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Feedback

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Title Screen

Feedback

Developer: Tecnosoft
Publisher: Tecnosoft
Platform: MSX2
Released in JP: 1988


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.


Hidden Credits

Hidden in the file table are a set of developer credits. However, these are different from the actual credits scene you get for finishing the game twice.

FEEDBACK   
STAFF      
           
GAME-DESIGN
&PROGRAM   
Y.TOYAMA   
           
GRAPHICS   
O.TSUJIKAWA
           
MONKEY-SARU
ZOU        
              
MUSIC &    
SOUND      
N.ARAI     

THANX      
TO         
HEALTHY    
MELSY      

Developer Message

A lengthy developer message is at 0xB0000 encoded in Shift-JIS. The programmer mentions the messages also hidden in Herzog and D'. The message at the end is from the album "Self Control" by TM Network.

Japanese

 shift-JIS code!

"feedback"開発埌蚘

 このメッセヌゞをみ぀けおも雑誌に芋る方法を投皿したりしちゃ駄目だぜもし䌚瀟に知れたら俺は間違いなくクビだ。蟞めるずきゃ自分で蟞めるから䞖間に知らせるのだけはやめおくれならこんなメッセヌゞ入れなきゃいヌじゃんず思うだろヌが入れないず俺の気がすたないッンだ。
 さお、今回も開発埌蚘のコヌナヌがやっおきたわけだが・・・ちなみに’の開発埌蚘は"D'.DOC"っ぀ヌファむルになっおる、ヘルツォヌクの開発埌蚘はディスクのどっかに入っおる今回はずにかく疲れたプログラムはほずんど自分で曞いたしPSG版のBGMドラむバずディスク゚ラヌルヌチンだけ違うんだよな、ず蚀っおもそりゃ以前のゲヌムに䜿ったもんだがマニュアルの原皿も曞いたしむラストも枚描いたしドッタヌも少しやったしで、音楜ずグラフィック以倖は党郚䞀人でやっおんじゃねヌかず思うぐらいの仕事量だ。
 この”フィヌドバック”は䞀目芋ただけでわかる奎はわかるず思うがファミコンの”ファルシオンコナミ”の真䌌だ間違っおも”亜空戊蚘グリフォン”の真䌌じゃねヌからなッパワヌカプセルもそヌだし誘導ミサむルもそヌだし敵のミサむルもそヌだし敵の動きもかなり真䌌しおる。自分なりに改良を加えた぀もりだがやっぱりコナミ倧明神にゃかなわんぜ。MSX2っおハヌドの制玄もかなりあったがこれをコナミがやったらもっずすんげヌ゜フトになっおたず思うもんなヌやっぱし。しかし自分でもMSX2でこれだけのこずができるたヌ思わなかったぜ、敵キャラはすべおグラフィック面に描いおるんだがちゃヌんず背景を壊さずにしかも高速に動いおるだろそのおかげでキャラの倧きさが最倧32*32ドット、最高個たでっお制限されちたったけどなッ今たでMSX2のVDPが遅い遅いっおがやいおたけど今回VDPをちょっず芋盎したな。”グリフォン”では雑魚敵はスプラむトでやっおたみおヌだが雑誌に茉った画面写真から想像しおスプラむトじゃ色も倧きさも制限がき぀いから無理だろッ
