Grand Theft Auto: San Andreas
|Grand Theft Auto: San Andreas|
Developers: Rockstar North,
TransGaming (Mac OS X),
War Drum Studios (Mobile)
This game has unused areas.
This game has a bugs page
|Oh dear, I do believe I have the vapors.|
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Hot Coffee
Grand Theft Auto: San Andreas, the third game in the Grand Theft Auto "3D" era, was originally released in 2004 to high acclaim from both fans and critics, ultimately becoming the best-selling game on Playstation 2. With sales of over 21.5 million units across multiple platforms, it was also ranked as the 3rd best-selling game of all time in 2010. Even with how much is in the game, there's a huge amount of unused content within it as well as evidence of other features that were removed or changed during its development cycle. And in several cases, there's even content that's exclusive to one release of the game, intentional or otherwise.
Of course, one particular piece of unused content gained particular notoriety, leading to a massive (and also pretty dumb) controversy and a temporary Adults Only-rating by the ESRB, which, to put it simply, would have been very very bad for its sales if it kept the AO rating.
- 1 Sub-Pages
- 2 "Hot Coffee"
- 3 Skateboard
- 4 Big Bear
- 5 Cut Features
- 5.1 Mission Packs
- 5.2 Rusty Brown's Ring Donuts
- 5.3 Furniture, Gifts, and Properties
- 5.4 Drug Dealing
- 5.5 Safecracking
- 5.6 Unused Code
- 6 Unused Weapons
- 7 Unused Clothes
- 7.1 CAPPOLICE
- 7.2 CAPNBAND/CAPNBANDGANG
- 7.3 CAPOVERGANG/CAPOVERRED
- 7.4 CAPKNITBLK
- 7.5 CAPGREY
- 7.6 FEZ
- 7.7 VISOR
- 7.8 GLASSESX
- 7.9 SHADESBLK
- 7.10 DUSTMASK
- 7.11 SHIRTBBLUE
- 7.12 TSHIRTMERCWHT/GRY/RED
- 7.13 TSHIRTPROWH
- 7.14 HOODYB
- 7.15 TRACKTRBLUSTR
- 7.16 LEGSBOXERSWHT
- 7.17 LEGSPANTSGREY
- 7.18 HITOP
- 7.19 SHOESSANDAL
- 8 Unused Vehicles
- 9 Test Cutscene
- 10 Unused Text
- 11 Gridref.dat
- 12 Developer Oversights
- 13 Regional Differences
- 14 External Links
| Unused Mission Related Text and Audio|
With 100+ missions, there's bound to be some trimmed bits. Including whole missions.
| Unused Sounds|
Sounds and non-mission dialogue that never got a chance to be heard.
| Unused Characters|
There's enough characters that don't show up to populate a whole new state!
| Unused Textures|
Some leftovers from the previous game, some a bit... out of place.
| Unused Interiors|
With so many places to go to...some had to go!
| Version and Platform Differences|
Not only is every port different in some ways, but there are version differences on top of that, even for consoles. Welcome to the jungle.
In the dating sequences of the game, you normally conclude proceedings by choosing to leave your girlfriend at her home or entering her house for "coffee", which is treated with a tasteful fade to black along with the sounds of intense coffee making. However, the development team had originally implemented another mini-game which allowed you to control what happened inside...
At one point in development, this feature was disabled with a simple flag due to time constraints that didn't allow them to simply remove it, meaning it ended up technically being in the final retail product. Because there was no outside knowledge of the flag, and thus the sequence was not available, this was not declared to the ESRB since there was no way of players being able to experience it through the normal course of gameplay.
Once the game was released and curious modders started to delve into the game files, however, that's when the coffee spilled. The animations, models, textures, sound files, and even the code for the sequence were discovered. It was not long before the flag to switch the feature back on was found as well, and thus the resultant Hot Coffee mod and controversy ensued.
