Fortnite: Battle Royale (Windows, Mac OS X)/Unused Items
This is a sub-page of Fortnite: Battle Royale (Windows, Mac OS X).
Contents
- 1 Unused Items
- 2 Unused Weapons
- 2.1 Early Snowball launcher
- 2.2 Early Egg launcher
- 2.3 Lumpy Rug
- 2.4 Early Flare gun
- 2.5 Early lock on pistol
- 2.6 Early Neon pistol and Neon assault rifle
- 2.7 Early P90
- 2.8 Testing Pickaxe
- 2.9 Early Heavy Sniper
- 2.10 Early Handcannon
- 2.11 Early Epic and Legendary Burst Assault Rifle
- 2.12 Pump Grenade
- 2.13 Unused Mythic assault rifle
- 2.14 unused DMR
- 2.15 Peter Griffin's Mythic Pistol
- 2.16 Dual Shot Pistols + Early Juicewrld Chugcannon
- 2.17 Auto Shotgun
- 2.18 Assault Rifle Proj
- 2.19 Revolver Proj
- 2.20 Early Heavy Shotgun
- 2.21 Explosive Crossbow
- 2.22 Air Strike Laser
- 2.23 Backpack Minigun
- 2.24 Chain Grenade Launcher
- 2.25 Hammercrush
- 2.26 Monsoon
- 2.27 Mystique's Dual Auto Pistols
- 2.28 MK-Alpha Assault Rifle
- 2.29 Nailer
- 2.30 Splinter Bow
- 2.31 Triple Tap
- 2.32 WIP Mythic Red Dot AR
- 2.33 Zap Zapp
- 2.34 Early Dual Pistols
- 2.35 Early Tactical Assault Rifle
- 2.36 Precision Rifle
- 2.37 Assault Rifle (Burst) Proj
- 2.38 Early LMGs/LMGsaw
- 3 Unused Consumables
- 3.1 Npc Chug Splash's
- 3.2 PortaFortress:B
- 3.3 Early zipline
- 3.4 early grappler
- 3.5 Vehicle mod spawner
- 3.6 Balloon with physics!
- 3.7 Medallion Spawner
- 3.8 Early Chug Jug
- 3.9 Early Mini Shields
- 3.10 Wind Grenade
- 3.11 Early PortAFort
- 3.12 staircasenade
- 3.13 Early Airstrike Grenade
- 3.14 Backpack
- 3.15 Beehive Grenade
- 3.16 Big Poppy
- 3.17 Bounce Pad Plant Spwaner
- 3.18 Burst Squad Heal
- 3.19 C4
- 3.20 Chain Grenade
- 3.21 Concussion Mine
- 3.22 Durr Burger Helmet
- 3.23 Glow Torches
- 3.24 Pod Plant Spawner
- 3.25 CT Port-A-Fort B
- 3.26 Purple Stuff
- 3.27 M80
- 3.28 Rare Meat
- 3.29 Quick Heal
- 3.30 Shield Aura
- 3.31 Signal Grenades
- 3.32 Wheel Grenade
- 3.33 Ceiling Drop Trap
- 3.34 Early clinger
- 3.35 Early Stink Bombs
- 4 misc items and weapons
- 5 Unused Traps
Unused Items
Multiple Backpacks
Backpacks are items in Battle Royale that, when picked up, replace the player's Back Bling and give the player new capabilities.
At one point, the development team at Epic had more plans for Backpacks, and the Jetpack was only supposed to be the first of many. Unfortunately, that plan never came to fruition, and the only Backpack to be added was the Jetpack along with several re-skins.
However, after the release of the v4.20 content update and the addition of the Jetpack, many other Backpacks were leaked.
Seize Pack/Flag
This may have been a early version of the flag item added to creative but the files for this item are in a unused playlists folder labeled "seize" this item uses the lama jewel as a base/icon
Early Jetpack
in 3.0 the Jetpack was added to files with its old model from a early point in Fortnite's development the name of the early model suggests that the jetpack was originally called the junkpak
Eye of the Storm Tracker
The "Eye of the Storm Tracker" was a Rare Backpack that would show where the next storm circle was on the map and mini-map as a yellow-tinted circle. It was added to the files in the v4.20 update, and subsequently mistakenly added to the loot pool in place of the Jetpack.
