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FAST Racing NEO
| FAST Racing NEO |
|---|
|
Developer:
Shin'en Multimedia
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Fast Racing NEO is a futuristic anti gravity racer inspired by the F-Zero franchise.
| To do: An update has been announced for release in January. Document the differences once it's released. |
Contents
Unused Levels
| To do: Find a way to load them. |
All unused levels can be found in the game's file system under vol\content\tracks. The display text for unused tracks ("Unnamed Track") can be found in the RAM at offset 0x14881B80 of the European version.
tutorial
This level is additionally listed in a look-up table in the memory at offset 0x148819EE (European version). At 0x148819FA (same version) is the display name "Tutorial" for the course select. This level was probably meant to appear on first play like its predecessor did. But for the final release it remains unused. Binding this level to the course select will display the banner of Scorpio Circuit for it.
keyart
This level has by far the greatest file size. Binding it to the course select will display the preview banner of Scorpio Circuit and displays the name "Unnamed Track".
0_0
Binding it to the course select will display the preview banner of Scorpio Circuit and displays the name "Unnamed Track".
Unused Background Music
The game has three unused music clips. All can be found in the file system under vol\content\audio.
hibashira plains
This one was probably meant to be an early version of Sunahara Plains.
course_intro
This one was used during development. It's the same course preview audio clip we know from Fast Racing League. You can also hear it in older footage.
Unused Audio Clips
All unused audio clips can be found in the file system under vol\content\audio.
vo_twolaps_1
This is spoken slower than the original one.
vo_twolaps_2
This one is spoken in an eager way.
no record
results2
Different Voice Actor
In older video footage, you can clearly hear there's another voice actor. For the final release, Jack Merluzzi was chosen to do all the voice acting.
Unused Items
Unused Phases
The game knows 10 different phases where 8 remain unused:
0 & >9: White
1: Orange
2: Blue
3: Yellow
4: Pink
5: Purple
6: Pinkish White
7: Bluish White
8: Yellow
9: Greenish Yellow
In the video below, you can see the unused phases braking the vehicle because there's no corresponding boost pits. As you can see, there are coming lightnings in different colors from the vehicle.
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Shin'en Multimedia
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Shin'en Multimedia
Games > Games by release date > Games released in 2015