Grand Theft Auto: Vice City
|Grand Theft Auto: Vice City|
Developers: Rockstar North,
Rockstar Vienna (Xbox),
War Drum Studios (Mobile)
This game has a hidden developer message.
This game has a development article
This game has a bugs page
Grand Theft Auto: Vice City is a prequel to Grand Theft Auto III, taking place in the 1980s. The formula was vastly improved with new weapons, further customization, and even more big-name voice actors.
Clean up time.
- 1 Sub-Pages
- 2 Unused Weapons
- 3 Unused Vehicles
- 4 Unused Graphics
- 5 Unused Features
- 6 Developer Shout-Out
- 7 Grand Theft Auto III Leftovers
- 8 Developer Messages
- 9 Anti-Piracy
| Unused Mission-Related Text and Audio|
This is where it starts to get interesting.
| Unused Audio|
Sounds and non-mission dialogue that never got a chance to be heard.
| Unused Models|
Lots of unused props there.
| Development Oversights|
The ghost tower lives!
| Regional Differences|
Who knew Suxxx liked kittens?
| Version and Platform Differences|
So many minor details changed...
Speaks for itself. Removed because it would look out of place. Its model (grenlanc.dff) and textures (grenlanc.txd) are still in the PS2 version of the game.
Its model (steyr.dff) and textures (steyr.txd) can be found as well in the PS2 version.
A returning weapon from Grand Theft Auto III. Model and textures are present. Its low quality texture implies that it may have been discarded earlier in development.
Model and textures were preserved too in both releases. This weapon would be fully coded, but STILL end up unused in Grand Theft Auto: Vice City Stories.
Model (coltsil.dff) and texture (coltsil.txd) are also in the PS2 version.
Only present in the files of the Japanese PlayStation 2 version.
Another planned returning weapon from Grand Theft Auto III, except that the textures are corrupted.
Yet another weapon planned to return, with corrupted textures.
An earlier version of the shotgun, with the model taken straight from Grand Theft Auto III.
Get individual texture sheets for each asset.
Though not unused, it's actually an earlier version of the Virgo with the taillights from the real-life Lincoln Continental Mark V counterpart.
A leftover vehicle from Grand Theft Auto III, which would be replaced with the Top Fun van. Model and texture files are present within the PS2 files, likely as a placeholder, since it is vaguely reminiscent of a 90's van.
- Coastguard Maverick: Helicopter. Only text and handling entry remain.
COASTMAV 3500.0 2.0 5.0 2.5 0.0 0.0 -0.1 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 5.0 0.1 0.30 0.65 50000 0.50 -0.05 0.5 0.0 8028000 0
- Police Helicopter: Leftover helicopter from GTA III that appeared on an early screenshot. Replaced with VCPD equivalent of Maverick. Handling entry is present.
HELI 25500.0 2.5 7.7 2.9 0.0 0.0 0.0 85 0.58 0.7 0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0 1.2 0.05 0.2 1.00 10000 0.47 -0.17 0.5 0.0 20000 0 1
- Train: Leftover transportation system from GTA III. Handling entry is present.
TRAIN 25500.0 2.5 7.7 2.9 0.0 0.0 0.0 85 0.58 0.7 0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0 1.2 0.05 0.2 1.00 10000 0.47 -0.17 0.5 0.0 0 0 1
- Dodo: Leftover Cessna-style plane from GTA III. Replaced with its seaplane brother. Handling entry is present.
DODO 2500.0 1.0 10.0 1.2 0.0 1.0 0.0 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 5.0 0.1 0.30 0.50 25000 1.25 -0.17 0.5 0.0 48000 0 1
- Kuruma: Leftover vehicle from GTA III. Handling entry is present. Definitely a leftover since it is based on a early 90's sedan in GTA III.
KURUMA 1500.0 1.9 4.9 1.4 0.0 0.0 0.15 75 0.87 0.85 0.48 5 180.0 17.0 F P 7.17 0.55 0 30.0 1.6 0.1 0.24 0.60 18000 0.27 -0.13 0.5 0.0 8002 1 1
- Civillian Patriot: Yet another leftover vehicle from GTA III. The "Civillian"(sic) marking was put there to distinguish the leftover Patriot from the in-game Patriot that is reserved for military use.
These vehicles are referred in the handling.cfg under these names. These suggest late name changes.
|FBI Car||FBI Washington|
|Mafia Cruiser||Sentinel XS|
These vehicles have either model, textures or handling present within the files. They are very similar to existing vehicles, which might be their early names.
|Blista GPX||Blista Compact|
|Mafia Cruiser||Sentinel XS|
Various graphics located in hud.txd never appear in the game.
Radio Station Map Icons
Icons exist for each station (save for VCN, only depicted as a building) in the game. In Grand Theft Auto III and Liberty City Stories, the radio stations are located as buildings around Liberty City, so that may have been intended to be the case in this game.
