007: The World Is Not Enough (PlayStation)
007: The World Is Not Enough |
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Developer: Black Ops Entertainment This game has unused graphics. This game has a prerelease article This game has a bugs page |
The World Is Not Enough is a game based on the 1999 movie of the same name. The PlayStation version of the game is different from its Nintendo 64 counterpart, though still a first-person shooter.
To do:
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Sub-Pages
Prerelease Info |
Bugs |
Debug Menu
Use the following code, after that press Select to display a debug menu in Mission 1.
NA | UK |
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D00B7328 0100 800D5750 0001 |
D00B74B8 0100 800D58E0 0001 |
- DISPLAY: You can choose what debug info to display.
- EDIT: You can edit a selected thing.
- TERRAIN: Toggle wall and ceiling visibility.
- SUBDIVISION: [SOMETHING TO DO WITH RENDERING]
- INVINCIBILITY: Self explanatory.
- IGNORE WALLS: You can walk through everything.
- EDIT OBJECTIVES: This allows you to toggle objectives in the objectives menu.
- DISPLAY HUD: Toggles UI on or off.
- DISPLAY OBJECTS: Toggle object visibility.
Unused Graphics
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: I remember that once I somehow got that image displayed on full screen for about 15 seconds while being in the main menu. |
A picture of the developers. This will appear in any menu at random times.
A picture of an unused menu background. Yellow lined boxes are arranged differently.
A picture of an unused menu graphic that would show up in the top left corner of the menu screen.
A picture of an early life meter without the bars which is unused. This image can also be seen in the game's manual.
A picture of a small unused gunbarrel graphic.
Graphics for an extra life. This game doesn't use lives, so it goes unused.
Unused Audio
The game disc contains some unused audio files for MI6 messages and some unused dialog.
Dialog | Clip | Notes |
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007, Lachaise’s assassin was spotted entering a building near your current location. You may be able to intercept her there. | Dialog meant for King's Ransom. | |
007, we’ve lost all sight of her. Report back to MI6 at once. | Unused dialog probably for a mission fail when the assassin escapes in King's Ransom. | |
007, the balloon has left the ground. Use your grappling hook. | There is another line that tells the same thing differently. | |
007, we mustn’t let Renard exact his revenge. Protect Elektra King at all costs. | Cold Reception has no MI6 messages. | |
Zukovsky? He’s not taking any visitors today. | Intended for Russian Roulette. | |
Hey! What are you doing there? | When you lure the guard away from Zukovsky's door and take too long, this would be ideal to play when the guard is coming back. | |
You can take the main other pipeline all the way to the maintenance rigs. But unless you shut off the oil that runs through the pipeline there is no way you can travel through it. | Similar line is used in Flashpoint. | |
Thanks, that’s all I needed to know. Now follow me at a safe distance, Dr. Jones. | First part of this is used, though it is its own sound file. | |
Get across the pipeline, 007. It’s your only path to safety. | The last part is different when compared to the used one. | |
007, use your pen explosive to blow open the door. | Unused message to tell that you have to destroy a door. | |
007, use your satchel charges to blow open the door. | Unused message to tell that you have to destroy a door, version 2. | |
Christmas, stay here. I’m going after Bullion. | Bond never says this in Turncoat because there is no one he would say it to in the beginning. |
To do: There are more differences. |
The James Bond series
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Atari 2600 | James Bond 007 |
Oric | 007: Dangereusement Vôtre |
NES | James Bond Jr. (John Smith: Special Agent Prototype) |
Sega Master System | James Bond 007: The Duel |
SNES | James Bond Jr. |
Genesis | James Bond 007: The Duel |
Game Boy | James Bond 007 |
PlayStation | Tomorrow Never Dies (Prototype) • The World Is Not Enough • 007 Racing |
Nintendo 64 | GoldenEye 007 • The World Is Not Enough |
PlayStation 2 | Agent Under Fire • NightFire • Everything or Nothing (Demo) • From Russia with Love |
GameCube | Agent Under Fire • NightFire • Everything or Nothing • From Russia with Love |
Xbox | NightFire • Everything or Nothing • From Russia with Love |
Xbox 360 | GoldenEye 007 • James Bond 007: Blood Stone (Prototypes) |
PlayStation Portable | From Russia with Love |
Nintendo DS | Quantum of Solace • GoldenEye 007 • Blood Stone • GoldenEye: Rogue Agent |
Windows | NightFire |
Wii | GoldenEye 007 |
- Pages missing developer references
- Games developed by Black Ops Entertainment
- Pages missing publisher references
- Games published by EA Games
- PlayStation games
- Pages missing date references
- Games released in 2000
- Games released in November
- Games released on November 6
- Games released on November 17
- Games with unused graphics
- Games with unused sounds
- To do
- To investigate
- James Bond series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Black Ops Entertainment
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Electronic Arts > Games published by EA Games
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 17
Games > Games by release date > Games released in November > Games released on November 6
Games > Games by series > James Bond series