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Freedom Planet/Version Differences
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This is a sub-page of Freedom Planet.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: A lot of the text needs to be rewritten. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
To do: figure out what the differences are in the different versions of 1.20.4, 1.21.4 and 1.21.5 |
Most of the changes were taken from the respective versions' changelogs provided by the developers.
Version History
Color codes: public demo releases, alpha and beta test builds, full releases.
Version number | Build date |
---|---|
1.0.0 | August 4th, 2012 |
1.1.0 | August 11th, 2012 |
1.2.0 | September 21st, 2012 |
1.3.0 | January 14th, 2013 |
1.4.0 | April 5th, 2013 |
1.4.1 | May 15th, 2013 |
1.4.2 (Prerelease Demo) | June 9th, 2013 |
1.4.2 | June 12th, 2013 |
1.4.3 (Prerelease Demo) | June 16th, 2013 |
1.4.3 | June 20th, 2013 |
1.5.0 | June 30th, 2013 |
1.5.1 | July 1st, 2013 |
1.5.2 | July 5th, 2013 |
1.4.5 (Prerelease Demo) | July 9th, 2013 |
1.4.5 | July 11th, 2013 |
1.6.9 | November 3rd, 2013 |
1.6.10 (Alpha) | November 17th, 2013 |
1.6.10 (Demo) | November 23rd, 2013 |
1.7.0 | December 1st, 2013 |
1.8.0 | December 27th, 2013 |
1.10.0 | March 18th, 2014 |
1.11.0 | April 5th, 2014 |
1.11.1 | April 5th, 2014 |
1.11.2 | April 11th, 2014 |
1.12.0 | June 4th, 2014 |
1.12.1 | June 4th, 2014 |
1.12.2 | June 12th, 2014 |
1.12.2b | June 12th, 2014 |
1.12.3 | June 12th, 2014 |
1.12.4 | June 27th, 2014 |
1.12.5b | June 27th, 2014 |
1.12.6b | July 10th, 2014 |
1.12.7 | July 12th, 2014 |
1.12.8 | July 13th, 2014 |
1.12.9 | July 15th, 2014 |
1.12.10 | July 16th, 2014 |
1.12.11 | July 17th, 2014 |
1.12.12 | July 17th, 2014 |
1.13.0 | July 21st, 2014 |
1.13.4 | July 21st, 2014 |
1.13.5 | July 22nd, 2014 |
1.14.0 | July 27th, 2014 |
1.15.0 | July 28th, 2014 |
1.15.3 | August 4th, 2014 |
1.15.5 | October 18th, 2014 |
1.20.2 | February 10th, 2015 |
1.20.3 | April 17th, 2015 |
1.20.4 | August 2nd, 2015 / August 15th, 2015 |
1.21.3 (Torque Beta) | Junary 4th 2016 |
1.21.4 | February 24th, 2016 / February 29th, 2016 / April 12th, 2016 |
1.21.5 | June 9th, 2017 / July 25th, 2017 |
1.21.6 | August 30th, 2018 |
General Changes
Version 1.1.0
- Lilac's boost has been mapped to the C button. Instead of pressing Jump twice, you must now press C in order to boost; Be sure to remember this! You can switch back to the old configuration in the Settings program if necessary.
- Because of the above, Lilac can no longer hold an extra shield in storage. Carol still retains this ability.
- The Wood shield now attracts life petals.
- Lilac can now boost while on the ground by pressing C.
- Carol now has a pouncing move. To use it, hold down to crouch and then press Jump.
- Added new difficulty settings: Easy, Normal, and Hard. Easy mode doubles the life energy received from life petals and increases hit invincibility, while Hard mode doubles the damage enemies inflict.
- Crystals in several areas have been replaced with life petals. Life petals in general are more abundant, especially in the second half of the stage. Several keystone boxes have also been added.
- Reduced the damage of some enemies.
- Dragonflies now have a slight delay before diving.
- During the end-of-stage boss fight, the falling boulders can now be destroyed with normal attacks.
- During the end-of-stage boulder chase, it is now easier to outrun the boulder while jumping.
- Rolling will always knock down the tree trunks in the second half of the stage no matter how fast you are travelling. This is to alleviate a glitch where players can climb up the side of the log if it wobbles in place, among other issues.
- Attempted to make several hidden areas more obvious.
Version 1.2.0
- Graphic overhauls of various things, including Lilac and some of the powerups and enemies.
- Shang Mu Academy has been added to the demo.
- The time to unlock Carol is now 10 minutes or less.
- Carol now has an energy meter and a special ability, the Wild Kick, which can be used by holding down the C button with at least 20% energy.
