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Epic Mickey/Debug Leftovers

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This is a sub-page of Epic Mickey.


Debug Mode Leftovers

LaunchConfig.txt

This file contains bits of text mentioning a rather extensive debug mode. It even has options for a God Mode, showing various "instant-death boxes", and an E3 Mode. Many of these options can be set in cmdline.txt.

//
// LaunchOptions.txt
//
// This file allows you to define new command line options for the launcher without
// editing the launcher code
//
// Assume that the retail game will have the option unchecked.  You can still set the default value to 'true' for development purposes.

// Syntax: <typename>:<type specific data>
// BOOL:'<true command>','<false command>',<default value {true|false}>,'<description>'

// Forcing audio on when going through the launcher
BOOL:' -Set DisableAudio=false',' -Set DisableAudio=false',false,'Disable Audio (currently ignored)'
//BOOL:' -Set DisableAudio=true',' -Set DisableAudio=false',false,'Disable Audio'
BOOL:' -Set RenderUseBatching=false', ' -Set RenderUseBatching=true',false,'Dont Use Render Batching'
BOOL:' -Set DisplayBuildVersionHUD=true', ' -Set DisplayBuildVersionHUD=false',false,'Display Build Version HUD'
BOOL:' -Set DisplayDebugTextHUD=true',' -Set DisplayDebugTextHUD=false',true,'Show Debug Text'
BOOL:' -Set LimitFrequentErrors=true',' ',true,'Limit Frequent Errors'
BOOL:' -noMemTracker',' ',false,'Disable Memory Tracking in Release'
BOOL:' -Set ColorMipmapLevels=true',' -Set ColorMipmapLevels=false',false,'Colorize MipMaps'
BOOL:' -Set EnableRenderProfiling=true',' -Set EnableRenderProfiling=false',false,'Enable Render Profiling'
BOOL:' -Set UseDebugLineBatcher=true',' -Set UseDebugLineBatcher=false',false,'Use Debug Lines'
BOOL:' -Set DisableIGC=true',' -Set DisableIGC=false',false,'Disable Cinematics'
BOOL:' -Set HUDDisplaySafeFrame=true',' -Set HUDDisplaySafeFrame=false',false,'Display Safe Area(s)'
BOOL:' -Set bShowHUD=false',' -Set bShowHUD=true',false,'Dont Show HUD'
BOOL:' -Set PlayerEnableAllAbilities=true',' -Set PlayerEnableAllAbilities=false',false,'Give Mickey All Abilities'
BOOL:' -Set SphericalHarmonicLightingDebug=true',' -Set SphericalHarmonicLightingDebug=false',false,'Show Spherical Harmonic Bounds'
BOOL:' -RunTests',' ',false,'Run Unit Tests'
BOOL:' -Set WiiRemoteSleepTime=0',' -Set WiiRemoteSleepTime=5',false,'Keep the Wiimote awake'
BOOL:' -allowAllMemory',' ',false,'Allow the use of all memory in final'
BOOL:' -Set DisplayFrameRateIcon=true',' ',false,'Display Framerate Icon'
BOOL:' -Set DisplayDebugParticleText=true',' -Set DisplayDebugParticleText=false',false,'Display Debug Particle Text'
BOOL:' -Set UseSmallerDebugText=true',' -Set UseSmallerDebugText=false',false,'Use Smaller Debug Text'
BOOL:' -Set OutOfMemoryBoxOfDoom=true',' -Set OutOfMemoryBoxOfDoom=false',false,'Display OutOfMemoryBoxOfDoom!!!!'
BOOL:' -Set DisplayAIMemoryInfo=true',' -Set DisplayAIMemoryInfo=false',false,'Display AI Memory Info'
BOOL:' -Set MaximizeJigsawAIMemory=true',' -Set MaximizeJigsawAIMemory=false',false,'Maximize Jigsaw Memory Usage'
BOOL:' -wiiMemoryReport',' ',true,'Report Wii Memory Usage'
BOOL:' -memValidate',' ',false,'Validate Memory In Release'
BOOL:' -Set ApprenticeSkip=true',' -Set ApprenticeSkip=false',false,'Skip Dialog'
BOOL:' -Set ShowDevLevelLoad=true',' -Set ShowDevLevelLoad=false',true,'Show Dev Level Load'
BOOL:' -Set AudioAllowSpillover=true',' -Set AudioAllowSpillover=false',false,'Allow Audio Spillover into MEM2'
BOOL:' -Set GodModeOnPlayer=true',' -Set GodModeOnPlayer=false',false,'God Mode on Player'


// TODO: Update this when/if variables get synced
//BOOL:' -Set DemoLevelCheck=true -Set UI_E3Demo=true',' -Set DemoLevelCheck=false -Set UI_E3Demo=false',false,'Run as E3 demo'


There are various txt files related to this debug menu:

cmdline.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false                                                                                                                        

cmdline_consumer.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false

cmdline_finaldebug.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false

cmdline_localization.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false

cmdOptions.txt

-wiiprofilermem 0

Config.ini

Hmmm...
To do:
verify if modifying it has effect on final game?
; A very simple tweakable config settings
; Simple name=value pairs
;
; Order of precedence is cmdline, config.ini, default in-game values
;
; Sample values include:
;
; bUseHud=false
; MickeyHeight=3.5
; MaxParticles=100
;

OutOfMemoryBoxOfDoom=true

PlayerHealth=5
;NoHavokDebugAllocator=true
TotalPinCount=105
GoldPinCount=20
SilverPinCount=17
BronzePinCount=20

TicketRTPCIncrementValue=5
TicketRTPCResetCount=50
TicketRTPCResetTime=10

; Wii-Only
; Show startup wrist strap screen.  Defaults to true.
; Disabled for development, but must be shown in the final game.
WiiWristStrapShow=false

; Allow system messages to be displayed, pausing the game  (controller disconnect, disc error, etc)
EnableSystemMessages=true

; If true, you must use the secret button sequence to pass the strap screen (currently A & Z & 1)
LockGame=false

; Current possible language settings
; English_NTSC, English_PAL, French_NTSC, French_PAL, Spanish_NTSC, Spanish_PAL, German, Italian, Portuguese, Japanese, Korean, ChineseSimple, ChineseTraditional, Dutch, Swedish, Danish, Norwegian, Russian
Language=English_NTSC
SupportedLanguages=English_NTSC English_PAL French_NTSC French_PAL Spanish_NTSC Spanish_PAL German Italian Dutch Japanese
TranslateKeys=true
LocalizeShowBrackets=false

AIRenderDebugGraph=false
AIRenderDebugObstacles=false
AIRenderDebugPath=false
AIRenderDebugGapAvoidance=false
AIRenderDebugTether=false
AIRenderDebugRadius=30.0
WeaponDebug=false
AutomaticAIDebug=false

; PUT ALL AI SETTINGS HERE PLZ
ConfidenceRequirementForAttackingFriendlyAI=1.0
SameTargetRebark=2.0

UseDebugLineBatcher=false

AIHardLandVelocity=-1
GremlinRadius=0.3

SenseDebug=false

AudioPlaySFX=true
AudioSFXVolume=100
AudioMusicVolume=100

; *** BEGIN - AI Configuration
; Spatter
SpattersChaseWhileExploding=true
; how many seconds until we tire out while chasing?
SpatterTiredChaseTime=10000
; how many seconds do we stay in the tired state?
SpatterTiredDuration=1.5
; How long after the particle effect appears and the spatter vanishes do the outline and CSG effect appear?
Spatter_TimeBeforeExplodeCausesCSG=0.2
; Spatter idle configuration
Spatter_IdleTriggerTimeMin=4.0
Spatter_IdleTriggerTimeMax=10.0
; how long to remain stunned when entering the stunned state (currently from paint only)
SpatterStunnedDuration=3.0
; how closely should we try to follow the player when we're friendly
SpatterFriendlyFollowTolerance=2.5
; Time to be stunned after getting stomped
Spatter_StompStunDuration=2.0
; Amount of knockback stim required to get stomped
Spatter_KnockbackStimToStomp=4.0

; Melee Spatter attack config
SpatterMelee_AttackRadius=1.25

; Melee Spatter configurable move speeds
SpatterMelee_ChaseSpeed=5
SpatterMelee_DefaultSpeed=3
; Jumper Spatter configurable move speeds
SpatterJumper_WanderSpeed=2
SpatterJumper_ChaseSpeed=5
SpatterJumper_DefaultSpeed=3
; Jumper spatter always explode prototyping
SpatterJumper_AlwaysExplodeOnDamage=false
; danger zone for flee
SpatterExplodeDangerDistance=4.0
; how far to run away from explosion
SpatterFleeExplosionDistance=8.0

; Dropwing
DropwingDelayAfterDivebomb=1.0
DropwingDivebombSpeed=7.0
DropwingMovementSpeed=4.0
DropwingPursueSpeed=6.0
DropwingMinBounceSpeed=5.0

; GoBlob
GoblobMovementSpeed=1.0
GoblobPursueSpeed=2.0
GoblobMinBounceSpeed=5.0
BlindDuration=4.0
AmmoExtractionTime=2.0

; AI Repel radius
AIAvoidMickeyRadius=5.0
AIAvoidMickeyLookaheadTime=1.0

; *** END - AI Configuration

; Number of samples per pixel to take in a screenshot
ScreenshotSuperSamplingDimension=2
ScreenshotToggleHud=true
UseHostCommScreenshots=false

; If true, tint mipmap levels of textures with different colors to easily visualize usage
ColorMipmapLevels=false

; Batch rendering
RenderUseBatching=true

; Bigger = harder falloff      (1/(1+kd^2)), k is this value
RenderSketchOpacityFalloff=0.002

; 0=no, 1=player only, 2=all characters- this refers to seeing characters through geometry silhouettes
RenderSilhouettes=1

RenderBackgroundColorR=0.0
RenderBackgroundColorG=0.0
RenderBackgroundColorB=0.0

;Set to true to tweak with aurora
RenderBloomTweak=true
;RenderBloomThreshold=200
RenderBloomThresholdR=100
RenderBloomThresholdG=100
RenderBloomThresholdB=100
RenderBloomOffsetScale=1.783
;RenderBloomScale=60
;TNB - Setting this to 0 to see if anyone notices. Old default was above.
;RenderBloomScale=0
RenderBloomScaleR=0
RenderBloomScaleG=0
RenderBloomScaleB=0

RenderBloomWeight0=30
RenderBloomWeight1=40
RenderBloomWeight2=50
RenderBloomWeight3=60
RenderBloomWeight4=50
RenderBloomWeight5=40
RenderBloomWeight6=30

RenderMonochromeDR=41
RenderMonochromeDG=20
RenderMonochromeDB=8
RenderMonochromeLR=235
RenderMonochromeLG=215
RenderMonochromeLB=192

RenderEnableVFilter=true
RenderVFilterWeightEnable=false
RenderVFilterWeightTop=8;
RenderVFilterWeightMiddle=48;
RenderVFilterWeightBottom=8;

; if locked frame rate is above 33 then you need to set this false otherwise everything is half-speed
WaitForVSync=true


;		HET_None = 0,
;		HET_Minimal = 1,
; Just sets metrics counters, prints out type of hang

;		HET_Sync = 2,
; GXDrawDone on each object, Prints out last drawn object during idle function

;		HET_Token = 3
; Records FixedString of each object, print last 10 objects

RenderGpHangDebugEnable=0

; Positive = more blurry/ Negative = more sharp
RenderLodBias=-0.5
; If true, when a polygon faces the camera the bias is ignored to prevent over-biasing.
RenderLodBiasClamp=true
; 0 = no filtering, 1 = maximum anisotropy 2,    2 = maximum anisotropy 4
RenderAnsioFilering=0
; In kb
RenderFifoSize=640

; Custom Gamma settings when the game is being played from composite or component cables.
; 0 = 1.0,  1 = 1.7,  2 = 2.2
GammaSettingComposite=0
GammaSettingComponent=0

CameraNearClipPlane=0.25
;TNB - Original CameraFarClipPlane=125
CameraFarClipPlane=400
CameraFieldOfView=60

r_SplatSize=1.25
scriptDisplayOriginX=0
scriptDisplayOriginY=250
scriptDisplayTime=1.0
scriptLogAllCalls=true

;; Dialog params
BarkDisplayTime=3.0
DelayBetweenBarks=0.3
DelayUntilInputAllowed=0.35
BarksStack=false

;; Objective Params
DelayToFadeObjectives=2.0

;; Fly Camera params
Base_CameraFlySpeed=14.0
Base_CameraFlyInverted=true
Base_CameraFlyHeadingScale=3.0
Base_CameraFlyPitchScale=2.0
Base_CameraFlySmoothing=0.3

CameraThirdPersonHeadingScale=3.0
CameraThirdPersonPitchScale=1.0

CameraPushCheckDegrees=7.5
CameraPushStrength=0.75
CameraPushesAveraged=6

CameraMoveInWaitFrames=10

;Cursor
Cursor_Detection_Range=18.5
Cursor_Detection_AimBehind_MinDistance=10.0

;; Which cursors to display
Use2DCursor=false
Model3DCursor=true
Projected3DCursor=false
Debug3DCursor=false

;; If the aiming type should change based on the last type thrown
SwitchTargeting=false
AimDistanceFromCamera=0.1

;;;; Camera Data ;;;;

ZoomOutWhenEnemiesAreWithin=10.0
ZoomOutSecondsAfterJumping=2.0

;Should a rolling paint/thinner ball bounce off of walls?
RollingWallBounce=false
RollingStimDelay=0.333

PlayerDisplayPlayStyle=false
PlayerDisplayLocation=false
CameraDisplayLocation=false

;Controller left handed?
PlayerLeftHanded=false
;Controller rumble?
PlayerRumble=true

;Radius around the player to check for stomp targets
PlayerStompRadius=0.35
;Speed to move the player horizontally after a stomp (0.0 for no effect)
PlayerStompLaunchSpeed=3.0

;Show paint/thinner FX particles?
PaintThinnerFX=true

;How much 'lift' the lob should have
PlayerLobVertical=0.8

;What targeting systems to use
PlayerAutoTargetActive=true
PlayerDisplayAutoTarget=false

PlayerMouseSteering=false
PlayerMousePanning=true
PlayerMouseTargeting=true
PlayerMouseAutoTarget=true
PlayerRollAutoTarget=false

PlayerMouseAutoTarget_ScreenRange=30
StickyAutoTargetTime=0.25

Automatic_AutoAimDistancePriority=3.0
Automatic_AutoAimAnglePriority=1.0
Automatic_AutoAimMaxAngle=45.0

ThrowForwardWhenCursorIsOffscreen=true

;; How large the shake movements need to be
Shake_MinSamplesBetween=7


;Paint Cursor
PaintCursorFile=HUDElements/AddPaintIcon.tga
PaintCursorHotSpotOffset_X=32
PaintCursorHotSpotOffset_Y=43

;; Thinner Shockwave
ThinnerShockwave_PowerupTime=15.0
ThinnerShockwave_ParticleHeight=0.35
ThinnerShockwave_ParticleScale=6.0
ThinnerShockwave_Scale=3.0
ThinnerShockwave_StimAmount=3.0

;; Global Slide
Slide_Speed=7.0
Slide_TurnRate=0.075

;;
PowerupDropDistanceScale=3.0

;; Sketch ability
SketchDefaultMax=100.0
SketchDropVertical=1.0
SketchInSketches=true

;; If paint and thinner jumps must be paid for
SpecialJump_FreeOnEmpty=false
SpecialJump_ThrowThinnerDown=true

;;
Thinner_ThinnerJump_SizeMin=2.0
;; The min is for the radius stim - should be 0 to not hurt AIs
Thinner_ThinnerJump_EffectMin=0.0
;; The max is for the contact stim.
Thinner_ThinnerJump_EffectMax=1.0

;; the time it takes for the radial menu to
;; activate when holding the + or - button
;; anything less will revert to standard lob for that type
RadialMenuActivateTime=0.2
RadialMenuControllerCutoff=0.9
RadialMenuButtonCycle=true

;; Pause Menu
PauseMenuEnabled=true

;; Main Menu
MainMenuTimeout=145.0
ShowDevLevelLoad=true
DemoMode=false

;; Start Screen
StartScreenTimeout=145.0
StartScreenMovie=Movies/MainMenu_Bink.bik

;; HUD Timer
TimerMidSFX=10.0
TimerLateSFX=5.0

;; Ammo Settings
; should disable ammo consumption for player?
PlayerInfiniteAmmo=false
PlayerEnableAllAbilities=false

PlayerAmmoOneType=false

PlayerStairHeight=0.30
PlayerStairSlope=39

; Change these values both to 1 if you want to use the new stair fixes for the character controller
; Change these values both to 0 if you want to use the old character controller
; Changes some values of the Havok world which vastly improve stair climbing (potentially decreases performance)
CharacterControllerStairFix=1
; Changes the way the character controller handles animations so that it smoothes transitions between ground & air esp on stairs
CharacterControllerAnimationOnStairsFix=1

; Change from Havok to fix the bounce when the player jumps against a wall (currently untested)
CharacterControllerJumpFix=1

; When a character is jumping or landing, if this is greater than 0 he immediately gets his maximum x/z plane velocity times controller magnitude times this.
CharacterControllerImmediateVelocityJumpMultiplier=0.75
CharacterControllerImmediateVelocityLandMultiplier=0

CharacterMaintainVelocity=0
;CharacterPhysicsType=0
CharacterListener=true
CharacterCustomCollisionResponse=true
CharacterGravityWhenAboveStairs=-50

NoDrawCharacters=0

; If true, you can jump even after you fall, but only once.  You can jump again after landing.  The time before this ability goes away is below that.
; try a forgiveness time of around 3 frames.
CharacterControllerJumpForgive=true
CharacterControllerForgiveTime=0.1
; If true, allow jumping directly from mantle state
CharacterControllerJumpFromMantle=false

CharacterKnockbackLaunchUpSpeed=0.5

; Tunables for the Wii "Use" function
GestureShakeMagnitudeCutoff=1.5
GestureShakesToTrigger=2
GestureShakeLockoutTime=0.75
PlayerUseMaxAngle=90.0
PlayerUseDistance=2.0

; Time Manager Settings
;  set locked frame rate to < 0 to disable it
LockedFrameRate=30.0
LockedFrameRatePAL=25.0

; Memory Debugging
PerformMemoryValidationInDebug=false
PerformMemoryValidationInRelease=false

; If running out of MEM1- turn on to allow fallback to MEM2.  Our budgets are setup for both to not run out however, so use this only if blocked.
SetAlwaysAllowAlternateMemArena=true

; Graphics Debugging
; 0 = GX_WARN_NONE, 1 = GX_WARN_SEVERE, 2 = GX_WARN_MEDIUM, 3 = GX_WARN_ALL
GXVerifyLevel=0

; Debug draw
;r_DrawPhantoms=1
;r_DrawDynamic=1
;r_DrawStatic=1
;r_DrawCharacter=1
;r_DrawJigsaw=1
;drawRayCast=1
;drawShapeCast=1


PlayerEntityRadius=0.39
PlayerEntityHeight=1.2
DisableAudio=false

; Error Debugging
PrintNonFatalErrorsInShipping=true
SquelchRepeatedErrors=false
LimitFrequentErrors=false
FrequentErrorLimit=100

; Kill on Fall
TimeToAutoKillOnFall=15.0
TimeToAutoKillAIOnFall=8.0

; CSG Paint/thinner tunables
PaintRadius=1.25
;	Paint/thinner shapes
;	0 = Tetrahedron
;	1 = Cube
;	2 = Octahedron
;	3 = Dodecahedron
;	4 = Icosahedron
PaintShape=4
UseAlphaAsCuttingToolOnly=true
CreateBrepFiles=false
KeepHomelessInteriorRenderFaces=false
UseBspMerge=true
RenderFaceTransitionTime=0.75
CsgToolFile=Environments/_Test/Props/BspAsteroid.nif
CsgPlaneEpsilon=1.0e-4
CsgWorldBoxSize=1000.0
CsgMemoryLimit=20485760
CsgMemoryHint=0
CsgUseQueryCache=true
CsgQueryCacheReporting=false
CsgQueryCacheTimeout=8
CsgQueryCacheSizeMultiplier=2.0
UseRandomToolOrientation=true
UseLoadedCsgTool=true
UseBspPrethinOperations=true
UseRenderFaceTransitions=true
RemoveNonBspTriShapeSceneGraphNodes=true
UseThinnedTreeAsPaintedTree=false
FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true
CsgPatchMode=2
CsgInvisibleStateEnabled=false
CsgPaintOperationOverwriteInvisible=true
CsgPartitionVertexSharingEnabled=false

; Color and translucency of thinned surfaces
CsgBackThinnedWhiteR=255
CsgBackThinnedWhiteG=255
CsgBackThinnedWhiteB=255
CsgBackThinnedBlueR=6
CsgBackThinnedBlueG=73
CsgBackThinnedBlueB=250
CsgBackThinnedA=12
CsgFrontThinnedWhiteR=255
CsgFrontThinnedWhiteG=255
CsgFrontThinnedWhiteB=255
CsgFrontThinnedBlueR=6
CsgFrontThinnedBlueG=73
CsgFrontThinnedBlueB=250
CsgFrontThinnedA=32
IgnoreVertexColors=false
CsgDrawBackFaces=false
CsgDrawTranslucentFaces=true

; CSG paint/thinner timed revert
CsgPaintThinnerRevertTime=10.0
CsgPaintThinnerPersistent=true
CsgPaintThinnerRevertDynamicRBTime=10.0
CsgPaintThinnerRevertDynamicRBTimeAdditive=false
CsgPaintThinnerRevertDynamicRBUsed=false
CsgPaintThinnerPersistentScriptOperation=true

; Animation Optimizations
CollapseAnimationVertices=false

; Texture Streaming
UseTextureStreaming=false
TextureLowLOD=7.5
TextureHighLOD=5.0

;; Dynamic Ears Variables
;; If we should use the dynamic ears
DynamicEars=true

;How much the ears should tilt when looking at Mickey from the side
EarSideTilt=0.4

;What percent (1.0 = 100%) of the spacing between the ears to maintain when the ears are to the side
EarSideSeparation=0.75

;How far behind/in front of the head (pos/neg) the ears should be depending which side of the head you are looking at
EarFrontDepth=0.1
EarBackDepth=-0.1

;How much to scale the ears
MickeyEar_Right_Scale_X=0.85
MickeyEar_Right_Scale_Y=1.0
MickeyEar_Right_Scale_Z=1.0
MickeyEar_Left_Scale_X=0.8
MickeyEar_Left_Scale_Y=1.0
MickeyEar_Left_Scale_Z=1.0

;What percentage of the animation distance the ears are from the center of the head
EarDistanceScale=0.9

;Affects the angle the ears are facing (90 makes the ears roughly parallel with each other)
EarYawMod=80.0

;The angles that the ears will enter and exit 'high' (for looking down) position
Ears_HighAngle_Enter=45.0
Ears_HighAngle_Exit=55.0
;How forward the angle that the enter and exit angles are based on is titled towards Mickey's head's facing direction (negative is forward)
Ears_HighAngle_ForwardTilt=-15.0

;If Mickey's head is looking up at this angle or greater, his ears will automatically go into high position (used for ledge grabbing)
Ears_HighAngle_HeadPitch=45.0

;How fast the ears will transition between the normal and high positions (set to 1.0 to make the ears pop)
Ears_HighRotationSpeed=0.3
;If the rotation angle is greater than this, just jump to the goal angle instead of transitioning
Ears_HighRotationPopAngle=45.0

Ears_EnableDebugCone=false

;How far in front of Mickey's head the ears will be when in 'high' mode
Ears_HighDepth=-0.1

;Health/Restoration
InfiniteLives=true
;Blink how many times per second?
HealthComponent_InvulnBlinkRate=6.0
DamagedLeapInvulTime=0.13333
FallRescueInvulTime=4.5
PlayerDeathInvulTime=5.5
PlayerDeathDrownInvulTime=5.5
ETicketToHealthRatio=7
AIContactDamage=0

;;;;;;;;;;;;;;;;;;Getting 'Unstuck'
;How far into paint you have to be to be stuck
MickeyStuckThreshold=0.1
;How long you can be stuck
MickeyMaxStuckTime=0.1
;How big a hole to make
MickeyUnstuckRadius=0.5
;How much stim to give mickey when unsticking
MickeyUnstuckStim=1.0

;; Variables to allow for global camera spline tuning
CameraSpline_FollowDistance=5.0
CameraSpline_MaintainDistance=10.0

CameraMovementTransitionThreshold=0.5

;;;;;;;;;;;;;;;;;Experimental;;;;;;;;;;;;;;;;;;;;;;
bUseVelocityLook=false
bUsePushCamDelay=false
bUnlockGroundPlane=false
MaxCameraLookAheadSpeed=2.0
PushCamWait=1.5

; For testing paint delivery methods
Use_PrototypeHoldPaint=true
; Keep the camera from moving while using
PrototypeHoldPaint_LockCameraWhileUsing=true
; What fraction of the paint radius do I need to move the cut before I'll add another potential cut?
PrototypeHoldPaint_ResolutionDistanceRatio=0.5
; Up to how far a radius jump can I take before I fill in the gap automatically with a cut?
PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0
; How far away from the camera can I do painting, in meters?
PrototypeHoldPaint_MaxPaintBrushRange=25.0
; Does the prototype do damage?
; NOTE: Currently this doesn't work due to another change - right now it WILL NOT do damage, even if you set this true.
PrototypeHoldPaint_PaintBrushDoesDamage=false
; How many cuts can you make in one go?  (Controls the length of the line you can draw, when combined with the radius)
PrototypeHoldPaint_NumberOfCutsAllowed=30
; Should we pause the sim while painting?
PrototypeHoldPaint_PauseWhilePainting=false
; What shape to take? Look above in the config file for the meaning of these.
PrototypeHoldPaint_PaintShape=4
; If you set this to true, it will always do the old individual cuts with the brush, instead of trying to cut a ramp when you want it.
PrototypeHoldPaint_AlwaysDoIndividualCuts=false
; What percent (0-100) of the cuts can be off the line and have it still decide to make a line cut?
PrototypeHoldPaint_SquareCutPercentErrors=20.0
; How many little circles can you draw with the brush(showing cuts coming) before it tries to charge you ammo?  Charges the same as the lob of the
; same type.  It rounds up, so the first cut costs.  If you set this to <= 0 it doesn't charge you.
PrototypeHoldPaint_NumCutsPerAmmoUse=8.0
; NOTE: If you want to increase the radius of the cut, use "r_SplatSize" earlier in this config file.


