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Grand Theft Auto: San Andreas

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Title Screen

Grand Theft Auto: San Andreas

Developers: Rockstar North, TransGaming (Mac), War Drum Studios (Mobile)
Publishers: Rockstar Games, Capcom (JP, PS2)
Platforms: PlayStation 2, Xbox, Windows, Mac OS X, Xbox 360, PlayStation 3, iOS, Android
Released in JP: January 25, 2007 (PS2), December 17, 2015 (PS3)
Released in US: October 26, 2004 (PS2), June 7, 2005 (Xbox/Windows), November 12, 2010 (Mac), December 12, 2013 (iOS), January 7, 2014 (Android), October 27, 2014 (360), December 7, 2015 (PS3)
Released in EU: October 29, 2004 (PS2), June 10, 2005 (Xbox/Windows), October 27, 2014 (360), December 7, 2015 (PS3)


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


DevelopmentIcon.png This game has a development article
BugsIcon.png This game has a bugs page

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Hot Coffee, a sex mini-game involving Carl's girlfriends.

Grand Theft Auto: San Andreas, the third game in the Grand Theft Auto "3D" era, was released to high acclaim from both fans and critics, ultimately becoming the best-selling game on PS2 - and, by 2010, the 3rd best-selling game of all time.

Of course, one particular piece of unused content gained notoriety, leading to a massive (and also pretty dumb) controversy and a temporary Adults Only rating by the ESRB (which, to put it simply, would have been very very bad for its sales had it been permanent).

Hmmm...
To do:

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about notable bugs and errors in this game.
Bugs

Resources

SoundIcon.png
Unused Mission-Related Content
With 100+ missions, there's bound to be some trimmed bits. Including whole missions.
SoundIcon.png
Unused Audio
Sounds and non-mission dialogue that never got a chance to be heard.
GTASA-CSBFYST.png
Unused Characters
There's enough characters that don't show up to populate a whole new state!
GTASA-hoodiebmodel.png
Unused Clothing
Stuff that didn't make the fashion trends.
GTASAPhoneIcon.png
Unused Textures
Including leftovers from the previous game, some of which are a bit... out of place.
AreasIcon.png
Unused Interiors
With all the places that could be visited...some had to go!
CodeIcon.png
Unused Code
Now with Vice City leftovers!

Version Differences

Carts.png
Version and Platform Differences
Not only is every port different in some ways, but there are version differences on top of that, even for consoles. Welcome to the jungle.
RegionIcon.png
Regional Differences
What kind of club or shop is this?

"Hot Coffee"

The sequence in-game

In the dating sequences of the game, you normally conclude proceedings by choosing to leave your girlfriend at her home or entering her house for "coffee," which is depicted with a tasteful fade to black along with the sounds of intense "coffee" making. However, the development team had originally implemented a mini-game which allowed you to control what happened inside, ultimately cut from the finished product.

In the final version of San Andreas, this mini-game was disabled with a simple flag instead of being scrapped from the game data outright. The mini-game was not declared to the ESRB, since it's effectively cut content and there is no way for a player to experience it through the normal course of gameplay.

Once San Andreas was released and curious modders started to delve into the game files, the coffee started dripping. Animations, models, textures, sound files, and even the code for the sequence were discovered. It wasn't long before the flag to switch the feature back on was found as well, leading to the Hot Coffee mod - at which point the coffee truly hit the fan, and the rest is history.

You can use this little tool to patch your save game on any platform to switch the flag and thus enable this functionality.

Skateboard

How it would have looked, via a PC mod

Within the game files are textures, a model, a HUD icon, and related text for a skateboard item that would have acted as a combination weapon and vehicle. This feature was dropped during development, but eventually made its way into Rockstar's later Bully.

The following text from the AMERICAN.GXT file describes how it would have been used. From the naming convention of these text strings, it can be assumed that the item would first appear instead of the bicycle when leaving Madd Dogg's mansion towards the end of the mission Madd Dogg's Rhymes.