- Lilac can now perform a low kick by attacking while crouching down.
- It is now slightly easier to crouch while moving slowly.
- New titlecard effect for the beginning of each stage.
- Added ambient noises for waterfalls.
- The boulder chase section has been tweaked to make it easier to pick up speed.
- The end-of-stage boss now explodes upon death.
- It is now easier to pick up speed while wallrunning in Dragon Valley.
- Shield boxes have been replaced with shield crystals. They have the same effect of granting you a shield when destroyed, but they are now self-demonstrating and reflect elemental attacks without needing to be collected.
- The orange projectiles that Spore Pods spit out have been flagged with the water element. They can now be reflected with water shields.
Version 1.3.0
- Carol no longer needs to be unlocked and is available from the start.
- A new character is implemented: Milla the Hound. She is unavailable in the demo version, though.
- Two new special abilities have been added for Lilac and Carol. They are the Dragon Cyclone and motorcycle, respectively. Carol can only use the motorcycle by collecting fuel tanks.
- Carol can now pounce while jumping by pressing Jump while in midair.
- The spike pillars in Shang Mu Academy rotate more slowly.
- The player's gravity has been increased by 16%. Various gimmicks such as springs and jump pads have been tweaked slightly to accommodate the increased gravity.
- The player's acceleration has been increased.
- The S tunnels in Dragon Valley have been replaced with spiral slides.
- All characters can now swim by holding the Jump key.
Version 1.4.2
- Graphic overhauls for Sheng Mu Academy, Lilac, and enemies.
Version 1.4.3
- Various bug fixes.
Version 1.4.5
- I'm uploading a new version that remembers your settings as long as they're changed through the Options menu. (It doesn't remember it if you use the F5-F8 keys since doing that would require me to update the array file each time it's pressed, causing delays on slower computers.) And I also made the fireball explode when it hits a wall.
Version 1.6.10 (Demo)
- The first map of Dragon Valley has been altered to provide more optional paths for explorers, and the menu interface has been overhauled to look more professional. A few music tracks have also been upgraded and many of the sounds have been replaced with Mr Lange's improvements. Rolling has returned as a Carol-exclusive ability, while Lilac has a new diving kick (Down + B in midair). We've also made a bunch of tweaks and bugfixes.
Version 1.14.0
- The Easy difficulty has been added.
- Milla's recoil from the Super Shield Burst is now slightly stronger.
- If you die during the boss fight in Pangu Lagoon, you will now respawn directly above the door switch.
- Being thrown by Brevon without any life petals will no longer result in death.
- Brevon now shouts "NO!" when defeated in Final Dreadnought 4.
- A couple of tester names in the credits have been updated with their real names.
1.13.5 | 1.14.0 |
---|---|
TESTING Adam C. Rauh Adrian "HDL" Perez Alexander Killengray Alexandre Peres Alexcee April Summers Azurestarline Azurexdragon Beau Worth Bloodknight Bluecaterpillar Buster918 Brian Minner Briand Christophe Candescence Chris "Chizu" Green Christopher Lee Cyphir Dahel Daniel Herrera Darian Gonzalez Darkdetective Douhneill Dracheritter GalufBlackMage Gearbox Gratisaritor Gunblazer 42 Hilmir Orn Hilmisson Huw Adams Huzal J5 Jared Langlois Joe Tennent Kabopple Katie Anderson Korv3k Loleriz Lupusam Mabmoro Mark Sargent MCKaosu Merkules Metaltyrant Michael James Pedroso Nathan Lindstrom n00neimp0rtant Odongdong Olivia Martin Paulus1000 Phantom Hammertoes QuinnEbert Rarefoil Reika154 Robert Altoft Rodolfo Arizmendi Rodrigopio R.S. McClain Sagy941 Sara Jessica Leen Scialytic Sean Willis Sharkbait Shiva Slyshishigami SouthernCross Sparks Stickman27 Sykodiamond Talaan99 Techokami TheAncientWolf The Butter Dragon Theodore Trevor Thiago C. "maxi" Thomas Igoe Thrasher08 Tiller Tristan Turner Tsonux Vanyalosswen Vauche Vexusversion VizardJeffhog Waffletiger William Copley William Heileman Zero211 |
TESTING Adam C. Rauh Adrian "HDL" Perez Alexander Killengray Alexandre Peres Alexcee April Summers Azurestarline Azurexdragon Beau Worth Bloodknight Bluecaterpillar Buster918 Brian Minner Briand Christophe Candescence Chris "Chizu" Green Christopher Lee Cyphir Dahel Daniel Herrera Darian Gonzalez Darkdetective Douhneill GalufBlackMage Gearbox Gratisaritor Hilmir Orn Hilmisson Huw Adams Huzal J5 Jared Langlois Joe Tennent Jose A."Ren" Ruiz Kabopple Katie Anderson Korv3k Loleriz Lupusam Mabmoro Mark Sargent MCKaosu Merkules Metaltyrant Michael Gonzales Michael James Pedroso Nathan Lindstrom n00neimp0rtant Odongdong Olivia Martin Paulus1000 Phantom Hammertoes QuinnEbert Rarefoil Reika154 Robert Altoft Rodolfo Arizmendi Rodrigopio R.S. McClain Sagi Abutbul Sara Jessica Leen Scialytic Sean Willis Sharkbait Shiva Slyshishigami SouthernCross Sparks Stickman27 Sykodiamond Talaan99 Techokami TheAncientWolf The Butter Dragon Theodore Trevor Thiago C. "maxi" Thomas Igoe Thrasher08 Tiller Tristan Turner Tsonux Vanyalosswen Vauche Vexusversion VizardJeffhog Waffletiger William Copley William Heileman Zero211 |
- The character's sprite now appears at the end tally during the credits.
