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Grand Prix Manager 2/GPM1 Leftovers

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This is a sub-page of Grand Prix Manager 2.

Hmmm...
To do:
  • Currently, this only covers those from PCX files. There's more from EDY files.
  • Those pictures of FIA guys, what do they do in GPM1? I (FMecha) don't play the game that much, so I can't know.

A number of leftover files from the first Grand Prix Manager game exist within the files of GPM2.

Graphics

GPM1 CAROVR13.png GPM1 CAROVR14.png GPM1 CAROVR15.png

Top-view car images belonging to fictional teams Cassini and Tsunami (which have new liveries in this game) as well as Simtek, a real team that went bankrupt in the middle of an actual 1995 Formula One season and thus does not appear in GPM2, as it was based on the 1996 season.

GPM1 FIAPANEL.png

A picture of three FIA men in an official FIA panel/meeting, used when the player is caught running illegal parts in GPM1.

GPM1 MAN1.png GPM1 MAN2.png GPM1 PARTY1.png GPM1 CONCERN.png GPM1 WELCOME.png

Five images used for newspaper headlines in GPM1. The first two are cropped versions of the FIA officials used in the picture above, for two different news items. (The second is used when the team is found guilty of running illegal parts.) The third, as described as NEWSPICS.TXT in the front page, is for the "team ecstatic" (world champion/top positions) condition/ending. The fourth is a picture of the team manager with an alcoholic beverage on the manager desk, showing some concern. The last one is the FIA Formula One World Championship logo for the "Welcome to Grand Prix Manager" entry at the beginning of the first season.

Actually... isn't "F1 Racing" an actual magazine?

Newspaper background used in the end of the season/game.

GPM1 WINDSTN.png

Wind tunnel station from GPM1, complete with menu bar with the menu text in it.

GPM1 MTCSTRI2.png

GPM1 menu bar strip. The old file name, MTCSTRIP.PCX, is used by GPM2's used menu bar strip.

GPM1 Track Bar.png

This particular graphic, the in-race menu bar, does not appear on its own; rather it is included in all track PCX files. GPM2's own menu bar (TRAKBASE.PCX) is shown at the top of those. The GPM1 menu bars were included likely because the tracks were tested in GPM1, or for compatibility purposes.

Text Files

All text files pertaining to the GPM1's in-game advice is still in GPM2's folder. There are no advice buttons in GPM2, except for one in Sponsor Deals screen.

ACQUIRE.TXT:

Acquiring technology from other teams can be faster 
and less costly than developing it yourself. However, 
car designs are closely guarded secrets, so first 
you'll have to pay someone to get them for you. If you 
find out that a rival team does have components you
want, you can either do a deal with that team (buying
the technology or swapping it for some of your own), or 
try to acquire the technology, at no cost, by 'stealth'.

BANK.TXT:

If your cash is running low, and you are not expecting
any fresh income from sponsorship or prize money, 
you should think about asking the bank for a loan. 
This should be a short term measure only, because 
debt repayment on large sums will probably bankrupt 
you. Beware, if you take out a loan on top of an 
existing one, the bank will increase the interest on all 
the money you owe. 

CAREXT.TXT:

Car aerodynamics are all about balance. You can either 
set the car to run as fast as possible in a straight 
line, or go for more downforce, which improves grip 
but reduces overall speed. Try to find the right level 
of downforce for the circuit you're racing at next. On 
'power circuits' like Hockenheim go for straight line 
speed, while on winding tracks like Monte Carlo look 
for faster cornering. Also check tyre pressure and wing
balance to avoid steering problems.

CARINT.TXT:

The ultimate aim of car construction is to make the  
car as powerful and reliable as possible. Any 
component failure can lose you a race. Keep an eye 
on weight - don't fit a 100% capacity fuel tank if you're 
planning plenty of pit stops. And always try to set gear 
ratios as tight as possible, especially for slower circuits. 
Finally, if the next race involves a lot of hard braking, 
make sure you bias the brakes to the front of the car.

DRAID.TXT:

These advanced electronic systems are costly and
time consuming to develop, but they will give you
an edge over any team which does not have them. 
Unfortunately, Driver Aids are also subject to more 
FIA rule changes than any other area of Formula 
One car construction. It is possible that your massive 
investment could result in you having equipment you
cannot legally use. 

ENGINE.TXT:

The heart of any racing car is its engine. Modern F1 
engines are lighter and more fuel-efficient than ever 
before, and are capable of generating up to 750 brake 
horsepower. Most teams have to buy their engines, 
and this can be one of the biggest single costs a team 
ever has to meet. The top teams, however, receive 
free engines, plus massive technical support from the 
supplier, in exchange for advertising. The value of 
this kind of support cannot be over-exaggerated.