 それにしおもなんでたた”グリフォン”は発売䞭止になったんだろこっちずしおはもヌ倧喜びだったけどなこの”フィヌドバック”の䌁画が通っおさヌお䜜るかッっおずきにログむンの広告に”グリフォン”の画面写真が茉っおぐっわヌッ先を越されたッお思ったもんなヌそいでもっお毎月”グリフォン”の発売が延びおいくのを芋お”こい぀より先に発売しおやるッ”ず意気蟌んでいたワケだァこれがずころがどっこいX68000のサンダヌフォヌスにドッタヌドットをう぀人間ず音楜担圓者をもっおいかれお先に進みたくおも進めない状態になっちたったんだッしかァヌしサンダヌがむちゃくちゃ時間がかかりそヌだっおこずによヌやく瀟長が気づいお”フィヌドバック”を先に出そうっおこずになり、制䜜がはかどるよヌになったッそしおよヌやく完成を芋たわけだッ実はこれを曞いおいる時点ではただデモが残っおるんだけどねそりゃずもかく”グリフォン”ず勝負したかったぜ、うヌん、ディスクずメガロム、いや、テクノずマむクロキャビンじゃ勝負は芋えおるかな
 今回のテヌマは”誘導匟の動き”だったんだ実はちなみにヘルツォヌクのテヌマは”倧戊術”だ、このタむトルで出そうかずも思ったがやっぱしダバいからやめた。そヌいや”゜フトでハヌドな物語”のゲヌム䞭ゲヌムに”倧戊術”っおのがあったっけヘルツォヌクにも誘導匟は出おきたがあれは等速床で飛ぶタむプだったから今ひず぀リアリティに欠けおたんだよなッファルシオンの誘導匟もよかったが発しか同時に撃おないのが悲しかった。ゲヌセンゲヌムで䞀番奜きな誘導匟は”ラビオレプス”のや぀だなやっぱしあれはよかった誘導匟をたくさんストックしずいおピンチになったら”ミサむル䞀斉発射ァァッ”っおわめきながらそりゃむデオンだっおの撃ちたくるのが快感だったぜそんなこたヌしねヌよッ
 Mr.ヘリはゲヌム自䜓は倧奜きなんだが誘導匟は今むチだったなんでみんなMr.ヘリをやらないんだッおかげでどこのゲヌセンからも消えちたったじゃねヌかッR-TYPEよかよっぜど面癜いぜッ最近では”スカむ゜ルゞャヌ”ずか”ギャラクシヌフォヌス”に出おきたがどれもぱっずしねヌもんなァ。぀ヌわけでこの”フィヌドバック”の誘導匟は”ラビオレプス”ず”ファルシオン”の誘導匟を参考にしお䜜ったんだ、うヌん自分で惚れがれする動きだぜッ
 埌は個性的なボスキャラにするっおずこに泚意したかな、こんなゲヌムじゃボスキャラがどヌしおも先に出た”スペヌスハリアヌ”や”アタックアニマル孊園おいおい”の真䌌になっちたうからなヌ。
 それず忘れちゃいけないのがVDP※の䜿い方今たではVDPがコマンドを実行しおたらその実行が終るのを埅っおからVDPにコマンドを送っおたんだが今回はワヌク゚リアにVDPコマンドの実行情報を貯めおいっお、割り蟌みルヌチンでVDPが暇になったらすかさずコマンド実行っ぀ヌ方法をずったんだ。このおかげでVDPの遊び時間が枛っお無駄なく皌働しおるハズだ1/60秒の割り蟌みだからそんなにもねヌかなこれもこんな぀っこみスクロヌルゲヌム※だからなせる技だ、ヘルツォヌクなんか堎合によっちゃ䞀回動かすのにVDPコマンドを200-300回実行するっおこずがあったからなヌ、あれじゃちょっず無理だぜ、ワヌクが銬鹿みおヌに必芁だしなぁ。背景がちょっず寂しいがこれもVDPコマンドをあんたし䜿いたくねヌからなんだ。
 あヌ金が無い、䜕故こんなに働いおんのに金がねヌんだ倧䜓残業手圓すら出さない䌚瀟なんおあるかよ月に時間残業するこずもあるっおのにそヌいや今回のもヌ䞀぀のテヌマに”残業せずにゲヌムを䜜ろう”っおのがあったんだが芋事に厩れ去ったな。普通これだけ残業しおたら絊料が月䞇ぐらいいっおいいはずなのに珟実は䞇だもんなヌ、やっおらんねヌぜッファルコムが人手䞍足だっおから寝返ろヌかなコンパむルが瀟員募集したらもヌこんな䌚瀟蹎り入れお蟞めお広島に䞀盎線だぜ広島だったらただ生掻も楜にできるだろヌからな、東京なんお車も持おねヌし家賃は高いしで人間が䜏むずこじゃねヌよそれず自分が奜きな仕事がやれるかっおずこだな、間違っおも光栄なんかには行かないぜッあずビッツヌずかザむンずかりィンキヌずかマむナヌなテクノもそヌずヌマむナヌだがずこも絊料さえ良けりゃ行っおもいいなぁ。今は瀟長が銬鹿でゲヌムのこずなんかあんたしわからねヌから奜きにやれるんだがこれを瀟長が読んだら俺はクビだなやりたいこずがやれねヌ䌚瀟にゃ絊料が高くおも行きたくねヌんだ。そんなずこ行くぐらいならカタギの仕事に就くぜ。
