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007: Tomorrow Never Dies

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Title Screen

007: Tomorrow Never Dies

Developer: Black Ops Entertainment
Publisher: Electronic Arts
Platform: PlayStation
Released in JP: February 10, 2000
Released in US: November 16, 1999
Released in EU: November 25, 1999
Released in AU: 2000


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Tomorrow Never Dies is based on the 1997 movie of the same name. Having been made in the wake of the stellar GoldenEye on Nintendo 64, the series strayed from the FPS format, though they would return to it in The World Is Not Enough.

Hmmm...
To do:


Unused Graphics

Hmmm...
To do:
Weapon names are loaded in VRAM that won't show normally (SKI POLE) or at all (ROCKET).
007TND - Early Loading Text.png

An early loading text graphic. Loading screens have the text from the first loading screen already on them so this is not used. The blue glow also indicates it is not used, as all the text graphics in the game use a red glow, to match the movie's red titles glow.

007TND - HMS Devonshire.png

A loading screen for the HMS Devonshire, which isn't tied to a level at all.

TND-Stats-unused.png

A screen for mission stats that is unused.

007TND - Developers Picture.png

A picture of the developers.

TND-Mission-2-LoadScreen.png

Loading screen for mission 2 shows earlier layout for that mission.

TND-LoadMission-unusedgrap.png

Menu graphic for Load Mission which goes unused as this option doesn't exist.

TND-Pause-UnusedGraph.png

Unused Pause graphic.

Multiplayer Related Images

This game, along with the PlayStation version of The World is Not Enough, lacks a multiplayer mode, although these images show that the idea may have been thought of during development but ultimately canned.

These strings are related to multiplayer:

WAREHOUSE
STONEHEWN
JUNGLE
MP 1
OPTIONS
KILLS
MINUTES
AREA
START MATCH
P1
P2


(Source: Tech Demo, Psxdriverplayer, JeffMandM)

Debugging Functions

The game has a lot of cheat codes, some of them being debugging codes. The game's code gives one in comments:

//use tri x3, cir cheat to get to Row  700 once in car
  • Inputting code Select, Select, Circle, Circle, L2, R2 gives you debug information. When repeated, more information is shown.
  • Code Select, Select, Circle, Circle, Down, Triangle, Down, Triangle, Down, Triangle, Down, Triangle clears the debug screen from information.
  • Code Select, Select, Circle, Circle, R1, R1, R1 marks the spots where you do your mission objectives.
  • Code Select, Select, Circle, Circle, R2, R2 gives you a free moving camera system to view the level. Only what is visible can be seen.
  • On outside levels, code Select, Select, Circle, Circle, Square, Square, Square, Circle changes NUM SD value which has something to do with the ground.
  • On outside levels, code Select, Select, Circle, Circle, Triangle, Circle, Triangle, Square seems to let you modify values which have something to do with the camera move that rotates around your character when you do nothing for a short while. In indoor levels, same code also changes debug information seen in workbase/frame rate page.
  • Pressing Circle while seeing workbase/frame rate debug page changes DPCELLDRAW value and changes the way the cells are drawed. In levels with multiple floors, you may see into other floors as they are next to each other.
  • Code Select, Select, Circle, Circle, Triangle, Triangle, Square, Square shows level borders within you can move in missions 1, 2, 6 and 7.
  • Code Select, Select, Circle, Circle, Triangle, Circle, Circle highlights an object you shoot.
  • In indoor levels, code Select, Select, Circle, Circle, Square, Square, Square, Circle lets you open doors, even ones that should remain "locked". Noticeable in level 4, if you use this code, you can open doors and see the black void.
  • Code Select, Select, Circle, Circle, R2, R1, L2, L1 sets Driving Physics GCHEAT from 0 to 1. What it does, is unknown.
  • Code Select, Select, Circle, Circle, Square, Triangle, Square seems to update Gameloop Profile information's DRAWSYNC value.
  • Code Select, Select, Circle, Circle, Triangle, Square, Square sets GOPT2 from 0 to 1. What it does, is unknown.
  • When you go to Options in Main Menu, highlight music and press L1, music pauses. This might have something to do with "pause music" string in main menu text.

There are cheat codes that either do nothing or something unknown:

  • Select, Select, Circle, Circle, L1, L1, L1
  • Select, Select, Circle, Circle, Select, Select, L2, L2
  • Select, Select, Circle, Circle, Select, Select, Select, Select
  • Select, Select, Circle, Circle, Select, Triangle, Select, Triangle
  • Select, Select, Circle, Circle, Select, L1, Select, R1

Menu

Hmmm...
To do:
We want images of the German, French and Japanese translated versions?
Image of the menu after loading the mission.