You can use this little tool to patch your save game on any platform to switch the flag and thus enable this functionality.
Within the game files are textures, a model, a HUD icon, and related text for a skateboard item that would have acted as a combination weapon and vehicle. This feature was dropped during development but eventually made its way into Rockstar's subsequent game Bully.
The following text from the AMERICAN.GXT file describes how it would have been used. From the naming convention of these text strings, it can be assumed that the item would first appear instead of the bicycle when leaving Madd Dogg's mansion towards the end of the mission Madd Dogg's Rhymes.
To use the skateboard pick it up and select it from the weapons inventory items. Press ~k~~PED_ANSWER_PHONE~ whilst over it to pick it up if your inventory is full.
To use the skateboard, select the it from your weapons inventory. Use the movement controls to steer the skateboard. Tapping ~k~~PED_SPRINT~ helps you pick up speed and ~k~~PED_JUMPING~ makes you jump.
There are no animations or supported functionality to re-enable the skateboard as a true weapon and vehicle combination, although some very elaborate scripting can give the impression of it as a vehicle you can carry with you. Natively, it can be coded as a weapon (some of the original code remains in the DEFAULT.IDE and WEAPON.DAT files) provided it replaces an existing melee weapon as seen in this mod.
The game also alludes to an unused skateboarder pedestrian who would have likely used the skateboard along with dropping it on death. Only voice lines for this pedestrian exist in the files, whcih can be heard by assigning VOICE_GEN_WMYSKAT to any existing character in the PEDS.IDE file.
Rip Big Bear's unused voice lines.
Big Bear himself is obviously not unused, present in a couple cutscenes in the game. However, there is plenty of leftover content from when he played a bigger role.
For starters, there are models of a much fatter Big Bear in both gta3.img and cutscene.img, presumably models that would have been used some time after Beat Down on B-Dup and after his recovery. There is another cutscene model named "csbigbear2", which is a copy of csblue3, which in itself is an unused homie model, and may have been a placeholder for Big Bear in more Families-appropriate clothing.
There is much more than unused models for Big Bear, however, as there are also many voice lines and mission dialogue/references that go unused, not only making his mitigated role even more obvious, but also implying he would have been recruitable in some way, with several lines regarding him being back with the Families and engaging enemy gang members.
Several planned features were dropped at various points in development.
Perhaps most spectacularly is the inherent native ability of the game to support additional content, in the form of Mission Packs. This appears to be an experiment by Rockstar and was perhaps the precursor to DLC. These would comprise of script files (the missions) along with another file containing the text strings required for that mission pack. The feature seems to have been planned for inclusion in the console versions as well, since text for loading and saving Mission Packs from the memory card exists.
Because no extra content was ever produced for San Andreas, this feature went relatively unknown for some time and is currently used as the basis of distribution for user created content with the Design Your Own Mission mod. A technical explanation of how this method works can be found at GTA Modding.
Please select which new game you wish to start: San Andreas (standard game) Mission Pack Are you sure you want to start a new standard game? All current game progress in this Mission Pack will be lost. Proceed? Are you sure you want to load a San Andreas Mission Pack? All current game progress will be lost. Proceed? Loading Mission Pack Game. Do not remove memory card (8MB) (for PlayStation#2), controller, or reset/switch off the console. Load failed!~n~~n~A memory card (8MB) (for PlayStation#2) containing the current Mission Pack is not inserted into MEMORY CARD slot 1. Please re-insert the current Mission Pack or start a new game. Save failed! memory card (8MB) (for PlayStation#2) containing current Mission Pack is not inserted into MEMORY CARD slot 1. Please try again. THIS LABEL NEEDS TO BE HERE !!!
Rusty Brown's Ring Donuts
Get the icons if possible.