 そヌいや最近この”フィヌドバック”のドッタヌのモンキヌさるぞうオカマがA-JAXの基盀を買ったんだ、たったく銬鹿は䜕考えおんのかわからんぜ雀の涙のがうなすでよりによっお¥䞇もするA-JAXずはなッちなみに俺はがうなすで生掻しお絊料を貯めた、いずれ今乗っおるミラを売っおフィアットのパンダを買うんだヌッ俺のミラなんお¥䞇しかしなかったもんなヌGPZ250Rも持っおるんだがそっちは¥䞇もしたんだぜバむクよか安い車なんおなたヌ疲れないし雚の日も走れるしメットも芁らないから重宝しおるけど。たさかのケツに女乗せおホテルに入るっおわけにもいかんしなぁ。しかしあのガラクタ寞前のミラでナオンちゃん死語ずホテルに入るのも恥ずかしいぜ、い぀も思っおんだけどなヌ。そヌいやこないだ久しぶりにしたら普段䜿わない筋肉を酷䜿しすぎお股の付け根が筋肉痛になっお、日はたずもに歩けなかったぜ。あヌプログラマヌは蟛い。
 このずころテクノはサンダヌ䞀色だ、たったく瀟長の銬鹿がうかれちたっおよヌッ倚分昔のサンダヌフォヌスでボロ儲けした倢を捚おきれずにいるんだろヌな、かわいそうな銬鹿だ。確か䌁画䌚議で俺が”ここはX68000でサンダヌフォヌスを出すっおこずで”なんお冗談で蚀ったのがきっかけじゃなかったっけなたさかこんなになるたヌ思わなかったぜ。おかげでこっちはいい迷惑だサンダヌの方に人間をずられお遅れおんのに早くしろずかせっ぀きやがっおッ誰のせいで遅れおんだ誰のせいで倧䜓ゲヌム自䜓はもヌ月にゃほずんど完成しおたんだヘルツォヌクみおヌにデモずかなんずかを分担しおりゃこんなゲヌムカ月でできらァッ実質人プログラマヌ、音楜、グラフィック×、マゞでこれだけで䜜っおんのにそヌ簡単にできるかァァッしかし䞀䜓フィヌドバックが終ったら俺は䜕をやればいいんだろ九玉か嫌だ嫌だ嫌だァァッあんな䜕の売りもねヌク゜ゲヌをMSX2で出すのはァァッかずいっおもこのずころ急がしくっお新䜜のネタを考えるヒマが無かったんだよなヌッ
 ’れにしおも瀟長の銬鹿さ加枛にゃ飜きれるぜたったくセンスっおもんが皆無なんだからなヌ、どの分野でも仮にもほんずに仮にもだが゜フトハりスの瀟長なんだから䞖間でどんなゲヌムが流行っおるかぐらい把握しおろよログむン読むだけでわかるわきゃねヌだろッ䌚瀟で買えよ売れおるゲヌムぐらいはッそのくせ自分ずこのゲヌムにはむちゃくちゃな泚文ばっかし付けるんだからなぁ、いい迷惑だぜッ貎様のセンスは幎は遅れおんだよッこの日進月歩のゲヌム業界で幎前っ぀えばもヌゞュラ玀みおヌなもんだが本圓にそんなセンスしかねヌんだぜ脳味噌が4004でできおんじゃねヌのか吉村先生達が愛想を぀かすのも玍埗がいくっおもんだ。去幎も瀟員がボロボロ蟞めおったもんなヌ、俺も身の振り方を考えなくちゃいけねヌな。ちなみに去幎の月に蟞めた宮園先生はアルシスでスタヌクルヌザヌのシナリオを曞いたらしい、うヌん倧出䞖ここの絊料じゃほんずに生掻できねヌもんなここのバトルオタッカヌズも”生”はしおるが”掻”はしおねえ、よヌするに生きおるだけだ。こい぀らゲヌム以倖に趣味はねヌのかちなみに俺の趣味は女ず車そりゃマック山本だろヌがだ。
 ちょっず前にずヌずヌスタヌクルヌザヌが発売されたけどすげヌなありゃ、吉村先生の集倧成っお感じだ。であれだけなんだからX68000に移怍されたらどヌなるんだろむンタヌセプタヌ䞊のゲヌムになるんじゃねヌか確かにサンダヌもちょっずすげヌが所詮ク゜ゲヌだ、倧䜓あの方向スクロヌルっおのがおかしいバンゲリングベむ方匏にしろずは蚀わないがせめおラストミッション方匏ぐらいにゃしおほしいぜたヌ䜜っおんのがのガキド・ハッカヌか぀マスタヌオタッカヌ、おそらく吉村先生も昔はこうだったろうずいうよヌな奎。䞀生童貞でいるよヌな男だハッカヌっおのはたいおヌそヌだけど。ちなみに俺が童貞やめたのはのずきだったなマックスヘッドルヌムに出おきたプラむス・リンチを汚くしたみおヌだななんだからしょヌがねヌっお蚀えばしょヌがねヌけどな。
 そヌいやこないだ飲みに行ったら吉村先生の高校の埌茩っ぀ヌあんちゃんず䌚っおいろいろ吉村先生の高校時代のこずを聞いたんだ、なんか科孊宀を爆砎オヌバヌだけどしたずか同人誌をやたら買い蟌んでたずかそんな話ばっかだったけど。