To use the skateboard pick it up and select it from the weapons inventory items.
Press ~k~~PED_ANSWER_PHONE~ whilst over it to pick it up if your inventory is full.
To use the skateboard, select the it from your weapons inventory. Use the movement
controls to steer the skateboard. Tapping ~k~~PED_SPRINT~ helps you pick up speed and
~k~~PED_JUMPING~ makes you jump.

There are no animations or supported functionality to re-enable the skateboard as a true weapon and vehicle combination, although some very elaborate scripting can give the impression of it as a vehicle you can carry with you. Natively, it can be coded as a weapon (some of the original code remains in the DEFAULT.IDE and WEAPON.DAT files) provided it replaces an existing melee weapon as seen in this mod.

The game also alludes to an unused skateboarder pedestrian who would have likely used the skateboard along with dropping it on death. Only voice lines for this pedestrian exist in the files, which can be heard by assigning VOICE_GEN_WMYSKAT to any existing character in the PEDS.IDE file.

Big Bear

Hmmm...
To do:
Rip Big Bear's unused voice lines.

Big Bear himself is obviously not unused, present in a couple cutscenes in the game. However, there is plenty of leftover content from when he played a bigger role.

For starters, there are models of a much fatter Big Bear in both gta3.img and cutscene.img, presumably models that would have been used some time after Beat Down on B-Dup and after his recovery. There is another cutscene model named "csbigbear2", which is a copy of csblue3, which in itself is an unused homie model.

GTASA-BB.png GTASA-CSBLUE3.png

There is much more than unused models for Big Bear, however, as there are also many voice lines and mission dialogue/references that go unused, not only making his mitigated role even more obvious, but also implying he would have been recruitable in some way, with several lines regarding him being back with the Families and engaging enemy gang members.

(Source: Vadim M)

Unused Weapons

III/Vice City Leftovers

In default.ide is a section mentioning "old removed weapon models". They seem to be Vice City leftovers.

# OLD REMOVED WEAPON MODELS
#332, screwdriver, screwdriver, null, 1, 50, 0
#337, hammer, hammer, null, 1, 50, 0
#338, cleaver, cleaver, null, 1, 50, 0
#339, machete, machete, null, 1, 50, 0
#351, buddyshot, buddyshot, buddy, 1, 50, 0
#353, tec9, tec9, colt45, 1, 30, 0
#355, ingramsl, ingramsl, colt45, 1, 50, 0
#358, laser, laser, rifle, 1, 50, 0
#361, M60, M60, m60, 1, 50, 0
#365, fingers, fingers, null, 1, 50, 0
#366, minigun2, minigun, null, 1, 50, 0

end

There is also a landmine that has been left in the game's files since III. While there is a TXD file, it has no texture in it.

GTASA-Landmine.png

(Source: Vadim M)

Unused Vehicles

Bloodring Banger B

GTASA-BloodrB.png
Seemingly a Vice City leftover, another version of the Bloodring Banger is present in gta3.img. This was likely used as a placeholder for the Bloodring Banger actually used in-game. All that remains of it is a model (with a glitched interior) and a handling line.

FBI Truck

GTASA-FBITruck.png
Even though it's called FBI Truck in its DFF/TXD and in-game name, a few references make this vehicle seem like it was supposed to be used by the SWAT, including an entry in the BradyGames strategy guide showing an earlier version of this truck with a mounted gun, claming it's "for SWAT members only". There are SAPD POLICE markings on it, and the cop radio addresses it as a Police Van, like the Enforcer. Unlike the Bloodring Banger B, this car is fully functional.

FBI Car

GTASA-FBICar.png
Another cut FBI vehicle is the FBI Car from GTA Vice City, completely redesigned. The overall look of this vehicle would be recycled for the LVPD police car, but some interesting notes about this car is that the siren is located in the back, there are lights on the grille, and it still uses the VCPD police car interior from Vice City. It only exists as a model located in cutscene.img which would mean it would appear in at least one cutscene. It's unknown if this car would have made an appearance in-game or not.

Rancher (Lure)

GTASA-RnchLure.png
A copy of the Rancher known as "rnchlure" exists. It's the same as the normal Rancher, but the windows are heavily tinted to obscure the occupants and can't be tuned at all. It can't be obtained by normal means, but can be acquired through a in-game cheat. Note that in the mission Lure itself, a normal Rancher is used.

