GoldenEye 007 (Wii)/Unused Maps
This is a sub-page of GoldenEye 007 (Wii).
To do: Add details of unused maps. Need more screenshots/videos of MI6 Headquarters and Reception, Terror, Runway, Shooting Gallery. |
The game's multiplayer has 10 maps: Archives, Docks, Facility, Industrial, Jungle, Memorial, Nightclub, Outpost, Station, and Sewer. However, a large number of unfinished maps were left on the disc. 15 of these were restored by Macopride64 for online play. The maps vary greatly in completeness, and some are leftover from the PS2 version of ``Quantum Of Solace,`` which ``GoldenEye`` was built upon.
Below are screenshots of the 14 restored levels, from top-left to bottom-right these are:
• Airfield
• Alternate Archives (Multiplayer)
• Facility 02 (Boiler Room)
• Runway
• Dubai
• Facility 01 (Boardwalks)
• Carrier
• Garage
• MI6 Headquarters
• Corona 01 (Plant)
• Railyard 01 (Alternate Station)
• Terror
• Bunker
• MI6 Reception
Contents
- 1 Airfield
- 2 Dubai
- 3 Barge
- 4 Alternate Archives (Multiplayer)
- 5 Alternate Archives (Single Player)
- 6 Carrier
- 7 Railyard 01 (Alternate Station)
- 8 Garage
- 9 White's Estate
- 10 Jungle 01 (Tree)
- 11 Nightclub First-Pass
- 12 Industrial (Destructibility Test)
- 13 Sev 01
- 14 Nme Test (Alternate Outpost)
- 15 Checkpoint Selector Room (Textured)
- 16 Checkpoint Selector Room (Untextured)
- 17 Dam Start (Textured)
- 18 Dam Start (Untextured)
- 19 Facility 01 (Boardwalks)
- 20 Facility 02 (Boiler Room)
- 21 Corona 01 (Plant)
- 22 Severnaya (Bunker)
- 23 Proto
- 24 MI6 Headquarters
- 25 Shooting Range
- 26 Trevelyan Box
Airfield
A multiplayer map loosely based around the point in the single-player level where the player can either go down and up the sloped road or head through the warehouse to get from the first open area to the second. Geometry assets are somewhat in place, though trucks are untextured and the skybox uses the same placeholder "daytime mountains" textures as several other prototype maps. See 40:54 in the first attached video.
Dubai
A multiplayer map based on a very early blockout of the Carrier single-player level, set in the arms fair venue before the level moves onto the ship. It has several levels and escalators.
Barge
A very sparsely lit shipping barge. It is a leftover map from Quantum Of Solace.
Alternate Archives (Multiplayer)
An alternate version of the multiplayer Archives level, also known as "Altchives".
Alternate Archives (Single Player)
An alternate version of the single player Archives level.
Carrier
A blockout level based on a ship. The external layout is closer to the Frigate level from the original GoldenEye, with two walkways on either side and a helicopter at the end, though the front of the ship deck is inaccessible. The interior of the ship is different, but still houses a big engine room.
A Carrier map was added in the ``Reloaded`` re-release of the game, but is an entirely different map taking place inside the ship, based on the end of the single-player level.
Railyard 01 (Alternate Station)
A tiny arena map in the aesthetic of Station. It is too small for any kind of competition and may have only been used for testing purposes.
Garage
A small unfinished map with buildings surrounding a square with vehicles in.
White's Estate
The first level from the PS2 version of Quantum of Solace, also developed by Eurocom.
Jungle 01 (Tree)
A small test map consisting of a single floor plane with a tree in the centre.
Nightclub First-Pass
The final area of the Nightclub first-pass map, in isolation from the rest of the level and with a placeholder Bond model standing around. In the first-pass of the map, this room also had no exits, making it impossible to complete the level. This would later become the lounge hall area with the unique audio mixing in the final game.
Industrial (Destructibility Test)
A section of the multiplayer Industrial map with added destructible walls and target practice soldiers. It is also raining. This map is found in the earliest known prototype build and dates back to around May 2009.
Sev 01
An empty snow map with a tower and satellite dish. The structure can be climbed up but requires a moon jump code to explore the whole area. "Sev" refers to Severnaya, the location of the bunker in the story.
The inclusion of this map is odd, as the Outpost multiplayer map was one of the test maps shown to Activision before the game entered full production, and can be seen in pre-release material. It's likely that this map may have been the very beginning of Peak, added in the ``Reloaded`` re-release, which takes place outside the bunker entrance and underneath the satellite dish at the end of the Outpost level. It's possible that this may have always been the intended snowy locale map for multiplayer, before instead using the Outpost test map, but finishing it up for Reloaded.
Nme Test (Alternate Outpost)
A slightly different version of the online multiplayer map Outpost.
Checkpoint Selector Room (Textured)
A single corridor with doors on each side, marked above with checkpoint areas. Entering the doorway warps the player to the intended checkpoint. Rooms like this are hidden out of the playable area, but present in every single-player level.
Checkpoint Selector Room (Untextured)
An untextured variant of the above. These rooms vary in look across the game's development, but most of the time consist of placeholder blockout textures.
Dam Start (Textured)
The very first section of the Dam single player map. The truck from the map is not present and there is an invisible wall at the entrance of the road leading further into the Dam. Unlike all the other unused multiplayer maps, this map has mini-map segments which were taken from the single player map. The only main difference this map has from the single player one is that the walls on the inside of the first floor of the tower are darker.
Dam Start (Untextured)
The very first section of the Dam single player map, with no textures.
Facility 01 (Boardwalks)
A multiplayer map based off a shrunken down version of the boardwalks part of the Facility level. The back of the level has a corridor similar in position and design to the back of the Facility multiplayer map included in the final game.
Facility 02 (Boiler Room)
A map based off the boiler room section of the single player Facility map where Bond plants the C4 charges. Unlike the other maps, this map seems like a direct port of the single player room it is based off.
Corona 01 (Plant)
An unfinished section of the single-player Solar level, which was later finished and included in the ``Reloaded`` re-release under the name 'Plant'.
Severnaya (Bunker)
A map based on an early concept for the single-player Bunker level, with several levels and designed to have uneven floors where the storyline has the building mid-destruction. The final game lacks any multiplayer map set in the Bunker, and the layout of the level itself was also changed considerably. See 30:44 in the first attached video.
Proto
A very basic, square, test map with red markers in the corners indicating spawn locations. It has a two-way slope in the middle, possibly for testing verticality.
MI6 Headquarters
An unfinished map with a unique black and white aesthetic, which was repurposed into the training level only accessible by selecting New Game from the single-player menu. It is a cut leftover from Quantum Of Solace PS2, based on the black and white cold open of Casino Royale.
Shooting Range
A shooting range, which probably evolved into the range in the training level when starting a new game in single-player. The wall behind the player has a larger array of weapons on display, including the Golden Gun.
Trevelyan Box
A small untextured box room in which Trevelyan spins on the spot.