Using cheat devices, one can access a simple menu with two options. Pressing X restarts the mission and comes back to this screen. Pressing Triangle to exit leads to a crash. The text in the menu text won't show up completely in German version, and Japanese version won't display it properly. In Japanese version both X and Triangle restart the mission.

PAL UK NTSC U NTSC J PAL G & PAL F
8001E0D8 0002
8001E094 0002
8001E078 0002
3001E0D8 0002

Unused Weapon name

Using cheat devices, you can add "Ski Pole" to your inventory. Bond acts like he's operating an assault rifle. This weapon is used in skiing sections, but its name is never seen normally.

The code for NA and German versions are 800EAA34 002C and 300EAEFC 002C.


(Source: BSFree, BSFree)

Unused Objectives

All mission .exe files list the objectives, among them are some unused objectives that are also translated to different languages:

English German French
ELIMINATE ALL TERRORISTS
ALLE TERRORISTEN VERNICHTEN
TUER TOUS LES TERRORISTES
DESTROY BIO WEAPONS
BIOWAFFEN ZERSTÖREN
DETRUIRE LES BIO-ARMEMENTS
RECON AREA
GEBIET AUFKLÄREN
EXPLORER LES LIEUX
PLANT HOMING DEVICE
STÖRSENDER VERWENDEN
POSER LA RADIOBALISE
PHOTOGRAPH MISSILE BAY
RAKETENBUCHT FOTOGRAFIEREN
FILMER LA SOUTE A MISSILES
FIND THE DEVONSHIRE
DIE DEVONSHIRE FINDEN
LOCALISER LE DEVONSHIRE

Unused Audio

The game disc contains some unused dialog and one music track.

Dialog Clip Notes
Square, Circle, Triangle, X.
Probably intended for the end of mission 9 where you enter a code using those buttons.
Self-destruct sequence initiated. T minus two minutes and counting.
Another version of the countdown in mission 10 which would give you less time than the final choice.
Go ahead, save your little friend. Carver's already won. The launch is imminent.
Probably intended to be heard somewhere in level 10.
Self-destruct sequence initiated. T minus four minutes and counting.
Another version of the countdown in mission 10 which would give you more time than the final choice.
Affirmative. Missile away.
Probably intended for mission 2, but never used.
Wai Lin! Over here!
Might be intended for mission 10.
Target is designated. Confirm.
Perhaps intended for the target designation part in mission 1.
Checkmate.
No idea where this would go.

Unused elevator interior

TNDPS1-Unused-area.png

Mission 5 contains 2 elevators, other one is "out of order" but the interior is behind closed doors. It can be seen by enabling out of bounds cheat or by enabling a cheat that puts objects invisible.

Unused item pickup

TNDPS1-Unused-pickup.png

There is an unused item pickup in the black void next to the are you battle the helicopter in mission 9. It is only visible by changing DPCELLDRAW to stay at 0 (go to page 3 of debug information and press Circle.

Regional Differences

Japanese version has some differences compared to the US and EU versions:

  • Because of the remapped buttons for confirm and back, it is impossible to input cheat codes during gameplay. Main menu codes can be activated by skillful button pressing using the music player in the options menu.
  • Text boxes that appear during gameplay have white text instead of yellow.
  • Japanese version supports only one Memory Card slot.
  • When prompted to start a new game, Japanese version has Circle to accept and X to cancel. Other versions have Square for accept and Triangle for cancel.
  • Japanese version doesn't show D-pad functions in the pause menu control screen.
  • Music & SFX test are together and vibration toggle is added to main menu options.

German version has some differences in objectives:

English German Translation
ACTIVATE SERVICE ELEVATOR
FAHRSTUHL AKTIVIEREN
ACTIVATE ELEVATOR
ACTIVATE ROOF ELEVATOR
FAHRSTUHL AKTIVIEREN
ACTIVATE ELEVATOR
MINIMIZE CIVILIAN CASUALTIES
SO WENIG ZIVILE OPFER WIE MÖGLICH
AS FEW CIVILIAN VICTIMS AS POSSIBLE
CONTACT M VIA COMM LINK
FUNKVERBINDG. AUFNEHMEN
RECORD RADIO LINK

German version has some objectives shortened to display in-game objective display, as the game shows the simplified description "PHOTOGRAPH WEAPONS" means the two shortened descriptions for photographing objects go unused here:

HUBSCHRAUBER FOTOGRAF.
MINENWERFER FOTOGRAF.
  • In both German and French versions Bond holds a gun in the opening cinematic of mission 10.