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Epic Mickey/Debug Leftovers

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This is a sub-page of Epic Mickey.


Debug Mode Leftovers

Developer Level Loader

A simple Windows-esque level loader that is likely only intended to work on a debug version of the game. It can be reenabled by editing the main menu Flash file and forcing it to be available. It does not work or display any levels by default, though they can be added to the list using ActionScript code (though, they still don't work).

Screenshot of the level loader in action.

LaunchConfig.txt

This file contains bits of text mentioning a rather extensive debug mode. It even has options for a God Mode, showing various "instant-death boxes", and an E3 Mode. Many of these options can be set in cmdline.txt.

//
// LaunchOptions.txt
//
// This file allows you to define new command line options for the launcher without
// editing the launcher code
//
// Assume that the retail game will have the option unchecked.  You can still set the default value to 'true' for development purposes.

// Syntax: <typename>:<type specific data>
// BOOL:'<true command>','<false command>',<default value {true|false}>,'<description>'

// Forcing audio on when going through the launcher
BOOL:' -Set DisableAudio=false',' -Set DisableAudio=false',false,'Disable Audio (currently ignored)'
//BOOL:' -Set DisableAudio=true',' -Set DisableAudio=false',false,'Disable Audio'
BOOL:' -Set RenderUseBatching=false', ' -Set RenderUseBatching=true',false,'Dont Use Render Batching'
BOOL:' -Set DisplayBuildVersionHUD=true', ' -Set DisplayBuildVersionHUD=false',false,'Display Build Version HUD'
BOOL:' -Set DisplayDebugTextHUD=true',' -Set DisplayDebugTextHUD=false',true,'Show Debug Text'
BOOL:' -Set LimitFrequentErrors=true',' ',true,'Limit Frequent Errors'
BOOL:' -noMemTracker',' ',false,'Disable Memory Tracking in Release'
BOOL:' -Set ColorMipmapLevels=true',' -Set ColorMipmapLevels=false',false,'Colorize MipMaps'
BOOL:' -Set EnableRenderProfiling=true',' -Set EnableRenderProfiling=false',false,'Enable Render Profiling'
BOOL:' -Set UseDebugLineBatcher=true',' -Set UseDebugLineBatcher=false',false,'Use Debug Lines'
BOOL:' -Set DisableIGC=true',' -Set DisableIGC=false',false,'Disable Cinematics'
BOOL:' -Set HUDDisplaySafeFrame=true',' -Set HUDDisplaySafeFrame=false',false,'Display Safe Area(s)'
BOOL:' -Set bShowHUD=false',' -Set bShowHUD=true',false,'Dont Show HUD'
BOOL:' -Set PlayerEnableAllAbilities=true',' -Set PlayerEnableAllAbilities=false',false,'Give Mickey All Abilities'
BOOL:' -Set SphericalHarmonicLightingDebug=true',' -Set SphericalHarmonicLightingDebug=false',false,'Show Spherical Harmonic Bounds'
BOOL:' -RunTests',' ',false,'Run Unit Tests'
BOOL:' -Set WiiRemoteSleepTime=0',' -Set WiiRemoteSleepTime=5',false,'Keep the Wiimote awake'
BOOL:' -allowAllMemory',' ',false,'Allow the use of all memory in final'
BOOL:' -Set DisplayFrameRateIcon=true',' ',false,'Display Framerate Icon'
BOOL:' -Set DisplayDebugParticleText=true',' -Set DisplayDebugParticleText=false',false,'Display Debug Particle Text'
BOOL:' -Set UseSmallerDebugText=true',' -Set UseSmallerDebugText=false',false,'Use Smaller Debug Text'
BOOL:' -Set OutOfMemoryBoxOfDoom=true',' -Set OutOfMemoryBoxOfDoom=false',false,'Display OutOfMemoryBoxOfDoom!!!!'
BOOL:' -Set DisplayAIMemoryInfo=true',' -Set DisplayAIMemoryInfo=false',false,'Display AI Memory Info'
BOOL:' -Set MaximizeJigsawAIMemory=true',' -Set MaximizeJigsawAIMemory=false',false,'Maximize Jigsaw Memory Usage'
BOOL:' -wiiMemoryReport',' ',true,'Report Wii Memory Usage'
BOOL:' -memValidate',' ',false,'Validate Memory In Release'
BOOL:' -Set ApprenticeSkip=true',' -Set ApprenticeSkip=false',false,'Skip Dialog'
BOOL:' -Set ShowDevLevelLoad=true',' -Set ShowDevLevelLoad=false',true,'Show Dev Level Load'
BOOL:' -Set AudioAllowSpillover=true',' -Set AudioAllowSpillover=false',false,'Allow Audio Spillover into MEM2'
BOOL:' -Set GodModeOnPlayer=true',' -Set GodModeOnPlayer=false',false,'God Mode on Player'


// TODO: Update this when/if variables get synced
//BOOL:' -Set DemoLevelCheck=true -Set UI_E3Demo=true',' -Set DemoLevelCheck=false -Set UI_E3Demo=false',false,'Run as E3 demo'


There are various txt files related to this debug menu:

cmdline.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false                                                                                                                        

cmdline_consumer.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=false -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false

cmdline_finaldebug.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false

cmdline_localization.txt

Levels/Main_Menu.level -csg -binary -Set UseHostComm=false -Set UseHostCommScreenshots=false -Set PlayerDisplayLocation=false -wiiprofilermem 0 -nexusip 0.0.0.0 -Set PauseMenuEnabled=true -Set StartInMainMenu=false -Set WiiWristStrapShow=true -Set DisableAudio=false -Set RenderUseBatching=true -Set DisplayBuildVersionHUD=false -Set DisplayDebugTextHUD=false -Set ColorMipmapLevels=false -Set EnableRenderProfiling=false -Set UseDebugLineBatcher=false -Set DisableIGC=false -Set HUDDisplaySafeFrame=false -Set bShowHUD=true -Set PlayerEnableAllAbilities=false -Set SphericalHarmonicLightingDebug=false -Set WiiRemoteSleepTime=5 -Set DisplayDebugParticleText=false -Set UseSmallerDebugText=false -Set OutOfMemoryBoxOfDoom=false -Set DisplayAIMemoryInfo=false -Set MaximizeJigsawAIMemory=false -Set ApprenticeSkip=false -Set ShowDevLevelLoad=true -Set AudioAllowSpillover=false -Set GodModeOnPlayer=false

cmdOptions.txt

-wiiprofilermem 0

Config.ini

Hmmm...
To do:
verify if modifying it has effect on final game?
; A very simple tweakable config settings
; Simple name=value pairs
;
; Order of precedence is cmdline, config.ini, default in-game values
;
; Sample values include:
;
; bUseHud=false
; MickeyHeight=3.5
; MaxParticles=100
;

OutOfMemoryBoxOfDoom=true

PlayerHealth=5
;NoHavokDebugAllocator=true
TotalPinCount=105
GoldPinCount=20
SilverPinCount=17
BronzePinCount=20

TicketRTPCIncrementValue=5
TicketRTPCResetCount=50
TicketRTPCResetTime=10

; Wii-Only
; Show startup wrist strap screen.  Defaults to true.
; Disabled for development, but must be shown in the final game.
WiiWristStrapShow=false

; Allow system messages to be displayed, pausing the game  (controller disconnect, disc error, etc)
EnableSystemMessages=true

; If true, you must use the secret button sequence to pass the strap screen (currently A & Z & 1)
LockGame=false

; Current possible language settings
; English_NTSC, English_PAL, French_NTSC, French_PAL, Spanish_NTSC, Spanish_PAL, German, Italian, Portuguese, Japanese, Korean, ChineseSimple, ChineseTraditional, Dutch, Swedish, Danish, Norwegian, Russian
Language=English_NTSC
SupportedLanguages=English_NTSC English_PAL French_NTSC French_PAL Spanish_NTSC Spanish_PAL German Italian Dutch Japanese
TranslateKeys=true
LocalizeShowBrackets=false

AIRenderDebugGraph=false
AIRenderDebugObstacles=false
AIRenderDebugPath=false
AIRenderDebugGapAvoidance=false
AIRenderDebugTether=false
AIRenderDebugRadius=30.0
WeaponDebug=false
AutomaticAIDebug=false

; PUT ALL AI SETTINGS HERE PLZ
ConfidenceRequirementForAttackingFriendlyAI=1.0
SameTargetRebark=2.0

UseDebugLineBatcher=false

AIHardLandVelocity=-1
GremlinRadius=0.3

SenseDebug=false

AudioPlaySFX=true
AudioSFXVolume=100
AudioMusicVolume=100

; *** BEGIN - AI Configuration
; Spatter
SpattersChaseWhileExploding=true
; how many seconds until we tire out while chasing?
SpatterTiredChaseTime=10000
; how many seconds do we stay in the tired state?
SpatterTiredDuration=1.5
; How long after the particle effect appears and the spatter vanishes do the outline and CSG effect appear?
Spatter_TimeBeforeExplodeCausesCSG=0.2
; Spatter idle configuration
Spatter_IdleTriggerTimeMin=4.0
Spatter_IdleTriggerTimeMax=10.0
; how long to remain stunned when entering the stunned state (currently from paint only)
SpatterStunnedDuration=3.0
; how closely should we try to follow the player when we're friendly
SpatterFriendlyFollowTolerance=2.5
; Time to be stunned after getting stomped
Spatter_StompStunDuration=2.0
; Amount of knockback stim required to get stomped
Spatter_KnockbackStimToStomp=4.0

; Melee Spatter attack config
SpatterMelee_AttackRadius=1.25

; Melee Spatter configurable move speeds
SpatterMelee_ChaseSpeed=5
SpatterMelee_DefaultSpeed=3
; Jumper Spatter configurable move speeds
SpatterJumper_WanderSpeed=2
SpatterJumper_ChaseSpeed=5
SpatterJumper_DefaultSpeed=3
; Jumper spatter always explode prototyping
SpatterJumper_AlwaysExplodeOnDamage=false
; danger zone for flee
SpatterExplodeDangerDistance=4.0
; how far to run away from explosion
SpatterFleeExplosionDistance=8.0

; Dropwing
DropwingDelayAfterDivebomb=1.0
DropwingDivebombSpeed=7.0
DropwingMovementSpeed=4.0
DropwingPursueSpeed=6.0
DropwingMinBounceSpeed=5.0

; GoBlob
GoblobMovementSpeed=1.0
GoblobPursueSpeed=2.0
GoblobMinBounceSpeed=5.0
BlindDuration=4.0
AmmoExtractionTime=2.0

; AI Repel radius
AIAvoidMickeyRadius=5.0
AIAvoidMickeyLookaheadTime=1.0

; *** END - AI Configuration

; Number of samples per pixel to take in a screenshot
ScreenshotSuperSamplingDimension=2
ScreenshotToggleHud=true
UseHostCommScreenshots=false

; If true, tint mipmap levels of textures with different colors to easily visualize usage
ColorMipmapLevels=false

; Batch rendering
RenderUseBatching=true

; Bigger = harder falloff      (1/(1+kd^2)), k is this value
RenderSketchOpacityFalloff=0.002

; 0=no, 1=player only, 2=all characters- this refers to seeing characters through geometry silhouettes
RenderSilhouettes=1

RenderBackgroundColorR=0.0
RenderBackgroundColorG=0.0
RenderBackgroundColorB=0.0

;Set to true to tweak with aurora
RenderBloomTweak=true
;RenderBloomThreshold=200
RenderBloomThresholdR=100
RenderBloomThresholdG=100
RenderBloomThresholdB=100
RenderBloomOffsetScale=1.783
;RenderBloomScale=60
;TNB - Setting this to 0 to see if anyone notices. Old default was above.
;RenderBloomScale=0
RenderBloomScaleR=0
RenderBloomScaleG=0
RenderBloomScaleB=0

RenderBloomWeight0=30
RenderBloomWeight1=40
RenderBloomWeight2=50
RenderBloomWeight3=60
RenderBloomWeight4=50
RenderBloomWeight5=40
RenderBloomWeight6=30

RenderMonochromeDR=41
RenderMonochromeDG=20
RenderMonochromeDB=8
RenderMonochromeLR=235
RenderMonochromeLG=215
RenderMonochromeLB=192

RenderEnableVFilter=true
RenderVFilterWeightEnable=false
RenderVFilterWeightTop=8;
RenderVFilterWeightMiddle=48;
RenderVFilterWeightBottom=8;

; if locked frame rate is above 33 then you need to set this false otherwise everything is half-speed
WaitForVSync=true


;		HET_None = 0,
;		HET_Minimal = 1,
; Just sets metrics counters, prints out type of hang

;		HET_Sync = 2,
; GXDrawDone on each object, Prints out last drawn object during idle function

;		HET_Token = 3
; Records FixedString of each object, print last 10 objects

RenderGpHangDebugEnable=0

; Positive = more blurry/ Negative = more sharp
RenderLodBias=-0.5
; If true, when a polygon faces the camera the bias is ignored to prevent over-biasing.
RenderLodBiasClamp=true
; 0 = no filtering, 1 = maximum anisotropy 2,    2 = maximum anisotropy 4
RenderAnsioFilering=0
; In kb
RenderFifoSize=640

; Custom Gamma settings when the game is being played from composite or component cables.
; 0 = 1.0,  1 = 1.7,  2 = 2.2
GammaSettingComposite=0
GammaSettingComponent=0

CameraNearClipPlane=0.25
;TNB - Original CameraFarClipPlane=125
CameraFarClipPlane=400
CameraFieldOfView=60

r_SplatSize=1.25
scriptDisplayOriginX=0
scriptDisplayOriginY=250
scriptDisplayTime=1.0
scriptLogAllCalls=true

;; Dialog params
BarkDisplayTime=3.0
DelayBetweenBarks=0.3
DelayUntilInputAllowed=0.35
BarksStack=false

;; Objective Params
DelayToFadeObjectives=2.0

;; Fly Camera params
Base_CameraFlySpeed=14.0
Base_CameraFlyInverted=true
Base_CameraFlyHeadingScale=3.0
Base_CameraFlyPitchScale=2.0
Base_CameraFlySmoothing=0.3

CameraThirdPersonHeadingScale=3.0
CameraThirdPersonPitchScale=1.0

CameraPushCheckDegrees=7.5
CameraPushStrength=0.75
CameraPushesAveraged=6

CameraMoveInWaitFrames=10

;Cursor
Cursor_Detection_Range=18.5
Cursor_Detection_AimBehind_MinDistance=10.0

;; Which cursors to display
Use2DCursor=false
Model3DCursor=true
Projected3DCursor=false
Debug3DCursor=false

;; If the aiming type should change based on the last type thrown
SwitchTargeting=false
AimDistanceFromCamera=0.1

;;;; Camera Data ;;;;

ZoomOutWhenEnemiesAreWithin=10.0
ZoomOutSecondsAfterJumping=2.0

;Should a rolling paint/thinner ball bounce off of walls?
RollingWallBounce=false
RollingStimDelay=0.333

PlayerDisplayPlayStyle=false
PlayerDisplayLocation=false
CameraDisplayLocation=false

;Controller left handed?
PlayerLeftHanded=false
;Controller rumble?
PlayerRumble=true

;Radius around the player to check for stomp targets
PlayerStompRadius=0.35
;Speed to move the player horizontally after a stomp (0.0 for no effect)
PlayerStompLaunchSpeed=3.0

;Show paint/thinner FX particles?
PaintThinnerFX=true

;How much 'lift' the lob should have
PlayerLobVertical=0.8

;What targeting systems to use
PlayerAutoTargetActive=true
PlayerDisplayAutoTarget=false

PlayerMouseSteering=false
PlayerMousePanning=true
PlayerMouseTargeting=true
PlayerMouseAutoTarget=true
PlayerRollAutoTarget=false

PlayerMouseAutoTarget_ScreenRange=30
StickyAutoTargetTime=0.25

Automatic_AutoAimDistancePriority=3.0
Automatic_AutoAimAnglePriority=1.0
Automatic_AutoAimMaxAngle=45.0

ThrowForwardWhenCursorIsOffscreen=true

;; How large the shake movements need to be
Shake_MinSamplesBetween=7


;Paint Cursor
PaintCursorFile=HUDElements/AddPaintIcon.tga
PaintCursorHotSpotOffset_X=32
PaintCursorHotSpotOffset_Y=43

;; Thinner Shockwave
ThinnerShockwave_PowerupTime=15.0
ThinnerShockwave_ParticleHeight=0.35
ThinnerShockwave_ParticleScale=6.0
ThinnerShockwave_Scale=3.0
ThinnerShockwave_StimAmount=3.0

;; Global Slide
Slide_Speed=7.0
Slide_TurnRate=0.075

;;
PowerupDropDistanceScale=3.0

;; Sketch ability
SketchDefaultMax=100.0
SketchDropVertical=1.0
SketchInSketches=true

;; If paint and thinner jumps must be paid for
SpecialJump_FreeOnEmpty=false
SpecialJump_ThrowThinnerDown=true

;;
Thinner_ThinnerJump_SizeMin=2.0
;; The min is for the radius stim - should be 0 to not hurt AIs
Thinner_ThinnerJump_EffectMin=0.0
;; The max is for the contact stim.
Thinner_ThinnerJump_EffectMax=1.0

;; the time it takes for the radial menu to
;; activate when holding the + or - button
;; anything less will revert to standard lob for that type
RadialMenuActivateTime=0.2
RadialMenuControllerCutoff=0.9
RadialMenuButtonCycle=true

;; Pause Menu
PauseMenuEnabled=true

;; Main Menu
MainMenuTimeout=145.0
ShowDevLevelLoad=true
DemoMode=false

;; Start Screen
StartScreenTimeout=145.0
StartScreenMovie=Movies/MainMenu_Bink.bik

;; HUD Timer
TimerMidSFX=10.0
TimerLateSFX=5.0

;; Ammo Settings
; should disable ammo consumption for player?
PlayerInfiniteAmmo=false
PlayerEnableAllAbilities=false

PlayerAmmoOneType=false

PlayerStairHeight=0.30
PlayerStairSlope=39

; Change these values both to 1 if you want to use the new stair fixes for the character controller
; Change these values both to 0 if you want to use the old character controller
; Changes some values of the Havok world which vastly improve stair climbing (potentially decreases performance)
CharacterControllerStairFix=1
; Changes the way the character controller handles animations so that it smoothes transitions between ground & air esp on stairs
CharacterControllerAnimationOnStairsFix=1

; Change from Havok to fix the bounce when the player jumps against a wall (currently untested)
CharacterControllerJumpFix=1

; When a character is jumping or landing, if this is greater than 0 he immediately gets his maximum x/z plane velocity times controller magnitude times this.
CharacterControllerImmediateVelocityJumpMultiplier=0.75
CharacterControllerImmediateVelocityLandMultiplier=0

CharacterMaintainVelocity=0
;CharacterPhysicsType=0
CharacterListener=true
CharacterCustomCollisionResponse=true
CharacterGravityWhenAboveStairs=-50

NoDrawCharacters=0

; If true, you can jump even after you fall, but only once.  You can jump again after landing.  The time before this ability goes away is below that.
; try a forgiveness time of around 3 frames.
CharacterControllerJumpForgive=true
CharacterControllerForgiveTime=0.1
; If true, allow jumping directly from mantle state
CharacterControllerJumpFromMantle=false

CharacterKnockbackLaunchUpSpeed=0.5

; Tunables for the Wii "Use" function
GestureShakeMagnitudeCutoff=1.5
GestureShakesToTrigger=2
GestureShakeLockoutTime=0.75
PlayerUseMaxAngle=90.0
PlayerUseDistance=2.0

; Time Manager Settings
;  set locked frame rate to < 0 to disable it
LockedFrameRate=30.0
LockedFrameRatePAL=25.0

; Memory Debugging
PerformMemoryValidationInDebug=false
PerformMemoryValidationInRelease=false

; If running out of MEM1- turn on to allow fallback to MEM2.  Our budgets are setup for both to not run out however, so use this only if blocked.
SetAlwaysAllowAlternateMemArena=true

; Graphics Debugging
; 0 = GX_WARN_NONE, 1 = GX_WARN_SEVERE, 2 = GX_WARN_MEDIUM, 3 = GX_WARN_ALL
GXVerifyLevel=0

; Debug draw
;r_DrawPhantoms=1
;r_DrawDynamic=1
;r_DrawStatic=1
;r_DrawCharacter=1
;r_DrawJigsaw=1
;drawRayCast=1
;drawShapeCast=1


PlayerEntityRadius=0.39
PlayerEntityHeight=1.2
DisableAudio=false

; Error Debugging
PrintNonFatalErrorsInShipping=true
SquelchRepeatedErrors=false
LimitFrequentErrors=false
FrequentErrorLimit=100

; Kill on Fall
TimeToAutoKillOnFall=15.0
TimeToAutoKillAIOnFall=8.0

; CSG Paint/thinner tunables
PaintRadius=1.25
;	Paint/thinner shapes
;	0 = Tetrahedron
;	1 = Cube
;	2 = Octahedron
;	3 = Dodecahedron
;	4 = Icosahedron
PaintShape=4
UseAlphaAsCuttingToolOnly=true
CreateBrepFiles=false
KeepHomelessInteriorRenderFaces=false
UseBspMerge=true
RenderFaceTransitionTime=0.75
CsgToolFile=Environments/_Test/Props/BspAsteroid.nif
CsgPlaneEpsilon=1.0e-4
CsgWorldBoxSize=1000.0
CsgMemoryLimit=20485760
CsgMemoryHint=0
CsgUseQueryCache=true
CsgQueryCacheReporting=false
CsgQueryCacheTimeout=8
CsgQueryCacheSizeMultiplier=2.0
UseRandomToolOrientation=true
UseLoadedCsgTool=true
UseBspPrethinOperations=true
UseRenderFaceTransitions=true
RemoveNonBspTriShapeSceneGraphNodes=true
UseThinnedTreeAsPaintedTree=false
FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true
CsgPatchMode=2
CsgInvisibleStateEnabled=false
CsgPaintOperationOverwriteInvisible=true
CsgPartitionVertexSharingEnabled=false

; Color and translucency of thinned surfaces
CsgBackThinnedWhiteR=255
CsgBackThinnedWhiteG=255
CsgBackThinnedWhiteB=255
CsgBackThinnedBlueR=6
CsgBackThinnedBlueG=73
CsgBackThinnedBlueB=250
CsgBackThinnedA=12
CsgFrontThinnedWhiteR=255
CsgFrontThinnedWhiteG=255
CsgFrontThinnedWhiteB=255
CsgFrontThinnedBlueR=6
CsgFrontThinnedBlueG=73
CsgFrontThinnedBlueB=250
CsgFrontThinnedA=32
IgnoreVertexColors=false
CsgDrawBackFaces=false
CsgDrawTranslucentFaces=true

; CSG paint/thinner timed revert
CsgPaintThinnerRevertTime=10.0
CsgPaintThinnerPersistent=true
CsgPaintThinnerRevertDynamicRBTime=10.0
CsgPaintThinnerRevertDynamicRBTimeAdditive=false
CsgPaintThinnerRevertDynamicRBUsed=false
CsgPaintThinnerPersistentScriptOperation=true

; Animation Optimizations
CollapseAnimationVertices=false

; Texture Streaming
UseTextureStreaming=false
TextureLowLOD=7.5
TextureHighLOD=5.0

;; Dynamic Ears Variables
;; If we should use the dynamic ears
DynamicEars=true

;How much the ears should tilt when looking at Mickey from the side
EarSideTilt=0.4

;What percent (1.0 = 100%) of the spacing between the ears to maintain when the ears are to the side
EarSideSeparation=0.75

;How far behind/in front of the head (pos/neg) the ears should be depending which side of the head you are looking at
EarFrontDepth=0.1
EarBackDepth=-0.1

;How much to scale the ears
MickeyEar_Right_Scale_X=0.85
MickeyEar_Right_Scale_Y=1.0
MickeyEar_Right_Scale_Z=1.0
MickeyEar_Left_Scale_X=0.8
MickeyEar_Left_Scale_Y=1.0
MickeyEar_Left_Scale_Z=1.0

;What percentage of the animation distance the ears are from the center of the head
EarDistanceScale=0.9

;Affects the angle the ears are facing (90 makes the ears roughly parallel with each other)
EarYawMod=80.0

;The angles that the ears will enter and exit 'high' (for looking down) position
Ears_HighAngle_Enter=45.0
Ears_HighAngle_Exit=55.0
;How forward the angle that the enter and exit angles are based on is titled towards Mickey's head's facing direction (negative is forward)
Ears_HighAngle_ForwardTilt=-15.0

;If Mickey's head is looking up at this angle or greater, his ears will automatically go into high position (used for ledge grabbing)
Ears_HighAngle_HeadPitch=45.0

;How fast the ears will transition between the normal and high positions (set to 1.0 to make the ears pop)
Ears_HighRotationSpeed=0.3
;If the rotation angle is greater than this, just jump to the goal angle instead of transitioning
Ears_HighRotationPopAngle=45.0

Ears_EnableDebugCone=false

;How far in front of Mickey's head the ears will be when in 'high' mode
Ears_HighDepth=-0.1

;Health/Restoration
InfiniteLives=true
;Blink how many times per second?
HealthComponent_InvulnBlinkRate=6.0
DamagedLeapInvulTime=0.13333
FallRescueInvulTime=4.5
PlayerDeathInvulTime=5.5
PlayerDeathDrownInvulTime=5.5
ETicketToHealthRatio=7
AIContactDamage=0

;;;;;;;;;;;;;;;;;;Getting 'Unstuck'
;How far into paint you have to be to be stuck
MickeyStuckThreshold=0.1
;How long you can be stuck
MickeyMaxStuckTime=0.1
;How big a hole to make
MickeyUnstuckRadius=0.5
;How much stim to give mickey when unsticking
MickeyUnstuckStim=1.0

;; Variables to allow for global camera spline tuning
CameraSpline_FollowDistance=5.0
CameraSpline_MaintainDistance=10.0

CameraMovementTransitionThreshold=0.5

;;;;;;;;;;;;;;;;;Experimental;;;;;;;;;;;;;;;;;;;;;;
bUseVelocityLook=false
bUsePushCamDelay=false
bUnlockGroundPlane=false
MaxCameraLookAheadSpeed=2.0
PushCamWait=1.5

; For testing paint delivery methods
Use_PrototypeHoldPaint=true
; Keep the camera from moving while using
PrototypeHoldPaint_LockCameraWhileUsing=true
; What fraction of the paint radius do I need to move the cut before I'll add another potential cut?
PrototypeHoldPaint_ResolutionDistanceRatio=0.5
; Up to how far a radius jump can I take before I fill in the gap automatically with a cut?
PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0
; How far away from the camera can I do painting, in meters?
PrototypeHoldPaint_MaxPaintBrushRange=25.0
; Does the prototype do damage?
; NOTE: Currently this doesn't work due to another change - right now it WILL NOT do damage, even if you set this true.
PrototypeHoldPaint_PaintBrushDoesDamage=false
; How many cuts can you make in one go?  (Controls the length of the line you can draw, when combined with the radius)
PrototypeHoldPaint_NumberOfCutsAllowed=30
; Should we pause the sim while painting?
PrototypeHoldPaint_PauseWhilePainting=false
; What shape to take? Look above in the config file for the meaning of these.
PrototypeHoldPaint_PaintShape=4
; If you set this to true, it will always do the old individual cuts with the brush, instead of trying to cut a ramp when you want it.
PrototypeHoldPaint_AlwaysDoIndividualCuts=false
; What percent (0-100) of the cuts can be off the line and have it still decide to make a line cut?
PrototypeHoldPaint_SquareCutPercentErrors=20.0
; How many little circles can you draw with the brush(showing cuts coming) before it tries to charge you ammo?  Charges the same as the lob of the
; same type.  It rounds up, so the first cut costs.  If you set this to <= 0 it doesn't charge you.
PrototypeHoldPaint_NumCutsPerAmmoUse=8.0
; NOTE: If you want to increase the radius of the cut, use "r_SplatSize" earlier in this config file.