On the ground, the item had the appearance of the (then unreleased) "Skirmish" Back Bling, which was released along with the "Rose Team Leader" Outfit in Chapter 1: Season 5 as a reward for purchasing a Founder's Pack.
Upon picking up the item, it would replace the player's current Back Bling with the item, similar to how Jetpacks work.
In the inventory, the item used the icon for the (also then unreleased) "Vintage" Back Bling, which released in the Item Shop during Chapter 1: Season 5 as a part of the "Buckled" bundle.
Noticing their mistake, the item was removed from the loot pool and replaced with the Jetpack within 30 minutes of the update releasing, making it one of the fastest item removals in Fortnite history.[1]
The concept of the item was repurposed as the "Storm Scout Sniper Rifle", which was initially released in Chapter 1: Season 9. An Exotic version of the weapon released as the "Storm Scout" in Chapter 2: Season 5, functioning identically to its normal counterpart. Additionally, players were able to purchase the ability to see the next Storm circle from NPCs starting in Chapter 2: Season 5. Later in Chapter 4: Season 4, Forecaster Towers were added that let players defeat a boss to acquire the same functionality.
Medic Pack
The "Medic Pack" was planned to be an Epic rarity Backpack that allowed you to revive yourself when downed. It was added to the files in the v4.20 update. While the exact effect this item would have given is unknown, it was likely intended to give players the ability to self-revive and / or revive their teammates faster. Visually, the item appeared to be a semi-futuristic medical backpack. Unlike the Eye of the Storm Tracker, the item had no usable code attached to it, meaning it was very early in development.
The description reads: "Carry your allies to victory with this advanced life saving equipment!"
Intel Pack
The Intel Pack was planned to be an Epic rarity Backpack that, similar to the Eye of the Storm Tracker, would display the next Storm circle for the player. Additionally, it would also reveal nearby loot and play a sound when enemies are nearby, making it seemingly a direct upgrade to the Eye of the Storm Tracker. In the inventory, the icon used would be a Storm icon (likely placeholder).
The description reads: "Find the Eye of the Storm, and the reveal nearby loot and enemies!"
Double Jump Backpack
Allowed the player to gain the Ninja's double jump ability from Save the World. Very barebones, no changes were made visually to the effect when you initiate a double jump.
Missile Battery Pack
The Missile Battery Pack would have allowed the player to aim a reticle and fire a barrage of rockets up into the air, which would then fall at the location you were aimed at. It had a 5-second cooldown and unlimited uses. When in your inventory, the Missile Battery Pack has the icon of the "Vintage" Back Bling, and replaces your Back Bling with a version of the Save the World Outlander "Gunblazer Southie"'s Back Bling that is enlarged and turned upside-down.
Guided Missile Pack
Planned to be released in Chapter 1: Season 5, the Guided Missile Pack was a Legendary Backpack that attempted to balance the Guided Missile Launcher. While held, the pack would decrease your movement speed and equip you with a Guided Missile Launcher. The item had a limited number of uses before it would be unusable, similar to fuel in a Jetpack. The inventory icon was shared with the icon next to the inventory keybind on-screen.
The description reads: "It's Back!"
Pool floaty
a odd unused item added in 5.00 this item puts a tire over the player and when the player press the jump button whilst in the air they go flying
Fire Extinguisher
Supposed to put out fires, but is broken. Movement is also broken entirely while holding it. It has been hacked into creative some time ago and it has a really big hitbox.
early balloons
has an early icon and functions the exact same as the season 6 version
stat debugger
its basically just the test pickaxe but with floating debug text over it
Early Ice spices grappler
added 32.10 the early grappler would make you glide and give you ice feet removed in 33.00
Unused Weapons
There are a ton of test/old weapons in the files. Most of these are just Mythic weapons from old seasons (most of them got reused in the Arsenal LTM), collab weapons that don't work anymore (like Thanos's gauntlet and the Marvel superheroes' items), or scrapped/test weapons such as a Gnome Gun (that shoots gnomes), a Charge rocket, a Shotgod, "ElephantGarlic" (a weird device that shoots electric projectiles, apparently used for Battle Lab), and a Tinstack weapon, that functions similar to Fuse's Ultimate from Apex Legends. Key terms WID is weapon identifier.
