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Grand Theft Auto: San Andreas/Unused Characters
This is a sub-page of Grand Theft Auto: San Andreas.
| To do: Upload voicelines for characters that have them. This playlist can be used for reference on what needs to be ripped (only videos of removed peds need apply on this sub-page). Also see if there are more unused characters in gta3.img and cutscene.img. |
There are a lot of unused characters in San Andreas, ranging from "average" civilians to entire branches of law enforcement that had been truncated for one reason or another.
Contents
Unused Pedestrians
Civilians that would have shown up on the streets of San Andreas at one point, but ultimately never made it.
BMOSEC
An unused security guard. His lack of inclusion seems to entirely be due to a developer oversight, as he has many voicelines and is even in peds.ide, but is listed nowhere in pedgrp.dat, meaning he can't spawn anywhere. As it stands, without modding the game, he will only show up very rarely in the Vigilante side-mission since said mission picks peds from peds.ide at random.
IMYST
In the SPC_GA file, there is a voice bank for what appears to be a very stereotypical Indian man, even featuring constant references to curry and his turban. While any references to him have been wiped from the game besides this voice bank's name, it should be noted that roughly half of these quotes were inherited by OMOST.
IRMYST/IRFYST
Also in SPC_GA are voice banks for two Iranian characters, a male and a female. This is all that's left of them, however.
MEDIATR
A strange pedestrian who almost looks like a Chinese Claude Speed. Almost.
Their filename likely refers to them being a mediator of some kind, but for what is entirely unknown.
PSYCHO
A very strange ped in a green outfit with no voice lines or any indication of where he would be in the game. Judging from the name, though, they wouldn't have been of a sound mind.
SOMYAP/VWMYAP
Two complete airport workers with over 100 lines of dialogue each. They would have been the airport workers present in San Fierro and Las Venturas airports respectively, but the final game only uses BMYAP for all airports. It's unknown why they weren't included.
VHFYST
A hispanic girl who looks exactly like HFYST, but wearing all pink instead of all sky blue. Based on the file name, she would have spawned in Las Venturas, possibly acting as that area's "version" of HFYST.
WFYCRP
A female valet. She is extremely low poly, indicating that she was cut early into development.
WMYCD2
An unused (and hairy) cab driver wearing a Hawaiian shirt. He even has voice lines, so he was either cut late in development or simply not implemented properly.
WMYSKAT
A cut skater ped, who would have most likely been riding or at least holding the unimplemented skateboard. All that is left of them are some voice lines.
WMYTX1/WMYTX2
Two extremely Texan men who are near identical to each other minus their shirt color and facial hair.
Oddly, their models are completely absent from the gta3.img file (where all non-cutscene characters are stored), but their voice lines and cutscene models, CSTEXAN and CSTEXAN2, are still in-tact. They were fully developed as well it seems, each one having over 200 unique voice lines. It's unknown what mission/cutscene they would have been a part of or why they were cut in general.
Unused Gangs/Gang Members
Various gang members (and even entire gangs) that never got to bang.
Grove Street Families
BLUEBR/BLUEBL/CSBLUE2
All of these names equal one character who was a GSF homie at one point. BLUEBR/BLUEBL only have the textures left, while the identical CSBLUE2 has a model as well, and actually does show up in the game, in the intro cutscene for the mission Customs Fast Track. He also heavily resembles BALLAS1 (the Balla wearing a white shirt known for talking about his height).
FHANDL/FHANDR/CSBLUE3
Similar situation to the above, except this guy looks almost identical to FAM1, albeit wearing a hoodie. Oddly, the colors for CSBLUE3 are slightly more...well, blue than the other textures.
Triads
CSTRIADA3
This appears to be a completely unused Triad member, only having a cutscene model/texture left.
CSTRIBOSS
This Triad features the same name as TRIBOSS, but looks completely different, being much older, sporting white facial hair and no hair on top of his head, and wearing a blue trench coat with a red tie. Whether he was another character or just a drastically different design is unknown.
Unused Gangs
The game has 10 gangs in total according to pedgrp.dat, 3 of which are almost entirely unused, the Italian Mafia (Gang 6 in the file) and 2 unused gangs simply called Gang 9 and Gang 10. The Italian Mafia do appear in the game to some degree without cheats/mods, seen as enemies in a few Las Venturas missions. Gang 9 and 10 at this point are nothing more than placeholder gangs, as they share models with the Aztecas, behave like the Rifa, and drive Sentinels like the Mafia do...or would have, if they had turf.