FACILITY.TXT:

Owning customised construction facilities is the 
hallmark of a top F1 team. The benefits of facilities 
are tremendous. Computer Aided Design (CAD) 
systems cut down the time involved in all Design 
work, while Computer Aided Manufacturing (CAM) 
systems save Engineering time. A Carbon-Fibre Unit
enables you to build your own in-house Internal parts; 
as does a Manufacturing Unit with in-house External 
parts. Using a Testing Rig will improve your car's 
overall performance, while building a Wind-Tunnel 
will save you having to rent one whenever you 
need an indication of how fast your car is.    

FUEL.TXT:

Your engine requires the correct blend of fuel to
run at its optimum performance. The fuel companies
recommend which engines their fuel should be used 
with, and you should try to use the right kind of fuel 
for the engines you're running. If you can't manage 
this, you should use the highest quality fuel you can 
afford. The fuel companies can only support a limited 
number of teams each season, so you might not be 
able to enter into a contract with your first choice of
supplier.

INSURANC.TXT:

The FIA insists that all drivers are covered by third
party insurance, but anything else is up to you. Injury
cover means that if your driver is hospitalised, all his
medical bills and wages will be paid for while he is 
recovering. Loss cover means that should your driver
be unable to work for you again, you will receive a 
large lump sum to cover his contract. Though motor 
racing is now safer than ever before, it is still a 
dangerous sport and you should take care to cover
any eventuality.

MERCHAN.TXT:

There's no big money to be made from merchandising,
but any cash we do make is at no cost to ourselves. 
Also, the more successful our team is, the more money 
we can make from such licensing. All the items on the 
shelves are goods manufactured by other people, who 
want to pay us for the rights to use our team's name. 
All the team goods on the right are made and paid for 
by ourselves; however, they're good for promoting our 
image and help to attract sponsorship.

NEWCAR.TXT:

It is vital that you complete the design of your new
car chassis before the end of this season. If you
don't, you'll have to start next year's season using this
year's technology, which means you can expect to 
see your cars being out-performed by practically every 
other car on the track.

RANDD.TXT: (%s are names of currently banned driver aids)

Note: the following Driver Aids are currently illegal:
%s

%s

%s

OFERDEAL.TXT:

How well you perform here will decide the future of 
your team. Areas marked 'Most Costly' should be 
sold for large bids only. Areas marked 'Cheapest' 
are worth a lot less and so will attract lowest bids.
The value of all areas will increase or decrease 
with your team's performance. So if you think the 
team is going to improve, don't sell off all your best 
areas too soon for too long. If, on the other hand,
you expect a down-turn in performance, sell off as
much as you can as quickly as you can.

SECURITY.TXT:

Ultimately, Formula One racing is a competitive 
business. Each team invests millions of dollars in 
cutting edge research, and car technology is a closely 
guarded secret. It is important, then, that you hire the 
best security group you can afford. Low security can 
mean information on your car designs, and even on 
specific components, being made available to other
teams. Good security contacts will also be able to 
help you with any 'enquiries' you yourself may wish 
to make about your rivals.  

SPARES.TXT:

Incredibly powerful engines, state-of-the-art tyres
and carbon fibre components are all key elements in
the construction of a Formula One racing car. But 
without the hundreds of standard spare parts needed 
to hold these elements together, a racing car
wouldn't move two feet let alone two miles. Basically, 
you should buy the best parts you can afford - you 
wouldn't want to lose a race because of a badly made, 
deformed wing-nut, would you?

SPONS.TXT:

A strong commercial department is vital if you
want to survive in Formula One. If you don't find
sponsors, you'll never get the money you need to
compete with the best. Sponsors are interested in
two things: success, and teams who put in a lot of
effort trying to attract the sponsor's attention.
You should also look into merchandising - team 
goods, which cost us money but raise our profile, and
money-earning licensing deals.

TESTT.TXT:

Testing is expensive but vital if we're going to 
become a top team. It helps us set up the car to 
achieve the results we want, and to make sure that
the car can go full race distance. We can fine tune 
any improvements we've made to the car - if we
don't, new components won't give us their best. 
Finally, testing helps me learn circuits, and gives
me and the pit crew a chance to practise!

TYRE.TXT:

In setting up a tyre contract, you should be looking 
to buy the best quality tyres possible. The tyre 
manufacturers are constantly seeking to improve the
quality of their tyres by keeping abreast of
developments in tyre design and composition.
Unfortunately, these modifications are not always
successful, and so tyre quality can vary from year to 
year. For this reason you should try not to commit to 
a manufacturer for more than one season at a time.