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Fallout: New Vegas/Honest Hearts

From The Cutting Room Floor
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This is a sub-page of Fallout: New Vegas.

Unused NPCs & Critters

Bob from Accounting

FONVTestacles.png

Form ID: xx010135

An NPC used as a narrator for the ending. He is graphically identical to Testacles the Debug Centurion. He can be found hanging out in the room where the player is placed to view the ending slides (NVDLC02SlideShow).

Caesar

Form ID: xx010948

A younger version of Caesar that goes unused. He was used in order to take the screenshots seen in the add-on's opening slideshow.

Dead Horse Tribal

Form ID: xx00e886

An unused Dead Horse Tribal used to test animations.

Dead Horse Tribal

Form ID: xx00e887

An unused Dead Horse Tribal used to test the shaman's animations.

Dead White Legs Tribal

Form ID: xx00a933

A member of the White Legs that would've been found dead.

Follows-Chalk

Form ID: xx00b5ea

An unused version of Follows-Chalk used for testing.

Joshua Graham

A younger, pre-burned version of Joshua Graham that goes unused. He was used in order to take the screenshots seen in the add-on's opening slideshow. This version has a different face than the Joshua normally seen, he also lacks the headwraps and wears his armor without the arm bandages.

Sorrows Tribal

Form ID: xx00947f

An unused Sorrows Tribal, this one would've been an Asian male.

Sorrows Tribal

Form ID: xx0094cf

An unused Sorrows Tribal, this one would've been a Caucasian female.

Unused & Unobtainable Items

The Faderator

FNVGaussRifle.png

Form ID: xx000800

A debug weapon that is included in every DLC. It is a variant of the Gauss Rifle that fires a spread of three projectiles rapidly without reloading and has an ammo capacity of 255. It regenerates ammo quickly enough to make it impossible to run out.

Poisoned Shishkebab

Form ID: xx00f91d

A shishkebab with added poison damage that cannot be found in the game at all. It is visually identical to the normal Shishkebab. The weapon is marked to not be used by the player, indicating that it was very likely meant to be another poisoned weapon used by White Legs.

Poisoned Throwing Spear

Form ID: xx00f91e

This weapon is used by Dead Horse Stalkers and unavailable to the player. Besides its added poison damage it's identical to the normal throwing spears.

War Club

Form ID: xx00e6e3

An unplayable variant of the Dead Horses' war club. It uses the icon for the tire iron.

Whiteleghair

Form ID: xx00e88c

The dreadlock "hairstyle" used by the White Legs isn't actually a hairstyle at all, but rather a seperate piece of headwear unavailable to the player. It actually uses the icons for the fedora and completely lacks a ground model, resulting in an error texture (red exclamation mark) popping up when dropped.

White Legs Weapons

There are multiple weapons used by White Legs variants which are marked as unplayable, meaning they cannot be obtained by the player. All of these weapons are poisoned versions of otherwise standard weapons. Besides their added poison damge, they're identical to their normal counterparts.

Poisoned Bladed Gauntlet

Form ID: xx010e5e

This weapon is used by White Legs Bone-Breakers.

Poisoned Cleaver

Form ID: xx00f91c

This weapon is used by White Legs Pain-Makers.

Poisoned Fire Axe

Form ID: xx00f919

This weapon is used by White Legs Pain-Makers.

Poisoned Hatchet

Form ID: xx00f91a

This weapon is used by White Legs Pain-Makers.

Poisoned Machete

Form ID: xx00f91b

This weapon is used by White Legs Pain-Makers.

Poisoned Mantis Gauntlet

Form ID: xx00f91a

This weapon is used by White Legs Bone-Breakers.

Companion Items

Many of the add-on's companions carry items that are unavailable to the player, even when killing them.

A Light Shining in Darkness

Form ID: xx0108c7

An unplayable version of Joshua Graham's unique .45 auto pistol. Joshua himself uses this version and it differs from the one the player receives at the end of the add-on. This version has much better stats and uses the icon of a 9mm pistol.

Chalk's Headdress

Form ID: xx0116f4

An unplayable version of Chalk's Headdress. Chalk wears this version, the one that the player finds at the end of the add-on is a completely different version.

Follows-Chalk's .45 Auto Pistol

Form ID: xx00e8ef

Follows-Chalk's unique .45 auto pistol, which is unavailable to the player. It is similar visually to a normal .45 auto pistol, but has different iron sights. It also uses companion ammo rather than normal .45 bullets.

Follows-Chalk's War Club

Form ID: xx00e8ee

Follows-Chalk's unique war club, which is unavailable to the player. It has been upgraded with the "war club casings" modification, but is the same as the normal war club in every other aspect. It uses the icon of a tire iron rather than that of a war club.

Joshua Graham's Armor (NPC)

Form ID: xx00a7eb

A different version of Graham's outfit which the player cannot normally obtain. Joshua actually wears this version and it features his arm bandages as part of the outfit. Even when killing Joshua, the player receives a different version that lacks the arm bandages.

Joshua Graham's Headwrap (NPC)

Form ID: xx00a82d

Joshua's headwrap, which is marked as unplayable. It actually uses the icons for the metal helmet and completely lacks a ground model, resulting in an error texture (red exclamation mark) popping up when dropped.

Joshua's Pistol Whippin' .45

Form ID: xx010e1f

Joshua's unique .45 auto pistol, held in a position so that it can be used to "pistol whip" enemies, as the name implies. Joshua will use this weapon if asked to use melee combat rather than ranged when he is a companion. It is unavailable to the player because it isn't marked as playable. This weapon uses the icon of the rolling pin.

Waking Cloud's Outfit

Form ID: xx009ff1

The unique outfit worn by Waking Cloud. It looks similar to the Sorrows adorned outfit, but with a high collar made out of feathers. It uses a unique Pip-Boy icon which goes unused as well.

Waking Cloud's Yao Guai Gauntlet

Form ID: xx00e8f0

Used by Waking Cloud. The weapon is identical to other Yao Guai gauntlets, except it has a higher rate of attack.