PaintMakesSpattersFriendly=true
;If you hit a friendly spatter with more paint, does it reset the time before he becomes unfriendly or not?
ExtendFriendlyOnSpatterPaintHit=false
PaintMakesSpattersFriendly_Duration=5.0
;How many times more than normal jump height do you jump when on a friendly spatter
FriendlySpatter_StompJumpHeightBonus=2.0
; How many times more than normal jump height for stunned spatter
StunnedSpatter_StompJumpHeightBonus=3.6

;Memory Tags to be displayed in the summary page
TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets

; Debug Text to show
;BuildVersion support
DisplayBuildVersionHUD=false
;Right now this is framerate and build version together.  This should be turned off for a real shipping build.
DisplayDebugTextHUD=true
;UI stats debug text - flash tesselation
DisplayDebugTextFlashUI=false
;Simple icon showing the current framerate if it drops below 30FPS.
DisplayFrameRateIcon=false
;Particle information - names and particle count per entity plus a total particle count
DisplayDebugParticleText=false
;Use smaller debug text (has some artifacts but is readable, nicer looking, and allows you to put more crap on screen)
UseSmallerDebugText=false

; Flash setings
; lower tesselation error gives better quality (0.5 min, 10.0 max) but more tris.  
FlashTesselationError=5.5
FlashUseAA=false
;Set this to false for demos, but BE CAREFUL. This will cause silent hangs and crashes if you haven't recooked all maps.
;VersionChecks=false

; Screen
FullScreenFadeTime=2.0
MilestoneFadeTime=0.75
HUDLetterboxPixelHeight=40

; Screen Effects
HUDEffectCount=11

; health 
HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif
HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif
; HUDEffect002=Effects/_Shared/UI_Pickup_Health_Aquire.nif

; playstyle
HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif
HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif

; ticket
HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif

; watch
HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif

; checkpoint
HUDEffect007=Effects/_Shared/UI_CheckPoint.nif

; guardian menu tear sheet
HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif
HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif

; popup
HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif

MainMenuEffectCount=9

; main menu volume splats
MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif

; start screen
MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif

; save load screen
MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif

; extras screen
MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif

; main menu ink splats
MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif

; menu
MainMenuEffect005=Effects/_Shared/UI_Highlight.nif

;  extras screen (not including with above to maintain counter continuity)
MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif

;  save load
MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif 

;	another extras
MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif 

;  pin 
PauseMenuPinEffectCount=1
PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif

;  quest
PauseMenuQuestEffectCount=1
PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif


;	standard def main menu effects
MainMenuEffect_StandardCount=9

; main menu volume splats
MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif

; start screen
MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif

; save load screen
MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif

; extras screen
MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif

; main menu ink splats
MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif

; menu
MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif

;  extras screen (not including with above to maintain counter continuity)
MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif

;  save load
MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif 

;	another extras
MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif 

;  standard def pin 
PauseMenuPinEffect_StandardCount=1
PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif

;  standard def quest
PauseMenuQuestEffect_StandardCount=1
PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif


; Particle Locked Cache Settings
UseLockedCache=false
MinimumParticleCountForLockedCache=0

; Ticket Settings
TicketFXDelay=0.75
TicketInitialDelay=1.5
TicketUpdateDelay=0.03
TicketHideDelay=2.0

; Logging
LOG_JPS_SCRIPT_ENABLED=true
LOG_GENERAL_ENABLED=true

DebugInputMappingFile=InputMapping_Debug.xml
FinalInputMappingFile=InputMapping_Final.xml
ScriptInputMappingFile=InputMapping_Script.xml

Input_TapThreshold=0.25

UseHostComm=true
EnableRenderProfiling=true
;RenderOffenders=true
GPUHangMissedRetraceLimit=600
EnableGPUHangRecovery=false

; New Control Parameters
ToggleAmmoTypeMode=false

MickeyFeetToHandsInLedgeGrab=1.0
MickeyMaxAngleInLedgeGrab=20
MickeyMaxAngleStartLedgeGrab=30
MickeyMaxHealthPips=14

ShowMickeyCodedMovementEffects=false
CheckForStuck=false

LedgeJump_Movement=3.0
LedgeJump_Lift=6.0

SketchOutlineAcceleration=10.5
SketchOutlineFriction=10.0
SketchOutlineSettleVelocity=2.0

; If greater than 0 throwing paint or thinner moves the meter that much.
;MickeyTracking_PaintThinnerChange=10
;MickeyTracking_PlaystyleThreshold=50
;MickeyTracking_PlaystyleMax=100

ThinEffectTimeScale=1.0
ThinEffectUseCamera=true
JigsawMediumThreshold=2.5
JigsawLargeThreshold=5.0

ToonEffectFromFirstHit=true

RimDamagedEffectR=5
RimDamagedEffectG=255
RimDamagedEffectB=5
RimTEffectR=115
RimTEffectG=180
RimTEffectB=53
RimPEffectR=55
RimPEffectG=139
RimPEffectB=213

RimTIEffectR=115
RimTIEffectG=180
RimTIEffectB=53
RimPIEffectR=55
RimPIEffectG=139
RimPIEffectB=213

RimResistEffectR=96
RimResistEffectG=96
RimResistEffectB=96

ConvoCamera_DistFromFocus_Short=1.7
ConvoCamera_AngleFromFocus_Short=29.0
ConvoCamera_VerticalCameraOffset_Short=0.3
ConvoCamera_VerticalFocusOffset_Short=0.2
ConvoCamera_DistanceBetween_Short=1.9
ConvoCamera_FocusLateralOffset_Short=0.2

ConvoCamera_DistFromFocus=2
ConvoCamera_AngleFromFocus=29.0
ConvoCamera_VerticalCameraOffset=0.35
ConvoCamera_VerticalFocusOffset=0.22
ConvoCamera_DistanceBetween=2.05
ConvoCamera_FocusLateralOffset=0.35

ConvoCamera_DistFromFocus_Tall=2.35
ConvoCamera_AngleFromFocus_Tall=26
ConvoCamera_VerticalCameraOffset_Tall=0.3
ConvoCamera_VerticalFocusOffset_Tall=0.3
ConvoCamera_DistanceBetween_Tall=2.1
ConvoCamera_FocusLateralOffset_Tall=0

ConvoCamera_ForceDistanceBetween=true
ConvoFadeout_Time=0.8
ConvoCamera_FadeInDelay=0.3
ConvoCamera_ManualUseCameraOrientation=true

DisableMetrics=false
MovementVisualTrackers=true
ShowVisualTrackers=false

LedgeGrabFitShapeHeight=1.5

CosineMaxJumpStopAngle=-0.535

; option to disable IGCs at the start of levels
DisableIGC=false

; option for demo levels to prevent normal level progression
DemoLevelCheck=false

; Parameters for the spherical harmonic lights that use ray casting
SphericalHarmonicLightingRayCast=true
SphericalHarmonicLightingRayCastDirectionalLength=20.0
SphericalHarmonicLightingRayCastFadeTime=0.5
SphericalHarmonicLightingRayCastDistanceThreshold=1.00
SphericalHarmonicLightingDebug=false
SphericalHarmonicLightingDebugLightSize=0.5

; Parameters for default lighting
DefaultLightingAmbientColorR=0.25
DefaultLightingAmbientColorG=0.25
DefaultLightingAmbientColorB=0.25
DefaultLightingDirectionalColorR=0.75
DefaultLightingDirectionalColorG=0.75
DefaultLightingDirectionalColorB=0.75
DefaultLightingDimmer=0.5

; Set to true for PhysicsRigidBody to create debug geometry
;CreateDebugGeometry=true

; Havok Solver Size in KB.  Use "0" for default.  Internal default size 2048KB.
HavokSolverSize=512

; Havok Stack Size in KB.  Use "0" for default.  Internal default size 200KB.
HavokStackSize=100

; Collider information for particle system collision (used for brush hose/stream)
PSCCColliderRadius=0.5
PSCCColliderBounce=0.4
PSCCColliderLifeSpanLeft=0.2
PSCCColliderColliderTime=0.1

KeyframedCustomCollisionResponse=true
KeyframedCustomCollisionDistance=.20
StaticCustomCollisionDistance=.25

;Vertical component of knockback
CharacterKnockbackLaunchUpSpeed=5.5

; Usable effects
DefaultUsableEffectName=UsableFX
QuestUsableEffectName=UsableFXGold

; Allows Sketches to pause during conversations
scriptDilateDelays=true

bShowHUD=true
CheckpointDisplayTime=5

; Apprentice
ApprenticeLog=true

; Restitution and Friction for all Static Geometry
DefaultRestitutionForAllObjects=0.66
DefaultFrictionForAllObjects=1.0
PaintThroughOverlappingObjects=true

GodModeOnPlayer=False

ConfigFiles.ini (EU Version)

The only difference seems to be language values.

OutOfMemoryBoxOfDoom=true
PlayerHealth=5
TotalPinCount=105
GoldPinCount=20
SilverPinCount=17
BronzePinCount=20
TicketRTPCIncrementValue=5
TicketRTPCResetCount=50
TicketRTPCResetTime=10
WiiWristStrapShow=false
EnableSystemMessages=true
LockGame=false
Language=English_PAL
SupportedLanguages=English_PAL French_PAL Dutch
TranslateKeys=true
LocalizeShowBrackets=false
AIRenderDebugGraph=false
AIRenderDebugObstacles=false
AIRenderDebugPath=false
AIRenderDebugGapAvoidance=false
AIRenderDebugTether=false
AIRenderDebugRadius=30.0
WeaponDebug=false
AutomaticAIDebug=false
ConfidenceRequirementForAttackingFriendlyAI=1.0
SameTargetRebark=2.0
UseDebugLineBatcher=false
AIHardLandVelocity=-1
GremlinRadius=0.3
SenseDebug=false
AudioPlaySFX=true
AudioSFXVolume=100
AudioMusicVolume=100
SpattersChaseWhileExploding=true
SpatterTiredChaseTime=10000
SpatterTiredDuration=1.5
Spatter_TimeBeforeExplodeCausesCSG=0.2
Spatter_IdleTriggerTimeMin=4.0
Spatter_IdleTriggerTimeMax=10.0
SpatterStunnedDuration=3.0
SpatterFriendlyFollowTolerance=2.5
Spatter_StompStunDuration=2.0
Spatter_KnockbackStimToStomp=4.0
SpatterMelee_AttackRadius=1.25
SpatterMelee_ChaseSpeed=5
SpatterMelee_DefaultSpeed=3
SpatterJumper_WanderSpeed=2
SpatterJumper_ChaseSpeed=5
SpatterJumper_DefaultSpeed=3
SpatterJumper_AlwaysExplodeOnDamage=false
SpatterExplodeDangerDistance=4.0
SpatterFleeExplosionDistance=8.0
DropwingDelayAfterDivebomb=1.0
DropwingDivebombSpeed=7.0
DropwingMovementSpeed=4.0
DropwingPursueSpeed=6.0
DropwingMinBounceSpeed=5.0
GoblobMovementSpeed=1.0
GoblobPursueSpeed=2.0
GoblobMinBounceSpeed=5.0
BlindDuration=4.0
AmmoExtractionTime=2.0
AIAvoidMickeyRadius=5.0
AIAvoidMickeyLookaheadTime=1.0
ScreenshotSuperSamplingDimension=2
ScreenshotToggleHud=true
UseHostCommScreenshots=false
ColorMipmapLevels=false
RenderUseBatching=true
RenderSketchOpacityFalloff=0.002
RenderSilhouettes=1
RenderBackgroundColorR=0.0
RenderBackgroundColorG=0.0
RenderBackgroundColorB=0.0
RenderBloomTweak=true
RenderBloomThresholdR=100
RenderBloomThresholdG=100
RenderBloomThresholdB=100
RenderBloomOffsetScale=1.783
RenderBloomScaleR=0
RenderBloomScaleG=0
RenderBloomScaleB=0
RenderBloomWeight0=30
RenderBloomWeight1=40
RenderBloomWeight2=50
RenderBloomWeight3=60
RenderBloomWeight4=50
RenderBloomWeight5=40
RenderBloomWeight6=30
RenderMonochromeDR=41
RenderMonochromeDG=20
RenderMonochromeDB=8
RenderMonochromeLR=235
RenderMonochromeLG=215
RenderMonochromeLB=192
RenderEnableVFilter=true
RenderVFilterWeightEnable=false
RenderVFilterWeightTop=8;
RenderVFilterWeightMiddle=48;
RenderVFilterWeightBottom=8;
WaitForVSync=true
RenderGpHangDebugEnable=0
RenderLodBias=-0.5
RenderLodBiasClamp=true
RenderAnsioFilering=0
RenderFifoSize=640
GammaSettingComposite=0
GammaSettingComponent=0
CameraNearClipPlane=0.25
CameraFarClipPlane=400
CameraFieldOfView=60
r_SplatSize=1.25
scriptDisplayOriginX=0
scriptDisplayOriginY=250
scriptDisplayTime=1.0
scriptLogAllCalls=true
BarkDisplayTime=3.0
DelayBetweenBarks=0.3
DelayUntilInputAllowed=0.35
BarksStack=false
DelayToFadeObjectives=2.0
Base_CameraFlySpeed=14.0
Base_CameraFlyInverted=true
Base_CameraFlyHeadingScale=3.0
Base_CameraFlyPitchScale=2.0
Base_CameraFlySmoothing=0.3
CameraThirdPersonHeadingScale=3.0
CameraThirdPersonPitchScale=1.0
CameraPushCheckDegrees=7.5
CameraPushStrength=0.75
CameraPushesAveraged=6
CameraMoveInWaitFrames=10
Cursor_Detection_Range=18.5
Cursor_Detection_AimBehind_MinDistance=10.0
Use2DCursor=false
Model3DCursor=true
Projected3DCursor=false
Debug3DCursor=false
SwitchTargeting=false
AimDistanceFromCamera=0.1
ZoomOutWhenEnemiesAreWithin=10.0
ZoomOutSecondsAfterJumping=2.0
RollingWallBounce=false
RollingStimDelay=0.333
PlayerDisplayPlayStyle=false
PlayerDisplayLocation=false
CameraDisplayLocation=false
PlayerLeftHanded=false
PlayerRumble=true
PlayerStompRadius=0.35
PlayerStompLaunchSpeed=3.0
PaintThinnerFX=true
PlayerLobVertical=0.8
PlayerAutoTargetActive=true
PlayerDisplayAutoTarget=false
PlayerMouseSteering=false
PlayerMousePanning=true
PlayerMouseTargeting=true
PlayerMouseAutoTarget=true
PlayerRollAutoTarget=false
PlayerMouseAutoTarget_ScreenRange=30
StickyAutoTargetTime=0.25
Automatic_AutoAimDistancePriority=3.0
Automatic_AutoAimAnglePriority=1.0
Automatic_AutoAimMaxAngle=45.0
ThrowForwardWhenCursorIsOffscreen=true
Shake_MinSamplesBetween=7
PaintCursorFile=HUDElements/AddPaintIcon.tga
PaintCursorHotSpotOffset_X=32
PaintCursorHotSpotOffset_Y=43
ThinnerShockwave_PowerupTime=15.0
ThinnerShockwave_ParticleHeight=0.35
ThinnerShockwave_ParticleScale=6.0
ThinnerShockwave_Scale=3.0
ThinnerShockwave_StimAmount=3.0
Slide_Speed=7.0
Slide_TurnRate=0.075
PowerupDropDistanceScale=3.0
SketchDefaultMax=100.0
SketchDropVertical=1.0
SketchInSketches=true
SpecialJump_FreeOnEmpty=false
SpecialJump_ThrowThinnerDown=true
Thinner_ThinnerJump_SizeMin=2.0
Thinner_ThinnerJump_EffectMin=0.0
Thinner_ThinnerJump_EffectMax=1.0
RadialMenuActivateTime=0.2
RadialMenuControllerCutoff=0.9
RadialMenuButtonCycle=true
PauseMenuEnabled=true
MainMenuTimeout=145.0
ShowDevLevelLoad=true
DemoMode=false
StartScreenTimeout=145.0
StartScreenMovie=Movies/MainMenu_Bink.bik
TimerMidSFX=10.0
TimerLateSFX=5.0
PlayerInfiniteAmmo=false
PlayerEnableAllAbilities=false
PlayerAmmoOneType=false
PlayerStairHeight=0.30
PlayerStairSlope=39
CharacterControllerStairFix=1
CharacterControllerAnimationOnStairsFix=1
CharacterControllerJumpFix=1
CharacterControllerImmediateVelocityJumpMultiplier=0.75
CharacterControllerImmediateVelocityLandMultiplier=0
CharacterMaintainVelocity=0
CharacterListener=true
CharacterCustomCollisionResponse=true
CharacterGravityWhenAboveStairs=-50
NoDrawCharacters=0
CharacterControllerJumpForgive=true
CharacterControllerForgiveTime=0.1
CharacterControllerJumpFromMantle=false
CharacterKnockbackLaunchUpSpeed=0.5
GestureShakeMagnitudeCutoff=1.5
GestureShakesToTrigger=2
GestureShakeLockoutTime=0.75
PlayerUseMaxAngle=90.0
PlayerUseDistance=2.0
LockedFrameRate=30.0
LockedFrameRatePAL=25.0
PerformMemoryValidationInDebug=false
PerformMemoryValidationInRelease=false
SetAlwaysAllowAlternateMemArena=true
GXVerifyLevel=0
PlayerEntityRadius=0.39
PlayerEntityHeight=1.2
DisableAudio=false
PrintNonFatalErrorsInShipping=true
SquelchRepeatedErrors=false
LimitFrequentErrors=false
FrequentErrorLimit=100
TimeToAutoKillOnFall=15.0
TimeToAutoKillAIOnFall=8.0
PaintRadius=1.25
PaintShape=4
UseAlphaAsCuttingToolOnly=true
CreateBrepFiles=false
KeepHomelessInteriorRenderFaces=false
UseBspMerge=true
RenderFaceTransitionTime=0.75
CsgToolFile=Environments/_Test/Props/BspAsteroid.nif
CsgPlaneEpsilon=1.0e-4
CsgWorldBoxSize=1000.0
CsgMemoryLimit=20485760
CsgMemoryHint=0
CsgUseQueryCache=true
CsgQueryCacheReporting=false
CsgQueryCacheTimeout=8
CsgQueryCacheSizeMultiplier=2.0
UseRandomToolOrientation=true
UseLoadedCsgTool=true
UseBspPrethinOperations=true
UseRenderFaceTransitions=true
RemoveNonBspTriShapeSceneGraphNodes=true
UseThinnedTreeAsPaintedTree=false
FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true
CsgPatchMode=2
CsgInvisibleStateEnabled=false
CsgPaintOperationOverwriteInvisible=true
CsgPartitionVertexSharingEnabled=false
CsgBackThinnedWhiteR=255
CsgBackThinnedWhiteG=255
CsgBackThinnedWhiteB=255
CsgBackThinnedBlueR=6
CsgBackThinnedBlueG=73
CsgBackThinnedBlueB=250
CsgBackThinnedA=12
CsgFrontThinnedWhiteR=255
CsgFrontThinnedWhiteG=255
CsgFrontThinnedWhiteB=255
CsgFrontThinnedBlueR=6
CsgFrontThinnedBlueG=73
CsgFrontThinnedBlueB=250
CsgFrontThinnedA=32
IgnoreVertexColors=false
CsgDrawBackFaces=false
CsgDrawTranslucentFaces=true
CsgPaintThinnerRevertTime=10.0
CsgPaintThinnerPersistent=true
CsgPaintThinnerRevertDynamicRBTime=10.0
CsgPaintThinnerRevertDynamicRBTimeAdditive=false
CsgPaintThinnerRevertDynamicRBUsed=false
CsgPaintThinnerPersistentScriptOperation=true
CollapseAnimationVertices=false
UseTextureStreaming=false
TextureLowLOD=7.5
TextureHighLOD=5.0
DynamicEars=true
EarSideTilt=0.4
EarSideSeparation=0.75
EarFrontDepth=0.1
EarBackDepth=-0.1
MickeyEar_Right_Scale_X=0.85
MickeyEar_Right_Scale_Y=1.0
MickeyEar_Right_Scale_Z=1.0
MickeyEar_Left_Scale_X=0.8
MickeyEar_Left_Scale_Y=1.0
MickeyEar_Left_Scale_Z=1.0
EarDistanceScale=0.9
EarYawMod=80.0
Ears_HighAngle_Enter=45.0
Ears_HighAngle_Exit=55.0
Ears_HighAngle_ForwardTilt=-15.0
Ears_HighAngle_HeadPitch=45.0
Ears_HighRotationSpeed=0.3
Ears_HighRotationPopAngle=45.0
Ears_EnableDebugCone=false
Ears_HighDepth=-0.1
InfiniteLives=true
HealthComponent_InvulnBlinkRate=6.0
DamagedLeapInvulTime=0.13333
FallRescueInvulTime=4.5
PlayerDeathInvulTime=5.5
PlayerDeathDrownInvulTime=5.5
ETicketToHealthRatio=7
AIContactDamage=0
MickeyStuckThreshold=0.1
MickeyMaxStuckTime=0.1
MickeyUnstuckRadius=0.5
MickeyUnstuckStim=1.0
CameraSpline_FollowDistance=5.0
CameraSpline_MaintainDistance=10.0
CameraMovementTransitionThreshold=0.5
bUseVelocityLook=false
bUsePushCamDelay=false
bUnlockGroundPlane=false
MaxCameraLookAheadSpeed=2.0
PushCamWait=1.5
Use_PrototypeHoldPaint=true
PrototypeHoldPaint_LockCameraWhileUsing=true
PrototypeHoldPaint_ResolutionDistanceRatio=0.5
PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0
PrototypeHoldPaint_MaxPaintBrushRange=25.0
PrototypeHoldPaint_PaintBrushDoesDamage=false
PrototypeHoldPaint_NumberOfCutsAllowed=30
PrototypeHoldPaint_PauseWhilePainting=false
PrototypeHoldPaint_PaintShape=4
PrototypeHoldPaint_AlwaysDoIndividualCuts=false
PrototypeHoldPaint_SquareCutPercentErrors=20.0
PrototypeHoldPaint_NumCutsPerAmmoUse=8.0
PaintMakesSpattersFriendly=true
ExtendFriendlyOnSpatterPaintHit=false
PaintMakesSpattersFriendly_Duration=5.0
FriendlySpatter_StompJumpHeightBonus=2.0
StunnedSpatter_StompJumpHeightBonus=3.6
TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets
DisplayBuildVersionHUD=false
DisplayDebugTextHUD=true
DisplayDebugTextFlashUI=false
DisplayFrameRateIcon=false
DisplayDebugParticleText=false
UseSmallerDebugText=false
FlashTesselationError=5.5
FlashUseAA=false
FullScreenFadeTime=2.0
MilestoneFadeTime=0.75
HUDLetterboxPixelHeight=40
HUDEffectCount=11
HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif
HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif
HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif
HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif
HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif
HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif
HUDEffect007=Effects/_Shared/UI_CheckPoint.nif
HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif
HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif
HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif
MainMenuEffectCount=9
MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif
MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif
MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif
MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif
MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif
MainMenuEffect005=Effects/_Shared/UI_Highlight.nif
MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif
MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif 
MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif 
PauseMenuPinEffectCount=1
PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif
PauseMenuQuestEffectCount=1
PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif
MainMenuEffect_StandardCount=9
MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif
MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif
MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif
MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif
MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif
MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif
MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif
MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif 
MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif 
PauseMenuPinEffect_StandardCount=1
PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif
PauseMenuQuestEffect_StandardCount=1
PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif
UseLockedCache=false
MinimumParticleCountForLockedCache=0
TicketFXDelay=0.75
TicketInitialDelay=1.5
TicketUpdateDelay=0.03
TicketHideDelay=2.0
LOG_JPS_SCRIPT_ENABLED=true
LOG_GENERAL_ENABLED=true
DebugInputMappingFile=InputMapping_Debug.xml
FinalInputMappingFile=InputMapping_Final.xml
ScriptInputMappingFile=InputMapping_Script.xml
Input_TapThreshold=0.25
UseHostComm=true
EnableRenderProfiling=true
GPUHangMissedRetraceLimit=600
EnableGPUHangRecovery=false
ToggleAmmoTypeMode=false
MickeyFeetToHandsInLedgeGrab=1.0
MickeyMaxAngleInLedgeGrab=20
MickeyMaxAngleStartLedgeGrab=30
MickeyMaxHealthPips=14
ShowMickeyCodedMovementEffects=false
CheckForStuck=false
LedgeJump_Movement=3.0
LedgeJump_Lift=6.0
SketchOutlineAcceleration=10.5
SketchOutlineFriction=10.0
SketchOutlineSettleVelocity=2.0
ThinEffectTimeScale=1.0
ThinEffectUseCamera=true
JigsawMediumThreshold=2.5
JigsawLargeThreshold=5.0
ToonEffectFromFirstHit=true
RimDamagedEffectR=5
RimDamagedEffectG=255
RimDamagedEffectB=5
RimTEffectR=115
RimTEffectG=180
RimTEffectB=53
RimPEffectR=55
RimPEffectG=139
RimPEffectB=213
RimTIEffectR=115
RimTIEffectG=180
RimTIEffectB=53
RimPIEffectR=55
RimPIEffectG=139
RimPIEffectB=213
RimResistEffectR=96
RimResistEffectG=96
RimResistEffectB=96
ConvoCamera_DistFromFocus_Short=1.7
ConvoCamera_AngleFromFocus_Short=29.0
ConvoCamera_VerticalCameraOffset_Short=0.3
ConvoCamera_VerticalFocusOffset_Short=0.2
ConvoCamera_DistanceBetween_Short=1.9
ConvoCamera_FocusLateralOffset_Short=0.2
ConvoCamera_DistFromFocus=2
ConvoCamera_AngleFromFocus=29.0
ConvoCamera_VerticalCameraOffset=0.35
ConvoCamera_VerticalFocusOffset=0.22
ConvoCamera_DistanceBetween=2.05
ConvoCamera_FocusLateralOffset=0.35
ConvoCamera_DistFromFocus_Tall=2.35
ConvoCamera_AngleFromFocus_Tall=26
ConvoCamera_VerticalCameraOffset_Tall=0.3
ConvoCamera_VerticalFocusOffset_Tall=0.3
ConvoCamera_DistanceBetween_Tall=2.1
ConvoCamera_FocusLateralOffset_Tall=0
ConvoCamera_ForceDistanceBetween=true
ConvoFadeout_Time=0.8
ConvoCamera_FadeInDelay=0.3
ConvoCamera_ManualUseCameraOrientation=true
DisableMetrics=false
MovementVisualTrackers=true
ShowVisualTrackers=false
LedgeGrabFitShapeHeight=1.5
CosineMaxJumpStopAngle=-0.535
DisableIGC=false
DemoLevelCheck=false
SphericalHarmonicLightingRayCast=true
SphericalHarmonicLightingRayCastDirectionalLength=20.0
SphericalHarmonicLightingRayCastFadeTime=0.5
SphericalHarmonicLightingRayCastDistanceThreshold=1.00
SphericalHarmonicLightingDebug=false
SphericalHarmonicLightingDebugLightSize=0.5
DefaultLightingAmbientColorR=0.25
DefaultLightingAmbientColorG=0.25
DefaultLightingAmbientColorB=0.25
DefaultLightingDirectionalColorR=0.75
DefaultLightingDirectionalColorG=0.75
DefaultLightingDirectionalColorB=0.75
DefaultLightingDimmer=0.5
HavokSolverSize=512
HavokStackSize=100
PSCCColliderRadius=0.5
PSCCColliderBounce=0.4
PSCCColliderLifeSpanLeft=0.2
PSCCColliderColliderTime=0.1
KeyframedCustomCollisionResponse=true
KeyframedCustomCollisionDistance=.20
StaticCustomCollisionDistance=.25
CharacterKnockbackLaunchUpSpeed=5.5
DefaultUsableEffectName=UsableFX
QuestUsableEffectName=UsableFXGold
scriptDilateDelays=true
bShowHUD=true
CheckpointDisplayTime=5
ApprenticeLog=true
DefaultRestitutionForAllObjects=0.66
DefaultFrictionForAllObjects=1.0
PaintThroughOverlappingObjects=true
GodModeOnPlayer=False