 ずころでファミコンナヌザヌのみんなカプコンのロックマンずヒットラヌの埩掻はもうやっおみたかなもしただならぜひやっおみおくれ死ぬほど面癜いぜおいらはロックマンをクリアするのに時間ファミコンの電源を入れっぱなしにしたほどだヒットラヌはみんなでよっおたかっおやったから時間ほどで終ったがな。この”フィヌドバック”でオヌプニングデモコンテを曞いおもらったぞるしヌめるしヌ本名うそっお奎もこのロックマンには惚れ蟌んでおロックマン関係の情報を避けるためにわざわざ䞭囜に行っおロックマンやっおるんだぜり゜、本圓は単に留孊しおるだけ幎末にはロックマンが発売されるからみんな楜しみにしおるンだその他、最近面癜かったのはガヌディック倖䌝、ミネルバトンサヌガバリおもっおずこかなあんたし最近でもねヌが。
 あヌゞョゞョは面癜い、今ゞャンプを買っおきお読んだんだがたったく荒朚先生にはい぀も楜したせおもらっおるぜッいったいどんな脳味噌しおんだろ今日はで号たで出おお、シヌザヌずゞョゞョがカヌズず戊おうっおずこなんだが先の展開が楜しみだぜ来週は巻頭カラヌだカヌズを倒せば次はワムりだしかし゚シディシは案倖匱かったな。あヌこんな面癜い挫画が毎週読めるなんお俺はなんお幞犏なんだろうおめでたい奎さっきのぞるしヌめるしヌもゞョゞョファンずいうより荒朚ファンなんだがさすがに䞭囜じゃゞョゞョはよめねヌからかわいそうだ。ゞョゞョずワムりが戊うずころなんおタむに旅行したずきに海賊版もちろんタむ語買っお読んだっおんだからすげえ。関係無いがタむには本圓にアドンやサガットストリヌトファむタヌみおヌな奎が歩いおるそヌだ、本圓かよ波動拳もうおるのかな
 それにしおもストリヌトファむタヌは面癜いテヌブル版は䞀応なんずかクリアしたがアップラむト版ボタンを殎るダツはただリヌさんも倒せんっおのに消えちたったんで悲しい。テヌブル版なんおワムり、じゃなかったアドンを倒せないでいるずきに回連続コンティニュヌなんお銬鹿なこずもやったっけ、サガットでも同様だ。ワムりただ蚀っおやがるはもう倧䜓倒せるがサガットだけはただ運に頌るしかねえ。サガットを党然倒せないでいたずきなんお”こい぀はちえぞ※を犯しお殺した奎だッ”なんお思っお憎悪を増幅させおから立ち向かっおいったんだが駄目だった、本圓は垫匠を殺されたんだっけな結局ぜんじ先生プレむのビデオを芋おコツを぀かんでクリアしたんだ、あれがなけりゃ感激もひずしおだったろヌになぁ。
 ストリヌトファむタヌで思い出したが䞭囜人っおひでヌんだぜ俺がカプコンゲヌムミュヌゞックを買っお䞭囜のぞるしヌめるしヌに送っおやったんだが届いおねヌんだなんでも郵䟿物が消えるっおこずがよくあるらしい、ずくに日本人宛おだず消える確率が非垞に高いそヌだ。たったくカプゲヌのなんお盗んでどヌすんだっおの日本の歌謡曲っお思っお"go to heaven"ずか"I'm strong!"ずか"I am very trad!"ずか歌っおんじゃねヌだろヌな。カプゲヌはストリヌトファむタヌずトップシヌクレットずロックマンずサむドアヌムず名䜜揃いだったっおのに惜しい。
 ずヌずヌMSX2+が発衚されたな、たったく䜕考えおんだ西和圊なぁヌにがシリヌズにも十分察抗できるだッ性胜だけならMSX2でも十二分に察抗できるよッナヌザヌや゜フトハりスが぀いおこねヌっおのMSX2を持っおる奎がを買うず思うか少なくずも俺は買わないぜッ時代の流れっおもんが芋えねヌのかなヌの思想に共感したから俺は゜フトの開発をやっおるっおのにこれじゃヌなぁ。X68000もいいがいかんせん高いATARI1040STが䞇、AMIGA500が䞇だっおのによォッNECは嫌いだが68000マシンを安く出さないかなヌ無理だろヌなヌ、みおヌなカスマシンを䞇で売るんだからなヌ。富士通から出るっお噂のマシンもゲヌム向けじゃねヌそヌだし日立あたりがいっちょ頑匵っおくれねヌかなMB-S2ずか実は俺はMB6880L2ナヌザヌでもあるんだ。
 この”フィヌドバック”の制䜜が終ったらたった日だが䌑みが貰えるんだよなッさヌお䜕やろたったくこのずころ日曜も毎週仕事しおたっおのにたった日しか䌑めないっおのも悲しいが瀟長がケチなんだからしかたがない。お盆も日曜に日䌑んだだけなんだぜこんな䌚瀟普通ねヌよ



