Gabriel Knight: Sins of the Fathers
What do you know about... voodoo?
|Gabriel Knight: Sins of the Fathers|
Gabriel Knight: Shadow Hunter
The image on the right (File 101.p56 in the internal file list) appears to be a mockup title screen for an earlier version of the game. The subtitle, "Shadow Hunter", kinda gives away the plot, so it was probably changed because of that. Gabriel's feet were also cleaned up a bit, making them larger and giving them a better perspective.
In the normal title screen, the game draws the options on top of the image by using other game assets. But the unused screen has them applied to the artwork already. Plus there's a "Tutorial" option instead of "Exit". The final game features interactive help, but does not have a tutorial.
Land of the Green Isles
File 2000.p56 in the internal file list is a picture of the starting point from King's Quest VI: Heir Today, Gone Tomorrow. This is not used in the game. Both King's Quest VI and Sins of the Fathers use Sierra's Creative Interpreter game engine, albeit in different revisions.
Early Gabriel Knight and Grace Nakamura portraits
File 8999.p56 contains the image shown above. It has early portraits for Gabriel and Grace, with Gabriel looking very un-scruffy-like.
Gabriel looks a bit older in the unused portrait, his hair looks a lot more manageable, and his skin tone is somewhat darker than in the final.
Whereas Grace is smiling, has a slightly noticeable cleavage, more noticeable collar bones, and her nose, eyes, glasses, ears and hair were redone.
Write about the differences between the Floppy and CD versions, the unused icons and whatnot in both, and the differences between the demo and final versions. And the unused script. It's quite a lot to dig through.