainAttackMoveTime2=0.75 BrainAttackMoveTime3=0.5 BrainAttackMoveRange1=0.5 BrainAttackMoveRange2=1.5 BrainAttackMoveRange3=2.0 BrainAttackMoveSpeed1=20.0 BrainAttackMoveSpeed2=25.0 BrainAttackMoveSpeed3=30.0 BrainAttackTimeNear1=0.5 BrainAttackTimeNear2=0.4 BrainAttackTimeNear3=0.3 BrainAttackTypeSpawnNear1=0.0 BrainAttackTypeMeleeNear1=100.0 BrainAttackTypeThrowNear1=0 BrainAttackTypeChargeNear1=0.0 BrainAttackTypeSpawnNear2=0.0 BrainAttackTypeMeleeNear2=60.0 BrainAttackTypeThrowNear2=40.0 BrainAttackTypeChargeNear2=0.0 BrainAttackTypeSpawnNear3=0.0 BrainAttackTypeMeleeNear3=50.0 BrainAttackTypeThrowNear3=50.0 BrainAttackTypeChargeNear3=0.0 BrainAttackTimeMid1=0.5 BrainAttackTimeMid2=0.4 BrainAttackTimeMid3=0.3 BrainAttackTypeSpawnMid1=0 BrainAttackTypeMeleeMid1=0.0 BrainAttackTypeThrowMid1=100 BrainAttackTypeChargeMid1=0.0 BrainAttackTypeSpawnMid2=30.0 BrainAttackTypeMeleeMid2=0.0 BrainAttackTypeThrowMid2=100.0 BrainAttackTypeChargeMid2=0.0 BrainAttackTypeSpawnMid3=40.0 BrainAttackTypeMeleeMid3=0.0 BrainAttackTypeThrowMid3=100.0 BrainAttackTypeChargeMid3=0.0 BrainAttackTimeFar1=1.0 BrainAttackTimeFar2=0.75 BrainAttackTimeFar3=0.5 BrainAttackTypeSpawnFar1=0 BrainAttackTypeMeleeFar1=0.0 BrainAttackTypeThrowFar1=0 BrainAttackTypeChargeFar1=100.0 BrainAttackTypeSpawnFar2=40.0 BrainAttackTypeMeleeFar2=0.0 BrainAttackTypeThrowFar2=30.0 BrainAttackTypeChargeFar2=70.0 BrainAttackTypeSpawnFar3=50.0 BrainAttackTypeMeleeFar3=0.0 BrainAttackTypeThrowFar3=20.0 BrainAttackTypeChargeFar3=80.0 BrainSearchStageRecentTime1=2.0 BrainSearchStageRecentTime2=3.0 BrainSearchStageRecentTime3=4.0 BrainSearchStageNearestTime1=3.0 BrainSearchStageNearestTime2=2.5 BrainSearchStageNearestTime3=2.0 BrainSearchStageFrontTime1=3.0 BrainSearchStageFrontTime2=2.5 BrainSearchStageFrontTime3=2.0 BrainSearchStageAllTime1=3.0 BrainSearchStageAllTime2=2.5 BrainSearchStageAllTime3=1.0 BrainSearchStageSpeed1=5.0 BrainSearchStageSpeed2=7.5 BrainSearchStageSpeed3=10.0 BrainSearchMoveTime1=2.0 BrainSearchMoveTime2=3.0 BrainSearchMoveTime3=4.0 BrainSearchMoveRange1=2.5 BrainSearchMoveRange2=2.0 BrainSearchMoveRange3=1.5 BrainSearchMoveSpeed1=10.0 BrainSearchMoveSpeed2=15.0 BrainSearchMoveSpeed3=20.0 BrainSearchAttackTimeFront1=2.5 BrainSearchAttackTimeFront2=2.0 BrainSearchAttackTimeFront3=1.0 BrainSearchAttackTimeBack1=3.5 BrainSearchAttackTimeBack2=2.5 BrainSearchAttackTimeBack3=2.0 BrainSearchAttackSpawn1=10.0 BrainSearchAttackThrow1=80.0 BrainSearchAttackCharge1=20.0 BrainSearchAttackSpawn2=20.0 BrainSearchAttackThrow2=70.0 BrainSearchAttackCharge2=30.0 BrainSearchAttackSpawn3=30.0 BrainSearchAttackThrow3=60.0 BrainSearchAttackCharge3=40.0 BrainSearchThrowThinnerTypeChance1=90.0 BrainSearchThrowThinnerTypeChance2=80.0 BrainSearchThrowThinnerTypeChance3=60.0 BrainSearchThinnerThrowMin1=1 BrainSearchThinnerThrowMin2=2 BrainSearchThinnerThrowMin3=3 BrainSearchThinnerThrowMax1=2 BrainSearchThinnerThrowMax2=3 BrainSearchThinnerThrowMax3=4 BrainDestroyAttackTime1=1.5 BrainDestroyAttackTime2=1.0 BrainDestroyAttackTime3=0.5 BrainDestroyMoveTime1=2.5 BrainDestroyMoveTime2=2.0 BrainDestroyMoveTime3=1.5 BrainDestroyMoveRange1=1.5 BrainDestroyMoveRange2=2.0 BrainDestroyMoveRange3=3.0 BrainDestroyThrowThinnerTypeChance1=100.0 BrainDestroyThrowThinnerTypeChance2=100.0 BrainDestroyThrowThinnerTypeChance3=20.0 BrainDestroyThinnerThrowMin1=5 BrainDestroyThinnerThrowMin2=5 BrainDestroyThinnerThrowMin3=5 BrainDestroyThinnerThrowMax1=5 BrainDestroyThinnerThrowMax2=5 BrainDestroyThinnerThrowMax3=5 BrainFleeSearchTime1=2.0 BrainFleeSearchTime2=1.5 BrainFleeSearchTime3=1.0 BrainFleeMoveTime1=3.0 BrainFleeMoveTime2=4.5 BrainFleeMoveTime3=5.0 BrainFleeMoveRange1=5.0 BrainFleeMoveRange2=5.5 BrainFleeMoveRange3=6.0 BrainFleeMoveSpeed1=5.0 BrainFleeMoveSpeed2=5.0 BrainFleeMoveSpeed3=5.0 [BEH_ShadowBlotWatchAttraction] [BEH_ShadowBlotWatchAttraction_Default] AttractionViewDistance=10.0 AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 SleepTimer=5.0 [BEH_ShadowBlotWatchAttraction_GameObjects] [BEH_Sleep] [BEH_Sleep_Default] UseSleepTime=true MinSleepTime=5.0 MaxSleepTime=7.0 SleepOnStartup=false FaceTargetOnAwake=false WakeOnFriendlyPaintStim=true [BEH_Sleep_KamikazeBlotlingStationary] FaceTargetOnAwake=true UseSleepTime=false SleepOnStartup=true WakeOnFriendlyPaintStim=false [BEH_Spawn] [BEH_Spawn_Default] AnimationTimeOut=5.0 [BEH_Spawn_Zombie:Pedestrian] AnimationTimeOut=10.0 [BEH_SpinDamageReaction] [BEH_SpinDamageReaction_Default] ReactToNonDamagingStim=true FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_SpinDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_AnimatronicPirateMelee] FaceStimDirection=true ReactToNonDamagingStim=false WeaponName="AnimatronicPirateMelee_SwordWeapon" HitEffectName="Beetleworx_HitDamageFX" MissEffectName="SpatterImpactFX" [BEH_SpinDamageReaction_BeetleworxCrawler] ReactToNonDamagingStim=false HitEffectName="Beetleworx_HitDamageFX" MissEffectName="SpatterImpactFX" [BEH_SpinDamageReaction_BeetleworxFodder] ReactToNonDamagingStim=false MissEffectName="BeetleworxFodderImpactFX" [BEH_SpinDamageReaction_BeetleworxCannon] ReactToNonDamagingStim=false