Rusty Brown's was meant to appear as an additional fast food location. The interior does actually make an appearance, as it was used in the cutscene for Burning Desire (the exterior building, funny enough, being of an entirely different donut chain). shopping.dat, which includes data for the shops in the game, has entries for the meal that could be purchased. Interestingly, Rusty Brown's received brand new menu icons in the remastered version of the game, where they still go unused.
section Food #name, nametag, stats to change, price burgerlow BURLOW calories 20 - - 2 burgermed BURMED calories 40 - - 5 burgerhigh BURHIG calories 70 - - 10 burger_healthy BURHEAL health 40 - - 5 clucklow CLULOW calories 20 - - 2 cluckmed CLUMED calories 40 - - 5 cluckhigh CLUHIG calories 70 - - 10 cluck_healthy CLUHEAL health 40 - - 10 pizzalow PIZLOW calories 20 - - 2 pizzamed PIZMED calories 40 - - 5 pizzahigh PIZHIG calories 70 - - 10 pizza_healthy PIZHEAL health 40 - - 10 rustylow RUSLOW calories 20 - - 2 rustymed RUSMED calories 40 - - 5 rustyhigh RUSHIG calories 70 - - 10 end
Furniture, Gifts, and Properties
shopping.dat also includes empty entries for furniture, gift, and property shops. While property can still be purchased, it is not done through a menu.
section Furniture end section Gifts end section Property end
Unused text for the relevant stats also exist. "Girlfriend budget" combined with the Gifts entry above could mean that things such as the flowers and dildos could have been bought at these shops, since these objects can be used with girlfriends. Or at least, the flowers still can on account of...you-know-what being removed.
Number of furniture purchased Furniture budget Girlfriend budget
There are also 5 unused strings in american.gxt for what are likely furniture shops, since they all have FURN at the beginning of their names. The shops in question are Cheap Furn (FURNCHP), Tableau (FURNDES), Helmut (FURNEXP), Nice Idea (FURNIKA), and Homebuys (FURNMRF). The only store with any remnants left in the game are Tableau, which has a building with the name on it in Rodeo, Los Santos, and even then it doesn't actually have an entrance box anyway, meaning this feature was probably cut very early.
There are also some leftover strings in american.gxt under MAIN that imply you would have been able to buy electrical appliances at some point and likely put them in your house similar to the furniture. The strings refer to Arcox Electrical (ELEC1), Cheap Electrical (ELEC2), and Schnidt & Priss (ELECTRC), and there is also a building called Shafted Appliances in Las Venturas that actually has an entrance box behind a door, but no respective interior. It's also seemingly not listed along with the other three stores. Interestingly, there is an appliance brand present in future games known as Schmidt & Priss.
Drug dealing was planned at one point it seems. You can still talk to the drug dealers present within gang territories, but Carl will either bluntly ask them to go away or antagonize them outright when interacted with. Also of note is the decidedly anti-drug undertone of the game in general, with CJ and Sweet in particular wanting nothing to do with drug dealers in their turf, along with many missions in the game involving hindering the distribution of drugs in Los Santos and San Andreas as a whole, so this idea was likely scrapped early on.
Drugs budget Amount of drugs sold Amount of drugs bought
Possibly related to the burglary side mission, there are strings for a cut safecracking minigame. Text for the instructions and stat entries exist, as well as models for the safe itself. The safes actually still appear in game as "decorations" during certain missions, namely Catalina's burglaries.
Number of safes cracked Safe Instructions Carefully rotate tumbler, listen closely for any clicking and pay attention to any irregular vibrating left analog stick: Rotate ~x~ Enter Number ~t~ Exit 1st Number: ~1~ 2nd Number: ~1~ 3rd Number: ~1~ 4th Number: ~1~ WRONG NUMBER!
GTA III/Vice City Features
As in GTA III and GTA Vice City, code exists (and works) for the use of Adrenaline pickups which allow you to perform feats of great strength in a slowed-down game world, but there are no such pickups in San Andreas (an "adrenaline effects" cheat exists to trigger this effect, however). Similarly, the code from GTA Vice City that gave the player a $50 Good Citizen Bonus for stopping criminals that were running from police exists in the game, but is not used.
