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Ghost Master/Unused Text
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This is a sub-page of Ghost Master.
The VMTute.cpp file contains a developer changelog for the script:
/* Change info. Change log begun ASJ 12/11/2002. Much work already up to this point. (ext) items are fixes outside this file which affect the tutorial **** 2/7/2003 ******** - Added 'TFLAG_VersionIsDemo' for removing inappropriate lines of dialog - Added 'dont play if demo' flag check to lines 1025_6, 1025_7, 1025_9, 1025_10 **** 26/6/2003 ******* - Disabled all haunter epitaph interrupts after plasm drill to avoid end of game lockout problem - only a workaround not a complete solution **** 28/4/2003 ******* - Added call to DestroyUIHighlight to stop tutorial sequence **** (v9) 25/4/2003 ***** - Skip stages 33 and 34 if Weatherwitch already LTR'd **** (v8) 23/4/2003 ***** - Rmoved last two lines from 'hasgoldplasm' version of Ghoulroom tute - (ext) Added cursor on/off calls to user input lockouts - Changed stage4 to always play rightclick rotate message - Added proper EndTutorial hooks to all H101 end points **** (v7) 24/3/2003 ***** - (ext) Added hook for TFLAG_HasGoldPlasm - (ext) Added setup and entry for ghoulroom tutorial. **** 18/3/2003 **** - Disabled floor switch interrupt for duration of first line of stage 1 **** (v6) 5/2/2003 ****** - (+ext) Added .ini file options to skip inidividual parts of tutorial. - ext - Added check for current cam type and TFLAG_CameraModeIsLevelCam - Added wait + prompt after view and POV mortal interrupts (P & EE). - Moved unfreeze controls to before prompt loop for P & EE to prevent lockup **** (v5) 2/2/2003 ****** - (ext) Added lockout to stop new dialog playing if a power is being used. - Deleted old stage 43 and changed 44 - munged from lines in 43 and first line of 45 - Replaced first line of stage 45 loop with line 2 from stage 43 - Deleted stage 39 and moved content to end of running hints loop in stage 45 - (ext) Added flag for multiple power cast message - (ext) Added counter for number of times powers used - (ext) Added flags for terror, belief and madness hits - Added power cast counting check to interrupt N - Split off interrupt N subsections for hits (not completed) - Changed first prompt pause timing for stage 10 - last prompt loop - (ext) Disabled 'power being used' dialog lockout. - (ext) Stopped gametstae sending plasm alert message when running drill - Added pause before plasm drill starts to give haunter time to finish binding and start draining plasm - Added pause after plasm drill starts and before tutorial starts plasm drill loop - Removed first prompt pause in stage 10, first loop (point at mortal pack) - Added long wait pause to start of stage 8 - (ext) Changed plasm drill plasm quantity calculation. - (ext) Added no highlight and invisible pointer behaviour during input lockout - Removed code ( in Pause() and WaitOnFlag() ) which cut pauses short if interrupted **** (v4) 31/1/2003 ***** - Change tutorial start delay (after team selection done) from 8secs to 1sec - (ext) - Changed tutorial pause support and sound code pause to handle tutorial pauses correctly. - (ext) - Investigate front end ignoring user input after exiting tutorial - the script object was not being purdged. - NEW LINES (ext) - four new lines of dialog. 1_4, 1_5, 10_3 and 1033_1 - Added lines 1_4 and 1_5 to stage 1 - (ext) - Added flag for mortal 'view' button - Added interrupt EE using line 1033_1 and above flag (analagous to mortal bio/view/goto interrupts) - (ext) - Added 'mortal menu seen' flag and trigger from ui.cpp - Altered layout of stage 10 - new line (3) and two wait/prompt loops added. - (ext) - Added 'has haunter on pointer' flag and composite flag for stage 26 - Added two prompt loops to stage 26. - Removed old stage 27 (see changes to stage 26). - Deleted stage 8 line 7 - 'I've given you 100 plasm' - (+ext) - Added 'haunter has begun binding' flag to use for second loop on stage 26 (line3) - At end of stage 26 - added extra wait for haunter binding to complete to give interrupt chance to fire - Moved stage 8 to before stage 30 **** (v3) 05/12/2002 **** - Fixed interrupt enabling on team selection screen. Interrupt states weren't being reset, so flags never checked. - (ext) Added trigger for selecting unusable haunter on selection screen. - (+ext) Added TFLAG_RecommendedTeamUsed and code to not run main tutorial unless recommended team taken in. - (ext) Fixed crash bug in exit code of VM loop - freeing pointer previously offset into actual block. - Added code to early exit if recommended team not used. - Changed interrupt DD (cogjammer trying to bind to weatherwitch's fetter to only operate during stage 37 - Masked interrupt D (plasm alert) during stages 40,41,42 - (ext) Added code to ui.cpp to differentiate mortal status window creation via mortal pack or via mortal in world - Added interrupt CC ('red' plasm band warning) to group C interrupts as well as group B. Was working OK but only for group B. - Added 3 second right mouse button rotate detection (TFLAG_HasRotatedCustom) and ||'d to TFLAG_HasRotated. - Added line to skip Stage 4 lines 5 and 6 if has use custom rotate already (query) - Removed TFLAG_IsInCustomView condition on Stage 4 line 7. - Changed pause after Stage 32 line 1 to long wait. - Added skip-thru for stages 34-37 inc. if