[AttachPointLocations]
[AttachPointLocations_animatronicdaisy]
[AttachPointLocations_animatronicdonald]
[AttachPointLocations_animatronicfodder]
AttachPoint_Ball_Locator_BoneName=Ball
AttachPoint_Ball_Locator_Rotation_X=180
AttachPoint_Ball_Locator_Rotation_Y=260
AttachPoint_Ball_Locator_Rotation_Z=0
AttachPoint_Ball_Locator_Translation_X=0
AttachPoint_Ball_Locator_Translation_Y=0
AttachPoint_Ball_Locator_Translation_Z=0
AttachPoint_UpperLeg_Locator_BoneName=UpperLeg
AttachPoint_UpperLeg_Locator_Rotation_X=-140
AttachPoint_UpperLeg_Locator_Rotation_Y=4.980925322
AttachPoint_UpperLeg_Locator_Rotation_Z=-8.682203901
AttachPoint_UpperLeg_Locator_Translation_X=-0.6441267048
AttachPoint_UpperLeg_Locator_Translation_Y=-0.1774214711
AttachPoint_UpperLeg_Locator_Translation_Z=0.9577690109
AttachPoint_UpperLeg_Transform_BoneName=UpperLeg
AttachPoint_UpperLeg_Transform_Rotation_X=140
AttachPoint_UpperLeg_Transform_Rotation_Y=0
AttachPoint_UpperLeg_Transform_Rotation_Z=0
AttachPoint_UpperLeg_Transform_Translation_X=-0.8724866066
AttachPoint_UpperLeg_Transform_Translation_Y=-0.3921965946
AttachPoint_UpperLeg_Transform_Translation_Z=-1.323180204
[AttachPointLocations_animatronicgoofy]
AttachPoint_LeftLowerArm_Locator_BoneName=skeleton:LeftLowerArm
AttachPoint_LeftLowerArm_Locator_Rotation_X=0
AttachPoint_LeftLowerArm_Locator_Rotation_Y=0
AttachPoint_LeftLowerArm_Locator_Rotation_Z=0
AttachPoint_LeftLowerArm_Locator_Translation_X=0
AttachPoint_LeftLowerArm_Locator_Translation_Y=0
AttachPoint_LeftLowerArm_Locator_Translation_Z=0
AttachPoint_RightLowerLeg_Locator_BoneName=skeleton:RightLowerLeg
AttachPoint_RightLowerLeg_Locator_Rotation_X=0
AttachPoint_RightLowerLeg_Locator_Rotation_Y=0
AttachPoint_RightLowerLeg_Locator_Rotation_Z=0
AttachPoint_RightLowerLeg_Locator_Translation_X=0
AttachPoint_RightLowerLeg_Locator_Translation_Y=0
AttachPoint_RightLowerLeg_Locator_Translation_Z=0
[AttachPointLocations_animatronichook]
[AttachPointLocations_animatronichookbarrel]
[AttachPointLocations_animatronicmaddoctor]
[AttachPointLocations_animatronicpiratemelee]
AttachPoint_Spine2_Locator_BoneName=Spine2
AttachPoint_Spine2_Locator_Rotation_X=30
AttachPoint_Spine2_Locator_Rotation_Y=0
AttachPoint_Spine2_Locator_Rotation_Z=-180
AttachPoint_Spine2_Locator_Translation_X=2.042121277
AttachPoint_Spine2_Locator_Translation_Y=1.654021795
AttachPoint_Spine2_Locator_Translation_Z=-1.906602704
AttachPoint_Spine2_Transform_BoneName=Spine2
AttachPoint_Spine2_Transform_Rotation_X=-130
AttachPoint_Spine2_Transform_Rotation_Y=0
AttachPoint_Spine2_Transform_Rotation_Z=0
AttachPoint_Spine2_Transform_Translation_X=1.728557789
AttachPoint_Spine2_Transform_Translation_Y=1.302086141
AttachPoint_Spine2_Transform_Translation_Z=1.897816039
AttachPoint_RightHand_Locator_BoneName=RightHand
AttachPoint_RightHand_Locator_Rotation_X=0
AttachPoint_RightHand_Locator_Rotation_Y=-90
AttachPoint_RightHand_Locator_Rotation_Z=0
AttachPoint_RightHand_Locator_Translation_X=0
AttachPoint_RightHand_Locator_Translation_Y=0
AttachPoint_RightHand_Locator_Translation_Z=7.093277719
[AttachPointLocations_animatronicpirateranged]
[AttachPointLocations_animatronictictoccroc]
[AttachPointLocations_beetleworxcannon]
AttachPoint_UpperBody2_Locator_BoneName=skeleton:UpperBody2
AttachPoint_UpperBody2_Locator_Rotation_X=0
AttachPoint_UpperBody2_Locator_Rotation_Y=0
AttachPoint_UpperBody2_Locator_Rotation_Z=110
AttachPoint_UpperBody2_Locator_Translation_X=8.283371491
AttachPoint_UpperBody2_Locator_Translation_Y=0
AttachPoint_UpperBody2_Locator_Translation_Z=0
AttachPoint_UpperBody2_Transform_BoneName=skeleton:UpperBody2
AttachPoint_UpperBody2_Transform_Rotation_X=0
AttachPoint_UpperBody2_Transform_Rotation_Y=0
AttachPoint_UpperBody2_Transform_Rotation_Z=0
AttachPoint_UpperBody2_Transform_Translation_X=7.311292289
AttachPoint_UpperBody2_Transform_Translation_Y=-3.123160545
AttachPoint_UpperBody2_Transform_Translation_Z=0
[AttachPointLocations_beetleworxcintermediateler]
[AttachPointLocations_beetleworxcrawler]
AttachPoint_UpperBody_Locator_BoneName=UpperBody
AttachPoint_UpperBody_Locator_Rotation_X=40
AttachPoint_UpperBody_Locator_Rotation_Y=0
AttachPoint_UpperBody_Locator_Rotation_Z=90
AttachPoint_UpperBody_Locator_Translation_X=1.243347874
AttachPoint_UpperBody_Locator_Translation_Y=-1.717485783
AttachPoint_UpperBody_Locator_Translation_Z=-2.357571085
AttachPoint_UpperBody_Transform_BoneName=UpperBody
AttachPoint_UpperBody_Transform_Rotation_X=-90
AttachPoint_UpperBody_Transform_Rotation_Y=40
AttachPoint_UpperBody_Transform_Rotation_Z=0
AttachPoint_UpperBody_Transform_Translation_X=1.327087931
AttachPoint_UpperBody_Transform_Translation_Y=-1.98294928
AttachPoint_UpperBody_Transform_Translation_Z=2.13893805
[AttachPointLocations_beetleworxlifter]
[AttachPointLocations_blob]
[AttachPointLocations_blobhmcutscene]
[AttachPointLocations_blotlingfodder]
[AttachPointLocations_blotlingkamikaze]
AttachPoint_Head_Locator_BoneName=Head
AttachPoint_Head_Locator_Rotation_X=46.15156174
AttachPoint_Head_Locator_Rotation_Y=4.896515846
AttachPoint_Head_Locator_Rotation_Z=19.43244934
AttachPoint_Head_Locator_Translation_X=-4.77879715
AttachPoint_Head_Locator_Translation_Y=5.352417946
AttachPoint_Head_Locator_Translation_Z=1.290784597
AttachPoint_Decal0_BoneName=root
AttachPoint_Decal0_Rotation_X=0
AttachPoint_Decal0_Rotation_Y=0
AttachPoint_Decal0_Rotation_Z=0
AttachPoint_Decal0_Translation_X=0
AttachPoint_Decal0_Translation_Y=33
AttachPoint_Decal0_Translation_Z=0
[AttachPointLocations_blotlingranged]
[AttachPointLocations_bunnychildren]
AttachPoint_Head_Locator_BoneName=Head
AttachPoint_Head_Locator_Rotation_X=-90
AttachPoint_Head_Locator_Rotation_Y=-90
AttachPoint_Head_Locator_Rotation_Z=0
AttachPoint_Head_Locator_Translation_X=-0.1299684953
AttachPoint_Head_Locator_Translation_Y=0.636088595
AttachPoint_Head_Locator_Translation_Z=0.005542256381
[AttachPointLocations_clarabellecow]
AttachPoint_Weapon_Locator_BoneName=Weapon
AttachPoint_Weapon_Locator_Rotation_X=-59.15277758
AttachPoint_Weapon_Locator_Rotation_Y=0
AttachPoint_Weapon_Locator_Rotation_Z=0
AttachPoint_Weapon_Locator_Translation_X=0.05123717786
AttachPoint_Weapon_Locator_Translation_Y=1.041443885
AttachPoint_Weapon_Locator_Translation_Z=5.26400703
[AttachPointLocations_clockworkboss]
[AttachPointLocations_clockworkbosssoldier]
[AttachPointLocations_dragon_dropwing]
[AttachPointLocations_dropwing]
[AttachPointLocations_fantasiabroom]
[AttachPointLocations_gremlin]
[AttachPointLocations_gremlinfreedcage]
[AttachPointLocations_gremlingus]
[AttachPointLocations_hooksail]
[AttachPointLocations_hooktatteredsail]
[AttachPointLocations_horacehorsecollar]
[AttachPointLocations_jackintheboxmickey]
[AttachPointLocations_lonesomeghostshort]
[AttachPointLocations_lonesomeghosttall]
[AttachPointLocations_madameleota]
[AttachPointLocations_maddoctor]
[AttachPointLocations_mickey]
[AttachPointLocations_ortensia]
[AttachPointLocations_oswald]
[AttachPointLocations_panpete]
[AttachPointLocations_pedestrianfemale]
[AttachPointLocations_pedestrianmale]
[AttachPointLocations_pete]
[AttachPointLocations_phantom_blot]
[AttachPointLocations_piratemelee]
[AttachPointLocations_piratemeleeflat]
[AttachPointLocations_piratemeleelod]
[AttachPointLocations_piratemeleelodstripped]
[AttachPointLocations_piratemeleestripped]
[AttachPointLocations_pirateranged]
AttachPoint_Weapon_Locator_BoneName=Weapon
AttachPoint_Weapon_Locator_Rotation_X=-90
AttachPoint_Weapon_Locator_Rotation_Y=0
AttachPoint_Weapon_Locator_Rotation_Z=0
AttachPoint_Weapon_Locator_Translation_X=0
AttachPoint_Weapon_Locator_Translation_Y=0
AttachPoint_Weapon_Locator_Translation_Z=6.504946522
[AttachPointLocations_playingcardmelee]
[AttachPointLocations_playingcardranged]
[AttachPointLocations_playingcards]
[AttachPointLocations_props]
[AttachPointLocations_robotarm]
AttachPoint_KnifeShoulder_Locator_BoneName=KnifeShoulder
AttachPoint_KnifeShoulder_Locator_Rotation_X=-118.2268082
AttachPoint_KnifeShoulder_Locator_Rotation_Y=0
AttachPoint_KnifeShoulder_Locator_Rotation_Z=0
AttachPoint_KnifeShoulder_Locator_Translation_X=-4.76270891
AttachPoint_KnifeShoulder_Locator_Translation_Y=-2.411414979
AttachPoint_KnifeShoulder_Locator_Translation_Z=-8.2374933
AttachPoint_Canister_Locator_BoneName=Canister
AttachPoint_Canister_Locator_Rotation_X=101.0824545
AttachPoint_Canister_Locator_Rotation_Y=-25.9446485
AttachPoint_Canister_Locator_Rotation_Z=-4.898023011
AttachPoint_Canister_Locator_Translation_X=-1.390052233
AttachPoint_Canister_Locator_Translation_Y=0.08684334236
AttachPoint_Canister_Locator_Translation_Z=4.950166957
AttachPoint_PlatformShoulder_Locator_BoneName=PlatformShoulder
AttachPoint_PlatformShoulder_Locator_Rotation_X=0
AttachPoint_PlatformShoulder_Locator_Rotation_Y=0
AttachPoint_PlatformShoulder_Locator_Rotation_Z=0
AttachPoint_PlatformShoulder_Locator_Translation_X=0
AttachPoint_PlatformShoulder_Locator_Translation_Y=0
AttachPoint_PlatformShoulder_Locator_Translation_Z=0
AttachPoint_PlatformWrist_Locator_BoneName=PlatformWrist
AttachPoint_PlatformWrist_Locator_Rotation_X=0
AttachPoint_PlatformWrist_Locator_Rotation_Y=0
AttachPoint_PlatformWrist_Locator_Rotation_Z=0
AttachPoint_PlatformWrist_Locator_Translation_X=0
AttachPoint_PlatformWrist_Locator_Translation_Y=0
AttachPoint_PlatformWrist_Locator_Translation_Z=0
[AttachPointLocations_shadowblot]
AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm
AttachPoint_LeftLowerArm_Locator_Rotation_X=-180
AttachPoint_LeftLowerArm_Locator_Rotation_Y=90
AttachPoint_LeftLowerArm_Locator_Rotation_Z=0
AttachPoint_LeftLowerArm_Locator_Translation_X=0.1007710363
AttachPoint_LeftLowerArm_Locator_Translation_Y=0
AttachPoint_LeftLowerArm_Locator_Translation_Z=0
AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm
AttachPoint_RightLowerArm_Locator_Rotation_X=0
AttachPoint_RightLowerArm_Locator_Rotation_Y=90
AttachPoint_RightLowerArm_Locator_Rotation_Z=0
AttachPoint_RightLowerArm_Locator_Translation_X=-0.1041742006
AttachPoint_RightLowerArm_Locator_Translation_Y=0
AttachPoint_RightLowerArm_Locator_Translation_Z=0
AttachPoint_Drape3_Locator_BoneName=Drape3
AttachPoint_Drape3_Locator_Rotation_X=0
AttachPoint_Drape3_Locator_Rotation_Y=0
AttachPoint_Drape3_Locator_Rotation_Z=-90
AttachPoint_Drape3_Locator_Translation_X=0
AttachPoint_Drape3_Locator_Translation_Y=0
AttachPoint_Drape3_Locator_Translation_Z=0
AttachPoint_LeftWrist_Locator_BoneName=LeftWrist
AttachPoint_LeftWrist_Locator_Rotation_X=180
AttachPoint_LeftWrist_Locator_Rotation_Y=0
AttachPoint_LeftWrist_Locator_Rotation_Z=0
AttachPoint_LeftWrist_Locator_Translation_X=1.5
AttachPoint_LeftWrist_Locator_Translation_Y=2.5
AttachPoint_LeftWrist_Locator_Translation_Z=0
AttachPoint_RightWrist_Locator_BoneName=RightWrist
AttachPoint_RightWrist_Locator_Rotation_X=0
AttachPoint_RightWrist_Locator_Rotation_Y=0
AttachPoint_RightWrist_Locator_Rotation_Z=0
AttachPoint_RightWrist_Locator_Translation_X=-1.5
AttachPoint_RightWrist_Locator_Translation_Y=-2.5
AttachPoint_RightWrist_Locator_Translation_Z=0
[AttachPointLocations_shadowblotboss]
[AttachPointLocations_shadowblotdistantfight]
[AttachPointLocations_shadowblothands]
[AttachPointLocations_shadowblotpool]
[AttachPointLocations_smallworldboss]
[AttachPointLocations_smallworldpete]
[AttachPointLocations_smee]
[AttachPointLocations_spatter]
[AttachPointLocations_spatterafrica]
[AttachPointLocations_spatterasia]
[AttachPointLocations_spatterdarkbeauty]
[AttachPointLocations_spattereuromale]
[AttachPointLocations_spatterhauntedmansion]
[AttachPointLocations_spatterindian]
[AttachPointLocations_spatterjumper]
[AttachPointLocations_spatterkamikaze]
[AttachPointLocations_spatterlod1]
[AttachPointLocations_spatterlod2]
[AttachPointLocations_spattermexico]
[AttachPointLocations_spatterpirates]
[AttachPointLocations_spattertomorrowland]
[AttachPointLocations_static_standins]
[AttachPointLocations_stormblot]
AttachPoint_LeftUpperArm_Locator_BoneName=LeftUpperArm
AttachPoint_LeftUpperArm_Locator_Rotation_X=180
AttachPoint_LeftUpperArm_Locator_Rotation_Y=-90
AttachPoint_LeftUpperArm_Locator_Rotation_Z=0
AttachPoint_LeftUpperArm_Locator_Translation_X=43
AttachPoint_LeftUpperArm_Locator_Translation_Y=0
AttachPoint_LeftUpperArm_Locator_Translation_Z=0
AttachPoint_LeftWing_Locator_BoneName=LeftUpperArm
AttachPoint_LeftWing_Locator_Rotation_X=0
AttachPoint_LeftWing_Locator_Rotation_Y=-90
AttachPoint_LeftWing_Locator_Rotation_Z=0
AttachPoint_LeftWing_Locator_Translation_X=43
AttachPoint_LeftWing_Locator_Translation_Y=0
AttachPoint_LeftWing_Locator_Translation_Z=0
AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm
AttachPoint_LeftLowerArm_Locator_Rotation_X=180
AttachPoint_LeftLowerArm_Locator_Rotation_Y=-90
AttachPoint_LeftLowerArm_Locator_Rotation_Z=0
AttachPoint_LeftLowerArm_Locator_Translation_X=55
AttachPoint_LeftLowerArm_Locator_Translation_Y=0
AttachPoint_LeftLowerArm_Locator_Translation_Z=0
AttachPoint_RightUpperArm_Locator_BoneName=RightUpperArm
AttachPoint_RightUpperArm_Locator_Rotation_X=0
AttachPoint_RightUpperArm_Locator_Rotation_Y=-90
AttachPoint_RightUpperArm_Locator_Rotation_Z=0
AttachPoint_RightUpperArm_Locator_Translation_X=-43
AttachPoint_RightUpperArm_Locator_Translation_Y=0
AttachPoint_RightUpperArm_Locator_Translation_Z=0
AttachPoint_RightWing_Locator_BoneName=RightUpperArm
AttachPoint_RightWing_Locator_Rotation_X=180
AttachPoint_RightWing_Locator_Rotation_Y=-90
AttachPoint_RightWing_Locator_Rotation_Z=0
AttachPoint_RightWing_Locator_Translation_X=-43
AttachPoint_RightWing_Locator_Translation_Y=0
AttachPoint_RightWing_Locator_Translation_Z=0
AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm
AttachPoint_RightLowerArm_Locator_Rotation_X=0
AttachPoint_RightLowerArm_Locator_Rotation_Y=-90
AttachPoint_RightLowerArm_Locator_Rotation_Z=0
AttachPoint_RightLowerArm_Locator_Translation_X=-55
AttachPoint_RightLowerArm_Locator_Translation_Y=0
AttachPoint_RightLowerArm_Locator_Translation_Z=0
[AttachPointLocations_talkingphone]
[AttachPointLocations_talkingradio]
[AttachPointLocations_television]
AttachPoint_Root_Locator_BoneName=Root
AttachPoint_Root_Locator_Rotation_X=0
AttachPoint_Root_Locator_Rotation_Y=0
AttachPoint_Root_Locator_Rotation_Z=0
AttachPoint_Root_Locator_Translation_X=5.618508316
AttachPoint_Root_Locator_Translation_Y=0.500951457
AttachPoint_Root_Locator_Translation_Z=0
[AttachPointLocations_template]
[AttachPointLocations_tentaclelarge]
[AttachPointLocations_tentacles]
[AttachPointLocations_tentaclesmall]
[AttachPointLocations_tentaclesmallthree]
AttachPoint_TentacleTwo5_Locator_BoneName=TentacleTwo5
AttachPoint_TentacleTwo5_Locator_Rotation_X=0
AttachPoint_TentacleTwo5_Locator_Rotation_Y=0
AttachPoint_TentacleTwo5_Locator_Rotation_Z=0
AttachPoint_TentacleTwo5_Locator_Translation_X=0
AttachPoint_TentacleTwo5_Locator_Translation_Y=0
AttachPoint_TentacleTwo5_Locator_Translation_Z=0
AttachPoint_TentacleThree4_Locator_BoneName=TentacleThree4
AttachPoint_TentacleThree4_Locator_Rotation_X=0
AttachPoint_TentacleThree4_Locator_Rotation_Y=0
AttachPoint_TentacleThree4_Locator_Rotation_Z=0
AttachPoint_TentacleThree4_Locator_Translation_X=0
AttachPoint_TentacleThree4_Locator_Translation_Y=0
AttachPoint_TentacleThree4_Locator_Translation_Z=0
AttachPoint_TentacleOne4_Locator_BoneName=TentacleOne4
AttachPoint_TentacleOne4_Locator_Rotation_X=0
AttachPoint_TentacleOne4_Locator_Rotation_Y=0
AttachPoint_TentacleOne4_Locator_Rotation_Z=0
AttachPoint_TentacleOne4_Locator_Translation_X=0
AttachPoint_TentacleOne4_Locator_Translation_Y=0
AttachPoint_TentacleOne4_Locator_Translation_Z=0
[AttachPointLocations_terminatorpete]
[AttachPointLocations_threelittlepigs]
[AttachPointLocations_tictoccroc]
[AttachPointLocations_tronpete]
[AttachPointLocations_tronrecognizer]
[AttachPointLocations_yetibattlesuit]
[AttachPointLocations_zombiepanpete]
[AttachPointLocations_zombiepedestrianmale]
[AttachPointLocations_zombiepete]
[AttachPointLocations_zombiesmallworldpete]
[AttachPointLocations_zombietronpete]

[Audio]
Microphone_Position_Game=0.1
Microphone_Position_IGC=1.0
microphone_distance_max=50
doppler_shift_modifier=1.0
[Audio_DopplerShift]
UpdateFrequency=0.04
[Audio_CombatIntensity]
UpdateFrequency=1.0
MaxThreatDistance=10.0
Multiplier=1.0
ReturnToExploreDelay=3.0
[Audio_ThinnedVsPainted]
UpdateFrequency=1.0
DynamicMusicOnlyChangesAtMaxGuardians=false
[CustomLevelLoad]
LevelName1=Mad Doctors Lab
LevelName2=Mickey and the Beanstalk
LevelName3=Gremlin Village Ticket Booth
LevelName4=Oh What a Knight
LevelName5=Alpine Climbers
LevelName6=Clock Cleaners
LevelName7=Plutopia
Level1=Levels/DBC_Start_1st.Level
Level2=Levels/2D_Beanstalk.level
Level3=Levels/GV_ZoneB_Start.level
Level4=Levels/MJM_KnightA.level
Level5=Levels/MJM_AlpineA.level
Level6=Levels/2D_ClockCleaners01.level
Level7=Levels/2D_Plutopia01.level
[Extras]
[Extras_Daisy_Endgame]
EndPos=Movies/EndgameVar_Pos_Daisy.bik
EndPos2=Movies/EndgameVar_Pos_Daisy2.bik
EndNeg=Movies/EndgameVar_Neg_Daisy.bik
EndNeg2=Movies/EndgameVar_Neg_Daisy2.bik
End1=Movies/EndgameVar_Pos_Daisy.bik
End2=Movies/EndgameVar_Neg_Daisy.bik
[Extras_Donald_Endgame]
EndPos=Movies/EndgameVar_Pos_Donald.bik
EndNeg=Movies/EndgameVar_Neg_Donald.bik
End1=Movies/EndgameVar_Pos_Donald.bik
End2=Movies/EndgameVar_Neg_Donald.bik
[Extras_Goofy_Endgame]
EndPos=Movies/EndgameVar_Pos_Goofy.bik
EndNeg=Movies/EndgameVar_Neg_Goofy.bik
End1=Movies/EndgameVar_Pos_Goofy.bik
End2=Movies/EndgameVar_Neg_Goofy.bik
[Extras_Petetronic_Endgame]
EndPos=Movies/EndgameVar_Pos_Petetronic.bik
EndNeg=Movies/EndgameVar_Neg_Petetronic.bik
End1=Movies/EndgameVar_Pos_Petetronic.bik
End2=Movies/EndgameVar_Neg_Petetronic.bik
[Extras_Hook_Endgame]
EndPos=Movies/EndgameVar_Pos_Hook.bik
EndPos2=Movies/EndgameVar_Pos_Hook2.bik
EndNeg=Movies/EndgameVar_Neg_Hook.bik
EndNeg2=Movies/EndgameVar_Neg_Hook2.bik
End1=Movies/EndgameVar_Pos_Hook.bik
End2=Movies/EndgameVar_Neg_Hook.bik
[Extras_Clocktower_Endgame]
EndPos=Movies/EndgameVar_Pos_Clocktower.bik
EndPos2=Movies/EndgameVar_Pos_Clocktower2.bik
EndNeg=Movies/EndgameVar_Neg_Clocktower.bik
EndNeg2=Movies/EndgameVar_Neg_Clocktower2.bik
End1=Movies/EndgameVar_Pos_Clocktower.bik
End2=Movies/EndgameVar_Neg_Clocktower.bik
[Extras_SmallPete_Endgame]
EndPos=Movies/EndgameVar_Pos_SmallPete.bik
EndPos2=Movies/EndgameVar_Pos_SmallPete2.bik
EndNeg=Movies/EndgameVar_Neg_SmallPete.bik
EndNeg2=Movies/EndgameVar_Neg_SmallPete2.bik
End1=Movies/EndgameVar_Pos_SmallPete.bik
End2=Movies/EndgameVar_Neg_SmallPete.bik
[Extras_Horace_Endgame]
EndPos=Movies/EndgameVar_Pos_Horace.bik
EndNeg=Movies/EndgameVar_Neg_Horace.bik
End1=Movies/EndgameVar_Pos_Horace.bik
End2=Movies/EndgameVar_Neg_Horace.bik
[Extras_Pete_Endgame]
EndPos=Movies/EndgameVar_Pos_Pete.bik
EndPos2=Movies/EndgameVar_Pos_Pete2.bik
EndNeg=Movies/EndgameVar_Neg_Pete.bik
EndNeg2=Movies/EndgameVar_Neg_Pete2.bik
End1=Movies/EndgameVar_Pos_Pete.bik
End2=Movies/EndgameVar_Neg_Pete.bik