RC Cam

GTASA-RCCam.png
A small flowerpot that, based on leaked strings in the Definitive Edition, is actually a tiny RC car with a camera in it. It would have been intended for a cut mission of the casino heist. It can be spawned with trainers/mods in the original version, and it can actually hold up to two people. It will go through other cars, but operates like a normal vehicle otherwise.

{-------------------------- HEIST8.SC --------------------------------------}

[HEI8_1:HEIST8]
~s~Go and pick up the RC camera.

[HEI8_2:HEIST8]
~s~Photograph the guard using the keypad. 

[HEI8_3:HEIST8]
~s~Get the camera out in one piece 

[HEI8_4:HEIST8]
~r~The RC camera has been destroyed!

[HEI8_5:HEIST8]
~r~The RC camera has gone out of range!

[HEI8_6:HEIST8]
~s~Park outside the Mafia casino. 

[HEI8_7:HEIST8]
~s~The RC camera is going out of range! Get it back to the casino. 

[HEI8_8:HEIST8]
~s~Get back in the topfun van!

[HEI8_9:HEIST8]
~r~You were spotted by one of the guards!

[HEI8_10:HEIST8]
~s~You need to wait until he's entering the code!

[HEI8_11:HEIST8]
~s~You can take a picture by pressing the R3  button. 

[HEI8_12:HEIST8]
~s~You won't get a clear shot from there, you need to be able to see the keypad!

[HEI8_13:HEIST8]
~s~ Be careful though, the camera wont stand up to close inspection and a moving plant is a dead giveaway. 

[HEI8_14:HEIST8]
Camera Health 

[HEI8_15:HEIST8]
That's not a plant, it a camera! Don't let it get away!

[HEI8_16:HEIST8]
~s~Lose the guards!

[HEI8_17:HEIST8]
~r~The only security guard that knows the code has been killed!

[HEI8_18:HEIST8]
~s~This looks like a good spot, wait until the guard is using the keypad before pressing the R3  button to record him entering the code.

[HEI8_19:HEIST8]
~s~You need to be able to see the keypad!

[HEI8_20:HEIST8]
~s~SECURITY GUARD: What's that? 

[HEI8_21:HEIST8]
~s~SECURITY GUARD: Something weird is going on around here.

[HEI8_22:HEIST8]
~s~SECURITY GUARD: Must of imagined it.

[HEI8_23:HEIST8]
Press the SELECT button to switch camera view

[HEI8_24:HEIST8]
Press the SELECT button to switch to 1st person view

[HEI8_25:HEIST8]
Press the SELECT button to switch to behind car view
 


(Source: Vadim M)

Test Cutscene

In cuts.img there is a test cutscene called "cuttest" which, as the name implies, is a cutscene made for testing purposes.

Cut Throat Business Cutscene Cut-off

This cutscene ends early as soon as Madd Dogg picks up his rhyme book, but there is a more few seconds of the cutscene. As well as stuff that is never meant to be seen by the player, such as the models suddenly glitching out, and Madd Dogg having more animation (Such as after he picks up his rhyme book, it looks like he is patting CJ on the shoulder.)

Unused Text

The MAIN bank in the AMERICAN.GXT file contains the main bulk of the in-game text, while the mission text is separated into their own. The following text in particular is taken from the original PlayStation 2 version.

Placeholder names for the radio stations. Notably, K-Rose seems to not have been added at this point, with an "early rave" station in its place.

CLASSIC ROCK 
DISCO FUNK
RARE GROOVE
HOUSE CLASSICS
EARLY RAVE
NEW JACK SWING
CLASSIC HIP HOP
MODERN ROCK
REGGAE
MODERN HIP HOP

No caller is ever specified, but there is text for when any of the girlfriends are calling.

