Developers: Sick Puppies,
This game has unused animations.
In Ghost Master you are said master, strategically using your expanding team of ghosts to scare away or manipulate mortals to further the goals of the spirit world. A lot of stuff intended for the game got axed or cut down at some point mid-production. It's mostly well-hidden though, so long as you don't take too hard a look around the back of the Ghoul Room. Or look in the resource folders.
| Cut Missions and Levels|
Space whales and explosions.
| Unused Text|
There's a lot of text left, internal names and for string display, from a lot of stuff that was cut or re-used elsewhere.
The game has textures, models, animation files and text for four ghosts that were scrapped. A fan mod restores them into the game, called Rejected Ghost Mod. A few more ghosts were cut in the early developing stages and a few pictures and infos are here and there, but nothing is left in the game's files.
Azrael was a headless horseman type. It was supposed to be a Restless spirit in the cut Ghost in The Military Machine mission.
Azrael has the two .tga files that every ghost has for their icon (one for the picture itself and one for the green shadow outline), called azrael and azraelb - but they are duplicates that proclaim Azrael's departure from the game. The same image is also present as defaultchar.tga and as a filler for whirlweird_b, as Whirlweird does not need the green outline.
Azrael still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.
"My mission has been terminated by hostile forces."
Smokin Joe was a phantom type. It was supposed to be a Restless spirit in the cut Field of Nightmares mission.
Smokin Joe still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.
The subtitle.map file still mentions Smokin\' Joe, and his demise.
#smokinjoe #possibly removed
Soulscreech was a banshee type. Judging by her remaining epitaph, she was supposed to be a spirit brainwashed by the government and hostile to the player.
Soulscreech still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it. Two voice lines for the ghost's dispelling and banishment are present, though:
"I cannot remain here any longer."
"Avenge my departing soul!"
Both lines are also translated to Italian:
"Non posso restare ancora qui."
"Vendica la mia anima che se ne va!"
#soulscreech no enemy haunters ?
The subtitle.map file still mentions Soulscreech and possibly her would-have-been role.
The English.ut8, Italian.ut8 and Spanish.ut8 files all contain Soulscreech Epitaph description in their respective languages:
TEXT_SOULSCREECH_EPITAPH "Soulscreech was a quiet, timid spirit, before government scientists began experimenting upon her ectoplasm. Now she's the sort of ghost that mothers warn their sons about."
TEXT_SOULSCREECH_EPITAPH "Soulscreech era uno spirito tranquillo e timido, finché gli scienziati del governo non iniziarono a fare esperimenti sul suo ectoplasma. Ora è il tipo di fantasma da cui le madri mettono in guardia i figli."
TEXT_SOULSCREECH_EPITAPH "Soulsearch era un espíritu tranquilo y tímido antes de que los científicos del gobierno empezaran a experimentar con su ectoplasma. Ahora es el tipo de fantasma con el que las madres amenazan a sus hijos."
Thorne was a wraith type. It was supposed to be a Restless spirit in the cut The Abysmal mission.
Thorne still has a unique audio folder with all the templates set up for unique sound effects, but there's nothing in it.
Crazy Bill is represented as an old postman who wields a letterbox with a pointy end as a weapon. His concept art can be found in the Bonus Content DVD of the video game.
Ghost With No Name
Ghost With No Name is a gunslinger, probably aspired to Clint Eastwood. He was supposed to appear in the cut mission Field of Nightmares. His concept art can be found in the Bonus Content DVD of the video game.
Hunchhork was probably a movie director in his part, as he is depicted handling a camera. He also wears a scarf and a beret and he sits on a director chair in his render. His concept art, along with a render, can be found in the Bonus Content DVD of the video game.
Moribund is represented as what appears to be a drill sergeant. His concept art can be found in the Bonus Content DVD of the video game.
An icon for a female and a male scuba diver. Both were from The Abysmal cut mission. Their models, textures and portraits are still in the game and can be modded back.
Restless Spirit Portraits
The game uses green silhouettes for restless spirits in missions that have not been found and talked to, at which point their normal portrait is used instead. A considerable number of ghosts have this sort of portrait, despite not appearing as restless spirits.
These are all portraits for haunters you start the game with, and who therefore need never be recruited. Whirlweird is absent in this list, because its second portrait is a copy of the placeholder used for Azrael's portrait above.
These six haunters are given to you at the start of acts 2 and 3 and as such these are never seen, but they were all originally intended to be recruited during missions.
The Dragoon and Stormtalon are relatively special cases: While the dragoon shows up in Spooky Hollow and can be talked to there, its portrait doesn't appear until you recruit it. You cannot beat that mission without recruiting it, so this green portrait can't show up during the score tally either. Stormtalon, on the other hand, has no indication they're in the mission at all, and their portrait doesn't appear until you recruit them either.
This large 1024*1024 map can be found split up in four pieces, empty space at the bottom imcluded. The ship for The Abysmal and the train for Trainspooking are present on this map, as well as earlier designs/layouts of the police station, the ghost mansion, and the military base. It's unknown what the big glowing hole is.
Keeping with the sheep theme, this modeled one is in the files. While it doesn't appear in-game, it is rendered in the images displayed when looking through the POV of a mortal dreaming or having a nightmare.
Although the power Shriek has this sound associated with it, the power is programmed to play a random female NPC fear sound.
The sound for Labyrinth, a scrapped portal spell (of which only Hidden Room made it in the final game).
The sound for another scrapped portal spell, No Way Out.
"Broom broom skid lololo ice cream ice cream."
The Ghostbreaker ice cream van driving onto the map for Class Of Spook'em High is silent in-game, even though there is a file titled map_gb_van_skid. It's not the most serious choice of audio in the game though.
"Act 4 is the final act"
An unused audio for a seemingly cut "Act 4", in the final game Act 4 was replaced with the Epilogue.
The game contains two unused videos; one is simply the Sega intro video (which goes of course unused in all versions of the game but the Japanese one) and the other one is a short, sped-up video of some guys on ice.
Footage from the latter is actually present in a short YouTube video made by the developers themselves where they goof around with the game's engine.