Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

007: The World Is Not Enough (PlayStation)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

007: The World Is Not Enough

Developer: Black Ops Entertainment
Publisher: EA Games
Platform: PlayStation
Released in US: November 6, 2000
Released in EU: November 17, 2000

GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.

BugsIcon.png This game has a bugs page

The World Is Not Enough is a game based on the 1999 movie of the same name. The PlayStation version of the game is different from its Nintendo 64 counterpart, though still a first-person shooter.

To do:
  • There might be more unused graphics.
  • Debug menu: More document.

Debug Menu

TWINEPSX Debug Menu.png

Use the following code, after that Press Select to display debug menu.

D00B7328 0100
800D5750 0001
D00B74B8 0100
800D58E0 0001

Unused Graphics

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: I remember that once I somehow got that image displayed on full screen for about 15 seconds while being in main menu.
TWINEPSX - Developer Staff Picture.png

A picture of the developers. This will appear in any menu at random times.


A picture of unused menu background. Yellow lined boxes are arranged differently.


A picture of unused menu graphic that would show up in the top left corner of the menu screen.


A picture of early life meter without the bars which is unused. Can be seen in the image in the manual.


A picture of a small unused gunbarrel graphic.


Graphics for extra life. This game doesn't use lives, so it goes unused.

Unused Audio

The game disc contains some unused audio files for MI6 messages and some unused dialog.

Dialog Clip Notes
007, Lachaise’s assassin was spotted entering a building near your current location. You may be able to intercept her there.
Dialog meant for King's Ransom.
007, we’ve lost all sight of her. Report back to MI6 at once.
Unused dialog probably for a mission fail when the assassin escapes in King's Ransom.
007, the balloon has left the ground. Use your grappling hook.
There is another line that tells the same thing differently.
007, we mustn’t let Renard exact his revenge. Protect Elektra King at all costs.
Cold Reception has no MI6 messages.
Zukovsky? He’s not taking any visitors today.
Intended for Russian Roulette.
Hey! What are you doing there?
When you lure the guard away from Zukovsky's door and take too long, this would be ideal to play when guard is coming back.
You can take the main other pipeline all the way to the maintenance rigs. But unless you shut off the oil that runs through the pipeline there is no way you can travel through it.
Similar line is used in Flashpoint.
Thanks, that’s all I needed to know. Now follow me at a safe distance, Dr. Jones.
First part of this is used, though it is its own sound file.
Get across the pipeline, 007. It’s your only path to safety.
The last part is different when compared to the used one.
007, use your pen explosive to blow open the door.
Unused message to tell that you have to destroy a door.
007, use your satchel charges to blow open the door.
Unused message to tell that you have to destroy a door, version 2.
Christmas, stay here. I’m going after Bullion.
Bond never says this in Turncoat because there is no one he would say it in the beginning.

Differences in earlier versions

  • The game originally had the life system as in Tomorrow Never Dies.
  • Manual shows us different life meter which actually gets loaded in VRAM in mission 4.
  • The game featured that same blue box with yellow text from Tomorrow Never Dies. Final version uses different font and white text.
  • The ammo counter is shared from Tomorrow Never Dies, including the life bar.
To do:
There are more differences.