Early Snowball launcher
In 1.10 The early snowball launcher was added to the files notably its missing its magazine instead using the grenade launchers magazine and it uses the grenade launchers other assets like sounds and grenade model
Early Egg launcher
in 3.3 the early egg launcher was left in the files it uses sound effects from the snowball launcher
Lumpy Rug
Please note this is a code name due to not having a WID file Dabomb772 had restored it via modding all thats left is its mesh and one really annyoing sound thats labeled as lock on perhaps this was a early version of the anvil rocket launcher it does look similar
Early Flare gun
Added into the files around 3.0 this is the early version of the flare gun it has 10 rounds and infinite ammo this was likely scrapped really really early on due to not having any functions other than shooting rockets it doesn't even have a icon so it uses the placeholder one
Early lock on pistol
In 24.20 files for the lock on pistol were added but not the id but due to modding Dabomb772 manged to semi restore it
Early Neon pistol and Neon assault rifle
added to the files in 2.4.2 and staying a while until officially added into stw. The Early version of the Neon pistol and Assault rifle were quite different functioning more like a laser beam than a gun
Early P90
in 3.3 the early P90 was added to the files it uses the anims of the OG submachine gun and the gun shot sounds as well
Testing Pickaxe
In 3.5 there is a pickaxe WID that uses the stw stage 2 pickaxe as a base notably this has a durability bar indicating that this pickaxe can break
Early Heavy Sniper
in 5.10 the Heavy Sniper was added to the files it sports a early icon and different reload animation and different gun shot sounds
Early Handcannon
in 2.5 an early version of the Handcannon was added to the files this variation of the Handcannon has a early ammo magazine size of 9 instead of the used 7 additionally it used the Falcon from Save The World as a placeholder
Early Epic and Legendary Burst Assault Rifle
Not much is different from this early version of the gun besides the reload animation and the icon
Pump Grenade
Added to the files in 1.7.2 this is a hybrid between a Shotgun and a Grenade Launcher
Unused Mythic assault rifle
Added in the 33.00 update this weapon was found inside of the figment plugin for the OG Fortnite gamemode, there are also Legendary and Epic variants of the basic Assault Rifle
unused DMR
Within chapter 5 there were plans to add a DMR but it was scrapped.
Peter Griffin's Mythic Pistol
Originally in production of Chapter 5 Season 1 Peter Griffin would have a Mythic Pistol
Dual Shot Pistols + Early Juicewrld Chugcannon
Added in 32.11 these dual pistols would deal more damage the more ammo they had in them. Juicewrlds Chugcannon is Exotic yet the early version is Legendary
Auto Shotgun
Added in the files around update 3.5 this shotgun would've been added.
Assault Rifle Proj
Added in 3.0 this rifle shoots projectiles instead of using hitscan.
Revolver Proj
this uses projectile fire instead of using hitscans.
Early Heavy Shotgun
The early heavy shotgun acts like the current Chapter 3 version of the Heavy Shotgun with a tight spread when aimed in
Explosive Crossbow
This is a early version of the Boombolt
Air Strike Laser
A explosive weapon that shoots down a raining airstrike on your opponents.
Backpack Minigun
A Rare minigun with no start up time, when shot it has no ammo cost and 100% accuracy when aiming.
Chain Grenade Launcher
Weird launcher which shoots Chain Grenades. Uses the Proximity Grenade Launcher's Icon and model when dropped but uses the Grenade Launchers model when being fired.
Hammercrush
One of the multiple weapons planned for Battle Royale, but never made it in. The Hammercrush only has one shot and reloads incredibly fast compared to it's Save the World counterpart.
Monsoon
Another weapon planned for Battle Royale from Save the World. The Monsoon has 25 shots and no charge time compared to its Save the World counterpart.
Mystique's Dual Auto Pistols
A fast firing set of Pistols meant for the "Mystique" Outfit added in the v14.60 Update and removed in the v15.00 Update. readded in the 31.00 update. These most likely became the Dual Micro SMGs in C5S4, which have a similar model and fire rate as these.
MK-Alpha Assault Rifle
There is an unused version of this rifle which has a different name.
Nailer
Another weapon planned for Battle Royale from Save the World. The Nailer has less recoil and a tighter bloom compared to it's Save the World counterpart.
