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GoldenEye 007 (Wii)

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Title Screen

GoldenEye 007

Developer: Eurocom
Publisher: Activision
Platform: Wii
Released in JP: June 30, 2011
Released in US: June 14, 2010


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.


GoldenEye 007 is the Wii remake of the famous Nintendo 64-based first person shooter. It was a cult classic on the Wii for its online multiplayer.

Hmmm...
To do:
There is a huge amount of unused content and leftovers included in the game data, including images, textures, fully playable maps, character models, menus, and videos. There are 50+ unused maps alone which is more than the quantity of maps actually used by the game.

Unused Maps

Hmmm...
To do:
Add details of unused maps. Need more screenshots/videos of MI6 Headquarters and Reception, Terror, Runway, Shooting Gallery

The online multiplayer has 10 readily accessible maps: Archives, Docks, Facility, Industrial, Jungle, Memorial, Nightclub, Outpost, Station, Sewer.

There were however a large number of unused maps contained within the game's disc data in various stages of completeness. A number of these are sufficiently complete to be playable even in an online multiplayer environment. Macopride64 partially restored 15 of the levels so they can be available for online play.

Several of the unused maps are leftovers from Quantum of Solace (another Eurocom game), several are sections of GoldenEye Wii single player levels ported over for multiplayer use, and some were even finalized and fully available for online play in Eurocom/Activision's subsequent PS3/XBox 360 HD remake, GoldenEye: Reloaded.

Below are screenshots of the 15 levels restored for multiplayer play, from top-left to bottom-right these are:

• Airfield
• Alternate Archives (Multiplayer)
• Facility 02 (Boiler Room)
• Runway
• Dubai
• Facility 01 (Boardwalks)
• Carrier
• Garage
• MI6 Headquarters
• Corona 01 (Plant)
• Railyard 01 (Alternate Station)
• Terror
• Severnay (Bunker)
• MI6 Reception

GEZ screenshots.png

Airfield

A multiplayer map based on the single player Airfield map, with several levels but unfinished textures. See 40:54 in the first attached video.

(Source: Macopride64 (Discovery & Restoration))

Dubai

A multiplayer map based on the single player Dubai Carrier Terminal map, with several levels and escalators but unfinished textures.

(Source: Macopride64 (Discovery & Restoration))

Barge

A very sparsely lit shipping barge.

(Source: Macopride64 (Discovery & Restoration))

Alternate Archives (Multiplayer)

An alternate version of the multiplayer Archives level. Also known as "Altchives".

(Source: Macopride64 (Discovery & Restoration))

Alternate Archives (Single Player)

An alternate version of the single player Archives level.

(Source: Macopride64 (Discovery & Restoration))

Carrier

A level based on a ship with unfinished textures. Layout suggests concept was similar to the N64's Frigate level and indeed the Carrier level is also known among players as "Frigate". This is very playable in an online multiplayer environment. A finished version of this map was used as an online multiplayer map in the subsequently released GoldenEye: Reloaded.

(Source: Macopride64 (Discovery & Restoration))

Railyard 01 (Alternate Station)

A much smaller alternate version of the online Station (train station) map.

(Source: Macopride64 (Discovery & Restoration))

Garage

A small unfinished map with buildings surrounding a square with vehicles in.

(Source: Macopride64 (Discovery & Restoration))

QoS: White's Estate

Leftovers from Quantum of Solace (PS2), another Eurocom/Activision Bond game, in which it was used as a multiplayer map.

(Source: Macopride64 (Discovery & Restoration))

Jungle 01 (Tree)

A small, simple hill with a single tree on it.

(Source: Macopride64 (Discovery & Restoration))

Alternate Nightclub

A section of the single player Nightclub map, much smaller than the online multiplayer Nightclub version.

(Source: Macopride64 (Discovery & Restoration))

Alternate Industrial

A section of the multiplayer Industrial map, with several changes. Several destructible walls have been added along with triggers for "cardboard cut-out" soldiers to pop-up, which can then be shot.

(Source: Macopride64 (Discovery & Restoration))

Sev 01 (Outpost Dish)

An unfinished medium sized snowy map with a tower and satellite dish. Textures are similar to Outpost. "Sev" likely refers to Severnaya, the location in the film that the level is based on.

(Source: Macopride64 (Discovery & Restoration))

Nme Test (Alternate Outpost)

An slightly different version of the online multiplayer map Outpost.

(Source: Macopride64 (Discovery & Restoration))

Checkpoint Selector Room (Textured)

A single corridor with multiple doors on each side with textures named after each of the checkpoints in a level. Entering those checkpoints allows you to warp to that checkpoint location.

(Source: Macopride64 (Discovery & Restoration))

Checkpoint Selector Room (Untextured)

A single untextured corridor with multiple doors on each side.

(Source: Macopride64 (Discovery & Restoration))

Dam Start (Textured)

The very first section of the Dam single player map, with textures and rain.

(Source: Macopride64 (Discovery & Restoration))

Dam Start (Untextured)

The very first section of the Dam single player map, with no textures.

(Source: Macopride64 (Discovery & Restoration))

Facility 01 (Boardwalks)

The boardwalks section of the single player Facility map, usable as a multiplayer map.

(Source: Macopride64 (Discovery & Restoration))

Facility 02 (Boiler Room)

The boiler room section of the single player Facility map, usable as a multiplayer map.

(Source: Macopride64 (Discovery & Restoration))

Corona 01 (Plant)

An extracted and unfinished section of the single player Solar map, intended for use as a multiplayer map. This was in fact finished and included in GoldenEye: Reloaded as an online multiplayer map under the name "Plant". Within the GoldenEye Wii version, this map is also known by players as "Upper Plant".

(Source: Macopride64 (Discovery & Restoration))

Severnay (Bunker)

A multiplayer map based on the single player Bunker map, with several levels and designed to have uneven floors where the storyline has the building mid-destruction, but unfinished textures. See 30:44 in the first attached video.

(Source: Macopride64 (Discovery & Restoration))

Proto

A multiplayer map with a very basic layout and unfinished textures.

(Source: Macopride64 (Discovery & Restoration))

MI6 Headquarters

A multiplayer map with a very basic layout and unfinished textures.

(Source: Macopride64 (Discovery & Restoration))

Shooting Range

A shooting range similar to Perfect Dark on the N64.

(Source: scott0 (Discovery & Restoration))

Trevelyan Box

A small untextured box room in which Trevelyan spins on the spot.

(Source: scott0 (Discovery & Restoration))

Unused Graphics

GoldenEye-007-Wii-Daniel-Craig-Cover-Mode.png GoldenEye-007-Wii-Daniel-Craig-Environmental-Finish.png GoldenEye-007-Wii-Daniel-Craig-Interrogate.png

Three images of Daniel Craig used for various development purposes. It's worth noting that Craig and his likeness do not appear in this game at all.


(Source: Ehm, Wiimm)