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007: The World Is Not Enough (Nintendo 64)

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Title Screen

007: The World Is Not Enough

Developer: Eurocom
Publisher: Electronic Arts
Platform: Nintendo 64
Released in US: November 1, 2000
Released in EU: December 8, 2000


AreasIcon.png This game has unused areas.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
You can access levels and cutscene areas using code 80102EDF 00??

007: The World Is Not Enough was the second and final James Bond game for the Nintendo 64. The first-person shooter received mixed reviews by critics, although typically was considered superior to the PlayStation game.

Unused Levels

Crate Yard

TWINE-Crateyard.png

A rectangular level with a broken sky that is empty apart from a large amount of crates. It looks like a multiplayer level, but whether it was meant to appear in the game or whether it's just a test room is uncertain. Use the code 80102EDF 0008 to appear here upon selecting a level.

Subterranea

A level that consists of a tower, as well as a large cave, somewhat reminiscent of the Caverns level in Goldeneye 007. Use the following code and press L + R while in the main menu (since you die if you fall down into the cave, use the inbuilt moonjump code to safely get down):

D00E0779 0008
813B002C 3FF0
80102EDF 0011
811FFFD8 C300
811FFFE8 C300
811FFFEC C300
D00E0779 0030
80102EEF 0001
800E0931 0000
800E0933 0000
50002610 0000
803B0164 0001
(Source: SubDrag)
Judging by the level's start at the top of the tower (where "Fallen Angel" left off), this mission was probably intended to be placed between "Fallen Angel" and "A Sinking Feeling." For whatever reason, it wasn't finished and was left out of the game. This might also explain why the Mission Select screen has an uneven grid of 14 missions instead of 15, which would make 3 even rows of 5 missions for each line.

Texture Resolution

The game uses high (for the Nintendo 64) resolution textures, mainly 64×64, with 8-bit color depth. However, these textures are applied to surfaces at too low a proportion, so at closest distance they appear using their second level mipmap – a quarter of their normal size – in-game.

(Source: Zoinkity)

Regional differences

There is a yellow dumpster in the beginning of Turncoat in the US version, it was removed from the EU version for some reason.

Europe US
TWINEN64EU-Turncoat-item.png TWINEN64US-Turncoat-item.png