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Freddy Pharkas: Frontier Pharmacist

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Title Screen

Freddy Pharkas: Frontier Pharmacist

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platforms: DOS, Windows, Mac OS Classic
Released in US: 1993


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

Hmmm...
To do:
Many more unused things, potentially. Check out Al Lowe's design document, which can be downloaded from his website and will prove to be highly resourceful for this article. That's not even getting into the version differences.

Debug Mode

Despite the fact the debug script doesn't exist for the English versions, it is intact for the foreign language releases. The corresponding message file is intact, though. Extract 10.scr and 10.tex from a foreign language version, then extract 10.msg from the English version. Doing so will bring up the typical level select prompt and enable the following controls:

Keys Action
Alt + A Show cast (info about all on screen objects)
Alt + B Polygon editor (edit walking areas)
Alt + D Dialog editor
Alt + E Enable every puzzle
Alt + G Set/Clear Global variable
Alt + H Show Features
Alt + I Get item
Alt + J Justify text on-screen
Alt + L Set Flag
Alt + M Clear Flag
Alt + N Show Flag
Alt + O Create logfile
Alt + S Show string
Alt + U Return user control (might not work)
Alt + W Feature Writer
Alt + X,
Alt + Z
Quit
Alt + Y Adjust vanishing point
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively)
Shift + / Help for the debug mode


(Source: HWM, ScummVM Wiki)

Additional Checks

The game also checks for 29.scr, which appears to have enabled additional debug controls that 10.scr doesn't have coded in. These features include the teleport screen, the room info box, and instantly moving around the screen.

Unused Graphics

FreddyPharkas-Pic170.png

Pic 170 contains this lovely house with the number 170 floating above it. Had it been used, it would have been for the closing screen. A similar scene can be seen in Pic 245, except with 245 written instead of 170.


(Source: Official Design Document (Sierra))

View 989 contains the ending sprites from Laura Bow in the Dagger of Amon Ra. However, the palette is that of this game, thus making the graphics look incorrect.

FreddyPharkas-SketchGuns.png

FreddyPharkas-SketchCloth.png

Rough sketches of the cloth and the guns.

FreddyPharkas-ShotOffSilverEar.png

Freddy with his silver ear shot off. This view is never seen, since the script corresponding to this view was never created.


(Source: Akril15)

FreddyPharkas-View144.png

FreddyPharkas-View145.png

FreddyPharkas-View146.png

FreddyPharkas-View147.png

Very bare versions of the chapter cards can be seen in Views 144 to 147. It seems like these would be overlaid on the screen, rather than as unique views with nothing in the background.

(Source: Original TCRF research)