[FreeCamera]
IgnoreHeight=1.1
MickeyHideCameraDistance=0.75
LookThruIgnoredRange=1.5
[FreeCamera_Overturn]
Multiplier=1.5
InAirMultiplier=0.0
FromAirSpeed=0.05
ToAirSpeed=0.5
[FreeCamera_Spring]
Snap=0.3
Snap_PostPathing=0.05
Snap_LedgeGrab=0.01
RemovePitch_Up=0.1
RemovePitch_Down=0.01
Distance_Out=0.01
Distance_In=0.4
ReturnToDefaultPitch=0.02
FreeYaw_ReturnForce=0.01
[FreeCamera_HeightOffset]
Minimum=0.9
CheckTarget=0.7
LedgeGrabExtra=0.7
[FreeCamera_Pathing]
BreadCrumbSpeed_Percent=0.2
ThruThinnerSpeed=0.5
MaxBreadcrumbs=35
BreadCrumbDistance=0.35
AdjustmentStillWait=0.0
TargetProximityPercent=0.75
TargetProximityBorderPercent=1.25
DistanceSpeedUpTime=1.0
DistanceBaseSpeedDivisor=10.0
DistanceExtraSpeedDivisor=5.0
MinMaxSpeedUpTime=0.5
MinSpeed=7.5
MaxSpeed=30.0
YawLockAtPitch=60.0
[FreeCamera_Thinned]
Collides=false
UsePushbackorDelay=true
UseMoveThruDist=true
MoveThruDist=0.5
MoveThroughOnTimeLimit=false
MoveThroughTimeLimit=1.5
PushThroughOnlyWhenMovingTowards=false
[FreeCamera_Lock]
Active=true
AquireDist=20.0
AquireAngle=90.0
SwitchAngle=90.0
BreakDist=30.0
TurnToFaceSpeed=0.25
MoveSpeedMod=0.75
LineOfSightLossTimer=2.0
IndicatorTemplateName=LockOnIndicator
IndicatorDisplayDistance=12.0
VerticalLockMaxAngle=35
VerticalLockMinAngle=-35
SnapOnFailure=true
SoftLockDistance=12.0
SoftLockFallOff=3.0
[FreeCamera_Snap]
TurnRate=5.0
HoldTogglesFPS=false
FPSDistance=0.1
WaitWithStrafe=0.5
ReleasePadding=1.5
[FreeCamera_Hint]
YawRate=0.05
PitchRate=0.2
OffsetRate=0.05
DistanceRate=0.1
[FreeCamera_LedgeCheck]
Active=true
MaxSpeed=4.0
LookAngle=45
LookSpeed=0.01
CheckForward=3.0
CheckDown=3.0
[FreeCamera_RigidFollow]
MoveSpeed=0.3
[FreeCamera_Input]
DpadSteering=true
HoldWait=0.5
MoveWait=1.5
StillWait=1.5
YawScale=2.5
PitchScale=1.0
Yaw_RampUp=0.15
Yaw_RampDown=0.75
Pitch_RampUp=0.15
Pitch_RampDown=0.75
[FreeCamera_ScreenSteer]
BorderX=75
BorderY=75
BorderPushX=1.5
BorderPushY=1.0
OnscreenStartDelay=0
OffscreenStartDelay=0
OffscreenDelay=1000
[FreeCamera_2DMode]
Active=false
Offset=7.5
[FreeCamera_ScreenLookAhead]
Active=true
Offset=15.0
NeutralRange=20.0
TransitionSpeed=0.005
[FreeCamera_AutoCenter]
Active=false
Wait=0.5
Speed=0.0005
NeutralRange=2.0
[FreeCamera_AutoLevel]
Active=false
Speed=0.05
UpScale=1.0
DownScale=0.5
[FreeCamera_JumpPitch]
Active=true
MinSpeed=0.01
AngleSpeedMod=0.5
SpeedUpScale=2.0
SpeedCenterScale=1.0
SpeedDownScale=5.0
ThresholdUpAngle=20.0
ThresholdDownAngle=0.0
[FreeCamera_FollowJump]
Stomp=true
Spin=false
Bounce=true
DamageLeap=true
SpeedUp=0.2
PitchSpeedUp=0.095
PitchAngle=20.0
PitchOffset=-10.0
[FreeCamera_GroundPlane]
SpeedUp=0.1
SpeedDown=0.2
MovingSpeedUp=0.25
TransitionSpeed=0.15
TransitionSyncDist=0.01
[FreeCamera_CornerWrap]
MinHitFraction=0.1
[FreeCamera_CombatZoom]
Active=true
TransitionTime=1.0
[FreeCamera_TravelZoom]
Active=true
MinSpeed=2.0
TransitionTime=2.5
[FreeCamera_CameraData]
Base_MinDist=5.0
Base_MaxDist=5.5
Base_RunSpeed=14.0
Base_LookPitch=-6.0
Base_PlacementPitch=12.0
Base_TargetHeightOffset=1.4
Base_TargetRadius=0.0
Base_VerticalInvert=false
Base_HorizontalInvert=false
Base_MaintainPitch=false
Base_WalkSpeed=0.0
Base_PitchAngle=0.0
Base_PitchSpeed=0.0
Base_FrameYaw=0.0
Base_FramePitch=0.0
Default_MaxDist=4.5
Default_TargetHeightOffset=4.4
Default_TargetRadius=2.0
Default_LookPitch=-13.0
Default_PlacementPitch=16.0
Strafing_MaxDist=5.5
Strafing_LookPitch=-4.0
Strafing_PlacementPitch=13.0
ControlPoint_MaxDist=100.0
ControlPoint_MinDist=0.1
Rolling_MaxDist=7.0
Rolling_LookPitch=-6.0
Rolling_PlacementPitch=13.0
Missile_MinDist=1.0
Missile_MaxDist=2.0
Missile_TargetHeightOffset=0.0
Missile_LookPitch=-3.0
Missile_PlacementPitch=0.0
Near_MaxDist=5.0
Near_LookPitch=-6.0
Near_PlacementPitch=10.0
Travel_MaxDist=7.5
Travel_TargetHeightOffset=4.4
Travel_TargetRadius=2.0
Travel_LookPitch=-20.0
Travel_PlacementPitch=25.0
Far_MaxDist=8.0
Far_TargetHeightOffset=4.4
Far_TargetRadius=2.0
Far_LookPitch=-18.0
Far_PlacementPitch=20.0
CustomDefault_MaxDist=10.0
CustomDefault_PlacementPitch=10.0
CustomDefault_LookPitch=-10.0
CustomCombat_MaxDist=10.0
CustomCombat_PlacementPitch=10.0
CustomCombat_LookPitch=-10.0
CustomTravel_MaxDist=10.0
CustomTravel_PlacementPitch=10.0
CustomTravel_LookPitch=-10.0
[FreeCamera_Limits]
CameraMaxPitch=1.3
CameraMinPitch=-0.7
LookMaxPitch=1.0
LookMinPitch=-1.5
[FreeCamera_BestPosition]
AngleRange=160
ChecksPerSide=5
[Guardians]
PaintGuardianStimInvulnerability1=ST_PAINT
PaintGuardianStimInvulnerability2=ST_THINNER
PaintGuardianStimInvulnerability3=ST_PHYSICAL
ThinnerGuardiansSeekTargets=false
ThinnerGuardianSeekRange=20
PaintGuardianHeight=0.35
ThinnerGuardianHeight=0.45
FollowingDistanceSpringiness=0.05
[Guardians_Hint_System]
PriorityDropoffRate=0.1
HoldHintGestureDuration=2.0
[Guardians_Paint_Guardian_Level1]
PointCost=15
MaxHealth=1
MovementSpeed=1.5
TargetSpeed=20
UndulatingSpeed=1
Acceleration=0.5
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.2
NormalHorizAmplitude=0.1
HorizontalAmplitude=0.5
HorizontalFrequency=2
VerticalAmplitudeSpeed=0.2
NormalVertAmplitude=0.05
VerticalAmplitude=0.25
VerticalFrequency=3
LengthOfUndulation=5
IntervalBetweenUndulation=1
ChanceToChangeDirections=0.65
[Guardians_Paint_Guardian_Level2]
PointCost=15
MaxHealth=1
MovementSpeed=1.5
TargetSpeed=20
UndulatingSpeed=1
Acceleration=0.5
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.2
NormalHorizAmplitude=0.1
HorizontalAmplitude=0.5
HorizontalFrequency=2
VerticalAmplitudeSpeed=0.2
NormalVertAmplitude=0.05
VerticalAmplitude=0.25
VerticalFrequency=4
LengthOfUndulation=3
IntervalBetweenUndulation=3
ChanceToChangeDirections=0.65
[Guardians_Paint_Guardian_Level3]
PointCost=15
MaxHealth=1
MovementSpeed=1.5
TargetSpeed=20
UndulatingSpeed=1
Acceleration=0.5
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.2
NormalHorizAmplitude=0.1
HorizontalAmplitude=0.5
HorizontalFrequency=2
VerticalAmplitudeSpeed=0.2
NormalVertAmplitude=0.05
VerticalAmplitude=0.25
VerticalFrequency=5
LengthOfUndulation=1
IntervalBetweenUndulation=5
ChanceToChangeDirections=0.65
[Guardians_Thinner_Guardian_Level1]
PointCost=-15
MaxHealth=1
MovementSpeed=1
TargetSpeed=20
UndulatingSpeed=0.75
Acceleration=2
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.5
NormalHorizAmplitude=0.2
HorizontalAmplitude=0.5
HorizontalFrequency=5.5
VerticalAmplitudeSpeed=0.5
NormalVertAmplitude=0.0
VerticalAmplitude=0.3
VerticalFrequency=5.5
LengthOfUndulation=4
IntervalBetweenUndulation=2
ChanceToChangeDirections=0.8
[Guardians_Thinner_Guardian_Level2]
PointCost=-15
MaxHealth=1
MovementSpeed=1
TargetSpeed=20
UndulatingSpeed=0.75
Acceleration=2
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.5
NormalHorizAmplitude=0.2
HorizontalAmplitude=0.5
HorizontalFrequency=5.5
VerticalAmplitudeSpeed=0.5
NormalVertAmplitude=0.0
VerticalAmplitude=0.3
VerticalFrequency=5.5
LengthOfUndulation=3
IntervalBetweenUndulation=3
ChanceToChangeDirections=0.75
[Guardians_Thinner_Guardian_Level3]
PointCost=-15
MaxHealth=1
MovementSpeed=1
TargetSpeed=20
UndulatingSpeed=0.75
Acceleration=2
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.5
NormalHorizAmplitude=0.2
HorizontalAmplitude=0.5
HorizontalFrequency=5.5
VerticalAmplitudeSpeed=0.5
NormalVertAmplitude=0.0
VerticalAmplitude=0.3
VerticalFrequency=5.5
LengthOfUndulation=1
IntervalBetweenUndulation=5
ChanceToChangeDirections=0.7

[LoadMenu]
MAP_ADVENTURELAND=HUDElements/Icons/Map_Adventureland_tex.nif
MAP_AL_MINIHUB=HUDElements/Icons/Map_Adventureland_tex.nif
MAP_DBC_ZONEA=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEB=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONED=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEE=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEF=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEH=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEK=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEL=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEM=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEO=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONER=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONES=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_GV_ZONEA=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEB=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEC=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONED=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEF=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEI=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_CLOCKBOSS=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_HM_ZONED2=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONED=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEF=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEH=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEK=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEM=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_MADDOCTOR_01=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_MADDOCTOR_02=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_HAUNTEDHOUSE_01=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_HAUNTEDHOUSE_02=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_HAUNTEDHOUSE_03=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_MJ_ZONEA=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MJ_ZONEE=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MJ_ZONEF=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MJ_ZONEG=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MSUSA_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_NOS_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_P_ZONEB=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEB2=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEE=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEH=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEK=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEL=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_SCALPROCK=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_BOSS_JOLLY_ROGER=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_SM_TL_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB_ZONED2=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB_ZONED=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_PETEBOSSROOF=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TT_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_AL_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_2D_ALPINECLIMB1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_ALPINECLIMB2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_BEANSTALK=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CASTAWAY1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CASTAWAY2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CLOCKCLEANERS1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CLOCKCLEANERS2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA3=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA4=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_GREATGUNS=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_JUNGLERHYTHM1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_JUNGLERHYTHM2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_LONESOMEGHOSTS1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_LONESOMEGHOSTS2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_MECHANICALMAN1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_MECHANICALMAN2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_OHWHATAKNIGHT=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_PLUTOPIA1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_PLUTOPIA2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_SHANGHAIED=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_SLEEPINGBEAUTY=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMBOATWILLIE1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMBOATWILLIE2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMBOATWILLIE3=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMROLLER=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_THRUMIRROR=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_TROLLEYTROUBLE=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_WHALERS=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_YEOLDENDAYS=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_MJ_SHADOWBOSS=HUDElements/Icons/Icon_Save_MJM_tex.nif

[LookAtCamera]
YawRestriction=0.1
PitchRestriction=0.1
[MainMenu]
gamestart=Levels/DBC_Start_1st.Level
e3start=Levels/E3Demo_VL.level
e3scalp=Levels/E3Demo_SR.level
e3steamboat=Levels/E3Demo_SBW.level
level0=GremlinVillage
level1=LonesomeManor
level2=Tomorrowcity
level3=PiratesOfTheWasteland
level4=DarkBeautyCastle
level5=MickeyJunkMountain
level6=HUB
level7=TestLevels
level8=2DTransitionLevels1
level9=2DTransitionLevels2
level10=2DInteriorLevels
level11=Misc
[MainMenu_E3Demo]
title=E3 Demo
0_title=E3 Demo - Start
0_filename=Levels/E3Demo_VL.level
1_title=E3 Demo - Steamboat Willie
1_filename=Levels/E3Demo_SBW.level
2_title=E3 Demo - Scalp Rock
2_filename=Levels/E3Demo_SR.level
[MainMenu_GremlinVillage]
title=Gremlin Village
0_title=GV Slalom
0_filename=Levels/GV_ZoneA_Start.level
1_title=GV Ticket Booth
1_filename=Levels/GV_ZoneB_Start.level
2_title=GV JungleBoat Ride
2_filename=Levels/GV_ZoneC_Start.level
3_title=GV Asiaboat Ride
3_filename=Levels/GV_ZoneD_Start.level
4_title=GV World of Gremlins
4_filename=Levels/GV_ZoneF_Start.level
5_title=GV EuroBoat Ride
5_filename=Levels/GV_ZoneI_Start.level
6_title=ClockTower Boss
6_filename=Levels/SW_ClockWorkBoss_static.Level
[MainMenu_LonesomeManor]
title=Lonesome Manor
0_title=LM Manor House
0_filename=Levels/HM_Start.Level
1_title=LM Foyer
1_filename=Levels/HM_StartI.Level
2_title=LM Stretching Room
2_filename=Levels/HM_StartF.Level
3_title=LM Library
3_filename=Levels/HM_StartH.Level
4_title=LM Ballroom
4_filename=Levels/HM_StartK.Level
5_title=LM Mad Doctor's Attic 
5_filename=Levels/HM_StartM.Level
[MainMenu_Tomorrowcity]
title=Tomorrowcity
0_title=Notilus Room
0_filename=Levels/TL_Start.Level
1_title=Tomorrow city Lagoon
1_filename=Levels/TL_D1.Level
2_title=Great Big Tomorrow
2_filename=Levels/TL_D2.Level
3_title=Tomorrowcity Square
3_filename=Levels/TL_MiniHub.Level
4_title=Space Voyage
4_filename=Levels/TL_SpaceMountain.Level
5_title=Space Voyage Tron Pete
5_filename=Levels/TL_SpaceMountain_TronPete.Level
6_title=Tomorrowcity Square Visit2
6_filename=Levels/TL_Visit2_Start.Level
7_title=Space Voyage Visit 2
7_filename=Levels/TL_SpaceVoyage_Visit2.Level
[MainMenu_PiratesOfTheWasteland]
title=Pirates of the Wasteland
0_title=Pirates of the Wasteland
0_filename=Levels/PotW_Start.Level
1_title=PotW - Tortooga
1_filename=Levels/PotW_Start_Tortuga.Level
2_title=PotW - Jungle
2_filename=Levels/PotW_Jungle_Start.Level
3_title=PotW - Tortooga Visit 2
3_filename=Levels/PotW_Start_TortugaV2.Level
4_title=PotW - Tortooga Visit 2 Pirates
4_filename=Levels/PotW_Start_TortugaV2_Pirates.Level
5_title=PotW - Pirate Voyage
5_filename=Levels/PotW_IVRide_Start.Level
6_title=PotW - Skull Island
6_filename=Levels/PotW_Skull_Start.Level
7_title=PotW - Jolly Roger Boss Battle
7_filename=Levels/PotW_JollyRoger_Start.Level
[MainMenu_DarkBeautyCastle]
title=Dark Beauty Castle
0_title=DBC Lab Visit 1
0_filename=Levels/DBC_Start_1st.Level
1_title=DBC Utilidor 3
1_filename=Levels/DBC_Utilidor_3_1st.Level
2_title=DBC Courtyard
2_filename=Levels/DBC_Courtyard_1st.Level
3_title=Dark Beauty Castle Return Visit  Lab
3_filename=Levels/DBC_Start.Level
4_title=DBC 2D Sleeping Beauty
4_filename=Levels/DBC_Start_ZoneC.Level
5_title=DBC Throne Room
5_filename=Levels/DBC_Start_ZoneF.Level
6_title=DBC 2D Fantasia 1
6_filename=Levels/DBC_Start_ZoneG.Level
7_title=DBC 2D Fantasia 2
7_filename=Levels/DBC_Start_ZoneGH.Level
8_title=DBC ControlTower
8_filename=Levels/DBC_Start_ZoneH.Level
9_title=DBC Utilidor 4
9_filename=Levels/DBC_Start_ZoneO.Level
10_title=DBC 2D Fantasia 3
10_filename=Levels/DBC_Start_ZoneP.Level
11_title=DBC 2D Fantasia 4
11_filename=Levels/DBC_Start_ZoneQ.Level
12_title=DBC Utilidor 7
12_filename=Levels/DBC_Start_ZoneR.Level
13_title=DBC Sorrow Tower
13_filename=Levels/DBC_Start_ZoneK.Level
14_title=DBC Grief Tower
14_filename=Levels/DBC_Start_ZoneL.Level
15_title=DBC Loss Tower
15_filename=Levels/DBC_Start_ZoneM.Level
16_title=DBC Inside the Blot
16_filename=Levels/DBC_Start_ZoneS.Level
[MainMenu_MickeyJunkMountain]
title=Mickey Junk Mountain
0_title=MJM - The Heaps
0_filename=Levels/MJM_ZoneA.Level
1_title=MJM - The Piles 1 
1_filename=Levels/MJM_ZoneG1.Level
2_title=MJM - The Piles 2 
2_filename=Levels/MJM_ZoneG2.Level
3_title=MJM - Mt. Osmore Slopes
3_filename=Levels/MJM_ZoneE.Level
4_title=MJM - Mt. Osmore Caverns
4_filename=Levels/MJM_Zonef.Level
5_title=MJM - Mt. Osmore Caverns Visit 2
5_filename=Levels/MJM_ZoneF2.Level
[MainMenu_HUB]
title=HUB
0_title=Mean Street V1
0_filename=Levels/MeanStreet_V1_Launcher.level
1_title=Mean Street V2
1_filename=Levels/MeanStreet_V2_Launcher.level
2_title=Mean Street V3
2_filename=Levels/MeanStreet_V3_Launcher.level
3_title=Mean Street V4
3_filename=Levels/MeanStreet_V4_Launcher.level
4_title=Mean Street V5
4_filename=Levels/MeanStreet_V5_Launcher.level
5_title=Mean Street V6
5_filename=Levels/MeanStreet_V6_Launcher.level
6_title=Ventureland V1
6_filename=Levels/Adventureland_v1_Launcher.level
7_title=Ventureland V2 No Pirates
7_filename=Levels/Adventureland_v2_No_Pirates_Launcher.level
8_title=Ventureland V2 with Pirates
8_filename=Levels/Adventureland_v2_Pirates_Launcher.level
9_title=Venutureland V3
9_filename=Levels/Adventureland_v3_Launcher.level
10_title=Bog Easy Visit 1
10_filename=Levels/NewOrleans_V1.Level
11_title=Bog Easy Visit 2 With Ghosts
11_filename=Levels/NewOrleans_V2_Ghosts.level
12_title=Bog Easy Visit 2 Without Ghosts
12_filename=Levels/NewOrleans_V2_NoGhosts.level
13_title=Bog Easy Visit 3
13_filename=Levels/NewOrleans_V3.Level
14_title=OsTown Visit 1
14_filename=Levels/ToonTown_V1.Level
15_title=OsTown Visit 2
15_filename=Levels/ToonTown_FromMJ1.level
16_title=OsTown Visit 3
16_filename=Levels/ToonTown_FromMJ2.level
[MainMenu_TestLevels]
title=TestLevels
0_title=AI Test Map
0_filename=Levels/AI_Test.level
1_title=NPC Test Map
1_filename=Levels/NPC_Test.level
2_title=NPC Test Map 2
2_filename=Levels/NPC_Test_2.level
3_title=Building Standards
3_filename=Levels/BuildingStandards.level
4_title=Raz's 2D Playground
4_filename=Environments/_Test/Virtuos/TEST_Virtuos_PlaygroundRP.gsa
[MainMenu_2DTransitionLevels1]
title=2D Transition Levels Part 1/2
0_title=2dFilm_SleepingBeauty (SW_ZoneD)
0_filename=Levels/2D_SleepingBeauty.level
1_title=2dFilm_Steamboat01 (SW_SteamA)
1_filename=Levels/2D_SteamboatWillie01.level
2_title=2dFilm_Steamboat02 (SW_SteamB)
2_filename=Levels/2D_SteamboatWillie02.level
3_title=2dFilm_Steamboat03 (SW_SteamC)
3_filename=Levels/2D_Steamboat03.level
4_title=2dFilm_ClockCleaners01 (SW_ClockA)
4_filename=Levels/2D_ClockCleaners01.level
5_title=2dFilm_ClockCleaners02 (SW_ClockB)
5_filename=Levels/2D_ClockCleaners02.level
6_title=2dFilm_SteamRoller01 (MSUSA_ZoneP)
6_filename=Levels/2D_MickeySteamroller01.level
7_title=2dFilm_JungleRhythm01 (MSUSA_ZoneM)
7_filename=Levels/2D_JungleRhythm01.level
8_title=2dFilm_JungleRhythm02 (P_ZoneA)
8_filename=Levels/2D_JungleRhythm02.level
9_title=2dFilm_Castaway01 (P_ZoneG)
9_filename=Levels/2D_Castaway01.level
10_title=2dFilm_Castaway02 (P_ZoneZ)
10_filename=Levels/2D_Castaway02.level
11_title=2dFilm_Plutopia01 (MSUSA_ZoneO)
11_filename=Levels/2D_Plutopia01.level
12_title=2dFilm_AlpineClimbers01 (MJM_AlpineA)
12_filename=Levels/MJM_AlpineA.level
13_title=2dFilm_AlpineClimbers02 (MJM_AlpineB)
13_filename=Levels/MJM_AlpineB.level
14_title=2dFilm_LonesomeGhost01 (MSUSA_ZoneN)
14_filename=Levels/2D_LonesomeGhost01.level
15_title=2dFilm_LonesomeGhost02 (NOS_HM_ZoneC)
15_filename=Levels/2D_LonesomeGhost02.level
16_title=2dFilm_MadDoctor01 (NOS_HM_ZoneZ)
16_filename=Levels/2D_MadDoctor01.level
17_title=2dFilm_MadDoctor02 (NOS_HM_Zonel)
17_filename=Levels/2D_MadDoctor02.Level
18_title=2dFilm_Fantasia01
18_filename=Levels/2D_Fantasia01.level
19_title=2dFilm_Fantasia02
19_filename=Levels/2D_Fantasia02.level
20_title=2dFilm_Fantasia03
20_filename=Levels/2D_Fantasia03.level
21_title=2dFilm_Fantasia04
21_filename=Levels/2D_Fantasia04.level
22_title=2dFilm_OhWhatAKnight01
22_filename=Levels/MJM_KnightA.level
23_title=2dFilm_TrolleyTrouble01 (MJM_TrolleyA)
23_filename=Levels/MJM_TrolleyA.level
24_title=2dFilm_Mickey'sMechanicalMan01
24_filename=Levels/2D_MechanicalMan01.level
25_title=2dFilm_GreatGuns
25_filename=Levels/MJM_GunsA.level
26_title=2dFilm_ThruTheMirror
26_filename=Levels/2D_ThruTheMirror.level
27_title=2dFilm_Mickey'sMechanicalMan02
27_filename=Levels/2D_MechanicalMan02.level
28_title=2dFilm_YeOldenDays(DBC_2DOlden)
28_filename=Levels/2D_YeOldenDays.level
29_title=2dFilm_MickeyAndTheBeanstalk(DBC_2DZBeanstalk)
29_filename=Levels/2D_Beanstalk.level
30_title=2dFilm_TheWhalers(AL_P_2DWhaler)
30_filename=Levels/2D_TheWhalers.level
31_title=2dFilm_Shanghaied(AL_P_2DShanghaied)
31_filename=Levels/2D_Shanghaied.level
[MainMenu_2DTransitionLevels2]
title=2D Transition Levels Part 2/2
0_title=2dFilm_HauntedHouseHallway1(NOS_HM_2DHallwayA)
0_filename=Levels/2D_HauntedHouse01.level
1_title=2dFilm_HauntedHouseHallway2(NOS_HM_2DHallwayB)
1_filename=Levels/2D_HauntedHouse02.level
2_title=2dFilm_HauntedHouseHallway3(NOS_HM_2DHallwayC)
2_filename=Levels/2D_HauntedHouse03.level
3_title=2dFilm_Plutopia2(TL_2DPlutopia2)
3_filename=Levels/2D_Plutopia02.level
[MainMenu_2DInteriorLevels]
title=2D Interior Levels
0_title=Interior_2D_Walts
0_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa
1_title=Interior_2D_IceCream
1_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa
2_title=Interior_2D_Detective
2_filename=Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa
3_title=Interior_2D_TikiHut
3_filename=Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa
4_title=Interior_2D_JungleHutShop
4_filename=Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa
5_title=Interior_2D_SFR_TreeHouse(abandoned)
5_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa
6_title=Interior_2D_SFR_TreeHouse(lived)
6_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa
7_title=Interior_2D_MickeyHome
7_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa
8_title=Interior_2D_OrtensiaHome
8_filename=Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa
9_title=Interior_2D_ClaraKitchen
9_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa
10_title=Interior_2D_Nautilus
10_filename=Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa
11_title=Interior_2D_Hiddendock
11_filename=Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa
12_title=Interior_2D_Jail
12_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
13_title=Interior_2D_Teepee
13_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa
14_title=Interior_2D_GreminHut
14_filename=Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa
15_title=Interior_2D_NewOrleansShop
15_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansShop.gsa
16_title=Interior_2D_MarkTwainsShip
16_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa
17_title=Interior_2D_Emporiumr
17_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa
18_title=Interior_2D_Jail
18_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
[MainMenu_Misc]
title=Misc
0_title=Start Screen
0_filename=Levels/Main_Menu.Level
1_title=Mickey Arcade
1_filename=Levels/mickey_arcade.Level
2_title=ClockTower Boss
2_filename=Levels/SW_ClockWorkBoss_static.Level
3_title=ShadowBlot Lit
3_filename=Levels/ShadowBlot_Boss.Level
4_title=AVA Particles
4_filename=Levels/AVAParticleTests.level
5_title=Robs Particle Zoo
5_filename=Levels/SH_Lighting_Test.level
6_title=Jeff Tses Particle Zoo
6_filename=Environments/_Test/Jeff_Tse_TestLevel.gsa
7_title=Eve_Colvin_Zoo
7_filename=Levels/Eve_Colvin_Zoo.level
8_title=Jamey_Test
8_filename=Levels/JM_Test_01.level
9_title=Blake_Zoo
9_filename=Levels/Jimmie_AVA_Test.level
10_title=Dallin_Zoo
10_filename=Levels/Jimmie_AVA_Test.level
11_title=Jimmie_Zoo
11_filename=Levels/Jimmie_AVA_Test.level
12_title=JohnnyB_Zoo
12_filename=Levels/Jimmie_AVA_Test.level
13_title=Common_FX_Zoo
13_filename=levels/Common_FX_Zoo.level

