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007: Tomorrow Never Dies

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Title Screen

007: Tomorrow Never Dies

Developer: Black Ops Entertainment
Publisher: Electronic Arts
Platform: PlayStation
Released in JP: February 10, 2000
Released in US: November 16, 1999
Released in EU: November 25, 1999
Released in AU: 2000


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Tomorrow Never Dies is a Playstation videogame based on the 1997 movie of the same name. Having been made in the wake of the stellar GoldenEye on Nintendo 64, the series strayed from the FPS format, though they would return to it in The World Is Not Enough.

Hmmm...
To do:


Unused Graphics

Hmmm...
To do:
Weapon names are loaded in VRAM that won't show normally (SKI POLE) or at all (ROCKET).
007TND - Early Loading Text.png

An early loading text graphic. Loading screens have the text from the first loading screen already on them so this is not used. The blue glow also indicates it is not used, as all the text graphics in the game use a red glow, to match the movie's red titles glow.

007TND - HMS Devonshire.png

A loading screen for the removed HMS Devonshire mission.

TND-Stats-unused.png

A screen for mission stats that is unused.

007TND - Developers Picture.png

A picture of the developers.

TND-Mission-2-LoadScreen.png

Loading screen for mission 2 shows earlier layout for that mission.

TND-LoadMission-unusedgrap.png

Menu graphic for Load Mission which goes unused as this option doesn't exist.

TND-Pause-UnusedGraph.png

Unused Pause graphic.

Multiplayer Mode

This game, along with the PlayStation version of The World is Not Enough, lacks a multiplayer mode, although these images show that the idea may have been thought of during development but ultimately canned.

These strings are related to multiplayer:

WAREHOUSE
STONEHEWN
JUNGLE
MP 1
OPTIONS
KILLS
MINUTES
AREA
START MATCH
P1
P2


(Source: Tech Demo, Psxdriverplayer, JeffMandM)


Debugging Functions

The game has a lot of cheat codes, some of them being debugging codes.

  • At the main menu, code Select, Select, Circle, Circle, L1, L1, Circle, L1, L1 opens up all missions to choose from. When returning, you need to input the code again to access all missions.
  • At the main menu, code Select, Select, Circle, Circle, L1, L1, L1, L1, L1, L1, L1 opens up all FMV sequences at the Options menu.
  • At the main menu, code Select, Select, Circle, Circle, L2, L2, R2, R2 puts a controllable box on the screen. The game's file gives you instructions for it:
shell pos cheat %d  x,y = DPAD  h = triangle, X  w = square, circle  
hold select for no auto-repeat  
hold L1 for fast movement  
R1 to print values  
cheat rect: x=%d y=%d w=%d h=%d sprite x=%d sprite y=%d

Codes during gameplay:

  • Code Select, Select, Circle, Circle, Triangle, Select enables invincibility. After almost every cutscene, it turns off.
  • Code Select, Select, Circle, Circle, Triangle, Triangle, Triangle, Triangle enables invincibility & no clip. After almost every cutscene Invincibility turns off.
  • Code Select, Select, Circle, Circle, Square, Square, Circle, circle makes you run faster, with no clip more effective.
  • Code Select, Select, Circle, Circle, L1, L1, R1, R1 gives you 50 med kits, every weapon of the mission and 50 bullet clip/50 in reserve -ammo.
  • Code Select, Select, Circle, Circle, L2, R2 gives you debug information. When repeated, more information is shown and then the display goes off.
  • Code Select, Select, Circle, Circle, R2, L2 removes debug information instantly mid-cycle.
  • Code Select, Select, Circle, Circle, Down, Triangle, Down, Triangle, Down, Triangle, Down, Triangle clears the debug screen from information.
  • Code Select, Select, Circle, Circle, R1, R1, R1 marks the spots where you do your mission objectives.
  • Code Select, Select, Circle, Circle, L1, L1, L1 is object highlighting toggle, works only after activating the code above.
  • Code Select, Select, Circle, Circle, Select, Select, Circle, Circle turns walls invisible.
  • Code Select, Select, Circle, Circle, Select, Select, Square, Square turns objects invisible and hides the sky.
  • Code Select, Select, Circle, Circle, Select, Select, R1, R1 turns additional details invisible, like snow and fire.
  • Code Select, Select, Circle, Circle, Select, Select, Triangle, Triangle freezes everything and objects and enemies move with you.
  • Code Select, Select, Circle, Circle, Up, Up, Select removes all damage and restores full health.
  • Code Select, Select, Circle, Circle, Down, Down, Select gives you minimum health or leaves 2 out of 8 armor bars or removes the last 2 armor bars.
  • On outside levels, code Select, Select, Circle, Circle, Square, Square, Square, Circle changes NUM SD value which has something to do with the ground.
  • On outside levels, code Select, Select, Circle, Circle, Triangle, Circle, Triangle, Square seems to let you modify values which have something to do with the camera move that rotates around your character when you do nothing for a short while and the Cheat Camera. In indoor levels, same code also changes debug information seen in workbase/frame rate page.
  • Pressing Circle while seeing workbase/frame rate debug page changes DPCELLDRAW value and changes the way the cells are drawed. In levels with multiple floors, you may see into other floors as they are next to each other.
  • Code Select, Select, Circle, Circle, Triangle, Triangle, Square, Square shows level borders within you can move in missions 1, 2, 6 and 7.
  • Code Select, Select, Circle, Circle, Triangle, Circle, Circle highlights an object you shoot.
  • In indoor levels, code Select, Select, Circle, Circle, Square, Square, Square, Circle lets you open some doors without keys needed, even ones that should remain "locked". Noticeable in level 4, if you use this code, you can open doors and see the black void.
  • Code Select, Select, Circle, Circle, Triangle, Triangle, Triangle, Circle disables the triggers for text boxes for info and cutscene triggers.
  • Code Select, Select, Circle, Circle, R2, R1, L2, L1 sets Driving Physics GCHEAT from 0 to 1. What it does, is unknown.
  • Code Select, Select, Circle, Circle, Square, Triangle, Square seems to update Gameloop Profile information's DRAWSYNC value.
  • Code Select, Select, Circle, Circle, Triangle, Square, Square sets GOPT2 from 0 to 1. What it does, is unknown.
  • Code Select, Select, Circle, Circle, Select, Select, R2, Select changes sky on missions 1 and 7.
  • Code Select, Select, Circle, Circle, Triangle, Triangle, Square, Square on outdoor levels lets you see the border of the level. It marks the end of the area you can move in without cheats.
  • Code Select, Select, Circle, Circle, Select, Circle completes the mission.
  • Code Select, Select, Circle, Circle, Left, Right, Select hides the HUD. Repating the code reverses the effect.
  • Code Select, Select, Circle, Circle, Triangle, Triangle, Triangle, Circle on mission six after getting to the car transports you to the other side of the map (row 700). The game's code gives this one in comments:
//use tri x3, cir cheat to get to Row  700 once in car
  • Code Select, Select, Circle, Circle, R2, R2 gives you a free moving camera system to view the level. Only what is visible can be seen.

Cheat camera controls: D-PAD to look around, Cross moves down, Triangle moves up, Square freezes and unfreezes, L1 moves backwards, R1 moves forward, L2 strafes left, R2 strafes right and SELECT toggles INTERPOLATE between 0 and 1.

  • When you go to Options in Main Menu, highlight music and press L1, music pauses. This might have something to do with "pause music" string in main menu text.

These either do nothing or do something unknown:

  • Select, Select, Circle, Circle, Select, Select, L2, L2
  • Select, Select, Circle, Circle, Select, Select, Select, Select
  • Select, Select, Circle, Circle, Select, Triangle, Select, Triangle
  • Select, Select, Circle, Circle, Select, L1, Select, R1


(Source: Psxdriverplayer)

Menu

Hmmm...
To do:
We want images of the German, French and Japanese translated versions?
Image of the menu after loading the mission.

Using cheat devices, one can access a simple menu with two options. Pressing X restarts the mission and comes back to this screen. Pressing Triangle to exit leads to a crash. The text in the menu text won't show up completely in German version, and Japanese version won't display it properly. In Japanese version both X and Triangle restart the mission.

PAL UK NTSC U NTSC J PAL G & PAL F
8001E0D8 0002
8001E094 0002
8001E078 0002
3001E0D8 0002


Unused Weapon name

Using cheat devices, you can add "Ski Pole" to your inventory. Bond acts like he's operating an assault rifle. This weapon is used in skiing sections, but its name is never seen normally.

The code for NA and German versions are 800EAA34 002C and 300EAEFC 002C.


