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Grand Theft Auto: San Andreas/Unused Characters

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This is a sub-page of Grand Theft Auto: San Andreas.

Hmmm...
To do:
Upload voicelines for characters that have them. This playlist can be used for reference on what needs to be ripped (only videos of removed peds need apply on this sub-page).
  • Also see if there are more unused characters in gta3.img and cutscene.img.

There are a lot of unused characters in San Andreas, ranging from "average" civilians to entire branches of law enforcement that had been truncated for one reason or another.

Unused Pedestrians

Civilians that would have shown up on the streets of San Andreas at one point, but ultimately never made it.

BMOSEC

An unused security guard. His lack of inclusion seems to entirely be due to a developer oversight, as he has many voicelines and is even in peds.ide, but is listed nowhere in pedgrp.dat, meaning he can't spawn anywhere. As it stands, without modding the game, he will only show up very rarely in the Vigilante side-mission since said mission picks peds from peds.ide at random.

GTASA-BMOSEC.png

(Source: https://www.youtube.com/watch?v=WL2-VV1uwuY Vadim M)

IMYST

In the SPC_GA file, there is a voice bank for what appears to be a very stereotypical Indian man, even featuring constant references to curry and his turban. While any references to him have been wiped from the game besides this voice bank's name, it should be noted that roughly half of these quotes were inherited by OMOST.

(Source: https://www.youtube.com/watch?v=hpUmeQ0y74M Vadim M)

IRMYST/IRFYST

Also in SPC_GA are voice banks for two Iranian characters, a male and a female. Additionally, it should be noted that IRMYST's voice is inherited by SWMORI's voice.

(Source: https://www.youtube.com/watch?v=mQpDtyK4y4I Vadim M)

MEDIATR

A strange pedestrian who almost looks like a Chinese Claude Speed. Almost.

Their filename likely refers to them being a mediator of some kind.

However, according to the leaked sources, in Mountain Cloud Boys, the code refers to the only survivor hidden in the garage as a "mediator."

Interestingly enough however, all the Da Nang Boys are codenamed "tong," which most likely meant it was triad-on-triad conflict, before the idea was dropped alongside the mediatr model.

//chars

LVAR_INT wz1_triad[4] wz1_tong[18] wz1_mediator

GTASA-MEDIATR.png

PSYCHO

A very strange ped in a green outfit with no voice lines or any indication of where he would be in the game. Judging from the name, though, they wouldn't have been of a sound mind.

GTASA-PSYCHO.png

SOMYAP/VWMYAP

Two complete airport workers with over 100 lines of dialogue each. They would have been the airport workers present in San Fierro and Las Venturas airports respectively, but the final game only uses BMYAP for all airports. It's unknown why they weren't included, but they can be added back by replacing BMYAP in his respective LV and SF ped groups.

SOMYAP VWMYAP

(Source: https://www.youtube.com/watch?v=K36LLvyUg4E Vadim M)

VHFYST

A hispanic girl who looks exactly like HFYST, but wearing all pink instead of all sky blue. Based on the file name, she would have spawned in Las Venturas, possibly acting as that area's "version" of HFYST.

GTASA-VHFYST.png

WFYCRP

A female valet. She is extremely low poly and uses an older texturing scheme, indicating that she was cut very early into development.

GTASA-WFYCRP.png

POOLGUY

An unused pool player, who appears to be a reskin of CSDOPE.

GTASA Poolguy.png

WMYCD2

An unused (and hairy) cab driver wearing a Hawaiian shirt. He even has voice lines, so he was either cut late in development or simply not implemented properly.

GTASA-WMYCD2.png

(Source: https://www.youtube.com/watch?v=S7Z1khjKtTc Vadim M)

WMYSKAT

A cut skater ped, who would have most likely been riding or at least holding the unimplemented skateboard. All that is left of them are some voice lines.

