Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas |
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Developers: Rockstar North,
TransGaming (Mac),
War Drum Studios (Mobile) This game has unused areas. This game has a development article This game has a bugs page |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Hot Coffee, a sex mini-game involving Carl's girlfriends. |
Grand Theft Auto: San Andreas, the third game in the Grand Theft Auto "3D" era, was released to high acclaim from both fans and critics, ultimately becoming the best-selling game on PS2 - and, by 2010, the 3rd best-selling game of all time.
Of course, one particular piece of unused content gained notoriety, leading to a massive (and also pretty dumb) controversy and a temporary Adults Only rating by the ESRB (which, to put it simply, would have been very very bad for its sales had it been permanent).
To do:
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Contents
Sub-Pages
Development Info |
Bugs |
Resources
Unused Mission-Related Content With 100+ missions, there's bound to be some trimmed bits. Including whole missions. |
Unused Audio Sounds and non-mission dialogue that never got a chance to be heard. |
Unused Characters There's enough characters that don't show up to populate a whole new state! |
Unused Clothing Stuff that didn't make the fashion trends. |
Unused Textures Including leftovers from the previous game, some of which are a bit... out of place. |
Unused Interiors With all the places that could be visited...some had to go! |
Unused Code Now with Vice City leftovers! |
Version Differences
Version and Platform Differences Not only is every port different in some ways, but there are version differences on top of that, even for consoles. Welcome to the jungle. |
Regional Differences What kind of club or shop is this? |
"Hot Coffee"
In the dating sequences of the game, you normally conclude proceedings by choosing to leave your girlfriend at her home or entering her house for "coffee," which is depicted with a tasteful fade to black along with the sounds of intense "coffee" making. However, the development team had originally implemented a mini-game which allowed you to control what happened inside, ultimately cut from the finished product.
In the final version of San Andreas, this mini-game was disabled with a simple flag instead of being scrapped from the game data outright. The mini-game was not declared to the ESRB, since it's effectively cut content and there is no way for a player to experience it through the normal course of gameplay.
Once San Andreas was released and curious modders started to delve into the game files, the coffee started dripping. Animations, models, textures, sound files, and even the code for the sequence were discovered. It wasn't long before the flag to switch the feature back on was found as well, leading to the Hot Coffee mod - at which point the coffee truly hit the fan, and the rest is history.
You can use this little tool to patch your save game on any platform to switch the flag and thus enable this functionality.
Skateboard
Within the game files are textures, a model, a HUD icon, and related text for a skateboard item that would have acted as a combination weapon and vehicle. According to programmer Obbe Vermeij, the skateboard would ultimately be dropped due to it requiring too much work to get finished to a sufficient quality level. The idea stuck around, though, and it eventually made its way into Rockstar's later game Bully.
The following text from the AMERICAN.GXT file describes how it would have been used. From the naming convention of these text strings, it can be assumed that the item would first appear instead of the bicycle when leaving Madd Dogg's mansion towards the end of the mission Madd Dogg's Rhymes.
To use the skateboard pick it up and select it from the weapons inventory items. Press ~k~~PED_ANSWER_PHONE~ whilst over it to pick it up if your inventory is full.
To use the skateboard, select the it from your weapons inventory. Use the movement controls to steer the skateboard. Tapping ~k~~PED_SPRINT~ helps you pick up speed and ~k~~PED_JUMPING~ makes you jump.
There are no animations or supported functionality to re-enable the skateboard as a true weapon and vehicle combination, although some very elaborate scripting can give the impression of it as a vehicle you can carry with you. Natively, it can be coded as a weapon (some of the original code remains in the DEFAULT.IDE and WEAPON.DAT files) provided it replaces an existing melee weapon as seen in this mod.
The game also alludes to an unused skateboarder pedestrian who would have likely used the skateboard along with dropping it on death. Only voice lines for this pedestrian exist in the files, which can be heard by assigning VOICE_GEN_WMYSKAT to any existing character in the PEDS.IDE file.
