If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Proto:Grand Theft Auto: Liberty City Stories/September 1, 2005/Missions
Jump to navigation
Jump to search
This is a sub-page of Proto:Grand Theft Auto: Liberty City Stories/September 1, 2005.
Contents
Vincenzo Cilli
Snuff
- The opening cutscene is much simpler.
Proto | Final |
---|---|
The Portland Chainsaw Masquerade
- The intro cutscene uses different camera angles.
- After killing Vinnie at the end of the mission, Toni looks down at him with his arms behind his back, instead of prodding at the body with his foot.
JD O'Toole
Salvatore's Salvation
- The shot of Salvatore in the trunk is at a different angle.
The Made Man
- The Sindacco hitmen don't seem to appear no matter how long you drive around, though the strings for encountering them are mostly intact in the GXT file.
- The following strings are absent in the GXT file:
(JDT8_BC) ~w~Toni, man, you've got to chill out.
(JDT8_C5) ~w~Finish off the ~r~Sindacco hitmen.
Ma Cipriani
With the exception of Big Rumble in Little China, the muffled filter is missing from all of Ma Cipriani's audio.
Dead Meat
- Different camera angles at the sawmill.
- Unlike the final game, you are not temporarily stripped of your weapons for your encounter with Casa.
No Son of Mine
- There is an extra wave of hitmen armed with MP5's before the final wave with AK-47's.
Salvatore Leone
Ho Selecta!
- Instead of "Girls Needed", the on screen counter just says "Girls" in the final.
- The prototype version of this mission has two additional girls you can choose to pick up. The first one is behind the police station, in a car with three officers. The obvious result of taking them out in order to get the girls is a wanted level.
- The second one is in a Bobcat on the Red Light District, near JD's club. Instead of being angered, this client wants to tag along, following you until the end of the mission, effectively taking up a seat in your car. This unique interaction was removed from the final mission as well.
- The following string is absent in the GXT file:
(SAL2_B) ~w~You can't fit any more girls in your car.
Contra-Banned
- The cutscene at the docks is very much unfinished.
Proto | Final |
---|---|
- The following string is absent in the GXT file:
(SAL5_D6) ~w~Take out the ~r~drug dealers.
Shoot the Messenger
- The following strings is absent in the GXT file:
(SLS6_20) ~w~He's heading back to Franco Forelli, take ~r~him ~w~out!
(SLS6_21) ~w~Take ~r~him ~w~out!
Dead Reckoning
- The shot of Paulie Sindacco pulling up to the dam is different.
Proto | Final |
---|---|
![]() |
![]() |
The Sicilian Gambit
- The Sicilian mobsters that may ambush you on the way to the city hall drive yellow Stingers instead of the light blue ones. They also appear to be more likely to appear and act more aggressively.
- Upon reaching the city hall, two yellow stingers drive up and have to be taken care of alongside the other enemies. In the final game, no additional enemies arrive at the city hall.
- Unlike the final game, your wanted level during the autoscroller isn't locked to zero, resulting in police helicopters showing up during the lighthouse shootout.
- At the end of the boat autoscroller, there are two additional enemies standing on the island. If these enemies alongside the ones on the pier are not killed, Salvatore will keep circling the island and enemy boats will continue to spawn until they are dealt with.
- The final mobster at the top of the stairs is armed with molotovs.
Maria Latore
Shop 'til You Strop
- The store alarms are different.
Taken for a Ride
- The intro cutscene uses different camera angles.
Biker Heat
- The following string is absent in the GXT file:
(MAR4_C4) ~w~Don't lose ~r~Wayne. ~w~Chase him down and waste him!
Donald Love
Love on the Rocks
- After finishing the mission, a cut news report cutscene is shown. The same segment is still played in the final game, but as a radio news segment.
Stop the Press
- This mission features a mechanic which was removed from the final game. After intimidating Ned Burner and stepping out of the alley, a two star wanted level is triggered and the game warns you to keep intimidating him or he may try to escape. If the scare meter reaches zero, Ned will make a run for it and another wanted star is added. Targeting him refills the scare meter and makes him follow you again. The voice lines for the escape attempts are still in the final game, but unused.
Morgue Party Resurrection
- The prototype had one simple failure state for running out of time, while the final game came in three varieties.
Prototype | Final |
---|---|
(DONH3F4) ~r~Too late! |
(DONH3F4) ~r~Too late - airport security have locked the hanger! (DONH3F5) ~r~Too late - airport security have found Donald with Avery's corpse! (DONH3F6) ~r~Too late - airport security have found Donald with Ned's corpse! |
Leon McAffrey
Ned Burner
Karmageddon
- The secret input spawns the RC Goblin instead of the Hunter.
Toshiko Kasen
8-Ball
No Money, Mo' Problems
- Different camera angles.