※ ...Video Display Processorの略、MSX2にはV9958ずいうVDPが搭茉されおいる。こい぀は512色䞭16色衚瀺ずか256色同時衚瀺ずかビットマップグラフィックモヌドずかVDPコマンドグラフィックデヌタを転送するコマンド、始点、転送量、転送先を指定しおやれば勝手にやっおくれる、その間Z80は別のこずをやれるので非垞に䟿利だッずかいい機胜がいっぱいあるのに今ひず぀䜿えないチップだ。せめお暪方向のハヌドりェアスクロヌルがありゃよかったのに
 䜙談だが今床発衚されたMSX2+にはV9978っ぀ヌVDPが搭茉される、これはV9958に暪スクロヌル機胜ず静止画衚瀺モヌド䜕に䜿うのかよくわからんが远加されただけのしょヌもないチップだ、銬鹿野郎ッスプラむトをPC-engine䞊に匷化しろよッ暪スクロヌルはたしかに有難いがそれだけじゃヌ誰も買わねヌよッそれからテキスト画面をビットマップ画面ずは別に衚瀺できるようにしろッできればX1のPCGみおヌなのがいいぜッそいでもっおVRAMは最䜎256KBスプラむトやPCG、グラフィックは優先順䜍を指定できるようにするできればスプラむトは枚ごずにPCGの埌ろ、ずかグラフィックの埌ろずか指定できるずかなり有難い。ほヌらこれだけの機胜を実珟すりゃヌもヌビット最匷最埌のゲヌムマシンCPUは10メガのZ80もヌMSX2ずの互換性なんおいらねェッややこしいだけだからこれで88なんかゎミ同然だぜッこれでグラディりスゲヌセン版を同時発売すれば銬鹿売れ間違い無し
 ・・・話がそれたな、そうVDPの話だったんだ。たヌずにかくMSX2はVDPがなけりゃMZ-80以䞋のマシンっおこった。
※ ぀っこみスクロヌル...これはスペヌスハリアヌやアりトランなんかのずにかく前進しかできない疑䌌ゲヌムのスクロヌル方法を指す蚀葉だ。ちなみに考案したのは俺のいずこのマックス綟パンクスっお野郎だ、ある日こい぀ずセガmK3で阿修矅バリおもをやっおたずきに突然”阿修矅は瞊スクロヌル、ファンタゞヌゟヌンは暪スクロヌル、スペヌスハリアヌはさしずめ぀っこみスクロヌルかな”ず蚀ったのがきっかけだが、はたしお疑䌌の堎合の地面なんかもスクロヌルっお蚀うのかは疑問だが面癜いからいヌや。
※ ちえぞ......俺の友達で本名は山䞋知恵♀、あだながちえぞうなんだ。むっちゃくっちゃ矎人だがどっか抜けおおそこがたたいいッ䜕考えおっかわかんねヌずこも奜きだッ攻撃したいずこだがそんな床胞は無い、うヌん悲しいぜ。顔は池内利恵ビヌプによく出おるゎキブリが぀かめるモデルず小野みゆきず”番組の途䞭ですが・・・再びたけしです”の”北野さんちの出たがり日蚘”でたけしの嚘圹をやっおる女名前知らないをたぜたみおヌな顔だ。ちなみにこの”フィヌドバック”の面のボスの名前"YAMASHITA-CHIEZOU"はこい぀からずったもんだ、さらにデモでちょこちょこ出おくる女のモデルもこい぀だ原画は俺が描いた