It's a call from Denise. Press ~K~ to answer your cell phone.
It's a call from Michelle. Press ~K~ to answer your cell phone.
It's a call from Helena. Press ~K~ to answer your cell phone.
It's a call from Barbara. Press ~K~ to answer your cell phone.
It's a call from Katie. Press ~K~ to answer your cell phone.
It's a call from Millie. Press ~K~ to answer your cell phone.

Text reminding you that Cesar's and Catalina's missions must be completed. While true, it's never used since you have to first complete the missions for any new missions to appear on the map.

~s~You must complete the Catalina missions.
~s~You must complete the Cesar missions.

Leftovers from the previous two games.

Highest score for Shooter
Best Percentage of hits for Shooter
Number of drug deals made
Highest score with Keepie-Uppy beach ball
Hotring Best Result
Fastest time in Hotring
Fastest lap time in Hotring
~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds.
Bling-bling Scramble:
Most checkpoints
Gang Cars Totaled:
Diablo destruction
Mafia Massacre
Casino Calamity
Rumpo Wrecker
Hidden Packages found

Greetings from...
WELCOME TO

Trails

KILL FRENZY PASSED!

NETWORK PLAY
SELECT CONFIGURATION
HOST GAME
JOIN GAME
PROTOCOL:
HARDWARE:
ISP NAME:

Gridref.dat

##################################################
# gridref.dat                                    #
# stores which artist deals with map grid areas. #
# These names must be the artist's user id       #
##################################################

# these names MUST!!!! be the artist's bugstar userid any questions see Alex !!!!!!!!!!

A1	GARY
A2	GARY
A3	GARY
A4	GARY
A5	WAYLAND
A6	WAYLAND
A7	WAYLAND
A8	STUARTM
A9	STUARTM
A10	STUARTM

B1	GARY
B2	GARY
B3	GARY
B4	GARY
B5	WAYLAND
B6	WAYLAND
B7	WAYLAND
B8	STUARTM
B9	STUARTM
B10	STUARTM

C1	STUARTM
C2	STUARTM
C3	STUARTM
C4	GARY
C5	WAYLAND
C6	WAYLAND
C7	STUARTM
C8	STUARTM
C9	STUARTM
C10	STUARTM

D1	STUARTM
D2	STUARTM
D3	STUARTM
D4	STUARTM
D5	STUARTM
D6	SCOTT
D7	STUARTM
D8	STUARTM
D9	STUARTM
D10	STUARTM

E1	STUARTM
E2	STUARTM
E3	STUARTM
E4	STUARTM
E5	SCOTT
E6	SCOTT
E7	STUARTM
E8	STUARTM
E9	STUARTM
E10	STUARTM

F1	STUARTM
F2	STUARTM
F3	STUARTM
F4	STUARTM
F5	SCOTT
F6	SCOTT
F7	SCOTT
F8	NIK
F9	NIK
F10	NIK

G1	ADAMC
G2	ADAMC
G3	ANDREWSO
G4	ANDREWSO
G5	SCOTT
G6	SCOTT
G7	NIK
G8	NIK
G9	JIMA
G10	JIMA

H1	ADAMC
H2	ADAMC
H3	ANDREWSO
H4	ANDREWSO
H5	SCOTT
H6	SCOTT
H7	SIMONL
H8	STEVEM
H9	STEVEM
H10	STEVEM

I1	ANDREWSO
I2	ANDREWSO
I3	ANDREWSO
I4	ANDREWSO
I5	SCOTT
I6	SCOTT
I7	SIMONL
I8	SIMONL	
I9	STEVEM
I10	STEVEM

J1	ANDREWSO
J2	ANDREWSO
J3	ANDREWSO
J4	ANDREWSO
J5	SCOTT
J6	SCOTT
J7	JIMA
J8	JIMA
J9	STEVEM
J10	STEVEM

# -eof-

This dat file is found in the data folder. It is a list of which environment artists are responsible for which portions of San Andreas, as split up in a 10x10 grid. The list includes each artist using their Bugstar ID, with Bugstar being Rockstar's internal bug and defect tracking software. This is a list used with debug builds and internal tools to automatically assign a newly created environment bug to the artist responsible for the area it was found in, which is why it is important for the file to use correct Bugstar IDs. Below is a list of the Bugstar IDs used in the file and who they map to.