(Source: https://www.youtube.com/watch?v=rl95_50ExTc Vadim M)

WMYTX1/WMYTX2

Two extremely Texan men who are near identical to each other minus their shirt color and facial hair.

Oddly, their models are completely absent from the gta3.img file (where all non-cutscene characters are stored), but their voice lines and cutscene models, CSTEXAN and CSTEXAN2, are still in-tact. They were fully developed as well it seems, each one having over 200 unique voice lines. It's unknown what mission/cutscene they would have been a part of or why they were cut in general.

GTASA-CSTEXAN.png GTASA-CSTEXAN2.png

(Source: https://www.youtube.com/watch?v=FI-jM5NhGUE Vadim M)

SBMOTR1

An unused tramp. He looks identical to SBMYTR3, except his face looks different. He's also complete with voicelines and was originally going to appear in San Fierro. It's unknown why he was removed, and the voicelines were given to SBMOTR2.

SBMOTR13.png

SBMOTR3

Another unused tramp. He looks really identical to BMOTR1, except the face is different. He would've appeared in San Fierro's poor places. It's unknown why he was removed.

SBMOTR3.png

SBMYTR4

An unused hooded tramp. He was originally going to appear in San Fierro, but was removed.

SBMYTR4.png

SWFOTR1

An unused female tramp. She looks identical to SWMOTR1, minus the shirt and facial hair, but unfortunately she was cut.

SWFOTR1.png

WMOTRM1/ WMOTRM2

Two unused duplicated models of WMOTR1 and SBMOTR3.

Wmotrm1.png Wmotrm2.png

Unused Gangs/Gang Members

Various gang members (and even entire gangs) that never got to bang.

Grove Street Families

BLUEBR/BLUEBL/CSBLUE2

All of these names equal one character who was a GSF homie at one point. BLUEBR/BLUEBL only have the textures left, while the identical CSBLUE2 has a model as well, and actually does show up in the game, in the intro cutscene for the mission Customs Fast Track. He also heavily resembles BALLAS1 (the Balla wearing a white shirt known for talking about his height).

GTASA-CSBLUE2.png

(Source: https://www.youtube.com/watch?v=64i5z9dxkI8 Vadim M)

FHANDL/FHANDR/CSBLUE3

Similar situation to the above, except this guy looks almost identical to FAM1, albeit wearing a hoodie. Oddly, the colors for CSBLUE3 are slightly more...well, blue than the other textures. What's interesting to note is that Ryder's shirt in the final is still the same shade of green as FHANDL/R, while Big Smoke and Sweet wear more lime colors, giving a clue as to when in development he was redesigned.

GTASA-CSBLUE3.png

(Source: https://www.youtube.com/watch?v=64i5z9dxkI8 Vadim M)

Triads

CSTRIADA3

This appears to be a completely unused Triad member, only having a cutscene model/texture left.

GTASA-CSTRIADA3.png

(Source: https://www.youtube.com/watch?v=2vyLOVr-0sk Vadim M)

CSTRIBOSS

This Triad features the same name as TRIBOSS, but looks completely different, being much older, sporting white facial hair and no hair on top of his head, and wearing a blue trench coat with a red tie. Whether he was another character or just a drastically different design is unknown.

GTASA-CSTRIBOSS.png

(Source: https://www.youtube.com/watch?v=2vyLOVr-0sk Vadim M)

Da Nang Boys

DNB4

An entirely removed member of the Da-Nang Boys, most of his voicelines were merged with DNB3. His model was entirely removed.


(Source: https://www.youtube.com/watch?v=xBLgzZH5uTo Video containing the voicelines)

Unused Gangs

The game has 10 gangs in total according to pedgrp.dat, 3 of which are almost entirely unused, the Italian Mafia (Gang 6 in the file) and 2 unused gangs simply called Gang 9 and Gang 10. The Italian Mafia do appear in the game to some degree without cheats/mods, seen as enemies in a few Las Venturas missions. Gang 9 and 10 at this point are nothing more than placeholder gangs, as they share models with the Aztecas, behave like the Rifa, and drive Sentinels like the Mafia do...or would have, if they had turf.