What Gang 9 and 10 would have been in the final game isn't fully known, but there's evidence to support the Russian Mafia being a gang at some point. Like the Italian Mafia, they do still appear in the game in a small handful of missions throughout the game. Additionally, in the peds.ide file, the models they use (MAFFA and MAFFB) show up under a "#gang peds" section, along with an unused third member, MAFBOSS. Oddly, the Rifa don't appear in the "#gang peds" list, appearing in slots 173-175 instead, but are still recognized by the game/files as being GANG4. On top of this, the Russians are still seen as part of the CRIMINAL pedestrian type according to the list below.
#gang peds, 102, BALLAS1, BALLAS1, GANG1, STAT_GANG1, gang1, 110F,1, null,3,3,PED_TYPE_GANG,VOICE_GNG_BALLAS1 ,VOICE_GNG_BALLAS2 103, BALLAS2, BALLAS2, GANG1, STAT_GANG1, gang2, 110F,1, null,3,3,PED_TYPE_GANG,VOICE_GNG_BALLAS3 ,VOICE_GNG_BALLAS4 104, BALLAS3, BALLAS3, GANG1, STAT_GANG1, gang1, 110F,1, null,3,3,PED_TYPE_GANG,VOICE_GNG_BALLAS5 ,VOICE_GNG_BALLAS5 105, FAM1, FAM1, GANG2, STAT_GANG2, gang2, 110F,1, null,5,5,PED_TYPE_GANG,VOICE_GNG_FAM1 ,VOICE_GNG_FAM2 106, FAM2, FAM2, GANG2, STAT_GANG2, gang1, 110F,1, null,5,5,PED_TYPE_GANG,VOICE_GNG_FAM3 ,VOICE_GNG_FAM4 107, FAM3, FAM3, GANG2, STAT_GANG2, gang2, 110F,1, null,5,5,PED_TYPE_GANG,VOICE_GNG_FAM5 ,VOICE_GNG_FAM5 108, LSV1, LSV1, GANG3, STAT_GANG3, gang1, 110F,1, null,9,2,PED_TYPE_GANG,VOICE_GNG_LSV1 ,VOICE_GNG_LSV2 109, LSV2, LSV2, GANG3, STAT_GANG3, gang2, 110F,1, null,9,2,PED_TYPE_GANG,VOICE_GNG_LSV3 ,VOICE_GNG_LSV4 110, LSV3, LSV3, GANG3, STAT_GANG3, gang1, 110F,1, null,9,2,PED_TYPE_GANG,VOICE_GNG_LSV5 ,VOICE_GNG_LSV5 111, MAFFA, MAFFA, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFA ,VOICE_GEN_MAFFA 112, MAFFB, MAFFB, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFB ,VOICE_GEN_MAFFB 113, MAFBOSS, MAFBOSS, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GANG,VOICE_GNG_MAFBOSS ,VOICE_GNG_MAFBOSS 114, VLA1, VLA1, GANG8, STAT_GANG8, gang1, 110F,1, man,0,0,PED_TYPE_GANG,VOICE_GNG_VLA1 ,VOICE_GNG_VLA2 115, VLA2, VLA2, GANG8, STAT_GANG8, gang2, 110F,1, man,0,0,PED_TYPE_GANG,VOICE_GNG_VLA3 ,VOICE_GNG_VLA4 116, VLA3, VLA3, GANG8, STAT_GANG8, gang1, 110F,1, man,0,0,PED_TYPE_GANG,VOICE_GNG_VLA5 ,VOICE_GNG_VLA5 117, TRIADA, TRIADA, GANG7, STAT_GANG7, man, 110F,1, man,4,4,PED_TYPE_GANG,VOICE_GNG_STRI1 ,VOICE_GNG_STRI5 118, TRIADB, TRIADB, GANG7, STAT_GANG7, man, 110F,1, man,4,4,PED_TYPE_GANG,VOICE_GNG_STRI1 ,VOICE_GNG_STRI1 120, TRIBOSS, TRIBOSS, GANG7, STAT_GANG7, man, 110F,1, man,4,4,PED_TYPE_GANG,VOICE_GNG_STRI1 ,VOICE_GNG_STRI1 121, DNB1, DNB1 , GANG5, STAT_GANG5, gang1, 110F,1, man,3,4,PED_TYPE_GANG,VOICE_GNG_DNB1 ,VOICE_GNG_DNB1 122, DNB2, DNB2 , GANG5, STAT_GANG5, gang2, 110F,1, man,3,4,PED_TYPE_GANG,VOICE_GNG_DNB2 ,VOICE_GNG_DNB2 123, DNB3, DNB3 , GANG5, STAT_GANG5, gang1, 110F,1, man,3,4,PED_TYPE_GANG,VOICE_GNG_DNB3 ,VOICE_GNG_DNB5 124, VMAFF1, VMAFF1, GANG6, STAT_GANG6, gang1, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF1 ,VOICE_GNG_VMAFF2 125, VMAFF2, VMAFF2, GANG6, STAT_GANG6, man, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF3 ,VOICE_GNG_VMAFF3 126, VMAFF3, VMAFF3, GANG6, STAT_GANG6, man, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF4 ,VOICE_GNG_VMAFF4 127, VMAFF4, VMAFF4, GANG6, STAT_GANG6, man, 110F,1, man,2,2,PED_TYPE_GANG,VOICE_GNG_VMAFF5 ,VOICE_GNG_VMAFF5 #END OF GANG PEDS