In the PlayStation 2 version's menu graphics (FRONTEN2.TXD), there is a logo for a deleted radio station, Vice City News, or VCN for short. It's stored among the logos for the other radio stations that you can tune in on the menu while adjusting audio options. Kenny Loggins was supposed to make a guest appearance on VCN as a host of one of the radio programs.
|A green house; unused property icon. This icon didn't totally go to waste, though, as it was reused in Grand Theft Auto: San Andreas.|
|Letter B, standing for Bikers. Not used in favor of a poker spade icon.|
|An unused loading screen from the PlayStation 2 version. Normally, the game does not load long enough to display this image, so it goes unseen.|
Unused Lance Texture
An unused texture of an injured Lance Vance (buddy3.txd), certainly meant to appear in the mission Death Row.
- Additional clothing labeled as "MC Tommy" is listed in the american.gxt file at MAIN > OUTFT13. Neither models nor textures of this outfit exist.
- Within the same file, tires would have been able to be slashed and recorded into the statistics according to MAIN > TYRESLA.
- A cut cheat code that when enabled through hex editing gives the player's car broken helicopter physics.
There is a secret criminal rating for the stats page: "SA Goon". It is only displayed if the player's score is between 1000 and 1005, after which it ticks over to the "Goon" rating. Due to the very small window for it to be achieved, it's nearly impossible to see unless one is deliberately trying for it.
The rating is a reference to the Something Awful Forums, the inhabitants of which are dubbed Goons.
Grand Theft Auto III Leftovers
The sound used for the pager device in the previous game can be located in the appropriately named "pager.wav". This sound, however, was remade for the intro on the Rockstar North logo.
The timer sound from the previous game was in Vice City's audio files.
Leftover news headline from Grand Theft Auto III's intro with the filename of news.txd. Exists only on the Windows version.
As the model suggest, this is a leftover from GTA III, though it was probably meant for the import-export garage in Sunshine Autos, since the garage itself doesn't allow to export the vehicles that were listed on the delivery list.
In the game's executable are some rather rude messages, with the first two referring to missing animation(s), and the last one rudely tells that there's nothing to find here.
Can't find the fucking animation
Haven't I told you I can't find the fucking animation
nothing here fuckers
An array of anti-crack protections are present in the PC version, although barely anyone noticed them due to a successful crack which avoided them coming out three days before release. If the game detects that the SecuROM copy protection has been tampered with, then a number of fascinating after-effects have a chance of triggering:
- Upon the "mission clean-up" op-code running (usually when a mission starts or finishes) there is a 25% chance of the weather being permanently changed to rain. This is saved into your savegame, so you can't avoid it by restarting the game. (The APLEASANTDAY cheat code and starting certain missions still work, though.)
- When a save game is loaded that has less than 72,000 frames (roughly 40 minutes) of play time logged, then all paths will be removed from the map, resulting in no pedestrians or vehicles spawning outside of scripts like missions. Again, this is saved into the save file, so it'll still be in effect even when loaded in a legit version of the game.
- Loading a save with more than that amount of frames logged crashes the game with an unhandled exception error on load.
- Sniper Rifles no longer do any damage, although they still affect the moon.
- After 35 minutes of play time, all garages are disabled. This renders the "Copland" and "Sir Yes Sir!" missions unwinnable. Pay & Sprays remain open, but won't recolour your vehicle.
- Whenever a police roadblock is spawned, all icons are removed from the map, map legend and minimap (including your position arrow!)
- The stats menu simply won't display anything. You can still press S to save your stats to a file.
- Finally, there's a 12.5% chance that a firetruck spawning will disable the ability to use non-mission, non-cash pickups, such as the save icon, hidden packages, rampages, weapons, properties (rendering the game unwinnable)...
The Grand Theft Auto series
|Windows||Grand Theft Auto • London 1969 • Grand Theft Auto 2|
|PlayStation||Grand Theft Auto|
|Game Boy Color||Grand Theft Auto 2|
|Dreamcast||Grand Theft Auto 2|
|Windows||Grand Theft Auto III (Definitive Edition) • Vice City (Definitive Edition) • San Andreas (Definitive Edition)|
|PlayStation 2||Grand Theft Auto III • Vice City • San Andreas • Liberty City Stories • Vice City Stories|
|Xbox||Grand Theft Auto III • Vice City • San Andreas|
|Game Boy Advance||Grand Theft Auto Advance|
|PlayStation Portable||Liberty City Stories • Vice City Stories|
|Android, iOS||Grand Theft Auto III • Vice City • San Andreas • Liberty City Stories|
|PlayStation Portable||Chinatown Wars|
|Windows||Grand Theft Auto IV • Grand Theft Auto V|
|PlayStation 3, Xbox 360||Grand Theft Auto IV • Grand Theft Auto V|