PaintMakesSpattersFriendly=true
;If you hit a friendly spatter with more paint, does it reset the time before he becomes unfriendly or not?
ExtendFriendlyOnSpatterPaintHit=false
PaintMakesSpattersFriendly_Duration=5.0
;How many times more than normal jump height do you jump when on a friendly spatter
FriendlySpatter_StompJumpHeightBonus=2.0
; How many times more than normal jump height for stunned spatter
StunnedSpatter_StompJumpHeightBonus=3.6

;Memory Tags to be displayed in the summary page
TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets

; Debug Text to show
;BuildVersion support
DisplayBuildVersionHUD=false
;Right now this is framerate and build version together.  This should be turned off for a real shipping build.
DisplayDebugTextHUD=true
;UI stats debug text - flash tesselation
DisplayDebugTextFlashUI=false
;Simple icon showing the current framerate if it drops below 30FPS.
DisplayFrameRateIcon=false
;Particle information - names and particle count per entity plus a total particle count
DisplayDebugParticleText=false
;Use smaller debug text (has some artifacts but is readable, nicer looking, and allows you to put more crap on screen)
UseSmallerDebugText=false

; Flash setings
; lower tesselation error gives better quality (0.5 min, 10.0 max) but more tris.  
FlashTesselationError=5.5
FlashUseAA=false
;Set this to false for demos, but BE CAREFUL. This will cause silent hangs and crashes if you haven't recooked all maps.
;VersionChecks=false

; Screen
FullScreenFadeTime=2.0
MilestoneFadeTime=0.75
HUDLetterboxPixelHeight=40

; Screen Effects
HUDEffectCount=11

; health 
HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif
HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif
; HUDEffect002=Effects/_Shared/UI_Pickup_Health_Aquire.nif

; playstyle
HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif
HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif

; ticket
HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif

; watch
HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif

; checkpoint
HUDEffect007=Effects/_Shared/UI_CheckPoint.nif

; guardian menu tear sheet
HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif
HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif

; popup
HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif

MainMenuEffectCount=9

; main menu volume splats
MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif

; start screen
MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif

; save load screen
MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif

; extras screen
MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif

; main menu ink splats
MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif

; menu
MainMenuEffect005=Effects/_Shared/UI_Highlight.nif

;  extras screen (not including with above to maintain counter continuity)
MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif

;  save load
MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif 

;	another extras
MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif 

;  pin 
PauseMenuPinEffectCount=1
PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif

;  quest
PauseMenuQuestEffectCount=1
PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif


;	standard def main menu effects
MainMenuEffect_StandardCount=9

; main menu volume splats
MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif

; start screen
MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif

; save load screen
MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif

; extras screen
MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif

; main menu ink splats
MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif

; menu
MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif

;  extras screen (not including with above to maintain counter continuity)
MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif

;  save load
MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif 

;	another extras
MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif 

;  standard def pin 
PauseMenuPinEffect_StandardCount=1
PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif

;  standard def quest
PauseMenuQuestEffect_StandardCount=1
PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif


; Particle Locked Cache Settings
UseLockedCache=false
MinimumParticleCountForLockedCache=0

; Ticket Settings
TicketFXDelay=0.75
TicketInitialDelay=1.5
TicketUpdateDelay=0.03
TicketHideDelay=2.0

; Logging
LOG_JPS_SCRIPT_ENABLED=true
LOG_GENERAL_ENABLED=true

DebugInputMappingFile=InputMapping_Debug.xml
FinalInputMappingFile=InputMapping_Final.xml
ScriptInputMappingFile=InputMapping_Script.xml

Input_TapThreshold=0.25

UseHostComm=true
EnableRenderProfiling=true
;RenderOffenders=true
GPUHangMissedRetraceLimit=600
EnableGPUHangRecovery=false

; New Control Parameters
ToggleAmmoTypeMode=false

MickeyFeetToHandsInLedgeGrab=1.0
MickeyMaxAngleInLedgeGrab=20
MickeyMaxAngleStartLedgeGrab=30
MickeyMaxHealthPips=14

ShowMickeyCodedMovementEffects=false
CheckForStuck=false

LedgeJump_Movement=3.0
LedgeJump_Lift=6.0

SketchOutlineAcceleration=10.5
SketchOutlineFriction=10.0
SketchOutlineSettleVelocity=2.0

; If greater than 0 throwing paint or thinner moves the meter that much.
;MickeyTracking_PaintThinnerChange=10
;MickeyTracking_PlaystyleThreshold=50
;MickeyTracking_PlaystyleMax=100

ThinEffectTimeScale=1.0
ThinEffectUseCamera=true
JigsawMediumThreshold=2.5
JigsawLargeThreshold=5.0

ToonEffectFromFirstHit=true

RimDamagedEffectR=5
RimDamagedEffectG=255
RimDamagedEffectB=5
RimTEffectR=115
RimTEffectG=180
RimTEffectB=53
RimPEffectR=55
RimPEffectG=139
RimPEffectB=213

RimTIEffectR=115
RimTIEffectG=180
RimTIEffectB=53
RimPIEffectR=55
RimPIEffectG=139
RimPIEffectB=213

RimResistEffectR=96
RimResistEffectG=96
RimResistEffectB=96

ConvoCamera_DistFromFocus_Short=1.7
ConvoCamera_AngleFromFocus_Short=29.0
ConvoCamera_VerticalCameraOffset_Short=0.3
ConvoCamera_VerticalFocusOffset_Short=0.2
ConvoCamera_DistanceBetween_Short=1.9
ConvoCamera_FocusLateralOffset_Short=0.2

ConvoCamera_DistFromFocus=2
ConvoCamera_AngleFromFocus=29.0
ConvoCamera_VerticalCameraOffset=0.35
ConvoCamera_VerticalFocusOffset=0.22
ConvoCamera_DistanceBetween=2.05
ConvoCamera_FocusLateralOffset=0.35

ConvoCamera_DistFromFocus_Tall=2.35
ConvoCamera_AngleFromFocus_Tall=26
ConvoCamera_VerticalCameraOffset_Tall=0.3
ConvoCamera_VerticalFocusOffset_Tall=0.3
ConvoCamera_DistanceBetween_Tall=2.1
ConvoCamera_FocusLateralOffset_Tall=0

ConvoCamera_ForceDistanceBetween=true
ConvoFadeout_Time=0.8
ConvoCamera_FadeInDelay=0.3
ConvoCamera_ManualUseCameraOrientation=true

DisableMetrics=false
MovementVisualTrackers=true
ShowVisualTrackers=false

LedgeGrabFitShapeHeight=1.5

CosineMaxJumpStopAngle=-0.535

; option to disable IGCs at the start of levels
DisableIGC=false

; option for demo levels to prevent normal level progression
DemoLevelCheck=false

; Parameters for the spherical harmonic lights that use ray casting
SphericalHarmonicLightingRayCast=true
SphericalHarmonicLightingRayCastDirectionalLength=20.0
SphericalHarmonicLightingRayCastFadeTime=0.5
SphericalHarmonicLightingRayCastDistanceThreshold=1.00
SphericalHarmonicLightingDebug=false
SphericalHarmonicLightingDebugLightSize=0.5

; Parameters for default lighting
DefaultLightingAmbientColorR=0.25
DefaultLightingAmbientColorG=0.25
DefaultLightingAmbientColorB=0.25
DefaultLightingDirectionalColorR=0.75
DefaultLightingDirectionalColorG=0.75
DefaultLightingDirectionalColorB=0.75
DefaultLightingDimmer=0.5

; Set to true for PhysicsRigidBody to create debug geometry
;CreateDebugGeometry=true

; Havok Solver Size in KB.  Use "0" for default.  Internal default size 2048KB.
HavokSolverSize=512

; Havok Stack Size in KB.  Use "0" for default.  Internal default size 200KB.
HavokStackSize=100

; Collider information for particle system collision (used for brush hose/stream)
PSCCColliderRadius=0.5
PSCCColliderBounce=0.4
PSCCColliderLifeSpanLeft=0.2
PSCCColliderColliderTime=0.1

KeyframedCustomCollisionResponse=true
KeyframedCustomCollisionDistance=.20
StaticCustomCollisionDistance=.25

;Vertical component of knockback
CharacterKnockbackLaunchUpSpeed=5.5

; Usable effects
DefaultUsableEffectName=UsableFX
QuestUsableEffectName=UsableFXGold

; Allows Sketches to pause during conversations
scriptDilateDelays=true

bShowHUD=true
CheckpointDisplayTime=5

; Apprentice
ApprenticeLog=true

; Restitution and Friction for all Static Geometry
DefaultRestitutionForAllObjects=0.66
DefaultFrictionForAllObjects=1.0
PaintThroughOverlappingObjects=true

GodModeOnPlayer=False

ConfigFiles.ini (EU Version)

The only difference seems to be language values.

OutOfMemoryBoxOfDoom=true
PlayerHealth=5
TotalPinCount=105
GoldPinCount=20
SilverPinCount=17
BronzePinCount=20
TicketRTPCIncrementValue=5
TicketRTPCResetCount=50
TicketRTPCResetTime=10
WiiWristStrapShow=false
EnableSystemMessages=true
LockGame=false
Language=English_PAL
SupportedLanguages=English_PAL French_PAL Dutch
TranslateKeys=true
LocalizeShowBrackets=false
AIRenderDebugGraph=false
AIRenderDebugObstacles=false
AIRenderDebugPath=false
AIRenderDebugGapAvoidance=false
AIRenderDebugTether=false
AIRenderDebugRadius=30.0
WeaponDebug=false
AutomaticAIDebug=false
ConfidenceRequirementForAttackingFriendlyAI=1.0
SameTargetRebark=2.0
UseDebugLineBatcher=false
AIHardLandVelocity=-1
GremlinRadius=0.3
SenseDebug=false
AudioPlaySFX=true
AudioSFXVolume=100
AudioMusicVolume=100
SpattersChaseWhileExploding=true
SpatterTiredChaseTime=10000
SpatterTiredDuration=1.5
Spatter_TimeBeforeExplodeCausesCSG=0.2
Spatter_IdleTriggerTimeMin=4.0
Spatter_IdleTriggerTimeMax=10.0
SpatterStunnedDuration=3.0
SpatterFriendlyFollowTolerance=2.5
Spatter_StompStunDuration=2.0
Spatter_KnockbackStimToStomp=4.0
SpatterMelee_AttackRadius=1.25
SpatterMelee_ChaseSpeed=5
SpatterMelee_DefaultSpeed=3
SpatterJumper_WanderSpeed=2
SpatterJumper_ChaseSpeed=5
SpatterJumper_DefaultSpeed=3
SpatterJumper_AlwaysExplodeOnDamage=false
SpatterExplodeDangerDistance=4.0
SpatterFleeExplosionDistance=8.0
DropwingDelayAfterDivebomb=1.0
DropwingDivebombSpeed=7.0
DropwingMovementSpeed=4.0
DropwingPursueSpeed=6.0
DropwingMinBounceSpeed=5.0
GoblobMovementSpeed=1.0
GoblobPursueSpeed=2.0
GoblobMinBounceSpeed=5.0
BlindDuration=4.0
AmmoExtractionTime=2.0
AIAvoidMickeyRadius=5.0
AIAvoidMickeyLookaheadTime=1.0
ScreenshotSuperSamplingDimension=2
ScreenshotToggleHud=true
UseHostCommScreenshots=false
ColorMipmapLevels=false
RenderUseBatching=true
RenderSketchOpacityFalloff=0.002
RenderSilhouettes=1
RenderBackgroundColorR=0.0
RenderBackgroundColorG=0.0
RenderBackgroundColorB=0.0
RenderBloomTweak=true
RenderBloomThresholdR=100
RenderBloomThresholdG=100
RenderBloomThresholdB=100
RenderBloomOffsetScale=1.783
RenderBloomScaleR=0
RenderBloomScaleG=0
RenderBloomScaleB=0
RenderBloomWeight0=30
RenderBloomWeight1=40
RenderBloomWeight2=50
RenderBloomWeight3=60
RenderBloomWeight4=50
RenderBloomWeight5=40
RenderBloomWeight6=30
RenderMonochromeDR=41
RenderMonochromeDG=20
RenderMonochromeDB=8
RenderMonochromeLR=235
RenderMonochromeLG=215
RenderMonochromeLB=192
RenderEnableVFilter=true
RenderVFilterWeightEnable=false
RenderVFilterWeightTop=8;
RenderVFilterWeightMiddle=48;
RenderVFilterWeightBottom=8;
WaitForVSync=true
RenderGpHangDebugEnable=0
RenderLodBias=-0.5
RenderLodBiasClamp=true
RenderAnsioFilering=0
RenderFifoSize=640
GammaSettingComposite=0
GammaSettingComponent=0
CameraNearClipPlane=0.25
CameraFarClipPlane=400
CameraFieldOfView=60
r_SplatSize=1.25
scriptDisplayOriginX=0
scriptDisplayOriginY=250
scriptDisplayTime=1.0
scriptLogAllCalls=true
BarkDisplayTime=3.0
DelayBetweenBarks=0.3
DelayUntilInputAllowed=0.35
BarksStack=false
DelayToFadeObjectives=2.0
Base_CameraFlySpeed=14.0
Base_CameraFlyInverted=true
Base_CameraFlyHeadingScale=3.0
Base_CameraFlyPitchScale=2.0
Base_CameraFlySmoothing=0.3
CameraThirdPersonHeadingScale=3.0
CameraThirdPersonPitchScale=1.0
CameraPushCheckDegrees=7.5
CameraPushStrength=0.75
CameraPushesAveraged=6
CameraMoveInWaitFrames=10
Cursor_Detection_Range=18.5
Cursor_Detection_AimBehind_MinDistance=10.0
Use2DCursor=false
Model3DCursor=true
Projected3DCursor=false
Debug3DCursor=false
SwitchTargeting=false
AimDistanceFromCamera=0.1
ZoomOutWhenEnemiesAreWithin=10.0
ZoomOutSecondsAfterJumping=2.0
RollingWallBounce=false
RollingStimDelay=0.333
PlayerDisplayPlayStyle=false
PlayerDisplayLocation=false
CameraDisplayLocation=false
PlayerLeftHanded=false
PlayerRumble=true
PlayerStompRadius=0.35
PlayerStompLaunchSpeed=3.0
PaintThinnerFX=true
PlayerLobVertical=0.8
PlayerAutoTargetActive=true
PlayerDisplayAutoTarget=false
PlayerMouseSteering=false
PlayerMousePanning=true
PlayerMouseTargeting=true
PlayerMouseAutoTarget=true
PlayerRollAutoTarget=false
PlayerMouseAutoTarget_ScreenRange=30
StickyAutoTargetTime=0.25
Automatic_AutoAimDistancePriority=3.0
Automatic_AutoAimAnglePriority=1.0
Automatic_AutoAimMaxAngle=45.0
ThrowForwardWhenCursorIsOffscreen=true
Shake_MinSamplesBetween=7
PaintCursorFile=HUDElements/AddPaintIcon.tga
PaintCursorHotSpotOffset_X=32
PaintCursorHotSpotOffset_Y=43
ThinnerShockwave_PowerupTime=15.0
ThinnerShockwave_ParticleHeight=0.35
ThinnerShockwave_ParticleScale=6.0
ThinnerShockwave_Scale=3.0
ThinnerShockwave_StimAmount=3.0
Slide_Speed=7.0
Slide_TurnRate=0.075
PowerupDropDistanceScale=3.0
SketchDefaultMax=100.0
SketchDropVertical=1.0
SketchInSketches=true
SpecialJump_FreeOnEmpty=false
SpecialJump_ThrowThinnerDown=true
Thinner_ThinnerJump_SizeMin=2.0
Thinner_ThinnerJump_EffectMin=0.0
Thinner_ThinnerJump_EffectMax=1.0
RadialMenuActivateTime=0.2
RadialMenuControllerCutoff=0.9
RadialMenuButtonCycle=true
PauseMenuEnabled=true
MainMenuTimeout=145.0
ShowDevLevelLoad=true
DemoMode=false
StartScreenTimeout=145.0
StartScreenMovie=Movies/MainMenu_Bink.bik
TimerMidSFX=10.0
TimerLateSFX=5.0
PlayerInfiniteAmmo=false
PlayerEnableAllAbilities=false
PlayerAmmoOneType=false
PlayerStairHeight=0.30
PlayerStairSlope=39
CharacterControllerStairFix=1
CharacterControllerAnimationOnStairsFix=1
CharacterControllerJumpFix=1
CharacterControllerImmediateVelocityJumpMultiplier=0.75
CharacterControllerImmediateVelocityLandMultiplier=0
CharacterMaintainVelocity=0
CharacterListener=true
CharacterCustomCollisionResponse=true
CharacterGravityWhenAboveStairs=-50
NoDrawCharacters=0
CharacterControllerJumpForgive=true
CharacterControllerForgiveTime=0.1
CharacterControllerJumpFromMantle=false
CharacterKnockbackLaunchUpSpeed=0.5
GestureShakeMagnitudeCutoff=1.5
GestureShakesToTrigger=2
GestureShakeLockoutTime=0.75
PlayerUseMaxAngle=90.0
PlayerUseDistance=2.0
LockedFrameRate=30.0
LockedFrameRatePAL=25.0
PerformMemoryValidationInDebug=false
PerformMemoryValidationInRelease=false
SetAlwaysAllowAlternateMemArena=true
GXVerifyLevel=0
PlayerEntityRadius=0.39
PlayerEntityHeight=1.2
DisableAudio=false
PrintNonFatalErrorsInShipping=true
SquelchRepeatedErrors=false
LimitFrequentErrors=false
FrequentErrorLimit=100
TimeToAutoKillOnFall=15.0
TimeToAutoKillAIOnFall=8.0
PaintRadius=1.25
PaintShape=4
UseAlphaAsCuttingToolOnly=true
CreateBrepFiles=false
KeepHomelessInteriorRenderFaces=false
UseBspMerge=true
RenderFaceTransitionTime=0.75
CsgToolFile=Environments/_Test/Props/BspAsteroid.nif
CsgPlaneEpsilon=1.0e-4
CsgWorldBoxSize=1000.0
CsgMemoryLimit=20485760
CsgMemoryHint=0
CsgUseQueryCache=true
CsgQueryCacheReporting=false
CsgQueryCacheTimeout=8
CsgQueryCacheSizeMultiplier=2.0
UseRandomToolOrientation=true
UseLoadedCsgTool=true
UseBspPrethinOperations=true
UseRenderFaceTransitions=true
RemoveNonBspTriShapeSceneGraphNodes=true
UseThinnedTreeAsPaintedTree=false
FinishPreviousRenderFaceTransitionsWhenPerformingNewOperation=true
CsgPatchMode=2
CsgInvisibleStateEnabled=false
CsgPaintOperationOverwriteInvisible=true
CsgPartitionVertexSharingEnabled=false
CsgBackThinnedWhiteR=255
CsgBackThinnedWhiteG=255
CsgBackThinnedWhiteB=255
CsgBackThinnedBlueR=6
CsgBackThinnedBlueG=73
CsgBackThinnedBlueB=250
CsgBackThinnedA=12
CsgFrontThinnedWhiteR=255
CsgFrontThinnedWhiteG=255
CsgFrontThinnedWhiteB=255
CsgFrontThinnedBlueR=6
CsgFrontThinnedBlueG=73
CsgFrontThinnedBlueB=250
CsgFrontThinnedA=32
IgnoreVertexColors=false
CsgDrawBackFaces=false
CsgDrawTranslucentFaces=true
CsgPaintThinnerRevertTime=10.0
CsgPaintThinnerPersistent=true
CsgPaintThinnerRevertDynamicRBTime=10.0
CsgPaintThinnerRevertDynamicRBTimeAdditive=false
CsgPaintThinnerRevertDynamicRBUsed=false
CsgPaintThinnerPersistentScriptOperation=true
CollapseAnimationVertices=false
UseTextureStreaming=false
TextureLowLOD=7.5
TextureHighLOD=5.0
DynamicEars=true
EarSideTilt=0.4
EarSideSeparation=0.75
EarFrontDepth=0.1
EarBackDepth=-0.1
MickeyEar_Right_Scale_X=0.85
MickeyEar_Right_Scale_Y=1.0
MickeyEar_Right_Scale_Z=1.0
MickeyEar_Left_Scale_X=0.8
MickeyEar_Left_Scale_Y=1.0
MickeyEar_Left_Scale_Z=1.0
EarDistanceScale=0.9
EarYawMod=80.0
Ears_HighAngle_Enter=45.0
Ears_HighAngle_Exit=55.0
Ears_HighAngle_ForwardTilt=-15.0
Ears_HighAngle_HeadPitch=45.0
Ears_HighRotationSpeed=0.3
Ears_HighRotationPopAngle=45.0
Ears_EnableDebugCone=false
Ears_HighDepth=-0.1
InfiniteLives=true
HealthComponent_InvulnBlinkRate=6.0
DamagedLeapInvulTime=0.13333
FallRescueInvulTime=4.5
PlayerDeathInvulTime=5.5
PlayerDeathDrownInvulTime=5.5
ETicketToHealthRatio=7
AIContactDamage=0
MickeyStuckThreshold=0.1
MickeyMaxStuckTime=0.1
MickeyUnstuckRadius=0.5
MickeyUnstuckStim=1.0
CameraSpline_FollowDistance=5.0
CameraSpline_MaintainDistance=10.0
CameraMovementTransitionThreshold=0.5
bUseVelocityLook=false
bUsePushCamDelay=false
bUnlockGroundPlane=false
MaxCameraLookAheadSpeed=2.0
PushCamWait=1.5
Use_PrototypeHoldPaint=true
PrototypeHoldPaint_LockCameraWhileUsing=true
PrototypeHoldPaint_ResolutionDistanceRatio=0.5
PrototypeHoldPaint_ContinuousCorrectionDistanceRatio=5.0
PrototypeHoldPaint_MaxPaintBrushRange=25.0
PrototypeHoldPaint_PaintBrushDoesDamage=false
PrototypeHoldPaint_NumberOfCutsAllowed=30
PrototypeHoldPaint_PauseWhilePainting=false
PrototypeHoldPaint_PaintShape=4
PrototypeHoldPaint_AlwaysDoIndividualCuts=false
PrototypeHoldPaint_SquareCutPercentErrors=20.0
PrototypeHoldPaint_NumCutsPerAmmoUse=8.0
PaintMakesSpattersFriendly=true
ExtendFriendlyOnSpatterPaintHit=false
PaintMakesSpattersFriendly_Duration=5.0
FriendlySpatter_StompJumpHeightBonus=2.0
StunnedSpatter_StompJumpHeightBonus=3.6
TrackedMemoryTags=AI; Audio; BSP; characters; effects; environments; gameobjects; Render; UI; Assets
DisplayBuildVersionHUD=false
DisplayDebugTextHUD=true
DisplayDebugTextFlashUI=false
DisplayFrameRateIcon=false
DisplayDebugParticleText=false
UseSmallerDebugText=false
FlashTesselationError=5.5
FlashUseAA=false
FullScreenFadeTime=2.0
MilestoneFadeTime=0.75
HUDLetterboxPixelHeight=40
HUDEffectCount=11
HUDEffect000=Effects/_Shared/UI_Health_Pip_Off.nif
HUDEffect001=Effects/_Shared/UI_Health_Pip_Gain.nif
HUDEffect003=Effects/_Shared/UI_Status_Scrapper_Ping.nif
HUDEffect004=Effects/_Shared/UI_Status_Hero_Ping.nif
HUDEffect005=Effects/_Shared/UI_Ticket_Ping.nif
HUDEffect006=Effects/_Shared/Sketch_Watch_Gears.nif
HUDEffect007=Effects/_Shared/UI_CheckPoint.nif
HUDEffect008=Effects/_Shared/UI_Guardian_TareOff_Paint.nif
HUDEffect009=Effects/_Shared/UI_Guardian_TareOff_Thinner.nif
HUDEffect010=Effects/_Shared/UI_PopUp_Celebration.nif
MainMenuEffectCount=9
MainMenuEffect000=Effects/_Shared/UI_FE_Volume_Splats.nif
MainMenuEffect001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif
MainMenuEffect002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif
MainMenuEffect003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif
MainMenuEffect004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif
MainMenuEffect005=Effects/_Shared/UI_Highlight.nif
MainMenuEffect006=Effects/_Shared/UI_Highlight_Block.nif
MainMenuEffect007=Effects/_Shared/UI_Highlight_SaveSlots.nif 
MainMenuEffect008=Effects/_Shared/UI_Highlight_Extras.nif 
PauseMenuPinEffectCount=1
PauseMenuPinEffect000=Effects/_Shared/UI_Highlight_Pins.nif
PauseMenuQuestEffectCount=1
PauseMenuQuestEffect000=Effects/_Shared/UI_Highlight_Quest.nif
MainMenuEffect_StandardCount=9
MainMenuEffect_Standard000=Effects/_Shared/UI_FE_Volume_Splats.nif
MainMenuEffect_Standard001=Effects/_Shared/UI_FadeIn_Ink_Splats_StartScreen.nif
MainMenuEffect_Standard002=Effects/_Shared/UI_FadeIn_Ink_Splats_SaveLoad.nif
MainMenuEffect_Standard003=Effects/_Shared/UI_FadeIn_Ink_Splats_Extras.nif
MainMenuEffect_Standard004=Effects/_Shared/UI_FadeIn_Ink_Splats_MainMenu.nif
MainMenuEffect_Standard005=Effects/_Shared/UI_Highlight.nif
MainMenuEffect_Standard006=Effects/_Shared/UI_Highlight_Block.nif
MainMenuEffect_Standard007=Effects/_Shared/UI_Highlight_SaveSlots_Standard.nif 
MainMenuEffect_Standard008=Effects/_Shared/UI_Highlight_Extras_Standard.nif 
PauseMenuPinEffect_StandardCount=1
PauseMenuPinEffect_Standard000=Effects/_Shared/UI_Highlight_Pins_Standard.nif
PauseMenuQuestEffect_StandardCount=1
PauseMenuQuestEffect_Standard000=Effects/_Shared/UI_Highlight_Quest_Standard.nif
UseLockedCache=false
MinimumParticleCountForLockedCache=0
TicketFXDelay=0.75
TicketInitialDelay=1.5
TicketUpdateDelay=0.03
TicketHideDelay=2.0
LOG_JPS_SCRIPT_ENABLED=true
LOG_GENERAL_ENABLED=true
DebugInputMappingFile=InputMapping_Debug.xml
FinalInputMappingFile=InputMapping_Final.xml
ScriptInputMappingFile=InputMapping_Script.xml
Input_TapThreshold=0.25
UseHostComm=true
EnableRenderProfiling=true
GPUHangMissedRetraceLimit=600
EnableGPUHangRecovery=false
ToggleAmmoTypeMode=false
MickeyFeetToHandsInLedgeGrab=1.0
MickeyMaxAngleInLedgeGrab=20
MickeyMaxAngleStartLedgeGrab=30
MickeyMaxHealthPips=14
ShowMickeyCodedMovementEffects=false
CheckForStuck=false
LedgeJump_Movement=3.0
LedgeJump_Lift=6.0
SketchOutlineAcceleration=10.5
SketchOutlineFriction=10.0
SketchOutlineSettleVelocity=2.0
ThinEffectTimeScale=1.0
ThinEffectUseCamera=true
JigsawMediumThreshold=2.5
JigsawLargeThreshold=5.0
ToonEffectFromFirstHit=true
RimDamagedEffectR=5
RimDamagedEffectG=255
RimDamagedEffectB=5
RimTEffectR=115
RimTEffectG=180
RimTEffectB=53
RimPEffectR=55
RimPEffectG=139
RimPEffectB=213
RimTIEffectR=115
RimTIEffectG=180
RimTIEffectB=53
RimPIEffectR=55
RimPIEffectG=139
RimPIEffectB=213
RimResistEffectR=96
RimResistEffectG=96
RimResistEffectB=96
ConvoCamera_DistFromFocus_Short=1.7
ConvoCamera_AngleFromFocus_Short=29.0
ConvoCamera_VerticalCameraOffset_Short=0.3
ConvoCamera_VerticalFocusOffset_Short=0.2
ConvoCamera_DistanceBetween_Short=1.9
ConvoCamera_FocusLateralOffset_Short=0.2
ConvoCamera_DistFromFocus=2
ConvoCamera_AngleFromFocus=29.0
ConvoCamera_VerticalCameraOffset=0.35
ConvoCamera_VerticalFocusOffset=0.22
ConvoCamera_DistanceBetween=2.05
ConvoCamera_FocusLateralOffset=0.35
ConvoCamera_DistFromFocus_Tall=2.35
ConvoCamera_AngleFromFocus_Tall=26
ConvoCamera_VerticalCameraOffset_Tall=0.3
ConvoCamera_VerticalFocusOffset_Tall=0.3
ConvoCamera_DistanceBetween_Tall=2.1
ConvoCamera_FocusLateralOffset_Tall=0
ConvoCamera_ForceDistanceBetween=true
ConvoFadeout_Time=0.8
ConvoCamera_FadeInDelay=0.3
ConvoCamera_ManualUseCameraOrientation=true
DisableMetrics=false
MovementVisualTrackers=true
ShowVisualTrackers=false
LedgeGrabFitShapeHeight=1.5
CosineMaxJumpStopAngle=-0.535
DisableIGC=false
DemoLevelCheck=false
SphericalHarmonicLightingRayCast=true
SphericalHarmonicLightingRayCastDirectionalLength=20.0
SphericalHarmonicLightingRayCastFadeTime=0.5
SphericalHarmonicLightingRayCastDistanceThreshold=1.00
SphericalHarmonicLightingDebug=false
SphericalHarmonicLightingDebugLightSize=0.5
DefaultLightingAmbientColorR=0.25
DefaultLightingAmbientColorG=0.25
DefaultLightingAmbientColorB=0.25
DefaultLightingDirectionalColorR=0.75
DefaultLightingDirectionalColorG=0.75
DefaultLightingDirectionalColorB=0.75
DefaultLightingDimmer=0.5
HavokSolverSize=512
HavokStackSize=100
PSCCColliderRadius=0.5
PSCCColliderBounce=0.4
PSCCColliderLifeSpanLeft=0.2
PSCCColliderColliderTime=0.1
KeyframedCustomCollisionResponse=true
KeyframedCustomCollisionDistance=.20
StaticCustomCollisionDistance=.25
CharacterKnockbackLaunchUpSpeed=5.5
DefaultUsableEffectName=UsableFX
QuestUsableEffectName=UsableFXGold
scriptDilateDelays=true
bShowHUD=true
CheckpointDisplayTime=5
ApprenticeLog=true
DefaultRestitutionForAllObjects=0.66
DefaultFrictionForAllObjects=1.0
PaintThroughOverlappingObjects=true
GodModeOnPlayer=False

