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EyeToy: Play
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by SIE London Studio
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by Sony Computer Entertainment > Games developed by SCEE London Studio
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 4
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 4
Games > Games by series > EyeToy series
EyeToy: Play |
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Developer: SCEE London Studio This game has hidden development-related text. |
EyeToy: Play is a collection of minigames and is notable for being the first game to utilize the PlayStation 2's motion-detecting EyeToy camera.
To do:
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Build Date and Time
Contained in the ELF file, the date and time are different for each region.
Europe
Welcome to Eyetoy - built at %s on %s 13:06:04 May 20 2003
North America
Welcome to Eyetoy - built at %s on %s 15:17:05 Sep 8 2003
Japan
Welcome to Eyetoy - built at %s on %s 17:07:35 Nov 5 2003
Development Text
There are several development messages in the ELF file.
Multiple references to cpp files:
MemPool.cpp DisplayList.cpp libimage: ipu.cpp: ipu image error audio level setting = %d File: .cpp, Func: , Msg: Failed to Init sound driver. File: .cpp, Func: , Msg: Failed to Init SPU2.
Various error messages:
Width of bitmap too big Height of bitmap too big Couldn't load image '%s' for texture '%s' DMA TIMEOUT!!! Channel %d Failed Address not aligned! (%p) Allocator has buffer of %d bytes starting at %p >>>>> ERROR: SOUND_StartCommand Previous command (%d) not completed To complete a command, it must end with SOUND_EndCommand Stream (%d) out of range Call SOUND_SetMaxStreamLimit to allow more Must range from 0-47 Error: SOUND_AddLongData RPC buffer full. Call SOUND_FlushIOPCommand Error: SOUND_AddData ERROR: SOUND_CloseStreamBuffer Stream channel %d out of range >>>>>ERROR: SOUND_GetStreamInfo Only NON-STREAM related info is valid (such as CD status etc..) use SOUND_SetMaxStreamLimit to allow more streams >>>>>ERROR: SOUND_SetStreamChild_Int StrmChan (%d) out of range (0-%d) Parent (%d) out of range (0-47) SPUChan (%d) out of range (0-47) >>>>>ERROR: SOUND_SetStreamParent_Int >>>> Error: SOUND_GetMSHInfo Header file contains %d sample data packets >>>> Error: SOUND_PatchMSH Error: SOUND_AddString >>>>>ERROR: SOUND_AllocateStreamBuffer Stream out of range. (%d) Stream must range from 0-47 ERROR: SOUND_SetMaxStreamLimit Limit (0x%x) out of range (must be 0-47) SOUND_FindFreeStreamRange(): Error, maximum exceeds available streams. SOUND_FindFreeStream No Spare streams free SOUND_PlayStream No free stream channels >>>>>ERROR: SOUND_PlayStream >>>>> ERROR: SOUND_EndCommand This function is called before a SOUND_StartCommand has been called. Exiting *** Function:SOUND_EndCommand - IOP Buffer full *** SOUND_FlushIOPCommand busy. Could not flush SOUND_FlushIOPCommand called. Buffer now empty error: sceSifBindRpc
Near the end of the file:
MW MIPS C Compiler (2.4.1.01) PlayStation2
The EyeToy series
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Original | Chat • Groove • Play |
Licensed | Bob the Builder • Disney Move • Nicktoons Movin' • Sega Superstars |
Categories:
- Pages missing developer references
- Games developed by SCEE London Studio
- Pages missing publisher references
- Games published by Sony Computer Entertainment
- PlayStation 2 games
- Pages missing date references
- Games released in 2003
- Games released in November
- Games released on November 4
- Games released in July
- Games released on July 4
- Games with hidden development-related text
- Games with regional differences
- To do
- EyeToy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by SIE London Studio
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by Sony Computer Entertainment > Games developed by SCEE London Studio
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 4
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 4
Games > Games by series > EyeToy series