In line with GTA III and GTA Vice City, there is also game code perfectly supporting 3 different types of Bomb Shops - "engine start", "timed", and "remote detonator". However, only the "timed" bomb type is present in the final game.
Homeless Ped Behaviors
An external script in the game code named HOME_BRAINS goes unused as it is not attached to any character in the game world. This would have created another character on the streets, a homeless bum, who would have behaved in any one of a random number of ways, including begging for money, sitting on the street, urinating or walking around drunk, drinking beer, and throwing up. A type of character called "BUM" can be defined in the PEDGROUP.DAT file, but this causes the game to crash.
In the game's EXE, there's a string referring to an unused Earthquake "weather" setting called "CWeather::Earthquake" that is always set to 0. Increasing the number will cause your car to shake more and more violently the higher it's set, and setting it high enough will cause CJ as well as pedestrians to "shake" in a very very glitchy manner. Other cars will not shake until bumped into or shot at, and parked cars will slowly float upwards for some reason.
There is another string in the game's EXE called "CShadow::GunShotSetsOilOnFire". While there's not really any oil to speak of in the game outside of explosive barrels, this can be applied to a blood puddle which will make it light on fire upon shooting near the puddle. The puddle will disappear upon doing this, and the emerging fire will also go away shortly after. There are also two opcodes present named CREATE_OIL_PUDDLE and REMOVE_OIL_PUDDLES_IN_AREA, the first of which does nothing, and the second of which is used in the beginning of the mission New Model Army for unknown reasons.
Of note is that some cut dialogue for the mission End of the Line has Sweet mention the fire truck dropping oil.
Sniper Rifle and Rifle Skill Levels
In weapon.dat there are strings for the game's two rifles with disabled stats, which would have meant that they could be leveled up like most other weapons in the game. As it is, the game seems to only use the second level's stats.
#$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A018 $ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7 6 17 7 99 A008 #$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7 6 17 7 99 A038 #$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A014 $ SNIPERRIFLE INSTANT_HIT 50.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99 A014 #$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99 A014
Jetpack in Inventory
In weapons.dat, there is a string that seems to imply the Jetpack would have counted as a "weapon" at some point (or more accurately, something in your inventory). It is grouped with the nightvision and infrared goggles.
$ NIGHTVISION USE 70.0 100.0 368 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 $ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0 #$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0
PC 2-Player Mode
Residual coding from the console versions of the game means that code exists in the PC version that allows 2-players to play against each other at the pool mini game which can be found in the game's bars - this is disabled but is easily re-enabled through the games' proprietary scripting language in the MAIN.SCM and SCRIPT.IMG files. The PC version does not however support more than one simultaneous input method, so players have to take turns to play the minigame.
Insane Stunt Types
Although the code is present, an error in the game's internal scripting means that it is impossible to complete a Quadruple Insane Stunt, even though this can be done and the game supports it through the stats system. The game scripting also skips the portion of this code that allows players to be rewarded for completing Perfect Insane Stunts (Insane Stunts of any degree completed without causing any damage to the vehicle the player used). Both of these can be fixed with knowledge of the games' internal scripting language and the relevant tools.
QUADRUPLE INSANE STUNT BONUS: $~1~
III/Vice City Leftovers
In default.ide is a section mentioning "old removed weapon models". They seem to be Vice City leftovers.
# OLD REMOVED WEAPON MODELS #332, screwdriver, screwdriver, null, 1, 50, 0 #337, hammer, hammer, null, 1, 50, 0 #338, cleaver, cleaver, null, 1, 50, 0 #339, machete, machete, null, 1, 50, 0 #351, buddyshot, buddyshot, buddy, 1, 50, 0 #353, tec9, tec9, colt45, 1, 30, 0 #355, ingramsl, ingramsl, colt45, 1, 50, 0 #358, laser, laser, rifle, 1, 50, 0 #361, M60, M60, m60, 1, 50, 0 #365, fingers, fingers, null, 1, 50, 0 #366, minigun2, minigun, null, 1, 50, 0 end
There is also a landmine that has been left in the game's files since III. While there is a TXD file, it has no texture in it.