HitEffectName="Beetleworx_HitDamageFX" MissEffectName="SpatterImpactFX" [BEH_SpinDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Gremlin] MinimumStimAmount=1.f ReactToNonDamagingStim=true TimeBetweenReacts=0.466 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Gremlin:Gus] NegativeMoodTime=0 [BEH_SpinDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=4.3 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Pedestrian] ReactToNonDamagingStim=true NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 [BEH_SpinDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.333 NegativeMoodTime=4 OriginalMoodTime=2 [BEH_SpinDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_SpinDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 OriginalMoodTime=4 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.266 NegativeMoodTime=4 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 HitEffectName=FX_NPC_Hit [BEH_SpinDamageReaction_TheBlob] MinimumStimAmount=1.f DifferentReactionForBackStim=true [BEH_SplinePatrol] [BEH_SplinePatrol_Default] GetSpeedFromSplineFollower=true MoveSpeed=2.0 GotoTolerance=1.0 StartAtNearestKnot=false [BEH_SplinePatrol_AnimatronicPirateMelee] MoveSpeed=1.0 StartAtNearestKnot=true [BEH_Stomped] [BEH_Stomped_Default] StunDuration=2.0 WeaponName="" NegativeMoodTime=0.0 OriginalMoodTime=0.0 NegativeMoodOnStartup=false TimeBetweenReacts=0.0 [BEH_Stomped_TheBlob] StunDuration=0.0 WeaponName="TheBlobHeadStompWeapon" [BEH_Stomped_TheBlob_Hard] StunDuration=0.0 WeaponName="TheBlobHeadStompWeapon" [BEH_Stomped_AnimatronicDaisy] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_AnimatronicDonald] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_AnimatronicGoofy] StunDuration=0.0 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_Stomped_BeetleworxCannon] StunDuration=0.0 WeaponName="BeetleworxCannonStompReaction" [BEH_Stomped_BeetleworxFodder] StunDuration=0.0 WeaponName="BeetleworxFodderStompReaction" [BEH_Stomped_AnimatronicPirateMelee] StunDuration=0.0 WeaponName="AnimatronicPirateMelee_WeaponStompReaction" [BEH_Stomped_BunnyChildren] StunDuration=0.0 [BEH_Stomped_ClarabelleCow] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_FodderBlotling] StunDuration=1.0 [BEH_Stomped_FodderBlotling_Hard] StunDuration=1.0 [BEH_Stomped_Gremlin] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Gremlin:Gus] NegativeMoodTime=0 [BEH_Stomped_HoraceHorsecollar] StunDuration=0.0 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_Stomped_KamikazeBlotlingStationary] StunDuration=0.0 TimeBetweenReacts=5.0 [BEH_Stomped_LonesomeGhost] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Oswald] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pedestrian:Female] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pedestrian:Male] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pete] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_Stomped_PirateMelee] StunDuration=0.0 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_Stomped_PirateRanged] StunDuration=0.0 NegativeMoodTime=4 [BEH_Stomped_PlayingCard] StunDuration=0.0 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_Stomped_Smee] StunDuration=0.0 [BEH_Stomped_SpatterKamikaze] StunDuration=0.2 [BEH_Stomped_SpatterKamikaze_Hard] StunDuration=0.2 [BEH_Stomped_SpatterRanged] StunDuration=1.0 [BEH_Stomped_SpatterRanged_Hard] StunDuration=1.0 [BEH_Stomped_Zombie] StunDuration=0.0 [BEH_StuckInGeometry] [BEH_StuckInGeometry_Default] ForceIdle=true [BEH_TeamSwitch] [BEH_TeamSwitch_Default] FriendlyEffectName="fx_turn_good" SecondaryFriendlyEffectName="fx_turn_good_shared" ShooterLeadTargetOnFriendly=false Timeout=5.0 FacePlayerOnTeamSwitch=true FacePlayerOnFriendlyTeamSwitch=true UseFriendlyShader=false FriendlyShaderR=0.28235 FriendlyShaderG=0.92156 FriendlyShaderB=1.0 DisableHearFoostepOnFriendly=false [BEH_TeamSwitch_PlayingCard] FriendlyEffectName="fx_turn_good_PlayingCard" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_LonesomeGhost:Short] FriendlyEffectName="fx_turn_good_LonesomeGhostShort" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_PirateMelee] FriendlyEffectName="fx_turn_good_PirateMelee" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_ClarabelleCow] FriendlyEffectName="fx_turn_good_Clarabelle" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_Oswald] FriendlyEffectName="fx_turn_good_Oswald" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_PirateRanged] FriendlyEffectName="fx_turn_good_PirateMelee" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_Gremlin] FriendlyEffectName="fx_turn_good_Gremlin" SecondaryFriendlyEffectName="" [BEH_TeamSwitch_SpatterRanged] ShooterLeadTargetOnFriendly=true [BEH_TeamSwitch_SpatterRanged_Hard] ShooterLeadTargetOnFriendly=true [BEH_TeamSwitch_TheBlob] Timeout=6.0 FriendlyEffectName="fx_turn_good_shared_theblob" SecondaryFriendlyEffectName="fx_turn_good_theblob" [BEH_TeamSwitch_TheBlob_Hard] Timeout=6.0 FriendlyEffectName="fx_turn_good_shared_theblob" SecondaryFriendlyEffectName="fx_turn_good_theblob" [BEH_TeamSwitch_KamikazeBlotlingStationary] Timeout=2.5 FacePlayerOnFriendlyTeamSwitch=false