Big Bear
To do: Rip Big Bear's unused voice lines. |
Big Bear himself is obviously not unused, present in a couple cutscenes in the game. However, there is plenty of leftover content from when he played a bigger role.
For starters, there are models of a much fatter Big Bear in both gta3.img and cutscene.img, presumably models that would have been used some time after Beat Down on B-Dup and after his recovery. There is another cutscene model named "csbigbear2", which is a copy of csblue3, which in itself is an unused homie model.
There is much more than unused models for Big Bear, however, as there are also many voice lines and mission dialogue/references that go unused, not only making his mitigated role even more obvious, but also implying he would have been recruitable in some way, with several lines regarding him being back with the Families and engaging enemy gang members.
Unused Weapons
III/Vice City Leftovers
In default.ide is a section mentioning "old removed weapon models". They seem to be Vice City leftovers.
# OLD REMOVED WEAPON MODELS #332, screwdriver, screwdriver, null, 1, 50, 0 #337, hammer, hammer, null, 1, 50, 0 #338, cleaver, cleaver, null, 1, 50, 0 #339, machete, machete, null, 1, 50, 0 #351, buddyshot, buddyshot, buddy, 1, 50, 0 #353, tec9, tec9, colt45, 1, 30, 0 #355, ingramsl, ingramsl, colt45, 1, 50, 0 #358, laser, laser, rifle, 1, 50, 0 #361, M60, M60, m60, 1, 50, 0 #365, fingers, fingers, null, 1, 50, 0 #366, minigun2, minigun, null, 1, 50, 0 end
There is also a landmine that has been left in the game's files since III. While there is a TXD file, it has no texture in it.
Unused Vehicles
Bloodring Banger B
Seemingly a Vice City leftover, another version of the Bloodring Banger is present in gta3.img. This was likely used as a placeholder for the Bloodring Banger actually used in-game. All that remains of it is a model (with a glitched interior) and a handling line.
FBI Truck
Even though it's called FBI Truck in its DFF/TXD and in-game name, a few references make this vehicle seem like it was supposed to be used by the SWAT, including an entry in the BradyGames strategy guide showing an earlier version of this truck with a mounted gun, claming it's "for SWAT members only". There are SAPD POLICE markings on it, and the cop radio addresses it as a Police Van, like the Enforcer. Unlike the Bloodring Banger B, this car is fully functional.
FBI Car
Another cut FBI vehicle is the FBI Car from GTA Vice City, completely redesigned. The overall look of this vehicle would be recycled for the LVPD police car, but some interesting notes about this car is that the siren is located in the back, there are lights on the grille, and it still uses the VCPD police car interior from Vice City. It only exists as a model located in cutscene.img which would mean it would appear in at least one cutscene. It's unknown if this car would have made an appearance in-game or not.
Rancher (Lure)
A copy of the Rancher known as "rnchlure" exists. It's the same as the normal Rancher, but the windows are heavily tinted to obscure the occupants and can't be tuned at all. It can't be obtained by normal means, but can be acquired through a in-game cheat. Note that in the mission Lure itself, a normal Rancher is used.
RC Cam
A small flowerpot that, based on leaked strings in the Definitive Edition, is actually a tiny RC car with a camera in it. It would have been intended for a cut mission of the casino heist. It can be spawned with trainers/mods in the original version, and it can actually hold up to two people. It will go through other cars, but operates like a normal vehicle otherwise.