Splinter Bow
An unused Battle Royale Bow. It was meant for the Alloy and Lara Croft LTM but is unfinished and never used.
Triple Tap
Yet another weapon planned for Battle Royale. The Triple Tap only seems to shot once, unlike the 3-round-burst that it's Save the World counterpart does.
WIP Mythic Red Dot AR
In the files exists a unused mythic MK-Seven Assault Rifle Identical to The Foundation's MK-Seven Assault Rifle.
WIP Mythic Red Dot AR | The Foundation's MK-Seven Assault Rifle |
---|---|
Zap Zapp
Another planned Battle Royale weapon. The Zap Zapp has 1 shot, and uses Light Ammo instead of Energy Cells.
Early Dual Pistols
Update 3.5/3.6 had early animations that are not fully finished and early icon and model 4.0 had working animations but still used an early model and icon
Early Tactical Assault Rifle
3.5 it can scope in like a scoped assault rifle and looked like a thermal assault rifle
Precision Rifle
Added around Update 3.5 this "weapon" did 3 damage but had a tighter spread
Assault Rifle (Burst) Proj
the common burst but it shoots like in chapter 5 with bullet travel and bullet drop
Early LMGs/LMGsaw
in 3.0 there are 4 WIDs that have data for a early lmg 2 of them are almost identical to the final version and 2 function like a minigun but do not shoot bullets
Unused Consumables
To do: Add various unused consumable items showcased by LostOfFortnite |
Npc Chug Splash's
in the files there are a duplicate id file for the item chug splash's thats used by the npc the only diffrence is that the rarity is Epic instead of Rare
PortaFortress:B
A unused version of the porta Fortress which only summons tires and uses the portafort as a base
Early zipline
In 3.3 the id for either the early Zipline was was added. it spawns a prop that when touched would retrace your steps from where you threw it
early grappler
in the files of 3.3 the early grappler was added it functions similarly to the early zipline
Vehicle mod spawner
Added to the files in 30.00 these items were likely used to test the new at the time vehicle mod crates theres one for every vehicle mod
Balloon with physics!
For some reason in 6.00 a few builds before the balloons were officially added This item was added to the files the only 2 differences are its rarity being legendary and when multiple balloons are used they stack up and clip in each other
Medallion Spawner
added in 33.00 it was most likely use for testing the new boons added in the 33.00 update
Early Chug Jug
in 1.10 the chug jugs early version the Essential Oils was added into the files it functions the exact same however. The early chug jug uses the model and icon of the Oxidized Mineral Powder a crafting material for save the world
Early Mini Shields
the early mini shields were added into the files in 1.10 and they were originally called shield jelly they still function the same however. The early Mini Sheilds use the shield potions model and icon as a placeholder.
Wind Grenade
added in 33.00 this grenade creates wind tubes that push you around
Early PortAFort
In 3.0 there are early versions of the portfort with early names
staircasenade
a unused grenade that would spawn a placeholder staircase
Early Airstrike Grenade
in 3.0 the airstrike grenade was added to the files it uses the airstrike gadgets icon it also does damage players
Backpack
An unused Battle Royale Consumable. It gives the player more inventory space and gives you a back bling.
Beehive Grenade
An unused Battle Royale Consumable. It throws down a beehive which would have done 15 damage every second to enemy players, similar to the Bee Lobbers in Fortnite: Save the World.
Big Poppy
An unused Battle Royale Consumable. Throw down a balloon which destroys structures and grows to large sizes!
Bounce Pad Plant Spwaner
A test item which spawns the Hop Flower
Burst Squad Heal
An unused Battle Royale Consumable. It heals the player for 75 health and has a 3 minute cooldown and as it says, heals your squad. It has an unused model and the Adrenline Rush icon from Fortnite: Save the World.
C4
2 unused versions of C4 Works the same as Remote Explosives but look a bit different.
Rare C4 | Remote Explosives |
---|---|
Uncommon C4 | Remote Explosives |
---|---|
Chain Grenade
Wierd "grenade" which uses the clinger's model but when used creates an untextured chain with physics. It gives the player a new one every 2 seconds until it reaches the stack limit of 100.
Concussion Mine
The first planned mythic fortnite item. The Concussion mine would function similar to the Proximity Mine where if a player gets near it explodes.
