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Eternal Poison

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Title Screen

Eternal Poison

Also known as: Poison Pink (JP)
Developers: Flight-Plan, Chime
Publishers: Banpresto (JP), Atlus (US)
Platform: PlayStation 2
Released in JP: February 14, 2008
Released in US: November 11, 2008


CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.


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This page is rather stubbly and could use some expansion.
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Regional differences

Eternal Poison is a tactical RPG game released late in the PlayStation 2 life cycle. The North American version of the game was released as a two-disc set which included a CD soundtrack of the game and was curiously the only release of a Flight-Plan tactical RPG (the genre they were best known for) in English.

Unused Features

Inside the DATA folder is a file named ROOT.DAT which contains the following script:

Text Translated
//フレームモード
// 0:NTSC interless 640x448(PSMCT32)
// 1:NTSC noninter  640x224(PSMCT32)
// 2:PAL  interless 640x512(PSMCT32)
// 3:PAL  noninter  640x256(PSMCT32)
// 4:480P           720x480(PSMCT16S)
// 5:VESA           640x480(PSMCT16S)
// 6:NTSC noninter  640x448(PSMCT16S)
// 7:PAL  noninter  640x512(PSMCT16S)
// 8:NTSC noninter  512x448(PSMCT32)
// 9:PAL  noninter  512x512(PSMCT32)
//10:NTSC noninter  640x448(PSMCT16)
//11:PAL  noninter  640x512(PSMCT16)
//12:NTSC noninter  512x448(PSMCT32/PSMZ24)
//13:PAL  noninter  512x512(PSMCT32/PSMZ24)
frame={1}
//frame={8}

//言語モード
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={1}
//国モード(言語モードと一緒)
country={1}
//テレームモードデバッグ(R3で切り替え)
//0:なし
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:全て
framemode_debug={0}
//Frame Mode
// 0:NTSC interless 640x448(PSMCT32)
// 1:NTSC noninter  640x224(PSMCT32)
// 2:PAL  interless 640x512(PSMCT32)
// 3:PAL  noninter  640x256(PSMCT32)
// 4:480P           720x480(PSMCT16S)
// 5:VESA           640x480(PSMCT16S)
// 6:NTSC noninter  640x448(PSMCT16S)
// 7:PAL  noninter  640x512(PSMCT16S)
// 8:NTSC noninter  512x448(PSMCT32)
// 9:PAL  noninter  512x512(PSMCT32)
//10:NTSC noninter  640x448(PSMCT16)
//11:PAL  noninter  640x512(PSMCT16)
//12:NTSC noninter  512x448(PSMCT32/PSMZ24)
//13:PAL  noninter  512x512(PSMCT32/PSMZ24)
frame={1}
//frame={8}

//Language Mode
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={1}
//Country Mode (Together with Language Mode)
country={1}
//Frame Mode Debug (Change with R3 Button)
//0:None
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:All
framemode_debug={0}

You can either apply the below codes to enable Progressive Display mode and Frame Mode Debug, or edit the numbers via a hex editor and edit the numbers in brackets to change the mode. Note that when enabling Progressive Display mode, the game will play movie files too fast and the audio to them will be out of sync. Frame Mode Debug will cause the game to crash.

USA codes:

Frame Mode Debug (R2 + R3)
20555724 00000004

Progressive Display 480p
00100534 00000004
201ED18C 240C0004

Debug Menu

Similar to Cowboy Bebop: Tsuioku no Serenade, There is hidden code that reveals a debug menu.

(Source: Punk7890)