TFLAG_WeatherwitchLaidToRest - Added 2 missing 'Long Waits' (TM) to Stage 43 - Added missing long wait to end of Stage 39 - Changed pause between Stage 45 lines 5 and 6 to normal line pause from long wait - Interrupt N restructuring - Removed interrupt N. - Added Stages 8 a,b,c after stage 8 which play lines from old interrupt N : (1,4)(2,3)(5,6,7) **** (v2) 20/11/2002 **** - Changed master interrupt handlers to reset MSEC timer before returning. - Changed 'long pause' timing from 3/8 secs to 10/25 secs - Added composite powers menu seen OR epitaph seen flag for Stage 21 - Added separate timing for weatherwitch lay to rest puzzle pauses - (ext) Fixed VM mem corruption bug - (ext) Fixed tutorial blocking after weatherwitch lay to rest - (ext) Fixed cogjammer blocked bind flag - Fixed interrupt DD (cogjammer blocked bind) - Stage 21 now waits for haunter menu interrupt at line 3 - Stage 21 - separated prompt lines for epitaph and powers and put epitaph prompt first - Stage 11 (start of mortal pack stuff) - now waits for mortal status interrupt to run - Added mortal pack arrow highlight (+ext) - Added haunter pack arrow highlight (+ext) - Added plasm bar arrow highlight (+ext) **** (v1) 12/11/2002 **** - Changed all PlaySound derived stuff to use enum'd IDs for sounds instead of old section/line int pair. */
In English.ut8 and Italian.ut8 there's some more minor unused text. Some of this must be pretty old, as it references by name all cut missions.
English.ut8
// Finale TEXT_HC_EXTRA_14 "Placeholder: Currently Act IV is the final act"
//// Debug Stuff - DO NOT TRANSLATE THIS SECTION TEXT_HELLO_WORLD "Hello World!!!" TEXT_DIALOG_BOX "I am a dialog box" TEXT_SAMPLE "Sample Text" TEXT_EDIT_TEXT "Edit text" TEXT_EDIT "Edit" TEXT_FILE "File" TEXT_ABOUT "About..." TEXT_HELP "Help" TEXT_NI "Nyah nyah nyah" TEXT_WIDGET_TEST "This is a widgets test" TEXT_WIDGET_HELP "No help available, so there" TEXT_EDIT_INVOKED "Edit function invoked" TEXT_EXIT_INVOKED "Exit function invoked"
// ERRORS AND DEFAULTS "" TEXT_NO_EPITAPH "No Epitaph"
//TEXT_SCUBA_A_NAME "TEXT_SCUBA_A_NAME" //TEXT_SCUBA_B_NAME "TEXT_SCUBA_B_NAME" //TEXT_SCUBA_C_NAME "TEXT_SCUBA_C_NAME" //TEXT_SCUBA_D_NAME "TEXT_SCUBA_D_NAME" //TEXT_SCUBA_E_NAME "TEXT_SCUBA_E_NAME" //TEXT_SCUBA_F_NAME "TEXT_SCUBA_F_NAME" //TEXT_SCUBA_G_NAME "TEXT_SCUBA_G_NAME" //TEXT_SCUBA_H_NAME "TEXT_SCUBA_H_NAME" //TEXT_EEL_NAME "TEXT_EEL_NAME" TEXT_FBI_AGENT_A_NAME "TEXT_FBI_AGENT_A_NAME" TEXT_FBI_AGENT_B_NAME "TEXT_FBI_AGENT_B_NAME" TEXT_AZRAEL "TEXT_AZRAEL" //TEXT_MIRAGE "TEXT_MIRAGE" TEXT_SMOKINJOE "TEXT_SMOKINJOE" TEXT_SOULSCREECH "TEXT_SOULSCREECH" TEXT_THORNE "TEXT_THORNE" //TEXT_WILY "TEXT_WILY" TEXT_SNAPSHOT_POWER_FAMILY "TEXT_SNAPSHOT_POWER_FAMILY" TEXT_DARKNESS_POWER_FAMILY "TEXT_DARKNESS_POWER_FAMILY" TEXT_FILM_POWER_FAMILY "TEXT_FILM_POWER_FAMILY" TEXT_TIME_POWER_FAMILY "TEXT_TIME_POWER_FAMILY" TEXT_THE_UNINVITED "TEXT_THE_UNINVITED" TEXT_BUTLER_DIDNT_DO_IT "TEXT_BUTLER_DIDNT_DO_IT" TEXT_ABYSMAL "TEXT_ABYSMAL" TEXT_FIELD_OF_NIGHTMARES "TEXT_FIELD_OF_NIGHTMARES" TEXT_GHOST_IN_THE_MILITARY_MACHINE "TEXT_GHOST_IN_THE_MILITARY_MACHINE" //TEXT_AB_SCUBA_A_BIO "TEXT_AB_SCUBA_A_BIO" //TEXT_AB_SCUBA_B_BIO "TEXT_AB_SCUBA_B_BIO" //TEXT_AB_SCUBA_C_BIO "TEXT_AB_SCUBA_C_BIO" //TEXT_AB_SCUBA_D_BIO "TEXT_AB_SCUBA_D_BIO" //TEXT_AB_SCUBA_E_BIO "TEXT_AB_SCUBA_E_BIO" //TEXT_AB_SCUBA_F_BIO "TEXT_AB_SCUBA_F_BIO" //TEXT_AB_SCUBA_G_BIO "TEXT_AB_SCUBA_G_BIO" //TEXT_AB_SCUBA_H_BIO "TEXT_AB_SCUBA_H_BIO" //TEXT_AB_EEL_BIO "TEXT_AB_EEL_BIO" //TEXT_WTAW_WIDOW_BIO "TEXT_WTAW_WIDOW_BIO" //TEXT_WTAW_BROTHER_A_BIO "TEXT_WTAW_BROTHER_A_BIO" //TEXT_WTAW_BROTHER_B_BIO "TEXT_WTAW_BROTHER_B_BIO" //TEXT_WTAW_SISTER_BIO "TEXT_WTAW_SISTER_BIO" //TEXT_WTAW_HUSBAND_BIO "TEXT_WTAW_HUSBAND_BIO" //TEXT_WTAW_TEENAGE_GIRL_BIO "TEXT_WTAW_TEENAGE_GIRL_BIO" //TEXT_WTAW_EXECUTOR_BIO "TEXT_WTAW_EXECUTOR_BIO" //TEXT_WTAW_DETECTIVE_BIO "TEXT_WTAW_DETECTIVE_BIO" //TEXT_WTAW_GHOSTBREAKER_B_BIO "TEXT_WTAW_GHOSTBREAKER_B_BIO" //TEXT_WTAW_GHOSTBREAKER_C_BIO "TEXT_WTAW_GHOSTBREAKER_C_BIO" //TEXT_FN_LAWYER_A_BIO "TEXT_FN_LAWYER_A_BIO" //TEXT_FN_LAWYER_B_BIO "TEXT_FN_LAWYER_B_BIO" //TEXT_FN_WORKER_A_BIO "TEXT_FN_WORKER_A_BIO" //TEXT_FN_WORKER_B_BIO "TEXT_FN_WORKER_B_BIO" //TEXT_FN_FBI_AGENT_A_BIO "TEXT_FN_FBI_AGENT_A_BIO" //TEXT_FN_FBI_AGENT_B_BIO "TEXT_FN_FBI_AGENT_B_BIO" //TEXT_FN_POLICE_CAPTAIN_BIO "TEXT_FN_POLICE_CAPTAIN_BIO" //TEXT_FN_POLICE_A_BIO "TEXT_FN_POLICE_A_BIO" //TEXT_FN_POLICE_C_BIO "TEXT_FN_POLICE_C_BIO" //TEXT_FN_POLICE_F_BIO "TEXT_FN_POLICE_F_BIO" //TEXT_FN_RIGHT_HAND_MAN_BIO "TEXT_FN_RIGHT_HAND_MAN_BIO" //TEXT_FN_GOON_A_BIO "TEXT_FN_GOON_A_BIO" //TEXT_FN_GOON_B_BIO "TEXT_FN_GOON_B_BIO" //TEXT_FN_GOON_C_BIO "TEXT_FN_GOON_C_BIO" //TEXT_FN_GOON_D_BIO "TEXT_FN_GOON_D_BIO" //TEXT_FN_SHAMAN_A_BIO "TEXT_FN_SHAMAN_A_BIO" //TEXT_FN_MIB_AGENT_A_BIO "TEXT_FN_MIB_AGENT_A_BIO" //TEXT_FN_MIB_AGENT_B_BIO "TEXT_FN_MIB_AGENT_B_BIO" //TEXT_MM_MAD_PERSON_A_BIO "TEXT_MM_MAD_PERSON_A_BIO" //TEXT_MM_MAD_PERSON_F_BIO "TEXT_MM_MAD_PERSON_F_BIO" //TEXT_MM_MAD_PERSON_G_BIO "TEXT_MM_MAD_PERSON_G_BIO" //TEXT_MM_MAD_PERSON_H_BIO "TEXT_MM_MAD_PERSON_H_BIO" //TEXT_MM_MAD_SCIENTIST_BIO "TEXT_MM_MAD_SCIENTIST_BIO" //TEXT_MM_MIB_AGENT_B_BIO "TEXT_MM_MIB_AGENT_B_BIO" //TEXT_MM_WATCHER_A_BIO "TEXT_MM_WATCHER_A_BIO" //TEXT_MM_WATCHER_B_BIO "TEXT_MM_WATCHER_B_BIO" //TEXT_MM_WATCHER_C_BIO "TEXT_MM_WATCHER_C_BIO" //TEXT_MM_WATCHER_D_BIO "TEXT_MM_WATCHER_D_BIO" //TEXT_MM_WATCHER_E_BIO "TEXT_MM_WATCHER_E_BIO" //TEXT_MM_LAB_OP_D_BIO "TEXT_MM_LAB_OP_D_BIO" //TEXT_MM_LAB_OP_E_BIO "TEXT_MM_LAB_OP_E_BIO" //TEXT_MM_LAB_OP_F_BIO "TEXT_MM_LAB_OP_F_BIO" //TEXT_MM_POLICE_E_BIO "TEXT_MM_POLICE_E_BIO" TEXT_AZRAEL_EPITAPH "TEXT_AZRAEL_EPITAPH" //TEXT_MIRAGE_EPITAPH "TEXT_MIRAGE_EPITAPH" TEXT_SMOKINJOE_EPITAPH "TEXT_SMOKINJOE_EPITAPH" TEXT_THORNE_EPITAPH "TEXT_THORNE_EPITAPH" //TEXT_WILY_EPITAPH "TEXT_WILY_EPITAPH" TEXT_UNINVITED_HELP "TEXT_UNINVITED_HELP" //TEXT_UNUSUALSUSPECTS_HELP "TEXT_UNUSUALSUSPECTS_HELP" TEXT_WHEREWILL_HELP "TEXT_WHEREWILL_HELP" TEXT_ABYSMAL_HELP "TEXT_ABYSMAL_HELP" //TEXT_GHOUL_HELP "TEXT_GHOUL_HELP" TEXT_FIELDNIGHTMARES_HELP "TEXT_FIELDNIGHTMARES_HELP" TEXT_GHOSTMACHINE_HELP "TEXT_GHOSTMACHINE_HELP" TEXT_SH_SHEEPDOG_BIO "TEXT_SH_SHEEPDOG_BIO" //TEXT_GI_NURSE_C_BIO "TEXT_GI_NURSE_C_BIO" //TEXT_GI_NURSE_D_BIO "TEXT_GI_NURSE_D_BIO" //TEXT_GI_NURSE_E_BIO "TEXT_GI_NURSE_E_BIO" TEXT_GI_NURSE_F_BIO "TEXT_GI_NURSE_F_BIO" TEXT_GI_NURSE_G_BIO "TEXT_GI_NURSE_G_BIO" //TEXT_GI_NURSE_H_BIO "TEXT_GI_NURSE_H_BIO" //TEXT_GI_NURSE_I_BIO "TEXT_GI_NURSE_I_BIO" TEXT_GI_ORDERLY_A_BIO "TEXT_GI_ORDERLY_A_BIO" TEXT_GI_ORDERLY_B_BIO "TEXT_GI_ORDERLY_B_BIO" TEXT_GI_ORDERLY_C_BIO "TEXT_GI_ORDERLY_C_BIO" TEXT_GI_ORDERLY_D_BIO "TEXT_GI_ORDERLY_D_BIO" //TEXT_GI_PATIENT_A_BIO "TEXT_GI_PATIENT_A_BIO" //TEXT_GI_PATIENT_B_BIO "TEXT_GI_PATIENT_B_BIO" //TEXT_GI_PATIENT_C_BIO "TEXT_GI_PATIENT_C_BIO" //TEXT_GI_PATIENT_D_BIO "TEXT_GI_PATIENT_D_BIO" //TEXT_GI_PATIENT_E_BIO "TEXT_GI_PATIENT_E_BIO" //TEXT_GI_PATIENT_F_BIO "TEXT_GI_PATIENT_F_BIO" //TEXT_GI_PATIENT_G_BIO "TEXT_GI_PATIENT_G_BIO" //TEXT_GI_PATIENT_H_BIO "TEXT_GI_PATIENT_H_BIO" //TEXT_GI_SHAMAN_B_BIO "TEXT_GI_SHAMAN_B_BIO" //TEXT_GI_DOCTOR_A_BIO "TEXT_GI_DOCTOR_A_BIO" //TEXT_GI_DOCTOR_B_BIO "TEXT_GI_DOCTOR_B_BIO" //TEXT_GI_DOCTOR_C_BIO "TEXT_GI_DOCTOR_C_BIO" //TEXT_GI_DOCTOR_D_BIO "TEXT_GI_DOCTOR_D_BIO" //TEXT_GI_DOCTOR_E_BIO "TEXT_GI_DOCTOR_E_BIO" TEXT_CN_MIB_AGENT_C_BIO "TEXT_CN_MIB_AGENT_C_BIO" //TEXT_TS_MIB_AGENT_D_BIO "TEXT_TS_MIB_AGENT_D_BIO" //TEXT_TS_MIB_AGENT_E_BIO "TEXT_TS_MIB_AGENT_E_BIO" //TEXT_TS_MIB_PSYCHIC_BIO "TEXT_TS_MIB_PSYCHIC_BIO" //TEXT_TS_ENGINEER_BIO "TEXT_TS_ENGINEER_BIO" //TEXT_TS_GUARD_BIO "TEXT_TS_GUARD_BIO" //TEXT_TS_SERGEANT_A_BIO "TEXT_TS_SERGEANT_A_BIO" //TEXT_TS_LAB_OP_A_BIO "TEXT_TS_LAB_OP_A_BIO" //TEXT_TS_LAB_OP_B_BIO "TEXT_TS_LAB_OP_B_BIO" //TEXT_TS_LAB_OP_C_BIO "TEXT_TS_LAB_OP_C_BIO" TEXT_CANYON "TEXT_CANYON" TEXT_ROAD "TEXT_ROAD"
Italian.ut8
// Finale TEXT_HC_EXTRA_14 "Segnalino: attualmente l'Atto IV è l'ultimo""
Also, anytime the Phantom of the Operating Room mission is referenced in several files, it's added that the mission was previously called Ghoul, Interrupted.