1.13.5 | 1.14.0 |
---|---|
- Milla now has her own Mahjong cursor.
- The version number is now displayed at the bottom right of the main menu.
1.13.5 | 1.14.0 |
---|---|
Version 1.15.0
- Life petals are now replenished between stages.
- Scenery has been added to the top area of Dragon Valley's final map.
- In Lilac's version of Fortune Night, Serpentine no longer uses his missile attack on Normal and below. He still uses it in Jade Creek on all difficulties.
- If you are stunlocked by the DNA Cannons in Sky Battalion or Final Dreadnought 3/4 and you lose all of your petals in the process, you will not die in the middle of the stunlock. Only getting hurt at the beginning of the stunlock will kill you.
- Normal and below, Neera will only turn to face you when landing.
- The giant green lasers from the Absolution no longer stunlock. Instead, they knock the player backward and deal a fixed amount of damage.
- Added two checkpoints to Final Dreadnought 2's first map.
- One of the Axle Turrets in FD2's oxygen segment has been removed.
- Final Dreadnought 2's boss waits longer between attacks and has a longer windup time for its dash move on Normal and below.
- Final Dreadnought 3's boss fires one less orb while flying on Normal and below, making its flight projectiles easier to jump over.
- Final Dreadnought 4's first vertical section has been rearranged to be less tedious. More shield crystals have been placed in the stage as well.
- Lord Brevon's power suit waits longer between certain attacks on Normal and below. The attacks themselves are unchanged.
- Lord Brevon uses a more choreographed attack sequence on Normal and below, along with pausing slightly longer between attacks. The attacks themselves are unchanged.
Version 1.15.3
- The Sensitivity option for controllers now defaults at 70%. It is also no longer possible to set it at 100%; 95% is the maximum allowed sensitivity.
- Added a new Data panel to the Gallery that allows you to clear your time records, crystal records, card data or achievements. Achievements that unlock specific characters (Milla Unlocked) will not be cleared, so you do not have to worry about losing access to unlocked characters. This will also have no effect on the achievements that appear on your Steam profile; Only within the game itself.
- The required time for the Trap Hideout Speedrunner achievement has been increased from 5 to 6 minutes.
- Health petals no longer replenish between stages on Hard.
- The fireballs in Relic Maze will now disappear on contact with Milla's shield instead of being reflected, to prevent infinite loops.
- The bottom dragon platform in Fortune Night's third map has reversed direction in order to solve some collision issues with it.
- Increased the vertical tolerance of Final Dreadnought teleport nodes. This should hopefully fix issues with players flying past the entire map if they don't line up with the nodes exactly.
- Nudged Final Dreadnought 1's tao token to the left a bit so that players aren't forced to collect it when respawning there.
- Updated the readme file to include information about items and shield types.
Version 1.15.5
- You can now drop straight down from a ladder by holding Down while pressing Jump.
- When starting a new game, short descriptions of each gameplay mode (Adventure and Classic) now appear in the file box.
- The Difficulty setting has been added to the file select screen.
- Removed the rightmost Slime enemy in the final blue hallway of Final Dreadnought 2's first map.
- The DNA Cannon near the first keycard of Final Dreadnought 3 has been replaced with a second Bubblorbiter, primarily because it was unintentionally firing at the player through the loop to the left.
- A few enemy formations in Final Dreadnought 4 have been thinned out, particularly in the giant laser room.
- If you have the soundtrack DLC, this adds the missing Invincibility track.