[Mickey]
CombatIdleMinTime=5.0
CombatIdleMaxTime=15.0
FidgetMinTime=4.0
FidgetMaxTime=15.0
SkillStompButtonThreshold=0.33333
FallVelocityRumble=-10.0
DeathTestDistanceFromGround=5.0
OneHitPointDamageRumbleAmount=0.1
TwoHitPointDamageRumbleAmount=0.5
ThreePlusHitPointDamageRumbleAmount=1.0
[MickeyAbilities]
DefaultAmmoMax=30
DefaultAmmoSegmentAmount=10
[MickeyAbilities_PaintExtraStim]
SlowStimAmount=1.0
[MickeyAbilities_Lob]
ThrowFromBone=paintbrush
NoTargetOnEmpty=true
Paint_Wait_1=0.5
Paint_Speed_1=30.0
Paint_Speed_2=30.0
Paint_LifeTime_1=0.5
Paint_LifeTime_PlaystyleMax_1=1.5
Paint_Cost_1=1.5
Paint_Cost_PlaystyleMin_1=1.33
Paint_Cost_PlaystyleMax_1=0.66
Paint_Size_1=0.1
Paint_Size_PlaystyleMin_1=1.0
Paint_Size_PlaystyleMax_1=1.0
Paint_StimulusScale_1=1.0
Paint_StimulusScale_PlaystyleMin_1=0.5
Paint_StimulusScale_PlaystyleMax_1=2.0
Paint_BallScale_1=1.0
Paint_BallScale_PlaystyleMin_1=0.75
Paint_BallScale_PlaystyleMax_1=1.5
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Wait_1=0.5
Thinner_Speed_1=30.0
Thinner_LifeTime_1=0.5
Thinner_LifeTime_PlaystyleMax_1=1.5
Thinner_Cost_1=1.5
Thinner_Cost_PlaystyleMin_1=1.33
Thinner_Cost_PlaystyleMax_1=0.66
Thinner_Size_1=0.1
Thinner_Size_PlaystyleMin_1=1.0
Thinner_Size_PlaystyleMax_1=1.0
Thinner_StimulusScale_1=1.0
Thinner_StimulusScale_PlaystyleMin_1=0.5
Thinner_StimulusScale_PlaystyleMax_1=2.0
Thinner_BallScale_1=1.0
Thinner_BallScale_PlaystyleMin_1=0.75
Thinner_BallScale_PlaystyleMax_1=1.5
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Sketches]
Sketch_1=TV
Sketch_2=Anvil
Sketch_3=Watch
PreviewHeight=2.5
CursorSpringForce=0.045
[MickeyAbilities_Sketch_TV]
Facing=AI
Paint_Range_1=35.0
Paint_Height_1=2.5
Paint_Cost_1=1.0
Paint_Wait_1=22.0
Paint_UseParentDilation_1=0.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
SketchShouldAutoTargetCharacters=false
Snap_Range=2.0
[MickeyAbilities_Sketch_Anvil]
Facing=Player
AnvilStunStim=2.0
AnvilPhysicalStim=5.0
AnvilKnockbackStim=1.0
Paint_Range_1=35.0
Paint_Height_1=3.5
Paint_Cost_1=1.0
Paint_Wait_1=11.0
Paint_UseParentDilation_1=0.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Snap_Range=2.0
[MickeyAbilities_Sketch_Watch]
Facing=Camera
Paint_Range_1=35.0
Paint_Height_1=2.0
Paint_Cost_1=1.0
Paint_Wait_1=12.0
Paint_UseParentDilation_1=1.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Snap_Range=2.0
[MickeyAbilities_Jump]
Paint_Stim_1=1.0
Paint_Radius_1=1.0
Paint_Radius_PlaystyleMin_1=0.5
Paint_Radius_PlaystyleMax_1=2.0
Paint_HopRadius_1=0.5
Paint_Cost_1=1.0
Paint_Speed_1=15.0
Paint_BallScale_1=1.0
Paint_BallScale_PlaystyleMin_1=0.5
Paint_BallScale_PlaystyleMax_1=2.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Stim_1=1.0
Thinner_Speed_1=15.0
Thinner_Size_1=1.0
Thinner_Radius_1=1.5
Thinner_Radius_PlaystyleMin_1=0.5
Thinner_Radius_PlaystyleMax_1=2.0
Thinner_HopRadius_1=1.0
Thinner_HopRadius_PlaystyleMin_1=0.5
Thinner_HopRadius_PlaystyleMax_1=2.0
Thinner_Cost_1=1.0
Thinner_BallScale_1=1.0
Thinner_BallScale_PlaystyleMin_1=0.5
Thinner_BallScale_PlaystyleMax_1=2.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Slide]
Paint_Stim_1=1.0
Paint_Knockback_1=1.1
Paint_Size_1=0.5
Paint_Radius_1=0.5
Paint_Radius_PlaystyleMin_1=0.5
Paint_Radius_PlaystyleMax_1=2.0
Paint_Lifetime_1=100.0
Paint_Lifetime_2=4.0
Paint_Lifetime_3=6.0
Paint_Cost_1=1.5
Paint_Cost_2=0.75
Paint_InertTime_1=100.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Stim_1=1.0
Thinner_Knockback_1=1.1
Thinner_Size_1=0.5
Thinner_Radius_1=0.5
Thinner_Radius_PlaystyleMin_1=0.5
Thinner_Radius_PlaystyleMax_1=2.0
Thinner_Lifetime_1=100.0
Thinner_Lifetime_2=4.0
Thinner_Lifetime_3=6.0
Thinner_Cost_1=1.5
Thinner_Cost_2=0.75
Thinner_InertTime_1=100.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Slash]
Paint_Stim_1=1.0
Paint_Wait_1=1.0
Paint_Radius_1=3.0
Paint_Radius_PlaystyleMin_1=0.5
Paint_Radius_PlaystyleMax_1=2.0
Paint_Cost_1=1.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Stim_1=1.0
Thinner_Wait_1=1.0
Thinner_Radius_1=3.0
Thinner_Radius_PlaystyleMin_1=0.5
Thinner_Radius_PlaystyleMax_1=2.0
Thinner_Cost_1=1.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Spin]
Paint_SpinStim_1=1.0
Paint_KnockbackStim_1=1.25
Paint_Range_1=1.5
Paint_Range_PlaystyleMin_1=1.0
Paint_Range_PlaystyleMax_1=1.0
Paint_Wait_1=0.3
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
SpinGravity=-20.0
FXName=MK_Paladin_Spin_FX
NumHazardAliases=1
HazardAlias_0=Hazard
[MickeyAbilities_Brush]
EnableOverShoulderCamera=false
TurnRate=5.23598
HoldWait=0.033333333
Platforms=false
WiiDistanceScale=300
ThinThru=false
MinStimPeriod=0.099
MinStimDistance=0.125
DecalMinDistance=0.25
FXMinDistance=0.1
TargetPositionYOffset=0.075
MaxAngleFromBrush=60
RadialFieldMagnitude=-300
RadialFieldAttenuation=2.0
RadialFieldMaxDistance=20.0
RadialFieldRadialFactor=0.0125
ProjectileIntervalTime=0.066
NumStimProjectilesToSpawn=1
ProjectileScaleVariance=0.0
ProjectileSpeedVariance=0.0
ProjectileLocationVariance=0.0
PaintStimProjectileName=PaintBall
ThinnerStimProjectileName=ThinnerBall
Paint_Lifetime_1=0.66667
Paint_Speed_1=22.5
Paint_Speed_2=22.5
Paint_Range_1=15.0
Paint_Size_1=0.25
Paint_StimulusScale_1=2.25
Paint_BallScale_1=1.0
Paint_Cost_1=3.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Lifetime_1=0.66667
Thinner_Speed_1=22.5
Thinner_Speed_2=22.5
Thinner_Range_1=15.0
Thinner_Size_1=0.25
Thinner_StimulusScale_1=2.25
Thinner_BallScale_1=1.0
Thinner_Cost_1=3.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Indelible]
Paint_Lifetime_1=10.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
[MickeyAbilities_Invisible]
Paint_Lifetime_1=10.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
[MickeyAbilities_Blast]
Ability_Use_Turn_Rate=600.0
OnlyBlastForward=false
AimMinAngleCosine=0.5
MaxBlastDownAngle=35
OriginOffsetX=0
OriginOffsetY=0.75
OriginOffsetZ=0
VisualScale=0.2
FXBoundsRadiusPercentage=0.75
UpdateFxTime=0.066666
TurnAroundDelay=0.26666
CollisionPalette=BlastCone
ConeFXPaint=BlastConePaint
SplatFXPaint=BlastSplatPaint
Paint_Wait_1=0.59999
Paint_Stim_1=4.0
Paint_KnockbackStim_1=1.5
Paint_Cost_1=5
Paint_Cost_2=5
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
ConeFXThinner=BlastConeThinner
SplatFXThinner=BlastSplatThinner
Thinner_Wait_1=0.59999
Thinner_Stim_1=4.0
Thinner_KnockbackStim_1=1.5
Thinner_Cost_1=5
Thinner_Cost_2=5
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0

[MickeyTracking]
TotalPlayStyleBarLength=90
PlaystyleDrivesShader=false
DefaultPaintCapacity=30
DefaultThinnerCapacity=30
DefaultStimType=ST_SLOW
DefaultStimAmount=2.0
MickeyReceivesPointsForGusActions=true
PercentageJigsawPiecesPaintedForPaintedStatus=0.70
PercentageJigsawPiecesPaintedForThinnedStatus=0.30
DamageToPlaystylePointsMultiplier=0
ScoreForNonLethalWatchUsage=0
ScoreForNonLethalTVUsage=0
ScoreForAnvilPlatforming=0
NPCRestoredScore=5
NPCPuddledScore=-5
NumRewardPoints=7
ThinJigsawPiece=-0.25
ThinJigsawCluster=-2
ThinAllJigsawsInZone=-5
PaintJigsawPiece=0.25
PaintJigsawCluster=2
PaintAllJigsawsInZone=5
[MickeyTracking_Neutral_Reward_Point0]
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
RibbonLength=0.95
RibbonFrequency=1.5
[MickeyTracking_Paint_Reward_Point1]
ScoreForPointReward=70
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=2
RibbonLength=0.9
RibbonFrequency=2.0
[MickeyTracking_Paint_Reward_Point2]
ScoreForPointReward=140
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=2
RibbonLength=0.85
RibbonFrequency=2.25
[MickeyTracking_Paint_Reward_Point3]
ScoreForPointReward=210
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=2
[MickeyTracking_Thinner_Reward_Point1]
ScoreForPointReward=-70
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=1
RibbonLength=1.0
RibbonFrequency=1.25
[MickeyTracking_Thinner_Reward_Point2]
ScoreForPointReward=-140
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=1
RibbonLength=1.8
RibbonFrequency=1.0
[MickeyTracking_Thinner_Reward_Point3]
ScoreForPointReward=-210
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=1
RibbonLength=2.4
RibbonFrequency=0.85
[MickeyTracking_Neutral_Reward_Point0_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_R1
Ribbon5=MK_ear_R2
Ribbon6=MK_ear_R3
Ribbon7=MK_elbow_L
Ribbon8=MK_elbow_R
[MickeyTracking_Paint_Reward_Point1_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_R1
Ribbon4=MK_ear_R2
Ribbon5=MK_elbow_L
Ribbon6=MK_elbow_R
[MickeyTracking_Paint_Reward_Point2_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_R1
Ribbon3=MK_elbow_L
Ribbon4=MK_elbow_R
[MickeyTracking_Paint_Reward_Point3_Active_Ribbons]
[MickeyTracking_Thinner_Reward_Point1_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_R1
Ribbon5=MK_ear_R2
Ribbon6=MK_ear_R3
Ribbon7=MK_elbow_L
Ribbon8=MK_elbow_L2
Ribbon9=MK_elbow_R
Ribbon10=MK_elbow_R2
[MickeyTracking_Thinner_Reward_Point2_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_L4
Ribbon5=MK_ear_R1
Ribbon6=MK_ear_R2
Ribbon7=MK_ear_R3
Ribbon8=MK_ear_R4
Ribbon9=MK_elbow_L
Ribbon10=MK_elbow_L2
Ribbon11=MK_elbow_R
Ribbon12=MK_elbow_R2
[MickeyTracking_Thinner_Reward_Point3_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_L4
Ribbon5=MK_ear_L5
Ribbon6=MK_ear_R1
Ribbon7=MK_ear_R2
Ribbon8=MK_ear_R3
Ribbon9=MK_ear_R4
Ribbon10=MK_ear_R5
Ribbon11=MK_elbow_L
Ribbon12=MK_elbow_L2
Ribbon13=MK_elbow_R
Ribbon14=MK_elbow_R2
Ribbon15=MK_hand_L
Ribbon16=MK_hand_R
[OverShoulderCamera]
FaceCursor=false
FaceMickeyForward=true
EnterTransitionTime=0.25
ExitTransitionTime=1.0
MountMovementSpeedModifier=0
OffsetFromMountPositionX=0
OffsetFromMountPositionY=1.0
OffsetFromMountPositionZ=0
[OverShoulderCamera_ScreenSteer]
Active=false
DpadActive=true
DpadYawSpeed=2.5
DpadPitchSpeed=2.0
AnalogActive=true
AnalogYawSpeed=2.5
AnalogPitchSpeed=2.0
SteerThresholdX=0
SteerScreenTranslateMultiplier=0
BorderX=300
BorderY=75
BorderPushX=0.0
BorderPushY=0.0
OnScreenStartDelay=0
OffScreenStartDelay=0
OffScreenStopDelay=1000
LookMaxPitch=60.0
LookMinPitch=-60.0
LookPitchSlowRange=10.0
[RadialMenuCommands]
[RadialMenuCommands_Menu1]
Command1=Exit
Command2=ToggleDebugText()
Command3=UnrestrictCutSceneInput()
Command4=PreviousOptions
Command5=MoreOptions
Command6=ToggleHudVisibility()
Command7=ShowReticleOnly()
Command8=HideReticleOnly()
[RadialMenuCommands_Menu2]
Command1=Exit
CommandName1=Exit
Command2=AddScrapperPoints(GetPlayer(), 25)
CommandName2=Scrapper25
Command3=AddHeroPoints(GetPlayer(), 10)
CommandName3=Hero10
Command4=PreviousOptions
Command5=MoreOptions
Command6=AddItem(GetPlayer(),"ETicket",50)
CommandName6=50 Tickets
Command7=AddItem(GetPlayer(),"ETicket",100)
CommandName7=100 Tickets
Command8=AddItem(GetPlayer(),"ETicket",500)
CommandName8=500 Tickets
[RadialMenuCommands_Menu3]
Command1=Exit
CommandName1=Exit
Command2=SaveGameToMemory("",false)
CommandName2=SaveCheckpoint
Command3=SetMickeyToMaxHealth()
CommandName3=MaxHealth
Command4=PreviousOptions
Command6=SetPaintAmmoToMax()
CommandName6=MaxPaint
Command7=SetThinnerAmmoToMax()
CommandName7=MaxThinner
Command8=IncreaseMaxTicket_L3()
CommandName8=MaxWallet

[SideScrollCamera]
[SideScrollCamera_Defaults]
Distance=5.5
LookAheadSpeed=0.005
[SideScrollCamera_SecondaryTarget]
EdgePercentage=0.65
[SplineCamera]
SubSegmentChecks=50
YawRestriction=0.1
PitchRestriction=0.1
[UI]
[UI_SkipMovie]
SkipButtonHoldTime=3
[UI_Popup]
DisplayTime=3
[UI_DropdownCounter]
DelayBeforeUpdate=0
DelayAfterUpdate=1
[UI_Quest]
DelayAfterPopup=0.75
[UI_Credits]
DisplayRate=9.0
[UI_InventoryMaxedGlow]
DisplayTime=0.25
[UI_StartScreen]
IntroMovie=FE_StartScreen_In.bik
LoopMovie=FE_StartScreen_Loop.bik

[AIConfig]
[AIConfig_Default]
DamageFactDuration=4.0
CharacterFactFromAnvil=true
[AIConfig_KamikazeBlotlingStationary]
CharacterFactFromAnvil=false
DamageFactDuration=14.0
[AIConfig_TheBlob]
DamageFactDuration=15.0
[AIConfig_TheBlob_Hard]
DamageFactDuration=15.0

[AttackConfig]
OnScreenFraction=0.5f
RadiusClearanceMultiplier=2.f
MaxConcurrentMeleeAttackers=1
MaxConcurrentRangedAttackers=2
[AttackConfig_Default]
AttacksAlwaysAllowed=true
AcceptPreviousWaitPositionTolerance=4.f
AcceptPreviousWaitPositionTolerance_Near=-1.f
AcceptPreviousWaitPositionTolerance_Far=-1.f
AcceptPreviousAttackPositionTolerance=4.f
AcceptPreviousAttackPositionTolerance_Near=-1.f
AcceptPreviousAttackPositionTolerance_Far=-1.f
RememberPendingRequestTime=3.f
DoNotRequireOnCamera=false
DoNotRequireExtraClearance=false
RangedHitThinned=false
RangedHitPainted=false
VerifyReachabilityForAttack=false
[AttackConfig_SpatterMelee]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_SpatterMelee:Hard]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_SpatterMelee:Hard_SBB]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_SpatterRanged]
AttacksAlwaysAllowed=false
[AttackConfig_SpatterRanged_Hard]
AttacksAlwaysAllowed=false
[AttackConfig_BeetleworxCannon]
AttacksAlwaysAllowed=false
RangedHitThinned=true
RangedHitPainted=true
AcceptPreviousAttackPositionTolerance_Near=8.f
AcceptPreviousAttackPositionTolerance_Far=4.f
AcceptPreviousWaitPositionTolerance_Near=8.f
AcceptPreviousWaitPositionTolerance=4.f
[AttackConfig_BeetleworxFodder]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_FodderBlotling]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=1.0f
AcceptPreviousWaitPositionTolerance=1.f
VerifyReachabilityForAttack=true
[AttackConfig_FodderBlotling_Hard]
AttacksAlwaysAllowed=false
VerifyReachabilityForAttack=true
[AttackConfig_BunnyChildren]
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
AttacksAlwaysAllowed=true
[AttackConfig_AnimatronicPirateMelee]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_AnimatronicPirateMelee:HM_attic]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_TheBlob]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=1.f
[AttackConfig_TheBlob_Hard]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=1.f
[AttackConfig_SpatterKamikaze]
AcceptPreviousAttackPositionTolerance=1.f
AcceptPreviousWaitPositionTolerance=1.f
AttacksAlwaysAllowed=true
DoNotRequireOnCamera=true
DoNotRequireExtraClearance=true
[AttackConfig_SpatterKamikaze_Hard]
AcceptPreviousAttackPositionTolerance=1.f
AcceptPreviousWaitPositionTolerance=1.f
AttacksAlwaysAllowed=true
DoNotRequireOnCamera=true
DoNotRequireExtraClearance=true
[AttackConfig_Zombie:Pete]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_Zombie:Pedestrian]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_ShadowBlotGround]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=0.1f

[Mood]
RenderDebugText=false
PaintStimMultiplier=1.0
ThinnerStimMultiplier=-1.0
SpinStimMultiplier=-1.0
StompMultiplier=-1.0
SelfPuddleMultiplier=-1.0
SelfRestoreMultiplier=1.0
NearbyPuddleMultiplier=-1.0
NearbyRestoreMultiplier=1.0
PaintGuardianMultiplier=1.0
ThinnerGuardianMultiplier=-1.0
[Mood_Default]
PositiveEffectName=fx_turn_good
[Mood_PlayingCard]
PositiveEffectName=fx_turn_good_PlayingCard
[Mood_LonesomeGhost:Short]
PositiveEffectName=fx_turn_good_LonesomeGhostShort
[Mood_PirateMelee]
PositiveEffectName=fx_turn_good_PirateMelee
[Mood_PirateRanged]
PositiveEffectName=fx_turn_good_PirateMelee
[Mood_Gremlin]
PositiveEffectName=fx_turn_good_Gremlin
[Mood_ClarabelleCow]
PositiveEffectName=fx_turn_good_Clarabelle
[Mood_Oswald]
PositiveEffectName=fx_turn_good_Oswald

[PathConfigDBC_Main_AI]
[PathConfigDBC_Main_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigDBC_Main_AI_EntityOutlines]
MaxObstacles=60
MaxProjections=60

[PathConfigDefault]
ObstaclePtrsPoolSize=0
LocalMapPoolSize=0
VectorPoolSize=0
PolylinePoolSize=0
PolylinePtrsPoolSize=0
PreAggregatePoolSize=0
PreAggregatePtrsPoolSize=0
AreaPoolSize=0
MaxPoolOverage=80000
[PathConfigDefault_ThinnedFloors]
MaxMeshCount=16
MaxLocalMap=8
MaxObstacles=100
MaxProjections=100
MaxAreaPointCount="64"
[PathConfigDefault_EntityOutlines]
MaxMeshCount=16
MaxLocalMap=8
MaxObstacles=50
MaxProjections=50
MaxAreaPointCount="64"

[PathConfigGremlinVillage_AI]
[PathConfigGremlinVillage_AI_ThinnedFloors]
MaxObstacles=70
MaxProjections=70
[PathConfigGremlinVillage_AI_EntityOutlines]

[PathConfigHM_Shared_AI]
[PathConfigHM_Shared_AI_ThinnedFloors]
MaxObstacles=150
MaxProjections=150
[PathConfigHM_Shared_AI_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[PathConfigHUB_Adventureland_AI]
[PathConfigHUB_Adventureland_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_Adventureland_AI_EntityOutlines]
MaxObstacles=30
MaxProjections=30

[PathConfigHUB_MeanStreet_Paths]
[PathConfigHUB_MeanStreet_Paths_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_MeanStreet_Paths_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[PathConfigHUB_NOSquare_AI]
[PathConfigHUB_NOSquare_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_NOSquare_AI_EntityOutlines]
MaxObstacles=30
MaxProjections=30

[PathConfigHUB_Toontown_AI]
[PathConfigHUB_Toontown_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_Toontown_AI_EntityOutlines]
MaxObstacles=30
MaxProjections=30

[PathConfigMJM_Shared]
[PathConfigMJM_Shared_ThinnedFloors]
MaxObstacles=100
MaxProjections=100
[PathConfigMJM_Shared_EntityOutlines]

[PathConfigPOTW_Shared_AI]
VectorPoolSize=1320
[PathConfigPOTW_Shared_AI_ThinnedFloors]
MaxObstacles=70
MaxProjections=70
[PathConfigPOTW_Shared_AI_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[PathConfigTL_AI_Shared]
[PathConfigTL_AI_Shared_ThinnedFloors]
MaxObstacles=70
MaxProjections=70
[PathConfigTL_AI_Shared_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[BEH_AlarmResponse]
[BEH_AlarmResponse_Default]
DelayMin=0.0
DelayMax=0.75
Tolerance=1.0
TimeBetweenAlarmResponses=2.0

[BEH_AnimatronicHook]
[BEH_AnimatronicHook_AnimatronicHook]
RequiresPermission=false

[BEH_AnvilDamageReaction]
[BEH_AnvilDamageReaction_Default]
ReactToNonDamagingStim=false
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
DisableCollision=false
HideCharacter=false
SnapToFacePlayer=false
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_AnvilDamageReaction_AnimatronicDaisy]
DisableCollision=true
SnapToFacePlayer=true
AnimationTimeOut=20.f
NegativeMoodTime=1
NegativeMoodOnStartup=true
[BEH_AnvilDamageReaction_AnimatronicDonald]
DisableCollision=true
SnapToFacePlayer=true
AnimationTimeOut=22.f
NegativeMoodTime=1
NegativeMoodOnStartup=true
[BEH_AnvilDamageReaction_AnimatronicGoofy]
DisableCollision=true
SnapToFacePlayer=true
AnimationTimeOut=22.f
NegativeMoodTime=1
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_AnvilDamageReaction_BunnyChildren]
DisableCollision=true
AnimationTimeOut=15.f
[BEH_AnvilDamageReaction_ClarabelleCow]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Gremlin]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_HoraceHorsecollar]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_LonesomeGhost]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Oswald]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Pedestrian]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Pete]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_PirateMelee]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_PirateRanged]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_PlayingCard]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Smee]
DisableCollision=true
HideCharacter=true

[BEH_AttackAttraction]
[BEH_AttackAttraction_Default]
WeaponName=Spin
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FudgeFactor=0.0
StopFx=false
OverrideTurnRate=False
TurnRate=1.0
MoveSpeed=9.0
TurnBeforeAttack=false
[BEH_AttackAttraction_AnimatronicDaisy]
MoveSpeed=0.7
FudgeFactor=-0.5
TurnBeforeAttack=true
[BEH_AttackAttraction_AnimatronicDonald]
MoveSpeed=2.0
FudgeFactor=-0.5
TurnBeforeAttack=true
[BEH_AttackAttraction_AnimatronicGoofy]
MoveSpeed=1.25
TurnBeforeAttack=true
[BEH_AttackAttraction_BeetleworxCrawler]
OverrideTurnRate=True
TurnRate=1.0
[BEH_AttackAttraction_BeetleworxCannon]
FudgeFactor=0.3
StopFx=true

[BEH_BeetleworxCannonBerserk]
[BEH_BeetleworxCannonBerserk_BeetleworxCannon]
BerserkTime=4.5
MinFleeDistance=3.0
FleeDistance=10.0
FleeTime=3.0
FleeSpeed=8.0
TurnAnimationPlayback=1.0
TurnRate=8.0
ArmorInvulnerabilityDuration=0.198
Stage1Blend=0.01
Stage2Blend=0.01
Stage3Blend=1.0
BerserkShotDistance=16.0
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxCannon_PaintIn
FacePiece=BeetleworxCannonHadesFace
LeftGunPiece=BeetleworxCannonLeftGunHull
RightGunPiece=BeetleworxCannonRightGunHull
CarPiece=BeetleworxCannonCar
[BEH_BeetleworxCannonBerserk_BeetleworxCannon:HM]
FacePiece=BeetleworxCannonFace_HM
LeftGunPiece=BeetleworxCannonLeftGunHull_HM
RightGunPiece=BeetleworxCannonRightGunHull_HM
CarPiece=BeetleworxCannonCar_HM
[BEH_BeetleworxCannonBerserk_BeetleworxCannon:TL]
FacePiece=BeetleworxCannonFace_TL
LeftGunPiece=BeetleworxCannonLeftGunHull_TL
RightGunPiece=BeetleworxCannonRightGunHull_TL
CarPiece=BeetleworxCannonCar_TL
[BEH_BeetleworxCannonPaintThin]
[BEH_BeetleworxCannonPaintThin_Default]
WeaponName=spatterrangedweapon
WindupIdleTime=0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FaceTargetDuringWindup=true
MoveSpeed=3.0
PaintThinDistance=8.0
TimeToRememberAttacks=10.0
IdleTime=2.0
IdleSpeed=4.0
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
JigsawPerEvaluation=5
ActivateOnlyOnTeamAI=false
[BEH_BeetleworxCannonPaintThin_BeetleworxCannon]
WindupIdleTime=0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FaceTargetDuringWindup=true
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
IdleType=0
IdleTime=2.0
IdleSpeed=4.0
MoveSpeed=3.0
PaintThinDistance=35.0
TimeToRememberAttacks=10.0
PaintWeapon=beetleworxcannonrightshotthinnerlow
ThinWeapon=beetleworxcannonleftshotpaintlow
ActivateOnlyOnFriendly=false
PaintInObjects=1
ThinOutObjects=1
[BEH_BeetleworxCannonPaintThin_SpatterRanged]
PaintWeapon=NONE
ThinWeapon=spatterexplosionweapon
PaintInObjects=0
ThinOutObjects=1
ActivateOnlyOnTeamAI=true
PaintThinDistance=12.0
[BEH_BeetleworxCannonPaintThin_SpatterRanged_Hard]
PaintWeapon=NONE
ThinWeapon=spatterexplosionweapon
PaintInObjects=0
ThinOutObjects=1
ActivateOnlyOnTeamAI=true
PaintThinDistance=12.0

[BEH_BeetleworxCannonScare]
[BEH_BeetleworxCannonScare_Default]
ScareDistance=17.0
ScareTurnRate=16

[BEH_BeetleworxCrawlerRunHome]
[BEH_BeetleworxCrawlerRunHome_Default]
RunHomeSpeed=1.0
RunHomeDestinationTolerance=1.0
[BEH_BeetleworxCrawlerSpin]
[BEH_BeetleworxCrawlerSpin_Default]
WeaponName=Spin
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
TravelTolerance=0.3
TurnRate=1
SpinFXName=BeetleworxCrawler_SpinFX
DesiredMinDistanceFromTarget=10.0
FleeMinTravelDistance=5.0
FleeTime=2.0
FleeSpeed=10.0
SpinAttackMaxSpeedStartDistance=12.0
SpinAttackMinSpeedStartDistance=8.0
SpinAttackTravelSpeedMin=3.0
SpinAttackTravelSpeedMax=20.0
SpinAttackOffScreenSpeedMultiplier=0.5
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxCrawler_PaintIn
ToonPieceCount=1
ToonPiece000=BeetleworxCrawlerTeacup
[BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:TL]
ToonPieceCount=2
ToonPiece000=BeetleworxCrawler_Body_TL
ToonPiece001=BeetleworxCrawler_Head_TL
[BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:HM]
ToonPieceCount=6
ToonPiece000=BeetleworxCrawler_Body_HM
ToonPiece001=BeetleworxCrawler_Head_HM
ToonPiece002=BeetleworxCrawler_LeftArm_HM
ToonPiece003=BeetleworxCrawler_LeftLeg_HM
ToonPiece004=BeetleworxCrawler_RightArm_HM
ToonPiece005=BeetleworxCrawler_RightLeg_HM

[BEH_BeetleworxCrawlerVulnerable]
[BEH_BeetleworxCrawlerVulnerable_Default]
WeaponName=Vulnerable
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
VulnerableTime=5.f
VulnerableSpotFaceAway=false
WeakPoint="BeetleworxCrawlerWeakCollision"
WeakPointFX="BeetleworxCrawlerWeakPoint"
SmokeFX="BeetleworxCrawler_SmokeFX"
ShockFX="BeetleworxCrawler_ShockFX"
ShockFXLeg="BeetleworxCrawler_ShockFX_Leg"

