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Proto:James Bond 007: Agent Under Fire (GameCube)
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This page details one or more prototype versions of James Bond 007: Agent Under Fire (GameCube).
A demo build of James Bond 007: Agent Under Fire was included as part of the US Interactive Multi-Game Demo Disc from March 2002. It ultimately resembles the final game, but has some noticeable differences.
Differences
- Multiplayer was known as Player VS. Player or Player VS. Bots at 2:24.
- There is no gold medal reward text or score when on the mission select screen at 2:28.
- Thumbstick options for strafe/move and rotate/move on the control screen are different at 3:20.
- The camera is in a different position after you talk to R at 7:51.
- Next objective text doesn't appear for infiltrate embassy.
(Source: Jake "Ziggity" Steven)
The James Bond series
| |
---|---|
Atari 2600 | James Bond 007 |
Oric | 007: Dangereusement Vôtre |
NES | James Bond Jr. (John Smith: Special Agent Prototype) |
Sega Master System | James Bond 007: The Duel |
SNES | James Bond Jr. |
Genesis | James Bond 007: The Duel |
Game Boy | James Bond 007 |
PlayStation | Tomorrow Never Dies (Prototype) • The World Is Not Enough • 007 Racing |
Nintendo 64 | GoldenEye 007 • The World Is Not Enough |
PlayStation 2 | Agent Under Fire • NightFire • Everything or Nothing (Demo) • From Russia with Love |
GameCube | Agent Under Fire • NightFire • Everything or Nothing • From Russia with Love |
Xbox | NightFire • Everything or Nothing • From Russia with Love |
Xbox 360 | GoldenEye 007 • James Bond 007: Blood Stone (Prototypes) |
PlayStation Portable | From Russia with Love |
Nintendo DS | Quantum of Solace • GoldenEye 007 • Blood Stone • GoldenEye: Rogue Agent |
Windows | NightFire |
Wii | GoldenEye 007 |