今回の俺がプログラム䜜りながら聎いた曲だッ

RAINBOW RAINBOW
CHILDHOOD'S END
GORILLA
TWINKLE NIGHT
SELF CONTROL
GIFT FOR FANKS
HUMAN SYSTEM			TM NETWORKいいかげん飜きたぜ
グラノヌラ
愛がなくちゃね
ただいた
ごはんができたよ
ブロヌチ
峠のわが家			矢野顕子
MINT-ELECTRIC
NON-FINTION			PSY.Sテッチヌの読みすぎ
POISON
WILD&HONEY
OLIVE				REBECCAあヌミヌハヌだ
東京の野蛮
奜き奜き倧奜き			戞川玔ゲルニカが聎きたい
ダプヌズ䌝説			YAPOOS
MISTONE				杉真理あヌ杉先生はいいぜ、売れないけど
BOX POPS			BOX
いっしょに、ねっ。
みんな愛のせいね
シェむシェむバむバむ
ベクトルのかなたで埅っおお	皮ずもこ最近気に入っおんだ
COVERS				RC succession


For the fourth album

if you cannot dance when you feel like,
and if you cannot cry when you need.
you should look into your own mind.
You will find it controlled by something.

English

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Continue.
Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

READ THIS USING shift-JIS code!!

Feedback Development Postscript

If you somehow manage to find this message, don't go sending the instructions on how to see it into the magazines! If the company finds out I'm doing this, it's curtains for me. I'll quit on my own when the time comes, so if I can ask you one thing, it's that you please don't go around telling the world about this! "If you're so worried about it, why not just leave out the message?" you might be thinking. If I did that, though, I'd never be satisfied!

Anyway, here I am, writing a development postscript again... (Speaking of which, the postscript for D' is in a file called "D'.DOC", and Herzog's can be found somewhere on the disk.) This game really had me beat! I wrote most of the program myself (with the exception of the PSG version's BGM drivers and the disk error routines, but that was stuff we used in previous games), not to mention drafting the manual, drawing one of the illustrations, and doing a bit of the pixel art. All in all, my workload basically consisted of me doing everything myself, other than the graphics and music.

As I'm sure some of you can tell at a glance, Feedback is a clone of Konami's Falsion for the FDS. (Make no mistake - It's not a clone of Griffon - The Rose Story!) The power capsules, the guided missiles, the opponents' missiles, the enemy animations... they're all copied from Falsion. I tried to add some revisions of my own, but I'm no match for The Great Konami. Sure, the MSX2 has its limitations, but I can't help but think that this would've been a way better game if Konami had made it. That being said, even I didn't even believe it would be possible to accomplish this much on the MSX2. Like, when all the enemy sprites are drawn on the screen, look how fast they can move without messing up the background. This meant, however, that we were limited to 8 sprites at once, with a maximum size of 32 by 32 pixels each! I used to always grumble about how slow the MSX2's VDP was, but I've since come around a bit. It looked to me like the regular enemies in Griffon were done using sprites (at least, as far as I could tell by referring to screenshots in magazines), but how could that be possible when there are such narrow restrictions on colour and size?!

Why'd they cancel Griffon again, anyway? Not that it wasn't great news for us that they did! Back when Feedback was in the planning stages, just when we were about to get started on development, I saw an advertisement with some screenshots of Griffon in LOGiN magazine and I was like "Shit! They beat us to the punch!" You'd think that would've meant that for every month Griffon's release date got pushed back, we'd be more and more motivated to get our game out first! However...! On the contrary! The spriter and music guy got pulled from our team and put to work on Thunder Force II for the X68000, so, despite wanting to make progress, we were stuck spinning our wheels. HOWEVER...! The company president finally realized that Thunder II was gonna take ages, and so it was decided that Feedback would be released first, and, thus, we could go ahead with development! Which meant the end was finally in sight! (To be honest, though, as I'm writing this, there are still the cutscenes left to do...) In any case, I wanted to pit our game against Griffon. When it comes to disks and Mega Drive ROMs - no, Tecnosoft and Microcabin, you can tell there's some competition, can't you?

The theme of Feedback was "guided missile movement". (Herzog's theme was "battle tactics", by the way. I was thinking of putting battle tactics in Feedback, too, but that would've been crazy, so I gave up on the idea. Come to think of it, didn't the games featured in Soft de Hard na Monogatari have them as well?) For real, though; guided missiles also appeared in Herzog, but they all went at the same speed, so they weren't entirely realistic, were they? Falsion had some decent guided missiles, but it made me sad that you couldn't fire more than two at once. My favourite arcade title with guided missiles in it has got to be Rabio Lepus! Man, what a great game! I'd do some serious stocking up on the missile front, and every time I found myself in a pinch, I'd be like "BOMBS AWAAAY!" and get the (Ideon-esque) satisfaction of really unloading on them. [...]

As for Mr. Heli, I loved the game itself, but the missile system was lacking. (Why hasn't everyone played Mr. Heli?! It's your fault that it's disappeared from all the arcades! It was just as much fun as R-Type!) Sure, some other games have come out recently, like Sky Soldiers and Galaxy Force, but none of them look all that great. That's why I referred to Rabio Lepus and Falsion when I was making the guided missiles for Feedback'. I can't help but love the way they move!

Aside from the missiles, one of the other things I was careful about was creating unique boss characters. In this genre, it seems like the bosses always end up being ripoffs of Space Harrier and Attack Animal Gakuen [...].

Oh yeah! Another thing I can't forget to talk about is how the VDP* is used in this game! Up till now, the way things worked was that I'd execute a command, and then, once it was finished executing, it'd get sent to the VDP. With this game, though, what I did was save the VDP command execution data to the work area, then use an interrupt routine to execute the command on the spot the moment the VDP was freed up. This new method allows the VDP's wait time to be reduced, meaning it should operate more efficiently. (But maybe not by all that much, given that the interrupt is 1/60th of a second.) [...] The backgrounds are a little bare, but that's because I didn't want to use too many VDP commands.

