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Ever 17: The Out of Infinity (PlayStation 2)

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Title Screen

Ever 17: The Out of Infinity

Developer: KID
Publishers: KID, Success (SuperLite 2000 Premium Edition), CyberFront (Renai Game Selection)
Platform: PlayStation 2
Released in JP: August 29, 2002, November 27, 2003 (Premium Edition), October 28, 2004 (SuperLite 2000 Premium Edition), October 9, 2008 (Renai Game Selection)


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

Debug Menus

Several debug menus remain in this game. These allow you to quickly view images, sounds, character routes, among others. Apply the below code to enable these menus.

Note: the following codes were only tested on the SuperLite 2000 Premium Edition version of the game.

Master Code (Only needed for cheat devices)
901D5078 0C0753C6

Enable Debug Menus
D03D2402 0000DBFF
2023AD30 00000000
D03D2402 0000D7FF
2023AD30 0000000C
D03D2402 0000DDFF
2023AD30 0000000D
D03D2402 0000DFFE
2023AD30 00000016

With the code on, press and hold one of the following buttons while entering another screen (such as starting a new game):

  • Press and hold Circle + L1 for Start debug menu.
  • Press and hold Circle + R1 for ShortCut01 debug menu.
  • Press and hold Circle + R2 for ShortCut02 debug menu.
  • Press and hold Circle + Select for Filer debug menu.

Start

Ever 17 PS2 - DebugMenu(Start).png

The main debug screen.

Text Translation Notes
ストーリー Story Starts the game normally.
テスト Test Sends you to a test menu.
デバッグ Debug Sends you to the debug menu.

Test

Ever 17 PS2 - Debugmenu9.png

This menu has no function.

Debug

Ever 17 PS2 - Debugmenu1.png

The same debug menu that appeared in Regista's PlayStation 2 games can also be found here. This lets you choose music and sound effects to listen to. It also contains options to view background images, character sprites, and CG images. You can also select various scenarios to view.

Text Translation Notes
シナリオ Scenario Sends you to a list of story related scenes to choose from.
キャラクタ Character Allows you to view all of the character portraits.
BG BG Allows you to view all of the background images.
イベント Event Allows you to view all of the event images in the game.
BGM BGM Plays all songs from the game.
SE SE Sends you to a list of sound effects to choose from.
エフェクト Effect Sends you to a menu where you can test screen effects.
ムービー Movie Allows you to watch all of the movies in the game.
SAVE SAVE Sends you to the save menu.
システムフラグ System Flag Unlocks the Special menu hidden options.
(Source: Original TCRF research)
Scenario

Ever 17 PS2 - Debugmenu2.png Ever 17 PS2 - Debugmenu3.png

This menu allows you to view all of the story related scenes of your choice.

Character

Ever 17 PS2 - Debugmenu5.png Ever 17 PS2 - Debugmenu6.png Ever 17 PS2 - Debugmenu11.png

This option allows you to view all of the character portraits in the game.

BG

Ever 17 PS2 - Debugmenu10.png

This allows you to view all of the background images in the game.

SE

Ever 17 PS2 - Debugmenu7.png

This option allows you to listen to all of the SFX in the game. It also contains descriptions of every SFX.

Effect

Ever 17 PS2 - Debugmenu8.png Ever 17 PS2 - Debugmenu8a.png Ever 17 PS2 - Debugmenu8b.png

This menu lets you view various screen effects and weather patterns.

ShortCut01

Ever 17 PS2 - Debugmenu12.png Ever 17 PS2 - Debugmenu13.png

Only the first three options work here. These display test text each time with a different background.

ShortCut02

Ever 17 PS2 - Debugmenu15.png

The first option sends you to a new game, while all of the other menu items send you to the debug menu.

Filer

I-O-fileeditor1.png I-O-fileeditor2.png Ever 17 PS2 - Debugmenu16.png

This option lets you edit files and memory card data. Playing movies is also an option, but that does not work anymore.

Additional Debug Functions

Append02

The menu for this option is the same as the ShortCut01 menu. Everything here sends you to the debug menu.

Disk

Nothing appears to work or render on screen. Likely used as a HDD test of some sort.

Setup

Unknown. Nothing renders on screen. When pressing start, it searches for a device named "pfs" then eventually sends you to the debug menu.

Menu

Unknown. Some sort of test menu, but nothing renders on screen.

Test

Unknown. Likely a host0 mode.

Unused Movie

Unlike the rest of the movies on the disc, this one is composed of a series of images, rather than pre-rendered files. The shows an unused end credit sequence. This is internally named Promtion (promotion). This ending sequence is oddly based off of the internal startup time. Depending on when you choose to play this movie, you may either have to wait several seconds for it to start, or it might be almost over be the time you start playing it. The colored background is also set on a timer as well.

To view this movie, apply the code below and start a new game.

New Game = Unused Ending Sequence
2014489C 2410000A

Unused Song

Hmmm...
To do:
Figure out the song title.

A song that appeared in Memories Off Mix is repeated a total of six times within game files. This occupies the BGM file names: BGM23, BGM23NL, BGM25, BGM25NL, BGM26, BGM27. The version present in this game compared to the one in Memories Off Mix is at a slower tempo.

Unused Images

BG_99

Remember11-BG 99.png

The text reads "ファイルが定義されていません管理者に通報!!", which translates to:

File is not defined. Report to the supervisor!!

This can also be found unused in Remember 11: The Age of Infinity.

BG00A

Remember11-EV-EV CO29B.png

This is present two more times in the game. Text translates to:

This is a dummy
Please wait a little longer

This can also be found unused in Remember 11: The Age of Infinity.

CHR_99

Remember11-CHR-CHR 99.png

The text reads "ファイルがありません管理者に通報!!", which translates to:

File doesn't exist. Report to the supervisor!!

This can also be found unused in Remember 11: The Age of Infinity.

Unused & Uncalled Functions

  • Present at 0x0010bd70 and 0x0010bdb8 in memory are two uncalled, and stubbed print functions. It's not clear why you would need to dummy out a print function, than leave it uncalled.
  • Present at 0x0010be48, 0x0010be50, 0x0010be58, 0x0010be60 and 0x0010be68 is evidence of removed functions.
  • Present at 0x001c9320 is an uncalled _sprintf_r function.