What Gang 9 and 10 would have been in the final game isn't fully known, but there's evidence to support the Russian Mafia being a gang at some point. Like the Italian Mafia, they do still appear in the game in a small handful of missions throughout the game. Additionally, in the peds.ide file, the models they use (MAFFA and MAFFB) show up under a "#gang peds" section, along with an unused third member, MAFBOSS. Oddly, the Rifa don't appear in the "#gang peds" list, appearing in slots 173-175 instead, but are still recognized by the game/files as being GANG4. On top of this, the Russians are still seen as part of the CRIMINAL pedestrian type according to the list below.

GTASA-MAFBOSS.png

#gang peds,
102, BALLAS1, BALLAS1, GANG1, STAT_GANG1, gang1, 110F,1, null,3,3,PED_TYPE_GANG,VOICE_GNG_BALLAS1 ,VOICE_GNG_BALLAS2 
103, BALLAS2, BALLAS2, GANG1, STAT_GANG1, gang2, 110F,1, null,3,3,PED_TYPE_GANG,VOICE_GNG_BALLAS3 ,VOICE_GNG_BALLAS4 
104, BALLAS3, BALLAS3, GANG1, STAT_GANG1, gang1, 110F,1, null,3,3,PED_TYPE_GANG,VOICE_GNG_BALLAS5 ,VOICE_GNG_BALLAS5 
105, FAM1, FAM1, GANG2, STAT_GANG2, gang2, 110F,1, null,5,5,PED_TYPE_GANG,VOICE_GNG_FAM1 ,VOICE_GNG_FAM2 
106, FAM2, FAM2, GANG2, STAT_GANG2, gang1, 110F,1, null,5,5,PED_TYPE_GANG,VOICE_GNG_FAM3 ,VOICE_GNG_FAM4 
107, FAM3, FAM3, GANG2, STAT_GANG2, gang2, 110F,1, null,5,5,PED_TYPE_GANG,VOICE_GNG_FAM5 ,VOICE_GNG_FAM5 
108, LSV1, LSV1, GANG3, STAT_GANG3, gang1, 110F,1, null,9,2,PED_TYPE_GANG,VOICE_GNG_LSV1 ,VOICE_GNG_LSV2 
109, LSV2, LSV2, GANG3, STAT_GANG3, gang2, 110F,1, null,9,2,PED_TYPE_GANG,VOICE_GNG_LSV3 ,VOICE_GNG_LSV4 
110, LSV3, LSV3, GANG3, STAT_GANG3, gang1, 110F,1, null,9,2,PED_TYPE_GANG,VOICE_GNG_LSV5 ,VOICE_GNG_LSV5 
111, MAFFA, MAFFA, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFA ,VOICE_GEN_MAFFA 
112, MAFFB, MAFFB, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFB ,VOICE_GEN_MAFFB 
113, MAFBOSS, MAFBOSS, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GANG,VOICE_GNG_MAFBOSS ,VOICE_GNG_MAFBOSS 
114, VLA1, VLA1, GANG8, STAT_GANG8, gang1, 110F,1, man,0,0,PED_TYPE_GANG,VOICE_GNG_VLA1 ,VOICE_GNG_VLA2 
115, VLA2, VLA2, GANG8, STAT_GANG8, gang2, 110F,1, man,0,0,PED_TYPE_GANG,VOICE_GNG_VLA3 ,VOICE_GNG_VLA4 
116, VLA3, VLA3, GANG8, STAT_GANG8, gang1, 110F,1, man,0,0,PED_TYPE_GANG,VOICE_GNG_VLA5 ,VOICE_GNG_VLA5 
117, TRIADA, TRIADA, GANG7, STAT_GANG7, man, 110F,1, man,4,4,PED_TYPE_GANG,VOICE_GNG_STRI1 ,VOICE_GNG_STRI5 
118, TRIADB, TRIADB, GANG7, STAT_GANG7, man, 110F,1, man,4,4,PED_TYPE_GANG,VOICE_GNG_STRI1 ,VOICE_GNG_STRI1 
120, TRIBOSS, TRIBOSS, GANG7, STAT_GANG7, man, 110F,1, man,4,4,PED_TYPE_GANG,VOICE_GNG_STRI1 ,VOICE_GNG_STRI1 
121, DNB1, DNB1 , GANG5, STAT_GANG5, gang1, 110F,1, man,3,4,PED_TYPE_GANG,VOICE_GNG_DNB1 ,VOICE_GNG_DNB1 
122, DNB2, DNB2 , GANG5, STAT_GANG5, gang2, 110F,1, man,3,4,PED_TYPE_GANG,VOICE_GNG_DNB2 ,VOICE_GNG_DNB2 
123, DNB3, DNB3 , GANG5, STAT_GANG5, gang1, 110F,1, man,3,4,PED_TYPE_GANG,VOICE_GNG_DNB3 ,VOICE_GNG_DNB5 
124, VMAFF1, VMAFF1, GANG6, STAT_GANG6, gang1, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF1 ,VOICE_GNG_VMAFF2 
125, VMAFF2, VMAFF2, GANG6, STAT_GANG6, man, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF3 ,VOICE_GNG_VMAFF3 
126, VMAFF3, VMAFF3, GANG6, STAT_GANG6, man, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF4 ,VOICE_GNG_VMAFF4 
127, VMAFF4, VMAFF4, GANG6, STAT_GANG6, man, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF5 ,VOICE_GNG_VMAFF5 
#END OF GANG PEDS
(Source: https://www.youtube.com/watch?v=2vyLOVr-0sk Vadim M)
(Source: Original TCRF research)