Man, I am so broke. How can I work this much and still have no money? Can you believe that there are companies out there that don't even compensate their workers for overtime?! There's times I've worked a hundred hours of overtime in a month and still haven't seen a penny! Speaking of which, the second theme for the development of Feedback was the idea that we could make a game without doing any overtime. Naturally, it was an abysmal failure. Normally, an employee would be entitled to ¥2**,*** a month for this much overtime. In reality, though, I'm getting more like ¥1**,***! [...] I heard Falcom is short on people. Maybe I should go over to them? If Compile were hiring, I'd kick this company to the curb and be on the next train to Hiroshima! I bet life is way easier there. In Tokyo, you can barely own a vehicle, and the rent's insane. This city is no place for people to live! Plus, maybe there I'd be able to work on stuff I actually enjoy. Don't get me wrong, though, I'm not out to seek fame and glory! [...] If a smaller company (not that Tecnosoft isn't small) like Bits, Winkysoft, or studio SIGN paid well, I'd be happy to work under them, too. That being said, since I'm currently working under a moron of a company president who knows shit all about games, I can do whatever I please. (If he sees this, I'm fucked.) I wouldn't want to work at a company where I couldn't do what I wanted, no matter how much they were paying me. [...]

On the topic of money, the spriter for Feedback, who we'll call Monkey Saru-zou (A.K.A. "The Fairy") recently bought an A-JAX circuit board. I have no idea what that idiot was thinking! Of all the things to spend his tiny bonus on, he went with a ¥100,000 A-JAX! Me, I used my bonus for living expenses and have been saving up my wages, 'cause I'm planning to sell my current ride, a Mira, and buy a Fiat Panda!! The Mira only ran me ¥350,000! I have a GPZ250R as well, and that was ¥420,000! To think, the car was cheaper than the bike! In any case, it has yet to fall apart, I can use it on rainy days, and I don't need to wear a helmet, so it's pretty convenient. Plus, it's not like I can just throw a girl on the back of my bike and take her to a hotel. Though, I always did feel embarrassed about taking Naon (my ex) to hotels in my piece-of-shit Mira. On those days, I'd end up abusing muscles that never got a workout. I wouldn't be able to walk normally for 2 or 3 days after, since my inner thighs would be hurting so much. Programmers have it rough.

These days, everyone at Tecnosoft is busy with Thunder II. [...] Maybe he still hasn't given up on his old dream of using Thunder Force to make some easy money, the poor sod. In fact, no doubt this is my fault for joking about releasing Thunder Force on the X68000 when we were in the planning meeting. I didn't think it would lead to this. And now I have to deal with the fallout! First my teammates are yanked off the project and switched to Thunder II, then I get scolded and told to work faster! Whose fault is it that Feedback is behind, huh?? Whose?! The game itself was mostly finished in June! Did you think that by dividing things up and having different people work on the cutscenes and stuff, we could finish the game in 3 months, like we did with Herzog?! Despite there being only 4 people working on the actual game (a programmer, a sound guy, and two graphic artists), did you seriously think it would be that easy for us?!?! What am I going to do with myself once Feedback is finished, anyway? Kugyoku 2? No! Never! Absolutely not! I can't bear the thought of releasing an unprofitable shovelware title like that on the MSX2! That being said, I've been so busy lately that I've haven't had time to think up any new game ideas!

Honestly, though, I've had it up to here with the president's idiocy! He's got no sense at all, and that goes for everything! Of all people, the president of a software company should have an idea (and I mean any idea at all) of what kind of games are popular these days! I mean, once glance at an issue of LOGiN could tell you! [...] His feel for the market is 5 years out of date! In a fast-moving industry like this, 5 years ago might as well be the Jurassic, but it's all he has! Was his brain programmed on a 4004? I'm beginning to understand why Yoshimura and the others were so fed up with him. Last year, we had people quitting left, right, and centre. I have to think about my future, too. Speaking of which, I heard that Miyazono, who quit in December last year, went on to write the scenario for Star Cruiser at Arsys. What a step forward! Here, they barely give you enough to live on! The [...] at Tecnosoft may be alive, but they aren't really living. Do these people do nothing but game? Me, I like girls and cars. [...]

Star Cruiser came out a little while ago. Talk about an amazing game. I feel like it's the culmination of Yoshimura's life's work. If he could accomplish that with the 88, just think of what it would be like if it were ported to the X68000? I bet it would be a lot like the Interceptor line of games. Thunder II is kind of neat, but it's still shovelware in the end. The eight-directional scrolling is just weird! I wouldn't say that we should copy Raid on Bungeling Bay, but I'd at least like to do something in the vein of Last Mission! (The guy working on it is one of those damned hacker-cum-master-otakus, probably not so different from how Yoshimura himself was, back in the day. One of those guys who's gonna be a virgin forever. (Most hackers are like that, though. Me, I lost my virginity at 19.) [...] like Pryce Lynch [sic] from Max Headroom.) So, if he says there's nothing to be done about it, there's nothing to be done.

Come to think of it, just a little while ago I went out drinking and ran into an old schoolmate of Yoshimura named An-chan, who was a couple years ahead of him in high school. She told me a bit about Yoshimura's high school days, and it was all about stuff like the time he blew up the science lab (exaggerating here), and how he'd buy all the dojinshi that came out.

Oh yeah! All you Famicom players! Have you tried out Capcom's Mega Man and Bionic Commando yet? If you haven't, you've seriously gotta! They're so much fun I can't even handle it! In order to beat Mega Man, I played it for 48 hours without once turning off the Famicom! [...], so I managed to finish Bionic Commando in 20. Healthy Melsy (his real name (just kidding)), who did the storyboards for the opening of Feedback, was so taken by Mega Man that he moved to China to avoid spoilers! (Nah, I'm pulling your leg, he's actually just on exchange.) Mega Man 2 is due to come out at the end of the year, so we're all looking forward to it! Other games I've enjoyed lately are The Guardian Legend and Minelvaton Saga [...]! They're not exactly new, though.

JoJo is so good. I just finished reading an issue of Jump I bought, and Araki's stuff never fails to entertain me! I wonder what goes on in his head? Today's September 6th, [...], so Caesar and JoJo are about to fight Kars. I can't wait to see what happens next! And next week, the opening's going to be in colour! Once Kars is defeated, Wamuu is next! Esidisi was weaker than I expected, though. I sure am lucky that I get to read such an entertaining manga every week! (Aw, such innocence.) Healthy Melsy, the guy I mentioned previously, is also a fan of JoJo (well, more like a fan of Araki), but I feel bad for him, since he can't read it over in China. What impressed me was that he happened to be travelling in Thailand when JoJo was fighting Wamuu, so he bought pirated versions of the comics (in Thai, of course) and read those. On an unrelated note, I heard that, in Thailand, you can see people who look like Adon and Sagat just walking in the street! Could that really be true?! Do they fire off hadokens too?

Street Fighter is an awesome game, though! I beat the tabletop version, but I couldn't make it past Lee on the upright machine (the one where you have to hit the buttons), sadly, so I ended up getting a game over. On the tabletop version, I got so stuck on Wamuu - I mean, Adon - that I went a little crazy and chose to "Continue" ten times in a row. Sagat was no different. I can usually beat Wamuu (oops, there I go again), but with Sagat, I have to rely on luck. When I was stuck on Sagat, [...] In the end, I watched some of Zenji's play videos till I got the hang of it, and then I was able to clear the stage. [...]

All this Street Fighter talk reminds me - Chinese people are the worst! I bought a copy of Capcom Game Music #2 and sent it to Healthy Melsy in China, but it never arrived! Apparently posted items are prone to going missing over there, especially if they're addressed to Japanese people. What the hell are they going to do with a Capcom music CD?! I can imagine them thinking that this type of music is popular in Japan, singing "Go to heaven"! "I'm strong"! "I'm very glad"! The CD had all the tracks from famous titles like Street Fighter, Bionic Commando, Mega Man, and Hyper Dyne Side Arms, so it's really too bad it went missing.

So, the MSX2+ is finally out. What were you thinking, Kazuhiko Nishi?! What could possibly compete against the 88 series?! There's no way users and software companies are gonna go over to your new hardware! Maybe you think MSX2 owners will buy the 2+? I won't be, anyway! Can't you see the way things are going these days? [...] The X68000 is great too, but unfortunately, it doesn't come cheap, even though the Atari 1040ST is ¥16,000, and the Amiga 500 goes for ¥14,000! I'm not a fan of NEC, but couldn't they let their 68000s go for a little less? I guess that would be impossible, given that [...] like the 88 are selling for ¥16,000. The 68000 that Fujitsu is rumoured to be releasing doesn't sound like it's meant to be a gaming machine, so maybe Hitachi will come out with something for people like me? Like the MB-S2! I actually also use a MB-6880 L2.

Now that Feedback is finished, I only have 2 days off! What the hell! It's pretty sad that, despite working every Sunday, I only get a two-day holiday, but the president is a stingy miser, so what can I do? The one time I took a Sunday off was for Obon! This company is insane!

Hidden Images

There is MSX2's SCREEN8 formatted pictures in the disk.

Feedback MSX2 Hidden Picture 3.png

Address: 0x78000
This seems to be the package art.

Feedback MSX2 Hidden Picture 1.png

Address: 0x8C000

Transcription Romanized
ずやた ゆういち Toyama Yuuichi
モンキヌさるぞうオカマ Monkey Saruzou (Okama)

Feedback MSX2 Hidden Picture 2.png

Address: 0x9C000