Get the textures of these shirts. They are only present on the PS2 version apparently.
There are a decent amount of clothes in the game's files that go completely unused for unknown reasons, most of which are present in player.img, where all of CJ's skins and clothing goes.
Unless noted otherwise, all clothing listed here has a cooresponding model and texture.
It seems Carl would have been able to wear a fez, as there is a texture with the name FEZ, but it's merely a copy of CAPOVERRED. There is also no equivelant model present.
A dark grey Rockstar hoody. Interestingly, this actually uses its own unused blockier looking model, separate from the other hoody models. Textures are not compatible with each other, particularly the Rockstar text, as it will get distorted if it's on the wrong model.
Some grey boxers with slightly more defined features than the in-game boxers. The model's legs are slightly shorter than CJ's legs in-game as well, and the legs in general have a different look, possibly meaning this is from an earlier model of CJ.
Brown hitops, featuring a unique model that goes unused in the game otherwise. These are actually featured in several pre-release screenshots as well. Like the grey boxers, they don't match CJ's final model very well.
Bloodring Banger B
Seemingly a Vice City leftover, another version of the Bloodring Banger is present in gta3.img. This was likely used as a placeholder for the Bloodring Banger actually used in-game. All that remains of it is a model (with a glitched interior) and a handling line.
Even though it's called FBI Truck in its DFF/TXD and in-game name, a few references make this vehicle seem like it was supposed to be used by the SWAT, including an entry in the BradyGames strategy guide showing an earlier version of this truck with a mounted gun, claming it's "for SWAT members only". There are SAPD POLICE markings on it, and the cop radio addresses it as a Police Van, like the Enforcer. Unlike the Bloodring Banger B, this car is fully functional.
Another cut FBI vehicle is the FBI Car from GTA Vice City, completely redesigned. The overall look of this vehicle would be recycled for the LVPD police car, but some interesting notes about this car is that the siren is located in the back, there are lights on the grille, and it still uses the VCPD police car interior from Vice City. It only exists as a model located in cutscene.img which would mean it would appear in at least one cutscene. It's unknown if this car would have made an appearance in-game or not.
A copy of the Rancher known as "rnchlure" exists. It's the same as the normal Rancher, but the windows are heavily tinted to obscure the occupants and can't be tuned at all. It can't be obtained by normal means, but can be acquired through a in-game cheat. Note that in the mission Lure itself, a normal Rancher is used.
A very odd "vehicle" that, despite the name, is neither an RC nor a camera, but a drivable flowerpot. It can only be spawned with trainers/mods, and it's a very small two-door "car" that will go through other cars. Otherwise, it operates like any other vehicle.
In cuts.img there is a test cutscene called "cuttest" which, as the name implies, is a cutscene made for testing purposes.
The MAIN bank in the AMERICAN.GXT file contains the main bulk of the in-game text, while the mission text is separated into their own. The following text in particular is taken from the original PlayStation 2 version.
Placeholder names for the radio stations. Notably, K-Rose seems to not have been added at this point, with an "early rave" station in its place.
CLASSIC ROCK DISCO FUNK RARE GROOVE HOUSE CLASSICS EARLY RAVE NEW JACK SWING CLASSIC HIP HOP MODERN ROCK REGGAE MODERN HIP HOP
No caller is ever specified, but there is text for when any of the girlfriends are calling.