Unused Law Enforcement

Cops from all around San Andreas that had to turn in their badges.

CDEPUT

An unused country police officer, specifically a deputy. They would have likely spawned in the countrysides.

GTASA-CDEPUT.png

(Source: https://www.youtube.com/watch?v=5_rczzcyHzs Vadim M)

DSHER

An unused desert sheriff model. In the final game, the country sheriff (CSHER) also patrols deserts.

GTASA-DSHER.png

(Source: https://www.youtube.com/watch?v=5_rczzcyHzs Vadim M)

Motor Officer Variants

The bike cop, LAPDM1, has 3 unused skins (and that's just ones that are actually still in the game)!

SFPDM1 and LVPDM1 are two unused bike cops for San Fierro and Las Venturas respectively. The San Fierro cop sports an even more leathery uniform, while the Las Venturas cop wears a standard issue brown shirt and pants.

CHOPCOPX is identical to the in-game bike cop skin, but features a lighter color palette, lack of a five-o-clock shadow, different uniform, and a blue and white helmet. CHOPCOPX is technically used in-game...but only due to an oversight.

SFPDM1 LVPDM1 CHOPCOPX (Attempting to apply this to the LS bike cop model causes graphical issues.)

(Source: https://www.youtube.com/watch?v=5_rczzcyHzs Vadim M)

Unused Story/Cutscene Characters

Characters that were tied to a cutscene or mission, but didn't make it, either due to being replaced with a more generic model or having their appearance cut entirely.

Note that this doesn't include models that happen to be earlier designs of characters, see below for things like that.

CLAUDE

The man himself, although he clearly appears in two cutscenes, his in-game model goes completely unused. During the races where he should be used, he's being replaced by Wu Zi Mu.

Gtasa-claudeingame.png

CSSUIT2

An unused fat businessman, it's unknown what cutscene he could've appeared in.

CSSUIT23.png

WFOPJ

A voice bank in SPC_GA features a mere 5 quotes for a very aggressive old woman. Based on the name and the nature of the quotes, this may have been Colonel Fuhrberger's wife (the PJ stands for Pajamas, which is also present in Fuhrberger's model name).