[AttachPointLocations]
[AttachPointLocations_animatronicdaisy]
[AttachPointLocations_animatronicdonald]
[AttachPointLocations_animatronicfodder]
AttachPoint_Ball_Locator_BoneName=Ball
AttachPoint_Ball_Locator_Rotation_X=180
AttachPoint_Ball_Locator_Rotation_Y=260
AttachPoint_Ball_Locator_Rotation_Z=0
AttachPoint_Ball_Locator_Translation_X=0
AttachPoint_Ball_Locator_Translation_Y=0
AttachPoint_Ball_Locator_Translation_Z=0
AttachPoint_UpperLeg_Locator_BoneName=UpperLeg
AttachPoint_UpperLeg_Locator_Rotation_X=-140
AttachPoint_UpperLeg_Locator_Rotation_Y=4.980925322
AttachPoint_UpperLeg_Locator_Rotation_Z=-8.682203901
AttachPoint_UpperLeg_Locator_Translation_X=-0.6441267048
AttachPoint_UpperLeg_Locator_Translation_Y=-0.1774214711
AttachPoint_UpperLeg_Locator_Translation_Z=0.9577690109
AttachPoint_UpperLeg_Transform_BoneName=UpperLeg
AttachPoint_UpperLeg_Transform_Rotation_X=140
AttachPoint_UpperLeg_Transform_Rotation_Y=0
AttachPoint_UpperLeg_Transform_Rotation_Z=0
AttachPoint_UpperLeg_Transform_Translation_X=-0.8724866066
AttachPoint_UpperLeg_Transform_Translation_Y=-0.3921965946
AttachPoint_UpperLeg_Transform_Translation_Z=-1.323180204
[AttachPointLocations_animatronicgoofy]
AttachPoint_LeftLowerArm_Locator_BoneName=skeleton:LeftLowerArm
AttachPoint_LeftLowerArm_Locator_Rotation_X=0
AttachPoint_LeftLowerArm_Locator_Rotation_Y=0
AttachPoint_LeftLowerArm_Locator_Rotation_Z=0
AttachPoint_LeftLowerArm_Locator_Translation_X=0
AttachPoint_LeftLowerArm_Locator_Translation_Y=0
AttachPoint_LeftLowerArm_Locator_Translation_Z=0
AttachPoint_RightLowerLeg_Locator_BoneName=skeleton:RightLowerLeg
AttachPoint_RightLowerLeg_Locator_Rotation_X=0
AttachPoint_RightLowerLeg_Locator_Rotation_Y=0
AttachPoint_RightLowerLeg_Locator_Rotation_Z=0
AttachPoint_RightLowerLeg_Locator_Translation_X=0
AttachPoint_RightLowerLeg_Locator_Translation_Y=0
AttachPoint_RightLowerLeg_Locator_Translation_Z=0
[AttachPointLocations_animatronichook]
[AttachPointLocations_animatronichookbarrel]
[AttachPointLocations_animatronicmaddoctor]
[AttachPointLocations_animatronicpiratemelee]
AttachPoint_Spine2_Locator_BoneName=Spine2
AttachPoint_Spine2_Locator_Rotation_X=30
AttachPoint_Spine2_Locator_Rotation_Y=0
AttachPoint_Spine2_Locator_Rotation_Z=-180
AttachPoint_Spine2_Locator_Translation_X=2.042121277
AttachPoint_Spine2_Locator_Translation_Y=1.654021795
AttachPoint_Spine2_Locator_Translation_Z=-1.906602704
AttachPoint_Spine2_Transform_BoneName=Spine2
AttachPoint_Spine2_Transform_Rotation_X=-130
AttachPoint_Spine2_Transform_Rotation_Y=0
AttachPoint_Spine2_Transform_Rotation_Z=0
AttachPoint_Spine2_Transform_Translation_X=1.728557789
AttachPoint_Spine2_Transform_Translation_Y=1.302086141
AttachPoint_Spine2_Transform_Translation_Z=1.897816039
AttachPoint_RightHand_Locator_BoneName=RightHand
AttachPoint_RightHand_Locator_Rotation_X=0
AttachPoint_RightHand_Locator_Rotation_Y=-90
AttachPoint_RightHand_Locator_Rotation_Z=0
AttachPoint_RightHand_Locator_Translation_X=0
AttachPoint_RightHand_Locator_Translation_Y=0
AttachPoint_RightHand_Locator_Translation_Z=7.093277719
[AttachPointLocations_animatronicpirateranged]
[AttachPointLocations_animatronictictoccroc]
[AttachPointLocations_beetleworxcannon]
AttachPoint_UpperBody2_Locator_BoneName=skeleton:UpperBody2
AttachPoint_UpperBody2_Locator_Rotation_X=0
AttachPoint_UpperBody2_Locator_Rotation_Y=0
AttachPoint_UpperBody2_Locator_Rotation_Z=110
AttachPoint_UpperBody2_Locator_Translation_X=8.283371491
AttachPoint_UpperBody2_Locator_Translation_Y=0
AttachPoint_UpperBody2_Locator_Translation_Z=0
AttachPoint_UpperBody2_Transform_BoneName=skeleton:UpperBody2
AttachPoint_UpperBody2_Transform_Rotation_X=0
AttachPoint_UpperBody2_Transform_Rotation_Y=0
AttachPoint_UpperBody2_Transform_Rotation_Z=0
AttachPoint_UpperBody2_Transform_Translation_X=7.311292289
AttachPoint_UpperBody2_Transform_Translation_Y=-3.123160545
AttachPoint_UpperBody2_Transform_Translation_Z=0
[AttachPointLocations_beetleworxcintermediateler]
[AttachPointLocations_beetleworxcrawler]
AttachPoint_UpperBody_Locator_BoneName=UpperBody
AttachPoint_UpperBody_Locator_Rotation_X=40
AttachPoint_UpperBody_Locator_Rotation_Y=0
AttachPoint_UpperBody_Locator_Rotation_Z=90
AttachPoint_UpperBody_Locator_Translation_X=1.243347874
AttachPoint_UpperBody_Locator_Translation_Y=-1.717485783
AttachPoint_UpperBody_Locator_Translation_Z=-2.357571085
AttachPoint_UpperBody_Transform_BoneName=UpperBody
AttachPoint_UpperBody_Transform_Rotation_X=-90
AttachPoint_UpperBody_Transform_Rotation_Y=40
AttachPoint_UpperBody_Transform_Rotation_Z=0
AttachPoint_UpperBody_Transform_Translation_X=1.327087931
AttachPoint_UpperBody_Transform_Translation_Y=-1.98294928
AttachPoint_UpperBody_Transform_Translation_Z=2.13893805
[AttachPointLocations_beetleworxlifter]
[AttachPointLocations_blob]
[AttachPointLocations_blobhmcutscene]
[AttachPointLocations_blotlingfodder]
[AttachPointLocations_blotlingkamikaze]
AttachPoint_Head_Locator_BoneName=Head
AttachPoint_Head_Locator_Rotation_X=46.15156174
AttachPoint_Head_Locator_Rotation_Y=4.896515846
AttachPoint_Head_Locator_Rotation_Z=19.43244934
AttachPoint_Head_Locator_Translation_X=-4.77879715
AttachPoint_Head_Locator_Translation_Y=5.352417946
AttachPoint_Head_Locator_Translation_Z=1.290784597
AttachPoint_Decal0_BoneName=root
AttachPoint_Decal0_Rotation_X=0
AttachPoint_Decal0_Rotation_Y=0
AttachPoint_Decal0_Rotation_Z=0
AttachPoint_Decal0_Translation_X=0
AttachPoint_Decal0_Translation_Y=33
AttachPoint_Decal0_Translation_Z=0
[AttachPointLocations_blotlingranged]
[AttachPointLocations_bunnychildren]
AttachPoint_Head_Locator_BoneName=Head
AttachPoint_Head_Locator_Rotation_X=-90
AttachPoint_Head_Locator_Rotation_Y=-90
AttachPoint_Head_Locator_Rotation_Z=0
AttachPoint_Head_Locator_Translation_X=-0.1299684953
AttachPoint_Head_Locator_Translation_Y=0.636088595
AttachPoint_Head_Locator_Translation_Z=0.005542256381
[AttachPointLocations_clarabellecow]
AttachPoint_Weapon_Locator_BoneName=Weapon
AttachPoint_Weapon_Locator_Rotation_X=-59.15277758
AttachPoint_Weapon_Locator_Rotation_Y=0
AttachPoint_Weapon_Locator_Rotation_Z=0
AttachPoint_Weapon_Locator_Translation_X=0.05123717786
AttachPoint_Weapon_Locator_Translation_Y=1.041443885
AttachPoint_Weapon_Locator_Translation_Z=5.26400703
[AttachPointLocations_clockworkboss]
[AttachPointLocations_clockworkbosssoldier]
[AttachPointLocations_dragon_dropwing]
[AttachPointLocations_dropwing]
[AttachPointLocations_fantasiabroom]
[AttachPointLocations_gremlin]
[AttachPointLocations_gremlinfreedcage]
[AttachPointLocations_gremlingus]
[AttachPointLocations_hooksail]
[AttachPointLocations_hooktatteredsail]
[AttachPointLocations_horacehorsecollar]
[AttachPointLocations_jackintheboxmickey]
[AttachPointLocations_lonesomeghostshort]
[AttachPointLocations_lonesomeghosttall]
[AttachPointLocations_madameleota]
[AttachPointLocations_maddoctor]
[AttachPointLocations_mickey]
[AttachPointLocations_ortensia]
[AttachPointLocations_oswald]
[AttachPointLocations_panpete]
[AttachPointLocations_pedestrianfemale]
[AttachPointLocations_pedestrianmale]
[AttachPointLocations_pete]
[AttachPointLocations_phantom_blot]
[AttachPointLocations_piratemelee]
[AttachPointLocations_piratemeleeflat]
[AttachPointLocations_piratemeleelod]
[AttachPointLocations_piratemeleelodstripped]
[AttachPointLocations_piratemeleestripped]
[AttachPointLocations_pirateranged]
AttachPoint_Weapon_Locator_BoneName=Weapon
AttachPoint_Weapon_Locator_Rotation_X=-90
AttachPoint_Weapon_Locator_Rotation_Y=0
AttachPoint_Weapon_Locator_Rotation_Z=0
AttachPoint_Weapon_Locator_Translation_X=0
AttachPoint_Weapon_Locator_Translation_Y=0
AttachPoint_Weapon_Locator_Translation_Z=6.504946522
[AttachPointLocations_playingcardmelee]
[AttachPointLocations_playingcardranged]
[AttachPointLocations_playingcards]
[AttachPointLocations_props]
[AttachPointLocations_robotarm]
AttachPoint_KnifeShoulder_Locator_BoneName=KnifeShoulder
AttachPoint_KnifeShoulder_Locator_Rotation_X=-118.2268082
AttachPoint_KnifeShoulder_Locator_Rotation_Y=0
AttachPoint_KnifeShoulder_Locator_Rotation_Z=0
AttachPoint_KnifeShoulder_Locator_Translation_X=-4.76270891
AttachPoint_KnifeShoulder_Locator_Translation_Y=-2.411414979
AttachPoint_KnifeShoulder_Locator_Translation_Z=-8.2374933
AttachPoint_Canister_Locator_BoneName=Canister
AttachPoint_Canister_Locator_Rotation_X=101.0824545
AttachPoint_Canister_Locator_Rotation_Y=-25.9446485
AttachPoint_Canister_Locator_Rotation_Z=-4.898023011
AttachPoint_Canister_Locator_Translation_X=-1.390052233
AttachPoint_Canister_Locator_Translation_Y=0.08684334236
AttachPoint_Canister_Locator_Translation_Z=4.950166957
AttachPoint_PlatformShoulder_Locator_BoneName=PlatformShoulder
AttachPoint_PlatformShoulder_Locator_Rotation_X=0
AttachPoint_PlatformShoulder_Locator_Rotation_Y=0
AttachPoint_PlatformShoulder_Locator_Rotation_Z=0
AttachPoint_PlatformShoulder_Locator_Translation_X=0
AttachPoint_PlatformShoulder_Locator_Translation_Y=0
AttachPoint_PlatformShoulder_Locator_Translation_Z=0
AttachPoint_PlatformWrist_Locator_BoneName=PlatformWrist
AttachPoint_PlatformWrist_Locator_Rotation_X=0
AttachPoint_PlatformWrist_Locator_Rotation_Y=0
AttachPoint_PlatformWrist_Locator_Rotation_Z=0
AttachPoint_PlatformWrist_Locator_Translation_X=0
AttachPoint_PlatformWrist_Locator_Translation_Y=0
AttachPoint_PlatformWrist_Locator_Translation_Z=0
[AttachPointLocations_shadowblot]
AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm
AttachPoint_LeftLowerArm_Locator_Rotation_X=-180
AttachPoint_LeftLowerArm_Locator_Rotation_Y=90
AttachPoint_LeftLowerArm_Locator_Rotation_Z=0
AttachPoint_LeftLowerArm_Locator_Translation_X=0.1007710363
AttachPoint_LeftLowerArm_Locator_Translation_Y=0
AttachPoint_LeftLowerArm_Locator_Translation_Z=0
AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm
AttachPoint_RightLowerArm_Locator_Rotation_X=0
AttachPoint_RightLowerArm_Locator_Rotation_Y=90
AttachPoint_RightLowerArm_Locator_Rotation_Z=0
AttachPoint_RightLowerArm_Locator_Translation_X=-0.1041742006
AttachPoint_RightLowerArm_Locator_Translation_Y=0
AttachPoint_RightLowerArm_Locator_Translation_Z=0
AttachPoint_Drape3_Locator_BoneName=Drape3
AttachPoint_Drape3_Locator_Rotation_X=0
AttachPoint_Drape3_Locator_Rotation_Y=0
AttachPoint_Drape3_Locator_Rotation_Z=-90
AttachPoint_Drape3_Locator_Translation_X=0
AttachPoint_Drape3_Locator_Translation_Y=0
AttachPoint_Drape3_Locator_Translation_Z=0
AttachPoint_LeftWrist_Locator_BoneName=LeftWrist
AttachPoint_LeftWrist_Locator_Rotation_X=180
AttachPoint_LeftWrist_Locator_Rotation_Y=0
AttachPoint_LeftWrist_Locator_Rotation_Z=0
AttachPoint_LeftWrist_Locator_Translation_X=1.5
AttachPoint_LeftWrist_Locator_Translation_Y=2.5
AttachPoint_LeftWrist_Locator_Translation_Z=0
AttachPoint_RightWrist_Locator_BoneName=RightWrist
AttachPoint_RightWrist_Locator_Rotation_X=0
AttachPoint_RightWrist_Locator_Rotation_Y=0
AttachPoint_RightWrist_Locator_Rotation_Z=0
AttachPoint_RightWrist_Locator_Translation_X=-1.5
AttachPoint_RightWrist_Locator_Translation_Y=-2.5
AttachPoint_RightWrist_Locator_Translation_Z=0
[AttachPointLocations_shadowblotboss]
[AttachPointLocations_shadowblotdistantfight]
[AttachPointLocations_shadowblothands]
[AttachPointLocations_shadowblotpool]
[AttachPointLocations_smallworldboss]
[AttachPointLocations_smallworldpete]
[AttachPointLocations_smee]
[AttachPointLocations_spatter]
[AttachPointLocations_spatterafrica]
[AttachPointLocations_spatterasia]
[AttachPointLocations_spatterdarkbeauty]
[AttachPointLocations_spattereuromale]
[AttachPointLocations_spatterhauntedmansion]
[AttachPointLocations_spatterindian]
[AttachPointLocations_spatterjumper]
[AttachPointLocations_spatterkamikaze]
[AttachPointLocations_spatterlod1]
[AttachPointLocations_spatterlod2]
[AttachPointLocations_spattermexico]
[AttachPointLocations_spatterpirates]
[AttachPointLocations_spattertomorrowland]
[AttachPointLocations_static_standins]
[AttachPointLocations_stormblot]
AttachPoint_LeftUpperArm_Locator_BoneName=LeftUpperArm
AttachPoint_LeftUpperArm_Locator_Rotation_X=180
AttachPoint_LeftUpperArm_Locator_Rotation_Y=-90
AttachPoint_LeftUpperArm_Locator_Rotation_Z=0
AttachPoint_LeftUpperArm_Locator_Translation_X=43
AttachPoint_LeftUpperArm_Locator_Translation_Y=0
AttachPoint_LeftUpperArm_Locator_Translation_Z=0
AttachPoint_LeftWing_Locator_BoneName=LeftUpperArm
AttachPoint_LeftWing_Locator_Rotation_X=0
AttachPoint_LeftWing_Locator_Rotation_Y=-90
AttachPoint_LeftWing_Locator_Rotation_Z=0
AttachPoint_LeftWing_Locator_Translation_X=43
AttachPoint_LeftWing_Locator_Translation_Y=0
AttachPoint_LeftWing_Locator_Translation_Z=0
AttachPoint_LeftLowerArm_Locator_BoneName=LeftLowerArm
AttachPoint_LeftLowerArm_Locator_Rotation_X=180
AttachPoint_LeftLowerArm_Locator_Rotation_Y=-90
AttachPoint_LeftLowerArm_Locator_Rotation_Z=0
AttachPoint_LeftLowerArm_Locator_Translation_X=55
AttachPoint_LeftLowerArm_Locator_Translation_Y=0
AttachPoint_LeftLowerArm_Locator_Translation_Z=0
AttachPoint_RightUpperArm_Locator_BoneName=RightUpperArm
AttachPoint_RightUpperArm_Locator_Rotation_X=0
AttachPoint_RightUpperArm_Locator_Rotation_Y=-90
AttachPoint_RightUpperArm_Locator_Rotation_Z=0
AttachPoint_RightUpperArm_Locator_Translation_X=-43
AttachPoint_RightUpperArm_Locator_Translation_Y=0
AttachPoint_RightUpperArm_Locator_Translation_Z=0
AttachPoint_RightWing_Locator_BoneName=RightUpperArm
AttachPoint_RightWing_Locator_Rotation_X=180
AttachPoint_RightWing_Locator_Rotation_Y=-90
AttachPoint_RightWing_Locator_Rotation_Z=0
AttachPoint_RightWing_Locator_Translation_X=-43
AttachPoint_RightWing_Locator_Translation_Y=0
AttachPoint_RightWing_Locator_Translation_Z=0
AttachPoint_RightLowerArm_Locator_BoneName=RightLowerArm
AttachPoint_RightLowerArm_Locator_Rotation_X=0
AttachPoint_RightLowerArm_Locator_Rotation_Y=-90
AttachPoint_RightLowerArm_Locator_Rotation_Z=0
AttachPoint_RightLowerArm_Locator_Translation_X=-55
AttachPoint_RightLowerArm_Locator_Translation_Y=0
AttachPoint_RightLowerArm_Locator_Translation_Z=0
[AttachPointLocations_talkingphone]
[AttachPointLocations_talkingradio]
[AttachPointLocations_television]
AttachPoint_Root_Locator_BoneName=Root
AttachPoint_Root_Locator_Rotation_X=0
AttachPoint_Root_Locator_Rotation_Y=0
AttachPoint_Root_Locator_Rotation_Z=0
AttachPoint_Root_Locator_Translation_X=5.618508316
AttachPoint_Root_Locator_Translation_Y=0.500951457
AttachPoint_Root_Locator_Translation_Z=0
[AttachPointLocations_template]
[AttachPointLocations_tentaclelarge]
[AttachPointLocations_tentacles]
[AttachPointLocations_tentaclesmall]
[AttachPointLocations_tentaclesmallthree]
AttachPoint_TentacleTwo5_Locator_BoneName=TentacleTwo5
AttachPoint_TentacleTwo5_Locator_Rotation_X=0
AttachPoint_TentacleTwo5_Locator_Rotation_Y=0
AttachPoint_TentacleTwo5_Locator_Rotation_Z=0
AttachPoint_TentacleTwo5_Locator_Translation_X=0
AttachPoint_TentacleTwo5_Locator_Translation_Y=0
AttachPoint_TentacleTwo5_Locator_Translation_Z=0
AttachPoint_TentacleThree4_Locator_BoneName=TentacleThree4
AttachPoint_TentacleThree4_Locator_Rotation_X=0
AttachPoint_TentacleThree4_Locator_Rotation_Y=0
AttachPoint_TentacleThree4_Locator_Rotation_Z=0
AttachPoint_TentacleThree4_Locator_Translation_X=0
AttachPoint_TentacleThree4_Locator_Translation_Y=0
AttachPoint_TentacleThree4_Locator_Translation_Z=0
AttachPoint_TentacleOne4_Locator_BoneName=TentacleOne4
AttachPoint_TentacleOne4_Locator_Rotation_X=0
AttachPoint_TentacleOne4_Locator_Rotation_Y=0
AttachPoint_TentacleOne4_Locator_Rotation_Z=0
AttachPoint_TentacleOne4_Locator_Translation_X=0
AttachPoint_TentacleOne4_Locator_Translation_Y=0
AttachPoint_TentacleOne4_Locator_Translation_Z=0
[AttachPointLocations_terminatorpete]
[AttachPointLocations_threelittlepigs]
[AttachPointLocations_tictoccroc]
[AttachPointLocations_tronpete]
[AttachPointLocations_tronrecognizer]
[AttachPointLocations_yetibattlesuit]
[AttachPointLocations_zombiepanpete]
[AttachPointLocations_zombiepedestrianmale]
[AttachPointLocations_zombiepete]
[AttachPointLocations_zombiesmallworldpete]
[AttachPointLocations_zombietronpete]

[Audio]
Microphone_Position_Game=0.1
Microphone_Position_IGC=1.0
microphone_distance_max=50
doppler_shift_modifier=1.0
[Audio_DopplerShift]
UpdateFrequency=0.04
[Audio_CombatIntensity]
UpdateFrequency=1.0
MaxThreatDistance=10.0
Multiplier=1.0
ReturnToExploreDelay=3.0
[Audio_ThinnedVsPainted]
UpdateFrequency=1.0
DynamicMusicOnlyChangesAtMaxGuardians=false
[CustomLevelLoad]
LevelName1=Mad Doctors Lab
LevelName2=Mickey and the Beanstalk
LevelName3=Gremlin Village Ticket Booth
LevelName4=Oh What a Knight
LevelName5=Alpine Climbers
LevelName6=Clock Cleaners
LevelName7=Plutopia
Level1=Levels/DBC_Start_1st.Level
Level2=Levels/2D_Beanstalk.level
Level3=Levels/GV_ZoneB_Start.level
Level4=Levels/MJM_KnightA.level
Level5=Levels/MJM_AlpineA.level
Level6=Levels/2D_ClockCleaners01.level
Level7=Levels/2D_Plutopia01.level
[Extras]
[Extras_Daisy_Endgame]
EndPos=Movies/EndgameVar_Pos_Daisy.bik
EndPos2=Movies/EndgameVar_Pos_Daisy2.bik
EndNeg=Movies/EndgameVar_Neg_Daisy.bik
EndNeg2=Movies/EndgameVar_Neg_Daisy2.bik
End1=Movies/EndgameVar_Pos_Daisy.bik
End2=Movies/EndgameVar_Neg_Daisy.bik
[Extras_Donald_Endgame]
EndPos=Movies/EndgameVar_Pos_Donald.bik
EndNeg=Movies/EndgameVar_Neg_Donald.bik
End1=Movies/EndgameVar_Pos_Donald.bik
End2=Movies/EndgameVar_Neg_Donald.bik
[Extras_Goofy_Endgame]
EndPos=Movies/EndgameVar_Pos_Goofy.bik
EndNeg=Movies/EndgameVar_Neg_Goofy.bik
End1=Movies/EndgameVar_Pos_Goofy.bik
End2=Movies/EndgameVar_Neg_Goofy.bik
[Extras_Petetronic_Endgame]
EndPos=Movies/EndgameVar_Pos_Petetronic.bik
EndNeg=Movies/EndgameVar_Neg_Petetronic.bik
End1=Movies/EndgameVar_Pos_Petetronic.bik
End2=Movies/EndgameVar_Neg_Petetronic.bik
[Extras_Hook_Endgame]
EndPos=Movies/EndgameVar_Pos_Hook.bik
EndPos2=Movies/EndgameVar_Pos_Hook2.bik
EndNeg=Movies/EndgameVar_Neg_Hook.bik
EndNeg2=Movies/EndgameVar_Neg_Hook2.bik
End1=Movies/EndgameVar_Pos_Hook.bik
End2=Movies/EndgameVar_Neg_Hook.bik
[Extras_Clocktower_Endgame]
EndPos=Movies/EndgameVar_Pos_Clocktower.bik
EndPos2=Movies/EndgameVar_Pos_Clocktower2.bik
EndNeg=Movies/EndgameVar_Neg_Clocktower.bik
EndNeg2=Movies/EndgameVar_Neg_Clocktower2.bik
End1=Movies/EndgameVar_Pos_Clocktower.bik
End2=Movies/EndgameVar_Neg_Clocktower.bik
[Extras_SmallPete_Endgame]
EndPos=Movies/EndgameVar_Pos_SmallPete.bik
EndPos2=Movies/EndgameVar_Pos_SmallPete2.bik
EndNeg=Movies/EndgameVar_Neg_SmallPete.bik
EndNeg2=Movies/EndgameVar_Neg_SmallPete2.bik
End1=Movies/EndgameVar_Pos_SmallPete.bik
End2=Movies/EndgameVar_Neg_SmallPete.bik
[Extras_Horace_Endgame]
EndPos=Movies/EndgameVar_Pos_Horace.bik
EndNeg=Movies/EndgameVar_Neg_Horace.bik
End1=Movies/EndgameVar_Pos_Horace.bik
End2=Movies/EndgameVar_Neg_Horace.bik
[Extras_Pete_Endgame]
EndPos=Movies/EndgameVar_Pos_Pete.bik
EndPos2=Movies/EndgameVar_Pos_Pete2.bik
EndNeg=Movies/EndgameVar_Neg_Pete.bik
EndNeg2=Movies/EndgameVar_Neg_Pete2.bik
End1=Movies/EndgameVar_Pos_Pete.bik
End2=Movies/EndgameVar_Neg_Pete.bik

