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Fatal Frame II: Crimson Butterfly

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Title Screen

Fatal Frame II: Crimson Butterfly

Also known as: Zero: Akai Chou (JP), Project Zero II: Crimson Butterfly (EU)
Developer: Tecmo
Publishers: Tecmo (JP/US), Ubisoft (EU)
Platform: PlayStation 2
Released in JP: November 27, 2003
Released in US: December 10, 2003
Released in EU: April 30, 2004


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Fatal Frame II: Crimson Butterfly is the second installment of the Fatal Frame series, now with more ghosts, jumpscares, and jailbait in swimsuits.

This game would later be remade on the Wii, though strangely that version was only released in Japan and Europe.

Hmmm...
To do:

Chapter Select Menu

Fatal Frame 2 Debug.png

The chapter select menu, similar to the setup menu seen on cleared saves, allows you to start on any chapter in the game with various settings. But unlike the setup menu, all options are unlocked, you can set a clear count, and you don't start with the camera or any items.

Through this menu an extra chapter, 10-2, can be started which puts you in the Kiryu House entrance with Mayu. The chapter graphic in the pause menu is a garbage texture.

This menu can be accessed in the NTSC version with the following raw code, and choosing Gallery from the title menu:

002BBBDC 0021F768
002BBD3C 0021F7B0
002BBFFC 0021F788

Unused Images

In the "Image Art" section of the gallery, there are two unused images: