Five Nights at Freddy's AR: Special Delivery/Unused Audio
This is a sub-page of Five Nights at Freddy's AR: Special Delivery.
Contents
- 1 Unused Workshop VO
- 2 Unused Character SFX
- 2.1 Black Heart Bonnie
- 2.2 Swamp Balloon Boy
- 2.3 Frostbite Balloon Boy
- 2.4 Jetpack Balloon Boy
- 2.5 Heartsick Baby
- 2.6 Flaming Springtrap
- 2.7 Curse
- 2.8 Boulder Toy Bonnie
- 2.9 Woodland Toy Freddy
- 2.10 Aeronaut Toy Freddy
- 2.11 Serpent Mangle
- 2.12 Ballora
- 2.13 Arctic Ballora
- 2.14 Clockwork Ballora
- 2.15 Plushtrap
- 2.16 Frost Plushtrap
- 2.17 Piranha Plushtrap
- 2.18 Freddy Frostbear
- 2.19 Black Ice Frostbear
- 2.20 Great Escape Golden Freddy
- 2.21 Funtime Freddy
- 2.22 BonBon
- 2.23 Shared
- 3 Unused Voice Lines
- 4 Unused General SFX
- 5 Unused Dark Circus Sounds
Unused Workshop VO
As revealed in Chris McCullough's original audition for Foxy and Freddy (which went unused) Illumix planned for all characters to say either
"Animatronic CPU now online"
"CPU power supply at 100%"
or "All systems operational"
when powering up. It's unknown exactly why this was cut, but it's possible it was due to not every CPU/Suit having a voice
Despite these going unused, they started including them in soundbanks starting with Jack-O-Chica. Funtime Freddy's actually ended up being used.
In addition to these, Illumix seems to have had plans to have lines for attaching a CPU to an Endoskeleton. Before reading the following set of lines, Chris had asked the director if he should have a monotone voice or have the Foxy accent when reading the "CPU to Endoskeleton" lines.
"Aye, that'll give me a hook up, har har har"
"Are ye sure that's the best choice?"
"Now don't ye be getting cheap on me here!"
"Are ye sure ye can't find me a pirate cutlass?"
Here's a YouTube link to the audition if you want to have a look for yourself! (Foxy's part starts around 1:25:00)
Unused Character SFX
The majority of skins that have custom sounds for the workshop and footsteps also have unique encounter audio. However, Illumix almost never used the skin's soundbank for their special lured CPU. So they are all left unused. Some even have the proper master data set up to allow for this to work.
Black Heart Bonnie
Charge
Haywire
Swamp Balloon Boy
Charge
Decloak
Haywire
Frostbite Balloon Boy
Charge
Decloak
Haywire
Jetpack Balloon Boy
Original Idle
When Jetpack BB first released, the jetpack engine sound didn't play through the entire idle animation.
Charge
Haywire
Heartsick Baby
Haywire
Flaming Springtrap
Original Idle
The flame SFX during the idle was originally going to be less intense
Here is the current idle for comparison
Haywire
Charge
CPU Sounds
Lurch
Revive
Curse
Haywire
Charge
CPU Sounds
Shutdown and Revive in one
Boulder Toy Bonnie
Charge
Haywire
Woodland Toy Freddy
Charge
Haywire
Aeronaut Toy Freddy
Haywire
Damaged (14.0.0)
Slashed (14.0.0)
Serpent Mangle
Charge
CPU
Ballora
Circle
In early versions of Ballora's soundbank, she had a unique event called "Play_SFX_circle_ballora" It's likely this tied to the unused "Idle_Attack" animation she has as her footstep animation.
Full Jumpscare
Normally the jumpscare sound cuts off before the buzzing
CPU
Haywire
Ballora's haywire sound, Ballora never haywires in game unless she is equipped with another CPU, in which case she will use the haywire sound of whatever character's CPU she currently has on.
Arctic Ballora
Haywire
Arctic Ballora's haywire sound has some noise of ice cracking to match the skin's aesthetic.
Clockwork Ballora
Shutdown
An early version of Clockwork Ballora's soundbank had a unique shutdown sound for Clockwork Ballora.
Plushtrap
Emergency Battery Drone
WARNING: LOUD. Prototype sound for when you look away from the generators for a long time.
Error
Slash (14.0.0)
Haywire
Plushtrap's unused haywire sound
Charge
Unknown SFX
Frost Plushtrap
Haywire
Piranha Plushtrap
Charge
Haywire
Slash (14.0.0)
Freddy Frostbear
It is unknown what this sound was for, but it was found in early Freddy Frostbear soundbanks.
Black Ice Frostbear
Charge
Haywire
Great Escape Golden Freddy
Great Escape Golden Freddy has a full suite of sounds, however only his idle is normally used.