FriendlyEffectName="fx_turn_good_shared_spladoosh" SecondaryFriendlyEffectName="fx_turn_good_theblob" DisableHearFoostepOnFriendly=true [BEH_TeamSwitch_SpatterMelee] UseFriendlyShader=true [BEH_TeamSwitch_FodderBlotling] FriendlyEffectName="fx_turn_good_seer" Timeout=4.0 [BEH_TeamSwitch_FodderBlotling_Hard] FriendlyEffectName="fx_turn_good_seer" Timeout=4.0 [BEH_Teleport] [BEH_Teleport_Default] Distance=10.0 MinimumTime=20.0 MaximumTime=25.0 [BEH_TeleportToTarget] [BEH_TeleportToTarget_LonesomeGhost] DesiredDistanceFromTarget=1.0 MinTimeBetweenUses=15.0 [BEH_TheBlobMeleeAttack] [BEH_TheBlobMeleeAttack_Default] RotateToFaceTarget=false InterruptSamePriorityAttacks=false [BEH_TheBlobVacuum] [BEH_TheBlobVacuum_Default] WindupIdleTime=0.0 Version=1 PostAttack_IdleCycleMin=0 PostAttack_IdleCycleMax=0 RotateToFaceTarget=true RequiresPermission=true SuctionMinSpeed=6.0 SuctionMaxSpeed=10.0 ConeHalfAngle=45 AbortDistance=4 DamageToChoke=8 MoveAwayAfterChoke=3 VacuumTime=6.f VacuumNoTargetTime=1.f AnvilStunTime=8.167 TimeBetweenHitReacts=0.5f PaintGuardianMultiplier=0.5 ThinnerGuardianMultiplier=0.5 [BEH_ThinnerDamageReaction] [BEH_ThinnerDamageReaction_Default] ReactToNonDamagingStim=false FaceStimDirection=false TimeBetweenReacts=0 NegativeMoodTime=0 OriginalMoodTime=0 NegativeMoodOnStartup=false HitEffectName="" MissEffectName="" DifferentReactionForBackStim=false BackStimRangeRadiansMin=2.2 BackStimRangeRadiansMax=3.8 AnimationTimeOut=5.f MinimumStimAmount=0.f StimulusAlias="" WeaponName="" [BEH_ThinnerDamageReaction_AnimatronicDaisy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_AnimatronicDonald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_AnimatronicGoofy] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=2 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_BunnyChildren] FaceStimDirection=true [BEH_ThinnerDamageReaction_ClarabelleCow] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Gremlin] MinimumStimAmount=1.f ReactToNonDamagingStim=true TimeBetweenReacts=0.466 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_HoraceHorsecollar] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 OriginalMoodTime=4.3 [BEH_ThinnerDamageReaction_LonesomeGhost] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Oswald] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Pedestrian] ReactToNonDamagingStim=true NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Pedestrian:Female] TimeBetweenReacts=0.233 NegativeMoodTime=4 [BEH_ThinnerDamageReaction_Pedestrian:Male] TimeBetweenReacts=0.333 NegativeMoodTime=4 OriginalMoodTime=2 [BEH_ThinnerDamageReaction_Pete] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_Pete:Pan] NegativeMoodTime=0 NegativeMoodOnStartup=false [BEH_ThinnerDamageReaction_PirateMelee] ReactToNonDamagingStim=true TimeBetweenReacts=0.2 NegativeMoodTime=4 OriginalMoodTime=4 [BEH_ThinnerDamageReaction_PirateRanged] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 [BEH_ThinnerDamageReaction_PlayingCard] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=4 NegativeMoodOnStartup=true [BEH_ThinnerDamageReaction_ShadowBlot] TimeBetweenReacts=1 [BEH_ThinnerDamageReaction_ShadowBlotHands] TimeBetweenReacts=5 [BEH_ThinnerDamageReaction_Smee] ReactToNonDamagingStim=true TimeBetweenReacts=0.5 NegativeMoodTime=0 [BEH_ThinnerDamageReaction_SpatterRanged] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterRanged:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterMelee] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterMelee:Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_SpatterMelee:Hard_SBB] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_FodderBlotling] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_ThinnerDamageReaction_FodderBlotling_Hard] ReactToNonDamagingStim=false TimeBetweenReacts=5.0 [BEH_TronPete] [BEH_TronPete_TronPete] RequiresPermission=false IdleAndTrackPhase1TimeLimit=1.0 RateAttackTimeLimit=2.0 StartupPhase=0 ApplyRimDamagedEffect=false [BEH_Vend] [BEH_Vend_Default] SellTalkTime=2.0 [BEH_Wander] [BEH_Wander_Default] MoveSpeed=1.0 RunProb=0.0 RunSpeed=5 IdleTriggerTime=15.0 IdleDuration=5.0 LongIdleTime=100.0 GetSpeedFromBehaviorGraph=false MinimumWanderDistance=10.0 [BEH_Wander_SpatterKamikaze] MoveSpeed=0.75 [BEH_Wander_FodderBlotling] MoveSpeed=1.5 [BEH_Wander_FodderBlotling_Hard] MoveSpeed=1.5 [BEH_Wander_TheBlob] RunSpeed=3 [BEH_Wander_TheBlob_Hard] RunSpeed=3 [BEH_Wander_AnimatronicDaisy] GetSpeedFromBehaviorGraph=true [BEH_Wander_AnimatronicDonald] GetSpeedFromBehaviorGraph=true [BEH_Wander_AnimatronicGoofy] GetSpeedFromBehaviorGraph=true [BEH_Wander_BeetleworxCannon] MoveSpeed=2.0 RunSpeed=6.0 [BEH_Wander_BeetleworxFodder] MoveSpeed=2.0 RunSpeed=5.0 [BEH_Wander_BunnyChildren] MoveSpeed=5.0 IdleTriggerTime=5.0 [BEH_Wander_ClarabelleCow] MoveSpeed=0.9 [BEH_Wander_Gremlin] GetSpeedFromBehaviorGraph=true [BEH_Wander_HoraceHorsecollar] GetSpeedFromBehaviorGraph=true [BEH_Wander_LonesomeGhost:Short] MoveSpeed=1.2 [BEH_Wander_LonesomeGhost:Tall] GetSpeedFromBehaviorGraph=true [BEH_Wander_Oswald] GetSpeedFromBehaviorGraph=true [BEH_Wander_Pedestrian] GetSpeedFromBehaviorGraph=true [BEH_Wander_Pete] GetSpeedFromBehaviorGraph=true [BEH_Wander_Pete:Pan] IdleTriggerTime=15.0 IdleDuration=25.0 [BEH_Wander_PirateMelee] GetSpeedFromBehaviorGraph=true [BEH_Wander_PirateRanged] GetSpeedFromBehaviorGraph=true [BEH_Wander_PlayingCard] GetSpeedFromBehaviorGraph=true [BEH_Wander_Smee:Happy] MoveSpeed=1.2 [BEH_Wander_Zombie:Pedestrian] MoveSpeed=1.5 [BEH_Wander_Zombie:Pete] MoveSpeed=1.3 [BEH_WatchAttraction] [BEH_WatchAttraction_Default] AttractionViewDistance_Min=2.5 AttractionViewDistance_Max=6.5 AttractionFollowSpeed=1.0 AttractionFollowSpeedCombat=1.0 CooldownAfterAttack=25.0 SleepTimer=-1.0 RequiresKynapse=true EnableHearFootstepSensorWhileWatching=true AlertBeforeIdle=false [BEH_WatchAttraction_PlayingCard] AttractionFollowSpeed=1.5 AttractionFollowSpeedCombat=1.5 [BEH_WatchAttraction_SpatterMelee] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterMelee:Hard] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterMelee:Hard_SBB] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterRanged] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_SpatterRanged_Hard] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_FodderBlotling] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_FodderBlotling_Hard] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_BeetleworxFodder] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_BeetleworxCrawler] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_AnimatronicPirateMelee] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_BeetleworxCannon] AttractionFollowSpeed=3.0 AttractionFollowSpeedCombat=3.0 [BEH_WatchAttraction_TheBlob] AttractionViewDistance_Min=6.5 AttractionViewDistance_Max=10.5 AttractionFollowSpeed=1.0 AttractionFollowSpeedCombat=3.0 DamageToExit=1 [BEH_WatchAttraction_TheBlob_Hard] AttractionViewDistance_Min=6.5 AttractionViewDistance_Max=10.5 AttractionFollowSpeed=1.0 AttractionFollowSpeedCombat=3.0 DamageToExit=1 [BEH_WatchAttraction_BunnyChildren] AttractionFollowSpeed=5.0 [BEH_WatchAttraction_ClarabelleCow] AttractionFollowSpeed=0.9 AttractionFollowSpeedCombat=0.9 [BEH_WatchAttraction_LonesomeGhost:Short] AttractionFollowSpeed=1.2 AttractionFollowSpeedCombat=1.2 [BEH_WatchAttraction_Smee:Happy] AttractionFollowSpeed=1.2 AttractionFollowSpeedCombat=1.2 [BEH_WatchAttraction_PirateRanged] AttractionFollowSpeed=1.5 AttractionFollowSpeedCombat=1.5 [BEH_WatchAttraction_PirateMelee] AttractionFollowSpeed=1.73 AttractionFollowSpeedCombat=1.73 [BEH_WatchAttraction_Pete] AttractionFollowSpeed=2.0 [BEH_WatchAttraction_Pete:Pan] AttractionFollowSpeed=4.263 AttractionFollowSpeedCombat=4.263 [BEH_WatchAttraction_KamikazeBlotlingStationary] RequiresKynapse=false EnableHearFootstepSensorWhileWatching=false AlertBeforeIdle=true [SENS_Attract] [SENS_Attract_Default] CheckAttractionVisibility=true FactExistsDuration=4.0 ViewConeAngle=360.0 ViewConeDistance=-1.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 RequiresKynapse=true [SENS_Attract_KamikazeBlotlingStationary] RequiresKynapse=false ViewConeAngle=360.0 [SENS_Attract_AnimatronicHook] RequiresKynapse=false ViewConeAngle=360.0 ViewConeDistance=100.0 [SENS_Attract_TronPete] RequiresKynapse=false ViewConeAngle=360.0 ViewConeDistance=100.0 [SENS_Attract_ShadowBlot] RequiresKynapse=false ViewConeAngle=360.0 ViewConeDistance=100.0 [SENS_DetectEnemyPlayerSupported] [SENS_DetectEnemyPlayerSupported_Default] FactExistsDuration=0.3 [SENS_DetectHintHazard] [SENS_DetectHintHazard_Default] FactExistsDuration=0.1 [SENS_DetectHintThinOut] [SENS_DetectHintThinOut_Default] FactExistsDuration=4.0 [SENS_DetectHintTreasure] [SENS_DetectHintTreasure_Default] FactExistsDuration=2.0 [SENS_EnemyAlarm] [SENS_EnemyAlarm_Default] FactExistsDuration=2.0 HearAlarmDistance=90.0 [SENS_Global] [SENS_Global_Default] MaxUpdateTime=0.1 Frequency=0.1 [SENS_Global_SeeEnemy] MaxUpdateTime=1.0 [SENS_Global_HearEnemyFootsteps] RememberFootstepTime=1.0 [SENS_Global_HearFriendlyBarks] RememberBarkTime=0.1 [SENS_Global_SeePlayerDistanceAndFacing] Frequency=0.01 [SENS_Global_Stomped] RememberStompedTime=1.0 [SENS_HearEnemyFootsteps] [SENS_HearEnemyFootsteps_Default] FactExistsDuration=4.0 HearFootstepDistance=5.0 [SENS_HearEnemyFootsteps_BeetleworxCannon] HearFootstepDistance=4.0 [SENS_HearEnemyFootsteps_BeetleworxCrawler] HearFootstepDistance=4.0 [SENS_HearEnemyFootsteps_AnimatronicPirateMelee] HearFootstepDistance=4.0 [SENS_HearEnemyFootsteps_SpatterKamikaze] HearFootstepDistance=8.0 [SENS_HearEnemyFootsteps_SpatterKamikaze:Hard] HearFootstepDistance=8.0 [SENS_HearEnemyFootsteps_SpatterMelee] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_SpatterMelee:Hard] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_SpatterMelee:Hard_SBB] FactExistsDuration=100 HearFootstepDistance=100 [SENS_HearEnemyFootsteps_SpatterRanged] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_SpatterRanged_Hard] HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_FodderBlotling] HearFootstepDistance=3.0 [SENS_HearEnemyFootsteps_FodderBlotling_Hard] HearFootstepDistance=3.0 [SENS_HearEnemyFootsteps_KamikazeBlotlingStationary] HearFootstepDistance=6.0 FactExistsDuration=30.0 [SENS_HearEnemyFootsteps_TheBlob] FactExistsDuration=8.0 HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_TheBlob_Hard] FactExistsDuration=8.0 HearFootstepDistance=6.0 [SENS_HearEnemyFootsteps_BeetleworxFodder] HearFootstepDistance=4.0 [SENS_HearFriendlyBarks] [SENS_HearFriendlyBarks_Default] FactExistsDuration=4.0 HearBarkDistance=20.0 [SENS_SeeEnemy] [SENS_SeeEnemy_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterRanged] FactExistsDuration=8.0 ViewConeAngle=90.0 ViewConeDistance=19.0 ViewConeAngle1=135.0 ViewConeDistance1=13.0 ViewConeAngle2=200.0 ViewConeDistance2=6.