(Source: https://www.youtube.com/watch?v=pfGt-rbKwk4 Vadim M)

Early Designs

Earlier designs of various peds.

BONES

A lower poly version of WMYPLT with an odd name.


GTASA-BONES.png

(Source: https://www.youtube.com/watch?v=5_rczzcyHzs Vadim M)

CSPLAS1

An early model of Officer Pulaski. Vastly different from the more younger, chubbier looking final Pulaski, there is speculation that it may have been around the time Tenpenny looked different as well. A extremely rare artwork from a pack of uncut playing cards proves this model belongs to Pulaski.

GTASA-CSPLAS1.png

(Source: https://cdn.discordapp.com/attachments/815320827775287307/1135346295352086578/image.png GTA Series Video Screenshot)

CSPRO1

An earlier design of SWFOPRO, difference being the white hair, the clothing, and missing the inbred look on her face.

GTASA-CSPRO1.png

CSHO

A very wide black prostitute. An earlier iteration of BFYPRO. However, her model seems slightly tweaked, as her boot textures aren't properly mapped due to her original model using heels.

GTASA-CSHO.png

CSBPACK

An earlier version of WMYBP, a backpacker known for being tied to the Epsilon Cult. The palette and face are completely different, and he also wore a white long-sleeve shirt under his t-shirt.

GTASA-CSBPACK.png

(Source: https://www.youtube.com/watch?v=5_rczzcyHzs Vadim M)

CSBMYDJ

An alternate design for the BMYDJ pedestrian, the only real differences being lower detail overall and more pronounced white brims on his hat and pants...which has one sleeve rolled up.

While not technically unused, being seen in the background of a cutscene in the mission House Party, he's not on-screen for long and only his top half is ever seen.

GTASA-CSBMYDJ.png

(Source: https://www.youtube.com/watch?v=5_rczzcyHzs Vadim M)

CSOMOST

An earlier design for OMOST...though you can barely tell as he looks completely different in pretty much every way.

GTASA-CSOMOST.png

(Source: https://www.youtube.com/watch?v=5_rczzcyHzs Vadim M)

CSHELPER1/CSHELPER2

Two unused "helpers". Earlier iterations of the Pool players seen in bars, albeit slightly modified.

Cshelper1.png Cshelper2.png

CSBFYST

This is an early model for BFYST, before she was given Kendl's early model. Another thing to note is this model uses the same texturing scheme as the female valet and the baggage handler from the intro cutscene, and the face looks rather cartoon-ish as a result.

GTASA-CSBFYST.png GTASA-BFYST Texture.png

KENDL

And speaking of Kendl, she is still using her not-so-early model in the final product, but obviously only in-game. It is a small oversight by the developers, since this model only gets used once in the 'High Stakes, Low-Rider' mission. Her model got repurposed for BFYST, eventually being tweaked with several texture changes.

Gtasa-kendlingame.png

CSMECH

An early design for WMYMECH, though despite not technically unused like CSBMYDJ, he's also seen in cutscenes such as Monster partnering with his current model, and opening of Fender Ketchup.

Csmech2.png

CSBMYBU

An early version for BMYBU, he looks identical to his current in-game counterpart, except the only difference here is his face being a bit shiny and his tie being brown.

CSBMYBU.png

CSWMORI

An earlier version for WMORI, though not unused. he can be seen in at the start of Mountain Cloud Boys.

CSWMORI.png

VWFYPRO

An earlier version for VWFYPRO, she looks similar to the current model VWFYPRO, hence the different face and no stockings.

VWFYPRO.png

CSDRUG1

An early version of BMYDRUG, you can see that he looks very different than BMYDRUG that we got in the final game today.

Csdrug.png

CSCONBOSS

An earlier version of WMYCONB, however for some reason his model only exists no texture can be found anywhere.

CSCONBOSS.png