(Source: BSFree, BSFree)


Tomorrow Never Dies-Mercedesmission5.png

Interestingly, a Mercedes logo appears in the game's data for Mission 4, suggesting that the developers had intended a different escape and ending of the mission similar to the film.


Unused Objectives

All mission .exe files list the objectives, among them are some unused objectives that are also translated to different languages:

English German French
ELIMINATE ALL TERRORISTS
ALLE TERRORISTEN VERNICHTEN
TUER TOUS LES TERRORISTES
DESTROY BIO WEAPONS
BIOWAFFEN ZERSTÖREN
DETRUIRE LES BIO-ARMEMENTS
RECON AREA
GEBIET AUFKLÄREN
EXPLORER LES LIEUX
PLANT HOMING DEVICE
STÖRSENDER VERWENDEN
POSER LA RADIOBALISE
PHOTOGRAPH MISSILE BAY
RAKETENBUCHT FOTOGRAFIEREN
FILMER LA SOUTE A MISSILES
FIND THE DEVONSHIRE
DIE DEVONSHIRE FINDEN
LOCALISER LE DEVONSHIRE


Unused Audio

The game disc contains some unused dialog and one music track.

Dialog Clip Notes
Square, Circle, Triangle, X.
Probably intended for the end of mission 9 where you enter a code using those buttons.
Self-destruct sequence initiated. T minus two minutes and counting.
Another version of the countdown in mission 10 which would give you less time than the final choice.
Go ahead, save your little friend. Carver's already won. The launch is imminent.
Probably intended to be heard somewhere in level 10.
Self-destruct sequence initiated. T minus four minutes and counting.
Another version of the countdown in mission 10 which would give you more time than the final choice.
Affirmative. Missile away.
Probably intended for mission 2, but never used.
Wai Lin! Over here!
Might be intended for mission 10.
Target is designated. Confirm.
Perhaps intended for the target designation part in mission 1.
Checkmate.
No idea where this would go.


Unused elevator interior

TNDPS1-Unused-area.png

Mission 5 contains 2 elevators, other one is "out of order" but the interior is behind closed doors. It can be seen by enabling out of bounds cheat or by enabling a cheat that puts objects invisible.


Unused item pickup

This item can only be seen with DPCELLDRAW value being at 0.

There is an unused item pickup in the black void next to the are you battle the helicopter in mission 9. It is only visible by changing DPCELLDRAW value to stay at 0 (go to page 3 of debug information and press Circle.


Regional Differences

Japanese version

Japanese version has some differences compared to the US and EU versions:

  • Changed legal screen.
  • Because of the remapped buttons for confirm and back, it is impossible to input cheat codes during gameplay. Main menu codes can be activated by skillful button pressing using the music player in the options menu.
  • Different button icons at main menu.
  • Text boxes that appear during gameplay have white text instead of yellow.
  • Only Memory Card Slot 1 is supported.
  • When prompted to start a new game, press Circle for Yes and X for No. Other versions have Square for Yes and Triangle for No.
  • Japanese version doesn't show D-pad functions in the pause menu control screen.
  • Music & SFX test are together and vibration toggle is added to main menu options.
  • Mission 8 happens in 19:00, in other versions it happens at 05:30.
  • Some unused screens are taken out.

German version

  • Boxes for text are adjusted to fit the text into them.
  • Bond holds a gun in the opening cinematic of mission 10.
  • Mission 5 happens in 16:00, in other versions it happens at 19:00.
  • Differences in objectives:
English German Translation
ACTIVATE SERVICE ELEVATOR
FAHRSTUHL AKTIVIEREN
ACTIVATE ELEVATOR
ACTIVATE ROOF ELEVATOR
FAHRSTUHL AKTIVIEREN
ACTIVATE ELEVATOR
MINIMIZE CIVILIAN CASUALTIES
SO WENIG ZIVILE OPFER WIE MÖGLICH
AS FEW CIVILIAN VICTIMS AS POSSIBLE
CONTACT M VIA COMM LINK
FUNKVERBINDG. AUFNEHMEN
RECORD RADIO LINK

German version has some objectives shortened to display in-game objective display, as the game shows the simplified description "PHOTOGRAPH WEAPONS" means the two shortened descriptions for photographing objects go unused here:

HUBSCHRAUBER FOTOGRAF.
MINENWERFER FOTOGRAF.

French version

  • Boxes for text are adjusted to fit the text into them.
  • Bond holds a gun in the opening cinematic of mission 10.
(Source: Psxdriverplayer)