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterRanged_Hard] FactExistsDuration=8.0 ViewConeAngle=90.0 ViewConeDistance=19.0 ViewConeAngle1=135.0 ViewConeDistance1=13.0 ViewConeAngle2=200.0 ViewConeDistance2=6.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterMelee] FactExistsDuration=6.0 ViewConeDistance=12.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterMelee:Hard] FactExistsDuration=6.0 ViewConeDistance=12.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterMelee:Hard_SBB] FactExistsDuration=6.0 ViewConeDistance=100.0 ViewConeAngle=360.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_SpatterKamikaze] ViewConeAngle=180.0 ViewConeDistance=10.0 [SENS_SeeEnemy_SpatterKamikaze_Hard] ViewConeAngle=180.0 ViewConeDistance=10.0 [SENS_SeeEnemy_TheBlob] FactExistsDuration=10.0 ViewConeAngle=100.0 ViewConeDistance=20.0 ViewConeAngle1=150.0 ViewConeDistance1=14.0 ViewConeAngle2=180 ViewConeDistance2=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=1.1 [SENS_SeeEnemy_TheBlob_Hard] FactExistsDuration=10.0 ViewConeAngle=100.0 ViewConeDistance=20.0 ViewConeAngle1=150.0 ViewConeDistance1=14.0 ViewConeAngle2=180 ViewConeDistance2=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=1.1 [SENS_SeeEnemy_LonesomeGhost] ViewConeAngle=360.0 [SENS_SeeEnemy_FodderBlotling] FactExistsDuration=12.0 ViewConeAngle=60 ViewConeDistance=24 ViewConeAngle1=120.0 ViewConeDistance1=18 ViewConeAngle2=200 ViewConeDistance2=8 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_FodderBlotling_Hard] FactExistsDuration=12.0 ViewConeAngle=60 ViewConeDistance=24 ViewConeAngle1=120.0 ViewConeDistance1=18 ViewConeAngle2=200 ViewConeDistance2=8 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.4 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_ShadowBlot] ViewConeDistance=3000.0 ViewConeAngle=360.0 [SENS_SeeEnemy_ShadowBlotGround] ViewConeDistance=3000.0 ViewConeAngle=360.0 [SENS_SeeEnemy_ShadowBlotHands] ViewConeDistance=100.0 ViewConeAngle=360.0 [SENS_SeeEnemy_BeetleworxCannon] FactExistsDuration=5.0 ViewConeAngle=90.0 ViewConeDistance=24.0 ViewConeAngle1=135.0 ViewConeDistance1=15.0 ViewConeAngle2=180.0 ViewConeDistance2=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.2 EyeOffsetFromCenterZ=1.0 [SENS_SeeEnemy_BeetleworxCrawler] FactExistsDuration=5.0 ViewConeDistance=14.0 ViewConeAngle=140.0 ViewConeAngle1=180.0 ViewConeDistance1=6.0 ViewConeAngle2=270.0 ViewConeDistance2=3.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_AnimatronicPirateMelee] FactExistsDuration=5.0 ViewConeDistance=15.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=1 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_BeetleworxFodder] FactExistsDuration=4.0 ViewConeDistance=12.0 ViewConeAngle=135.0 ViewConeAngle1=200.0 ViewConeDistance1=8.0 CustomEyeOffset=true EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.5 EyeOffsetFromCenterZ=0.0 [SENS_SeeEnemy_TronPete] ViewConeDistance=25.0 ViewConeAngle=360.0 [SENS_SeeEnemy_AnimatronicHook] ViewConeDistance=100.0 ViewConeAngle=360.0 [SENS_SeeEnemy_KamikazeBlotlingStationary] ViewConeDistance=12.0 ViewConeAngle=30.0 FactExistsDuration=14.0 [SENS_SeePlayer] [SENS_SeePlayer_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeePlayerDistanceAndFacing] [SENS_SeePlayerDistanceAndFacing_Default] FactExistsDuration=0.2 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeeSpatterMelee] [SENS_SeeSpatterMelee_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=360.0 ViewConeDistance1=10.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_SeeSpatterRanged] [SENS_SeeSpatterRanged_Default] FactExistsDuration=4.0 ViewConeAngle=155.0 ViewConeDistance=15.0 ViewConeDirectionX=0.0 ViewConeDirectionY=0.0 ViewConeDirectionZ=1.0 ViewConeAngle1=0.0 ViewConeDistance1=0.0 ViewConeAngle2=0.0 ViewConeDistance2=0.0 CustomEyeOffset=false EyeOffsetFromCenterX=0.0 EyeOffsetFromCenterY=0.0 EyeOffsetFromCenterZ=0.0 [SENS_Stomped] [SENS_Stomped_Default] FactExistsDuration=4.0 [CONV_HUB] [CONV_HUB_Pete0] CheckGlobal=HUB_Pete0 CheckValue=0 SetGlobal=HUB_Pete0 SetValue=1 Greet=true Text1=Test conversation Text2=Test conversation2 Mood2=MOOD_Negative Anim2=EVENT_Start_TalkReaction Text3=Test conversation3 Mood3=MOOD_Positive Anim3=EVENT_Start_TalkReaction [CONV_HUB_Pete1] Text1=Pete: You look familiar. Don't step on my toes and I can be your best friend. [CONV_HUB_Test] Greet=true [CONV_PoTW] [CONV_PoTW_DoorPirate] Global=potw_zonec_talkdoorpirate Greet=true Text1=If you defeat Pirate Pete, I will open this door for you! [CONV_PoTW_DoorPirateDefault] Text1=Are you going to help me?