[FreeCamera]
IgnoreHeight=1.1
MickeyHideCameraDistance=0.75
LookThruIgnoredRange=1.5
[FreeCamera_Overturn]
Multiplier=1.5
InAirMultiplier=0.0
FromAirSpeed=0.05
ToAirSpeed=0.5
[FreeCamera_Spring]
Snap=0.3
Snap_PostPathing=0.05
Snap_LedgeGrab=0.01
RemovePitch_Up=0.1
RemovePitch_Down=0.01
Distance_Out=0.01
Distance_In=0.4
ReturnToDefaultPitch=0.02
FreeYaw_ReturnForce=0.01
[FreeCamera_HeightOffset]
Minimum=0.9
CheckTarget=0.7
LedgeGrabExtra=0.7
[FreeCamera_Pathing]
BreadCrumbSpeed_Percent=0.2
ThruThinnerSpeed=0.5
MaxBreadcrumbs=35
BreadCrumbDistance=0.35
AdjustmentStillWait=0.0
TargetProximityPercent=0.75
TargetProximityBorderPercent=1.25
DistanceSpeedUpTime=1.0
DistanceBaseSpeedDivisor=10.0
DistanceExtraSpeedDivisor=5.0
MinMaxSpeedUpTime=0.5
MinSpeed=7.5
MaxSpeed=30.0
YawLockAtPitch=60.0
[FreeCamera_Thinned]
Collides=false
UsePushbackorDelay=true
UseMoveThruDist=true
MoveThruDist=0.5
MoveThroughOnTimeLimit=false
MoveThroughTimeLimit=1.5
PushThroughOnlyWhenMovingTowards=false
[FreeCamera_Lock]
Active=true
AquireDist=20.0
AquireAngle=90.0
SwitchAngle=90.0
BreakDist=30.0
TurnToFaceSpeed=0.25
MoveSpeedMod=0.75
LineOfSightLossTimer=2.0
IndicatorTemplateName=LockOnIndicator
IndicatorDisplayDistance=12.0
VerticalLockMaxAngle=35
VerticalLockMinAngle=-35
SnapOnFailure=true
SoftLockDistance=12.0
SoftLockFallOff=3.0
[FreeCamera_Snap]
TurnRate=5.0
HoldTogglesFPS=false
FPSDistance=0.1
WaitWithStrafe=0.5
ReleasePadding=1.5
[FreeCamera_Hint]
YawRate=0.05
PitchRate=0.2
OffsetRate=0.05
DistanceRate=0.1
[FreeCamera_LedgeCheck]
Active=true
MaxSpeed=4.0
LookAngle=45
LookSpeed=0.01
CheckForward=3.0
CheckDown=3.0
[FreeCamera_RigidFollow]
MoveSpeed=0.3
[FreeCamera_Input]
DpadSteering=true
HoldWait=0.5
MoveWait=1.5
StillWait=1.5
YawScale=2.5
PitchScale=1.0
Yaw_RampUp=0.15
Yaw_RampDown=0.75
Pitch_RampUp=0.15
Pitch_RampDown=0.75
[FreeCamera_ScreenSteer]
BorderX=75
BorderY=75
BorderPushX=1.5
BorderPushY=1.0
OnscreenStartDelay=0
OffscreenStartDelay=0
OffscreenDelay=1000
[FreeCamera_2DMode]
Active=false
Offset=7.5
[FreeCamera_ScreenLookAhead]
Active=true
Offset=15.0
NeutralRange=20.0
TransitionSpeed=0.005
[FreeCamera_AutoCenter]
Active=false
Wait=0.5
Speed=0.0005
NeutralRange=2.0
[FreeCamera_AutoLevel]
Active=false
Speed=0.05
UpScale=1.0
DownScale=0.5
[FreeCamera_JumpPitch]
Active=true
MinSpeed=0.01
AngleSpeedMod=0.5
SpeedUpScale=2.0
SpeedCenterScale=1.0
SpeedDownScale=5.0
ThresholdUpAngle=20.0
ThresholdDownAngle=0.0
[FreeCamera_FollowJump]
Stomp=true
Spin=false
Bounce=true
DamageLeap=true
SpeedUp=0.2
PitchSpeedUp=0.095
PitchAngle=20.0
PitchOffset=-10.0
[FreeCamera_GroundPlane]
SpeedUp=0.1
SpeedDown=0.2
MovingSpeedUp=0.25
TransitionSpeed=0.15
TransitionSyncDist=0.01
[FreeCamera_CornerWrap]
MinHitFraction=0.1
[FreeCamera_CombatZoom]
Active=true
TransitionTime=1.0
[FreeCamera_TravelZoom]
Active=true
MinSpeed=2.0
TransitionTime=2.5
[FreeCamera_CameraData]
Base_MinDist=5.0
Base_MaxDist=5.5
Base_RunSpeed=14.0
Base_LookPitch=-6.0
Base_PlacementPitch=12.0
Base_TargetHeightOffset=1.4
Base_TargetRadius=0.0
Base_VerticalInvert=false
Base_HorizontalInvert=false
Base_MaintainPitch=false
Base_WalkSpeed=0.0
Base_PitchAngle=0.0
Base_PitchSpeed=0.0
Base_FrameYaw=0.0
Base_FramePitch=0.0
Default_MaxDist=4.5
Default_TargetHeightOffset=4.4
Default_TargetRadius=2.0
Default_LookPitch=-13.0
Default_PlacementPitch=16.0
Strafing_MaxDist=5.5
Strafing_LookPitch=-4.0
Strafing_PlacementPitch=13.0
ControlPoint_MaxDist=100.0
ControlPoint_MinDist=0.1
Rolling_MaxDist=7.0
Rolling_LookPitch=-6.0
Rolling_PlacementPitch=13.0
Missile_MinDist=1.0
Missile_MaxDist=2.0
Missile_TargetHeightOffset=0.0
Missile_LookPitch=-3.0
Missile_PlacementPitch=0.0
Near_MaxDist=5.0
Near_LookPitch=-6.0
Near_PlacementPitch=10.0
Travel_MaxDist=7.5
Travel_TargetHeightOffset=4.4
Travel_TargetRadius=2.0
Travel_LookPitch=-20.0
Travel_PlacementPitch=25.0
Far_MaxDist=8.0
Far_TargetHeightOffset=4.4
Far_TargetRadius=2.0
Far_LookPitch=-18.0
Far_PlacementPitch=20.0
CustomDefault_MaxDist=10.0
CustomDefault_PlacementPitch=10.0
CustomDefault_LookPitch=-10.0
CustomCombat_MaxDist=10.0
CustomCombat_PlacementPitch=10.0
CustomCombat_LookPitch=-10.0
CustomTravel_MaxDist=10.0
CustomTravel_PlacementPitch=10.0
CustomTravel_LookPitch=-10.0
[FreeCamera_Limits]
CameraMaxPitch=1.3
CameraMinPitch=-0.7
LookMaxPitch=1.0
LookMinPitch=-1.5
[FreeCamera_BestPosition]
AngleRange=160
ChecksPerSide=5
[Guardians]
PaintGuardianStimInvulnerability1=ST_PAINT
PaintGuardianStimInvulnerability2=ST_THINNER
PaintGuardianStimInvulnerability3=ST_PHYSICAL
ThinnerGuardiansSeekTargets=false
ThinnerGuardianSeekRange=20
PaintGuardianHeight=0.35
ThinnerGuardianHeight=0.45
FollowingDistanceSpringiness=0.05
[Guardians_Hint_System]
PriorityDropoffRate=0.1
HoldHintGestureDuration=2.0
[Guardians_Paint_Guardian_Level1]
PointCost=15
MaxHealth=1
MovementSpeed=1.5
TargetSpeed=20
UndulatingSpeed=1
Acceleration=0.5
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.2
NormalHorizAmplitude=0.1
HorizontalAmplitude=0.5
HorizontalFrequency=2
VerticalAmplitudeSpeed=0.2
NormalVertAmplitude=0.05
VerticalAmplitude=0.25
VerticalFrequency=3
LengthOfUndulation=5
IntervalBetweenUndulation=1
ChanceToChangeDirections=0.65
[Guardians_Paint_Guardian_Level2]
PointCost=15
MaxHealth=1
MovementSpeed=1.5
TargetSpeed=20
UndulatingSpeed=1
Acceleration=0.5
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.2
NormalHorizAmplitude=0.1
HorizontalAmplitude=0.5
HorizontalFrequency=2
VerticalAmplitudeSpeed=0.2
NormalVertAmplitude=0.05
VerticalAmplitude=0.25
VerticalFrequency=4
LengthOfUndulation=3
IntervalBetweenUndulation=3
ChanceToChangeDirections=0.65
[Guardians_Paint_Guardian_Level3]
PointCost=15
MaxHealth=1
MovementSpeed=1.5
TargetSpeed=20
UndulatingSpeed=1
Acceleration=0.5
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.2
NormalHorizAmplitude=0.1
HorizontalAmplitude=0.5
HorizontalFrequency=2
VerticalAmplitudeSpeed=0.2
NormalVertAmplitude=0.05
VerticalAmplitude=0.25
VerticalFrequency=5
LengthOfUndulation=1
IntervalBetweenUndulation=5
ChanceToChangeDirections=0.65
[Guardians_Thinner_Guardian_Level1]
PointCost=-15
MaxHealth=1
MovementSpeed=1
TargetSpeed=20
UndulatingSpeed=0.75
Acceleration=2
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.5
NormalHorizAmplitude=0.2
HorizontalAmplitude=0.5
HorizontalFrequency=5.5
VerticalAmplitudeSpeed=0.5
NormalVertAmplitude=0.0
VerticalAmplitude=0.3
VerticalFrequency=5.5
LengthOfUndulation=4
IntervalBetweenUndulation=2
ChanceToChangeDirections=0.8
[Guardians_Thinner_Guardian_Level2]
PointCost=-15
MaxHealth=1
MovementSpeed=1
TargetSpeed=20
UndulatingSpeed=0.75
Acceleration=2
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.5
NormalHorizAmplitude=0.2
HorizontalAmplitude=0.5
HorizontalFrequency=5.5
VerticalAmplitudeSpeed=0.5
NormalVertAmplitude=0.0
VerticalAmplitude=0.3
VerticalFrequency=5.5
LengthOfUndulation=3
IntervalBetweenUndulation=3
ChanceToChangeDirections=0.75
[Guardians_Thinner_Guardian_Level3]
PointCost=-15
MaxHealth=1
MovementSpeed=1
TargetSpeed=20
UndulatingSpeed=0.75
Acceleration=2
FollowingDistance=1.5
DamageToEnemies=10
DamageToToon=30
DamageFromEnemyCollision=1
HorizontalAmplitudeSpeed=0.5
NormalHorizAmplitude=0.2
HorizontalAmplitude=0.5
HorizontalFrequency=5.5
VerticalAmplitudeSpeed=0.5
NormalVertAmplitude=0.0
VerticalAmplitude=0.3
VerticalFrequency=5.5
LengthOfUndulation=1
IntervalBetweenUndulation=5
ChanceToChangeDirections=0.7

[LoadMenu]
MAP_ADVENTURELAND=HUDElements/Icons/Map_Adventureland_tex.nif
MAP_AL_MINIHUB=HUDElements/Icons/Map_Adventureland_tex.nif
MAP_DBC_ZONEA=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEB=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONED=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEE=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEF=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEH=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEK=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEL=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEM=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONEO=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONER=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_DBC_ZONES=HUDElements/Icons/Icon_Save_DBC_V1_tex.nif
MAP_GV_ZONEA=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEB=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEC=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONED=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEF=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_ZONEI=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_GV_CLOCKBOSS=HUDElements/Icons/Icon_Save_GV_tex.nif
MAP_HM_ZONED2=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONED=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEF=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEH=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEK=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_ZONEM=HUDElements/Icons/Icon_Save_LM_tex.nif
MAP_HM_MADDOCTOR_01=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_MADDOCTOR_02=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_HAUNTEDHOUSE_01=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_HAUNTEDHOUSE_02=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_HM_HAUNTEDHOUSE_03=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_MJ_ZONEA=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MJ_ZONEE=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MJ_ZONEF=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MJ_ZONEG=HUDElements/Icons/Icon_Save_MJM_tex.nif
MAP_MSUSA_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_NOS_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_P_ZONEB=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEB2=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEE=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEH=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEK=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_P_ZONEL=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_SCALPROCK=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_BOSS_JOLLY_ROGER=HUDElements/Icons/Icon_Save_POW_tex.nif
MAP_SM_TL_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB_ZONEB=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB_ZONED2=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_MINIHUB_ZONED=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TL_PETEBOSSROOF=HUDElements/Icons/Icon_Save_TL_tex.nif
MAP_TT_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_AL_MINIHUB=HUDElements/Icons/Icon_Save_MS_tex.nif
MAP_2D_ALPINECLIMB1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_ALPINECLIMB2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_BEANSTALK=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CASTAWAY1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CASTAWAY2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CLOCKCLEANERS1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_CLOCKCLEANERS2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA3=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_FANTASIA4=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_GREATGUNS=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_JUNGLERHYTHM1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_JUNGLERHYTHM2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_LONESOMEGHOSTS1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_LONESOMEGHOSTS2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_MECHANICALMAN1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_MECHANICALMAN2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_OHWHATAKNIGHT=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_PLUTOPIA1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_PLUTOPIA2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_SHANGHAIED=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_SLEEPINGBEAUTY=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMBOATWILLIE1=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMBOATWILLIE2=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMBOATWILLIE3=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_STEAMROLLER=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_THRUMIRROR=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_TROLLEYTROUBLE=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_WHALERS=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_2D_YEOLDENDAYS=HUDElements/Icons/Icon_Save_2D_tex.nif
MAP_MJ_SHADOWBOSS=HUDElements/Icons/Icon_Save_MJM_tex.nif

[LookAtCamera]
YawRestriction=0.1
PitchRestriction=0.1
[MainMenu]
gamestart=Levels/DBC_Start_1st.Level
e3start=Levels/E3Demo_VL.level
e3scalp=Levels/E3Demo_SR.level
e3steamboat=Levels/E3Demo_SBW.level
level0=GremlinVillage
level1=LonesomeManor
level2=Tomorrowcity
level3=PiratesOfTheWasteland
level4=DarkBeautyCastle
level5=MickeyJunkMountain
level6=HUB
level7=TestLevels
level8=2DTransitionLevels1
level9=2DTransitionLevels2
level10=2DInteriorLevels
level11=Misc
[MainMenu_E3Demo]
title=E3 Demo
0_title=E3 Demo - Start
0_filename=Levels/E3Demo_VL.level
1_title=E3 Demo - Steamboat Willie
1_filename=Levels/E3Demo_SBW.level
2_title=E3 Demo - Scalp Rock
2_filename=Levels/E3Demo_SR.level
[MainMenu_GremlinVillage]
title=Gremlin Village
0_title=GV Slalom
0_filename=Levels/GV_ZoneA_Start.level
1_title=GV Ticket Booth
1_filename=Levels/GV_ZoneB_Start.level
2_title=GV JungleBoat Ride
2_filename=Levels/GV_ZoneC_Start.level
3_title=GV Asiaboat Ride
3_filename=Levels/GV_ZoneD_Start.level
4_title=GV World of Gremlins
4_filename=Levels/GV_ZoneF_Start.level
5_title=GV EuroBoat Ride
5_filename=Levels/GV_ZoneI_Start.level
6_title=ClockTower Boss
6_filename=Levels/SW_ClockWorkBoss_static.Level
[MainMenu_LonesomeManor]
title=Lonesome Manor
0_title=LM Manor House
0_filename=Levels/HM_Start.Level
1_title=LM Foyer
1_filename=Levels/HM_StartI.Level
2_title=LM Stretching Room
2_filename=Levels/HM_StartF.Level
3_title=LM Library
3_filename=Levels/HM_StartH.Level
4_title=LM Ballroom
4_filename=Levels/HM_StartK.Level
5_title=LM Mad Doctor's Attic 
5_filename=Levels/HM_StartM.Level
[MainMenu_Tomorrowcity]
title=Tomorrowcity
0_title=Notilus Room
0_filename=Levels/TL_Start.Level
1_title=Tomorrow city Lagoon
1_filename=Levels/TL_D1.Level
2_title=Great Big Tomorrow
2_filename=Levels/TL_D2.Level
3_title=Tomorrowcity Square
3_filename=Levels/TL_MiniHub.Level
4_title=Space Voyage
4_filename=Levels/TL_SpaceMountain.Level
5_title=Space Voyage Tron Pete
5_filename=Levels/TL_SpaceMountain_TronPete.Level
6_title=Tomorrowcity Square Visit2
6_filename=Levels/TL_Visit2_Start.Level
7_title=Space Voyage Visit 2
7_filename=Levels/TL_SpaceVoyage_Visit2.Level
[MainMenu_PiratesOfTheWasteland]
title=Pirates of the Wasteland
0_title=Pirates of the Wasteland
0_filename=Levels/PotW_Start.Level
1_title=PotW - Tortooga
1_filename=Levels/PotW_Start_Tortuga.Level
2_title=PotW - Jungle
2_filename=Levels/PotW_Jungle_Start.Level
3_title=PotW - Tortooga Visit 2
3_filename=Levels/PotW_Start_TortugaV2.Level
4_title=PotW - Tortooga Visit 2 Pirates
4_filename=Levels/PotW_Start_TortugaV2_Pirates.Level
5_title=PotW - Pirate Voyage
5_filename=Levels/PotW_IVRide_Start.Level
6_title=PotW - Skull Island
6_filename=Levels/PotW_Skull_Start.Level
7_title=PotW - Jolly Roger Boss Battle
7_filename=Levels/PotW_JollyRoger_Start.Level
[MainMenu_DarkBeautyCastle]
title=Dark Beauty Castle
0_title=DBC Lab Visit 1
0_filename=Levels/DBC_Start_1st.Level
1_title=DBC Utilidor 3
1_filename=Levels/DBC_Utilidor_3_1st.Level
2_title=DBC Courtyard
2_filename=Levels/DBC_Courtyard_1st.Level
3_title=Dark Beauty Castle Return Visit  Lab
3_filename=Levels/DBC_Start.Level
4_title=DBC 2D Sleeping Beauty
4_filename=Levels/DBC_Start_ZoneC.Level
5_title=DBC Throne Room
5_filename=Levels/DBC_Start_ZoneF.Level
6_title=DBC 2D Fantasia 1
6_filename=Levels/DBC_Start_ZoneG.Level
7_title=DBC 2D Fantasia 2
7_filename=Levels/DBC_Start_ZoneGH.Level
8_title=DBC ControlTower
8_filename=Levels/DBC_Start_ZoneH.Level
9_title=DBC Utilidor 4
9_filename=Levels/DBC_Start_ZoneO.Level
10_title=DBC 2D Fantasia 3
10_filename=Levels/DBC_Start_ZoneP.Level
11_title=DBC 2D Fantasia 4
11_filename=Levels/DBC_Start_ZoneQ.Level
12_title=DBC Utilidor 7
12_filename=Levels/DBC_Start_ZoneR.Level
13_title=DBC Sorrow Tower
13_filename=Levels/DBC_Start_ZoneK.Level
14_title=DBC Grief Tower
14_filename=Levels/DBC_Start_ZoneL.Level
15_title=DBC Loss Tower
15_filename=Levels/DBC_Start_ZoneM.Level
16_title=DBC Inside the Blot
16_filename=Levels/DBC_Start_ZoneS.Level
[MainMenu_MickeyJunkMountain]
title=Mickey Junk Mountain
0_title=MJM - The Heaps
0_filename=Levels/MJM_ZoneA.Level
1_title=MJM - The Piles 1 
1_filename=Levels/MJM_ZoneG1.Level
2_title=MJM - The Piles 2 
2_filename=Levels/MJM_ZoneG2.Level
3_title=MJM - Mt. Osmore Slopes
3_filename=Levels/MJM_ZoneE.Level
4_title=MJM - Mt. Osmore Caverns
4_filename=Levels/MJM_Zonef.Level
5_title=MJM - Mt. Osmore Caverns Visit 2
5_filename=Levels/MJM_ZoneF2.Level
[MainMenu_HUB]
title=HUB
0_title=Mean Street V1
0_filename=Levels/MeanStreet_V1_Launcher.level
1_title=Mean Street V2
1_filename=Levels/MeanStreet_V2_Launcher.level
2_title=Mean Street V3
2_filename=Levels/MeanStreet_V3_Launcher.level
3_title=Mean Street V4
3_filename=Levels/MeanStreet_V4_Launcher.level
4_title=Mean Street V5
4_filename=Levels/MeanStreet_V5_Launcher.level
5_title=Mean Street V6
5_filename=Levels/MeanStreet_V6_Launcher.level
6_title=Ventureland V1
6_filename=Levels/Adventureland_v1_Launcher.level
7_title=Ventureland V2 No Pirates
7_filename=Levels/Adventureland_v2_No_Pirates_Launcher.level
8_title=Ventureland V2 with Pirates
8_filename=Levels/Adventureland_v2_Pirates_Launcher.level
9_title=Venutureland V3
9_filename=Levels/Adventureland_v3_Launcher.level
10_title=Bog Easy Visit 1
10_filename=Levels/NewOrleans_V1.Level
11_title=Bog Easy Visit 2 With Ghosts
11_filename=Levels/NewOrleans_V2_Ghosts.level
12_title=Bog Easy Visit 2 Without Ghosts
12_filename=Levels/NewOrleans_V2_NoGhosts.level
13_title=Bog Easy Visit 3
13_filename=Levels/NewOrleans_V3.Level
14_title=OsTown Visit 1
14_filename=Levels/ToonTown_V1.Level
15_title=OsTown Visit 2
15_filename=Levels/ToonTown_FromMJ1.level
16_title=OsTown Visit 3
16_filename=Levels/ToonTown_FromMJ2.level
[MainMenu_TestLevels]
title=TestLevels
0_title=AI Test Map
0_filename=Levels/AI_Test.level
1_title=NPC Test Map
1_filename=Levels/NPC_Test.level
2_title=NPC Test Map 2
2_filename=Levels/NPC_Test_2.level
3_title=Building Standards
3_filename=Levels/BuildingStandards.level
4_title=Raz's 2D Playground
4_filename=Environments/_Test/Virtuos/TEST_Virtuos_PlaygroundRP.gsa
[MainMenu_2DTransitionLevels1]
title=2D Transition Levels Part 1/2
0_title=2dFilm_SleepingBeauty (SW_ZoneD)
0_filename=Levels/2D_SleepingBeauty.level
1_title=2dFilm_Steamboat01 (SW_SteamA)
1_filename=Levels/2D_SteamboatWillie01.level
2_title=2dFilm_Steamboat02 (SW_SteamB)
2_filename=Levels/2D_SteamboatWillie02.level
3_title=2dFilm_Steamboat03 (SW_SteamC)
3_filename=Levels/2D_Steamboat03.level
4_title=2dFilm_ClockCleaners01 (SW_ClockA)
4_filename=Levels/2D_ClockCleaners01.level
5_title=2dFilm_ClockCleaners02 (SW_ClockB)
5_filename=Levels/2D_ClockCleaners02.level
6_title=2dFilm_SteamRoller01 (MSUSA_ZoneP)
6_filename=Levels/2D_MickeySteamroller01.level
7_title=2dFilm_JungleRhythm01 (MSUSA_ZoneM)
7_filename=Levels/2D_JungleRhythm01.level
8_title=2dFilm_JungleRhythm02 (P_ZoneA)
8_filename=Levels/2D_JungleRhythm02.level
9_title=2dFilm_Castaway01 (P_ZoneG)
9_filename=Levels/2D_Castaway01.level
10_title=2dFilm_Castaway02 (P_ZoneZ)
10_filename=Levels/2D_Castaway02.level
11_title=2dFilm_Plutopia01 (MSUSA_ZoneO)
11_filename=Levels/2D_Plutopia01.level
12_title=2dFilm_AlpineClimbers01 (MJM_AlpineA)
12_filename=Levels/MJM_AlpineA.level
13_title=2dFilm_AlpineClimbers02 (MJM_AlpineB)
13_filename=Levels/MJM_AlpineB.level
14_title=2dFilm_LonesomeGhost01 (MSUSA_ZoneN)
14_filename=Levels/2D_LonesomeGhost01.level
15_title=2dFilm_LonesomeGhost02 (NOS_HM_ZoneC)
15_filename=Levels/2D_LonesomeGhost02.level
16_title=2dFilm_MadDoctor01 (NOS_HM_ZoneZ)
16_filename=Levels/2D_MadDoctor01.level
17_title=2dFilm_MadDoctor02 (NOS_HM_Zonel)
17_filename=Levels/2D_MadDoctor02.Level
18_title=2dFilm_Fantasia01
18_filename=Levels/2D_Fantasia01.level
19_title=2dFilm_Fantasia02
19_filename=Levels/2D_Fantasia02.level
20_title=2dFilm_Fantasia03
20_filename=Levels/2D_Fantasia03.level
21_title=2dFilm_Fantasia04
21_filename=Levels/2D_Fantasia04.level
22_title=2dFilm_OhWhatAKnight01
22_filename=Levels/MJM_KnightA.level
23_title=2dFilm_TrolleyTrouble01 (MJM_TrolleyA)
23_filename=Levels/MJM_TrolleyA.level
24_title=2dFilm_Mickey'sMechanicalMan01
24_filename=Levels/2D_MechanicalMan01.level
25_title=2dFilm_GreatGuns
25_filename=Levels/MJM_GunsA.level
26_title=2dFilm_ThruTheMirror
26_filename=Levels/2D_ThruTheMirror.level
27_title=2dFilm_Mickey'sMechanicalMan02
27_filename=Levels/2D_MechanicalMan02.level
28_title=2dFilm_YeOldenDays(DBC_2DOlden)
28_filename=Levels/2D_YeOldenDays.level
29_title=2dFilm_MickeyAndTheBeanstalk(DBC_2DZBeanstalk)
29_filename=Levels/2D_Beanstalk.level
30_title=2dFilm_TheWhalers(AL_P_2DWhaler)
30_filename=Levels/2D_TheWhalers.level
31_title=2dFilm_Shanghaied(AL_P_2DShanghaied)
31_filename=Levels/2D_Shanghaied.level
[MainMenu_2DTransitionLevels2]
title=2D Transition Levels Part 2/2
0_title=2dFilm_HauntedHouseHallway1(NOS_HM_2DHallwayA)
0_filename=Levels/2D_HauntedHouse01.level
1_title=2dFilm_HauntedHouseHallway2(NOS_HM_2DHallwayB)
1_filename=Levels/2D_HauntedHouse02.level
2_title=2dFilm_HauntedHouseHallway3(NOS_HM_2DHallwayC)
2_filename=Levels/2D_HauntedHouse03.level
3_title=2dFilm_Plutopia2(TL_2DPlutopia2)
3_filename=Levels/2D_Plutopia02.level
[MainMenu_2DInteriorLevels]
title=2D Interior Levels
0_title=Interior_2D_Walts
0_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa
1_title=Interior_2D_IceCream
1_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa
2_title=Interior_2D_Detective
2_filename=Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa
3_title=Interior_2D_TikiHut
3_filename=Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa
4_title=Interior_2D_JungleHutShop
4_filename=Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa
5_title=Interior_2D_SFR_TreeHouse(abandoned)
5_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa
6_title=Interior_2D_SFR_TreeHouse(lived)
6_filename=Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa
7_title=Interior_2D_MickeyHome
7_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa
8_title=Interior_2D_OrtensiaHome
8_filename=Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa
9_title=Interior_2D_ClaraKitchen
9_filename=Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa
10_title=Interior_2D_Nautilus
10_filename=Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa
11_title=Interior_2D_Hiddendock
11_filename=Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa
12_title=Interior_2D_Jail
12_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
13_title=Interior_2D_Teepee
13_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa
14_title=Interior_2D_GreminHut
14_filename=Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa
15_title=Interior_2D_NewOrleansShop
15_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansShop.gsa
16_title=Interior_2D_MarkTwainsShip
16_filename=Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa
17_title=Interior_2D_Emporiumr
17_filename=Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa
18_title=Interior_2D_Jail
18_filename=Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
[MainMenu_Misc]
title=Misc
0_title=Start Screen
0_filename=Levels/Main_Menu.Level
1_title=Mickey Arcade
1_filename=Levels/mickey_arcade.Level
2_title=ClockTower Boss
2_filename=Levels/SW_ClockWorkBoss_static.Level
3_title=ShadowBlot Lit
3_filename=Levels/ShadowBlot_Boss.Level
4_title=AVA Particles
4_filename=Levels/AVAParticleTests.level
5_title=Robs Particle Zoo
5_filename=Levels/SH_Lighting_Test.level
6_title=Jeff Tses Particle Zoo
6_filename=Environments/_Test/Jeff_Tse_TestLevel.gsa
7_title=Eve_Colvin_Zoo
7_filename=Levels/Eve_Colvin_Zoo.level
8_title=Jamey_Test
8_filename=Levels/JM_Test_01.level
9_title=Blake_Zoo
9_filename=Levels/Jimmie_AVA_Test.level
10_title=Dallin_Zoo
10_filename=Levels/Jimmie_AVA_Test.level
11_title=Jimmie_Zoo
11_filename=Levels/Jimmie_AVA_Test.level
12_title=JohnnyB_Zoo
12_filename=Levels/Jimmie_AVA_Test.level
13_title=Common_FX_Zoo
13_filename=levels/Common_FX_Zoo.level

