James Bond 007: Agent Under Fire (GameCube)
|James Bond 007: Agent Under Fire|
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Post the audio files themselves rather than YouTube uploads of them.
There is a folder in the game's files labeled training_mission, with multiple audio clips. Aside from indicating that a training mission was scrapped, there's also mention of a stealth system, suggesting that stealth had a larger purpose at some point in development.
These are the voice clips for the on-rail/vehicle missions - Precious Cargo, Dangerous Pursuit, Streets of Bucharest, and Forbidden Depths. Several of the clips mention or describe objectives that aren't used in those levels.
"(Menu03)", a remix of the Turncoat level theme from The World Is Not Enough.
"(Menu04)", intended for the main menu.
"Botanical Facility Ambush", intended for the second section of the Trouble in Paradise mission.
|The James Bond series|
|Atari 2600||James Bond 007|
|Oric||007: Dangereusement Vôtre|
|NES||James Bond Jr. (John Smith: Special Agent Prototype)|
|Sega Master System||James Bond 007: The Duel|
|SNES||James Bond Jr.|
|Genesis||James Bond 007: The Duel|
|Game Boy||James Bond 007|
|PlayStation||Tomorrow Never Dies • The World Is Not Enough • 007 Racing|
|Nintendo 64||GoldenEye 007 • The World Is Not Enough|
|PlayStation 2||Everything or Nothing • From Russia with Love|
|GameCube||Agent Under Fire • NightFire • Everything or Nothing • From Russia with Love|
|Xbox||Everything or Nothing • From Russia with Love|
|PlayStation Portable||From Russia with Love|
|Nintendo DS||Quantum of Solace • GoldenEye 007 • Blood Stone • GoldenEye: Rogue Agent|