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James Bond 007: NightFire (Windows)

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Title Screen

James Bond 007: NightFire

Developer: Gearbox Software
Publisher: Electronic Arts
Platform: Windows
Released in US: November 28, 2002
Released in EU: December 6, 2002


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


James Bond 007: NightFire features Pierce Brosnan in an action-packed adventure, where he prominently uses x-ray specs to view women's lingerie.

Debug Mode

Since the game was built on a modified version of GoldSrc, it features a debug console very similar to many early Valve games. To activate the console, follow these steps:

1. Create a shortcut to Bond.exe

2. Right-click this shortcut, and select Properties

3. Add +console 1 to the end of the target and click OK

The target should look similar to this:

"C:\Program Files (x86)\EA Games\Nightfire\Bond.exe" +console 1 -sv_cheats 1

Now load up any level, and press the tilde (~) button to bring up the console. Pressing the tilde button again closes the console. Then use any of the following commands:

  • god - God mode; no damage taken.
  • impulse 101 - Gives the player all weapons (or at least it tries to). The player can only carry four guns at once, so the first four are given. Some grenades, a briefcase turret, and the space gun are also given. Pressing backspace in-game while cheats are enabled achieves the same thing.
  • noclip - Allows the player to fly around maps. Certain key items and all people are invisible when the player is out of bounds. If the player warps to a new map while noclip is enabled, they will not be able to move. Loading another map with the console can fix this issue.
  • notarget - Makes the player invisible to enemies. This one is a bit buggy, and doesn't work all the time.
  • map - Loads a specific map. Usage: map M1_AUSTRIA01

It should be noted that some commands will not work when loading a save file. To fix this, simply load a new map.

Development Related Text

When warping to a new map with noclip enabled, this message appears in the console:

Can't savegame with a dead player.

Unused Graphics

assets.007/textures/special

Filename Graphic Filename Graphic
clip.png 007-Nightfire-PC-Assets-clip.png hint.png 007-Nightfire-PC-Assets-hint.png
nodraw.png 007-Nightfire-PC-Assets-nodraw.png origin.png 007-Nightfire-PC-Assets-origin.png
skip.png 007-Nightfire-PC-Assets-skip.png trigger.png 007-Nightfire-PC-Assets-trigger.png
bsp.png 007-Nightfire-PC-Assets-bsp.png enemyclip.png 007-Nightfire-PC-Assets-enemyclip.png
npcclip.png 007-Nightfire-PC-Assets-npcclip.png playerclip.png 007-Nightfire-PC-Assets-playerclip.png
opaque.png 007-Nightfire-PC-Assets-opaque.png

Miscellaneous

007-Nightfire-PC-chest.png

Some extra space in this chest texture was skillfully labelled as GLORIOUS WASTED SPACE.

007-Nightfire-PC-default-envmap.png

There are multiple copies of this texture. They're named default_envmap_back, default_envmap_bottom, default_envmap_front, default_envmap_left, default_envmap_right, and default_envmap_top. This image can also be found in Half-Life: Blue Shift.

007-Nightfire-PC-howto01.png007-Nightfire-PC-howto02.png

These two textures (aptly named howto01 and howto02) describe how to get through the Power Station area.

007-Nightfire-PC-missing.png

missing.png

007-Nightfire-PC-SS-jetpack-recharger.png

SS_jetpack_recharger.png

007-Nightfire-PC-util-mark6.png

util_mark6.png

007-Nightfire-PC-template.png

template.png

Unused Music

The main theme used for the opening credits and menu is a short, remixed edit of a four-minute song. The song is called Nearly Civilized, and was written specifically for the game by singer-songwriter Esthero. A slightly longer variant of the song can be found online.

Original Song (frontend_full.ogg) Final Loop (frontend_ectest.ogg)

Unused Movie

Among the files is a logo for Gearbox Software. This does not play at all, however.