{-------------------------- HEIST8.SC --------------------------------------} [HEI8_1:HEIST8] ~s~Go and pick up the RC camera. [HEI8_2:HEIST8] ~s~Photograph the guard using the keypad. [HEI8_3:HEIST8] ~s~Get the camera out in one piece [HEI8_4:HEIST8] ~r~The RC camera has been destroyed! [HEI8_5:HEIST8] ~r~The RC camera has gone out of range! [HEI8_6:HEIST8] ~s~Park outside the Mafia casino. [HEI8_7:HEIST8] ~s~The RC camera is going out of range! Get it back to the casino. [HEI8_8:HEIST8] ~s~Get back in the topfun van! [HEI8_9:HEIST8] ~r~You were spotted by one of the guards! [HEI8_10:HEIST8] ~s~You need to wait until he's entering the code! [HEI8_11:HEIST8] ~s~You can take a picture by pressing the R3 button. [HEI8_12:HEIST8] ~s~You won't get a clear shot from there, you need to be able to see the keypad! [HEI8_13:HEIST8] ~s~ Be careful though, the camera wont stand up to close inspection and a moving plant is a dead giveaway. [HEI8_14:HEIST8] Camera Health [HEI8_15:HEIST8] That's not a plant, it a camera! Don't let it get away! [HEI8_16:HEIST8] ~s~Lose the guards! [HEI8_17:HEIST8] ~r~The only security guard that knows the code has been killed! [HEI8_18:HEIST8] ~s~This looks like a good spot, wait until the guard is using the keypad before pressing the R3 button to record him entering the code. [HEI8_19:HEIST8] ~s~You need to be able to see the keypad! [HEI8_20:HEIST8] ~s~SECURITY GUARD: What's that? [HEI8_21:HEIST8] ~s~SECURITY GUARD: Something weird is going on around here. [HEI8_22:HEIST8] ~s~SECURITY GUARD: Must of imagined it. [HEI8_23:HEIST8] Press the SELECT button to switch camera view [HEI8_24:HEIST8] Press the SELECT button to switch to 1st person view [HEI8_25:HEIST8] Press the SELECT button to switch to behind car view
Test Cutscene
In cuts.img there is a test cutscene called "cuttest" which, as the name implies, is a cutscene made for testing purposes.
Cut Throat Business Cutscene Cut-off
This cutscene ends early as soon as Madd Dogg picks up his rhyme book, but there is a more few seconds of the cutscene. As well as stuff that is never meant to be seen by the player, such as the models suddenly glitching out, and Madd Dogg having more animation (Such as after he picks up his rhyme book, it looks like he is patting CJ on the shoulder.)
Unused Text
The MAIN bank in the AMERICAN.GXT file contains the main bulk of the in-game text, while the mission text is separated into their own. The following text in particular is taken from the original PlayStation 2 version.
Placeholder names for the radio stations. Notably, K-Rose seems to not have been added at this point, with an "early rave" station in its place.
CLASSIC ROCK DISCO FUNK RARE GROOVE HOUSE CLASSICS EARLY RAVE NEW JACK SWING CLASSIC HIP HOP MODERN ROCK REGGAE MODERN HIP HOP
No caller is ever specified, but there is text for when any of the girlfriends are calling.
It's a call from Denise. Press ~K~ to answer your cell phone. It's a call from Michelle. Press ~K~ to answer your cell phone. It's a call from Helena. Press ~K~ to answer your cell phone. It's a call from Barbara. Press ~K~ to answer your cell phone. It's a call from Katie. Press ~K~ to answer your cell phone. It's a call from Millie. Press ~K~ to answer your cell phone.
Text reminding you that Cesar's and Catalina's missions must be completed. While true, it's never used since you have to first complete the missions for any new missions to appear on the map.
~s~You must complete the Catalina missions. ~s~You must complete the Cesar missions.
Leftovers from the previous two games.