Durr Burger Helmet
The Durr Burger Helmet is a Rare consumable which would have protected the player from a single instance of critical damage, aka a headshot. It would have replaced your head with a Durr Burger head (similar to the Food Fight LTM) and takes 2 seconds to apply.
The description reads: "A corporate mascot helmet that protects from a single instance of critical damage. Durr!"
Glow Torches
There are 6 versions of the glow torch all with different colours, being Yellow, Purple, Green, White, Orange and Blue.
Pod Plant Spawner
A Test item by Epic Games to spawn in the Stink Flower.
CT Port-A-Fort B
To do: Add video from LostOfFortnite |
CT Port-A-Fort B was an alternative version of that Port-A-Fortress that was much larger. It's likely that this item was only meant for large-team modes or testing.
Purple Stuff
An unused old version of Slurp Juice found in v1.7.2. It functions exactly like old slurp juice before it was changed in v5.10. Noticeable differences are the different icon and rarity.
Purple Stuff | Slurp Juice |
---|---|
M80
An unused Battle Royale variant of the Save the World M80. It explodes on impact with players, and does no structure damage.
Rare Meat
Unreleased rare meat that functions just like the uncommon version. Added in version 16.00 and exists in files to this day
Quick Heal
An unused Battle Royale Consumable. It heals the player for 15 health and gives them a speed boost for a short duration. Uses the pepper model and icon.
Shield Aura
An unused Battle Royale Backpack. It heals the player for 1 shield per second for a maximum of 50 shield and uses the BackTracker Icon and Model.
Signal Grenades
3 unused Creative Mode variant of the Signal Remotes. It explodes after 3 seconds after being thrown and would probably do the same thing as a Signal Remote.
Wheel Grenade
Useless Wheel Grenades which use the model of the clinger. Both recharge and stack until 100 every 2 seconds.
Ceiling Drop Trap
In earlier Battle Royale builds of the game, there was an unused BR variant of the Ceiling Drop Trap. It has the model of the ceiling gas trap and some debug boxes showing where you need to go to trigger it.
Early clinger
from 3.5- 2.5 there is a early version of the clinger 3.0 uses a placeholder mesh
Early Stink Bombs
from 3.5 it sports an early mesh and icon but seeing how the icon and model are fully unique instead of being placeholder assets or reused assets this was likely the early desgin of the stink bomb it was most likely scrapped due to not fitting the artstyle of chapter 1 3.0 uses a proto mesh and icon
misc items and weapons
mythic twin mag and scoped burst smg
not much known on it maybe it was a early loot island drop and for the duplicate scoped burst smg it was probably a early version of the used one
beta medallion
in chapter 5 season 1 a new type of item was added called the medallion in chapter 5 season 1 killing a boss would make them drop there medallion and in this season they would proceduly heal you over time and the power would stack the more you had but orginally it was going to be siphon on elim when held and the hp/shield from it would stack depending on how many medallions you have
legendary kinetic blade
in 24.20 The legendary Kinetic blade was added to the files please note that for some reason in this update the icon was changed for the used versions of the blade aswell the legendary kinetic blade likely got reworked into Thrones Vampiric Blade minus the life steal.
spray gun
added in the files in 4.0 this item was likely used for testing the sprays that at the time were new to the game
Unused Traps
Early Bouncer
added to the files in 3.5 it uses the bounce pad (vertical) as a placeholder icon and design it functions like its placeholder but crashes the backend after use it also has unused wall and ceiling variations that just use the spike trap
Early Launch Pad
Here is a showcase of the early Launch Pad in game. It functions pretty much the same as the final version, except the fact it crashes shortly after you use it. The model is clearly different, and the name implies it was a variant of the directional jump pads.
rail turret test trap
this trap is a test trap that would shoot homing missiles at your enemy`s it was likely just a placeholder item or a test item as the name suggests
wall shield trap
the wall shield trap was a trap that when applied to a wall would increase its hp this trap may have been the inspiration for the armored wall trap introduced in chapter 3 season 1 as they function almost the exact same minus the hp increase being different per building material
Creative Settings panel
added in 6.31 this item was likely used to test the at the time upcoming creative mode fun fact this did apear underneath the creative islands for a few versions of season 7 before being removed. all it does is open the creative island settings or in 6.31 nothing
early chiller trap
in version 6.00 and 6.10.2 there are early ids for the chiller trap