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Grand Theft Auto: Liberty City Stories

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Title Screen

Grand Theft Auto Liberty City Stories

Developer: Rockstar Leeds
Publishers: Rockstar Games, Take-Two Interactive (AUS), Capcom (JP)
Platforms: PlayStation Portable, PlayStation 2, iOS, Android
Released in JP: July 26, 2007 (PlayStation Portable) September 6, 2007 (PlayStation 2)
Released in US: October 25, 2005 (PlayStation Portable), June 6, 2006 (PlayStation 2)
Released in EU: November 4, 2005 (PlayStation Portable), June 23, 2006 (PlayStation 2)
Released in AU: December 2, 2005 (PlayStation Portable), June 6, 2006 (PlayStation 2)

GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

To do:
More info on the regional differences.
  • Some prerelease screenshots.
  • Unused models & textures: Mayor R.C. Hole in a regular suit, blue version of Toni's hero outfit and the text for the debug menu lists a model for "Father Kenny" as unused. There seems to also be an earlier version of Toni's texture.

Grand Theft Auto: Liberty City Stories is the prequel to Grand Theft Auto III, taking place in 1998 and starring Toni Cipriani. Though a fair number of content was scrapped compared to other entries, most of it can be surprisingly accessed via trainers.


Unused Mission Related Text and Audio
Not nearly as interesting, but still enough to fill up the page.
Debug Menu

Unused Vehicles

To do:
*Replace the VCN Maverick image as it is a converted JPEGs.
  • Are the Dodo and DeadDodo the same vehicle that can be spawned with the debug menu?
  • Images of the other unused vehicles.


The Dodo plane that is always in the air back in Grand Theft Auto: Vice City is in this game. The DeadDodo is mentioned in handling file and and can be spawned with third-party trainers. However, simply spawning through it without further modifications will crash the game upon spawning. A Dodo can also be spawned with the debug menu and while it does not crash the game, it won't accelerate.


The Hunter attack helicopter is in the game as a leftover from Grand Theft Auto: Vice City, but is never used. It can be spawned during story mission Karmageddon by getting on top of the biggest pyramid opposite police station in Staunton Island and pressing L + Up + Select + Cross. If done correctly, a sound will be heard and the Hunter will be accessible on the helipad on top of Big Shot Casino.

RC Goblin

GTALCS-PSP-RC Goblin.png
The little toy copter from Vice City was to return, but was cut. It can still be spawned with the debug menu or trainers, but a mod needs to be installed in order to control it. Trying to enter it without further modification crashes the game.

RC Raider

Another toy helicopter that was cut. It can still be obtained through the debug menu or trainers. Trying to enter it without further modification crashes the game.

VCN Maverick

Yet another leftover Vice City asset, can be obtained with trainers. However, it has no acceleration, suggesting it never went any further than a concept.


The Bus from Grand Theft Auto III was most likely mean to return. However, it was disabled from spawning and can now only be spawned via the debug menu or trainers.


Another vehicle from Grand Theft Auto III. The vehicle is functional, but the texture mapping is rather buggy and always appears as a black paintjob.


An odd-looking vehicle that can only be found in the iOS/Android versions, which can be modded back into the game as it has the necessary filenames.


An unused and rather gory variant of the Leone Sentinel likely intended for The Made Man. In the final game, a regular Leone Sentinel is used instead.

Other Vehicles

  • Toyota Supra: Interestingly, a Toyota Supra is listed in text files. It is unknown what its in-game name would be (assuming it would be changed), although the previous game's Jester did resemble a Toyota Supra.
  • Subaru Impreza WRX: Just as interesting, a Subaru Impreza WRX is also listed in text files. It is unknown if this would be its name if it made it to the final, although the previous game's Sultan did resemble a Subaru Impreza.
  • Dodo: Unlike the DeadDodo, this one will not crash the game upon spawning. However, it has no acceleration, making it undrivable.

Unused Weapons

To do:
Showcase The Weapon And Upload The Model From The Tear Gas.

Tear Gas

Like most games from the Grand Theft Auto series Tear Gas is not available normally, but can be obtained through trainers.


Data for the scrapped returning weapon from Vice City can be found in the PlayStation 2 version, but only the texture and HUD icon remains. The icon interestingly contrasts with the other weapons in the game, signifying it may have been cut early in development.

Unused Graphics

Placeholder Loading Screens

Three placeholder loading screens which can only be found unused in the PlayStation 2 version.