Highest score for Shooter Best Percentage of hits for Shooter Number of drug deals made Highest score with Keepie-Uppy beach ball Hotring Best Result Fastest time in Hotring Fastest lap time in Hotring ~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds. Bling-bling Scramble: Most checkpoints Gang Cars Totaled: Diablo destruction Mafia Massacre Casino Calamity Rumpo Wrecker Hidden Packages found Greetings from... WELCOME TO Trails KILL FRENZY PASSED! NETWORK PLAY SELECT CONFIGURATION HOST GAME JOIN GAME PROTOCOL: HARDWARE: ISP NAME:
Gridref.dat
################################################## # gridref.dat # # stores which artist deals with map grid areas. # # These names must be the artist's user id # ################################################## # these names MUST!!!! be the artist's bugstar userid any questions see Alex !!!!!!!!!! A1 GARY A2 GARY A3 GARY A4 GARY A5 WAYLAND A6 WAYLAND A7 WAYLAND A8 STUARTM A9 STUARTM A10 STUARTM B1 GARY B2 GARY B3 GARY B4 GARY B5 WAYLAND B6 WAYLAND B7 WAYLAND B8 STUARTM B9 STUARTM B10 STUARTM C1 STUARTM C2 STUARTM C3 STUARTM C4 GARY C5 WAYLAND C6 WAYLAND C7 STUARTM C8 STUARTM C9 STUARTM C10 STUARTM D1 STUARTM D2 STUARTM D3 STUARTM D4 STUARTM D5 STUARTM D6 SCOTT D7 STUARTM D8 STUARTM D9 STUARTM D10 STUARTM E1 STUARTM E2 STUARTM E3 STUARTM E4 STUARTM E5 SCOTT E6 SCOTT E7 STUARTM E8 STUARTM E9 STUARTM E10 STUARTM F1 STUARTM F2 STUARTM F3 STUARTM F4 STUARTM F5 SCOTT F6 SCOTT F7 SCOTT F8 NIK F9 NIK F10 NIK G1 ADAMC G2 ADAMC G3 ANDREWSO G4 ANDREWSO G5 SCOTT G6 SCOTT G7 NIK G8 NIK G9 JIMA G10 JIMA H1 ADAMC H2 ADAMC H3 ANDREWSO H4 ANDREWSO H5 SCOTT H6 SCOTT H7 SIMONL H8 STEVEM H9 STEVEM H10 STEVEM I1 ANDREWSO I2 ANDREWSO I3 ANDREWSO I4 ANDREWSO I5 SCOTT I6 SCOTT I7 SIMONL I8 SIMONL I9 STEVEM I10 STEVEM J1 ANDREWSO J2 ANDREWSO J3 ANDREWSO J4 ANDREWSO J5 SCOTT J6 SCOTT J7 JIMA J8 JIMA J9 STEVEM J10 STEVEM # -eof-
This dat file is found in the data folder. It is a list of which environment artists are responsible for which portions of San Andreas, as split up in a 10x10 grid. The list includes each artist using their Bugstar ID, with Bugstar being Rockstar's internal bug and defect tracking software. This is a list used with debug builds and internal tools to automatically assign a newly created environment bug to the artist responsible for the area it was found in, which is why it is important for the file to use correct Bugstar IDs. Below is a list of the Bugstar IDs used in the file and who they map to.
Bugstar IDs
- ADAMC - Adam Cochrane (Lead Artist: Las Venturas)
- ANDREWSO - Andrew Soosay (Artist: Las Venturas)
- GARY - Gary McAdam (Lead Artist: San Fierro)
- JIMA - James Allen (Artist: Los Santos)
- NIK - Nik Taylor (Lead Artist: Los Santos)
- SCOTT - Scott Wilson (Artist: Countryside)
- SIMONL - Simon Little (Artist: Los Santos)
- STEVEM - Steven Mulholland (Artist: Los Santos)
- STUARTM - Stuart Macdonald (Artist: Countryside)
- WAYLAND - Wayland Standing (Artist: San Fierro)
Oddities
Orange Grove Families
To do: Get images and extract the pedestrian quote. |
CJ's gang, Grove Street Families, have several inconsistencies with the name of the gang, likely leftovers of when they would've been named Orange Grove Families (or something along those lines).
- Several of CJ's positive responses to gangs asking what gang he's in have him refer to "OGF", "Orange Grove Street Families", and similar variants.