It's a call from Denise. Press ~K~ to answer your cell phone. It's a call from Michelle. Press ~K~ to answer your cell phone. It's a call from Helena. Press ~K~ to answer your cell phone. It's a call from Barbara. Press ~K~ to answer your cell phone. It's a call from Katie. Press ~K~ to answer your cell phone. It's a call from Millie. Press ~K~ to answer your cell phone.
Text reminding you that Cesar's and Catalina's missions must be completed. While true, it's never used since you have to first complete the missions for any new missions to appear on the map.
~s~You must complete the Catalina missions. ~s~You must complete the Cesar missions.
Highest score for Shooter Best Percentage of hits for Shooter Number of drug deals made Highest score with Keepie-Uppy beach ball Hotring Best Result Fastest time in Hotring Fastest lap time in Hotring ~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds. Bling-bling Scramble: Most checkpoints Gang Cars Totaled: Diablo destruction Mafia Massacre Casino Calamity Rumpo Wrecker Hidden Packages found Greetings from... WELCOME TO Trails KILL FRENZY PASSED! NETWORK PLAY SELECT CONFIGURATION HOST GAME JOIN GAME PROTOCOL: HARDWARE: ISP NAME:
################################################## # gridref.dat # # stores which artist deals with map grid areas. # # These names must be the artist's user id # ################################################## # these names MUST!!!! be the artist's bugstar userid any questions see Alex !!!!!!!!!! A1 GARY A2 GARY A3 GARY A4 GARY A5 WAYLAND A6 WAYLAND A7 WAYLAND A8 STUARTM A9 STUARTM A10 STUARTM B1 GARY B2 GARY B3 GARY B4 GARY B5 WAYLAND B6 WAYLAND B7 WAYLAND B8 STUARTM B9 STUARTM B10 STUARTM C1 STUARTM C2 STUARTM C3 STUARTM C4 GARY C5 WAYLAND C6 WAYLAND C7 STUARTM C8 STUARTM C9 STUARTM C10 STUARTM D1 STUARTM D2 STUARTM D3 STUARTM D4 STUARTM D5 STUARTM D6 SCOTT D7 STUARTM D8 STUARTM D9 STUARTM D10 STUARTM E1 STUARTM E2 STUARTM E3 STUARTM E4 STUARTM E5 SCOTT E6 SCOTT E7 STUARTM E8 STUARTM E9 STUARTM E10 STUARTM F1 STUARTM F2 STUARTM F3 STUARTM F4 STUARTM F5 SCOTT F6 SCOTT F7 SCOTT F8 NIK F9 NIK F10 NIK G1 ADAMC G2 ADAMC G3 ANDREWSO G4 ANDREWSO G5 SCOTT G6 SCOTT G7 NIK G8 NIK G9 JIMA G10 JIMA H1 ADAMC H2 ADAMC H3 ANDREWSO H4 ANDREWSO H5 SCOTT H6 SCOTT H7 SIMONL H8 STEVEM H9 STEVEM H10 STEVEM I1 ANDREWSO I2 ANDREWSO I3 ANDREWSO I4 ANDREWSO I5 SCOTT I6 SCOTT I7 SIMONL I8 SIMONL I9 STEVEM I10 STEVEM J1 ANDREWSO J2 ANDREWSO J3 ANDREWSO J4 ANDREWSO J5 SCOTT J6 SCOTT J7 JIMA J8 JIMA J9 STEVEM J10 STEVEM # -eof-
This dat file is found in the data folder. It is a list of which environment artists are responsible for which portions of San Andreas, as split up in a 10x10 grid. The list includes each artist using their Bugstar ID, with Bugstar being Rockstar's internal bug and defect tracking software. This is a list used with debug builds and internal tools to automatically assign a newly created environment bug to the artist responsible for the area it was found in, which is why it is important for the file to use correct Bugstar IDs. Below is a list of the Bugstar IDs used in the file and who they map to.