[BEH_BeetleworxFodderKnockback]
[BEH_BeetleworxFodderKnockback_Default]
InvulTimerOnEnter=0.0
InvulTimerOnExit=0.0
KnockbackEffectIndex=0
KnockbackEffectInterval=1.0
KnockbackEffectName=BeetleworxFodderImpactFX
KnockbackWeaponName=beetleworxfodderknockbackweapon
[BEH_BeetleworxFodderKnockback_SpatterMelee]
KnockbackWeaponName=spattermeleeknockbackweapon

[BEH_BeetleworxFodderVulnerable]
[BEH_BeetleworxFodderVulnerable_Default]
ToonShell="BeetleworxFodder_ToonShell"
WeakPoint="BeetleworxFodder_WeakCollision"
WeakPointFX="BeetleworxFodder_WeakPoint"
PhysicalStimOnHit=5.0
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxFodder_PaintIn
ToonPieceCount=5
ToonPiece000=BeetleworxFodder_ToonHead
ToonPiece001=BeetleworxFodder_ToonLeg
ToonPiece002=BeetleworxFodder_ToonTorso
ToonPiece003=BeetleworxFodder_ToonNeck1
ToonPiece004=BeetleworxFodder_ToonNeck2
[BEH_BeetleworxFodderVulnerable_BeetleworxFodder:MJ]
ToonPieceCount=5
ToonPiece000=BeetleworxFodder_ToonHead_MJ
ToonPiece001=BeetleworxFodder_ToonLeg_MJ
ToonPiece002=BeetleworxFodder_ToonTorso_MJ
ToonPiece003=BeetleworxFodder_ToonNeck1_MJ
ToonPiece004=BeetleworxFodder_ToonNeck2_MJ
[BEH_BeetleworxFodderVulnerable_BeetleworxFodder:TL]
ToonPieceCount=3
ToonPiece000=BeetleworxFodder_Propeller_TL
ToonPiece001=BeetleworxFodder_ToonTorso_TL
ToonPiece002=BeetleworxFodder_ToonHead_TL

[BEH_BeetleworxMeleeThinnedAttack]
[BEH_BeetleworxMeleeThinnedAttack_Default]
WindupIdleTime=0.0
Version=1
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=false
RotateToFaceTarget=true
InterruptSamePriorityAttacks=false
FleeDesiredMinDistanceFromTarget=15.0
FleeMinTravelDistance=5.0
FleeTime=3.0
FleeSpeed=10.0
ToonPieceCount=6
ToonPiece000=AnimatronicPirateMelee_Sword
ToonPiece001=AnimatronicPirateMelee_Face
ToonPiece002=AnimatronicPirateMelee_Glove
ToonPiece003=AnimatronicPirateMelee_Jacket
ToonPiece004=AnimatronicPirateMelee_GloveCuff
ToonPiece005=AnimatronicPirateMelee_Shirt
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxMelee_PaintIn
[BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM]
ToonPieceCount=6
ToonPiece000=AnimatronicPirate_Sword_HM
ToonPiece001=AnimatronicPirate_Jaw_HM
ToonPiece002=AnimatronicPirate_Glove_HM
ToonPiece003=AnimatronicPirate_RibCage_HM
ToonPiece004=AnimatronicPirate_GloveCuff_HM
ToonPiece005=AnimatronicPirate_Head_HM
[BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM_attic]
ToonPieceCount=6
ToonPiece000=AnimatronicPirate_Sword_HM
ToonPiece001=AnimatronicPirate_Jaw_HM
ToonPiece002=AnimatronicPirate_Glove_HM
ToonPiece003=AnimatronicPirate_RibCage_HM
ToonPiece004=AnimatronicPirate_GloveCuff_HM
ToonPiece005=AnimatronicPirate_Head_HM
[BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:TL]
ToonPieceCount=4
ToonPiece000=AnimatronicPirate_Head_TL
ToonPiece001=AnimatronicPirate_Pelvis_TL
ToonPiece002=AnimatronicPirate_UpperBody_TL
ToonPiece003=AnimatronicPirate_Weapon_TL

[BEH_BeetleworxShared]
[BEH_BeetleworxShared_Default]
WeakPointStartColor=(0,0,0)
WeakPointEndColor=(0,0.4,0)
WeakPointPulseSpeed=1.5

[BEH_BlotlingPuddle]
[BEH_BlotlingPuddle_Default]
PuddleTemplateIndex=0
PuddleCountdown=5.0
AnvilPuddleDistance=5.0

[BEH_BlotTentacleForcedRetraction]
[BEH_BlotTentacleForcedRetraction_Default]
TentaclePaintSuckPhysicsObject=AI_BlotTentacleSmallThree_PaintSuckPhysics

[BEH_BlotTentacleReachOut]
[BEH_BlotTentacleReachOut_Default]
TentacleHideTime=2.2
TentacleUseTriggeredReach=false
TentacleReachOutPhysicsObject=AI_BlotTentacleSmallThree_PhysicsOne
[BEH_BlotTentacleReachOut_BlotTentacle_SmallThree]
TentacleUseTriggeredReach=false
[BEH_BlotTentacleReachOut_BlotTentacle_SmallThreeUser]
TentacleUseTriggeredReach=true

[BEH_BlotTentacleSweep]
[BEH_BlotTentacleSweep_Default]
ArcOneSweepAngle=180
ArcOneSweepSpeed=90.0
ArcTwoSweepAngle=360
ArcTwoSweepSpeed=180.0

[BEH_BunnyChildrenFat]
[BEH_BunnyChildrenFat_Default]
FatTime=5.0

[BEH_BunnyChildrenFleeMickey]
[BEH_BunnyChildrenFleeMickey_Default]
FleeSpeed=5.0
FleeDistance=30.0

[BEH_BunnyChildrenHinderMovement]
[BEH_BunnyChildrenHinderMovement_Default]
AttachDistance=0.5
CarryHeight=0.5
HazardDistance=10.0
HindranceMultiplier=0.8
PursuitSpeed=5.0
TimeBetweenUses=1.0
NumberRequiredForCarry=5

[BEH_BunnyChildrenSpatterMeld]
[BEH_BunnyChildrenSpatterMeld_Default]
PursuitSpeed=5.0
DisableSpatterDistance=1.0
MeldDistance=1.0

[BEH_ChargeAttack]
[BEH_ChargeAttack_Default]
LoopingCharge=0
WindupIdleTime=1.25
MoveSpeed=10.0
TargetHitTolerance=1.5
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
HintTolerance=2.0
HintSpeed=4.0
HintHitTolerance=1.5
TopMoveSpeed=0.0
RampUpTime=0
TimeStoppedToDetectHit=0.15
MinimumDistanceToFleeAfterAttack=10.0
BoundaryHitTolerance=1.0
FleeSpeed=8.0
FleeDistance=15.0
FleeTime=15.0
ChangeVulnerabilitiesOnCharge=false
ChargePaintVulnerability=1.0
ChargeThinnerVulnerability=1.0
ChargeKnockbackVulnerability=1.0
TimeToRelinquishAttackSlot=5000.0
[BEH_ChargeAttack_BeetleworxCannon]
WindupIdleTime=0.0
MoveSpeed=4.5
[BEH_ChargeAttack_LonesomeGhost]
WindupIdleTime=0.0
MoveSpeed=10.0
[BEH_ChargeAttack_PirateMelee]
WindupIdleTime=0.0
MoveSpeed=4.0
[BEH_ChargeAttack_ShadowBlot]
LoopingCharge=1
WindupIdleTime=0.0
MoveSpeed=25.0
TargetHitTolerance=4.0
PostAttack_IdleCycleMin=1
PostAttack_IdleCycleMax=1
[BEH_ChargeAttack_FodderBlotling]
MoveSpeed=4.0
LoopingCharge=true
WindupIdleTime=2
TopMoveSpeed=15.0
RampUpTime=4.0
TargetHitTolerance=0.1
ChangeVulnerabilitiesOnCharge=true
ChargePaintVulnerability=0.75
ChargeThinnerVulnerability=0.75
ChargeKnockbackVulnerability=0.33
BoundaryHitTolerance=0.01
TimeStoppedToDetectHit=.040
FleeSpeed=8.0
TimeToRelinquishAttackSlot=0.5
[BEH_ChargeAttack_FodderBlotling_Hard]
MoveSpeed=8.0
LoopingCharge=true
WindupIdleTime=1
TopMoveSpeed=15.0
RampUpTime=2.0
TargetHitTolerance=0.1
ChangeVulnerabilitiesOnCharge=true
ChargePaintVulnerability=0.5
ChargeThinnerVulnerability=0.5
ChargeKnockbackVulnerability=0.33
BoundaryHitTolerance=0.01
TimeStoppedToDetectHit=.040
FleeSpeed=8.0
TimeToRelinquishAttackSlot=0.5

[BEH_CharmedChange]
[BEH_CharmedChange_Default]
TriggerStim=1
Duration=5
TeamID=3
BehindOnly=0
[BEH_CharmedChange_PirateMelee]
Duration=10.0

[BEH_ChaseTarget]
[BEH_ChaseTarget_Default]
ChaseSpeed=5.0
ChaseTolerance=2.0
SlowChaseSpeed=2.f
SlowChaseRange=5.f
SlowChaseTime=2.f
ExtraLineTest=false
ChaseHintRefineGoalTolerance=2.0
ChaseHintGotoTolerance=0.1
[BEH_ChaseTarget_AnimatronicPirateMelee]
ChaseSpeed=6.0
ChaseTolerance=0.5
SlowChaseSpeed=6.0
[BEH_ChaseTarget_BeetleworxCannon]
ChaseSpeed=6.0
ChaseTolerance=2.0
SlowChaseSpeed=5.0
SlowChaseRange=8.0
[BEH_ChaseTarget_BeetleworxFodder]
ChaseSpeed=5.0
SlowChaseSpeed=5.0
[BEH_ChaseTarget_LonesomeGhost]
ChaseSpeed=8.0
ChaseTolerance=1.0
[BEH_ChaseTarget_PirateMelee]
ChaseSpeed=8.0
[BEH_ChaseTarget_PirateRanged]
ChaseSpeed=4.0
[BEH_ChaseTarget_SmallWorldDoll]
ChaseTolerance=0.1
ChaseSpeed=5.0
[BEH_ChaseTarget_SpatterMelee]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterMelee:Hard]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterMelee:Hard_SBB]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterRanged]
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterRanged_Hard]
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_PlayingCardMelee]
ChaseTolerance=1.5
ChaseSpeed=5.0
[BEH_ChaseTarget_FodderBlotling]
ChaseSpeed=5.0
ChaseTolerance=0.7
SlowChaseRange=3.0
SlowChaseSpeed=5.0
SlowChaseTime=0.0
IgnoreAttackSlotLimits=true
ExtraLineTest=true
[BEH_ChaseTarget_FodderBlotling_Hard]
ChaseSpeed=5.0
ChaseTolerance=0.7
SlowChaseRange=3.0
SlowChaseSpeed=5.0
SlowChaseTime=0.0
IgnoreAttackSlotLimits=true
ExtraLineTest=true
[BEH_ChaseTarget_TheBlob]
ChaseSpeed=3.0
SlowChaseSpeed=3.0
ChaseTolerance=3.0
[BEH_ChaseTarget_TheBlob_Hard]
ChaseSpeed=3.0
SlowChaseSpeed=3.0
ChaseTolerance=3.0
[BEH_ChaseTarget_Zombie:Pedestrian:Slow]
ChaseSpeed=1.5
SlowChaseSpeed=1.5
[BEH_ChaseTarget_Zombie:Pedestrian:Fast]
ChaseSpeed=4.0
SlowChaseSpeed=4.0
[BEH_ChaseTarget_Zombie:Pete]
ChaseSpeed=1.3
SlowChaseSpeed=1.3
[BEH_ChaseTarget_ShadowBlotGround]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0

[BEH_CombatCooldown]
[BEH_CombatCooldown_Default]
CombatCooldown=0.0
CombatCooldownSpeed=5.0
CombatCooldownTolerance=2.5
TargetToNodeWeight=0.f
SelfToNodeWeight=0.f
RadiusOnGraphExit=0.f
IgnoreCooldownOnValidTarget=false
AngryAtOtherAIs=false
FleeOnHitCombatNoPath=false
FleeDistance=0.0
FleeSpeed=0.0
FleeTime=0.0
TransitionIn=true
[BEH_CombatCooldown_SpatterMelee]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.00
[BEH_CombatCooldown_SpatterMelee:Hard]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.00
[BEH_CombatCooldown_SpatterMelee:Hard_SBB]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.00
[BEH_CombatCooldown_FodderBlotling]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.0
TransitionIn=false
[BEH_CombatCooldown_FodderBlotling_Hard]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=15.0
FleeSpeed=5.0
FleeTime=2.5
TransitionIn=false
[BEH_CombatCooldown_TheBlob]
CombatCooldown=6.0
CombatCooldownSpeed=3.0
[BEH_CombatCooldown_TheBlob_Hard]
CombatCooldown=6.0
CombatCooldownSpeed=3.0
[BEH_CombatCooldown_BeetleworxFodder]
CombatCooldown=6.0
CombatCooldownSpeed=5.0

[BEH_CombatStateChange]
[BEH_CombatStateChange_Default]
TransitionIn=true
TransitionOut=true
RequiresKynapse=true
FaceTargetOnCombatStateChange=true
DropCombatOnUnreachableTarget=false
CombatTransitionOutLowerPriority=true
OverrideTurnRate=-1
[BEH_CombatStateChange_BeetleworxCannon]
TransitionIn=false
TransitionOut=true
[BEH_CombatStateChange_BeetleworxCrawler]
TransitionIn=true
TransitionOut=true
FaceTargetOnCombatStateChange=true
DropCombatOnUnreachableTarget=true
OverrideTurnRate=0.5
[BEH_CombatStateChange_FodderBlotling]
TransitionIn=false
TransitionOut=true
[BEH_CombatStateChange_KamikazeBlotlingStationary]
RequiresKynapse=false
FaceTargetOnCombatStateChange=false
CombatTransitionOutLowerPriority=false
[BEH_CombatStateChange_TheBlob]
FaceTargetOnCombatStateChange=false
[BEH_CombatStateChange_TheBlob_Hard]
FaceTargetOnCombatStateChange=false
[BEH_CombatStateChange_Zombie:Pedestrian]
TransitionIn=true
TransitionOut=false
[BEH_CombatStateChange_Zombie:Pete]
TransitionIn=true
TransitionOut=false

[BEH_Conversation]
[BEH_Conversation_Default]
TurnToFacePlayer=true
PlayStartupAnimation=false
PlayResolveAnimation=false
[BEH_Conversation_ClarabelleCow:ClaraKitchen]
TurnToFacePlayer=false
[BEH_Conversation_Gremlin]
PlayStartupAnimation=true
PlayResolveAnimation=true
[BEH_Conversation_HoraceHorsecollar]
PlayStartupAnimation=true
[BEH_Conversation_HoraceHorsecollar:MSVisit1]
TurnToFacePlayer=false
[BEH_Conversation_LonesomeGhost:Short:V2Gilbert]
TurnToFacePlayer=false
[BEH_Conversation_LonesomeGhost:Tall]
PlayResolveAnimation=true
[BEH_Conversation_MadameLeota]
TurnToFacePlayer=false
[BEH_Conversation_Pedestrian:Female:Cow:Cassandra]
TurnToFacePlayer=false
[BEH_Conversation_Pedestrian:Female:Cow:Henrietta]
TurnToFacePlayer=false
[BEH_Conversation_Pedestrian:Male:Dog:Louis]
TurnToFacePlayer=false
[BEH_Conversation_PirateRanged:RiggerGreene]
TurnToFacePlayer=false
[BEH_Conversation_TalkingPhone]
PlayStartupAnimation=true

[BEH_ElectroStunned]
[BEH_ElectroStunned_Default]
StunTime=3
[BEH_ElectroStunned_AnimatronicDaisy]
StunTime=2
[BEH_ElectroStunned_AnimatronicDonald]
StunTime=2
[BEH_ElectroStunned_AnimatronicGoofy]
StunTime=2
[BEH_ElectroStunned_BeetleworxCrawler]
StunTime=1.5
[BEH_ElectroStunned_BeetleworxCannon]
StunTime=1.5
[BEH_ElectroStunned_AnimatronicPirateMelee]
StunTime=1.5
[BEH_ElectroStunned_AnimatronicFodder]
StunTime=1.5

[BEH_Explode]
[BEH_Explode_Default]
MinimumDistanceToExplode=4
ExplodeDelayFromBehavior=3
ExplodeDelayFromStim=2
RepelRadius=10
ExplosionAnimationDuration=0.4

[BEH_ExtractAmmo]
[BEH_ExtractAmmo_Default]
Duration=1.0
Tolerance=3.0
Speed=4.0
[BEH_FindTreasure]
[BEH_FindTreasure_Default]
GotoSpeed=1.0
Tolerance=1.0
MinimumTreasureDistance=15.0
[BEH_FindTreasure_FodderBlotling]
GotoSpeed=4.0
[BEH_FindTreasure_FodderBlotling_Hard]
GotoSpeed=4.0
[BEH_FodderBlotlingSpotEnemy]
[BEH_FodderBlotlingSpotEnemy_Default]
TimeBetweenAlarms=20.0
TimeInAlarmMode=2.7

[BEH_FodderBlotlingWander]
[BEH_FodderBlotlingWander_Default]
MoveSpeed=0.475
RunProb=0.0
RunSpeed=5
IdleTriggerTime=5.0
IdleDuration=5.0
LongIdleTime=15.0
GetSpeedFromBehaviorGraph=false

[BEH_Follow]
[BEH_Follow_Default]
FollowSpeed=2.0
MinFollowDistance=2.0
MaxFollowDistance=10.0
[BEH_Follow_FodderBlotling]
FollowSpeed=4.0
MinFollowDistance=2.0
MaxFollowDistance=10.0
[BEH_Follow_FodderBlotling_Hard]
FollowSpeed=4.0
MinFollowDistance=2.0
MaxFollowDistance=10.0
[BEH_Follow_Pedestrian:Male]
FollowSpeed=4.0

[BEH_FormShift]
[BEH_FormShift_LonesomeGhost]
TimeBeforeUse=10.0

[BEH_GoBlobRanged]
[BEH_GoBlobRanged_Default]
WeaponName=SpatterRangedWeapon
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1

[BEH_Greet]
[BEH_Greet_Default]
TimeBetweenGreets=10.0
FacePlayer=false

[BEH_GremlinPlaceOrRemoveItem]
[BEH_GremlinPlaceOrRemoveItem_Default]
MoveItemTime=10

[BEH_HitReaction]
[BEH_HitReaction_Default]
StompedReaction=0

[BEH_InAir]
[BEH_InAir_Default]
LandTimeout=5.0
TimeInAir=0.034
[BEH_InAir_Gremlin]
LandTimeout=10.0

[BEH_KamikazeBlotlingAnvilHitReaction]
[BEH_KamikazeBlotlingAnvilHitReaction_Default]
FaceAnvil=true
AwakeTimer=5.0
AnvilRememberTime=1.0

[BEH_KamikazeChase]
[BEH_KamikazeChase_Default]
ChaseSpeed=5.8
ChaseTolerance=1.5
SlowChaseSpeed=2.f
SlowChaseRange=0.f
SlowChaseTime=2.f
LockAsMelee=true
IgnoreAttackSlotLimits=true
BombTimer=6.0
Stage1BlendStart=0.3
Stage1BlendTime=0.1
Stage2BlendStart=0.6
Stage2BlendTime=0.1
Stage1Blend=0.5
Stage2Blend=1.0
BellyReachGreenPercent=0.7

[BEH_KamikazeCountdown]
[BEH_KamikazeCountdown_Default]
ThinnerStimPlaybackIncrease=0.3
ThinnerStimMaximumPlayback=5.0
PaintStimPlaybackDecrease=0.1
PaintStimMinimumPlayback=0.5
ContinueFacingDuringWindup=false
FaceBeforeWindup=false
DistanceToCancel=15.0
NoTurnBackTime=4.1
ResetPaintThinnerCounterOnDistance=true

[BEH_KamikazePassiveReaction]
[BEH_KamikazePassiveReaction_Default]
TimeBetweenReactions=1.0

[BEH_KamikazeScare]
[BEH_KamikazeScare_Default]
ScareDistance=11.0
ScareTurnRate=16
MaxScarePlayback=1.6

[BEH_KnockBack]
[BEH_KnockBack_Default]
InvulTimerOnEnter=0.0
InvulTimerOnExit=0.0
KnockbackEffectIndex=0
KnockbackEffectInterval=1.0
KnockbackEffectName=SpatterImpactFX
[BEH_KnockBack_AnimatronicPirateRanged]
InvulTimerOnEnter=100.0
InvulTimerOnExit=3.0
[BEH_KnockBack_AnimatronicPirateMelee]
InvulTimerOnEnter=100.0
InvulTimerOnExit=3.0
[BEH_KnockBack_FodderBlotling]
KnockbackEffectIndex=1
[BEH_KnockBack_FodderBlotling_Hard]
KnockbackEffectIndex=1
[BEH_KnockBack_BeetleworxFodder]
KnockbackEffectName=BeetleworxFodderImpactFX

[BEH_KnockbackDamageReaction]
[BEH_KnockbackDamageReaction_Default]
ReactToNonDamagingStim=true
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_KnockbackDamageReaction_AnimatronicDaisy]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_AnimatronicDonald]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_AnimatronicGoofy]
StimulusAlias="Anvil"
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_BeetleworxCrawler]
ReactToNonDamagingStim=true
MinimumStimAmount=2.f
[BEH_KnockbackDamageReaction_BeetleworxFodder]
FaceStimDirection=true
[BEH_KnockbackDamageReaction_ClarabelleCow]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Gremlin]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_HoraceHorsecollar]
StimulusAlias="Anvil"
NegativeMoodTime=4
OriginalMoodTime=4.3
[BEH_KnockbackDamageReaction_LonesomeGhost]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Oswald]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Pedestrian]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Pedestrian:Male]
OriginalMoodTime=2
[BEH_KnockbackDamageReaction_Pete]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_KnockbackDamageReaction_PirateMelee]
StimulusAlias="Anvil"
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_KnockbackDamageReaction_PirateRanged]
StimulusAlias="Anvil"
NegativeMoodTime=4
[BEH_KnockbackDamageReaction_PlayingCard]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Smee]
StimulusAlias="Anvil"
NegativeMoodTime=0

[BEH_LonesomeGhostMeleeAttack]
[BEH_LonesomeGhostMeleeAttack_Default]
WindupIdleTime=0.0
PostAttack_IdleCycleMin=1
PostAttack_IdleCycleMax=2
RotateToFaceTarget=true
RequiresPermission=true

[BEH_LonesomeGhostWatchAttraction]
[BEH_LonesomeGhostWatchAttraction_Default]
AttractionViewDistance=2.0
AttractionFollowSpeed=5.0

[BEH_MeleeAttack]
[BEH_MeleeAttack_Default]
WeaponName=SpatterMeleeWeapon
WindupIdleTime=0.0
Version=1
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RotateToFaceTarget=true
RequiresPermission=true
InterruptSamePriorityAttacks=false
RelinquishAttackSlot=-1
[BEH_MeleeAttack_SpatterMelee]
RelinquishAttackSlot=4
[BEH_MeleeAttack_BeetleworxFodder]
WeaponName=BeetleworxFodderWeapon
[BEH_MeleeAttack_BeetleworxCannon]
RequiresPermission=false
[BEH_MeleeAttack_AnimatronicPirateMelee]
RequiresPermission=false
[BEH_MeleeAttack_ShadowBlotHands]
RequiresPermission=false
PostAttack_IdleCycleMin=2
PostAttack_IdleCycleMax=2
[BEH_MeleeAttack_SpatterRanged]
RequiresPermission=false
InterruptSamePriorityAttacks=true
[BEH_MeleeAttack_SpatterRanged_Hard]
RequiresPermission=false
InterruptSamePriorityAttacks=true

[BEH_MeleeSpatterChaseTarget]
[BEH_MeleeSpatterChaseTarget_Default]
ChaseSpeed=5.0
ChaseTolerance=2.0
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0

[BEH_MeleeSpatterMeld]
[BEH_MeleeSpatterMeld_Default]
MeldResultTemplateIndex=1
SpawnResultTemplateIndex=2
SpawnInterruptTemplateIndex=3
MeldPartnerRunSpeed=4.0
MeldPartnerRunTolerance=1.5
MeldRadius=50.0
PrePuddletime=1.0
Puddletime=5.0
TimeAfterFailedMeldBeforeMeld=10.0
[BEH_NPCNoticeMickey]
[BEH_NPCNoticeMickey_Default]
Range=3.0
IdleTime=1.0
AngleTolerance=45.0
ActivateInNegativeMood=false
[BEH_NPCNoticeMickey_Oswald]
Range=7.0
AngleTolerance=15.0
[BEH_NPCNoticeMickey_Pete:Pan]
ActivateInNegativeMood=true
[BEH_NPCNoticeMickey_Zombie]
Range=1.5

[BEH_PaintDamageReaction]
[BEH_PaintDamageReaction_Default]
ReactToNonDamagingStim=true
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_PaintDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_BunnyChildren]
TimeBetweenReacts=0.792
[BEH_PaintDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Gremlin]
MinimumStimAmount=1.f
ReactToNonDamagingStim=true
TimeBetweenReacts=0.466
NegativeMoodTime=1
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=0.9
OriginalMoodTime=4.3
[BEH_PaintDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
[BEH_PaintDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.333
NegativeMoodTime=0.1
OriginalMoodTime=2
[BEH_PaintDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_PaintDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=0.5
OriginalMoodTime=2
[BEH_PaintDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=0.5
OriginalMoodTime=2
[BEH_PaintDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_ShadowBlot]
TimeBetweenReacts=1
[BEH_PaintDamageReaction_ShadowBlotHands]
TimeBetweenReacts=5
[BEH_PaintDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
[BEH_PaintDamageReaction_SpatterRanged]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterRanged:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterMelee]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterMelee:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterMelee:Hard_SBB]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_FodderBlotling]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_FodderBlotling_Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0

[BEH_Patrol]
[BEH_Patrol_Default]
MovingTurnSpeedRatio=0.2
DecelerationRatio=1.0

[BEH_PhysicalDamageReaction]
[BEH_PhysicalDamageReaction_Default]
ReactToNonDamagingStim=false
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_PhysicalDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Gremlin]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_PhysicalDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
[BEH_PhysicalDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.266
NegativeMoodTime=4
OriginalMoodTime=2
[BEH_PhysicalDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_PhysicalDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_PhysicalDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
[BEH_PhysicalDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5

[BEH_PlayingCardSuitSetup]
[BEH_PlayingCardSuitSetup_PlayingCard]
SuitTemplateIndex=0
NumberOfPips=0
DetachedPipLifetime=5.0
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs]
SuitTemplateIndex=0
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds]
SuitTemplateIndex=1
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts]
SuitTemplateIndex=2
[BEH_PlayingCardSuitSetup_PlayingCard:Spades]
SuitTemplateIndex=3
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:5]
NumberOfPips=5
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:5]
NumberOfPips=5
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:5]
NumberOfPips=5
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:5]
NumberOfPips=5

