Eric's Cascade
Eric's Cascade |
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Developers: Eric Snider,
Delta Tao Software This game has hidden development-related text. This game has a prerelease article |
Violent J:
This fountain I designed, has left me reeling
It fills my screen from Control Strip to ceiling
Shaggy 2 Dope:
Niagara Falls has got nothing on this
There's magic in every frame of this bitch
Violent J:
Water is flipping mid-air, like Cirque
Shaggy 2 Dope:
It's drawn to a magnet? How does THAT work?!
Contents
Sub-Page
Prerelease Info |
Debugging
To resurrect a debug menu, open MBAR resource 128, click on 6) *****
, and insert a new field for menu ID 133. Here's what you've added to the game's menubar:
Note that even though the first three commands are toggles, the menu never indicates whether they're on or off.
The status of the toggled menu items will be preserved when you quit and relaunch, but strip height will snap back to 32 pixels.
Unused Graphics
Not shown: ICN# 5000 is a standard Mac OS mouse pointer in the upper left corner of a monochrome Finder icon.
Prototype Strings
Found in the data fork:
PreRelease Delta Tao Software, Inc. 760 Harvard Sunnyvale CA 94087 408 730-9336
And in STR resource 1003:
Your copy of Cascade has expired. Contact Eric at weasel@spies.com to get a new version. |
Error Strings
Also found in the data fork: a whole host of error strings. The highlights are bolded for your convenience.
Trying to delete an item with an invalid type = %d
Invalid Erase Style /time: %f - Destroyed %d particles. %d are left.
Type is wrong in faucetList = %d
Particle hit an invalid object. #%d
Particle's velocity was NAN.
distance is near 0.
Top strip number is outta range. y = %d, strip = %d
Bottom strip number is outta range. y = %d, strip = %d
Sorry, can't have more than %d objects
Invalid object type
invalid block type in Duplicate Object
Hey, nothing is selected. Shouldn't be able to DuplicateObject
velocity of particle is NAN.
Found active = %d, and numParticles = %d
File says it has %d objects in it. There can't be more than %d though.
Invalid type in LoadObjects.
Error loading object %d in file. It said it was type %d.
Found %d ok looking objects out of %d.
Couldn't allocate memory to save file.
Size of start is %d. End is %d.
Problem reading Cascade File. Error = %d
Size of start is %d. End is %d. Size should always be %d
Invalid Cascade file version, %d
Invalid erase style.
rotateAmount is not a number!
radians is not a number!
Invalid Block type in StartFrame.
Invalid blockType = %d
Trying to reset particle with a non Spigot Block!
Color Counter is < 0
Invalid background type
Couldn't allocate Gradient Offview
Error loading pattern. resID = %d, Error #%d
Couldn't allocate handle for icl8. 0ResError = %d
ResError = %d, problem adding pict preview icon.
Couldn't allocate handle for icon mask. -ResError = %d
Error in CBackgroundDlg::DrawSample opening background. bgtype = %d
Couldn't read in background - %s
Problem loading pict resource %d
Couldn't allocate Gradient Offview. Error = %d
Couldn't find the backgrounds folder
Error %d reading pict BGInfo structs
Error %d reading ppat BGInfo structs
Error %d reading grad BGInfo structs
Assertion failed. result was %d
Error opening background file. Error = %d
Couldn't open background file.
Error #%d getting pict resource
Invalid Background Type!
Invalid Pattern type
Error opening background file. Error #%d
Couldn't find pattern
Open Background: %s
Compressing Prefs file to get rid of empty space.
No Appearance Manager
Error reading Volume menu
Can't Fix Debug Menu.
Error %d when getting Help Menu.
Should check if window fits on screen
window width was %d, height was %d.
Something is fucked with the Window Draw code.
ClippedDraw doesn't work yet.
Activate window
Deactivate window
%s - %d particles (%d active)
Problem with GetCurrentProcess
Problem with GetProcessInformation
Where's your Music folder?
Problem with ResolveAliasFile
Can't find Music folder. It's a document!
Problem with PBGetCatInfo when looking for Music folder
problem making FSSpec for file
problem trying to Resolve Alias on file
problem trying to get Finder Info about file
Error %d when trying to 'EnterMovies'
Error callin' NewMovieFromFile. Error %d
error PreRolling movie. Error #%d
Error closing movie file. Error #%d
Invalid music volume choice
No Music
Movie Error %d
drawing mode wasn't set
that drawing mode (%d) isn't supported yet.
Invalid sound volume choice
Couldn’t read in string resource %d
Can't do a sqrt
Color Counter is < 0
Invalid Gravity type (%d) in Draw.
faucetOnTime was %d
faucetOffTime was %d
The default Rotate function does nothing.
type = %d. This should never happen.
EditObject should be overridden
type = %d. Draw must be overridden
type = %d. Move must be overridden
Too many buttons
Bad button type
Couldn't allocate draw context
Error restoring fountain from prefs. Error = %d
Unable to find a matching context for the following attributes:
No Mode doesn't do anything. Should it?
Stimpy! You Idiot! Attributes is nil
Where's your Fountains folder?
Can't find Fountains folder. It's a document!
Problem with PBGetCatInfo when looking for Fountains folder
Couldn't install openapp apple event handler
Couldn't install open apple event handler
Couldn't install quit apple event handler
DTSControl must have an owner dialog.
Invalid type passed to DTSControl.
Image only of depth 1, 8, 16, or 32.
Couldn't allocate memory.
Bad allocation flag in DTSImage::DisposeBits
ErrorCode %d set.
They chose something from the Help menu
Received unknown event.
sound already initialized
Channel not found in list
Invalid sndMode %d
View not found in parent's list
Warning: Bad DTSImage passed to DTSView::Draw.
DTSOffView only of depth 1, 8, 16, or 32.
Warning: Bad DTSImage passed to DTSOffView::SetImage.
Invalid kind passed to DTSWindow.
Allocation Failure
Miscellaneous
PICT 24002, the statue head used in dialog boxes, is internally titled "Neutral Weasel"—a carryover from Eric's Ultimate Solitaire, whose mascot was a cartoon weasel with various expressions.
- Pages missing developer references
- Games developed by Eric Snider
- Games developed by Delta Tao Software
- Pages missing publisher references
- Games published by Delta Tao Software
- Mac OS Classic games
- Pages missing date references
- Games released in 1998
- Games released in January
- Games released on January 6
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
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Games > Games by release date > Games released in January
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