[Mickey]
CombatIdleMinTime=5.0
CombatIdleMaxTime=15.0
FidgetMinTime=4.0
FidgetMaxTime=15.0
SkillStompButtonThreshold=0.33333
FallVelocityRumble=-10.0
DeathTestDistanceFromGround=5.0
OneHitPointDamageRumbleAmount=0.1
TwoHitPointDamageRumbleAmount=0.5
ThreePlusHitPointDamageRumbleAmount=1.0
[MickeyAbilities]
DefaultAmmoMax=30
DefaultAmmoSegmentAmount=10
[MickeyAbilities_PaintExtraStim]
SlowStimAmount=1.0
[MickeyAbilities_Lob]
ThrowFromBone=paintbrush
NoTargetOnEmpty=true
Paint_Wait_1=0.5
Paint_Speed_1=30.0
Paint_Speed_2=30.0
Paint_LifeTime_1=0.5
Paint_LifeTime_PlaystyleMax_1=1.5
Paint_Cost_1=1.5
Paint_Cost_PlaystyleMin_1=1.33
Paint_Cost_PlaystyleMax_1=0.66
Paint_Size_1=0.1
Paint_Size_PlaystyleMin_1=1.0
Paint_Size_PlaystyleMax_1=1.0
Paint_StimulusScale_1=1.0
Paint_StimulusScale_PlaystyleMin_1=0.5
Paint_StimulusScale_PlaystyleMax_1=2.0
Paint_BallScale_1=1.0
Paint_BallScale_PlaystyleMin_1=0.75
Paint_BallScale_PlaystyleMax_1=1.5
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Wait_1=0.5
Thinner_Speed_1=30.0
Thinner_LifeTime_1=0.5
Thinner_LifeTime_PlaystyleMax_1=1.5
Thinner_Cost_1=1.5
Thinner_Cost_PlaystyleMin_1=1.33
Thinner_Cost_PlaystyleMax_1=0.66
Thinner_Size_1=0.1
Thinner_Size_PlaystyleMin_1=1.0
Thinner_Size_PlaystyleMax_1=1.0
Thinner_StimulusScale_1=1.0
Thinner_StimulusScale_PlaystyleMin_1=0.5
Thinner_StimulusScale_PlaystyleMax_1=2.0
Thinner_BallScale_1=1.0
Thinner_BallScale_PlaystyleMin_1=0.75
Thinner_BallScale_PlaystyleMax_1=1.5
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Sketches]
Sketch_1=TV
Sketch_2=Anvil
Sketch_3=Watch
PreviewHeight=2.5
CursorSpringForce=0.045
[MickeyAbilities_Sketch_TV]
Facing=AI
Paint_Range_1=35.0
Paint_Height_1=2.5
Paint_Cost_1=1.0
Paint_Wait_1=22.0
Paint_UseParentDilation_1=0.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
SketchShouldAutoTargetCharacters=false
Snap_Range=2.0
[MickeyAbilities_Sketch_Anvil]
Facing=Player
AnvilStunStim=2.0
AnvilPhysicalStim=5.0
AnvilKnockbackStim=1.0
Paint_Range_1=35.0
Paint_Height_1=3.5
Paint_Cost_1=1.0
Paint_Wait_1=11.0
Paint_UseParentDilation_1=0.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Snap_Range=2.0
[MickeyAbilities_Sketch_Watch]
Facing=Camera
Paint_Range_1=35.0
Paint_Height_1=2.0
Paint_Cost_1=1.0
Paint_Wait_1=12.0
Paint_UseParentDilation_1=1.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Snap_Range=2.0
[MickeyAbilities_Jump]
Paint_Stim_1=1.0
Paint_Radius_1=1.0
Paint_Radius_PlaystyleMin_1=0.5
Paint_Radius_PlaystyleMax_1=2.0
Paint_HopRadius_1=0.5
Paint_Cost_1=1.0
Paint_Speed_1=15.0
Paint_BallScale_1=1.0
Paint_BallScale_PlaystyleMin_1=0.5
Paint_BallScale_PlaystyleMax_1=2.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Stim_1=1.0
Thinner_Speed_1=15.0
Thinner_Size_1=1.0
Thinner_Radius_1=1.5
Thinner_Radius_PlaystyleMin_1=0.5
Thinner_Radius_PlaystyleMax_1=2.0
Thinner_HopRadius_1=1.0
Thinner_HopRadius_PlaystyleMin_1=0.5
Thinner_HopRadius_PlaystyleMax_1=2.0
Thinner_Cost_1=1.0
Thinner_BallScale_1=1.0
Thinner_BallScale_PlaystyleMin_1=0.5
Thinner_BallScale_PlaystyleMax_1=2.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Slide]
Paint_Stim_1=1.0
Paint_Knockback_1=1.1
Paint_Size_1=0.5
Paint_Radius_1=0.5
Paint_Radius_PlaystyleMin_1=0.5
Paint_Radius_PlaystyleMax_1=2.0
Paint_Lifetime_1=100.0
Paint_Lifetime_2=4.0
Paint_Lifetime_3=6.0
Paint_Cost_1=1.5
Paint_Cost_2=0.75
Paint_InertTime_1=100.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Stim_1=1.0
Thinner_Knockback_1=1.1
Thinner_Size_1=0.5
Thinner_Radius_1=0.5
Thinner_Radius_PlaystyleMin_1=0.5
Thinner_Radius_PlaystyleMax_1=2.0
Thinner_Lifetime_1=100.0
Thinner_Lifetime_2=4.0
Thinner_Lifetime_3=6.0
Thinner_Cost_1=1.5
Thinner_Cost_2=0.75
Thinner_InertTime_1=100.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Slash]
Paint_Stim_1=1.0
Paint_Wait_1=1.0
Paint_Radius_1=3.0
Paint_Radius_PlaystyleMin_1=0.5
Paint_Radius_PlaystyleMax_1=2.0
Paint_Cost_1=1.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Stim_1=1.0
Thinner_Wait_1=1.0
Thinner_Radius_1=3.0
Thinner_Radius_PlaystyleMin_1=0.5
Thinner_Radius_PlaystyleMax_1=2.0
Thinner_Cost_1=1.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Spin]
Paint_SpinStim_1=1.0
Paint_KnockbackStim_1=1.25
Paint_Range_1=1.5
Paint_Range_PlaystyleMin_1=1.0
Paint_Range_PlaystyleMax_1=1.0
Paint_Wait_1=0.3
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
SpinGravity=-20.0
FXName=MK_Paladin_Spin_FX
NumHazardAliases=1
HazardAlias_0=Hazard
[MickeyAbilities_Brush]
EnableOverShoulderCamera=false
TurnRate=5.23598
HoldWait=0.033333333
Platforms=false
WiiDistanceScale=300
ThinThru=false
MinStimPeriod=0.099
MinStimDistance=0.125
DecalMinDistance=0.25
FXMinDistance=0.1
TargetPositionYOffset=0.075
MaxAngleFromBrush=60
RadialFieldMagnitude=-300
RadialFieldAttenuation=2.0
RadialFieldMaxDistance=20.0
RadialFieldRadialFactor=0.0125
ProjectileIntervalTime=0.066
NumStimProjectilesToSpawn=1
ProjectileScaleVariance=0.0
ProjectileSpeedVariance=0.0
ProjectileLocationVariance=0.0
PaintStimProjectileName=PaintBall
ThinnerStimProjectileName=ThinnerBall
Paint_Lifetime_1=0.66667
Paint_Speed_1=22.5
Paint_Speed_2=22.5
Paint_Range_1=15.0
Paint_Size_1=0.25
Paint_StimulusScale_1=2.25
Paint_BallScale_1=1.0
Paint_Cost_1=3.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
Thinner_Lifetime_1=0.66667
Thinner_Speed_1=22.5
Thinner_Speed_2=22.5
Thinner_Range_1=15.0
Thinner_Size_1=0.25
Thinner_StimulusScale_1=2.25
Thinner_BallScale_1=1.0
Thinner_Cost_1=3.0
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0
[MickeyAbilities_Indelible]
Paint_Lifetime_1=10.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
[MickeyAbilities_Invisible]
Paint_Lifetime_1=10.0
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
[MickeyAbilities_Blast]
Ability_Use_Turn_Rate=600.0
OnlyBlastForward=false
AimMinAngleCosine=0.5
MaxBlastDownAngle=35
OriginOffsetX=0
OriginOffsetY=0.75
OriginOffsetZ=0
VisualScale=0.2
FXBoundsRadiusPercentage=0.75
UpdateFxTime=0.066666
TurnAroundDelay=0.26666
CollisionPalette=BlastCone
ConeFXPaint=BlastConePaint
SplatFXPaint=BlastSplatPaint
Paint_Wait_1=0.59999
Paint_Stim_1=4.0
Paint_KnockbackStim_1=1.5
Paint_Cost_1=5
Paint_Cost_2=5
Paint_PlaystyleMin_1=1.0
Paint_PlaystyleMax_1=1.0
ConeFXThinner=BlastConeThinner
SplatFXThinner=BlastSplatThinner
Thinner_Wait_1=0.59999
Thinner_Stim_1=4.0
Thinner_KnockbackStim_1=1.5
Thinner_Cost_1=5
Thinner_Cost_2=5
Thinner_PlaystyleMin_1=1.0
Thinner_PlaystyleMax_1=1.0

[MickeyTracking]
TotalPlayStyleBarLength=90
PlaystyleDrivesShader=false
DefaultPaintCapacity=30
DefaultThinnerCapacity=30
DefaultStimType=ST_SLOW
DefaultStimAmount=2.0
MickeyReceivesPointsForGusActions=true
PercentageJigsawPiecesPaintedForPaintedStatus=0.70
PercentageJigsawPiecesPaintedForThinnedStatus=0.30
DamageToPlaystylePointsMultiplier=0
ScoreForNonLethalWatchUsage=0
ScoreForNonLethalTVUsage=0
ScoreForAnvilPlatforming=0
NPCRestoredScore=5
NPCPuddledScore=-5
NumRewardPoints=7
ThinJigsawPiece=-0.25
ThinJigsawCluster=-2
ThinAllJigsawsInZone=-5
PaintJigsawPiece=0.25
PaintJigsawCluster=2
PaintAllJigsawsInZone=5
[MickeyTracking_Neutral_Reward_Point0]
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
RibbonLength=0.95
RibbonFrequency=1.5
[MickeyTracking_Paint_Reward_Point1]
ScoreForPointReward=70
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=2
RibbonLength=0.9
RibbonFrequency=2.0
[MickeyTracking_Paint_Reward_Point2]
ScoreForPointReward=140
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=2
RibbonLength=0.85
RibbonFrequency=2.25
[MickeyTracking_Paint_Reward_Point3]
ScoreForPointReward=210
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=2
[MickeyTracking_Thinner_Reward_Point1]
ScoreForPointReward=-70
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=1
RibbonLength=1.0
RibbonFrequency=1.25
[MickeyTracking_Thinner_Reward_Point2]
ScoreForPointReward=-140
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=1
RibbonLength=1.8
RibbonFrequency=1.0
[MickeyTracking_Thinner_Reward_Point3]
ScoreForPointReward=-210
AdditionalPaintCapacity=0
AdditionalThinnerCapacity=0
PaintStimType=ST_SLOW
StimAmount=1
RibbonLength=2.4
RibbonFrequency=0.85
[MickeyTracking_Neutral_Reward_Point0_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_R1
Ribbon5=MK_ear_R2
Ribbon6=MK_ear_R3
Ribbon7=MK_elbow_L
Ribbon8=MK_elbow_R
[MickeyTracking_Paint_Reward_Point1_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_R1
Ribbon4=MK_ear_R2
Ribbon5=MK_elbow_L
Ribbon6=MK_elbow_R
[MickeyTracking_Paint_Reward_Point2_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_R1
Ribbon3=MK_elbow_L
Ribbon4=MK_elbow_R
[MickeyTracking_Paint_Reward_Point3_Active_Ribbons]
[MickeyTracking_Thinner_Reward_Point1_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_R1
Ribbon5=MK_ear_R2
Ribbon6=MK_ear_R3
Ribbon7=MK_elbow_L
Ribbon8=MK_elbow_L2
Ribbon9=MK_elbow_R
Ribbon10=MK_elbow_R2
[MickeyTracking_Thinner_Reward_Point2_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_L4
Ribbon5=MK_ear_R1
Ribbon6=MK_ear_R2
Ribbon7=MK_ear_R3
Ribbon8=MK_ear_R4
Ribbon9=MK_elbow_L
Ribbon10=MK_elbow_L2
Ribbon11=MK_elbow_R
Ribbon12=MK_elbow_R2
[MickeyTracking_Thinner_Reward_Point3_Active_Ribbons]
Ribbon1=MK_ear_L1
Ribbon2=MK_ear_L2
Ribbon3=MK_ear_L3
Ribbon4=MK_ear_L4
Ribbon5=MK_ear_L5
Ribbon6=MK_ear_R1
Ribbon7=MK_ear_R2
Ribbon8=MK_ear_R3
Ribbon9=MK_ear_R4
Ribbon10=MK_ear_R5
Ribbon11=MK_elbow_L
Ribbon12=MK_elbow_L2
Ribbon13=MK_elbow_R
Ribbon14=MK_elbow_R2
Ribbon15=MK_hand_L
Ribbon16=MK_hand_R
[OverShoulderCamera]
FaceCursor=false
FaceMickeyForward=true
EnterTransitionTime=0.25
ExitTransitionTime=1.0
MountMovementSpeedModifier=0
OffsetFromMountPositionX=0
OffsetFromMountPositionY=1.0
OffsetFromMountPositionZ=0
[OverShoulderCamera_ScreenSteer]
Active=false
DpadActive=true
DpadYawSpeed=2.5
DpadPitchSpeed=2.0
AnalogActive=true
AnalogYawSpeed=2.5
AnalogPitchSpeed=2.0
SteerThresholdX=0
SteerScreenTranslateMultiplier=0
BorderX=300
BorderY=75
BorderPushX=0.0
BorderPushY=0.0
OnScreenStartDelay=0
OffScreenStartDelay=0
OffScreenStopDelay=1000
LookMaxPitch=60.0
LookMinPitch=-60.0
LookPitchSlowRange=10.0
[RadialMenuCommands]
[RadialMenuCommands_Menu1]
Command1=Exit
Command2=ToggleDebugText()
Command3=UnrestrictCutSceneInput()
Command4=PreviousOptions
Command5=MoreOptions
Command6=ToggleHudVisibility()
Command7=ShowReticleOnly()
Command8=HideReticleOnly()
[RadialMenuCommands_Menu2]
Command1=Exit
CommandName1=Exit
Command2=AddScrapperPoints(GetPlayer(), 25)
CommandName2=Scrapper25
Command3=AddHeroPoints(GetPlayer(), 10)
CommandName3=Hero10
Command4=PreviousOptions
Command5=MoreOptions
Command6=AddItem(GetPlayer(),"ETicket",50)
CommandName6=50 Tickets
Command7=AddItem(GetPlayer(),"ETicket",100)
CommandName7=100 Tickets
Command8=AddItem(GetPlayer(),"ETicket",500)
CommandName8=500 Tickets
[RadialMenuCommands_Menu3]
Command1=Exit
CommandName1=Exit
Command2=SaveGameToMemory("",false)
CommandName2=SaveCheckpoint
Command3=SetMickeyToMaxHealth()
CommandName3=MaxHealth
Command4=PreviousOptions
Command6=SetPaintAmmoToMax()
CommandName6=MaxPaint
Command7=SetThinnerAmmoToMax()
CommandName7=MaxThinner
Command8=IncreaseMaxTicket_L3()
CommandName8=MaxWallet

[SideScrollCamera]
[SideScrollCamera_Defaults]
Distance=5.5
LookAheadSpeed=0.005
[SideScrollCamera_SecondaryTarget]
EdgePercentage=0.65
[SplineCamera]
SubSegmentChecks=50
YawRestriction=0.1
PitchRestriction=0.1
[UI]
[UI_SkipMovie]
SkipButtonHoldTime=3
[UI_Popup]
DisplayTime=3
[UI_DropdownCounter]
DelayBeforeUpdate=0
DelayAfterUpdate=1
[UI_Quest]
DelayAfterPopup=0.75
[UI_Credits]
DisplayRate=9.0
[UI_InventoryMaxedGlow]
DisplayTime=0.25
[UI_StartScreen]
IntroMovie=FE_StartScreen_In.bik
LoopMovie=FE_StartScreen_Loop.bik

[AIConfig]
[AIConfig_Default]
DamageFactDuration=4.0
CharacterFactFromAnvil=true
[AIConfig_KamikazeBlotlingStationary]
CharacterFactFromAnvil=false
DamageFactDuration=14.0
[AIConfig_TheBlob]
DamageFactDuration=15.0
[AIConfig_TheBlob_Hard]
DamageFactDuration=15.0

[AttackConfig]
OnScreenFraction=0.5f
RadiusClearanceMultiplier=2.f
MaxConcurrentMeleeAttackers=1
MaxConcurrentRangedAttackers=2
[AttackConfig_Default]
AttacksAlwaysAllowed=true
AcceptPreviousWaitPositionTolerance=4.f
AcceptPreviousWaitPositionTolerance_Near=-1.f
AcceptPreviousWaitPositionTolerance_Far=-1.f
AcceptPreviousAttackPositionTolerance=4.f
AcceptPreviousAttackPositionTolerance_Near=-1.f
AcceptPreviousAttackPositionTolerance_Far=-1.f
RememberPendingRequestTime=3.f
DoNotRequireOnCamera=false
DoNotRequireExtraClearance=false
RangedHitThinned=false
RangedHitPainted=false
VerifyReachabilityForAttack=false
[AttackConfig_SpatterMelee]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_SpatterMelee:Hard]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_SpatterMelee:Hard_SBB]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_SpatterRanged]
AttacksAlwaysAllowed=false
[AttackConfig_SpatterRanged_Hard]
AttacksAlwaysAllowed=false
[AttackConfig_BeetleworxCannon]
AttacksAlwaysAllowed=false
RangedHitThinned=true
RangedHitPainted=true
AcceptPreviousAttackPositionTolerance_Near=8.f
AcceptPreviousAttackPositionTolerance_Far=4.f
AcceptPreviousWaitPositionTolerance_Near=8.f
AcceptPreviousWaitPositionTolerance=4.f
[AttackConfig_BeetleworxFodder]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_FodderBlotling]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=1.0f
AcceptPreviousWaitPositionTolerance=1.f
VerifyReachabilityForAttack=true
[AttackConfig_FodderBlotling_Hard]
AttacksAlwaysAllowed=false
VerifyReachabilityForAttack=true
[AttackConfig_BunnyChildren]
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
AttacksAlwaysAllowed=true
[AttackConfig_AnimatronicPirateMelee]
AttacksAlwaysAllowed=false
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_AnimatronicPirateMelee:HM_attic]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_TheBlob]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=1.f
[AttackConfig_TheBlob_Hard]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=1.f
[AttackConfig_SpatterKamikaze]
AcceptPreviousAttackPositionTolerance=1.f
AcceptPreviousWaitPositionTolerance=1.f
AttacksAlwaysAllowed=true
DoNotRequireOnCamera=true
DoNotRequireExtraClearance=true
[AttackConfig_SpatterKamikaze_Hard]
AcceptPreviousAttackPositionTolerance=1.f
AcceptPreviousWaitPositionTolerance=1.f
AttacksAlwaysAllowed=true
DoNotRequireOnCamera=true
DoNotRequireExtraClearance=true
[AttackConfig_Zombie:Pete]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_Zombie:Pedestrian]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=1.f
[AttackConfig_ShadowBlotGround]
AttacksAlwaysAllowed=true
AcceptPreviousAttackPositionTolerance=0.1f
AcceptPreviousWaitPositionTolerance=0.1f

[Mood]
RenderDebugText=false
PaintStimMultiplier=1.0
ThinnerStimMultiplier=-1.0
SpinStimMultiplier=-1.0
StompMultiplier=-1.0
SelfPuddleMultiplier=-1.0
SelfRestoreMultiplier=1.0
NearbyPuddleMultiplier=-1.0
NearbyRestoreMultiplier=1.0
PaintGuardianMultiplier=1.0
ThinnerGuardianMultiplier=-1.0
[Mood_Default]
PositiveEffectName=fx_turn_good
[Mood_PlayingCard]
PositiveEffectName=fx_turn_good_PlayingCard
[Mood_LonesomeGhost:Short]
PositiveEffectName=fx_turn_good_LonesomeGhostShort
[Mood_PirateMelee]
PositiveEffectName=fx_turn_good_PirateMelee
[Mood_PirateRanged]
PositiveEffectName=fx_turn_good_PirateMelee
[Mood_Gremlin]
PositiveEffectName=fx_turn_good_Gremlin
[Mood_ClarabelleCow]
PositiveEffectName=fx_turn_good_Clarabelle
[Mood_Oswald]
PositiveEffectName=fx_turn_good_Oswald

[PathConfigDBC_Main_AI]
[PathConfigDBC_Main_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigDBC_Main_AI_EntityOutlines]
MaxObstacles=60
MaxProjections=60

[PathConfigDefault]
ObstaclePtrsPoolSize=0
LocalMapPoolSize=0
VectorPoolSize=0
PolylinePoolSize=0
PolylinePtrsPoolSize=0
PreAggregatePoolSize=0
PreAggregatePtrsPoolSize=0
AreaPoolSize=0
MaxPoolOverage=80000
[PathConfigDefault_ThinnedFloors]
MaxMeshCount=16
MaxLocalMap=8
MaxObstacles=100
MaxProjections=100
MaxAreaPointCount="64"
[PathConfigDefault_EntityOutlines]
MaxMeshCount=16
MaxLocalMap=8
MaxObstacles=50
MaxProjections=50
MaxAreaPointCount="64"

[PathConfigGremlinVillage_AI]
[PathConfigGremlinVillage_AI_ThinnedFloors]
MaxObstacles=70
MaxProjections=70
[PathConfigGremlinVillage_AI_EntityOutlines]

[PathConfigHM_Shared_AI]
[PathConfigHM_Shared_AI_ThinnedFloors]
MaxObstacles=150
MaxProjections=150
[PathConfigHM_Shared_AI_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[PathConfigHUB_Adventureland_AI]
[PathConfigHUB_Adventureland_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_Adventureland_AI_EntityOutlines]
MaxObstacles=30
MaxProjections=30

[PathConfigHUB_MeanStreet_Paths]
[PathConfigHUB_MeanStreet_Paths_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_MeanStreet_Paths_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[PathConfigHUB_NOSquare_AI]
[PathConfigHUB_NOSquare_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_NOSquare_AI_EntityOutlines]
MaxObstacles=30
MaxProjections=30

[PathConfigHUB_Toontown_AI]
[PathConfigHUB_Toontown_AI_ThinnedFloors]
MaxObstacles=50
MaxProjections=50
[PathConfigHUB_Toontown_AI_EntityOutlines]
MaxObstacles=30
MaxProjections=30

[PathConfigMJM_Shared]
[PathConfigMJM_Shared_ThinnedFloors]
MaxObstacles=100
MaxProjections=100
[PathConfigMJM_Shared_EntityOutlines]

[PathConfigPOTW_Shared_AI]
VectorPoolSize=1320
[PathConfigPOTW_Shared_AI_ThinnedFloors]
MaxObstacles=70
MaxProjections=70
[PathConfigPOTW_Shared_AI_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[PathConfigTL_AI_Shared]
[PathConfigTL_AI_Shared_ThinnedFloors]
MaxObstacles=70
MaxProjections=70
[PathConfigTL_AI_Shared_EntityOutlines]
MaxObstacles=50
MaxProjections=50

[BEH_AlarmResponse]
[BEH_AlarmResponse_Default]
DelayMin=0.0
DelayMax=0.75
Tolerance=1.0
TimeBetweenAlarmResponses=2.0

[BEH_AnimatronicHook]
[BEH_AnimatronicHook_AnimatronicHook]
RequiresPermission=false

[BEH_AnvilDamageReaction]
[BEH_AnvilDamageReaction_Default]
ReactToNonDamagingStim=false
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
DisableCollision=false
HideCharacter=false
SnapToFacePlayer=false
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_AnvilDamageReaction_AnimatronicDaisy]
DisableCollision=true
SnapToFacePlayer=true
AnimationTimeOut=20.f
NegativeMoodTime=1
NegativeMoodOnStartup=true
[BEH_AnvilDamageReaction_AnimatronicDonald]
DisableCollision=true
SnapToFacePlayer=true
AnimationTimeOut=22.f
NegativeMoodTime=1
NegativeMoodOnStartup=true
[BEH_AnvilDamageReaction_AnimatronicGoofy]
DisableCollision=true
SnapToFacePlayer=true
AnimationTimeOut=22.f
NegativeMoodTime=1
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_AnvilDamageReaction_BunnyChildren]
DisableCollision=true
AnimationTimeOut=15.f
[BEH_AnvilDamageReaction_ClarabelleCow]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Gremlin]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_HoraceHorsecollar]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_LonesomeGhost]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Oswald]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Pedestrian]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Pete]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_PirateMelee]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_PirateRanged]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_PlayingCard]
DisableCollision=true
HideCharacter=true
[BEH_AnvilDamageReaction_Smee]
DisableCollision=true
HideCharacter=true

[BEH_AttackAttraction]
[BEH_AttackAttraction_Default]
WeaponName=Spin
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FudgeFactor=0.0
StopFx=false
OverrideTurnRate=False
TurnRate=1.0
MoveSpeed=9.0
TurnBeforeAttack=false
[BEH_AttackAttraction_AnimatronicDaisy]
MoveSpeed=0.7
FudgeFactor=-0.5
TurnBeforeAttack=true
[BEH_AttackAttraction_AnimatronicDonald]
MoveSpeed=2.0
FudgeFactor=-0.5
TurnBeforeAttack=true
[BEH_AttackAttraction_AnimatronicGoofy]
MoveSpeed=1.25
TurnBeforeAttack=true
[BEH_AttackAttraction_BeetleworxCrawler]
OverrideTurnRate=True
TurnRate=1.0
[BEH_AttackAttraction_BeetleworxCannon]
FudgeFactor=0.3
StopFx=true

[BEH_BeetleworxCannonBerserk]
[BEH_BeetleworxCannonBerserk_BeetleworxCannon]
BerserkTime=4.5
MinFleeDistance=3.0
FleeDistance=10.0
FleeTime=3.0
FleeSpeed=8.0
TurnAnimationPlayback=1.0
TurnRate=8.0
ArmorInvulnerabilityDuration=0.198
Stage1Blend=0.01
Stage2Blend=0.01
Stage3Blend=1.0
BerserkShotDistance=16.0
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxCannon_PaintIn
FacePiece=BeetleworxCannonHadesFace
LeftGunPiece=BeetleworxCannonLeftGunHull
RightGunPiece=BeetleworxCannonRightGunHull
CarPiece=BeetleworxCannonCar
[BEH_BeetleworxCannonBerserk_BeetleworxCannon:HM]
FacePiece=BeetleworxCannonFace_HM
LeftGunPiece=BeetleworxCannonLeftGunHull_HM
RightGunPiece=BeetleworxCannonRightGunHull_HM
CarPiece=BeetleworxCannonCar_HM
[BEH_BeetleworxCannonBerserk_BeetleworxCannon:TL]
FacePiece=BeetleworxCannonFace_TL
LeftGunPiece=BeetleworxCannonLeftGunHull_TL
RightGunPiece=BeetleworxCannonRightGunHull_TL
CarPiece=BeetleworxCannonCar_TL
[BEH_BeetleworxCannonPaintThin]
[BEH_BeetleworxCannonPaintThin_Default]
WeaponName=spatterrangedweapon
WindupIdleTime=0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FaceTargetDuringWindup=true
MoveSpeed=3.0
PaintThinDistance=8.0
TimeToRememberAttacks=10.0
IdleTime=2.0
IdleSpeed=4.0
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
JigsawPerEvaluation=5
ActivateOnlyOnTeamAI=false
[BEH_BeetleworxCannonPaintThin_BeetleworxCannon]
WindupIdleTime=0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FaceTargetDuringWindup=true
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
IdleType=0
IdleTime=2.0
IdleSpeed=4.0
MoveSpeed=3.0
PaintThinDistance=35.0
TimeToRememberAttacks=10.0
PaintWeapon=beetleworxcannonrightshotthinnerlow
ThinWeapon=beetleworxcannonleftshotpaintlow
ActivateOnlyOnFriendly=false
PaintInObjects=1
ThinOutObjects=1
[BEH_BeetleworxCannonPaintThin_SpatterRanged]
PaintWeapon=NONE
ThinWeapon=spatterexplosionweapon
PaintInObjects=0
ThinOutObjects=1
ActivateOnlyOnTeamAI=true
PaintThinDistance=12.0
[BEH_BeetleworxCannonPaintThin_SpatterRanged_Hard]
PaintWeapon=NONE
ThinWeapon=spatterexplosionweapon
PaintInObjects=0
ThinOutObjects=1
ActivateOnlyOnTeamAI=true
PaintThinDistance=12.0

[BEH_BeetleworxCannonScare]
[BEH_BeetleworxCannonScare_Default]
ScareDistance=17.0
ScareTurnRate=16

[BEH_BeetleworxCrawlerRunHome]
[BEH_BeetleworxCrawlerRunHome_Default]
RunHomeSpeed=1.0
RunHomeDestinationTolerance=1.0
[BEH_BeetleworxCrawlerSpin]
[BEH_BeetleworxCrawlerSpin_Default]
WeaponName=Spin
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
TravelTolerance=0.3
TurnRate=1
SpinFXName=BeetleworxCrawler_SpinFX
DesiredMinDistanceFromTarget=10.0
FleeMinTravelDistance=5.0
FleeTime=2.0
FleeSpeed=10.0
SpinAttackMaxSpeedStartDistance=12.0
SpinAttackMinSpeedStartDistance=8.0
SpinAttackTravelSpeedMin=3.0
SpinAttackTravelSpeedMax=20.0
SpinAttackOffScreenSpeedMultiplier=0.5
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxCrawler_PaintIn
ToonPieceCount=1
ToonPiece000=BeetleworxCrawlerTeacup
[BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:TL]
ToonPieceCount=2
ToonPiece000=BeetleworxCrawler_Body_TL
ToonPiece001=BeetleworxCrawler_Head_TL
[BEH_BeetleworxCrawlerSpin_BeetleworxCrawler:HM]
ToonPieceCount=6
ToonPiece000=BeetleworxCrawler_Body_HM
ToonPiece001=BeetleworxCrawler_Head_HM
ToonPiece002=BeetleworxCrawler_LeftArm_HM
ToonPiece003=BeetleworxCrawler_LeftLeg_HM
ToonPiece004=BeetleworxCrawler_RightArm_HM
ToonPiece005=BeetleworxCrawler_RightLeg_HM

[BEH_BeetleworxCrawlerVulnerable]
[BEH_BeetleworxCrawlerVulnerable_Default]
WeaponName=Vulnerable
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
VulnerableTime=5.f
VulnerableSpotFaceAway=false
WeakPoint="BeetleworxCrawlerWeakCollision"
WeakPointFX="BeetleworxCrawlerWeakPoint"
SmokeFX="BeetleworxCrawler_SmokeFX"
ShockFX="BeetleworxCrawler_ShockFX"
ShockFXLeg="BeetleworxCrawler_ShockFX_Leg"

[BEH_BeetleworxFodderKnockback]
[BEH_BeetleworxFodderKnockback_Default]
InvulTimerOnEnter=0.0
InvulTimerOnExit=0.0
KnockbackEffectIndex=0
KnockbackEffectInterval=1.0
KnockbackEffectName=BeetleworxFodderImpactFX
KnockbackWeaponName=beetleworxfodderknockbackweapon
[BEH_BeetleworxFodderKnockback_SpatterMelee]
KnockbackWeaponName=spattermeleeknockbackweapon