Version 1.20.2
- You can now open the cards you've collected in the Gallery! Select any card and press A to open it, and it will reveal either a music track, sound effect or character sketch. Press A again to play/view the unlocked content. There are some cards that are "locked" until you complete the game once.
- A short cutscene has been added to explain how Lilac, Carol, and Milla escape from the royal palace.
- Added a hidden area to the top of Aqua Tunnel's first map.
- Milla's swimming animation has been updated to look less like her running animation. (Thanks to r543 for the base sprites)
- Copyright info and credits have been updated.
Version 1.21.1
- Torque is added as a playable character. He is available from the start in this beta build but can only be used in Time Attack.
- Placeholders for 8 new Torque-specific achievements have been added. They cannot be acquired yet for the most part.
- The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000 in order to make it possible for Torque to clear when he is fully playable.
- The dialog cuts from the Wii U version have been carried over. See "Adventure Mode dialog cuts" for details.
- Begun progress on shading Mayor Zao's sprites.
- Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
- Fixed a bug where Carol's hitboxes on her attacks would sometimes not register.
- Carol's energy meter drains more slowly when using the Wild Kick. (Now 1.25% per frame instead of 1.5%.)
- Carol can now cancel her rolling with a Wild Kick.
Version 1.21.3
- Zao's shading complete.
- Improved the shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
- Earth Buster damage: 8 -> 10
- Earth Bomb damage: 2 -> 5
- Earth Bomb hit frequency: 5 frames -> 10 frames
- Earth Flyer shockwave damage: 5 -> 8
- Water Bomb impact damage: 3 -> 8
- Torque's dash no longer depletes his energy meter, and his hover lasts longer.
- Torque regains his hover if his energy meter fills up completely while still falling.
- The player now regenerates life during the Battle Glacier schmup on Easy and Casual.
Bug Fixes
Version 1.13.5
- Ladders becoming unclimbable in Thermal Base after completing Jade Creek when the CPU Milla is in the middle of her shield attack
- Neera's dinner table sprite and Serpentine's sprite just before the Fortune Night boss weren't updated
- Brevon's sword not playing its sound when beheading people in cutscenes
- In the post-game stage select screen, players were being taken to the wrong stage or scene when selecting Battle Glacier as Lilac or Trap Hideout/Thermal Base as other characters
- Skipping the scene where Brevon finds out there are still "chasers among us," brings the player back to Zao's airship and Sky Battalion instead of the jail scene.
Version 1.14.0
- Extra lives bleeding through the walls in the bonus stage
- If the player was killed while hanging onto a bar, they would sometimes stay on the bar and remain in the "hurting" animation instead of falling off
- Price Dail's sideways riding sprite in Sky Battalion wasn't updated
- The horizontal scrolling on Jade Creek's moon was too loose, making it seem like there are two moons in the sky at certain points
- Prince Dail's laser cards in Battle Glacier were using Brevon's blade sound
- The sounds for Pangu Lagoon's boost ring and Final Dreadnought 3's speed boosters were incorrect
- Sound effects weren't being cleared on death, resulting in some cases where a looped sound would keep playing on respawn
- If a cutscene begins and the player character is not at a flat angle, their sprite occasionally remains rotated for the entire scene
- The Coil enemy in Final Dreadnought 2 that is supposed to be on the ceiling sometimes doesn't rotate properly and leaves behind its collision detector
- (Attempted) Player being locked in a ghost state when killed in the final fight while standing on one of the sloped corners
- Skipping the final scene before the credits caused the game to loop back to Fortune Night
- Brevon's voice actor was incorrectly credited as Alexander Normandy in the credits
Version 1.15.0
- "This file will be deleted" message showing when a blank file is selected and the cursor is on the Return option
- Difficulty setting wasn't properly saving
- Controller sensitivity wasn't properly saving
- Milla could slide up walls and steep hills while holding down the shield button without losing momentum
- (Attempted) Player getting locked in a stun position instead of dying
- Skipping Carol's cutscene where she's about to enter Thermal Base brings her back to Sky Battalion.