Changing CPU
Shutdown, Lurch, Revive in that order
Haywire
Shock Shutdown
Charge
Jumpscare
Unused Cinematic Sound
Event Name: Play_SFX_Golden_Freddy_Cutscene_Episode1
Funtime Freddy
Damaged
Stunned
BonBon
Shutdown
Unknown SFX
This sound can be found in the game's files. The context for this is unknown. It is likely a sound that would have played when BonBon plays their "reveal" animation.
Placeholder Jumpscare
Fun Fact: This is the jumpscare sound used in the trailer for the game. This is also the base of Plushtrap's current jumpscare. They just pitched it up and added some clicking noises as heard in trailer.
Unused Voice Lines
Freddy
These were in the game when it released but were later removed
Foxy
This was in the release version of the game but was later removed.
Baby Charge
These were in the game when it released but were later removed due to... reasons...
Springtrap
When the game released, Springtrap's voice lines did not have the robotic filter they currently have. They were quickly replaced with ones that have said filter. At the same time, they also gave him his ambience.
Here are all of the old lines:
Spawn
Walk Begin
Walk Pause
Gloat (Loss)
Toy Chica
When Toy Chica released, she had a few voice lines that are now removed. Here they are:
Toy Bonnie
Before Toy Bonnie released, he had a cut spawn line:
After Toy Bonnie was released, they removed these lines:
Toy Freddy
Before Toy Freddy was released, nearly all of his voice lines had a different tone
Spawn
Walk Begin
Walk Pause
Gloat (Loss)
Mangle
When Mangle was released, Mangle's endo head would talk after Mangle would speak when they spawn.
There was also a scrapped part drop line:
Gloat (Loss)
Mangle has a full set of unused gloat lines
Jack-O-Chica
Walk Pause
Event Name: Play_SFX_walk_pause_jack_o_chica
These voice lines are unused in game. Though the event that stops these lines IS present
Various Other Lines
It is theorized that the following sounds were planned to be used for an unused mechanic.
Screaming
Event Name: Play_SFX_scream_jack_o_chica
Laughing
Event Name: Play_SFX_laugh_jack_o_chica
Unknown Purpose
Event Name: ?
It is unknown what these lines were intended to be used for, but they all linked together under the same event.
Funtime Freddy
These lines were cut before Funtime Freddy's release
Wake Up
This would have played if the player failed to shock BonBon and Funtime Freddy is revived.
Workshop Mod Equipped
Event Name: Play_SFX_VO_workshop_mod_funtime_freddy
These lines were supposed to play when you equip a mod with Funtime Freddy selected as your current PlushSuit.
Disclaimer: Though these are the same lines from Jack O Chica's unknown lines, the context of Jack O Chica's lines are still unknown.
Various Other Lines
Similarly to Jack-O-Chica, Funtime Freddy has the same set of unused sounds, albeit, less of them.
The context of these lines is unknown.
Laughing
Event Name: Play_SFX_VO_laugh_funtime_freddy
Screaming
Event Name: Play_SFX_VO_scream_funtime_freddy
BonBon
Death Cry
Event Name: Play_SFX_VO_deathcry_bon_bon
This would have played when you shock BonBon
CPU Revive (Workshop)
Event Name: Play_SFX_VO_workshop_CPU_bon_bon
Though technically not unused, you can't obtain BonBon as a suit and thus these lines are never heard.
Workshop Mod Equipped
Event Name: Play_SFX_VO_workshop_mod_bon_bon
Ditto of Funtime Freddy's Workshop Mod lines but for BonBon.
Various Other Lines
Just like Funtime Freddy, BonBon has the same set of unused sounds. The context of these lines is unknown.
Breathing
Event Name: Play_SFX_breathing_bon_bon
Laughing
Event Name: Play_SFX_laugh_bon_bon
Screaming
Event Name: Play_SFX_scream_bon_bon
Unknown Purpose
Event Name: ?
It is unknown what these lines were intended to be used for, but they all linked together under the same event.
Unused General SFX
Music
Background Ambience
This was going to play in the background while you are on the map screen or the inbox screen, however it was turned down all the way and then later removed.
Original Remnant Collection Ambience
This was changed soon after the initial release of the game. Fun fact: this was used for a Plushtrap teaser as well!
Shock Hit
Unknown SFX
These are all sounds from different events. The names of which are not known.
UI
Info
Battery Fill
Crate Opening
Reward Item Dismiss
Click
This sound is used in the DLC but it's original purpose is unknown.
Other Unknown sounds
Unused Dark Circus Sounds
Unfortunately the exact purpose for all of these sounds is unknown. I sorted them by my best guess of what they are.
Music
It's possible this is would have been tied to the event "Play_Music_Ringmaster_Foxy_Episode1" However, this isn't confirmed.
Ambience
Circus Sounds
Door Sounds
Footsteps
Lightning
Lights Turning On
Lose Sound
Plushtrap CPU Sounds
In an early version of the DLC map, there were references to Plushtrap being there along with Circus Baby. So it's interesting finding this as well.