[BEH_BeetleworxFodderVulnerable]
[BEH_BeetleworxFodderVulnerable_Default]
ToonShell="BeetleworxFodder_ToonShell"
WeakPoint="BeetleworxFodder_WeakCollision"
WeakPointFX="BeetleworxFodder_WeakPoint"
PhysicalStimOnHit=5.0
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxFodder_PaintIn
ToonPieceCount=5
ToonPiece000=BeetleworxFodder_ToonHead
ToonPiece001=BeetleworxFodder_ToonLeg
ToonPiece002=BeetleworxFodder_ToonTorso
ToonPiece003=BeetleworxFodder_ToonNeck1
ToonPiece004=BeetleworxFodder_ToonNeck2
[BEH_BeetleworxFodderVulnerable_BeetleworxFodder:MJ]
ToonPieceCount=5
ToonPiece000=BeetleworxFodder_ToonHead_MJ
ToonPiece001=BeetleworxFodder_ToonLeg_MJ
ToonPiece002=BeetleworxFodder_ToonTorso_MJ
ToonPiece003=BeetleworxFodder_ToonNeck1_MJ
ToonPiece004=BeetleworxFodder_ToonNeck2_MJ
[BEH_BeetleworxFodderVulnerable_BeetleworxFodder:TL]
ToonPieceCount=3
ToonPiece000=BeetleworxFodder_Propeller_TL
ToonPiece001=BeetleworxFodder_ToonTorso_TL
ToonPiece002=BeetleworxFodder_ToonHead_TL

[BEH_BeetleworxMeleeThinnedAttack]
[BEH_BeetleworxMeleeThinnedAttack_Default]
WindupIdleTime=0.0
Version=1
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=false
RotateToFaceTarget=true
InterruptSamePriorityAttacks=false
FleeDesiredMinDistanceFromTarget=15.0
FleeMinTravelDistance=5.0
FleeTime=3.0
FleeSpeed=10.0
ToonPieceCount=6
ToonPiece000=AnimatronicPirateMelee_Sword
ToonPiece001=AnimatronicPirateMelee_Face
ToonPiece002=AnimatronicPirateMelee_Glove
ToonPiece003=AnimatronicPirateMelee_Jacket
ToonPiece004=AnimatronicPirateMelee_GloveCuff
ToonPiece005=AnimatronicPirateMelee_Shirt
PaintInPerFrame=0.025
PaintInFXCount=1
PaintInFX000=BeetleworxMelee_PaintIn
[BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM]
ToonPieceCount=6
ToonPiece000=AnimatronicPirate_Sword_HM
ToonPiece001=AnimatronicPirate_Jaw_HM
ToonPiece002=AnimatronicPirate_Glove_HM
ToonPiece003=AnimatronicPirate_RibCage_HM
ToonPiece004=AnimatronicPirate_GloveCuff_HM
ToonPiece005=AnimatronicPirate_Head_HM
[BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:HM_attic]
ToonPieceCount=6
ToonPiece000=AnimatronicPirate_Sword_HM
ToonPiece001=AnimatronicPirate_Jaw_HM
ToonPiece002=AnimatronicPirate_Glove_HM
ToonPiece003=AnimatronicPirate_RibCage_HM
ToonPiece004=AnimatronicPirate_GloveCuff_HM
ToonPiece005=AnimatronicPirate_Head_HM
[BEH_BeetleworxMeleeThinnedAttack_AnimatronicPirateMelee:TL]
ToonPieceCount=4
ToonPiece000=AnimatronicPirate_Head_TL
ToonPiece001=AnimatronicPirate_Pelvis_TL
ToonPiece002=AnimatronicPirate_UpperBody_TL
ToonPiece003=AnimatronicPirate_Weapon_TL

[BEH_BeetleworxShared]
[BEH_BeetleworxShared_Default]
WeakPointStartColor=(0,0,0)
WeakPointEndColor=(0,0.4,0)
WeakPointPulseSpeed=1.5

[BEH_BlotlingPuddle]
[BEH_BlotlingPuddle_Default]
PuddleTemplateIndex=0
PuddleCountdown=5.0
AnvilPuddleDistance=5.0

[BEH_BlotTentacleForcedRetraction]
[BEH_BlotTentacleForcedRetraction_Default]
TentaclePaintSuckPhysicsObject=AI_BlotTentacleSmallThree_PaintSuckPhysics

[BEH_BlotTentacleReachOut]
[BEH_BlotTentacleReachOut_Default]
TentacleHideTime=2.2
TentacleUseTriggeredReach=false
TentacleReachOutPhysicsObject=AI_BlotTentacleSmallThree_PhysicsOne
[BEH_BlotTentacleReachOut_BlotTentacle_SmallThree]
TentacleUseTriggeredReach=false
[BEH_BlotTentacleReachOut_BlotTentacle_SmallThreeUser]
TentacleUseTriggeredReach=true

[BEH_BlotTentacleSweep]
[BEH_BlotTentacleSweep_Default]
ArcOneSweepAngle=180
ArcOneSweepSpeed=90.0
ArcTwoSweepAngle=360
ArcTwoSweepSpeed=180.0

[BEH_BunnyChildrenFat]
[BEH_BunnyChildrenFat_Default]
FatTime=5.0

[BEH_BunnyChildrenFleeMickey]
[BEH_BunnyChildrenFleeMickey_Default]
FleeSpeed=5.0
FleeDistance=30.0

[BEH_BunnyChildrenHinderMovement]
[BEH_BunnyChildrenHinderMovement_Default]
AttachDistance=0.5
CarryHeight=0.5
HazardDistance=10.0
HindranceMultiplier=0.8
PursuitSpeed=5.0
TimeBetweenUses=1.0
NumberRequiredForCarry=5

[BEH_BunnyChildrenSpatterMeld]
[BEH_BunnyChildrenSpatterMeld_Default]
PursuitSpeed=5.0
DisableSpatterDistance=1.0
MeldDistance=1.0

[BEH_ChargeAttack]
[BEH_ChargeAttack_Default]
LoopingCharge=0
WindupIdleTime=1.25
MoveSpeed=10.0
TargetHitTolerance=1.5
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
HintTolerance=2.0
HintSpeed=4.0
HintHitTolerance=1.5
TopMoveSpeed=0.0
RampUpTime=0
TimeStoppedToDetectHit=0.15
MinimumDistanceToFleeAfterAttack=10.0
BoundaryHitTolerance=1.0
FleeSpeed=8.0
FleeDistance=15.0
FleeTime=15.0
ChangeVulnerabilitiesOnCharge=false
ChargePaintVulnerability=1.0
ChargeThinnerVulnerability=1.0
ChargeKnockbackVulnerability=1.0
TimeToRelinquishAttackSlot=5000.0
[BEH_ChargeAttack_BeetleworxCannon]
WindupIdleTime=0.0
MoveSpeed=4.5
[BEH_ChargeAttack_LonesomeGhost]
WindupIdleTime=0.0
MoveSpeed=10.0
[BEH_ChargeAttack_PirateMelee]
WindupIdleTime=0.0
MoveSpeed=4.0
[BEH_ChargeAttack_ShadowBlot]
LoopingCharge=1
WindupIdleTime=0.0
MoveSpeed=25.0
TargetHitTolerance=4.0
PostAttack_IdleCycleMin=1
PostAttack_IdleCycleMax=1
[BEH_ChargeAttack_FodderBlotling]
MoveSpeed=4.0
LoopingCharge=true
WindupIdleTime=2
TopMoveSpeed=15.0
RampUpTime=4.0
TargetHitTolerance=0.1
ChangeVulnerabilitiesOnCharge=true
ChargePaintVulnerability=0.75
ChargeThinnerVulnerability=0.75
ChargeKnockbackVulnerability=0.33
BoundaryHitTolerance=0.01
TimeStoppedToDetectHit=.040
FleeSpeed=8.0
TimeToRelinquishAttackSlot=0.5
[BEH_ChargeAttack_FodderBlotling_Hard]
MoveSpeed=8.0
LoopingCharge=true
WindupIdleTime=1
TopMoveSpeed=15.0
RampUpTime=2.0
TargetHitTolerance=0.1
ChangeVulnerabilitiesOnCharge=true
ChargePaintVulnerability=0.5
ChargeThinnerVulnerability=0.5
ChargeKnockbackVulnerability=0.33
BoundaryHitTolerance=0.01
TimeStoppedToDetectHit=.040
FleeSpeed=8.0
TimeToRelinquishAttackSlot=0.5

[BEH_CharmedChange]
[BEH_CharmedChange_Default]
TriggerStim=1
Duration=5
TeamID=3
BehindOnly=0
[BEH_CharmedChange_PirateMelee]
Duration=10.0

[BEH_ChaseTarget]
[BEH_ChaseTarget_Default]
ChaseSpeed=5.0
ChaseTolerance=2.0
SlowChaseSpeed=2.f
SlowChaseRange=5.f
SlowChaseTime=2.f
ExtraLineTest=false
ChaseHintRefineGoalTolerance=2.0
ChaseHintGotoTolerance=0.1
[BEH_ChaseTarget_AnimatronicPirateMelee]
ChaseSpeed=6.0
ChaseTolerance=0.5
SlowChaseSpeed=6.0
[BEH_ChaseTarget_BeetleworxCannon]
ChaseSpeed=6.0
ChaseTolerance=2.0
SlowChaseSpeed=5.0
SlowChaseRange=8.0
[BEH_ChaseTarget_BeetleworxFodder]
ChaseSpeed=5.0
SlowChaseSpeed=5.0
[BEH_ChaseTarget_LonesomeGhost]
ChaseSpeed=8.0
ChaseTolerance=1.0
[BEH_ChaseTarget_PirateMelee]
ChaseSpeed=8.0
[BEH_ChaseTarget_PirateRanged]
ChaseSpeed=4.0
[BEH_ChaseTarget_SmallWorldDoll]
ChaseTolerance=0.1
ChaseSpeed=5.0
[BEH_ChaseTarget_SpatterMelee]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterMelee:Hard]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterMelee:Hard_SBB]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterRanged]
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_SpatterRanged_Hard]
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0
[BEH_ChaseTarget_PlayingCardMelee]
ChaseTolerance=1.5
ChaseSpeed=5.0
[BEH_ChaseTarget_FodderBlotling]
ChaseSpeed=5.0
ChaseTolerance=0.7
SlowChaseRange=3.0
SlowChaseSpeed=5.0
SlowChaseTime=0.0
IgnoreAttackSlotLimits=true
ExtraLineTest=true
[BEH_ChaseTarget_FodderBlotling_Hard]
ChaseSpeed=5.0
ChaseTolerance=0.7
SlowChaseRange=3.0
SlowChaseSpeed=5.0
SlowChaseTime=0.0
IgnoreAttackSlotLimits=true
ExtraLineTest=true
[BEH_ChaseTarget_TheBlob]
ChaseSpeed=3.0
SlowChaseSpeed=3.0
ChaseTolerance=3.0
[BEH_ChaseTarget_TheBlob_Hard]
ChaseSpeed=3.0
SlowChaseSpeed=3.0
ChaseTolerance=3.0
[BEH_ChaseTarget_Zombie:Pedestrian:Slow]
ChaseSpeed=1.5
SlowChaseSpeed=1.5
[BEH_ChaseTarget_Zombie:Pedestrian:Fast]
ChaseSpeed=4.0
SlowChaseSpeed=4.0
[BEH_ChaseTarget_Zombie:Pete]
ChaseSpeed=1.3
SlowChaseSpeed=1.3
[BEH_ChaseTarget_ShadowBlotGround]
ChaseTolerance=1.5
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0

[BEH_CombatCooldown]
[BEH_CombatCooldown_Default]
CombatCooldown=0.0
CombatCooldownSpeed=5.0
CombatCooldownTolerance=2.5
TargetToNodeWeight=0.f
SelfToNodeWeight=0.f
RadiusOnGraphExit=0.f
IgnoreCooldownOnValidTarget=false
AngryAtOtherAIs=false
FleeOnHitCombatNoPath=false
FleeDistance=0.0
FleeSpeed=0.0
FleeTime=0.0
TransitionIn=true
[BEH_CombatCooldown_SpatterMelee]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.00
[BEH_CombatCooldown_SpatterMelee:Hard]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.00
[BEH_CombatCooldown_SpatterMelee:Hard_SBB]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.00
[BEH_CombatCooldown_FodderBlotling]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=30.0
FleeSpeed=5.0
FleeTime=5.0
TransitionIn=false
[BEH_CombatCooldown_FodderBlotling_Hard]
CombatCooldown=6.0
CombatCooldownTolerance=3.0
TargetToNodeWeight=0.65f
SelfToNodeWeight=1.f
RadiusOnGraphExit=10.f
AngryAtOtherAIs=true
FleeOnHitCombatNoPath=true
FleeDistance=15.0
FleeSpeed=5.0
FleeTime=2.5
TransitionIn=false
[BEH_CombatCooldown_TheBlob]
CombatCooldown=6.0
CombatCooldownSpeed=3.0
[BEH_CombatCooldown_TheBlob_Hard]
CombatCooldown=6.0
CombatCooldownSpeed=3.0
[BEH_CombatCooldown_BeetleworxFodder]
CombatCooldown=6.0
CombatCooldownSpeed=5.0

[BEH_CombatStateChange]
[BEH_CombatStateChange_Default]
TransitionIn=true
TransitionOut=true
RequiresKynapse=true
FaceTargetOnCombatStateChange=true
DropCombatOnUnreachableTarget=false
CombatTransitionOutLowerPriority=true
OverrideTurnRate=-1
[BEH_CombatStateChange_BeetleworxCannon]
TransitionIn=false
TransitionOut=true
[BEH_CombatStateChange_BeetleworxCrawler]
TransitionIn=true
TransitionOut=true
FaceTargetOnCombatStateChange=true
DropCombatOnUnreachableTarget=true
OverrideTurnRate=0.5
[BEH_CombatStateChange_FodderBlotling]
TransitionIn=false
TransitionOut=true
[BEH_CombatStateChange_KamikazeBlotlingStationary]
RequiresKynapse=false
FaceTargetOnCombatStateChange=false
CombatTransitionOutLowerPriority=false
[BEH_CombatStateChange_TheBlob]
FaceTargetOnCombatStateChange=false
[BEH_CombatStateChange_TheBlob_Hard]
FaceTargetOnCombatStateChange=false
[BEH_CombatStateChange_Zombie:Pedestrian]
TransitionIn=true
TransitionOut=false
[BEH_CombatStateChange_Zombie:Pete]
TransitionIn=true
TransitionOut=false

[BEH_Conversation]
[BEH_Conversation_Default]
TurnToFacePlayer=true
PlayStartupAnimation=false
PlayResolveAnimation=false
[BEH_Conversation_ClarabelleCow:ClaraKitchen]
TurnToFacePlayer=false
[BEH_Conversation_Gremlin]
PlayStartupAnimation=true
PlayResolveAnimation=true
[BEH_Conversation_HoraceHorsecollar]
PlayStartupAnimation=true
[BEH_Conversation_HoraceHorsecollar:MSVisit1]
TurnToFacePlayer=false
[BEH_Conversation_LonesomeGhost:Short:V2Gilbert]
TurnToFacePlayer=false
[BEH_Conversation_LonesomeGhost:Tall]
PlayResolveAnimation=true
[BEH_Conversation_MadameLeota]
TurnToFacePlayer=false
[BEH_Conversation_Pedestrian:Female:Cow:Cassandra]
TurnToFacePlayer=false
[BEH_Conversation_Pedestrian:Female:Cow:Henrietta]
TurnToFacePlayer=false
[BEH_Conversation_Pedestrian:Male:Dog:Louis]
TurnToFacePlayer=false
[BEH_Conversation_PirateRanged:RiggerGreene]
TurnToFacePlayer=false
[BEH_Conversation_TalkingPhone]
PlayStartupAnimation=true

[BEH_ElectroStunned]
[BEH_ElectroStunned_Default]
StunTime=3
[BEH_ElectroStunned_AnimatronicDaisy]
StunTime=2
[BEH_ElectroStunned_AnimatronicDonald]
StunTime=2
[BEH_ElectroStunned_AnimatronicGoofy]
StunTime=2
[BEH_ElectroStunned_BeetleworxCrawler]
StunTime=1.5
[BEH_ElectroStunned_BeetleworxCannon]
StunTime=1.5
[BEH_ElectroStunned_AnimatronicPirateMelee]
StunTime=1.5
[BEH_ElectroStunned_AnimatronicFodder]
StunTime=1.5

[BEH_Explode]
[BEH_Explode_Default]
MinimumDistanceToExplode=4
ExplodeDelayFromBehavior=3
ExplodeDelayFromStim=2
RepelRadius=10
ExplosionAnimationDuration=0.4

[BEH_ExtractAmmo]
[BEH_ExtractAmmo_Default]
Duration=1.0
Tolerance=3.0
Speed=4.0
[BEH_FindTreasure]
[BEH_FindTreasure_Default]
GotoSpeed=1.0
Tolerance=1.0
MinimumTreasureDistance=15.0
[BEH_FindTreasure_FodderBlotling]
GotoSpeed=4.0
[BEH_FindTreasure_FodderBlotling_Hard]
GotoSpeed=4.0
[BEH_FodderBlotlingSpotEnemy]
[BEH_FodderBlotlingSpotEnemy_Default]
TimeBetweenAlarms=20.0
TimeInAlarmMode=2.7

[BEH_FodderBlotlingWander]
[BEH_FodderBlotlingWander_Default]
MoveSpeed=0.475
RunProb=0.0
RunSpeed=5
IdleTriggerTime=5.0
IdleDuration=5.0
LongIdleTime=15.0
GetSpeedFromBehaviorGraph=false

[BEH_Follow]
[BEH_Follow_Default]
FollowSpeed=2.0
MinFollowDistance=2.0
MaxFollowDistance=10.0
[BEH_Follow_FodderBlotling]
FollowSpeed=4.0
MinFollowDistance=2.0
MaxFollowDistance=10.0
[BEH_Follow_FodderBlotling_Hard]
FollowSpeed=4.0
MinFollowDistance=2.0
MaxFollowDistance=10.0
[BEH_Follow_Pedestrian:Male]
FollowSpeed=4.0

[BEH_FormShift]
[BEH_FormShift_LonesomeGhost]
TimeBeforeUse=10.0

[BEH_GoBlobRanged]
[BEH_GoBlobRanged_Default]
WeaponName=SpatterRangedWeapon
WindupIdleTime=1.0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1

[BEH_Greet]
[BEH_Greet_Default]
TimeBetweenGreets=10.0
FacePlayer=false

[BEH_GremlinPlaceOrRemoveItem]
[BEH_GremlinPlaceOrRemoveItem_Default]
MoveItemTime=10

[BEH_HitReaction]
[BEH_HitReaction_Default]
StompedReaction=0

[BEH_InAir]
[BEH_InAir_Default]
LandTimeout=5.0
TimeInAir=0.034
[BEH_InAir_Gremlin]
LandTimeout=10.0

[BEH_KamikazeBlotlingAnvilHitReaction]
[BEH_KamikazeBlotlingAnvilHitReaction_Default]
FaceAnvil=true
AwakeTimer=5.0
AnvilRememberTime=1.0

[BEH_KamikazeChase]
[BEH_KamikazeChase_Default]
ChaseSpeed=5.8
ChaseTolerance=1.5
SlowChaseSpeed=2.f
SlowChaseRange=0.f
SlowChaseTime=2.f
LockAsMelee=true
IgnoreAttackSlotLimits=true
BombTimer=6.0
Stage1BlendStart=0.3
Stage1BlendTime=0.1
Stage2BlendStart=0.6
Stage2BlendTime=0.1
Stage1Blend=0.5
Stage2Blend=1.0
BellyReachGreenPercent=0.7

[BEH_KamikazeCountdown]
[BEH_KamikazeCountdown_Default]
ThinnerStimPlaybackIncrease=0.3
ThinnerStimMaximumPlayback=5.0
PaintStimPlaybackDecrease=0.1
PaintStimMinimumPlayback=0.5
ContinueFacingDuringWindup=false
FaceBeforeWindup=false
DistanceToCancel=15.0
NoTurnBackTime=4.1
ResetPaintThinnerCounterOnDistance=true

[BEH_KamikazePassiveReaction]
[BEH_KamikazePassiveReaction_Default]
TimeBetweenReactions=1.0

[BEH_KamikazeScare]
[BEH_KamikazeScare_Default]
ScareDistance=11.0
ScareTurnRate=16
MaxScarePlayback=1.6

[BEH_KnockBack]
[BEH_KnockBack_Default]
InvulTimerOnEnter=0.0
InvulTimerOnExit=0.0
KnockbackEffectIndex=0
KnockbackEffectInterval=1.0
KnockbackEffectName=SpatterImpactFX
[BEH_KnockBack_AnimatronicPirateRanged]
InvulTimerOnEnter=100.0
InvulTimerOnExit=3.0
[BEH_KnockBack_AnimatronicPirateMelee]
InvulTimerOnEnter=100.0
InvulTimerOnExit=3.0
[BEH_KnockBack_FodderBlotling]
KnockbackEffectIndex=1
[BEH_KnockBack_FodderBlotling_Hard]
KnockbackEffectIndex=1
[BEH_KnockBack_BeetleworxFodder]
KnockbackEffectName=BeetleworxFodderImpactFX

[BEH_KnockbackDamageReaction]
[BEH_KnockbackDamageReaction_Default]
ReactToNonDamagingStim=true
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_KnockbackDamageReaction_AnimatronicDaisy]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_AnimatronicDonald]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_AnimatronicGoofy]
StimulusAlias="Anvil"
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_BeetleworxCrawler]
ReactToNonDamagingStim=true
MinimumStimAmount=2.f
[BEH_KnockbackDamageReaction_BeetleworxFodder]
FaceStimDirection=true
[BEH_KnockbackDamageReaction_ClarabelleCow]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Gremlin]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_HoraceHorsecollar]
StimulusAlias="Anvil"
NegativeMoodTime=4
OriginalMoodTime=4.3
[BEH_KnockbackDamageReaction_LonesomeGhost]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Oswald]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Pedestrian]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Pedestrian:Male]
OriginalMoodTime=2
[BEH_KnockbackDamageReaction_Pete]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_KnockbackDamageReaction_PirateMelee]
StimulusAlias="Anvil"
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_KnockbackDamageReaction_PirateRanged]
StimulusAlias="Anvil"
NegativeMoodTime=4
[BEH_KnockbackDamageReaction_PlayingCard]
StimulusAlias="Anvil"
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_KnockbackDamageReaction_Smee]
StimulusAlias="Anvil"
NegativeMoodTime=0

[BEH_LonesomeGhostMeleeAttack]
[BEH_LonesomeGhostMeleeAttack_Default]
WindupIdleTime=0.0
PostAttack_IdleCycleMin=1
PostAttack_IdleCycleMax=2
RotateToFaceTarget=true
RequiresPermission=true

[BEH_LonesomeGhostWatchAttraction]
[BEH_LonesomeGhostWatchAttraction_Default]
AttractionViewDistance=2.0
AttractionFollowSpeed=5.0

[BEH_MeleeAttack]
[BEH_MeleeAttack_Default]
WeaponName=SpatterMeleeWeapon
WindupIdleTime=0.0
Version=1
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RotateToFaceTarget=true
RequiresPermission=true
InterruptSamePriorityAttacks=false
RelinquishAttackSlot=-1
[BEH_MeleeAttack_SpatterMelee]
RelinquishAttackSlot=4
[BEH_MeleeAttack_BeetleworxFodder]
WeaponName=BeetleworxFodderWeapon
[BEH_MeleeAttack_BeetleworxCannon]
RequiresPermission=false
[BEH_MeleeAttack_AnimatronicPirateMelee]
RequiresPermission=false
[BEH_MeleeAttack_ShadowBlotHands]
RequiresPermission=false
PostAttack_IdleCycleMin=2
PostAttack_IdleCycleMax=2
[BEH_MeleeAttack_SpatterRanged]
RequiresPermission=false
InterruptSamePriorityAttacks=true
[BEH_MeleeAttack_SpatterRanged_Hard]
RequiresPermission=false
InterruptSamePriorityAttacks=true

[BEH_MeleeSpatterChaseTarget]
[BEH_MeleeSpatterChaseTarget_Default]
ChaseSpeed=5.0
ChaseTolerance=2.0
SlowChaseSpeed=5
SlowChaseRange=1.0
SlowChaseTime=0.0

[BEH_MeleeSpatterMeld]
[BEH_MeleeSpatterMeld_Default]
MeldResultTemplateIndex=1
SpawnResultTemplateIndex=2
SpawnInterruptTemplateIndex=3
MeldPartnerRunSpeed=4.0
MeldPartnerRunTolerance=1.5
MeldRadius=50.0
PrePuddletime=1.0
Puddletime=5.0
TimeAfterFailedMeldBeforeMeld=10.0
[BEH_NPCNoticeMickey]
[BEH_NPCNoticeMickey_Default]
Range=3.0
IdleTime=1.0
AngleTolerance=45.0
ActivateInNegativeMood=false
[BEH_NPCNoticeMickey_Oswald]
Range=7.0
AngleTolerance=15.0
[BEH_NPCNoticeMickey_Pete:Pan]
ActivateInNegativeMood=true
[BEH_NPCNoticeMickey_Zombie]
Range=1.5

[BEH_PaintDamageReaction]
[BEH_PaintDamageReaction_Default]
ReactToNonDamagingStim=true
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_PaintDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_BunnyChildren]
TimeBetweenReacts=0.792
[BEH_PaintDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Gremlin]
MinimumStimAmount=1.f
ReactToNonDamagingStim=true
TimeBetweenReacts=0.466
NegativeMoodTime=1
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=0.9
OriginalMoodTime=4.3
[BEH_PaintDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
[BEH_PaintDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.333
NegativeMoodTime=0.1
OriginalMoodTime=2
[BEH_PaintDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_PaintDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=0.5
OriginalMoodTime=2
[BEH_PaintDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=0.5
OriginalMoodTime=2
[BEH_PaintDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PaintDamageReaction_ShadowBlot]
TimeBetweenReacts=1
[BEH_PaintDamageReaction_ShadowBlotHands]
TimeBetweenReacts=5
[BEH_PaintDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
[BEH_PaintDamageReaction_SpatterRanged]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterRanged:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterMelee]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterMelee:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_SpatterMelee:Hard_SBB]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_FodderBlotling]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_PaintDamageReaction_FodderBlotling_Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0

[BEH_Patrol]
[BEH_Patrol_Default]
MovingTurnSpeedRatio=0.2
DecelerationRatio=1.0

[BEH_PhysicalDamageReaction]
[BEH_PhysicalDamageReaction_Default]
ReactToNonDamagingStim=false
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_PhysicalDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Gremlin]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_PhysicalDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
[BEH_PhysicalDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.266
NegativeMoodTime=4
OriginalMoodTime=2
[BEH_PhysicalDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_PhysicalDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_PhysicalDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
[BEH_PhysicalDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_PhysicalDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5

[BEH_PlayingCardSuitSetup]
[BEH_PlayingCardSuitSetup_PlayingCard]
SuitTemplateIndex=0
NumberOfPips=0
DetachedPipLifetime=5.0
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs]
SuitTemplateIndex=0
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds]
SuitTemplateIndex=1
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts]
SuitTemplateIndex=2
[BEH_PlayingCardSuitSetup_PlayingCard:Spades]
SuitTemplateIndex=3
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Clubs:5]
NumberOfPips=5
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Diamonds:5]
NumberOfPips=5
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Hearts:5]
NumberOfPips=5
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:1]
NumberOfPips=1
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:2]
NumberOfPips=2
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:3]
NumberOfPips=3
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:4]
NumberOfPips=4
[BEH_PlayingCardSuitSetup_PlayingCard:Spades:5]
NumberOfPips=5

[BEH_RangedAttack]
[BEH_RangedAttack_Default]
WeaponName=SpatterRangedWeapon
WindupIdleTime=0
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RequiresPermission=true
FaceTargetDuringWindup=false
IdleTime=2.0
IdleSpeed=4.0
SupportsMultipleAttacks=false
NumberOfAttacksMin=1
NumberOfAttacksMax=1
[BEH_RangedAttack_SpatterRanged]
PostAttack_IdleCycleMin=1
PostAttack_IdleCycleMax=1
[BEH_RangedAttack_SpatterRanged_Hard]
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=1
[BEH_RangedAttack_BeetleworxCannon]
FaceTargetDuringWindup=true
WindupIdleTime=0.0
FiringPatterns=5-3-4-3-2-4-3-5-,5-0-2-5-0-2-5---,5-0-0-2-5-0-0-5-,
FiringAngles=0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0;0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0;0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0;
FiringPatternNoShotTime=0.25
FiringPatternToUse=0
FiringPatternByHealth=true
FiringPatternStage1=0
FiringPatternToUseStage1=-1
FiringPatternStage2=1
FiringPatternToUseStage2=-1
FiringPatternStage3=2
FiringPatternToUseStage3=-1
MinimumSupportedTrackHeight=2.0
MinimumTrackHeight=5.0
SwitchToMeleeDistance=8.0
MeleeWaitDistance=5.0
MeleeAttackDistance=2.0
MeleeAcceptPreviousAttackPositionTolerance=0.1
FiringPatternRest=2.0
LOSFailForceMeleeTimeOut=2.0
[BEH_RangedAttack_ShadowBlot]
IdleTime=0.2
[BEH_RangedAttack_TheBlob]
SupportsMultipleAttacks=true
NumberOfAttacksMin=1
NumberOfAttacksMax=1
RatingMin=2
RatingMax=4
FiringPatternWidth=6
FiringPatternDistance=7
FiringPatternRowSpacing=2
FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX-
FiringPatterns0=X----,----X,X---X,----X,---X-,-X---
FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X
FiringPatterns2=-----,X----,-----,--X--,X---X,X---X
FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X-
FiringPatterns4=-X---,-----,--X--,-X---,-----,--X--
[BEH_RangedAttack_TheBlob_Hard]
SupportsMultipleAttacks=true
NumberOfAttacksMin=1
NumberOfAttacksMax=1
RatingMin=2
RatingMax=4
FiringPatternWidth=6
FiringPatternDistance=7
FiringPatternRowSpacing=2
FiringPatternsR=XX---,XX---,XXX--,XXX--,XXXX-,XXXX-
FiringPatterns0=X----,----X,X---X,----X,---X-,-X---
FiringPatterns1=-X--X,---X-,-XX--,---X-,--X--,--X-X
FiringPatterns2=-----,X----,-----,--X--,X---X,X---X
FiringPatterns3=---X-,-X---,---X-,X--X-,-X-X-,---X-
FiringPatterns4=-X---,-----,--X--,-X---,-----,--X--