ADAMC - Adam Cochrane (Lead Artist: Las Venturas)
ANDREWSO - Andrew Soosay (Artist: Las Venturas)
GARY - Gary McAdam (Lead Artist: San Fierro)
JIMA - James Allen (Artist: Los Santos)
NIK - Nik Taylor (Lead Artist: Los Santos)
SCOTT - Scott Wilson (Artist: Countryside)
SIMONL - Simon Little (Artist: Los Santos)
STEVEM - Steven Mulholland (Artist: Los Santos)
STUARTM - Stuart Macdonald (Artist: Countryside)
WAYLAND - Wayland Standing (Artist: San Fierro)
Like many games of this scale, there are a myriad of discrepancies and errors present. Nothing game breaking (for the most part), but still annoying to see.
- The CHOPCOPX texture shows up on the bike officer's gibs when he gets chopped up by the helicopter in the mission Reuniting the Families.
- Kendl's in-game model is completely different, being identical to BFYST, except the 81 is grey instead of purple. This may be her old design, as this model also shows up on a picture in CJ's house featuring Sweet's old design.
- WMYLG, a blonde male lifeguard, does not spawn on any beaches due to not being listed in pedgrp.dat, but he does show up in the Cobra Martial Arts Gym...for some reason. He'll also rarely show up in the Vigilante side mission due to it pulling random peds from peds.ide to be the criminals.
- The pimp in San Fierro, BMYPI, is completely silent in-game due to a simple spelling error for his voice bank (BMYPI instead of BYMPI).
- Similarly, WMYSGRD, a security guard ped, is also silent due to a voice bank spelling error (WMYSGRAD instead of WMYSGRD).
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
The Japanese release is based on the second version of the game, and on top of removing Hot Coffee and inheriting any fixes in that version, it also features these additions/changes:
- Two new screens have been added to the intro movie, one warning the player that the game is made for people 18 and older, and another screen mentioning Capcom published and distributed the game.
- In the menus, instead of X being used for selecting and triangle being used to go back, circle and X replace their functions respectively. Also, triangle is used to place a waypoint on the map instead of circle.
- The "game", "brief", and "stats" menu options are now "system", "log", and "records".
- When completing a mission, "Mission Passed!" is now "Mission Completed!", and "Respect +" is "Respect Up!"
- Activating a cheat will simply have the notification say "ON".
- Several names of locations have had their names simplified, such as Madd Dogg's Crib being called Madd Dogg's Mansion, or Wardrobes being called Closets.
- One of the most obvious and game-altering changes is that pedestrians will no longer drop money on death. They will still drop weapons, however.
- Shooting a pedestrian will immediately give you a one-star wanted level, no matter where you are, and even if they're already dead. The normal rules still apply for running people over or using melee/alternative weapons, however.
- This causes the star counter to freak out during missions that disable wanted levels, constantly giving and taking away one star.
- You can no longer stay locked onto someone you've killed. Peds also no longer move when you stomp on/shoot their corpses, and they can not be beheaded.
- You can no longer stomp on pedestrians that are on the ground, making melee fights last longer than they probably should. This also applies to melee weapons like bats and knives.
- In fact, all special ground-based moves from gyms have been removed, with the coaches skipping over them entirely, meaning CJ can never use his legs in a fight at all.
- The splat sound used when running over people has been removed.
- The Total Legitimate Kills stat has been removed.
- CJ as well as pedestrians will no longer scream in pain when on fire.
- The Combine Harvester will no longer spit out gored limbs if you harvest a pedestrian.
- Many references to sex shops have been removed, leaving them simply called..."SHOP" in most cases. There is a single Sex Shop in Las Venturas that was left unchanged, and it can clearly be seen in Madd Dogg on top of that.
- The painting of Candy Suxx in some Safehouses has been replaced with a picture of some palm trees. One was left over in the "adult shop", however.
- When having sex with a prostitute, she will not moan. The car will still shake violently, however.
- Oddly, any implications of sex with girlfriends are entirely removed, even the screen shake.