Version 1.15.3
- Lilac could get caught on springs if Dragon Boosting directly to the right
- Milla's Super Shield Burst wasn't destroying breakable walls even when her regular phantom blocks could
- On the post-game stage select screen, selecting Battle Glacier when playing as Lilac on Classic mode would take you to Thermal Base instead
- On the post-game stage select screen, selecting Trap Hideout when playing as Milla on Classic mode would take you to Battle Glacier instead
- (Attempted) Boss music playing on the Game Over screen
- (Attempted) Prince Dail not speaking his lines at the start of Sky Battalion's boss fight
- Syntax's text wasn't capitalized in the Thermal Base cutscenes
- Players could get caught in a wall of springs after coming down from one of the loops in Battle Glacier's fourth map
- Milla's phantom blocks weren't dropping when she jumped on her mount in Battle Glacier's fifth map
- In Final Dreadnought 1, touching the downhill sliding platforms while teleporting would shift your position so that you would no longer line up properly with the teleport nodes
- When Milla pops out of air vents in Final Dreadnought 2, her shield crystals would fall through the floor if she threw them while offscreen, dooming players to suffocation in the second map if they run past her without stopping
- Final Dreadnought 4's crystals not counting towards the Gem Hoarder achievement
- The text box remained large for certain pieces of short dialog in the last cutscene
Version 1.15.5
- Changing the music volume in the Options menu will now immediately update the volume of the menu music
- Pressing B to exit the Options menu should work now
- Music volume now properly saves on exit
- The Achievements in the gallery weren't lining up properly when B was pressed to return to the top of the page
- Highlighting Return in the Gallery if you pressed A on the category selection would automatically return you to the title screen
- Milla's "get back up" animation on the Game Over screen has been properly shaded
- In the rainy section of Jade Creek, the hovercraft's ice missile could be reflected by Milla before it hits Neera, preventing the cutscene from completing and forcing players to restart
- The camera would go outside the stage boundaries in the first map of Trap Hideout when pausing and resuming the game
- Thermal Base's header was displaying "Stage 6" for Carol and Milla even though this is their 7th stage
- In Battle Glacier, Milla can no longer fly beyond the top of the screen while riding the Sparky mount
- The second sliding platform in Final Dreadnought 1 will now have its positions reset when the player uses a teleporter to prevent zipping abuse
- During Final Dreadnought 2's boss cutscene, the camera will now move downwards if it's too high
- Final Dreadnought 2's boss can no longer be damaged after it is defeated
- The requirements for the No Death, Speedrunner and Gem Hoarder achievements were being checked in the red hallway of Final Dreadnought 4 rather than when Brevon is defeated
- Filled in a gap in the wall in Final Dreadnought 2's lift section (right before the boss hallway) where the player could get stuck.
Version 1.20.2
- Invincibility music playing in cutscenes on rare occasions
- In Dragon Valley, collecting a 1up or Invincibility crystal and then traveling to the next map before the 1up/invincibility music ends would result in no music being played on the following map
- (Attempted) Relic Maze's boss would rarely keep its red eyes after recovering from a hit, allowing it to be hit again without destroying the arms
- On rare occasions, Stinger Nests in Pangu Lagoon would explode endlessly after being defeated
- Pausing and unpausing during the cutscene right after Sky Battalion would cause the camera to pan right
- Collecting a 1up in the Final Dreadnought maps, or anywhere the 1up theme is not supposed to play (such as certain boss battles) while the invincibility music is playing would cause the music to play indefinitely
- Skipping the ending through the pause menu would bring you back to Final Dreadnought 2
- Dying in a completed save file will no longer cause your death counter to rise
- The shadow on Lilac's cursor in the Mahjong minigame was incorrect
Version 1.21.1
- In Fortune Night as Carol, pausing the game in the area between defeating the mid-boss and entering the mall would make the music fade out indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
Version 1.21.2
- Achievements would loop indefinitely under certain conditions.
- When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion.
- Torque now properly sits down on benches.
- Torque's Continue screen is now functional, albeit without a sprite for him yet.
- Final Dreadnought 3's cutscene would play Torque's voice clips regardless of which character was being used.
Version 1.21.3
- Patched up all the holes in the ceiling in Trap Hideout.
- Jade Creek locked for Torque again. (His mid-boss isn't yet implemented.)
- Torque could hit and destroy Fortune Night's mid-boss before the fight began, causing the door to the next area to never open.
- Torque's HUD lingered in the cutscene after Battle Glacier's boss
- Torque's drowning animation works properly now
- Torque weapons that are affected by gravity weren't colliding with jump-through platforms
- Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
- In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
- Dragon Valley's score tally now properly activates if you somehow skip the end boss
Version 1.21.5
- Fixed a problem where Milla's Super Shield would sometimes vanish when trying to perform the Super Shield Burst as quickly as possible.
- Milla can now create Phantom Cubes underwater.
- The final boss's first phase now fires sludge missiles at a slower rate.
- The final boss's second phase always begins the fight with the same attack pattern. It returns to being semi-random after the first cycle.
Adventure Mode Cuts
Version 1.21.1
- The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to "keep their mission a secret" is never comes into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
(Source: GalaxyTrail)