[BEH_RangedAttack]
[BEH_RangedAttack_Default]
WeaponName=SpatterRangedWeapon
WindupIdleTime=0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FaceTargetDuringWindup=false
IdleTime=2.0
IdleSpeed=4.0
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
[BEH_RangedAttack_SpatterRanged]
PostAttack_IdleCycleMin=1
PostAttack_IdleCycleMax=1
[BEH_RangedAttack_SpatterRanged_Hard]
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=1
[BEH_RangedAttack_BeetleworxCannon]
FaceTargetDuringWindup=true
WindupIdleTime=0.0
FiringPatterns=5-3-4-3-2-4-3-5-,5-0-2-5-0-2-5---,5-0-0-2-5-0-0-5-,
FiringAngles=0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0;0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0;0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0;
FiringPatternNoShotTime=0.25
FiringPatternToUse=0
FiringPatternByHealth=true
FiringPatternStage1=0
FiringPatternToUseStage1=-1
FiringPatternStage2=1
FiringPatternToUseStage2=-1
FiringPatternStage3=2
FiringPatternToUseStage3=-1
MinimumSupportedTrackHeight=2.0
MinimumTrackHeight=5.0
SwitchToMeleeDistance=8.0
MeleeWaitDistance=5.0
MeleeAttackDistance=2.0
MeleeAcceptPreviousAttackPositionTolerance=0.1
FiringPatternRest=2.0
LOSFailForceMeleeTimeOut=2.0
[BEH_RangedAttack_ShadowBlot]
IdleTime=0.2
[BEH_RangedAttack_TheBlob]
SupportsMultipleAttacks=true
NumberOfAttacksMin=1
NumberOfAttacksMax=1
RatingMin=2
RatingMax=4
FiringPatternWidth=6
FiringPatternDistance=7
FiringPatternRowSpacing=2
FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX-
FiringPatterns0=X----,----X,X---X,----X,---X-,-X---
FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X
FiringPatterns2=-----,X----,-----,--X--,X---X,X---X
FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X-
FiringPatterns4=-X---,-----,--X--,-X---,-----,--X--
[BEH_RangedAttack_TheBlob_Hard]
SupportsMultipleAttacks=true
NumberOfAttacksMin=1
NumberOfAttacksMax=1
RatingMin=2
RatingMax=4
FiringPatternWidth=6
FiringPatternDistance=7
FiringPatternRowSpacing=2
FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX-
FiringPatterns0=X----,----X,X---X,----X,---X-,-X---
FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X
FiringPatterns2=-----,X----,-----,--X--,X---X,X---X
FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X-
FiringPatterns4=-X---,-----,--X--,-X---,-----,--X--

[BEH_Repelled]
[BEH_Repelled_Default]
RepellerAvoidSpeed=5.0
EdgeTolerance=3.5
MinRepelTime=4.0
MaxRepelTime=6.0
MinReenter=1.0
MaxReenter=3.0
[BEH_Repelled_FodderBlotling]
RepellerAvoidSpeed=6.0
[BEH_Repelled_FodderBlotling_Hard]
RepellerAvoidSpeed=6.0
[BEH_Repelled_TheBlob]
RepellerAvoidSpeed=4.0
[BEH_Repelled_TheBlob_Hard]
RepellerAvoidSpeed=4.0

[BEH_RobotArmGeneral]
[BEH_RobotArmGeneral_Default]
SpeedToRotateToPositionForSweeps=30.0
SpeedToRotateWhenTrackingPlayer=15.0

[BEH_RunHome]
[BEH_RunHome_Default]
RunHomeSpeed=5.0
RunHomeDestinationTolerance=5.0
RunHomeSkipAnim=false
[BEH_RunHome_PirateMelee]
RunHomeSpeed=6.0
[BEH_RunHome_SpatterMelee]
RunHomeSpeed=1.0
[BEH_RunHome_SpatterMelee:Hard]
RunHomeSpeed=1.0
[BEH_RunHome_SpatterMelee:Hard_SBB]
RunHomeSpeed=1.0
[BEH_RunHome_SpatterRanged]
RunHomeSkipAnim=true
[BEH_RunHome_SpatterRanged_Hard]
RunHomeSkipAnim=true
[BEH_RunHome_BeetleworxFodder]
RunHomeSpeed=2.0
[BEH_RunHome_AnimatronicPirateMelee]
RunHomeSpeed=1.0
[BEH_RunHome_BeetleworxCannon]
RunHomeSpeed=1.0
[BEH_RunHome_BeetleworxCrawler]
RunHomeSpeed=1.0
[BEH_RunHome_TheBlob]
RunHomeSpeed=1.0
[BEH_RunHome_TheBlob_Hard]
RunHomeSpeed=1.0

[BEH_ScriptedMove]
[BEH_ScriptedMove_Default]

[BEH_ShadowBlot]
[BEH_ShadowBlot_Default]
State=Invalid
Brain=Invalid
ShowDebugInfo=false
DebugLevel=false
DebugShowLifeStage=false
DebugLife=false
DebugEmerge=false
EmergeDamage=0.0
DebugBrain=false
DebugBrainInfo=0
DebugAttackDisable=false
DebugMotion=false
DebugDiveBomb=false
DebugCharge=false
ChargeType=0
DebugThrow=false
ThrowType=0
DamageType=None
Invulnerable=false
Life=0.0
LifeStage1=33.0
LifeStage2=33.5
LifeStage3=33.5
ViewHeight=8.0
ViewAngle=85.0
ShadowSize=5.0
AttackRangeNear=19.0
AttackRangeMid=20.0
AttackRangeFar=100.0
SpawnHealthThreshold=0
SpawnHealthDelay=0
SpawnPaintThreshold=0
SpawnPaintDelay=0
SpawnThinnerThreshold=0
SpawnThinnerDelay=0
DiveBombShadowSizeMin=6.0
DiveBombShadowSizeMax=9.0
DiveBombShadowSplatSize=7.0
NumBlotlings1=0
NumBlotlings2=1
NumBlotlings3=2
ThrowThinnerMin1=3
ThrowThinnerMin2=4
ThrowThinnerMin3=5
ThrowThinnerMax1=3
ThrowThinnerMax2=4
ThrowThinnerMax3=5
ThrowThinnerSpeed1=25.0
ThrowThinnerSpeed2=25.0
ThrowThinnerSpeed3=25.0
ThrowThinnerTypeChance1=100.0
ThrowThinnerTypeChance2=100.0
ThrowThinnerTypeChance3=100.0
ThrowThinnerBurstSpeed1=17.0
ThrowThinnerBurstSpeed2=17.0
ThrowThinnerBurstSpeed3=17.0
MeleeSpeed1=1.0
MeleeSpeed2=1.0
MeleeSpeed3=1.0
MeleeTypeChance1=100.0
MeleeTypeChance2=100.0
MeleeTypeChance3=100.0
ChargeSpeed1=20.0
ChargeSpeed2=20.0
ChargeSpeed3=20.0
ChargeAngle1=0.0
ChargeAngle2=0.0
ChargeAngle3=0.0
ChargeBombTime1=0.1
ChargeBombTime2=0.075
ChargeBombTime3=0.05
ChargeBombTargetRadius1=2.0
ChargeBombTargetRadius2=4.0
ChargeBombTargetRadius3=6.0
InAirTime1=8.0
InAirTime2=10.0
InAirTime3=12.0
InAirSpeed1=25.0
InAirSpeed2=25.0
InAirSpeed3=25.0
InAirMaxSpeed1=12.0
InAirMaxSpeed2=12.0
InAirMaxSpeed3=12.0
InAirVelocity1=0.98
InAirVelocity2=0.98
InAirVelocity3=0.98
InAirBombRadius1=6.0
InAirBombRadius2=6.5
InAirBombRadius3=7.0
InAirBombTime1=0.5
InAirBombTime2=0.4
InAirBombTime3=0.3
InAirBombHitDelayTime1=4.0
InAirBombHitDelayTime2=3.0
InAirBombHitDelayTime3=2.0
InAirBombTargetAngle1=5.0
InAirBombTargetAngle2=2.5
InAirBombTargetAngle3=1.0
InAirBombTargetLength1=0.5
InAirBombTargetLength2=0.6
InAirBombTargetLength3=0.7
InAirDropTime1=2.0
InAirDropTime2=2.0
InAirDropTime3=2.0
EmergeTime1=9.0
EmergeTime2=8.0
EmergeTime3=7.0
EmergeDamageAmount1=30
EmergeDamageAmount2=27
EmergeDamageAmount3=24
EmergeInhaleStrength1=4.0
EmergeInhaleStrength2=4.0
EmergeInhaleStrength3=4.0
EmergeTentacleExtendTime1=2
EmergeTentacleExtendTime2=2
EmergeTentacleExtendTime3=2
EmergeTentacleWarnTime1=1
EmergeTentacleWarnTime2=1
EmergeTentacleWarnTime3=1
EmergeAllowTentacles1=false
EmergeAllowTentacles2=false
EmergeAllowTentacles3=true
BrainStartDiveBombTime1=120.0
BrainStartDiveBombTime2=180.0
BrainStartDiveBombTime3=240.0
BrainStartDiveBombHit1=1
BrainStartDiveBombHit2=2
BrainStartDiveBombHit3=3
BrainAttackSearchTime1=0
BrainAttackSearchTime2=0
BrainAttackSearchTime3=0
BrainAttackMoveTime1=1.0
BrainAttackMoveTime2=0.75
BrainAttackMoveTime3=0.5
BrainAttackMoveRange1=0.5
BrainAttackMoveRange2=1.5
BrainAttackMoveRange3=2.0
BrainAttackMoveSpeed1=20.0
BrainAttackMoveSpeed2=25.0
BrainAttackMoveSpeed3=30.0
BrainAttackTimeNear1=0.5
BrainAttackTimeNear2=0.4
BrainAttackTimeNear3=0.3
BrainAttackTypeSpawnNear1=0.0
BrainAttackTypeMeleeNear1=100.0
BrainAttackTypeThrowNear1=0
BrainAttackTypeChargeNear1=0.0
BrainAttackTypeSpawnNear2=0.0
BrainAttackTypeMeleeNear2=60.0
BrainAttackTypeThrowNear2=40.0
BrainAttackTypeChargeNear2=0.0
BrainAttackTypeSpawnNear3=0.0
BrainAttackTypeMeleeNear3=50.0
BrainAttackTypeThrowNear3=50.0
BrainAttackTypeChargeNear3=0.0
BrainAttackTimeMid1=0.5
BrainAttackTimeMid2=0.4
BrainAttackTimeMid3=0.3
BrainAttackTypeSpawnMid1=0
BrainAttackTypeMeleeMid1=0.0
BrainAttackTypeThrowMid1=100
BrainAttackTypeChargeMid1=0.0
BrainAttackTypeSpawnMid2=30.0
BrainAttackTypeMeleeMid2=0.0
BrainAttackTypeThrowMid2=100.0
BrainAttackTypeChargeMid2=0.0
BrainAttackTypeSpawnMid3=40.0
BrainAttackTypeMeleeMid3=0.0
BrainAttackTypeThrowMid3=100.0
BrainAttackTypeChargeMid3=0.0
BrainAttackTimeFar1=1.0
BrainAttackTimeFar2=0.75
BrainAttackTimeFar3=0.5
BrainAttackTypeSpawnFar1=0
BrainAttackTypeMeleeFar1=0.0
BrainAttackTypeThrowFar1=0
BrainAttackTypeChargeFar1=100.0
BrainAttackTypeSpawnFar2=40.0
BrainAttackTypeMeleeFar2=0.0
BrainAttackTypeThrowFar2=30.0
BrainAttackTypeChargeFar2=70.0
BrainAttackTypeSpawnFar3=50.0
BrainAttackTypeMeleeFar3=0.0
BrainAttackTypeThrowFar3=20.0
BrainAttackTypeChargeFar3=80.0
BrainSearchStageRecentTime1=2.0
BrainSearchStageRecentTime2=3.0
BrainSearchStageRecentTime3=4.0
BrainSearchStageNearestTime1=3.0
BrainSearchStageNearestTime2=2.5
BrainSearchStageNearestTime3=2.0
BrainSearchStageFrontTime1=3.0
BrainSearchStageFrontTime2=2.5
BrainSearchStageFrontTime3=2.0
BrainSearchStageAllTime1=3.0
BrainSearchStageAllTime2=2.5
BrainSearchStageAllTime3=1.0
BrainSearchStageSpeed1=5.0
BrainSearchStageSpeed2=7.5
BrainSearchStageSpeed3=10.0
BrainSearchMoveTime1=2.0
BrainSearchMoveTime2=3.0
BrainSearchMoveTime3=4.0
BrainSearchMoveRange1=2.5
BrainSearchMoveRange2=2.0
BrainSearchMoveRange3=1.5
BrainSearchMoveSpeed1=10.0
BrainSearchMoveSpeed2=15.0
BrainSearchMoveSpeed3=20.0
BrainSearchAttackTimeFront1=2.5
BrainSearchAttackTimeFront2=2.0
BrainSearchAttackTimeFront3=1.0
BrainSearchAttackTimeBack1=3.5
BrainSearchAttackTimeBack2=2.5
BrainSearchAttackTimeBack3=2.0
BrainSearchAttackSpawn1=10.0
BrainSearchAttackThrow1=80.0
BrainSearchAttackCharge1=20.0
BrainSearchAttackSpawn2=20.0
BrainSearchAttackThrow2=70.0
BrainSearchAttackCharge2=30.0
BrainSearchAttackSpawn3=30.0
BrainSearchAttackThrow3=60.0
BrainSearchAttackCharge3=40.0
BrainSearchThrowThinnerTypeChance1=90.0
BrainSearchThrowThinnerTypeChance2=80.0
BrainSearchThrowThinnerTypeChance3=60.0
BrainSearchThinnerThrowMin1=1
BrainSearchThinnerThrowMin2=2
BrainSearchThinnerThrowMin3=3
BrainSearchThinnerThrowMax1=2
BrainSearchThinnerThrowMax2=3
BrainSearchThinnerThrowMax3=4
BrainDestroyAttackTime1=1.5
BrainDestroyAttackTime2=1.0
BrainDestroyAttackTime3=0.5
BrainDestroyMoveTime1=2.5
BrainDestroyMoveTime2=2.0
BrainDestroyMoveTime3=1.5
BrainDestroyMoveRange1=1.5
BrainDestroyMoveRange2=2.0
BrainDestroyMoveRange3=3.0
BrainDestroyThrowThinnerTypeChance1=100.0
BrainDestroyThrowThinnerTypeChance2=100.0
BrainDestroyThrowThinnerTypeChance3=20.0
BrainDestroyThinnerThrowMin1=5
BrainDestroyThinnerThrowMin2=5
BrainDestroyThinnerThrowMin3=5
BrainDestroyThinnerThrowMax1=5
BrainDestroyThinnerThrowMax2=5
BrainDestroyThinnerThrowMax3=5
BrainFleeSearchTime1=2.0
BrainFleeSearchTime2=1.5
BrainFleeSearchTime3=1.0
BrainFleeMoveTime1=3.0
BrainFleeMoveTime2=4.5
BrainFleeMoveTime3=5.0
BrainFleeMoveRange1=5.0
BrainFleeMoveRange2=5.5
BrainFleeMoveRange3=6.0
BrainFleeMoveSpeed1=5.0
BrainFleeMoveSpeed2=5.0
BrainFleeMoveSpeed3=5.0

[BEH_ShadowBlotWatchAttraction]
[BEH_ShadowBlotWatchAttraction_Default]
AttractionViewDistance=10.0
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
SleepTimer=5.0
[BEH_ShadowBlotWatchAttraction_GameObjects]

[BEH_Sleep]
[BEH_Sleep_Default]
UseSleepTime=true
MinSleepTime=5.0
MaxSleepTime=7.0
SleepOnStartup=false
FaceTargetOnAwake=false
WakeOnFriendlyPaintStim=true
[BEH_Sleep_KamikazeBlotlingStationary]
FaceTargetOnAwake=true
UseSleepTime=false
SleepOnStartup=true
WakeOnFriendlyPaintStim=false

[BEH_Spawn]
[BEH_Spawn_Default]
AnimationTimeOut=5.0
[BEH_Spawn_Zombie:Pedestrian]
AnimationTimeOut=10.0

[BEH_SpinDamageReaction]
[BEH_SpinDamageReaction_Default]
ReactToNonDamagingStim=true
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_SpinDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_AnimatronicPirateMelee]
FaceStimDirection=true
ReactToNonDamagingStim=false
WeaponName="AnimatronicPirateMelee_SwordWeapon"
HitEffectName="Beetleworx_HitDamageFX"
MissEffectName="SpatterImpactFX"
[BEH_SpinDamageReaction_BeetleworxCrawler]
ReactToNonDamagingStim=false
HitEffectName="Beetleworx_HitDamageFX"
MissEffectName="SpatterImpactFX"
[BEH_SpinDamageReaction_BeetleworxFodder]
ReactToNonDamagingStim=false
MissEffectName="BeetleworxFodderImpactFX"
[BEH_SpinDamageReaction_BeetleworxCannon]
ReactToNonDamagingStim=false
HitEffectName="Beetleworx_HitDamageFX"
MissEffectName="SpatterImpactFX"
[BEH_SpinDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Gremlin]
MinimumStimAmount=1.f
ReactToNonDamagingStim=true
TimeBetweenReacts=0.466
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Gremlin:Gus]
NegativeMoodTime=0
[BEH_SpinDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=4.3
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
[BEH_SpinDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.333
NegativeMoodTime=4
OriginalMoodTime=2
[BEH_SpinDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_SpinDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
OriginalMoodTime=4
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_TheBlob]
MinimumStimAmount=1.f
DifferentReactionForBackStim=true

[BEH_SplinePatrol]
[BEH_SplinePatrol_Default]
GetSpeedFromSplineFollower=true
MoveSpeed=2.0
GotoTolerance=1.0
StartAtNearestKnot=false
[BEH_SplinePatrol_AnimatronicPirateMelee]
MoveSpeed=1.0
StartAtNearestKnot=true

[BEH_Stomped]
[BEH_Stomped_Default]
StunDuration=2.0
WeaponName=""
NegativeMoodTime=0.0
OriginalMoodTime=0.0
NegativeMoodOnStartup=false
TimeBetweenReacts=0.0
[BEH_Stomped_TheBlob]
StunDuration=0.0
WeaponName="TheBlobHeadStompWeapon"
[BEH_Stomped_TheBlob_Hard]
StunDuration=0.0
WeaponName="TheBlobHeadStompWeapon"
[BEH_Stomped_AnimatronicDaisy]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_AnimatronicDonald]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_AnimatronicGoofy]
StunDuration=0.0
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_Stomped_BeetleworxCannon]
StunDuration=0.0
WeaponName="BeetleworxCannonStompReaction"
[BEH_Stomped_BeetleworxFodder]
StunDuration=0.0
WeaponName="BeetleworxFodderStompReaction"
[BEH_Stomped_AnimatronicPirateMelee]
StunDuration=0.0
WeaponName="AnimatronicPirateMelee_WeaponStompReaction"
[BEH_Stomped_BunnyChildren]
StunDuration=0.0
[BEH_Stomped_ClarabelleCow]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_FodderBlotling]
StunDuration=1.0
[BEH_Stomped_FodderBlotling_Hard]
StunDuration=1.0
[BEH_Stomped_Gremlin]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Gremlin:Gus]
NegativeMoodTime=0
[BEH_Stomped_HoraceHorsecollar]
StunDuration=0.0
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_Stomped_KamikazeBlotlingStationary]
StunDuration=0.0
TimeBetweenReacts=5.0
[BEH_Stomped_LonesomeGhost]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Oswald]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pedestrian:Female]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pedestrian:Male]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pete]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_Stomped_PirateMelee]
StunDuration=0.0
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_Stomped_PirateRanged]
StunDuration=0.0
NegativeMoodTime=4
[BEH_Stomped_PlayingCard]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Smee]
StunDuration=0.0
[BEH_Stomped_SpatterKamikaze]
StunDuration=0.2
[BEH_Stomped_SpatterKamikaze_Hard]
StunDuration=0.2
[BEH_Stomped_SpatterRanged]
StunDuration=1.0
[BEH_Stomped_SpatterRanged_Hard]
StunDuration=1.0
[BEH_Stomped_Zombie]
StunDuration=0.0

[BEH_StuckInGeometry]
[BEH_StuckInGeometry_Default]
ForceIdle=true

[BEH_TeamSwitch]
[BEH_TeamSwitch_Default]
FriendlyEffectName="fx_turn_good"
SecondaryFriendlyEffectName="fx_turn_good_shared"
ShooterLeadTargetOnFriendly=false
Timeout=5.0
FacePlayerOnTeamSwitch=true
FacePlayerOnFriendlyTeamSwitch=true
UseFriendlyShader=false
FriendlyShaderR=0.28235
FriendlyShaderG=0.92156
FriendlyShaderB=1.0
DisableHearFoostepOnFriendly=false
[BEH_TeamSwitch_PlayingCard]
FriendlyEffectName="fx_turn_good_PlayingCard"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_LonesomeGhost:Short]
FriendlyEffectName="fx_turn_good_LonesomeGhostShort"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_PirateMelee]
FriendlyEffectName="fx_turn_good_PirateMelee"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_ClarabelleCow]
FriendlyEffectName="fx_turn_good_Clarabelle"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_Oswald]
FriendlyEffectName="fx_turn_good_Oswald"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_PirateRanged]
FriendlyEffectName="fx_turn_good_PirateMelee"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_Gremlin]
FriendlyEffectName="fx_turn_good_Gremlin"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_SpatterRanged]
ShooterLeadTargetOnFriendly=true
[BEH_TeamSwitch_SpatterRanged_Hard]
ShooterLeadTargetOnFriendly=true
[BEH_TeamSwitch_TheBlob]
Timeout=6.0
FriendlyEffectName="fx_turn_good_shared_theblob"
SecondaryFriendlyEffectName="fx_turn_good_theblob"
[BEH_TeamSwitch_TheBlob_Hard]
Timeout=6.0
FriendlyEffectName="fx_turn_good_shared_theblob"
SecondaryFriendlyEffectName="fx_turn_good_theblob"
[BEH_TeamSwitch_KamikazeBlotlingStationary]
Timeout=2.5
FacePlayerOnFriendlyTeamSwitch=false
FriendlyEffectName="fx_turn_good_shared_spladoosh"
SecondaryFriendlyEffectName="fx_turn_good_theblob"
DisableHearFoostepOnFriendly=true
[BEH_TeamSwitch_SpatterMelee]
UseFriendlyShader=true
[BEH_TeamSwitch_FodderBlotling]
FriendlyEffectName="fx_turn_good_seer"
Timeout=4.0
[BEH_TeamSwitch_FodderBlotling_Hard]
FriendlyEffectName="fx_turn_good_seer"
Timeout=4.0

[BEH_Teleport]
[BEH_Teleport_Default]
Distance=10.0
MinimumTime=20.0
MaximumTime=25.0

[BEH_TeleportToTarget]
[BEH_TeleportToTarget_LonesomeGhost]
DesiredDistanceFromTarget=1.0
MinTimeBetweenUses=15.0

[BEH_TheBlobMeleeAttack]
[BEH_TheBlobMeleeAttack_Default]
RotateToFaceTarget=false
InterruptSamePriorityAttacks=false

[BEH_TheBlobVacuum]
[BEH_TheBlobVacuum_Default]
WindupIdleTime=0.0
Version=1
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RotateToFaceTarget=true
RequiresPermission=true
SuctionMinSpeed=6.0
SuctionMaxSpeed=10.0
ConeHalfAngle=45
AbortDistance=4
DamageToChoke=8
MoveAwayAfterChoke=3
VacuumTime=6.f
VacuumNoTargetTime=1.f
AnvilStunTime=8.167
TimeBetweenHitReacts=0.5f
PaintGuardianMultiplier=0.5
ThinnerGuardianMultiplier=0.5

[BEH_ThinnerDamageReaction]
[BEH_ThinnerDamageReaction_Default]
ReactToNonDamagingStim=false
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_ThinnerDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_BunnyChildren]
FaceStimDirection=true
[BEH_ThinnerDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Gremlin]
MinimumStimAmount=1.f
ReactToNonDamagingStim=true
TimeBetweenReacts=0.466
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=4.3
[BEH_ThinnerDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
[BEH_ThinnerDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.333
NegativeMoodTime=4
OriginalMoodTime=2
[BEH_ThinnerDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_ThinnerDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.2
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_ThinnerDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
[BEH_ThinnerDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_ShadowBlot]
TimeBetweenReacts=1
[BEH_ThinnerDamageReaction_ShadowBlotHands]
TimeBetweenReacts=5
[BEH_ThinnerDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=0
[BEH_ThinnerDamageReaction_SpatterRanged]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterRanged:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterMelee]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterMelee:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterMelee:Hard_SBB]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_FodderBlotling]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_FodderBlotling_Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0

[BEH_TronPete]
[BEH_TronPete_TronPete]
RequiresPermission=false
IdleAndTrackPhase1TimeLimit=1.0
RateAttackTimeLimit=2.0
StartupPhase=0
ApplyRimDamagedEffect=false

[BEH_Vend]
[BEH_Vend_Default]
SellTalkTime=2.0

[BEH_Wander]
[BEH_Wander_Default]
MoveSpeed=1.0
RunProb=0.0
RunSpeed=5
IdleTriggerTime=15.0
IdleDuration=5.0
LongIdleTime=100.0
GetSpeedFromBehaviorGraph=false
MinimumWanderDistance=10.0
[BEH_Wander_SpatterKamikaze]
MoveSpeed=0.75
[BEH_Wander_FodderBlotling]
MoveSpeed=1.5
[BEH_Wander_FodderBlotling_Hard]
MoveSpeed=1.5
[BEH_Wander_TheBlob]
RunSpeed=3
[BEH_Wander_TheBlob_Hard]
RunSpeed=3
[BEH_Wander_AnimatronicDaisy]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_AnimatronicDonald]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_AnimatronicGoofy]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_BeetleworxCannon]
MoveSpeed=2.0
RunSpeed=6.0
[BEH_Wander_BeetleworxFodder]
MoveSpeed=2.0
RunSpeed=5.0
[BEH_Wander_BunnyChildren]
MoveSpeed=5.0
IdleTriggerTime=5.0
[BEH_Wander_ClarabelleCow]
MoveSpeed=0.9
[BEH_Wander_Gremlin]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_HoraceHorsecollar]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_LonesomeGhost:Short]
MoveSpeed=1.2
[BEH_Wander_LonesomeGhost:Tall]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Oswald]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Pedestrian]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Pete]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Pete:Pan]
IdleTriggerTime=15.0
IdleDuration=25.0
[BEH_Wander_PirateMelee]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_PirateRanged]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_PlayingCard]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Smee:Happy]
MoveSpeed=1.2
[BEH_Wander_Zombie:Pedestrian]
MoveSpeed=1.5
[BEH_Wander_Zombie:Pete]
MoveSpeed=1.3

[BEH_WatchAttraction]
[BEH_WatchAttraction_Default]
AttractionViewDistance_Min=2.5
AttractionViewDistance_Max=6.5
AttractionFollowSpeed=1.0
AttractionFollowSpeedCombat=1.0
CooldownAfterAttack=25.0
SleepTimer=-1.0
RequiresKynapse=true
EnableHearFootstepSensorWhileWatching=true
AlertBeforeIdle=false
[BEH_WatchAttraction_PlayingCard]
AttractionFollowSpeed=1.5
AttractionFollowSpeedCombat=1.5
[BEH_WatchAttraction_SpatterMelee]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterMelee:Hard]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterMelee:Hard_SBB]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterRanged]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterRanged_Hard]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_FodderBlotling]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_FodderBlotling_Hard]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_BeetleworxFodder]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_BeetleworxCrawler]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_AnimatronicPirateMelee]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_BeetleworxCannon]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_TheBlob]
AttractionViewDistance_Min=6.5
AttractionViewDistance_Max=10.5
AttractionFollowSpeed=1.0
AttractionFollowSpeedCombat=3.0
DamageToExit=1
[BEH_WatchAttraction_TheBlob_Hard]
AttractionViewDistance_Min=6.5
AttractionViewDistance_Max=10.5
AttractionFollowSpeed=1.0
AttractionFollowSpeedCombat=3.0
DamageToExit=1
[BEH_WatchAttraction_BunnyChildren]
AttractionFollowSpeed=5.0
[BEH_WatchAttraction_ClarabelleCow]
AttractionFollowSpeed=0.9
AttractionFollowSpeedCombat=0.9
[BEH_WatchAttraction_LonesomeGhost:Short]
AttractionFollowSpeed=1.2
AttractionFollowSpeedCombat=1.2
[BEH_WatchAttraction_Smee:Happy]
AttractionFollowSpeed=1.2
AttractionFollowSpeedCombat=1.2
[BEH_WatchAttraction_PirateRanged]
AttractionFollowSpeed=1.5
AttractionFollowSpeedCombat=1.5
[BEH_WatchAttraction_PirateMelee]
AttractionFollowSpeed=1.73
AttractionFollowSpeedCombat=1.73
[BEH_WatchAttraction_Pete]
AttractionFollowSpeed=2.0
[BEH_WatchAttraction_Pete:Pan]
AttractionFollowSpeed=4.263
AttractionFollowSpeedCombat=4.263
[BEH_WatchAttraction_KamikazeBlotlingStationary]
RequiresKynapse=false
EnableHearFootstepSensorWhileWatching=false
AlertBeforeIdle=true