alwaysloaded.txt
; always loaded packfiles ; ; these packfiles are auto-loaded by the game at startup ; be careful what you put in here! ; _dynamic.pak globalscripts.pak levels.pak bsq.pak collectibles.pak hudeffects.pak hudtextures.pak MainMenuTextures.pak pausemenu_base.pak pausemenu_main.pak pausemenu_map.pak pausemenu_pins.pak pausemenu_quests.pak
List of Unused Zones
MapList.txt
// // MapList.txt - Tells the Mickey Launcher which maps to use // // // Syntax: // One line per map, with the Menu text first, a comma, and the map name second // Empty lines are skipped and comments can start with // or # // WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt. // Examples: // Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa // This is a comment # this is also a comment // // DO NOT REMOVE THIS LINE! //Start at Main Menu, Environments/StartScreen.gsa --, ---------------------------------------- //Old maps no longer in use //2D SideScroller,Environments/GameplayTest/Level_Experiments_SideScroller.gsa //Level Experiments Main,Environments/GameplayTest/Level_Experiments_Main.txt //Level Experiments Dungeon,Environments/GameplayTest/Level_Experiments_Dungeon.gsa ------------------------------------------ //Combat Test Map,Environments/Combat/ai_combat_hub.gsa ------------------------------------------ //SmallWorld, Environments/SmallWorld/Zones/Sw_ZoneC.gsa //SmallWorld-ZoneC, Environments/SmallWorld/Zones/Sw_ZoneC.gsa //SmallWorld-ZoneD, Environments/SmallWorld/Zones/Sw_ZoneD.gsa //SmallWorld-ZoneE, Environments/SmallWorld/Zones/Sw_ZoneE.gsa ------------------------------------------ //SmallWorld-Gamestar, Environments/SmallWorld/Gamestar/Smallworld_Gamestar.gsa //Mean Street, Environments/MeanStreets/MeanStreets.gsa ------------------------------------------ //Dungeons-ZoneA, Environments/Dungeons/Zones/DUN_ZoneA_Static.gsa //Dungeons-ZoneB, Environments/Dungeons/Zones/DUN_ZoneB_Static.gsa //Dungeons-ZoneC, Environments/Dungeons/Zones/DUN_ZoneC_Static.gsa //Dungeons-ZoneD, Environments/Dungeons/Zones/DUN_ZoneD_Static.gsa ------------------------------------------ //Production Unit 1 Cylinder CSG Experiment, Environments/_Test/Jonathan_CSG_tests/CSGCylinderTest.gsa //Production Unit 1 Sphere CSG Experiment, Environments/_Test/Jonathan_CSG_tests/SphereCSGTest.gsa //Production Unit 1 Icing CSG Experiemnt, Environments/_Test/Jonathan_CSG_tests/HUB_test_icing_trap.gsa //Production Unit 2 Thinner Routing Experiment, Environments/MickeyJunkMountain/Temp/test_MJM_ZoneA.gsa //Production Unit 2 Snowball Carving Resolution, Environments/MickeyJunkMountain/Temp/Test_Snowball01.gsa //Production Unit 2 Snowball Piloting Prototype, Environments/MickeyJunkMountain/Temp/test_Snowball_Ramp.gsa //Production Unit 2 Security Turret Prototypes, Environments/MickeyJunkMountain/Temp/test_X_Turret.gsa //Production Unit 3 csg test 1, Environments/GremlinVillage/GSA/GV_csgtest.gsa //Production Unit 3 csg Dam test, /Environments/EvanTest/Test2/DamTest.gsa //Small World Ride, Environments/MeanStreets/Rides/Ride_SmallWorld.gsa //Cinema Minigame - Giantland, Environments/MeanStreets/MiniGame_GiantLand.gsa //AI Stress Test, Environments/GameplayTest/LE_AI_StressTest.gsa ------------------------------------------ -Actual Game LEVEL files below here-(no path required)-,-- //GI Demo - Labs, Levels/Demo_Main.level //GI Demo - Village Island 1, Levels/Demo_GV_Start.Level //GI Demo - Village Island 2, Levels/Demo_GV_Start3.level //GI Demo - Village Island 2 Underside, Levels/Demo_GV_Start5.level //GI Demo - Village Island 2 - Tower Side, Levels/Demo_GV_Start_Isle2_Comp.level //GI Demo - Village Arena, Levels/Demo_GV_Coliseum_Start.level //GI Demo - Village 2D Area 1, Levels/Demo_GV_Start2.level //GI Demo - Village 2D Area 2, Levels/Demo_GV_Start4.level --, ---------------------------------------- //Gremlin Village ZoneA, Levels/GV_Start.level //Gremlin Village Zone B, Levels/GV_ZoneB_Start.level //Gremlin Village Zone C, Levels/GV_ZoneC_Start.level --, ---------------------------------------- //Haunted Mansion, Levels/HM_Start.Level //HM Front Yard, Levels/HM_StartD2.Level //HM Stretching Room, Levels/HM_StartF.Level //HM Library, Levels/HM_StartH.Level //HM Grand Staircase, Levels/HM_StartI.Level //HM Ballroom, Levels/HM_StartK.Level //HM Attic Arena, Levels/HM_StartM.Level //Haunted Mansion Return Visit, Levels/HMv2_Start.Level --, ---------------------------------------- //Tomorrowland - Tomorrowland Hub, Levels/TL_MiniHub.Level //Tomorrowland - Nautilus Room, Levels/TL_Start.Level //Tommorowland - Carousel Exterior, Levels/TL_D1.Level //Tommorowland - Carousel Interior, Levels/TL_D2.Level //Tommorowland - Hub to SM Hallway, Levels/TL_E.Level //Tommorowland - SpaceMountain, Levels/TL_SpaceMountain.Level //Tomorrowland - Space Mountain Tron Pete, Levels/TL_SpaceMountain_TronPete.Level //Tomorrowland - Tomorrowland Visit2, Levels/TL_Visit2_Start.Level --, ---------------------------------------- //Mickeyjunk Mountain - Junkyard 1, Levels/MJM_ZoneA.Level //Mickeyjunk Mountain - Transition to Junkyard 2, Levels/MJM_ZoneB.Level //Mickeyjunk Mountain - Junkyard 2, Levels/MJM_ZoneC.Level //Mickeyjunk Mountain - Mount Osmore Exterior, Levels/MJM_ZoneE.Level //Mickeyjunk Mountain - Transition to Boss, Levels/MJM_ZoneG.Level //Mickeyjunk Mountain - Mount Osmore, Levels/MJM_Zonef.Level --, ---------------------------------------- //Dark Beauty Castle, Levels/DBC_Start.Level --, ---------------------------------------- //Pirates of the Wasteland, Levels/PotW_Start.Level //PotW - Caves, Levels/PotW_Caves_Start.Level //PotW - Jungle, Levels/PotW_Jungle_Start.Level //PotW - Ride to the Indian Village, Levels/PotW_IVRide_Start.Level //PotW - Indian Village, Levels/PotW_Indian_Start.Level //PotW - Skull Rock, Levels/PotW_Skull_Start.Level //PotW - Jolly Roger Boss Battle, Levels/PotW_JollyRoger_Start.Level //Pirates of the Wasteland - Return Visit, Levels/PotW_V2_Start.Level --, ---------------------------------------- //Dark Beauty Castle First Visit, Levels/DBC_Start_1st.Level //Dark Beauty Castle Return Visit, Levels/DBC_Start.Level //DBC 2nd Hallway, Levels/DBC_Start_ZoneC.Level //DBC Throne Room, Levels/DBC_Start_ZoneF.Level //DBC First Staircase, Levels/DBC_Start_ZoneG.Level //DBC Hallway to ControlTower, Levels/DBC_Start_ZoneGH.Level //DBC Hallway to Tower 01, Levels/DBC_Start_ZoneO.Level //DBC Hallway to Tower 02, Levels/DBC_Start_ZoneP.Level //DBC Hallway to Tower 03, Levels/DBC_Start_ZoneQ.Level //DBC Hallway Back to Control Tower, Levels/DBC_Start_ZoneR.Level //DBC Blot Interior, Levels/DBC_Start_ZoneS.Level --, ---------------------------------------- //Mean Street V1, Levels/MeanStreet_V1.Level //Mean Street V2, Levels/MeanStreet_V2.Level //Mean Street V3, Levels/MeanStreet_V3.Level //Mean Street V4, Levels/MeanStreet_V4.Level //Mean Street V5, Levels/MeanStreet_V5.Level //Mean Street V6, Levels/MeanStreet_V6.Level //Adventureland V1, Levels/Adventureland_v1.Level //Adventureland V2 with No Pirates, Levels/Adventureland_v2_NoPirates.Level //Adventureland V2 with Pirates, Levels/Adventureland_v2_Pirates.Level //Advenutureland V3, Levels/Adventureland_v3.Level //New Orleans Square Visit 1, Levels/NewOrleans_V1.Level //New Orleans Square Visit 2, Levels/NewOrleans_V2.Level //New Orleans Square Visit 3, Levels/NewOrleans_V3.Level //ToonTown Visit 1, Levels/ToonTown_V1.Level //ToonTown Visit 2, Levels/ToonTown_V2.Level //ToonTown Visit 3, Levels/ToonTown_V3.Level --, ---------------------------------------- //Mickey Arcade, Levels/mickey_arcade.Level --, ---------------------------------------- //ClockTower Boss, Levels/SW_ClockWorkBoss_static.Level --, ---------------------------------------- //ShadowBlot Lit, Levels/ShadowBlot_Boss.Level --, ---------------------------------------- -Single GSA files below here-(path required!)-,-- //Demo Lab New Inert Test, Levels/Demo_Lab_Sam04.level //Demo Adventureland Sketch Inert, Levels/Adventureland_Sketch.level //Demo Adventureland Original Inert, Levels/Adventureland_Original.level //Demo Adventureland Grunge Inert, Levels/Adventureland_Grunge.level //Demo Adventureland Grunge Rob, Levels/Adventureland_Grunge_Rob.level //Tuning Group - Lab, Levels/Lab_Tuning.level //Old Lab, Environments/Dungeons/Rooms/OldLab.gsa //ArtTest, Environments/ArtTest/ArtTest.gsa //ArtTest Surface Treatments, Environments/_Test/ArtTest_SurfaceTreatments.gsa //MeanStreet ArtZoo, Environments/MeanStreets/Zones/HUB_ArtZoo.gsa //Gremlin Village ArtZoo, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa //AI Test Map, Levels/AI_Test.level //NPC Test Map, Levels/NPC_Test.level //Building Standards, Environments/_Test/Building_Standards.gsa //Building Standards RealWorld, Environments/_Test/Building_Standards_RealWorld.gsa //Character Cards, Environments/_Test/CharacterCards.gsa //Clarabelle Test Map, Environments/_Test/Characters/ClarabelleCow.gsa //Vendor Test Map, Environments/_Test/Characters/Vendor.gsa //Fodder Scenario 1, Environments/_Test/AI_Fodder_Scenario1.gsa //Test Film Virtous, Environments/_Test/Virtuos/Test_Film_Virtous.gsa //Hidden Mickey Test, Environments/_Test/Jason/Test_HiddenMickeys.gsa //Test Film Jungle, Environments/_Test/Jason/test_film_jungle.gsa //Small World Clockwork Boss, Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockWorkBoss.gsa //ShadowBlot Platforming, Environments/_Test/RedFly/RedFly_TestLevel_cf2.gsa //Save/Load Test Level, Levels/SaveLoad_Test.level --, ---------------------------------------- //2dFilm_SleepingBeauty (SW_ZoneD), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ZoneD.gsa //2dFilm_Steamboat01 (SW_SteamA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamA.gsa //2dFilm_Steamboat02 (SW_SteamB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamB.gsa //2dFilm_Steamboat03 (SW_SteamC), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamC.gsa //2dFilm_ClockCleaners01 (SW_ClockA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockA.gsa //2dFilm_ClockCleaners02 (SW_ClockB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockB.gsa //2dFilm_SteamRoller01 (MSUSA_ZoneP), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneP.gsa //2dFilm_JungleRhythm01 (MSUSA_ZoneM), Levels/MSUSA_ZoneM.level //2dFilm_JungleRhythm02 (P_ZoneA), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneA.gsa //2dFilm_Castaway01 (P_ZoneG), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneG.gsa //2dFilm_Castaway02 (P_ZoneZ), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneZ.gsa //2dFilm_Plutopia01 (MSUSA_ZoneO), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneO.gsa //2dFilm_AlpineClimbers01 (MJM_AlpineA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineA.gsa //2dFilm_AlpineClimbers02 (MJM_AlpineB), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineB.gsa //2dFilm_LonesomeGhost01 (MSUSA_ZoneN), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneN.gsa //2dFilm_LonesomeGhost02 (NOS_HM_ZoneC), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneC.gsa //2dFilm_MadDoctor01 (NOS_HM_ZoneZ), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneZ.gsa //2dFilm_MadDoctor02 (NOS_HM_Zonel), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_Zonel.gsa //2dFilm_Fantasia01, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneW.gsa //2dFilm_Fantasia02, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneX.gsa //2dFilm_Fantasia03, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneY.gsa //2dFilm_Fantasia04, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneZ.gsa //2dFilm_OhWhatAKnight01, Environments/ThePark/MickeyJunkMountain/GSA/MJM_KnightA.gsa //2dFilm_TrolleyTrouble01 (MJM_TrolleyA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_TrolleyA.gsa //2dFilm_Mickey'sMechanicalMan01, Environments/ThePark/TomorrowLand/GSA/TL_MechanicalA.gsa //2dFilm_GreatGuns, Environments/ThePark/MickeyJunkMountain/GSA/MJM_GunsA.gsa --, ---------------------------------------- //Interior_2D_Walts, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa //Interior_2D_IceCream, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa //Interior_2D_Detective, Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa //Interior_2D_TikiHut, Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa //Interior_2D_JungleHutShop, Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa //Interior_2D_SFR_TreeHouse(abandoned), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa //Interior_2D_SFR_TreeHouse(lived), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa //Interior_2D_MickeyHome, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa //Interior_2D_OrtensiaHome, Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa //Interior_2D_ClaraKitchen, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa //Interior_2D_Nautilus, Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa //Interior_2D_Hiddendock, Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa //Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa //Interior_2D_Teepee,Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa //Interior_2D_GreminHut,Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa //Interior_2D_NewOrleansShop,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansSquare.gsa //Interior_2D_MarkTwainsShip,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa //Interior_2D_Emporiumr,Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa //Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa // TODO: Add more maps here // Adding a gratiutous comment to test label updating