- The "Orange 12" pedestrian will sometimes say "Come on, man. Ain't we the same set?" when threatened by the player.
- OGF graffiti decals can be found in Los Santos.
- CJ can get an OGF tattoo.
Developer Oversights
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
To do: Looooots more. So much more that this is worth of a subpage. |
Like many games of this scale, there are a myriad of discrepancies and errors present. Nothing game breaking (for the most part), but still annoying to see.
- The CHOPCOPX texture shows up on the bike officer's gibs when he gets chopped up by the helicopter in the mission Reuniting the Families.
- The texture of the dumbbells present in gyms uses the wrong texture, making it appear golden. This was fixed in the iOS/Android port.
- Kendl's in-game model is completely different, being identical to BFYST, except the 81 is grey instead of purple. This may be her old design, as this model also shows up on a picture in CJ's house featuring Sweet's old design.
Misplaced Pedestrian
- WMYLG, a blonde male lifeguard, does not spawn on any beaches due to not being listed in pedgrp.dat, but he does show up in the Cobra Martial Arts Gym...for some reason. He'll also rarely show up in the Vigilante side mission due to it pulling random peds from peds.ide to be the criminals.
Silent Pedestrians
- The pimp in San Fierro, BMYPI, is completely silent in-game due to a simple spelling error for his voice bank (BMYPI instead of BYMPI).
- Similarly, WMYSGRD, a security guard ped, is also silent due to a voice bank spelling error (WMYSGRAD instead of WMYSGRD).
Leftover Solair wheels
- Las Venturas has an auto garage located in Redsands West with a stack of tires on top of its roof, the textures being simply reused from GTA III/Vice City. However, upon inspecting the TXD file containing all of the textures used in the garage, the texture names state it belonging to the Solair.
Interesting enough, a very obscure screenshot exists of the solair with these rims. It appears to be an alternate shot of a very widespread screenshot of fat CJ walking away from a removed donut shop in LS after having his fill. The beta Linerunner from the 1st shot can be seen as well.
Location Oddities
To do: Earlier maps present on racing textures.
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Transfender Garage
- The interior used in Transfender garages is zoomed into see the car, but there is a lot more detail present; it's even an exact copy of Joey's Garage from Grand Theft Auto III!
Liberty City
While the location itself isn't unused in the Saint Mark's Bistro mission, there are various chunks of Liberty City not normally seen, including the hospital, Luigi's Club, and some stores. A higher quality version of this was used in The Introduction.
External Links
- GTA San Andreas on Grand Theft Wiki
- GTA:SA Hidden Text FAQ on GameFAQs
- Things To Do In San Andreas: Overall Improvements - a mod that recreates/restores a ton of unused content
- PS2 to PC Index for GTA San Andreas - a mod that restores a lot of missing or changed elements from the console ports (mostly PS2) to the PC version.
- Rockstar Games' Official Grand Theft Auto: San Andreas website
The Grand Theft Auto series
| |
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2D Universe | |
Windows | Grand Theft Auto • London 1969 • Grand Theft Auto 2 (Prototype) |
PlayStation | Grand Theft Auto |
Game Boy Color | Grand Theft Auto 2 |
Dreamcast | Grand Theft Auto 2 |
3D Universe | |
Windows | Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) |
PlayStation 2 | Grand Theft Auto III • Vice City (Prototype) • San Andreas • Liberty City Stories • Vice City Stories |
Xbox | Grand Theft Auto III • Vice City • San Andreas |
Game Boy Advance | Grand Theft Auto Advance (Prototype) |
PlayStation Portable | Liberty City Stories (Prototypes) • Vice City Stories |
Android, iOS | Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition) • Liberty City Stories |
PlayStation 3, Xbox 360 | San Andreas |
HD Universe | |
PlayStation Portable | Chinatown Wars |
Windows | Grand Theft Auto IV • Grand Theft Auto V |
PlayStation 3, Xbox 360 | Grand Theft Auto IV • Grand Theft Auto V |
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