Newscast Screens

Unused screens for a TV newscast about the closing/opening of the bridges are present on the PS2 disc.

Debug Textures

Some leftover debug textures can be found on some .chk files in the PlayStation 2 version.

Early Map Icons

Early map icons for JD O'Toole, Salvatore Leone, Maria Latore and Leon McAffrey. Oddly, the early textures are named after Vice City characters, radar_diaz, radar_cortez, radar_lawyer and radar_kent, respectively.

Early Final
LCS MapIcon Early (1).png LCS MapIcon Final (1).png
Early Final
LCS MapIcon Early (2).png LCS MapIcon Final (2).png
Early Final
LCS MapIcon Early (3).png LCS MapIcon Final (3).png
Early Final
LCS MapIcon Early (4).png LCS MapIcon Final (4).png

Unused Dialogue

Coast Guard

Police boats are in the game, but never used by LCPD. However, unused quotes for the coast guard can be found in the files.

Unused Text

It seems that the player was originally going to have to pick up a change of clothes at Mr.Benz, instead of the safehouse.

~w~New outfits become available to the player during the game, and must be collected from Mr. Benz.
~w~Follow the ~h~Shirt blip~w~ on the radar to find ~h~Mr. Benz clothes shop.

GTA 3 Radio Stations

Head Radio
Double Clef FM
Flashback FM
Rise FM
Lips 106
Chatterbox FM
K-Jah Radio
Game Radio FM

Unknown messages.


You cannot name your save files in either version.

Your saved filename is:

Radio stations are cycled with the R3 button.

Radio station cycle (L3 button)

Among the debug text above, the "Sick Fuck" strings from GTA 3 are present.

Sick Fuck
Sick Fucker
Sick Fuck Selected
Sick Fucker Selected

Cut Sidejobs

 ENGLISH.gxt/TURPASS/~W~Massacre Passed! 

Most likely an early name for the Rampages or something completely different.

ENGLISH.gxt/TURTXT/Mobile Massacre!

Seems to be all that remains of a cut RC Car mission.

 ENGLISH.gxt/ST_ASSI/Assasination contracts complete

It seems that the assassination missions from Vice City were going to return at one point.

Early Mission Complete Theme

An early Mission Complete theme is present on the disc. It's a clip from the intro cutscene of the game, with the sound effects from the cutscene still there, hinting that it might just have been a placeholder.

Vice City Leftovers

There's quite a few Vice City Leftovers to be found.



Radio Stations

The radio stations and two assets are listed in ENGLISH.GXT among the Map Legends, oddly enough.

Wildstyle Radio Station
Flash FM Radio Station
KChat Radio Station
Fever 105 Radio Station
VRock Radio Station
VCPR Radio Station
Espantoso Radio Station
Emotion 98.3 Radio Station
Wave 103 Radio Station
Sun Yard
Strip Club

Test Cutscene

Accessible with the debug menu is this short test cutscene, cuttest. It uses a clip of audio from the beginning cutscene to the Biker Heat mission.


  • Leon McAffrey's missions are labeled RAY1 to RAY5. Ray Machowski is his partner who was more prominently featured in Grand Theft Auto III.
  • Between the Ma Cipriani missions Dead Meat (MAC4) and No Son of Mine (MAC5) is an additional mission Casa (MAC4_0). Nothing remains of it but the name, it could be a simple leftover however.

Regional Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

The menu in the Japanese version uses different wording for its options. Additonally, subtitles are turned on by default in the Japanese version.

GTA LCS US Menu.png GTA LCS JP Menu.png

For the German version, many of the changes done were similar to that of Grand Theft Auto III. These include:

  • Blood was removed, including bloodied tire tracks when driving over pedestrians.
  • The ability to kick enemies when they are lying on the ground.
  • The removal of headshots caused by the sniper rifle and katana.
  • Pedestrians won't drop money when they are killed.
  • The massacre minigame is removed.
  • The statistic menu removes the body count numbers.

Revisional Differences

Early PSP versions of the game was notable for a buffer overflow exploit in the saved games, opening the floodgates of homebrew programs to be run using specially crafted saves by Fanjita and n00bz. Not only a new firmware was released to patch it (which turned out to be ineffectual for a while), the game was reissued with the exploit fixed; distinguishing fixed and original versions were noticeably difficult, likely to crack down the use of the exploit.

This was an important point in PSP homebrew history.