PrivateMapList.txt
// // PrivateMapList.txt - Tells Nicodemus that the GSA or level is in use, even though it isn't in the Launcher. // // // Syntax: // One line per map, with the Menu text first, a comma, and the map name second // Empty lines are skipped and comments can start with // or # // WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt. // Examples: // Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa // This is a comment # this is also a comment // // designer maps // format: owner, mapname cjones, Environments/ThePark/MickeyJunkMountain/Zones/MJM_Junkyard.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_Coliseum.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_csgtest.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_Main.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_Shared.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_AI.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneAB.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneBC.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_AI.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneCD.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic2.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_AI.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Dynamic.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Static.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Lights.gsa nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Main.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Shared.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneB.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_AI.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Dynamic.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Static.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Lights.gsa nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Static.gsa // programmer test maps // format: owner, mapname aarizpe, Environments/_Test/aarizpe/AAA.gsa wwhite, Environments/_Test/_Wendy/BunnyBoxTest.gsa wwhite, Environments/_Test/_Wendy/Constraints.gsa wwhite, Environments/_Test/_Wendy/FallLand.gsa wwhite, Environments/_Test/_Wendy/HandTest.gsa wwhite, Environments/_Test/_Wendy/Knockback.gsa wwhite, Environments/_Test/_Wendy/MagicGenerator.gsa wwhite, Environments/_Test/_Wendy/PickupTest.gsa wwhite, Environments/_Test/_Wendy/platforms.gsa wwhite, Environments/_Test/_Wendy/PuddlesTest.gsa wwhite, Environments/_Test/_Wendy/Pushing.gsa wwhite, Environments/_Test/_Wendy/Ramp.gsa wwhite, Environments/_Test/_Wendy/Rotator.gsa wwhite, Environments/_Test/_Wendy/Shooter.gsa wwhite, Environments/_Test/_Wendy/Sketches.gsa wwhite, Environments/_Test/_Wendy/Sliding.gsa wwhite, Environments/_Test/_Wendy/SplineKnotCrash.gsa wwhite, Environments/_Test/_Wendy/WatchTestMap.gsa // shared test maps // format: category, mapname BuildingStandards, Environments/_Test/Building_Standards.gsa CDC, Environments/_Test/CDC_Test.gsa CharacterController, Environments/_Test/CharacterController.gsa CharacterController, Environments/_Test/CharacterController_FloorPieces.gsa CharacterController, Environments/_Test/CharacterController_Havok.gsa CharacterController, Environments/_Test/CharacterController_Mesh.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BunnyChildren.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCPaint.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCThinner.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWLifter.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWWC.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Ghost.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_GoBlob.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Black.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Pirate.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_SW.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterK.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterM.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterR.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AIs.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_HugeAI.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_MediumAI.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Clarabelle.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Daisy.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Donald.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Goofy.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Gremlins.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Horace.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_LonesomeGhostShort.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_MeanStreets.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Oswald.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_OswaldPals.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleCow.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleDog.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleGoat.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Petes.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_ThreePigs.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_World.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_SmallAI.gsa GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_World.gsa SmokeTest, Environments/_Test/SmokeTest_CharacterController.gsa SmokeTest, Environments/_Test/SmokeTestMap.gsa
MyMapList.txt
// // MyMapList.txt - Tells the cooker to cook a GSA even if it isn't in MapList.txt or a level file. // // // Syntax: // One line per map, with the Menu text first, a comma, and the map name second // Empty lines are skipped and comments can start with // or # // WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt. // Examples: // Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa // This is a comment # this is also a comment //