[BEH_Repelled]
[BEH_Repelled_Default]
RepellerAvoidSpeed=5.0
EdgeTolerance=3.5
MinRepelTime=4.0
MaxRepelTime=6.0
MinReenter=1.0
MaxReenter=3.0
[BEH_Repelled_FodderBlotling]
RepellerAvoidSpeed=6.0
[BEH_Repelled_FodderBlotling_Hard]
RepellerAvoidSpeed=6.0
[BEH_Repelled_TheBlob]
RepellerAvoidSpeed=4.0
[BEH_Repelled_TheBlob_Hard]
RepellerAvoidSpeed=4.0

[BEH_RobotArmGeneral]
[BEH_RobotArmGeneral_Default]
SpeedToRotateToPositionForSweeps=30.0
SpeedToRotateWhenTrackingPlayer=15.0

[BEH_RunHome]
[BEH_RunHome_Default]
RunHomeSpeed=5.0
RunHomeDestinationTolerance=5.0
RunHomeSkipAnim=false
[BEH_RunHome_PirateMelee]
RunHomeSpeed=6.0
[BEH_RunHome_SpatterMelee]
RunHomeSpeed=1.0
[BEH_RunHome_SpatterMelee:Hard]
RunHomeSpeed=1.0
[BEH_RunHome_SpatterMelee:Hard_SBB]
RunHomeSpeed=1.0
[BEH_RunHome_SpatterRanged]
RunHomeSkipAnim=true
[BEH_RunHome_SpatterRanged_Hard]
RunHomeSkipAnim=true
[BEH_RunHome_BeetleworxFodder]
RunHomeSpeed=2.0
[BEH_RunHome_AnimatronicPirateMelee]
RunHomeSpeed=1.0
[BEH_RunHome_BeetleworxCannon]
RunHomeSpeed=1.0
[BEH_RunHome_BeetleworxCrawler]
RunHomeSpeed=1.0
[BEH_RunHome_TheBlob]
RunHomeSpeed=1.0
[BEH_RunHome_TheBlob_Hard]
RunHomeSpeed=1.0

[BEH_ScriptedMove]
[BEH_ScriptedMove_Default]

[BEH_ShadowBlot]
[BEH_ShadowBlot_Default]
State=Invalid
Brain=Invalid
ShowDebugInfo=false
DebugLevel=false
DebugShowLifeStage=false
DebugLife=false
DebugEmerge=false
EmergeDamage=0.0
DebugBrain=false
DebugBrainInfo=0
DebugAttackDisable=false
DebugMotion=false
DebugDiveBomb=false
DebugCharge=false
ChargeType=0
DebugThrow=false
ThrowType=0
DamageType=None
Invulnerable=false
Life=0.0
LifeStage1=33.0
LifeStage2=33.5
LifeStage3=33.5
ViewHeight=8.0
ViewAngle=85.0
ShadowSize=5.0
AttackRangeNear=19.0
AttackRangeMid=20.0
AttackRangeFar=100.0
SpawnHealthThreshold=0
SpawnHealthDelay=0
SpawnPaintThreshold=0
SpawnPaintDelay=0
SpawnThinnerThreshold=0
SpawnThinnerDelay=0
DiveBombShadowSizeMin=6.0
DiveBombShadowSizeMax=9.0
DiveBombShadowSplatSize=7.0
NumBlotlings1=0
NumBlotlings2=1
NumBlotlings3=2
ThrowThinnerMin1=3
ThrowThinnerMin2=4
ThrowThinnerMin3=5
ThrowThinnerMax1=3
ThrowThinnerMax2=4
ThrowThinnerMax3=5
ThrowThinnerSpeed1=25.0
ThrowThinnerSpeed2=25.0
ThrowThinnerSpeed3=25.0
ThrowThinnerTypeChance1=100.0
ThrowThinnerTypeChance2=100.0
ThrowThinnerTypeChance3=100.0
ThrowThinnerBurstSpeed1=17.0
ThrowThinnerBurstSpeed2=17.0
ThrowThinnerBurstSpeed3=17.0
MeleeSpeed1=1.0
MeleeSpeed2=1.0
MeleeSpeed3=1.0
MeleeTypeChance1=100.0
MeleeTypeChance2=100.0
MeleeTypeChance3=100.0
ChargeSpeed1=20.0
ChargeSpeed2=20.0
ChargeSpeed3=20.0
ChargeAngle1=0.0
ChargeAngle2=0.0
ChargeAngle3=0.0
ChargeBombTime1=0.1
ChargeBombTime2=0.075
ChargeBombTime3=0.05
ChargeBombTargetRadius1=2.0
ChargeBombTargetRadius2=4.0
ChargeBombTargetRadius3=6.0
InAirTime1=8.0
InAirTime2=10.0
InAirTime3=12.0
InAirSpeed1=25.0
InAirSpeed2=25.0
InAirSpeed3=25.0
InAirMaxSpeed1=12.0
InAirMaxSpeed2=12.0
InAirMaxSpeed3=12.0
InAirVelocity1=0.98
InAirVelocity2=0.98
InAirVelocity3=0.98
InAirBombRadius1=6.0
InAirBombRadius2=6.5
InAirBombRadius3=7.0
InAirBombTime1=0.5
InAirBombTime2=0.4
InAirBombTime3=0.3
InAirBombHitDelayTime1=4.0
InAirBombHitDelayTime2=3.0
InAirBombHitDelayTime3=2.0
InAirBombTargetAngle1=5.0
InAirBombTargetAngle2=2.5
InAirBombTargetAngle3=1.0
InAirBombTargetLength1=0.5
InAirBombTargetLength2=0.6
InAirBombTargetLength3=0.7
InAirDropTime1=2.0
InAirDropTime2=2.0
InAirDropTime3=2.0
EmergeTime1=9.0
EmergeTime2=8.0
EmergeTime3=7.0
EmergeDamageAmount1=30
EmergeDamageAmount2=27
EmergeDamageAmount3=24
EmergeInhaleStrength1=4.0
EmergeInhaleStrength2=4.0
EmergeInhaleStrength3=4.0
EmergeTentacleExtendTime1=2
EmergeTentacleExtendTime2=2
EmergeTentacleExtendTime3=2
EmergeTentacleWarnTime1=1
EmergeTentacleWarnTime2=1
EmergeTentacleWarnTime3=1
EmergeAllowTentacles1=false
EmergeAllowTentacles2=false
EmergeAllowTentacles3=true
BrainStartDiveBombTime1=120.0
BrainStartDiveBombTime2=180.0
BrainStartDiveBombTime3=240.0
BrainStartDiveBombHit1=1
BrainStartDiveBombHit2=2
BrainStartDiveBombHit3=3
BrainAttackSearchTime1=0
BrainAttackSearchTime2=0
BrainAttackSearchTime3=0
BrainAttackMoveTime1=1.0
BrainAttackMoveTime2=0.75
BrainAttackMoveTime3=0.5
BrainAttackMoveRange1=0.5
BrainAttackMoveRange2=1.5
BrainAttackMoveRange3=2.0
BrainAttackMoveSpeed1=20.0
BrainAttackMoveSpeed2=25.0
BrainAttackMoveSpeed3=30.0
BrainAttackTimeNear1=0.5
BrainAttackTimeNear2=0.4
BrainAttackTimeNear3=0.3
BrainAttackTypeSpawnNear1=0.0
BrainAttackTypeMeleeNear1=100.0
BrainAttackTypeThrowNear1=0
BrainAttackTypeChargeNear1=0.0
BrainAttackTypeSpawnNear2=0.0
BrainAttackTypeMeleeNear2=60.0
BrainAttackTypeThrowNear2=40.0
BrainAttackTypeChargeNear2=0.0
BrainAttackTypeSpawnNear3=0.0
BrainAttackTypeMeleeNear3=50.0
BrainAttackTypeThrowNear3=50.0
BrainAttackTypeChargeNear3=0.0
BrainAttackTimeMid1=0.5
BrainAttackTimeMid2=0.4
BrainAttackTimeMid3=0.3
BrainAttackTypeSpawnMid1=0
BrainAttackTypeMeleeMid1=0.0
BrainAttackTypeThrowMid1=100
BrainAttackTypeChargeMid1=0.0
BrainAttackTypeSpawnMid2=30.0
BrainAttackTypeMeleeMid2=0.0
BrainAttackTypeThrowMid2=100.0
BrainAttackTypeChargeMid2=0.0
BrainAttackTypeSpawnMid3=40.0
BrainAttackTypeMeleeMid3=0.0
BrainAttackTypeThrowMid3=100.0
BrainAttackTypeChargeMid3=0.0
BrainAttackTimeFar1=1.0
BrainAttackTimeFar2=0.75
BrainAttackTimeFar3=0.5
BrainAttackTypeSpawnFar1=0
BrainAttackTypeMeleeFar1=0.0
BrainAttackTypeThrowFar1=0
BrainAttackTypeChargeFar1=100.0
BrainAttackTypeSpawnFar2=40.0
BrainAttackTypeMeleeFar2=0.0
BrainAttackTypeThrowFar2=30.0
BrainAttackTypeChargeFar2=70.0
BrainAttackTypeSpawnFar3=50.0
BrainAttackTypeMeleeFar3=0.0
BrainAttackTypeThrowFar3=20.0
BrainAttackTypeChargeFar3=80.0
BrainSearchStageRecentTime1=2.0
BrainSearchStageRecentTime2=3.0
BrainSearchStageRecentTime3=4.0
BrainSearchStageNearestTime1=3.0
BrainSearchStageNearestTime2=2.5
BrainSearchStageNearestTime3=2.0
BrainSearchStageFrontTime1=3.0
BrainSearchStageFrontTime2=2.5
BrainSearchStageFrontTime3=2.0
BrainSearchStageAllTime1=3.0
BrainSearchStageAllTime2=2.5
BrainSearchStageAllTime3=1.0
BrainSearchStageSpeed1=5.0
BrainSearchStageSpeed2=7.5
BrainSearchStageSpeed3=10.0
BrainSearchMoveTime1=2.0
BrainSearchMoveTime2=3.0
BrainSearchMoveTime3=4.0
BrainSearchMoveRange1=2.5
BrainSearchMoveRange2=2.0
BrainSearchMoveRange3=1.5
BrainSearchMoveSpeed1=10.0
BrainSearchMoveSpeed2=15.0
BrainSearchMoveSpeed3=20.0
BrainSearchAttackTimeFront1=2.5
BrainSearchAttackTimeFront2=2.0
BrainSearchAttackTimeFront3=1.0
BrainSearchAttackTimeBack1=3.5
BrainSearchAttackTimeBack2=2.5
BrainSearchAttackTimeBack3=2.0
BrainSearchAttackSpawn1=10.0
BrainSearchAttackThrow1=80.0
BrainSearchAttackCharge1=20.0
BrainSearchAttackSpawn2=20.0
BrainSearchAttackThrow2=70.0
BrainSearchAttackCharge2=30.0
BrainSearchAttackSpawn3=30.0
BrainSearchAttackThrow3=60.0
BrainSearchAttackCharge3=40.0
BrainSearchThrowThinnerTypeChance1=90.0
BrainSearchThrowThinnerTypeChance2=80.0
BrainSearchThrowThinnerTypeChance3=60.0
BrainSearchThinnerThrowMin1=1
BrainSearchThinnerThrowMin2=2
BrainSearchThinnerThrowMin3=3
BrainSearchThinnerThrowMax1=2
BrainSearchThinnerThrowMax2=3
BrainSearchThinnerThrowMax3=4
BrainDestroyAttackTime1=1.5
BrainDestroyAttackTime2=1.0
BrainDestroyAttackTime3=0.5
BrainDestroyMoveTime1=2.5
BrainDestroyMoveTime2=2.0
BrainDestroyMoveTime3=1.5
BrainDestroyMoveRange1=1.5
BrainDestroyMoveRange2=2.0
BrainDestroyMoveRange3=3.0
BrainDestroyThrowThinnerTypeChance1=100.0
BrainDestroyThrowThinnerTypeChance2=100.0
BrainDestroyThrowThinnerTypeChance3=20.0
BrainDestroyThinnerThrowMin1=5
BrainDestroyThinnerThrowMin2=5
BrainDestroyThinnerThrowMin3=5
BrainDestroyThinnerThrowMax1=5
BrainDestroyThinnerThrowMax2=5
BrainDestroyThinnerThrowMax3=5
BrainFleeSearchTime1=2.0
BrainFleeSearchTime2=1.5
BrainFleeSearchTime3=1.0
BrainFleeMoveTime1=3.0
BrainFleeMoveTime2=4.5
BrainFleeMoveTime3=5.0
BrainFleeMoveRange1=5.0
BrainFleeMoveRange2=5.5
BrainFleeMoveRange3=6.0
BrainFleeMoveSpeed1=5.0
BrainFleeMoveSpeed2=5.0
BrainFleeMoveSpeed3=5.0

[BEH_ShadowBlotWatchAttraction]
[BEH_ShadowBlotWatchAttraction_Default]
AttractionViewDistance=10.0
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
SleepTimer=5.0
[BEH_ShadowBlotWatchAttraction_GameObjects]

[BEH_Sleep]
[BEH_Sleep_Default]
UseSleepTime=true
MinSleepTime=5.0
MaxSleepTime=7.0
SleepOnStartup=false
FaceTargetOnAwake=false
WakeOnFriendlyPaintStim=true
[BEH_Sleep_KamikazeBlotlingStationary]
FaceTargetOnAwake=true
UseSleepTime=false
SleepOnStartup=true
WakeOnFriendlyPaintStim=false

[BEH_Spawn]
[BEH_Spawn_Default]
AnimationTimeOut=5.0
[BEH_Spawn_Zombie:Pedestrian]
AnimationTimeOut=10.0

[BEH_SpinDamageReaction]
[BEH_SpinDamageReaction_Default]
ReactToNonDamagingStim=true
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_SpinDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_AnimatronicPirateMelee]
FaceStimDirection=true
ReactToNonDamagingStim=false
WeaponName="AnimatronicPirateMelee_SwordWeapon"
HitEffectName="Beetleworx_HitDamageFX"
MissEffectName="SpatterImpactFX"
[BEH_SpinDamageReaction_BeetleworxCrawler]
ReactToNonDamagingStim=false
HitEffectName="Beetleworx_HitDamageFX"
MissEffectName="SpatterImpactFX"
[BEH_SpinDamageReaction_BeetleworxFodder]
ReactToNonDamagingStim=false
MissEffectName="BeetleworxFodderImpactFX"
[BEH_SpinDamageReaction_BeetleworxCannon]
ReactToNonDamagingStim=false
HitEffectName="Beetleworx_HitDamageFX"
MissEffectName="SpatterImpactFX"
[BEH_SpinDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Gremlin]
MinimumStimAmount=1.f
ReactToNonDamagingStim=true
TimeBetweenReacts=0.466
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Gremlin:Gus]
NegativeMoodTime=0
[BEH_SpinDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=4.3
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
[BEH_SpinDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.333
NegativeMoodTime=4
OriginalMoodTime=2
[BEH_SpinDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_SpinDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
OriginalMoodTime=4
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.266
NegativeMoodTime=4
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
HitEffectName=FX_NPC_Hit
[BEH_SpinDamageReaction_TheBlob]
MinimumStimAmount=1.f
DifferentReactionForBackStim=true

[BEH_SplinePatrol]
[BEH_SplinePatrol_Default]
GetSpeedFromSplineFollower=true
MoveSpeed=2.0
GotoTolerance=1.0
StartAtNearestKnot=false
[BEH_SplinePatrol_AnimatronicPirateMelee]
MoveSpeed=1.0
StartAtNearestKnot=true

[BEH_Stomped]
[BEH_Stomped_Default]
StunDuration=2.0
WeaponName=""
NegativeMoodTime=0.0
OriginalMoodTime=0.0
NegativeMoodOnStartup=false
TimeBetweenReacts=0.0
[BEH_Stomped_TheBlob]
StunDuration=0.0
WeaponName="TheBlobHeadStompWeapon"
[BEH_Stomped_TheBlob_Hard]
StunDuration=0.0
WeaponName="TheBlobHeadStompWeapon"
[BEH_Stomped_AnimatronicDaisy]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_AnimatronicDonald]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_AnimatronicGoofy]
StunDuration=0.0
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_Stomped_BeetleworxCannon]
StunDuration=0.0
WeaponName="BeetleworxCannonStompReaction"
[BEH_Stomped_BeetleworxFodder]
StunDuration=0.0
WeaponName="BeetleworxFodderStompReaction"
[BEH_Stomped_AnimatronicPirateMelee]
StunDuration=0.0
WeaponName="AnimatronicPirateMelee_WeaponStompReaction"
[BEH_Stomped_BunnyChildren]
StunDuration=0.0
[BEH_Stomped_ClarabelleCow]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_FodderBlotling]
StunDuration=1.0
[BEH_Stomped_FodderBlotling_Hard]
StunDuration=1.0
[BEH_Stomped_Gremlin]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Gremlin:Gus]
NegativeMoodTime=0
[BEH_Stomped_HoraceHorsecollar]
StunDuration=0.0
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_Stomped_KamikazeBlotlingStationary]
StunDuration=0.0
TimeBetweenReacts=5.0
[BEH_Stomped_LonesomeGhost]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Oswald]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pedestrian:Female]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pedestrian:Male]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pete]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_Stomped_PirateMelee]
StunDuration=0.0
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_Stomped_PirateRanged]
StunDuration=0.0
NegativeMoodTime=4
[BEH_Stomped_PlayingCard]
StunDuration=0.0
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_Stomped_Smee]
StunDuration=0.0
[BEH_Stomped_SpatterKamikaze]
StunDuration=0.2
[BEH_Stomped_SpatterKamikaze_Hard]
StunDuration=0.2
[BEH_Stomped_SpatterRanged]
StunDuration=1.0
[BEH_Stomped_SpatterRanged_Hard]
StunDuration=1.0
[BEH_Stomped_Zombie]
StunDuration=0.0

[BEH_StuckInGeometry]
[BEH_StuckInGeometry_Default]
ForceIdle=true

[BEH_TeamSwitch]
[BEH_TeamSwitch_Default]
FriendlyEffectName="fx_turn_good"
SecondaryFriendlyEffectName="fx_turn_good_shared"
ShooterLeadTargetOnFriendly=false
Timeout=5.0
FacePlayerOnTeamSwitch=true
FacePlayerOnFriendlyTeamSwitch=true
UseFriendlyShader=false
FriendlyShaderR=0.28235
FriendlyShaderG=0.92156
FriendlyShaderB=1.0
DisableHearFoostepOnFriendly=false
[BEH_TeamSwitch_PlayingCard]
FriendlyEffectName="fx_turn_good_PlayingCard"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_LonesomeGhost:Short]
FriendlyEffectName="fx_turn_good_LonesomeGhostShort"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_PirateMelee]
FriendlyEffectName="fx_turn_good_PirateMelee"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_ClarabelleCow]
FriendlyEffectName="fx_turn_good_Clarabelle"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_Oswald]
FriendlyEffectName="fx_turn_good_Oswald"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_PirateRanged]
FriendlyEffectName="fx_turn_good_PirateMelee"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_Gremlin]
FriendlyEffectName="fx_turn_good_Gremlin"
SecondaryFriendlyEffectName=""
[BEH_TeamSwitch_SpatterRanged]
ShooterLeadTargetOnFriendly=true
[BEH_TeamSwitch_SpatterRanged_Hard]
ShooterLeadTargetOnFriendly=true
[BEH_TeamSwitch_TheBlob]
Timeout=6.0
FriendlyEffectName="fx_turn_good_shared_theblob"
SecondaryFriendlyEffectName="fx_turn_good_theblob"
[BEH_TeamSwitch_TheBlob_Hard]
Timeout=6.0
FriendlyEffectName="fx_turn_good_shared_theblob"
SecondaryFriendlyEffectName="fx_turn_good_theblob"
[BEH_TeamSwitch_KamikazeBlotlingStationary]
Timeout=2.5
FacePlayerOnFriendlyTeamSwitch=false
FriendlyEffectName="fx_turn_good_shared_spladoosh"
SecondaryFriendlyEffectName="fx_turn_good_theblob"
DisableHearFoostepOnFriendly=true
[BEH_TeamSwitch_SpatterMelee]
UseFriendlyShader=true
[BEH_TeamSwitch_FodderBlotling]
FriendlyEffectName="fx_turn_good_seer"
Timeout=4.0
[BEH_TeamSwitch_FodderBlotling_Hard]
FriendlyEffectName="fx_turn_good_seer"
Timeout=4.0

[BEH_Teleport]
[BEH_Teleport_Default]
Distance=10.0
MinimumTime=20.0
MaximumTime=25.0

[BEH_TeleportToTarget]
[BEH_TeleportToTarget_LonesomeGhost]
DesiredDistanceFromTarget=1.0
MinTimeBetweenUses=15.0

[BEH_TheBlobMeleeAttack]
[BEH_TheBlobMeleeAttack_Default]
RotateToFaceTarget=false
InterruptSamePriorityAttacks=false

[BEH_TheBlobVacuum]
[BEH_TheBlobVacuum_Default]
WindupIdleTime=0.0
Version=1
PostAttack_IdleCycleMin=0
PostAttack_IdleCycleMax=0
RotateToFaceTarget=true
RequiresPermission=true
SuctionMinSpeed=6.0
SuctionMaxSpeed=10.0
ConeHalfAngle=45
AbortDistance=4
DamageToChoke=8
MoveAwayAfterChoke=3
VacuumTime=6.f
VacuumNoTargetTime=1.f
AnvilStunTime=8.167
TimeBetweenHitReacts=0.5f
PaintGuardianMultiplier=0.5
ThinnerGuardianMultiplier=0.5

[BEH_ThinnerDamageReaction]
[BEH_ThinnerDamageReaction_Default]
ReactToNonDamagingStim=false
FaceStimDirection=false
TimeBetweenReacts=0
NegativeMoodTime=0
OriginalMoodTime=0
NegativeMoodOnStartup=false
HitEffectName=""
MissEffectName=""
DifferentReactionForBackStim=false
BackStimRangeRadiansMin=2.2
BackStimRangeRadiansMax=3.8
AnimationTimeOut=5.f
MinimumStimAmount=0.f
StimulusAlias=""
WeaponName=""
[BEH_ThinnerDamageReaction_AnimatronicDaisy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_AnimatronicDonald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_AnimatronicGoofy]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=2
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_BunnyChildren]
FaceStimDirection=true
[BEH_ThinnerDamageReaction_ClarabelleCow]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Gremlin]
MinimumStimAmount=1.f
ReactToNonDamagingStim=true
TimeBetweenReacts=0.466
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_HoraceHorsecollar]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
OriginalMoodTime=4.3
[BEH_ThinnerDamageReaction_LonesomeGhost]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Oswald]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Pedestrian]
ReactToNonDamagingStim=true
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Pedestrian:Female]
TimeBetweenReacts=0.233
NegativeMoodTime=4
[BEH_ThinnerDamageReaction_Pedestrian:Male]
TimeBetweenReacts=0.333
NegativeMoodTime=4
OriginalMoodTime=2
[BEH_ThinnerDamageReaction_Pete]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_Pete:Pan]
NegativeMoodTime=0
NegativeMoodOnStartup=false
[BEH_ThinnerDamageReaction_PirateMelee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.2
NegativeMoodTime=4
OriginalMoodTime=4
[BEH_ThinnerDamageReaction_PirateRanged]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
[BEH_ThinnerDamageReaction_PlayingCard]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=4
NegativeMoodOnStartup=true
[BEH_ThinnerDamageReaction_ShadowBlot]
TimeBetweenReacts=1
[BEH_ThinnerDamageReaction_ShadowBlotHands]
TimeBetweenReacts=5
[BEH_ThinnerDamageReaction_Smee]
ReactToNonDamagingStim=true
TimeBetweenReacts=0.5
NegativeMoodTime=0
[BEH_ThinnerDamageReaction_SpatterRanged]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterRanged:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterMelee]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterMelee:Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_SpatterMelee:Hard_SBB]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_FodderBlotling]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0
[BEH_ThinnerDamageReaction_FodderBlotling_Hard]
ReactToNonDamagingStim=false
TimeBetweenReacts=5.0

[BEH_TronPete]
[BEH_TronPete_TronPete]
RequiresPermission=false
IdleAndTrackPhase1TimeLimit=1.0
RateAttackTimeLimit=2.0
StartupPhase=0
ApplyRimDamagedEffect=false

[BEH_Vend]
[BEH_Vend_Default]
SellTalkTime=2.0

[BEH_Wander]
[BEH_Wander_Default]
MoveSpeed=1.0
RunProb=0.0
RunSpeed=5
IdleTriggerTime=15.0
IdleDuration=5.0
LongIdleTime=100.0
GetSpeedFromBehaviorGraph=false
MinimumWanderDistance=10.0
[BEH_Wander_SpatterKamikaze]
MoveSpeed=0.75
[BEH_Wander_FodderBlotling]
MoveSpeed=1.5
[BEH_Wander_FodderBlotling_Hard]
MoveSpeed=1.5
[BEH_Wander_TheBlob]
RunSpeed=3
[BEH_Wander_TheBlob_Hard]
RunSpeed=3
[BEH_Wander_AnimatronicDaisy]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_AnimatronicDonald]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_AnimatronicGoofy]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_BeetleworxCannon]
MoveSpeed=2.0
RunSpeed=6.0
[BEH_Wander_BeetleworxFodder]
MoveSpeed=2.0
RunSpeed=5.0
[BEH_Wander_BunnyChildren]
MoveSpeed=5.0
IdleTriggerTime=5.0
[BEH_Wander_ClarabelleCow]
MoveSpeed=0.9
[BEH_Wander_Gremlin]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_HoraceHorsecollar]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_LonesomeGhost:Short]
MoveSpeed=1.2
[BEH_Wander_LonesomeGhost:Tall]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Oswald]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Pedestrian]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Pete]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Pete:Pan]
IdleTriggerTime=15.0
IdleDuration=25.0
[BEH_Wander_PirateMelee]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_PirateRanged]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_PlayingCard]
GetSpeedFromBehaviorGraph=true
[BEH_Wander_Smee:Happy]
MoveSpeed=1.2
[BEH_Wander_Zombie:Pedestrian]
MoveSpeed=1.5
[BEH_Wander_Zombie:Pete]
MoveSpeed=1.3

[BEH_WatchAttraction]
[BEH_WatchAttraction_Default]
AttractionViewDistance_Min=2.5
AttractionViewDistance_Max=6.5
AttractionFollowSpeed=1.0
AttractionFollowSpeedCombat=1.0
CooldownAfterAttack=25.0
SleepTimer=-1.0
RequiresKynapse=true
EnableHearFootstepSensorWhileWatching=true
AlertBeforeIdle=false
[BEH_WatchAttraction_PlayingCard]
AttractionFollowSpeed=1.5
AttractionFollowSpeedCombat=1.5
[BEH_WatchAttraction_SpatterMelee]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterMelee:Hard]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterMelee:Hard_SBB]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterRanged]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_SpatterRanged_Hard]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_FodderBlotling]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_FodderBlotling_Hard]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_BeetleworxFodder]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_BeetleworxCrawler]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_AnimatronicPirateMelee]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_BeetleworxCannon]
AttractionFollowSpeed=3.0
AttractionFollowSpeedCombat=3.0
[BEH_WatchAttraction_TheBlob]
AttractionViewDistance_Min=6.5
AttractionViewDistance_Max=10.5
AttractionFollowSpeed=1.0
AttractionFollowSpeedCombat=3.0
DamageToExit=1
[BEH_WatchAttraction_TheBlob_Hard]
AttractionViewDistance_Min=6.5
AttractionViewDistance_Max=10.5
AttractionFollowSpeed=1.0
AttractionFollowSpeedCombat=3.0
DamageToExit=1
[BEH_WatchAttraction_BunnyChildren]
AttractionFollowSpeed=5.0
[BEH_WatchAttraction_ClarabelleCow]
AttractionFollowSpeed=0.9
AttractionFollowSpeedCombat=0.9
[BEH_WatchAttraction_LonesomeGhost:Short]
AttractionFollowSpeed=1.2
AttractionFollowSpeedCombat=1.2
[BEH_WatchAttraction_Smee:Happy]
AttractionFollowSpeed=1.2
AttractionFollowSpeedCombat=1.2
[BEH_WatchAttraction_PirateRanged]
AttractionFollowSpeed=1.5
AttractionFollowSpeedCombat=1.5
[BEH_WatchAttraction_PirateMelee]
AttractionFollowSpeed=1.73
AttractionFollowSpeedCombat=1.73
[BEH_WatchAttraction_Pete]
AttractionFollowSpeed=2.0
[BEH_WatchAttraction_Pete:Pan]
AttractionFollowSpeed=4.263
AttractionFollowSpeedCombat=4.263
[BEH_WatchAttraction_KamikazeBlotlingStationary]
RequiresKynapse=false
EnableHearFootstepSensorWhileWatching=false
AlertBeforeIdle=true