Unused Law Enforcement
Cops from all around San Andreas that had to turn in their badges.
CDEPUT
An unused country police officer, specifically a deputy. They would have likely spawned in the countrysides.
DSHER
An unused desert sheriff model. In the final game, the country sheriff (CSHER) also patrols deserts.
Motor Officer Variants
The bike cop, LAPDM1, has 3 unused skins (and that's just ones that are actually still in the game)!
SFPDM1 and LVPDM1 are two unused bike cops for San Fierro and Las Venturas respectively. The San Fierro cop sports an even more leathery uniform, while the Las Venturas cop wears a standard issue brown shirt and pants.
CHOPCOPX is identical to the in-game bike cop skin, but features a lighter color palette, lack of a five-o-clock shadow, and a blue and white helmet. CHOPCOPX is technically used in-game...but only due to an oversight.
Unused Story/Cutscene Characters
Characters that were tied to a cutscene or mission, but didn't make it, either due to being replaced with a more generic model or having their appearance cut entirely.
Note that this doesn't include models that happen to be earlier designs of characters, see below for things like that.
CSHO
A very wide black prostitute (I mean wide!). It's unknown where she would have been, or if she's even an earlier design of a prostitute in the final game.
CSPLAS1
An unused C.R.A.S.H. officer with a face only a mother could love. It's unknown what purpose he might have served, but it's been speculated that he's an earlier design for Pulaski on account of the file name and the mild resemblance to him in general.
CSPRO1
An older looking white prostitute with a cig in her mouth. It's unknown in what cutscene she would have appeared in.
WMOPJ
A voice bank in SPC_GA features a mere 5 quotes for a very aggressive old woman. Based on the name and the nature of the quotes, this may have been Colonel Fuhrberger's wife (the PJ stands for Pajamas, which is also present in Fuhrberger's model name).
Early Designs
Earlier designs of various peds.
BONES
A lower poly version of WMYPLT with an odd name.
CSBPACK
An earlier version of WMYBP, a backpacker known for being tied to the Epsilon Cult. The palette and face are completely different, and he also wore a white long-sleeve shirt under his t-shirt.
CSBMYDJ
An alternate design for the BMYDJ pedestrian, the only real differences being lower detail overall and more pronounced white brims on his hat...which has one sleeve rolled up.
While not technically unused, being seen in the background of a cutscene in the mission House Party, he's not on-screen for long and only his top half is ever seen.
CSOMOST
An earlier design for OMOST...though you can barely tell as he looks completely different in pretty much every way.
Misc.
Other characters that don't fit into any other category.
CSBFYST
A very strange model present in cutscene.img that highly resembles Jade from Beyond Good & Evil with a few small design differences. It's unknown why she's in here to begin with, but it's highly unlikely she was ever meant to show up in-game outside of possibly a strange Easter egg. Maybe someone on the team was just a fan of the game?
