We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Fear Factor Unleashed
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Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by DC Studios
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Hip Games
Games > Games by release date > Games released in 2004
Fear Factor Unleashed |
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Developer:
DC Studios
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Error Messages
The ROM has a lot of error messages left over from development, so many that it's probably not worth posting them all here. Probably.
WARNING: %s (Function: %s File: %s Line %d) C:\Dev\Libraries\Hydrogen Library\Sources\Common\hyDefines.cpp hyDumpMemory: Unknown display type! Internal error! Referential not set, use SetReferentialInfo() first! Video slot not selected yet! Affine slot not selected yet! The palette was already locked! The palette was not locked! Invalid argument! You shouldn't call this function for Rotation sprites! You have to initialize the SpriteStreamer first! You should stop the animation first! You are setting the same animation on this referential! Frame counter is out of range for this animation! Detected animation with different palettes! You have to set an animation callback for this referential! Invalid return value! MasterScreenData was not set in hyBackgroundManager! Invalid argument! Deleting an unallocated referential! Internal error! The array was not initialized! Object was already inserted into list! Object is not in list! Array modification in progress! Objects not activated! No master screen set! Dumping referentials... %d animated referentials: %3d %p %d referentials visible: Referential dump done. Invalid argument! The referential must be linked to the map first! Master screen was not set! Cannot process enemies when using small tiles! Tracking referential is not set! Tracking region is not set! Animated tile was already active! Animated tile was not active! Tiles memory is full! Max tiles count reached! Cannot copy this tile, maximum copy array reached! This tile was not referenced! Screen character does not match map character position! Invalid argument! Key script buffer overflow! Invalid argument! Script buffer was not initialized! Script buffer was not recorded! No script assigned! Only backwards rewind allowed for recording scripts! Rewind is not yet implemented for playing streams! hyFileSystemManager(): Bad starting offset! hyFileSystemManager(): Cannot find file system! GRetrieveFile(): Cannot find %s GetFileSize(): Cannot find %s hyHeapManager::Enable(bool) Dumping memory blocks... MEM> Block #%03d: Header, (%6d) bytes at adress: 0x%p MEM> Free gap (%6d) bytes, at adress: 0x%p MEM> Block #%03d: (%6d) bytes (%s) at adress: 0x%p MEM> Block #%03d: Footer, (%6d) bytes at adress: 0x%p Internal error! Cannot allocate memory block! Invalid block!
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by DC Studios
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Hip Games
Games > Games by release date > Games released in 2004