Bugstar IDs

  • ADAMC - Adam Cochrane (Lead Artist: Las Venturas)
  • ANDREWSO - Andrew Soosay (Artist: Las Venturas)
  • GARY - Gary McAdam (Lead Artist: San Fierro)
  • JIMA - James Allen (Artist: Los Santos)
  • NIK - Nik Taylor (Lead Artist: Los Santos)
  • SCOTT - Scott Wilson (Artist: Countryside)
  • SIMONL - Simon Little (Artist: Los Santos)
  • STEVEM - Steven Mulholland (Artist: Los Santos)
  • STUARTM - Stuart Macdonald (Artist: Countryside)
  • WAYLAND - Wayland Standing (Artist: San Fierro)

Oddities

Orange Grove Families

Hmmm...
To do:
Get images and extract the pedestrian quote.

CJ's gang, Grove Street Families, have several inconsistencies with the name of the gang, likely leftovers of when they would've been named Orange Grove Families (or something along those lines).

  • Several of CJ's positive responses to gangs asking what gang he's in have him refer to "OGF", "Orange Grove Street Families", and similar variants.
  • The "Orange 12" pedestrian will sometimes say "Come on, man. Ain't we the same set?" when threatened by the player.
  • OGF graffiti decals can be found in Los Santos.
  • CJ can get an OGF tattoo.

Developer Oversights

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
Looooots more. So much more that this is worth of a subpage.

Like many games of this scale, there are a myriad of discrepancies and errors present. Nothing game breaking (for the most part), but still annoying to see.

  • The CHOPCOPX texture shows up on the bike officer's gibs when he gets chopped up by the helicopter in the mission Reuniting the Families.
  • The texture of the dumbbells present in gyms uses the wrong texture, making it appear golden. This was fixed in the iOS/Android port.
  • Kendl's in-game model is completely different, being identical to BFYST, except the 81 is grey instead of purple. This may be her old design, as this model also shows up on a picture in CJ's house featuring Sweet's old design.

Misplaced Pedestrian

  • WMYLG, a blonde male lifeguard, does not spawn on any beaches due to not being listed in pedgrp.dat, but he does show up in the Cobra Martial Arts Gym...for some reason. He'll also rarely show up in the Vigilante side mission due to it pulling random peds from peds.ide to be the criminals.
(Source: Vadim M)

Silent Pedestrians

  • The pimp in San Fierro, BMYPI, is completely silent in-game due to a simple spelling error for his voice bank (BMYPI instead of BYMPI).
(Source: Vadim M)
  • Similarly, WMYSGRD, a security guard ped, is also silent due to a voice bank spelling error (WMYSGRAD instead of WMYSGRD).
(Source: Vadim M)

Leftover Solair wheels

  • Las Venturas has an auto garage located in Redsands West with a stack of tires on top of its roof, the textures being simply reused from GTA III/Vice City. However, upon inspecting the TXD file containing all of the textures used in the garage, the texture names state it belonging to the Solair.

GTASA-Solairwheel64.png GTASA-Solairtyre64.png
Interesting enough, a very obscure screenshot exists of the solair with these rims. It appears to be an alternate shot of a very widespread screenshot of fat CJ walking away from a removed donut shop in LS after having his fill. The beta Linerunner from the 1st shot can be seen as well.
GTASA-Solairbetascan.png

Location Oddities

Hmmm...
To do:
Earlier maps present on racing textures.
  • Unenterable buildings with "entrance boxes";
    • Jim's Sticky Ring in Los Santos, King Ring in Las Venturas and Tuff Nut Donuts in San Fierro.

Transfender Garage

  • The interior used in Transfender garages is zoomed into see the car, but there is a lot more detail present; it's even an exact copy of Joey's Garage from Grand Theft Auto III!

Liberty City

GTASA-LCStuff.png

While the location itself isn't unused in the Saint Mark's Bistro mission, there are various chunks of Liberty City not normally seen, including the hospital, Luigi's Club, and some stores. A higher quality version of this was used in The Introduction.

External Links