[SENS_Attract]
[SENS_Attract_Default]
CheckAttractionVisibility=true
FactExistsDuration=4.0
ViewConeAngle=360.0
ViewConeDistance=-1.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
RequiresKynapse=true
[SENS_Attract_KamikazeBlotlingStationary]
RequiresKynapse=false
ViewConeAngle=360.0
[SENS_Attract_AnimatronicHook]
RequiresKynapse=false
ViewConeAngle=360.0
ViewConeDistance=100.0
[SENS_Attract_TronPete]
RequiresKynapse=false
ViewConeAngle=360.0
ViewConeDistance=100.0
[SENS_Attract_ShadowBlot]
RequiresKynapse=false
ViewConeAngle=360.0
ViewConeDistance=100.0

[SENS_DetectEnemyPlayerSupported]
[SENS_DetectEnemyPlayerSupported_Default]
FactExistsDuration=0.3

[SENS_DetectHintHazard]
[SENS_DetectHintHazard_Default]
FactExistsDuration=0.1

[SENS_DetectHintThinOut]
[SENS_DetectHintThinOut_Default]
FactExistsDuration=4.0

[SENS_DetectHintTreasure]
[SENS_DetectHintTreasure_Default]
FactExistsDuration=2.0

[SENS_EnemyAlarm]
[SENS_EnemyAlarm_Default]
FactExistsDuration=2.0
HearAlarmDistance=90.0

[SENS_Global]
[SENS_Global_Default]
MaxUpdateTime=0.1
Frequency=0.1
[SENS_Global_SeeEnemy]
MaxUpdateTime=1.0
[SENS_Global_HearEnemyFootsteps]
RememberFootstepTime=1.0
[SENS_Global_HearFriendlyBarks]
RememberBarkTime=0.1
[SENS_Global_SeePlayerDistanceAndFacing]
Frequency=0.01
[SENS_Global_Stomped]
RememberStompedTime=1.0

[SENS_HearEnemyFootsteps]
[SENS_HearEnemyFootsteps_Default]
FactExistsDuration=4.0
HearFootstepDistance=5.0
[SENS_HearEnemyFootsteps_BeetleworxCannon]
HearFootstepDistance=4.0
[SENS_HearEnemyFootsteps_BeetleworxCrawler]
HearFootstepDistance=4.0
[SENS_HearEnemyFootsteps_AnimatronicPirateMelee]
HearFootstepDistance=4.0
[SENS_HearEnemyFootsteps_SpatterKamikaze]
HearFootstepDistance=8.0
[SENS_HearEnemyFootsteps_SpatterKamikaze:Hard]
HearFootstepDistance=8.0
[SENS_HearEnemyFootsteps_SpatterMelee]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_SpatterMelee:Hard]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_SpatterMelee:Hard_SBB]
FactExistsDuration=100
HearFootstepDistance=100
[SENS_HearEnemyFootsteps_SpatterRanged]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_SpatterRanged_Hard]
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_FodderBlotling]
HearFootstepDistance=3.0
[SENS_HearEnemyFootsteps_FodderBlotling_Hard]
HearFootstepDistance=3.0
[SENS_HearEnemyFootsteps_KamikazeBlotlingStationary]
HearFootstepDistance=6.0
FactExistsDuration=30.0
[SENS_HearEnemyFootsteps_TheBlob]
FactExistsDuration=8.0
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_TheBlob_Hard]
FactExistsDuration=8.0
HearFootstepDistance=6.0
[SENS_HearEnemyFootsteps_BeetleworxFodder]
HearFootstepDistance=4.0

[SENS_HearFriendlyBarks]
[SENS_HearFriendlyBarks_Default]
FactExistsDuration=4.0
HearBarkDistance=20.0

[SENS_SeeEnemy]
[SENS_SeeEnemy_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterRanged]
FactExistsDuration=8.0
ViewConeAngle=90.0
ViewConeDistance=19.0
ViewConeAngle1=135.0
ViewConeDistance1=13.0
ViewConeAngle2=200.0
ViewConeDistance2=6.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterRanged_Hard]
FactExistsDuration=8.0
ViewConeAngle=90.0
ViewConeDistance=19.0
ViewConeAngle1=135.0
ViewConeDistance1=13.0
ViewConeAngle2=200.0
ViewConeDistance2=6.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterMelee]
FactExistsDuration=6.0
ViewConeDistance=12.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterMelee:Hard]
FactExistsDuration=6.0
ViewConeDistance=12.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterMelee:Hard_SBB]
FactExistsDuration=6.0
ViewConeDistance=100.0
ViewConeAngle=360.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_SpatterKamikaze]
ViewConeAngle=180.0
ViewConeDistance=10.0
[SENS_SeeEnemy_SpatterKamikaze_Hard]
ViewConeAngle=180.0
ViewConeDistance=10.0
[SENS_SeeEnemy_TheBlob]
FactExistsDuration=10.0
ViewConeAngle=100.0
ViewConeDistance=20.0
ViewConeAngle1=150.0
ViewConeDistance1=14.0
ViewConeAngle2=180
ViewConeDistance2=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=1.1
[SENS_SeeEnemy_TheBlob_Hard]
FactExistsDuration=10.0
ViewConeAngle=100.0
ViewConeDistance=20.0
ViewConeAngle1=150.0
ViewConeDistance1=14.0
ViewConeAngle2=180
ViewConeDistance2=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=1.1
[SENS_SeeEnemy_LonesomeGhost]
ViewConeAngle=360.0
[SENS_SeeEnemy_FodderBlotling]
FactExistsDuration=12.0
ViewConeAngle=60
ViewConeDistance=24
ViewConeAngle1=120.0
ViewConeDistance1=18
ViewConeAngle2=200
ViewConeDistance2=8
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_FodderBlotling_Hard]
FactExistsDuration=12.0
ViewConeAngle=60
ViewConeDistance=24
ViewConeAngle1=120.0
ViewConeDistance1=18
ViewConeAngle2=200
ViewConeDistance2=8
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.4
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_ShadowBlot]
ViewConeDistance=3000.0
ViewConeAngle=360.0
[SENS_SeeEnemy_ShadowBlotGround]
ViewConeDistance=3000.0
ViewConeAngle=360.0
[SENS_SeeEnemy_ShadowBlotHands]
ViewConeDistance=100.0
ViewConeAngle=360.0
[SENS_SeeEnemy_BeetleworxCannon]
FactExistsDuration=5.0
ViewConeAngle=90.0
ViewConeDistance=24.0
ViewConeAngle1=135.0
ViewConeDistance1=15.0
ViewConeAngle2=180.0
ViewConeDistance2=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.2
EyeOffsetFromCenterZ=1.0
[SENS_SeeEnemy_BeetleworxCrawler]
FactExistsDuration=5.0
ViewConeDistance=14.0
ViewConeAngle=140.0
ViewConeAngle1=180.0
ViewConeDistance1=6.0
ViewConeAngle2=270.0
ViewConeDistance2=3.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_AnimatronicPirateMelee]
FactExistsDuration=5.0
ViewConeDistance=15.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=1
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_BeetleworxFodder]
FactExistsDuration=4.0
ViewConeDistance=12.0
ViewConeAngle=135.0
ViewConeAngle1=200.0
ViewConeDistance1=8.0
CustomEyeOffset=true
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.5
EyeOffsetFromCenterZ=0.0
[SENS_SeeEnemy_TronPete]
ViewConeDistance=25.0
ViewConeAngle=360.0
[SENS_SeeEnemy_AnimatronicHook]
ViewConeDistance=100.0
ViewConeAngle=360.0
[SENS_SeeEnemy_KamikazeBlotlingStationary]
ViewConeDistance=12.0
ViewConeAngle=30.0
FactExistsDuration=14.0

[SENS_SeePlayer]
[SENS_SeePlayer_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_SeePlayerDistanceAndFacing]
[SENS_SeePlayerDistanceAndFacing_Default]
FactExistsDuration=0.2
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_SeeSpatterMelee]
[SENS_SeeSpatterMelee_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=360.0
ViewConeDistance1=10.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_SeeSpatterRanged]
[SENS_SeeSpatterRanged_Default]
FactExistsDuration=4.0
ViewConeAngle=155.0
ViewConeDistance=15.0
ViewConeDirectionX=0.0
ViewConeDirectionY=0.0
ViewConeDirectionZ=1.0
ViewConeAngle1=0.0
ViewConeDistance1=0.0
ViewConeAngle2=0.0
ViewConeDistance2=0.0
CustomEyeOffset=false
EyeOffsetFromCenterX=0.0
EyeOffsetFromCenterY=0.0
EyeOffsetFromCenterZ=0.0

[SENS_Stomped]
[SENS_Stomped_Default]
FactExistsDuration=4.0

[CONV_HUB]
[CONV_HUB_Pete0]
CheckGlobal=HUB_Pete0
CheckValue=0
SetGlobal=HUB_Pete0
SetValue=1
Greet=true
Text1=Test conversation
Text2=Test conversation2
Mood2=MOOD_Negative
Anim2=EVENT_Start_TalkReaction
Text3=Test conversation3
Mood3=MOOD_Positive
Anim3=EVENT_Start_TalkReaction
[CONV_HUB_Pete1]
Text1=Pete: You look familiar. Don't step on my toes and I can be your best friend.
[CONV_HUB_Test]
Greet=true

[CONV_PoTW]
[CONV_PoTW_DoorPirate]
Global=potw_zonec_talkdoorpirate
Greet=true
Text1=If you defeat Pirate Pete, I will open this door for you!
[CONV_PoTW_DoorPirateDefault]
Text1=Are you going to help me?

alwaysloaded.txt

; always loaded packfiles
;
; these packfiles are auto-loaded by the game at startup
; be careful what you put in here!
;

_dynamic.pak
globalscripts.pak
levels.pak
bsq.pak
collectibles.pak
hudeffects.pak
hudtextures.pak
MainMenuTextures.pak
pausemenu_base.pak
pausemenu_main.pak
pausemenu_map.pak
pausemenu_pins.pak
pausemenu_quests.pak

List of Unused Zones

MapList.txt

//
// MapList.txt - Tells the Mickey Launcher which maps to use
//

//
// Syntax:
//   One line per map, with the Menu text first, a comma, and the map name second
//   Empty lines are skipped and comments can start with // or #
// WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt.
// Examples:
//  Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa
//  This is a comment
# this is also a comment
//

// DO NOT REMOVE THIS LINE!
//Start at Main Menu, Environments/StartScreen.gsa
--, ----------------------------------------

//Old maps no longer in use
//2D SideScroller,Environments/GameplayTest/Level_Experiments_SideScroller.gsa
//Level Experiments Main,Environments/GameplayTest/Level_Experiments_Main.txt
//Level Experiments Dungeon,Environments/GameplayTest/Level_Experiments_Dungeon.gsa
------------------------------------------
//Combat Test Map,Environments/Combat/ai_combat_hub.gsa
------------------------------------------
//SmallWorld, Environments/SmallWorld/Zones/Sw_ZoneC.gsa
//SmallWorld-ZoneC, Environments/SmallWorld/Zones/Sw_ZoneC.gsa
//SmallWorld-ZoneD, Environments/SmallWorld/Zones/Sw_ZoneD.gsa
//SmallWorld-ZoneE, Environments/SmallWorld/Zones/Sw_ZoneE.gsa
------------------------------------------
//SmallWorld-Gamestar, Environments/SmallWorld/Gamestar/Smallworld_Gamestar.gsa
//Mean Street, Environments/MeanStreets/MeanStreets.gsa
------------------------------------------
//Dungeons-ZoneA, Environments/Dungeons/Zones/DUN_ZoneA_Static.gsa
//Dungeons-ZoneB, Environments/Dungeons/Zones/DUN_ZoneB_Static.gsa
//Dungeons-ZoneC, Environments/Dungeons/Zones/DUN_ZoneC_Static.gsa
//Dungeons-ZoneD, Environments/Dungeons/Zones/DUN_ZoneD_Static.gsa
------------------------------------------
//Production Unit 1 Cylinder CSG Experiment, Environments/_Test/Jonathan_CSG_tests/CSGCylinderTest.gsa
//Production Unit 1 Sphere CSG Experiment, Environments/_Test/Jonathan_CSG_tests/SphereCSGTest.gsa
//Production Unit 1 Icing CSG Experiemnt, Environments/_Test/Jonathan_CSG_tests/HUB_test_icing_trap.gsa
//Production Unit 2 Thinner Routing Experiment, Environments/MickeyJunkMountain/Temp/test_MJM_ZoneA.gsa
//Production Unit 2 Snowball Carving Resolution, Environments/MickeyJunkMountain/Temp/Test_Snowball01.gsa
//Production Unit 2 Snowball Piloting Prototype, Environments/MickeyJunkMountain/Temp/test_Snowball_Ramp.gsa
//Production Unit 2 Security Turret Prototypes, Environments/MickeyJunkMountain/Temp/test_X_Turret.gsa
//Production Unit 3 csg test 1, Environments/GremlinVillage/GSA/GV_csgtest.gsa
//Production Unit 3 csg Dam test, /Environments/EvanTest/Test2/DamTest.gsa
//Small World Ride, Environments/MeanStreets/Rides/Ride_SmallWorld.gsa
//Cinema Minigame - Giantland, Environments/MeanStreets/MiniGame_GiantLand.gsa
//AI Stress Test, Environments/GameplayTest/LE_AI_StressTest.gsa
------------------------------------------
-Actual Game LEVEL files below here-(no path required)-,--
//GI Demo - Labs, Levels/Demo_Main.level
//GI Demo - Village Island 1, Levels/Demo_GV_Start.Level
//GI Demo - Village Island 2, Levels/Demo_GV_Start3.level
//GI Demo - Village Island 2 Underside, Levels/Demo_GV_Start5.level
//GI Demo - Village Island 2 - Tower Side, Levels/Demo_GV_Start_Isle2_Comp.level
//GI Demo - Village Arena, Levels/Demo_GV_Coliseum_Start.level
//GI Demo - Village 2D Area 1, Levels/Demo_GV_Start2.level
//GI Demo - Village 2D Area 2, Levels/Demo_GV_Start4.level
--, ----------------------------------------
//Gremlin Village ZoneA, Levels/GV_Start.level
//Gremlin Village Zone B, Levels/GV_ZoneB_Start.level
//Gremlin Village Zone C, Levels/GV_ZoneC_Start.level
--, ----------------------------------------
//Haunted Mansion, Levels/HM_Start.Level
//HM Front Yard, Levels/HM_StartD2.Level
//HM Stretching Room, Levels/HM_StartF.Level
//HM Library, Levels/HM_StartH.Level
//HM Grand Staircase, Levels/HM_StartI.Level
//HM Ballroom, Levels/HM_StartK.Level
//HM Attic Arena, Levels/HM_StartM.Level
//Haunted Mansion Return Visit, Levels/HMv2_Start.Level
--, ----------------------------------------
//Tomorrowland - Tomorrowland Hub, Levels/TL_MiniHub.Level
//Tomorrowland - Nautilus Room, Levels/TL_Start.Level
//Tommorowland - Carousel Exterior, Levels/TL_D1.Level
//Tommorowland - Carousel Interior, Levels/TL_D2.Level
//Tommorowland - Hub to SM Hallway, Levels/TL_E.Level
//Tommorowland - SpaceMountain, Levels/TL_SpaceMountain.Level
//Tomorrowland - Space Mountain Tron Pete, Levels/TL_SpaceMountain_TronPete.Level
//Tomorrowland - Tomorrowland Visit2, Levels/TL_Visit2_Start.Level
--, ----------------------------------------
//Mickeyjunk Mountain - Junkyard 1, Levels/MJM_ZoneA.Level
//Mickeyjunk Mountain - Transition to Junkyard 2, Levels/MJM_ZoneB.Level
//Mickeyjunk Mountain - Junkyard 2, Levels/MJM_ZoneC.Level
//Mickeyjunk Mountain - Mount Osmore Exterior, Levels/MJM_ZoneE.Level
//Mickeyjunk Mountain - Transition to Boss, Levels/MJM_ZoneG.Level
//Mickeyjunk Mountain - Mount Osmore, Levels/MJM_Zonef.Level

--, ----------------------------------------
//Dark Beauty Castle, Levels/DBC_Start.Level
--, ----------------------------------------
//Pirates of the Wasteland, Levels/PotW_Start.Level
//PotW - Caves, Levels/PotW_Caves_Start.Level
//PotW - Jungle, Levels/PotW_Jungle_Start.Level
//PotW - Ride to the Indian Village, Levels/PotW_IVRide_Start.Level
//PotW - Indian Village, Levels/PotW_Indian_Start.Level
//PotW - Skull Rock, Levels/PotW_Skull_Start.Level
//PotW - Jolly Roger Boss Battle, Levels/PotW_JollyRoger_Start.Level
//Pirates of the Wasteland - Return Visit, Levels/PotW_V2_Start.Level
--, ----------------------------------------
//Dark Beauty Castle First Visit, Levels/DBC_Start_1st.Level
//Dark Beauty Castle Return Visit, Levels/DBC_Start.Level
//DBC 2nd Hallway, Levels/DBC_Start_ZoneC.Level
//DBC Throne Room, Levels/DBC_Start_ZoneF.Level
//DBC First Staircase, Levels/DBC_Start_ZoneG.Level
//DBC Hallway to ControlTower, Levels/DBC_Start_ZoneGH.Level
//DBC Hallway to Tower 01, Levels/DBC_Start_ZoneO.Level
//DBC Hallway to Tower 02, Levels/DBC_Start_ZoneP.Level
//DBC Hallway to Tower 03, Levels/DBC_Start_ZoneQ.Level
//DBC Hallway Back to Control Tower, Levels/DBC_Start_ZoneR.Level
//DBC Blot Interior, Levels/DBC_Start_ZoneS.Level
--, ----------------------------------------
//Mean Street V1, Levels/MeanStreet_V1.Level
//Mean Street V2, Levels/MeanStreet_V2.Level
//Mean Street V3, Levels/MeanStreet_V3.Level
//Mean Street V4, Levels/MeanStreet_V4.Level
//Mean Street V5, Levels/MeanStreet_V5.Level
//Mean Street V6, Levels/MeanStreet_V6.Level
//Adventureland V1, Levels/Adventureland_v1.Level
//Adventureland V2 with No Pirates, Levels/Adventureland_v2_NoPirates.Level
//Adventureland V2 with Pirates, Levels/Adventureland_v2_Pirates.Level
//Advenutureland V3, Levels/Adventureland_v3.Level
//New Orleans Square Visit 1, Levels/NewOrleans_V1.Level
//New Orleans Square Visit 2, Levels/NewOrleans_V2.Level
//New Orleans Square Visit 3, Levels/NewOrleans_V3.Level
//ToonTown Visit 1, Levels/ToonTown_V1.Level
//ToonTown Visit 2, Levels/ToonTown_V2.Level
//ToonTown Visit 3, Levels/ToonTown_V3.Level
--, ----------------------------------------
//Mickey Arcade, Levels/mickey_arcade.Level
--, ----------------------------------------
//ClockTower Boss, Levels/SW_ClockWorkBoss_static.Level
--, ----------------------------------------
//ShadowBlot Lit, Levels/ShadowBlot_Boss.Level
--, ----------------------------------------

-Single GSA files below here-(path required!)-,--
//Demo Lab New Inert Test, Levels/Demo_Lab_Sam04.level
//Demo Adventureland Sketch Inert, Levels/Adventureland_Sketch.level
//Demo Adventureland Original Inert, Levels/Adventureland_Original.level
//Demo Adventureland Grunge Inert, Levels/Adventureland_Grunge.level
//Demo Adventureland Grunge Rob, Levels/Adventureland_Grunge_Rob.level
//Tuning Group - Lab, Levels/Lab_Tuning.level
//Old Lab, Environments/Dungeons/Rooms/OldLab.gsa
//ArtTest, Environments/ArtTest/ArtTest.gsa
//ArtTest Surface Treatments, Environments/_Test/ArtTest_SurfaceTreatments.gsa
//MeanStreet ArtZoo, Environments/MeanStreets/Zones/HUB_ArtZoo.gsa
//Gremlin Village ArtZoo, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa
//AI Test Map, Levels/AI_Test.level
//NPC Test Map, Levels/NPC_Test.level
//Building Standards, Environments/_Test/Building_Standards.gsa
//Building Standards RealWorld, Environments/_Test/Building_Standards_RealWorld.gsa
//Character Cards, Environments/_Test/CharacterCards.gsa
//Clarabelle Test Map, Environments/_Test/Characters/ClarabelleCow.gsa
//Vendor Test Map, Environments/_Test/Characters/Vendor.gsa
//Fodder Scenario 1, Environments/_Test/AI_Fodder_Scenario1.gsa
//Test Film Virtous, Environments/_Test/Virtuos/Test_Film_Virtous.gsa
//Hidden Mickey Test, Environments/_Test/Jason/Test_HiddenMickeys.gsa
//Test Film Jungle, Environments/_Test/Jason/test_film_jungle.gsa
//Small World Clockwork Boss, Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockWorkBoss.gsa
//ShadowBlot Platforming, Environments/_Test/RedFly/RedFly_TestLevel_cf2.gsa
//Save/Load Test Level, Levels/SaveLoad_Test.level
--, ----------------------------------------
//2dFilm_SleepingBeauty (SW_ZoneD), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ZoneD.gsa
//2dFilm_Steamboat01 (SW_SteamA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamA.gsa
//2dFilm_Steamboat02 (SW_SteamB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamB.gsa
//2dFilm_Steamboat03 (SW_SteamC), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamC.gsa
//2dFilm_ClockCleaners01 (SW_ClockA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockA.gsa
//2dFilm_ClockCleaners02 (SW_ClockB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockB.gsa
//2dFilm_SteamRoller01 (MSUSA_ZoneP), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneP.gsa
//2dFilm_JungleRhythm01 (MSUSA_ZoneM), Levels/MSUSA_ZoneM.level
//2dFilm_JungleRhythm02 (P_ZoneA), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneA.gsa
//2dFilm_Castaway01 (P_ZoneG), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneG.gsa
//2dFilm_Castaway02 (P_ZoneZ), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneZ.gsa

//2dFilm_Plutopia01 (MSUSA_ZoneO), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneO.gsa
//2dFilm_AlpineClimbers01 (MJM_AlpineA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineA.gsa
//2dFilm_AlpineClimbers02 (MJM_AlpineB), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineB.gsa
//2dFilm_LonesomeGhost01 (MSUSA_ZoneN), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneN.gsa
//2dFilm_LonesomeGhost02 (NOS_HM_ZoneC), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneC.gsa
//2dFilm_MadDoctor01 (NOS_HM_ZoneZ), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneZ.gsa
//2dFilm_MadDoctor02 (NOS_HM_Zonel), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_Zonel.gsa
//2dFilm_Fantasia01, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneW.gsa
//2dFilm_Fantasia02, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneX.gsa
//2dFilm_Fantasia03, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneY.gsa
//2dFilm_Fantasia04, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneZ.gsa
//2dFilm_OhWhatAKnight01, Environments/ThePark/MickeyJunkMountain/GSA/MJM_KnightA.gsa
//2dFilm_TrolleyTrouble01 (MJM_TrolleyA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_TrolleyA.gsa
//2dFilm_Mickey'sMechanicalMan01, Environments/ThePark/TomorrowLand/GSA/TL_MechanicalA.gsa
//2dFilm_GreatGuns, Environments/ThePark/MickeyJunkMountain/GSA/MJM_GunsA.gsa

--, ----------------------------------------
//Interior_2D_Walts, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa
//Interior_2D_IceCream, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa
//Interior_2D_Detective, Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa
//Interior_2D_TikiHut, Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa
//Interior_2D_JungleHutShop, Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa
//Interior_2D_SFR_TreeHouse(abandoned), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa
//Interior_2D_SFR_TreeHouse(lived), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa
//Interior_2D_MickeyHome, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa
//Interior_2D_OrtensiaHome, Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa
//Interior_2D_ClaraKitchen, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa
//Interior_2D_Nautilus, Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa
//Interior_2D_Hiddendock, Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa
//Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
//Interior_2D_Teepee,Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa
//Interior_2D_GreminHut,Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa
//Interior_2D_NewOrleansShop,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansSquare.gsa
//Interior_2D_MarkTwainsShip,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa
//Interior_2D_Emporiumr,Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa
//Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa

// TODO: Add more maps here
// Adding a gratiutous comment to test label updating

PrivateMapList.txt

//
// PrivateMapList.txt - Tells Nicodemus that the GSA or level is in use, even though it isn't in the Launcher.
//

//
// Syntax:
//   One line per map, with the Menu text first, a comma, and the map name second
//   Empty lines are skipped and comments can start with // or #
// WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt.
// Examples:
//  Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa
//  This is a comment
# this is also a comment
//

// designer maps
// format: owner, mapname
cjones, Environments/ThePark/MickeyJunkMountain/Zones/MJM_Junkyard.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_Coliseum.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_csgtest.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_Main.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_Shared.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_AI.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneA_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneAB.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneB_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneBC.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_AI.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneC_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneCD.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Dynamic2.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneD_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneDE_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_AI.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Dynamic.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneE_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneEF_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneF_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneFG_Static.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Lights.gsa
nblaisdell, Environments/GremlinVillage/GSA/GV_ZoneG_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Main.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_Shared.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneA_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneB.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneC_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneD_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneE_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_AI.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Dynamic.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneF_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneG_Static.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Lights.gsa
nblaisdell, Environments/ThePark/FantasyLand/SmallWorld/GSA/GV_ZoneH_Static.gsa

// programmer test maps
// format: owner, mapname

aarizpe, Environments/_Test/aarizpe/AAA.gsa
wwhite, Environments/_Test/_Wendy/BunnyBoxTest.gsa
wwhite, Environments/_Test/_Wendy/Constraints.gsa
wwhite, Environments/_Test/_Wendy/FallLand.gsa
wwhite, Environments/_Test/_Wendy/HandTest.gsa
wwhite, Environments/_Test/_Wendy/Knockback.gsa
wwhite, Environments/_Test/_Wendy/MagicGenerator.gsa
wwhite, Environments/_Test/_Wendy/PickupTest.gsa
wwhite, Environments/_Test/_Wendy/platforms.gsa
wwhite, Environments/_Test/_Wendy/PuddlesTest.gsa
wwhite, Environments/_Test/_Wendy/Pushing.gsa
wwhite, Environments/_Test/_Wendy/Ramp.gsa
wwhite, Environments/_Test/_Wendy/Rotator.gsa
wwhite, Environments/_Test/_Wendy/Shooter.gsa
wwhite, Environments/_Test/_Wendy/Sketches.gsa
wwhite, Environments/_Test/_Wendy/Sliding.gsa
wwhite, Environments/_Test/_Wendy/SplineKnotCrash.gsa
wwhite, Environments/_Test/_Wendy/WatchTestMap.gsa

// shared test maps
// format: category, mapname

BuildingStandards, Environments/_Test/Building_Standards.gsa
CDC, Environments/_Test/CDC_Test.gsa
CharacterController, Environments/_Test/CharacterController.gsa
CharacterController, Environments/_Test/CharacterController_FloorPieces.gsa
CharacterController, Environments/_Test/CharacterController_Havok.gsa
CharacterController, Environments/_Test/CharacterController_Mesh.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_APR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BunnyChildren.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCPaint.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWCThinner.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWLifter.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_BWWC.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_CPR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Ghost.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_GoBlob.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_PCR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Black.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_Pirate.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_Pete_SW.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterK.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterM.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AI_SpatterR.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_AIs.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_HugeAI.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_MediumAI.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Clarabelle.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Daisy.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Donald.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Goofy.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Gremlins.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Horace.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_LonesomeGhostShort.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_MeanStreets.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Oswald.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_OswaldPals.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleCow.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleDog.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_PedestrianFemaleGoat.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_Petes.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_ThreePigs.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_NPC_World.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_SmallAI.gsa
GameplayTest, Environments/GameplayTest/Test_Deluxe/Test_Deluxe_World.gsa
SmokeTest, Environments/_Test/SmokeTest_CharacterController.gsa
SmokeTest, Environments/_Test/SmokeTestMap.gsa

MyMapList.txt

//
// MyMapList.txt - Tells the cooker to cook a GSA even if it isn't in MapList.txt or a level file.
//

//
// Syntax:
//   One line per map, with the Menu text first, a comma, and the map name second
//   Empty lines are skipped and comments can start with // or #
// WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt.
// Examples:
//  Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa
//  This is a comment
# this is also a comment
//