[SENS_Attract]
[SENS_Attract_Default]
CheckAttractionVisibility=true
FactExistsDuration=4.0
ViewConeAngle=360.0
ViewConeDistance=-1.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
RequiresKynapse=true
[SENS_Attract_KamikazeBlotlingStationary]
RequiresKynapse=false
ViewConeAngle=360.0
[SENS_Attract_AnimatronicHook]
RequiresKynapse=false
ViewConeAngle=360.0
ViewConeDistance=100.0
[SENS_Attract_TronPete]
RequiresKynapse=false
ViewConeAngle=360.0
ViewConeDistance=100.0
[SENS_Attract_ShadowBlot]
RequiresKynapse=false
ViewConeAngle=360.0
ViewConeDistance=100.0

[SENS_DetectEnemyPlayerSupported]
[SENS_DetectEnemyPlayerSupported_Default]
FactExistsDuration=0.3

[SENS_DetectHintHazard]
[SENS_DetectHintHazard_Default]
FactExistsDuration=0.1

[SENS_DetectHintThinOut]
[SENS_DetectHintThinOut_Default]
FactExistsDuration=4.0

[SENS_DetectHintTreasure]
[SENS_DetectHintTreasure_Default]
FactExistsDuration=2.0

[SENS_EnemyAlarm]
[SENS_EnemyAlarm_Default]
FactExistsDuration=2.0
HearAlarmDistance=90.0

[SENS_Global]
[SENS_Global_Default]
MaxUpdateTime=0.1
Frequency=0.1
[SENS_Global_SeeEnemy]
MaxUpdateTime=1.0
[SENS_Global_HearEnemyFootsteps]
RememberFootstepTime=1.0
[SENS_Global_HearFriendlyBarks]
RememberBarkTime=0.1
[SENS_Global_SeePlayerDistanceAndFacing]
Frequency=0.01
[SENS_Global_Stomped]
RememberStompedTime=1.0

[SENS_HearEnemyFootsteps]
[SENS_HearEnemyFootsteps_Default]
FactExistsDuration=4.0
HearFootstepDistance=5.0
[SENS_HearEnemyFootsteps_BeetleworxCannon]
HearFootstepDistance=4.0
[SENS_HearEnemyFootsteps_BeetleworxCrawler]
HearFootstepDistance=4.0
[SENS_HearEnemyFootsteps_AnimatronicPirateMelee]
HearFootstepDistance=4.0
[SENS_HearEnemyFootsteps_SpatterKamikaze]
HearFootstepDistance=8.0
[SENS_HearEnemyFootsteps_SpatterKamikaze:Hard]
HearFootstepDistance=8.0
[SENS_HearEnemyFootsteps_SpatterMelee]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_SpatterMelee:Hard]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_SpatterMelee:Hard_SBB]
FactExistsDuration=100
HearFootstepDistance=100
[SENS_HearEnemyFootsteps_SpatterRanged]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_SpatterRanged_Hard]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_FodderBlotling]
HearFootstepDistance=3.0
[SENS_HearEnemyFootsteps_FodderBlotling_Hard]
HearFootstepDistance=3.0
[SENS_HearEnemyFootsteps_KamikazeBlotlingStationary]
HearFootstepDistance=6.0
FactExistsDuration=30.0
[SENS_HearEnemyFootsteps_TheBlob]
FactExistsDuration=8.0
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_TheBlob_Hard]
FactExistsDuration=8.0
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_BeetleworxFodder]
HearFootstepDistance=4.0

[SENS_HearFriendlyBarks]
[SENS_HearFriendlyBarks_Default]
FactExistsDuration=4.0
HearBarkDistance=20.0

[SENS_SeeEnemy]
[SENS_SeeEnemy_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterRanged]
FactExistsDuration=8.0
ViewConeAngle=90.0
ViewConeDistance=19.0
ViewConeAngle1=135.0
ViewConeDistance1=13.0
ViewConeAngle2=200.0
ViewConeDistance2=6.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterRanged_Hard]
FactExistsDuration=8.0
ViewConeAngle=90.0
ViewConeDistance=19.0
ViewConeAngle1=135.0
ViewConeDistance1=13.0
ViewConeAngle2=200.0
ViewConeDistance2=6.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterMelee]
FactExistsDuration=6.0
ViewConeDistance=12.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterMelee:Hard]
FactExistsDuration=6.0
ViewConeDistance=12.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterMelee:Hard_SBB]
FactExistsDuration=6.0
ViewConeDistance=100.0
ViewConeAngle=360.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterKamikaze]
ViewConeAngle=180.0
ViewConeDistance=10.0
[SENS_SeeEnemy_SpatterKamikaze_Hard]
ViewConeAngle=180.0
ViewConeDistance=10.0
[SENS_SeeEnemy_TheBlob]
FactExistsDuration=10.0
ViewConeAngle=100.0
ViewConeDistance=20.0
ViewConeAngle1=150.0
ViewConeDistance1=14.0
ViewConeAngle2=180
ViewConeDistance2=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=1.1
[SENS_SeeEnemy_TheBlob_Hard]
FactExistsDuration=10.0
ViewConeAngle=100.0
ViewConeDistance=20.0
ViewConeAngle1=150.0
ViewConeDistance1=14.0
ViewConeAngle2=180
ViewConeDistance2=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=1.1
[SENS_SeeEnemy_LonesomeGhost]
ViewConeAngle=360.0
[SENS_SeeEnemy_FodderBlotling]
FactExistsDuration=12.0
ViewConeAngle=60
ViewConeDistance=24
ViewConeAngle1=120.0
ViewConeDistance1=18
ViewConeAngle2=200
ViewConeDistance2=8
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_FodderBlotling_Hard]
FactExistsDuration=12.0
ViewConeAngle=60
ViewConeDistance=24
ViewConeAngle1=120.0
ViewConeDistance1=18
ViewConeAngle2=200
ViewConeDistance2=8
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_ShadowBlot]
ViewConeDistance=3000.0
ViewConeAngle=360.0
[SENS_SeeEnemy_ShadowBlotGround]
ViewConeDistance=3000.0
ViewConeAngle=360.0
[SENS_SeeEnemy_ShadowBlotHands]
ViewConeDistance=100.0
ViewConeAngle=360.0
[SENS_SeeEnemy_BeetleworxCannon]
FactExistsDuration=5.0
ViewConeAngle=90.0
ViewConeDistance=24.0
ViewConeAngle1=135.0
ViewConeDistance1=15.0
ViewConeAngle2=180.0
ViewConeDistance2=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.2
EyeOffsetFromCenterZ=1.0
[SENS_SeeEnemy_BeetleworxCrawler]
FactExistsDuration=5.0
ViewConeDistance=14.0
ViewConeAngle=140.0
ViewConeAngle1=180.0
ViewConeDistance1=6.0
ViewConeAngle2=270.0
ViewConeDistance2=3.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_AnimatronicPirateMelee]
FactExistsDuration=5.0
ViewConeDistance=15.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=1
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_BeetleworxFodder]
FactExistsDuration=4.0
ViewConeDistance=12.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_TronPete]
ViewConeDistance=25.0
ViewConeAngle=360.0
[SENS_SeeEnemy_AnimatronicHook]
ViewConeDistance=100.0
ViewConeAngle=360.0
[SENS_SeeEnemy_KamikazeBlotlingStationary]
ViewConeDistance=12.0
ViewConeAngle=30.0
FactExistsDuration=14.0

[SENS_SeePlayer]
[SENS_SeePlayer_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_SeePlayerDistanceAndFacing]
[SENS_SeePlayerDistanceAndFacing_Default]
FactExistsDuration=0.2
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_SeeSpatterMelee]
[SENS_SeeSpatterMelee_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=360.0
ViewConeDistance1=10.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_SeeSpatterRanged]
[SENS_SeeSpatterRanged_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_Stomped]
[SENS_Stomped_Default]
FactExistsDuration=4.0

[CONV_HUB]
[CONV_HUB_Pete0]
CheckGlobal=HUB_Pete0
CheckValue=0
SetGlobal=HUB_Pete0
SetValue=1
Greet=true
Text1=Test conversation
Text2=Test conversation2
Mood2=MOOD_Negative
Anim2=EVENT_Start_TalkReaction
Text3=Test conversation3
Mood3=MOOD_Positive
Anim3=EVENT_Start_TalkReaction
[CONV_HUB_Pete1]
Text1=Pete: You look familiar. Don't step on my toes and I can be your best friend.
[CONV_HUB_Test]
Greet=true

[CONV_PoTW]
[CONV_PoTW_DoorPirate]
Global=potw_zonec_talkdoorpirate
Greet=true
Text1=If you defeat Pirate Pete, I will open this door for you!
[CONV_PoTW_DoorPirateDefault]
Text1=Are you going to help me?

alwaysloaded.txt

; always loaded packfiles
;
; these packfiles are auto-loaded by the game at startup
; be careful what you put in here!
;

_dynamic.pak
globalscripts.pak
levels.pak
bsq.pak
collectibles.pak
hudeffects.pak
hudtextures.pak
MainMenuTextures.pak
pausemenu_base.pak
pausemenu_main.pak
pausemenu_map.pak
pausemenu_pins.pak
pausemenu_quests.pak

List of Unused Zones

MapList.txt

//
// MapList.txt - Tells the Mickey Launcher which maps to use
//

//
// Syntax:
//   One line per map, with the Menu text first, a comma, and the map name second
//   Empty lines are skipped and comments can start with // or #
// WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt.
// Examples:
//  Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa
//  This is a comment
# this is also a comment
//

// DO NOT REMOVE THIS LINE!
//Start at Main Menu, Environments/StartScreen.gsa
--, ----------------------------------------

//Old maps no longer in use
//2D SideScroller,Environments/GameplayTest/Level_Experiments_SideScroller.gsa
//Level Experiments Main,Environments/GameplayTest/Level_Experiments_Main.txt
//Level Experiments Dungeon,Environments/GameplayTest/Level_Experiments_Dungeon.gsa
------------------------------------------
//Combat Test Map,Environments/Combat/ai_combat_hub.gsa
------------------------------------------
//SmallWorld, Environments/SmallWorld/Zones/Sw_ZoneC.gsa
//SmallWorld-ZoneC, Environments/SmallWorld/Zones/Sw_ZoneC.gsa
//SmallWorld-ZoneD, Environments/SmallWorld/Zones/Sw_ZoneD.gsa
//SmallWorld-ZoneE, Environments/SmallWorld/Zones/Sw_ZoneE.gsa
------------------------------------------
//SmallWorld-Gamestar, Environments/SmallWorld/Gamestar/Smallworld_Gamestar.gsa
//Mean Street, Environments/MeanStreets/MeanStreets.gsa
------------------------------------------
//Dungeons-ZoneA, Environments/Dungeons/Zones/DUN_ZoneA_Static.gsa
//Dungeons-ZoneB, Environments/Dungeons/Zones/DUN_ZoneB_Static.gsa
//Dungeons-ZoneC, Environments/Dungeons/Zones/DUN_ZoneC_Static.gsa
//Dungeons-ZoneD, Environments/Dungeons/Zones/DUN_ZoneD_Static.gsa
------------------------------------------
//Production Unit 1 Cylinder CSG Experiment, Environments/_Test/Jonathan_CSG_tests/CSGCylinderTest.gsa
//Production Unit 1 Sphere CSG Experiment, Environments/_Test/Jonathan_CSG_tests/SphereCSGTest.gsa
//Production Unit 1 Icing CSG Experiemnt, Environments/_Test/Jonathan_CSG_tests/HUB_test_icing_trap.gsa
//Production Unit 2 Thinner Routing Experiment, Environments/MickeyJunkMountain/Temp/test_MJM_ZoneA.gsa
//Production Unit 2 Snowball Carving Resolution, Environments/MickeyJunkMountain/Temp/Test_Snowball01.gsa
//Production Unit 2 Snowball Piloting Prototype, Environments/MickeyJunkMountain/Temp/test_Snowball_Ramp.gsa
//Production Unit 2 Security Turret Prototypes, Environments/MickeyJunkMountain/Temp/test_X_Turret.gsa
//Production Unit 3 csg test 1, Environments/GremlinVillage/GSA/GV_csgtest.gsa
//Production Unit 3 csg Dam test, /Environments/EvanTest/Test2/DamTest.gsa
//Small World Ride, Environments/MeanStreets/Rides/Ride_SmallWorld.gsa
//Cinema Minigame - Giantland, Environments/MeanStreets/MiniGame_GiantLand.gsa
//AI Stress Test, Environments/GameplayTest/LE_AI_StressTest.gsa
------------------------------------------
-Actual Game LEVEL files below here-(no path required)-,--
//GI Demo - Labs, Levels/Demo_Main.level
//GI Demo - Village Island 1, Levels/Demo_GV_Start.Level
//GI Demo - Village Island 2, Levels/Demo_GV_Start3.level
//GI Demo - Village Island 2 Underside, Levels/Demo_GV_Start5.level
//GI Demo - Village Island 2 - Tower Side, Levels/Demo_GV_Start_Isle2_Comp.level
//GI Demo - Village Arena, Levels/Demo_GV_Coliseum_Start.level
//GI Demo - Village 2D Area 1, Levels/Demo_GV_Start2.level
//GI Demo - Village 2D Area 2, Levels/Demo_GV_Start4.level
--, ----------------------------------------
//Gremlin Village ZoneA, Levels/GV_Start.level
//Gremlin Village Zone B, Levels/GV_ZoneB_Start.level
//Gremlin Village Zone C, Levels/GV_ZoneC_Start.level
--, ----------------------------------------
//Haunted Mansion, Levels/HM_Start.Level
//HM Front Yard, Levels/HM_StartD2.Level
//HM Stretching Room, Levels/HM_StartF.Level
//HM Library, Levels/HM_StartH.Level
//HM Grand Staircase, Levels/HM_StartI.Level
//HM Ballroom, Levels/HM_StartK.Level
//HM Attic Arena, Levels/HM_StartM.Level
//Haunted Mansion Return Visit, Levels/HMv2_Start.Level
--, ----------------------------------------
//Tomorrowland - Tomorrowland Hub, Levels/TL_MiniHub.Level
//Tomorrowland - Nautilus Room, Levels/TL_Start.Level
//Tommorowland - Carousel Exterior, Levels/TL_D1.Level
//Tommorowland - Carousel Interior, Levels/TL_D2.Level
//Tommorowland - Hub to SM Hallway, Levels/TL_E.Level
//Tommorowland - SpaceMountain, Levels/TL_SpaceMountain.Level
//Tomorrowland - Space Mountain Tron Pete, Levels/TL_SpaceMountain_TronPete.Level
//Tomorrowland - Tomorrowland Visit2, Levels/TL_Visit2_Start.Level
--, ----------------------------------------
//Mickeyjunk Mountain - Junkyard 1, Levels/MJM_ZoneA.Level
//Mickeyjunk Mountain - Transition to Junkyard 2, Levels/MJM_ZoneB.Level
//Mickeyjunk Mountain - Junkyard 2, Levels/MJM_ZoneC.Level
//Mickeyjunk Mountain - Mount Osmore Exterior, Levels/MJM_ZoneE.Level
//Mickeyjunk Mountain - Transition to Boss, Levels/MJM_ZoneG.Level
//Mickeyjunk Mountain - Mount Osmore, Levels/MJM_Zonef.Level

--, ----------------------------------------
//Dark Beauty Castle, Levels/DBC_Start.Level
--, ----------------------------------------
//Pirates of the Wasteland, Levels/PotW_Start.Level
//PotW - Caves, Levels/PotW_Caves_Start.Level
//PotW - Jungle, Levels/PotW_Jungle_Start.Level
//PotW - Ride to the Indian Village, Levels/PotW_IVRide_Start.Level
//PotW - Indian Village, Levels/PotW_Indian_Start.Level
//PotW - Skull Rock, Levels/PotW_Skull_Start.Level
//PotW - Jolly Roger Boss Battle, Levels/PotW_JollyRoger_Start.Level
//Pirates of the Wasteland - Return Visit, Levels/PotW_V2_Start.Level
--, ----------------------------------------
//Dark Beauty Castle First Visit, Levels/DBC_Start_1st.Level
//Dark Beauty Castle Return Visit, Levels/DBC_Start.Level
//DBC 2nd Hallway, Levels/DBC_Start_ZoneC.Level
//DBC Throne Room, Levels/DBC_Start_ZoneF.Level
//DBC First Staircase, Levels/DBC_Start_ZoneG.Level
//DBC Hallway to ControlTower, Levels/DBC_Start_ZoneGH.Level
//DBC Hallway to Tower 01, Levels/DBC_Start_ZoneO.Level
//DBC Hallway to Tower 02, Levels/DBC_Start_ZoneP.Level
//DBC Hallway to Tower 03, Levels/DBC_Start_ZoneQ.Level
//DBC Hallway Back to Control Tower, Levels/DBC_Start_ZoneR.Level
//DBC Blot Interior, Levels/DBC_Start_ZoneS.Level
--, ----------------------------------------
//Mean Street V1, Levels/MeanStreet_V1.Level
//Mean Street V2, Levels/MeanStreet_V2.Level
//Mean Street V3, Levels/MeanStreet_V3.Level
//Mean Street V4, Levels/MeanStreet_V4.Level
//Mean Street V5, Levels/MeanStreet_V5.Level
//Mean Street V6, Levels/MeanStreet_V6.Level
//Adventureland V1, Levels/Adventureland_v1.Level
//Adventureland V2 with No Pirates, Levels/Adventureland_v2_NoPirates.Level
//Adventureland V2 with Pirates, Levels/Adventureland_v2_Pirates.Level
//Advenutureland V3, Levels/Adventureland_v3.Level
//New Orleans Square Visit 1, Levels/NewOrleans_V1.Level
//New Orleans Square Visit 2, Levels/NewOrleans_V2.Level
//New Orleans Square Visit 3, Levels/NewOrleans_V3.Level
//ToonTown Visit 1, Levels/ToonTown_V1.Level
//ToonTown Visit 2, Levels/ToonTown_V2.Level
//ToonTown Visit 3, Levels/ToonTown_V3.Level
--, ----------------------------------------
//Mickey Arcade, Levels/mickey_arcade.Level
--, ----------------------------------------
//ClockTower Boss, Levels/SW_ClockWorkBoss_static.Level
--, ----------------------------------------
//ShadowBlot Lit, Levels/ShadowBlot_Boss.Level
--, ----------------------------------------

-Single GSA files below here-(path required!)-,--
//Demo Lab New Inert Test, Levels/Demo_Lab_Sam04.level
//Demo Adventureland Sketch Inert, Levels/Adventureland_Sketch.level
//Demo Adventureland Original Inert, Levels/Adventureland_Original.level
//Demo Adventureland Grunge Inert, Levels/Adventureland_Grunge.level
//Demo Adventureland Grunge Rob, Levels/Adventureland_Grunge_Rob.level
//Tuning Group - Lab, Levels/Lab_Tuning.level
//Old Lab, Environments/Dungeons/Rooms/OldLab.gsa
//ArtTest, Environments/ArtTest/ArtTest.gsa
//ArtTest Surface Treatments, Environments/_Test/ArtTest_SurfaceTreatments.gsa
//MeanStreet ArtZoo, Environments/MeanStreets/Zones/HUB_ArtZoo.gsa
//Gremlin Village ArtZoo, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa
//AI Test Map, Levels/AI_Test.level
//NPC Test Map, Levels/NPC_Test.level
//Building Standards, Environments/_Test/Building_Standards.gsa
//Building Standards RealWorld, Environments/_Test/Building_Standards_RealWorld.gsa
//Character Cards, Environments/_Test/CharacterCards.gsa
//Clarabelle Test Map, Environments/_Test/Characters/ClarabelleCow.gsa
//Vendor Test Map, Environments/_Test/Characters/Vendor.gsa
//Fodder Scenario 1, Environments/_Test/AI_Fodder_Scenario1.gsa
//Test Film Virtous, Environments/_Test/Virtuos/Test_Film_Virtous.gsa
//Hidden Mickey Test, Environments/_Test/Jason/Test_HiddenMickeys.gsa
//Test Film Jungle, Environments/_Test/Jason/test_film_jungle.gsa
//Small World Clockwork Boss, Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockWorkBoss.gsa
//ShadowBlot Platforming, Environments/_Test/RedFly/RedFly_TestLevel_cf2.gsa
//Save/Load Test Level, Levels/SaveLoad_Test.level
--, ----------------------------------------
//2dFilm_SleepingBeauty (SW_ZoneD), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ZoneD.gsa
//2dFilm_Steamboat01 (SW_SteamA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamA.gsa
//2dFilm_Steamboat02 (SW_SteamB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamB.gsa
//2dFilm_Steamboat03 (SW_SteamC), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamC.gsa
//2dFilm_ClockCleaners01 (SW_ClockA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockA.gsa
//2dFilm_ClockCleaners02 (SW_ClockB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockB.gsa
//2dFilm_SteamRoller01 (MSUSA_ZoneP), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneP.gsa
//2dFilm_JungleRhythm01 (MSUSA_ZoneM), Levels/MSUSA_ZoneM.level
//2dFilm_JungleRhythm02 (P_ZoneA), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneA.gsa
//2dFilm_Castaway01 (P_ZoneG), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneG.gsa
//2dFilm_Castaway02 (P_ZoneZ), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneZ.gsa

//2dFilm_Plutopia01 (MSUSA_ZoneO), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneO.gsa
//2dFilm_AlpineClimbers01 (MJM_AlpineA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineA.gsa
//2dFilm_AlpineClimbers02 (MJM_AlpineB), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineB.gsa
//2dFilm_LonesomeGhost01 (MSUSA_ZoneN), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneN.gsa
//2dFilm_LonesomeGhost02 (NOS_HM_ZoneC), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneC.gsa
//2dFilm_MadDoctor01 (NOS_HM_ZoneZ), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneZ.gsa
//2dFilm_MadDoctor02 (NOS_HM_Zonel), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_Zonel.gsa
//2dFilm_Fantasia01, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneW.gsa
//2dFilm_Fantasia02, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneX.gsa
//2dFilm_Fantasia03, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneY.gsa
//2dFilm_Fantasia04, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneZ.gsa
//2dFilm_OhWhatAKnight01, Environments/ThePark/MickeyJunkMountain/GSA/MJM_KnightA.gsa
//2dFilm_TrolleyTrouble01 (MJM_TrolleyA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_TrolleyA.gsa
//2dFilm_Mickey'sMechanicalMan01, Environments/ThePark/TomorrowLand/GSA/TL_MechanicalA.gsa
//2dFilm_GreatGuns, Environments/ThePark/MickeyJunkMountain/GSA/MJM_GunsA.gsa

--, ----------------------------------------
//Interior_2D_Walts, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa
//Interior_2D_IceCream, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa
//Interior_2D_Detective, Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa
//Interior_2D_TikiHut, Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa
//Interior_2D_JungleHutShop, Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa
//Interior_2D_SFR_TreeHouse(abandoned), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa
//Interior_2D_SFR_TreeHouse(lived), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa
//Interior_2D_MickeyHome, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa
//Interior_2D_OrtensiaHome, Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa
//Interior_2D_ClaraKitchen, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa
//Interior_2D_Nautilus, Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa
//Interior_2D_Hiddendock, Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa
//Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
//Interior_2D_Teepee,Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa
//Interior_2D_GreminHut,Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa
//Interior_2D_NewOrleansShop,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansSquare.gsa
//Interior_2D_MarkTwainsShip,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa
//Interior_2D_Emporiumr,Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa
//Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa

// TODO: Add more maps here
// Adding a gratiutous comment to test label updating

PrivateMapList.txt

//
// PrivateMapList.txt - Tells Nicodemus that the GSA or level is in use, even though it isn't in the Launcher.
//

//
// Syntax:
//   One line per map, with the Menu text first, a comma, and the map name second
//   Empty lines are skipped and comments can start with // or #
// WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt.
// Examples:
//  Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa
//  This is a comment
# this is also a comment
//

// designer maps
// format: owner, mapname
cjones, Environments/ThePark/MickeyJunkMountain/Zones/MJM_Junkyard.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_Coliseum.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_csgtest.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_Main.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_Shared.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_AI.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneAB.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneBC.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_AI.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneCD.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic2.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_AI.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Main.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Shared.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneB.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Static.gsa

// programmer test maps
// format: owner, mapname

aarizpe, Environments/_Test/aarizpe/AAA.gsa
wwhite, Environments/_Test/_Wendy/BunnyBoxTest.gsa
wwhite, Environments/_Test/_Wendy/Constraints.gsa
wwhite, Environments/_Test/_Wendy/FallLand.gsa
wwhite, Environments/_Test/_Wendy/HandTest.gsa
wwhite, Environments/_Test/_Wendy/Knockback.gsa
wwhite, Environments/_Test/_Wendy/MagicGenerator.gsa
wwhite, Environments/_Test/_Wendy/PickupTest.gsa
wwhite, Environments/_Test/_Wendy/platforms.gsa
wwhite, Environments/_Test/_Wendy/PuddlesTest.gsa
wwhite, Environments/_Test/_Wendy/Pushing.gsa
wwhite, Environments/_Test/_Wendy/Ramp.gsa
wwhite, Environments/_Test/_Wendy/Rotator.gsa
wwhite, Environments/_Test/_Wendy/Shooter.gsa
wwhite, Environments/_Test/_Wendy/Sketches.gsa
wwhite, Environments/_Test/_Wendy/Sliding.gsa
wwhite, Environments/_Test/_Wendy/SplineKnotCrash.gsa
wwhite, Environments/_Test/_Wendy/WatchTestMap.gsa

// shared test maps
// format: category, mapname

BuildingStandards, Environments/_Test/Building_Standards.gsa
CDC, Environments/_Test/CDC_Test.gsa
CharacterController, Environments/_Test/CharacterController.gsa
CharacterController, Environments/_Test/CharacterController_FloorPieces.gsa
CharacterController, Environments/_Test/CharacterController_Havok.gsa
CharacterController, Environments/_Test/CharacterController_Mesh.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BunnyChildren.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCPaint.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCThinner.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWLifter.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWWC.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Ghost.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_GoBlob.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Black.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Pirate.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_SW.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterK.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AIs.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_HugeAI.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_MediumAI.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Clarabelle.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Daisy.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Donald.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Goofy.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Gremlins.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Horace.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_LonesomeGhostShort.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_MeanStreets.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Oswald.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_OswaldPals.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleCow.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleDog.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleGoat.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Petes.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_ThreePigs.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_World.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_SmallAI.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_World.gsa
SmokeTest, Environments/_Test/SmokeTest_CharacterController.gsa
SmokeTest, Environments/_Test/SmokeTestMap.gsa

MyMapList.txt

//
// MyMapList.txt - Tells the cooker to cook a GSA even if it isn't in MapList.txt or a level file.
//

//
// Syntax:
//   One line per map, with the Menu text first, a comma, and the map name second
//   Empty lines are skipped and comments can start with // or #
// WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt.
// Examples:
//  Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa
//  This is a comment
# this is also a comment
//