- Strip Clubs are now just Clubs. But in name only, nothing else was changed.
- Restricted Area was renamed No Fly Zone.
- Several missions that involve killing innocent civilians for one reason or another now have them be affiliated with the Ballas inexplicably. Senseless killing bad, but senseless Balla killing good.
- Many references to drugs in general are removed from the game, including Tenpenny's bong and Rosenberg doing cocaine, sometimes even changing the camera angle of a cutscene to make it easier to truncate these references. Ironic considering how often the protagonists already disapproved of hard drug use. This also indirectly changes the direction of the game's story in some cases.
- The 7th Quarry mission sees Carl disposing of a "mannequin and fake cop bike you used to deceive the enemy" as opposed to a dead cop and his bike. The 4th mission was removed entirely, however it can still be loaded manually, and the subtitles prove they tried to change it to be compliant with Sony's demands, changing it from burning bombers to burning their belongings/evidence...but you still end up burning the bombers themselves. It was probably more trouble than it was worth trying to replace the models in the end.
- The mission Madd Dogg will keep the camera far away as Dogg jumps from the building into your car's boxes. It also removes the blood spurt from his landing.
- The Pimping side mission has been removed altogether. Once again, they did try to change it by having the prostitutes be "temporary workers"...
- Even stranger is Jizzy's mission that's almost exactly like this side mission is left completely intact minus some small subtitle alterations, such as referring to prostitutes as just "girl" or "woman" and the rival pimp just pretending to be a pimp. Most amusingly, the punters are simply called "assholes" in the subtitles.
- Near the end of the mission Reuniting the Families, the scene that shows the bike cop getting chopped up by the helicopter cuts away just as it's about to happen. It still plays the slicing sound oddly.
- The intro cutscene for Gone Courting cuts to gameplay after Carl enters Catalina's house, removing the sex/torture sequence entirely.
- The second cutscene in the mission Jizzy replaces the pole dancing stripper with a normal prostitute model.
- Two Rampages in Los Santos and Las Venturas were disabled since their goal was to kill random pedestrians (the LS one did try to change it by saying to kill enemies instead, but not the LV one). Rampages that involve destroying cars/bikes, of course, specify that they're "enemy gang" vehicles while still having ordinary pedestrians driving said cars. Stats related to all rampages were also removed.
Interestingly, in 2011 Take-Two released a new "Rockstar Classics" version of the game which is identical to the original Japanese release, except there is less censorship overall (Strip Clubs are still called Strip Clubs, the Crack Den is still a Crack Den, etc.). The particular build used was actually one that was a few weeks older than the original release's.
- GTA San Andreas on Grand Theft Wiki
- GTA:SA Hidden Text FAQ on GameFAQs
- Things To Do In San Andreas: Overall Improvements - a mod that recreates/restores a ton of unused content
- PS2 to PC Index for GTA San Andreas - a mod that restores a lot of missing or changed elements from the console ports (mostly PS2) to the PC version.
- Rockstar Games' Official Grand Theft Auto: San Andreas website
|The Grand Theft Auto series|
|Windows||Grand Theft Auto • Grand Theft Auto 2|
|PlayStation||Grand Theft Auto|
|Game Boy Color||Grand Theft Auto 2|
|Windows, Xbox||Grand Theft Auto III • Vice City • San Andreas|
|PlayStation 2||Grand Theft Auto III • Vice City • San Andreas • Liberty City Stories • Vice City Stories|
|Game Boy Advance||Grand Theft Auto Advance|
|PlayStation Portable||Liberty City Stories • Vice City Stories|
|Android, iOS||Grand Theft Auto III • Vice City • San Andreas • Liberty City Stories|
|PlayStation Portable||Chinatown Wars|
|Windows||Grand Theft Auto IV • Grand Theft Auto V|
|PlayStation 3, Xbox 360||Grand Theft Auto IV • Grand Theft Auto V|